diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2013-09-05 13:18:26 +0000 |
---|---|---|
committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2013-09-05 13:18:26 +0000 |
commit | f12cf3a3954cbc4efe4f8d93e4e6c5becadf9728 (patch) | |
tree | 6bceb8dc39b503385d762f2f74ac755accdb22a8 /dist/Mesa/src/glsl/link_varyings.cpp | |
parent | 57deb4ec7315ce5fb9f3c0370fdd49a84dc36ef0 (diff) |
Import Mesa 9.2.0
Diffstat (limited to 'dist/Mesa/src/glsl/link_varyings.cpp')
-rw-r--r-- | dist/Mesa/src/glsl/link_varyings.cpp | 755 |
1 files changed, 208 insertions, 547 deletions
diff --git a/dist/Mesa/src/glsl/link_varyings.cpp b/dist/Mesa/src/glsl/link_varyings.cpp index ac38a2f31..51cbdaa0e 100644 --- a/dist/Mesa/src/glsl/link_varyings.cpp +++ b/dist/Mesa/src/glsl/link_varyings.cpp @@ -41,232 +41,118 @@ /** - * Validate the types and qualifiers of an output from one stage against the - * matching input to another stage. - */ -static void -cross_validate_types_and_qualifiers(struct gl_shader_program *prog, - const ir_variable *input, - const ir_variable *output, - gl_shader_stage consumer_stage, - gl_shader_stage producer_stage) -{ - /* Check that the types match between stages. - */ - const glsl_type *type_to_match = input->type; - if (consumer_stage == MESA_SHADER_GEOMETRY) { - assert(type_to_match->is_array()); /* Enforced by ast_to_hir */ - type_to_match = type_to_match->element_type(); - } - if (type_to_match != output->type) { - /* There is a bit of a special case for gl_TexCoord. This - * built-in is unsized by default. Applications that variable - * access it must redeclare it with a size. There is some - * language in the GLSL spec that implies the fragment shader - * and vertex shader do not have to agree on this size. Other - * driver behave this way, and one or two applications seem to - * rely on it. - * - * Neither declaration needs to be modified here because the array - * sizes are fixed later when update_array_sizes is called. - * - * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec: - * - * "Unlike user-defined varying variables, the built-in - * varying variables don't have a strict one-to-one - * correspondence between the vertex language and the - * fragment language." - */ - if (!output->type->is_array() - || (strncmp("gl_", output->name, 3) != 0)) { - linker_error(prog, - "%s shader output `%s' declared as type `%s', " - "but %s shader input declared as type `%s'\n", - _mesa_shader_stage_to_string(producer_stage), - output->name, - output->type->name, - _mesa_shader_stage_to_string(consumer_stage), - input->type->name); - return; - } - } - - /* Check that all of the qualifiers match between stages. - */ - if (input->data.centroid != output->data.centroid) { - linker_error(prog, - "%s shader output `%s' %s centroid qualifier, " - "but %s shader input %s centroid qualifier\n", - _mesa_shader_stage_to_string(producer_stage), - output->name, - (output->data.centroid) ? "has" : "lacks", - _mesa_shader_stage_to_string(consumer_stage), - (input->data.centroid) ? "has" : "lacks"); - return; - } - - if (input->data.sample != output->data.sample) { - linker_error(prog, - "%s shader output `%s' %s sample qualifier, " - "but %s shader input %s sample qualifier\n", - _mesa_shader_stage_to_string(producer_stage), - output->name, - (output->data.sample) ? "has" : "lacks", - _mesa_shader_stage_to_string(consumer_stage), - (input->data.sample) ? "has" : "lacks"); - return; - } - - if (input->data.invariant != output->data.invariant) { - linker_error(prog, - "%s shader output `%s' %s invariant qualifier, " - "but %s shader input %s invariant qualifier\n", - _mesa_shader_stage_to_string(producer_stage), - output->name, - (output->data.invariant) ? "has" : "lacks", - _mesa_shader_stage_to_string(consumer_stage), - (input->data.invariant) ? "has" : "lacks"); - return; - } - - if (input->data.interpolation != output->data.interpolation) { - linker_error(prog, - "%s shader output `%s' specifies %s " - "interpolation qualifier, " - "but %s shader input specifies %s " - "interpolation qualifier\n", - _mesa_shader_stage_to_string(producer_stage), - output->name, - interpolation_string(output->data.interpolation), - _mesa_shader_stage_to_string(consumer_stage), - interpolation_string(input->data.interpolation)); - return; - } -} - -/** - * Validate front and back color outputs against single color input - */ -static void -cross_validate_front_and_back_color(struct gl_shader_program *prog, - const ir_variable *input, - const ir_variable *front_color, - const ir_variable *back_color, - gl_shader_stage consumer_stage, - gl_shader_stage producer_stage) -{ - if (front_color != NULL && front_color->data.assigned) - cross_validate_types_and_qualifiers(prog, input, front_color, - consumer_stage, producer_stage); - - if (back_color != NULL && back_color->data.assigned) - cross_validate_types_and_qualifiers(prog, input, back_color, - consumer_stage, producer_stage); -} - -/** * Validate that outputs from one stage match inputs of another */ -void +bool cross_validate_outputs_to_inputs(struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer) { glsl_symbol_table parameters; - ir_variable *explicit_locations[MAX_VARYING] = { NULL, }; + const char *const producer_stage = + _mesa_glsl_shader_target_name(producer->Type); + const char *const consumer_stage = + _mesa_glsl_shader_target_name(consumer->Type); /* Find all shader outputs in the "producer" stage. */ foreach_list(node, producer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->data.mode != ir_var_shader_out)) + if ((var == NULL) || (var->mode != ir_var_shader_out)) continue; - if (!var->data.explicit_location - || var->data.location < VARYING_SLOT_VAR0) - parameters.add_variable(var); - else { - /* User-defined varyings with explicit locations are handled - * differently because they do not need to have matching names. - */ - const unsigned idx = var->data.location - VARYING_SLOT_VAR0; - - if (explicit_locations[idx] != NULL) { - linker_error(prog, - "%s shader has multiple outputs explicitly " - "assigned to location %d\n", - _mesa_shader_stage_to_string(producer->Stage), - idx); - return; - } - - explicit_locations[idx] = var; - } + parameters.add_variable(var); } /* Find all shader inputs in the "consumer" stage. Any variables that have * matching outputs already in the symbol table must have the same type and * qualifiers. - * - * Exception: if the consumer is the geometry shader, then the inputs - * should be arrays and the type of the array element should match the type - * of the corresponding producer output. */ foreach_list(node, consumer->ir) { ir_variable *const input = ((ir_instruction *) node)->as_variable(); - if ((input == NULL) || (input->data.mode != ir_var_shader_in)) + if ((input == NULL) || (input->mode != ir_var_shader_in)) continue; - if (strcmp(input->name, "gl_Color") == 0 && input->data.used) { - const ir_variable *const front_color = - parameters.get_variable("gl_FrontColor"); - - const ir_variable *const back_color = - parameters.get_variable("gl_BackColor"); - - cross_validate_front_and_back_color(prog, input, - front_color, back_color, - consumer->Stage, producer->Stage); - } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) { - const ir_variable *const front_color = - parameters.get_variable("gl_FrontSecondaryColor"); - - const ir_variable *const back_color = - parameters.get_variable("gl_BackSecondaryColor"); - - cross_validate_front_and_back_color(prog, input, - front_color, back_color, - consumer->Stage, producer->Stage); - } else { - /* The rules for connecting inputs and outputs change in the presence - * of explicit locations. In this case, we no longer care about the - * names of the variables. Instead, we care only about the - * explicitly assigned location. - */ - ir_variable *output = NULL; - if (input->data.explicit_location - && input->data.location >= VARYING_SLOT_VAR0) { - output = explicit_locations[input->data.location - VARYING_SLOT_VAR0]; - - if (output == NULL) { - linker_error(prog, - "%s shader input `%s' with explicit location " - "has no matching output\n", - _mesa_shader_stage_to_string(consumer->Stage), - input->name); - } - } else { - output = parameters.get_variable(input->name); - } - - if (output != NULL) { - cross_validate_types_and_qualifiers(prog, input, output, - consumer->Stage, producer->Stage); - } + ir_variable *const output = parameters.get_variable(input->name); + if (output != NULL) { + /* Check that the types match between stages. + */ + if (input->type != output->type) { + /* There is a bit of a special case for gl_TexCoord. This + * built-in is unsized by default. Applications that variable + * access it must redeclare it with a size. There is some + * language in the GLSL spec that implies the fragment shader + * and vertex shader do not have to agree on this size. Other + * driver behave this way, and one or two applications seem to + * rely on it. + * + * Neither declaration needs to be modified here because the array + * sizes are fixed later when update_array_sizes is called. + * + * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec: + * + * "Unlike user-defined varying variables, the built-in + * varying variables don't have a strict one-to-one + * correspondence between the vertex language and the + * fragment language." + */ + if (!output->type->is_array() + || (strncmp("gl_", output->name, 3) != 0)) { + linker_error(prog, + "%s shader output `%s' declared as type `%s', " + "but %s shader input declared as type `%s'\n", + producer_stage, output->name, + output->type->name, + consumer_stage, input->type->name); + return false; + } + } + + /* Check that all of the qualifiers match between stages. + */ + if (input->centroid != output->centroid) { + linker_error(prog, + "%s shader output `%s' %s centroid qualifier, " + "but %s shader input %s centroid qualifier\n", + producer_stage, + output->name, + (output->centroid) ? "has" : "lacks", + consumer_stage, + (input->centroid) ? "has" : "lacks"); + return false; + } + + if (input->invariant != output->invariant) { + linker_error(prog, + "%s shader output `%s' %s invariant qualifier, " + "but %s shader input %s invariant qualifier\n", + producer_stage, + output->name, + (output->invariant) ? "has" : "lacks", + consumer_stage, + (input->invariant) ? "has" : "lacks"); + return false; + } + + if (input->interpolation != output->interpolation) { + linker_error(prog, + "%s shader output `%s' specifies %s " + "interpolation qualifier, " + "but %s shader input specifies %s " + "interpolation qualifier\n", + producer_stage, + output->name, + output->interpolation_string(), + consumer_stage, + input->interpolation_string()); + return false; + } } } + + return true; } @@ -279,8 +165,8 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, * will fail to find any matching variable. */ void -tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx, - const char *input) +tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog, + const void *mem_ctx, const char *input) { /* We don't have to be pedantic about what is a valid GLSL variable name, * because any variable with an invalid name can't exist in the IR anyway. @@ -369,8 +255,8 @@ tfeedback_decl::assign_location(struct gl_context *ctx, assert(this->is_varying()); unsigned fine_location - = this->matched_candidate->toplevel_var->data.location * 4 - + this->matched_candidate->toplevel_var->data.location_frac + = this->matched_candidate->toplevel_var->location * 4 + + this->matched_candidate->toplevel_var->location_frac + this->matched_candidate->offset; if (this->matched_candidate->type->is_array()) { @@ -380,7 +266,7 @@ tfeedback_decl::assign_location(struct gl_context *ctx, const unsigned vector_elements = this->matched_candidate->type->fields.array->vector_elements; unsigned actual_array_size = this->is_clip_distance_mesa ? - prog->LastClipDistanceArraySize : + prog->Vert.ClipDistanceArraySize : this->matched_candidate->type->array_size(); if (this->is_subscripted) { @@ -550,7 +436,7 @@ parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog, char **varying_names, tfeedback_decl *decls) { for (unsigned i = 0; i < num_names; ++i) { - decls[i].init(ctx, mem_ctx, varying_names[i]); + decls[i].init(ctx, prog, mem_ctx, varying_names[i]); if (!decls[i].is_varying()) continue; @@ -649,7 +535,6 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog, return true; } -namespace { /** * Data structure recording the relationship between outputs of one shader @@ -662,7 +547,7 @@ public: ~varying_matches(); void record(ir_variable *producer_var, ir_variable *consumer_var); unsigned assign_locations(); - void store_locations() const; + void store_locations(unsigned producer_base, unsigned consumer_base) const; private: /** @@ -688,8 +573,8 @@ private: PACKING_ORDER_VEC3, }; - static unsigned compute_packing_class(const ir_variable *var); - static packing_order_enum compute_packing_order(const ir_variable *var); + static unsigned compute_packing_class(ir_variable *var); + static packing_order_enum compute_packing_order(ir_variable *var); static int match_comparator(const void *x_generic, const void *y_generic); /** @@ -742,7 +627,6 @@ private: const bool consumer_is_fs; }; -} /* anonymous namespace */ varying_matches::varying_matches(bool disable_varying_packing, bool consumer_is_fs) @@ -786,10 +670,7 @@ varying_matches::~varying_matches() void varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) { - assert(producer_var != NULL || consumer_var != NULL); - - if ((producer_var && !producer_var->data.is_unmatched_generic_inout) - || (consumer_var && !consumer_var->data.is_unmatched_generic_inout)) { + if (!producer_var->is_unmatched_generic_inout) { /* Either a location already exists for this variable (since it is part * of fixed functionality), or it has already been recorded as part of a * previous match. @@ -807,14 +688,12 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) * regardless of where they appear. We can trivially satisfy that * requirement by changing the interpolation type to flat here. */ - producer_var->data.centroid = false; - producer_var->data.sample = false; - producer_var->data.interpolation = INTERP_QUALIFIER_FLAT; + producer_var->centroid = false; + producer_var->interpolation = INTERP_QUALIFIER_FLAT; if (consumer_var) { - consumer_var->data.centroid = false; - consumer_var->data.sample = false; - consumer_var->data.interpolation = INTERP_QUALIFIER_FLAT; + consumer_var->centroid = false; + consumer_var->interpolation = INTERP_QUALIFIER_FLAT; } } @@ -824,30 +703,26 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) realloc(this->matches, sizeof(*this->matches) * this->matches_capacity); } - - const ir_variable *const var = (producer_var != NULL) - ? producer_var : consumer_var; - this->matches[this->num_matches].packing_class - = this->compute_packing_class(var); + = this->compute_packing_class(producer_var); this->matches[this->num_matches].packing_order - = this->compute_packing_order(var); + = this->compute_packing_order(producer_var); if (this->disable_varying_packing) { - unsigned slots = var->type->is_array() - ? (var->type->length * var->type->fields.array->matrix_columns) - : var->type->matrix_columns; + unsigned slots = producer_var->type->is_array() + ? (producer_var->type->length + * producer_var->type->fields.array->matrix_columns) + : producer_var->type->matrix_columns; this->matches[this->num_matches].num_components = 4 * slots; } else { this->matches[this->num_matches].num_components - = var->type->component_slots(); + = producer_var->type->component_slots(); } this->matches[this->num_matches].producer_var = producer_var; this->matches[this->num_matches].consumer_var = consumer_var; this->num_matches++; - if (producer_var) - producer_var->data.is_unmatched_generic_inout = 0; + producer_var->is_unmatched_generic_inout = 0; if (consumer_var) - consumer_var->data.is_unmatched_generic_inout = 0; + consumer_var->is_unmatched_generic_inout = 0; } @@ -889,7 +764,8 @@ varying_matches::assign_locations() * assignments that were made by varying_matches::assign_locations(). */ void -varying_matches::store_locations() const +varying_matches::store_locations(unsigned producer_base, + unsigned consumer_base) const { for (unsigned i = 0; i < this->num_matches; i++) { ir_variable *producer_var = this->matches[i].producer_var; @@ -898,15 +774,12 @@ varying_matches::store_locations() const unsigned slot = generic_location / 4; unsigned offset = generic_location % 4; - if (producer_var) { - producer_var->data.location = VARYING_SLOT_VAR0 + slot; - producer_var->data.location_frac = offset; - } - + producer_var->location = producer_base + slot; + producer_var->location_frac = offset; if (consumer_var) { - assert(consumer_var->data.location == -1); - consumer_var->data.location = VARYING_SLOT_VAR0 + slot; - consumer_var->data.location_frac = offset; + assert(consumer_var->location == -1); + consumer_var->location = consumer_base + slot; + consumer_var->location_frac = offset; } } } @@ -918,7 +791,7 @@ varying_matches::store_locations() const * be safely backed into the same vec4. */ unsigned -varying_matches::compute_packing_class(const ir_variable *var) +varying_matches::compute_packing_class(ir_variable *var) { /* Without help from the back-end, there is no way to pack together * variables with different interpolation types, because @@ -936,9 +809,9 @@ varying_matches::compute_packing_class(const ir_variable *var) * * Therefore, the packing class depends only on the interpolation type. */ - unsigned packing_class = var->data.centroid | (var->data.sample << 1); + unsigned packing_class = var->centroid ? 1 : 0; packing_class *= 4; - packing_class += var->data.interpolation; + packing_class += var->interpolation; return packing_class; } @@ -949,7 +822,7 @@ varying_matches::compute_packing_class(const ir_variable *var) * other varyings in the same packing class. */ varying_matches::packing_order_enum -varying_matches::compute_packing_order(const ir_variable *var) +varying_matches::compute_packing_order(ir_variable *var) { const glsl_type *element_type = var->type; @@ -992,12 +865,12 @@ varying_matches::match_comparator(const void *x_generic, const void *y_generic) * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord. */ static bool -is_varying_var(gl_shader_stage stage, const ir_variable *var) +is_varying_var(GLenum shaderType, const ir_variable *var) { /* Only fragment shaders will take a varying variable as an input */ - if (stage == MESA_SHADER_FRAGMENT && - var->data.mode == ir_var_shader_in) { - switch (var->data.location) { + if (shaderType == GL_FRAGMENT_SHADER && + var->mode == ir_var_shader_in) { + switch (var->location) { case VARYING_SLOT_POS: case VARYING_SLOT_FACE: case VARYING_SLOT_PNTC: @@ -1035,8 +908,8 @@ public: this->toplevel_var = var; this->varying_floats = 0; if (var->is_interface_instance()) - program_resource_visitor::process(var->get_interface_type(), - var->get_interface_type()->name); + program_resource_visitor::process(var->interface_type, + var->interface_type->name); else program_resource_visitor::process(var); } @@ -1086,157 +959,6 @@ private: }; -namespace linker { - -bool -populate_consumer_input_sets(void *mem_ctx, exec_list *ir, - hash_table *consumer_inputs, - hash_table *consumer_interface_inputs, - ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX]) -{ - memset(consumer_inputs_with_locations, - 0, - sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_MAX); - - foreach_list(node, ir) { - ir_variable *const input_var = ((ir_instruction *) node)->as_variable(); - - if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) { - if (input_var->type->is_interface()) - return false; - - if (input_var->data.explicit_location) { - /* assign_varying_locations only cares about finding the - * ir_variable at the start of a contiguous location block. - * - * - For !producer, consumer_inputs_with_locations isn't used. - * - * - For !consumer, consumer_inputs_with_locations is empty. - * - * For consumer && producer, if you were trying to set some - * ir_variable to the middle of a location block on the other side - * of producer/consumer, cross_validate_outputs_to_inputs() should - * be link-erroring due to either type mismatch or location - * overlaps. If the variables do match up, then they've got a - * matching data.location and you only looked at - * consumer_inputs_with_locations[var->data.location], not any - * following entries for the array/structure. - */ - consumer_inputs_with_locations[input_var->data.location] = - input_var; - } else if (input_var->get_interface_type() != NULL) { - char *const iface_field_name = - ralloc_asprintf(mem_ctx, "%s.%s", - input_var->get_interface_type()->name, - input_var->name); - hash_table_insert(consumer_interface_inputs, input_var, - iface_field_name); - } else { - hash_table_insert(consumer_inputs, input_var, - ralloc_strdup(mem_ctx, input_var->name)); - } - } - } - - return true; -} - -/** - * Find a variable from the consumer that "matches" the specified variable - * - * This function only finds inputs with names that match. There is no - * validation (here) that the types, etc. are compatible. - */ -ir_variable * -get_matching_input(void *mem_ctx, - const ir_variable *output_var, - hash_table *consumer_inputs, - hash_table *consumer_interface_inputs, - ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX]) -{ - ir_variable *input_var; - - if (output_var->data.explicit_location) { - input_var = consumer_inputs_with_locations[output_var->data.location]; - } else if (output_var->get_interface_type() != NULL) { - char *const iface_field_name = - ralloc_asprintf(mem_ctx, "%s.%s", - output_var->get_interface_type()->name, - output_var->name); - input_var = - (ir_variable *) hash_table_find(consumer_interface_inputs, - iface_field_name); - } else { - input_var = - (ir_variable *) hash_table_find(consumer_inputs, output_var->name); - } - - return (input_var == NULL || input_var->data.mode != ir_var_shader_in) - ? NULL : input_var; -} - -} - -static int -io_variable_cmp(const void *_a, const void *_b) -{ - const ir_variable *const a = *(const ir_variable **) _a; - const ir_variable *const b = *(const ir_variable **) _b; - - if (a->data.explicit_location && b->data.explicit_location) - return b->data.location - a->data.location; - - if (a->data.explicit_location && !b->data.explicit_location) - return 1; - - if (!a->data.explicit_location && b->data.explicit_location) - return -1; - - return -strcmp(a->name, b->name); -} - -/** - * Sort the shader IO variables into canonical order - */ -static void -canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode) -{ - ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4]; - unsigned num_variables = 0; - - foreach_list(node, ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); - - if (var == NULL || var->data.mode != io_mode) - continue; - - /* If we have already encountered more I/O variables that could - * successfully link, bail. - */ - if (num_variables == ARRAY_SIZE(var_table)) - return; - - var_table[num_variables++] = var; - } - - if (num_variables == 0) - return; - - /* Sort the list in reverse order (io_variable_cmp handles this). Later - * we're going to push the variables on to the IR list as a stack, so we - * want the last variable (in canonical order) to be first in the list. - */ - qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp); - - /* Remove the variable from it's current location in the IR, and put it at - * the front. - */ - for (unsigned i = 0; i < num_variables; i++) { - var_table[i]->remove(); - ir->push_head(var_table[i]); - } -} - /** * Assign locations for all variables that are produced in one pipeline stage * (the "producer") and consumed in the next stage (the "consumer"). @@ -1253,9 +975,6 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode) * each of these objects that matches one of the outputs of the * producer. * - * \param gs_input_vertices: if \c consumer is a geometry shader, this is the - * number of input vertices it accepts. Otherwise zero. - * * When num_tfeedback_decls is nonzero, it is permissible for the consumer to * be NULL. In this case, varying locations are assigned solely based on the * requirements of transform feedback. @@ -1266,96 +985,79 @@ assign_varying_locations(struct gl_context *ctx, struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer, unsigned num_tfeedback_decls, - tfeedback_decl *tfeedback_decls, - unsigned gs_input_vertices) + tfeedback_decl *tfeedback_decls) { + const unsigned producer_base = VARYING_SLOT_VAR0; + const unsigned consumer_base = VARYING_SLOT_VAR0; varying_matches matches(ctx->Const.DisableVaryingPacking, - consumer && consumer->Stage == MESA_SHADER_FRAGMENT); + consumer && consumer->Type == GL_FRAGMENT_SHADER); hash_table *tfeedback_candidates = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare); hash_table *consumer_inputs = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare); hash_table *consumer_interface_inputs = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare); - ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX] = { - NULL, - }; - /* Operate in a total of four passes. + /* Operate in a total of three passes. * - * 1. Sort inputs / outputs into a canonical order. This is necessary so - * that inputs / outputs of separable shaders will be assigned - * predictable locations regardless of the order in which declarations - * appeared in the shader source. + * 1. Assign locations for any matching inputs and outputs. * - * 2. Assign locations for any matching inputs and outputs. - * - * 3. Mark output variables in the producer that do not have locations as + * 2. Mark output variables in the producer that do not have locations as * not being outputs. This lets the optimizer eliminate them. * - * 4. Mark input variables in the consumer that do not have locations as + * 3. Mark input variables in the consumer that do not have locations as * not being inputs. This lets the optimizer eliminate them. */ - if (consumer) - canonicalize_shader_io(consumer->ir, ir_var_shader_in); - - if (producer) - canonicalize_shader_io(producer->ir, ir_var_shader_out); - - if (consumer - && !linker::populate_consumer_input_sets(mem_ctx, - consumer->ir, - consumer_inputs, - consumer_interface_inputs, - consumer_inputs_with_locations)) { - assert(!"populate_consumer_input_sets failed"); - hash_table_dtor(tfeedback_candidates); - hash_table_dtor(consumer_inputs); - hash_table_dtor(consumer_interface_inputs); - return false; - } - if (producer) { - foreach_list(node, producer->ir) { - ir_variable *const output_var = + if (consumer) { + foreach_list(node, consumer->ir) { + ir_variable *const input_var = ((ir_instruction *) node)->as_variable(); - if ((output_var == NULL) || - (output_var->data.mode != ir_var_shader_out)) - continue; + if ((input_var != NULL) && (input_var->mode == ir_var_shader_in)) { + if (input_var->interface_type != NULL) { + char *const iface_field_name = + ralloc_asprintf(mem_ctx, "%s.%s", + input_var->interface_type->name, + input_var->name); + hash_table_insert(consumer_interface_inputs, input_var, + iface_field_name); + } else { + hash_table_insert(consumer_inputs, input_var, + ralloc_strdup(mem_ctx, input_var->name)); + } + } + } + } - tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates); - g.process(output_var); + foreach_list(node, producer->ir) { + ir_variable *const output_var = ((ir_instruction *) node)->as_variable(); - ir_variable *const input_var = - linker::get_matching_input(mem_ctx, output_var, consumer_inputs, - consumer_interface_inputs, - consumer_inputs_with_locations); + if ((output_var == NULL) || (output_var->mode != ir_var_shader_out)) + continue; - /* If a matching input variable was found, add this ouptut (and the - * input) to the set. If this is a separable program and there is no - * consumer stage, add the output. - */ - if (input_var || (prog->SeparateShader && consumer == NULL)) { - matches.record(output_var, input_var); - } + tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates); + g.process(output_var); + + ir_variable *input_var; + if (output_var->interface_type != NULL) { + char *const iface_field_name = + ralloc_asprintf(mem_ctx, "%s.%s", + output_var->interface_type->name, + output_var->name); + input_var = + (ir_variable *) hash_table_find(consumer_interface_inputs, + iface_field_name); + } else { + input_var = + (ir_variable *) hash_table_find(consumer_inputs, output_var->name); } - } else { - /* If there's no producer stage, then this must be a separable program. - * For example, we may have a program that has just a fragment shader. - * Later this program will be used with some arbitrary vertex (or - * geometry) shader program. This means that locations must be assigned - * for all the inputs. - */ - foreach_list(node, consumer->ir) { - ir_variable *const input_var = - ((ir_instruction *) node)->as_variable(); - if ((input_var == NULL) || - (input_var->data.mode != ir_var_shader_in)) - continue; + if (input_var && input_var->mode != ir_var_shader_in) + input_var = NULL; - matches.record(NULL, input_var); + if (input_var) { + matches.record(output_var, input_var); } } @@ -1373,12 +1075,12 @@ assign_varying_locations(struct gl_context *ctx, return false; } - if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) + if (matched_candidate->toplevel_var->is_unmatched_generic_inout) matches.record(matched_candidate->toplevel_var, NULL); } const unsigned slots_used = matches.assign_locations(); - matches.store_locations(); + matches.store_locations(producer_base, consumer_base); for (unsigned i = 0; i < num_tfeedback_decls; ++i) { if (!tfeedback_decls[i].is_varying()) @@ -1403,22 +1105,20 @@ assign_varying_locations(struct gl_context *ctx, */ assert(!ctx->Extensions.EXT_transform_feedback); } else { - if (producer) { - lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_out, - 0, producer); - } + lower_packed_varyings(mem_ctx, producer_base, slots_used, + ir_var_shader_out, producer); if (consumer) { - lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in, - gs_input_vertices, consumer); + lower_packed_varyings(mem_ctx, consumer_base, slots_used, + ir_var_shader_in, consumer); } } - if (consumer && producer) { + if (consumer) { foreach_list(node, consumer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if (var && var->data.mode == ir_var_shader_in && - var->data.is_unmatched_generic_inout) { + if (var && var->mode == ir_var_shader_in && + var->is_unmatched_generic_inout) { if (prog->Version <= 120) { /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec: * @@ -1435,15 +1135,15 @@ assign_varying_locations(struct gl_context *ctx, linker_error(prog, "%s shader varying %s not written " "by %s shader\n.", - _mesa_shader_stage_to_string(consumer->Stage), + _mesa_glsl_shader_target_name(consumer->Type), var->name, - _mesa_shader_stage_to_string(producer->Stage)); + _mesa_glsl_shader_target_name(producer->Type)); } /* An 'in' variable is only really a shader input if its * value is written by the previous stage. */ - var->data.mode = ir_var_auto; + var->mode = ir_var_auto; } } } @@ -1452,78 +1152,39 @@ assign_varying_locations(struct gl_context *ctx, } bool -check_against_output_limit(struct gl_context *ctx, - struct gl_shader_program *prog, - gl_shader *producer) +check_against_varying_limit(struct gl_context *ctx, + struct gl_shader_program *prog, + gl_shader *consumer) { - unsigned output_vectors = 0; - - foreach_list(node, producer->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); - - if (var && var->data.mode == ir_var_shader_out && - is_varying_var(producer->Stage, var)) { - output_vectors += var->type->count_attribute_slots(); - } - } - - assert(producer->Stage != MESA_SHADER_FRAGMENT); - unsigned max_output_components = - ctx->Const.Program[producer->Stage].MaxOutputComponents; - - const unsigned output_components = output_vectors * 4; - if (output_components > max_output_components) { - if (ctx->API == API_OPENGLES2 || prog->IsES) - linker_error(prog, "shader uses too many output vectors " - "(%u > %u)\n", - output_vectors, - max_output_components / 4); - else - linker_error(prog, "shader uses too many output components " - "(%u > %u)\n", - output_components, - max_output_components); - - return false; - } - - return true; -} - -bool -check_against_input_limit(struct gl_context *ctx, - struct gl_shader_program *prog, - gl_shader *consumer) -{ - unsigned input_vectors = 0; + unsigned varying_vectors = 0; foreach_list(node, consumer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if (var && var->data.mode == ir_var_shader_in && - is_varying_var(consumer->Stage, var)) { - input_vectors += var->type->count_attribute_slots(); + if (var && var->mode == ir_var_shader_in && + is_varying_var(consumer->Type, var)) { + /* The packing rules used for vertex shader inputs are also + * used for fragment shader inputs. + */ + varying_vectors += count_attribute_slots(var->type); } } - assert(consumer->Stage != MESA_SHADER_VERTEX); - unsigned max_input_components = - ctx->Const.Program[consumer->Stage].MaxInputComponents; - - const unsigned input_components = input_vectors * 4; - if (input_components > max_input_components) { - if (ctx->API == API_OPENGLES2 || prog->IsES) - linker_error(prog, "shader uses too many input vectors " + if (ctx->API == API_OPENGLES2 || prog->IsES) { + if (varying_vectors > ctx->Const.MaxVarying) { + linker_error(prog, "shader uses too many varying vectors " "(%u > %u)\n", - input_vectors, - max_input_components / 4); - else - linker_error(prog, "shader uses too many input components " + varying_vectors, ctx->Const.MaxVarying); + return false; + } + } else { + const unsigned float_components = varying_vectors * 4; + if (float_components > ctx->Const.MaxVarying * 4) { + linker_error(prog, "shader uses too many varying components " "(%u > %u)\n", - input_components, - max_input_components); - - return false; + float_components, ctx->Const.MaxVarying * 4); + return false; + } } return true; |