diff options
author | Matthieu Herrb <matthieu@cvs.openbsd.org> | 2009-05-17 20:26:43 +0000 |
---|---|---|
committer | Matthieu Herrb <matthieu@cvs.openbsd.org> | 2009-05-17 20:26:43 +0000 |
commit | ae8a766b6acc2dad90b894320eda5324cd6b0e41 (patch) | |
tree | 62bb63b0b6a3a2ac44f6f7793e2bc51b0ce51fcc /dist/Mesa/src/mesa/main | |
parent | cc9165d7bee34d43fd54e62249b84f046f98c4d0 (diff) |
Import Mesa 7.10.3
Diffstat (limited to 'dist/Mesa/src/mesa/main')
23 files changed, 6813 insertions, 0 deletions
diff --git a/dist/Mesa/src/mesa/main/api_exec.c b/dist/Mesa/src/mesa/main/api_exec.c new file mode 100644 index 000000000..bae3bf11c --- /dev/null +++ b/dist/Mesa/src/mesa/main/api_exec.c @@ -0,0 +1,884 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file api_exec.c + * Initialize dispatch table with the immidiate mode functions. + */ + + +#include "glheader.h" +#if FEATURE_accum +#include "accum.h" +#endif +#include "api_loopback.h" +#include "api_exec.h" +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +#include "shader/arbprogram.h" +#endif +#if FEATURE_ATI_fragment_shader +#include "shader/atifragshader.h" +#endif +#if FEATURE_attrib_stack +#include "attrib.h" +#endif +#include "blend.h" +#if FEATURE_ARB_vertex_buffer_object +#include "bufferobj.h" +#endif +#include "arrayobj.h" +#if FEATURE_draw_read_buffer +#include "buffers.h" +#endif +#include "clear.h" +#include "clip.h" +#if FEATURE_colortable +#include "colortab.h" +#endif +#include "context.h" +#if FEATURE_convolve +#include "convolve.h" +#endif +#include "depth.h" +#if FEATURE_dlist +#include "dlist.h" +#endif +#if FEATURE_drawpix +#include "drawpix.h" +#include "rastpos.h" +#endif +#include "enable.h" +#if FEATURE_evaluators +#include "eval.h" +#endif +#include "get.h" +#if FEATURE_feedback +#include "feedback.h" +#endif +#include "fog.h" +#if FEATURE_EXT_framebuffer_object +#include "fbobject.h" +#endif +#include "ffvertex_prog.h" +#include "framebuffer.h" +#include "hint.h" +#if FEATURE_histogram +#include "histogram.h" +#endif +#include "imports.h" +#include "light.h" +#include "lines.h" +#include "macros.h" +#include "matrix.h" +#include "multisample.h" +#if FEATURE_pixel_transfer +#include "pixel.h" +#endif +#include "pixelstore.h" +#include "points.h" +#include "polygon.h" +#if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query +#include "queryobj.h" +#endif +#include "readpix.h" +#include "scissor.h" +#include "state.h" +#include "stencil.h" +#include "texenv.h" +#include "teximage.h" +#if FEATURE_texgen +#include "texgen.h" +#endif +#include "texobj.h" +#include "texparam.h" +#include "texstate.h" +#include "mtypes.h" +#include "varray.h" +#if FEATURE_NV_vertex_program +#include "shader/nvprogram.h" +#endif +#if FEATURE_NV_fragment_program +#include "shader/nvprogram.h" +#include "shader/program.h" +#include "texenvprogram.h" +#endif +#if FEATURE_ARB_shader_objects +#include "shaders.h" +#endif +#include "debug.h" +#include "glapi/dispatch.h" + + + +/** + * Initialize a dispatch table with pointers to Mesa's immediate-mode + * commands. + * + * Pointers to glBegin()/glEnd() object commands and a few others + * are provided via the GLvertexformat interface. + * + * \param ctx GL context to which \c exec belongs. + * \param exec dispatch table. + */ +void +_mesa_init_exec_table(struct _glapi_table *exec) +{ +#if _HAVE_FULL_GL + _mesa_loopback_init_api_table( exec ); +#endif + + /* load the dispatch slots we understand */ + SET_AlphaFunc(exec, _mesa_AlphaFunc); + SET_BlendFunc(exec, _mesa_BlendFunc); + SET_Clear(exec, _mesa_Clear); + SET_ClearColor(exec, _mesa_ClearColor); + SET_ClearStencil(exec, _mesa_ClearStencil); + SET_ColorMask(exec, _mesa_ColorMask); + SET_CullFace(exec, _mesa_CullFace); + SET_Disable(exec, _mesa_Disable); +#if FEATURE_draw_read_buffer + SET_DrawBuffer(exec, _mesa_DrawBuffer); + SET_ReadBuffer(exec, _mesa_ReadBuffer); +#endif + SET_Enable(exec, _mesa_Enable); + SET_Finish(exec, _mesa_Finish); + SET_Flush(exec, _mesa_Flush); + SET_FrontFace(exec, _mesa_FrontFace); + SET_Frustum(exec, _mesa_Frustum); + SET_GetError(exec, _mesa_GetError); + SET_GetFloatv(exec, _mesa_GetFloatv); + SET_GetString(exec, _mesa_GetString); + SET_LineStipple(exec, _mesa_LineStipple); + SET_LineWidth(exec, _mesa_LineWidth); + SET_LoadIdentity(exec, _mesa_LoadIdentity); + SET_LoadMatrixf(exec, _mesa_LoadMatrixf); + SET_LogicOp(exec, _mesa_LogicOp); + SET_MatrixMode(exec, _mesa_MatrixMode); + SET_MultMatrixf(exec, _mesa_MultMatrixf); + SET_Ortho(exec, _mesa_Ortho); + SET_PixelStorei(exec, _mesa_PixelStorei); + SET_PopMatrix(exec, _mesa_PopMatrix); + SET_PushMatrix(exec, _mesa_PushMatrix); + SET_Rotatef(exec, _mesa_Rotatef); + SET_Scalef(exec, _mesa_Scalef); + SET_Scissor(exec, _mesa_Scissor); + SET_ShadeModel(exec, _mesa_ShadeModel); + SET_StencilFunc(exec, _mesa_StencilFunc); + SET_StencilMask(exec, _mesa_StencilMask); + SET_StencilOp(exec, _mesa_StencilOp); + SET_TexEnvfv(exec, _mesa_TexEnvfv); + SET_TexEnvi(exec, _mesa_TexEnvi); + SET_TexImage2D(exec, _mesa_TexImage2D); + SET_TexParameteri(exec, _mesa_TexParameteri); + SET_Translatef(exec, _mesa_Translatef); + SET_Viewport(exec, _mesa_Viewport); +#if FEATURE_accum + SET_Accum(exec, _mesa_Accum); + SET_ClearAccum(exec, _mesa_ClearAccum); +#endif +#if FEATURE_dlist + SET_CallList(exec, _mesa_CallList); + SET_CallLists(exec, _mesa_CallLists); + SET_DeleteLists(exec, _mesa_DeleteLists); + SET_EndList(exec, _mesa_EndList); + SET_GenLists(exec, _mesa_GenLists); + SET_IsList(exec, _mesa_IsList); + SET_ListBase(exec, _mesa_ListBase); + SET_NewList(exec, _mesa_NewList); +#endif + SET_ClearDepth(exec, _mesa_ClearDepth); + SET_ClearIndex(exec, _mesa_ClearIndex); + SET_ClipPlane(exec, _mesa_ClipPlane); + SET_ColorMaterial(exec, _mesa_ColorMaterial); + SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT); + SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT); + SET_DepthFunc(exec, _mesa_DepthFunc); + SET_DepthMask(exec, _mesa_DepthMask); + SET_DepthRange(exec, _mesa_DepthRange); +#if FEATURE_drawpix + SET_Bitmap(exec, _mesa_Bitmap); + SET_CopyPixels(exec, _mesa_CopyPixels); + SET_DrawPixels(exec, _mesa_DrawPixels); +#endif +#if FEATURE_feedback + SET_InitNames(exec, _mesa_InitNames); + SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer); + SET_LoadName(exec, _mesa_LoadName); + SET_PassThrough(exec, _mesa_PassThrough); + SET_PopName(exec, _mesa_PopName); + SET_PushName(exec, _mesa_PushName); + SET_SelectBuffer(exec, _mesa_SelectBuffer); + SET_RenderMode(exec, _mesa_RenderMode); +#endif + SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); + SET_Fogf(exec, _mesa_Fogf); + SET_Fogfv(exec, _mesa_Fogfv); + SET_Fogi(exec, _mesa_Fogi); + SET_Fogiv(exec, _mesa_Fogiv); + SET_GetClipPlane(exec, _mesa_GetClipPlane); + SET_GetBooleanv(exec, _mesa_GetBooleanv); + SET_GetDoublev(exec, _mesa_GetDoublev); + SET_GetIntegerv(exec, _mesa_GetIntegerv); + SET_GetLightfv(exec, _mesa_GetLightfv); + SET_GetLightiv(exec, _mesa_GetLightiv); + SET_GetMaterialfv(exec, _mesa_GetMaterialfv); + SET_GetMaterialiv(exec, _mesa_GetMaterialiv); + SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); + SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); + SET_GetTexEnviv(exec, _mesa_GetTexEnviv); + SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); + SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); + SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); + SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); + SET_GetTexImage(exec, _mesa_GetTexImage); + SET_Hint(exec, _mesa_Hint); + SET_IndexMask(exec, _mesa_IndexMask); + SET_IsEnabled(exec, _mesa_IsEnabled); + SET_LightModelf(exec, _mesa_LightModelf); + SET_LightModelfv(exec, _mesa_LightModelfv); + SET_LightModeli(exec, _mesa_LightModeli); + SET_LightModeliv(exec, _mesa_LightModeliv); + SET_Lightf(exec, _mesa_Lightf); + SET_Lightfv(exec, _mesa_Lightfv); + SET_Lighti(exec, _mesa_Lighti); + SET_Lightiv(exec, _mesa_Lightiv); + SET_LoadMatrixd(exec, _mesa_LoadMatrixd); +#if FEATURE_evaluators + SET_GetMapdv(exec, _mesa_GetMapdv); + SET_GetMapfv(exec, _mesa_GetMapfv); + SET_GetMapiv(exec, _mesa_GetMapiv); + SET_Map1d(exec, _mesa_Map1d); + SET_Map1f(exec, _mesa_Map1f); + SET_Map2d(exec, _mesa_Map2d); + SET_Map2f(exec, _mesa_Map2f); + SET_MapGrid1d(exec, _mesa_MapGrid1d); + SET_MapGrid1f(exec, _mesa_MapGrid1f); + SET_MapGrid2d(exec, _mesa_MapGrid2d); + SET_MapGrid2f(exec, _mesa_MapGrid2f); +#endif + SET_MultMatrixd(exec, _mesa_MultMatrixd); +#if FEATURE_pixel_transfer + SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv); + SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv); + SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv); + SET_PixelMapfv(exec, _mesa_PixelMapfv); + SET_PixelMapuiv(exec, _mesa_PixelMapuiv); + SET_PixelMapusv(exec, _mesa_PixelMapusv); + SET_PixelTransferf(exec, _mesa_PixelTransferf); + SET_PixelTransferi(exec, _mesa_PixelTransferi); + SET_PixelZoom(exec, _mesa_PixelZoom); +#endif + SET_PixelStoref(exec, _mesa_PixelStoref); + SET_PointSize(exec, _mesa_PointSize); + SET_PolygonMode(exec, _mesa_PolygonMode); + SET_PolygonOffset(exec, _mesa_PolygonOffset); + SET_PolygonStipple(exec, _mesa_PolygonStipple); +#if FEATURE_attrib_stack + SET_PopAttrib(exec, _mesa_PopAttrib); + SET_PushAttrib(exec, _mesa_PushAttrib); + SET_PopClientAttrib(exec, _mesa_PopClientAttrib); + SET_PushClientAttrib(exec, _mesa_PushClientAttrib); +#endif +#if FEATURE_drawpix + SET_RasterPos2f(exec, _mesa_RasterPos2f); + SET_RasterPos2fv(exec, _mesa_RasterPos2fv); + SET_RasterPos2i(exec, _mesa_RasterPos2i); + SET_RasterPos2iv(exec, _mesa_RasterPos2iv); + SET_RasterPos2d(exec, _mesa_RasterPos2d); + SET_RasterPos2dv(exec, _mesa_RasterPos2dv); + SET_RasterPos2s(exec, _mesa_RasterPos2s); + SET_RasterPos2sv(exec, _mesa_RasterPos2sv); + SET_RasterPos3d(exec, _mesa_RasterPos3d); + SET_RasterPos3dv(exec, _mesa_RasterPos3dv); + SET_RasterPos3f(exec, _mesa_RasterPos3f); + SET_RasterPos3fv(exec, _mesa_RasterPos3fv); + SET_RasterPos3i(exec, _mesa_RasterPos3i); + SET_RasterPos3iv(exec, _mesa_RasterPos3iv); + SET_RasterPos3s(exec, _mesa_RasterPos3s); + SET_RasterPos3sv(exec, _mesa_RasterPos3sv); + SET_RasterPos4d(exec, _mesa_RasterPos4d); + SET_RasterPos4dv(exec, _mesa_RasterPos4dv); + SET_RasterPos4f(exec, _mesa_RasterPos4f); + SET_RasterPos4fv(exec, _mesa_RasterPos4fv); + SET_RasterPos4i(exec, _mesa_RasterPos4i); + SET_RasterPos4iv(exec, _mesa_RasterPos4iv); + SET_RasterPos4s(exec, _mesa_RasterPos4s); + SET_RasterPos4sv(exec, _mesa_RasterPos4sv); +#endif + SET_ReadPixels(exec, _mesa_ReadPixels); + SET_Rotated(exec, _mesa_Rotated); + SET_Scaled(exec, _mesa_Scaled); + SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT); + SET_TexEnvf(exec, _mesa_TexEnvf); + SET_TexEnviv(exec, _mesa_TexEnviv); + +#if FEATURE_texgen + SET_GetTexGendv(exec, _mesa_GetTexGendv); + SET_GetTexGenfv(exec, _mesa_GetTexGenfv); + SET_GetTexGeniv(exec, _mesa_GetTexGeniv); + SET_TexGend(exec, _mesa_TexGend); + SET_TexGendv(exec, _mesa_TexGendv); + SET_TexGenf(exec, _mesa_TexGenf); + SET_TexGenfv(exec, _mesa_TexGenfv); + SET_TexGeni(exec, _mesa_TexGeni); + SET_TexGeniv(exec, _mesa_TexGeniv); +#endif + + SET_TexImage1D(exec, _mesa_TexImage1D); + SET_TexParameterf(exec, _mesa_TexParameterf); + SET_TexParameterfv(exec, _mesa_TexParameterfv); + SET_TexParameteriv(exec, _mesa_TexParameteriv); + SET_Translated(exec, _mesa_Translated); + + /* 1.1 */ + SET_BindTexture(exec, _mesa_BindTexture); + SET_DeleteTextures(exec, _mesa_DeleteTextures); + SET_GenTextures(exec, _mesa_GenTextures); +#if _HAVE_FULL_GL + SET_AreTexturesResident(exec, _mesa_AreTexturesResident); + SET_ColorPointer(exec, _mesa_ColorPointer); + SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); + SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); + SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); + SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); + SET_DisableClientState(exec, _mesa_DisableClientState); + SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); + SET_EnableClientState(exec, _mesa_EnableClientState); + SET_GetPointerv(exec, _mesa_GetPointerv); + SET_IndexPointer(exec, _mesa_IndexPointer); + SET_InterleavedArrays(exec, _mesa_InterleavedArrays); + SET_IsTexture(exec, _mesa_IsTexture); + SET_NormalPointer(exec, _mesa_NormalPointer); + SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); + SET_TexCoordPointer(exec, _mesa_TexCoordPointer); + SET_TexSubImage1D(exec, _mesa_TexSubImage1D); + SET_TexSubImage2D(exec, _mesa_TexSubImage2D); + SET_VertexPointer(exec, _mesa_VertexPointer); +#endif + + /* 1.2 */ +#if _HAVE_FULL_GL + SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D); + SET_TexImage3D(exec, _mesa_TexImage3D); + SET_TexSubImage3D(exec, _mesa_TexSubImage3D); +#endif + + /* OpenGL 1.2 GL_ARB_imaging */ + SET_BlendColor(exec, _mesa_BlendColor); + SET_BlendEquation(exec, _mesa_BlendEquation); + SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT); + +#if FEATURE_colortable + SET_ColorSubTable(exec, _mesa_ColorSubTable); + SET_ColorTable(exec, _mesa_ColorTable); + SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv); + SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv); + SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable); + SET_CopyColorTable(exec, _mesa_CopyColorTable); + SET_GetColorTable(exec, _mesa_GetColorTable); + SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv); + SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv); +#endif + +#if FEATURE_convolve + SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D); + SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D); + SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf); + SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv); + SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri); + SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv); + SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D); + SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D); + SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter); + SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv); + SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv); + SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D); +#endif +#if FEATURE_histogram + SET_GetHistogram(exec, _mesa_GetHistogram); + SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv); + SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv); + SET_GetMinmax(exec, _mesa_GetMinmax); + SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv); + SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv); + SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter); + SET_Histogram(exec, _mesa_Histogram); + SET_Minmax(exec, _mesa_Minmax); + SET_ResetHistogram(exec, _mesa_ResetHistogram); + SET_ResetMinmax(exec, _mesa_ResetMinmax); +#endif + + /* OpenGL 2.0 */ + SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); + SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); + SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); +#if FEATURE_ARB_shader_objects + SET_AttachShader(exec, _mesa_AttachShader); + SET_CreateProgram(exec, _mesa_CreateProgram); + SET_CreateShader(exec, _mesa_CreateShader); + SET_DeleteProgram(exec, _mesa_DeleteProgram); + SET_DeleteShader(exec, _mesa_DeleteShader); + SET_DetachShader(exec, _mesa_DetachShader); + SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); + SET_GetProgramiv(exec, _mesa_GetProgramiv); + SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); + SET_GetShaderiv(exec, _mesa_GetShaderiv); + SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); + SET_IsProgram(exec, _mesa_IsProgram); + SET_IsShader(exec, _mesa_IsShader); +#endif + + /* OpenGL 2.1 */ +#if FEATURE_ARB_shader_objects + SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); + SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); + SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); + SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); + SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); + SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); +#endif + + + /* 2. GL_EXT_blend_color */ +#if 0 +/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ +#endif + + /* 3. GL_EXT_polygon_offset */ +#if _HAVE_FULL_GL + SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT); +#endif + + /* 6. GL_EXT_texture3d */ +#if 0 +/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */ +/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */ +/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */ +#endif + + /* 11. GL_EXT_histogram */ +#if 0 + SET_GetHistogramEXT(exec, _mesa_GetHistogram); + SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv); + SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv); + SET_GetMinmaxEXT(exec, _mesa_GetMinmax); + SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv); + SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv); +#endif + + /* 14. SGI_color_table */ +#if 0 + SET_ColorTableSGI(exec, _mesa_ColorTable); + SET_ColorSubTableSGI(exec, _mesa_ColorSubTable); + SET_GetColorTableSGI(exec, _mesa_GetColorTable); + SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv); + SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv); +#endif + + /* 30. GL_EXT_vertex_array */ +#if _HAVE_FULL_GL + SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT); + SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT); + SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT); + SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT); + SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT); + SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT); +#endif + + /* 37. GL_EXT_blend_minmax */ +#if 0 + SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT); +#endif + + /* 54. GL_EXT_point_parameters */ +#if _HAVE_FULL_GL + SET_PointParameterfEXT(exec, _mesa_PointParameterf); + SET_PointParameterfvEXT(exec, _mesa_PointParameterfv); +#endif + + /* 97. GL_EXT_compiled_vertex_array */ +#if _HAVE_FULL_GL + SET_LockArraysEXT(exec, _mesa_LockArraysEXT); + SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT); +#endif + + /* 148. GL_EXT_multi_draw_arrays */ +#if _HAVE_FULL_GL + SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT); + SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT); +#endif + + /* 173. GL_INGR_blend_func_separate */ +#if _HAVE_FULL_GL + SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT); +#endif + + /* 196. GL_MESA_resize_buffers */ +#if _HAVE_FULL_GL + SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA); +#endif + + /* 197. GL_MESA_window_pos */ +#if FEATURE_drawpix + SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA); + SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA); + SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA); + SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA); + SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA); + SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA); + SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA); + SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA); + SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA); + SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA); + SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA); + SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA); + SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA); + SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA); + SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA); + SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA); + SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA); + SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA); + SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA); + SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA); + SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA); + SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA); + SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA); + SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA); +#endif + + /* 200. GL_IBM_multimode_draw_arrays */ +#if _HAVE_FULL_GL + SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM); + SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM); +#endif + + /* 233. GL_NV_vertex_program */ +#if FEATURE_NV_vertex_program + SET_BindProgramNV(exec, _mesa_BindProgram); + SET_DeleteProgramsNV(exec, _mesa_DeletePrograms); + SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV); + SET_GenProgramsNV(exec, _mesa_GenPrograms); + SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV); + SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV); + SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV); + SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV); + SET_GetProgramivNV(exec, _mesa_GetProgramivNV); + SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV); + SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV); + SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV); + SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV); + SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV); + SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV); + SET_IsProgramNV(exec, _mesa_IsProgramARB); + SET_LoadProgramNV(exec, _mesa_LoadProgramNV); + SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */ + SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */ + SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */ + SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */ + SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV); + SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV); + SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV); + SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV); + /* glVertexAttrib*NV functions handled in api_loopback.c */ +#endif + + /* 273. GL_APPLE_vertex_array_object */ + SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE); + SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE); + SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE); + SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE); + + /* 282. GL_NV_fragment_program */ +#if FEATURE_NV_fragment_program + SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV); + SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV); + SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV); + SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV); + SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV); + SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV); + SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); + SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); +#endif + + /* 262. GL_NV_point_sprite */ +#if _HAVE_FULL_GL + SET_PointParameteriNV(exec, _mesa_PointParameteri); + SET_PointParameterivNV(exec, _mesa_PointParameteriv); +#endif + + /* 268. GL_EXT_stencil_two_side */ +#if _HAVE_FULL_GL + SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT); +#endif + + /* ???. GL_EXT_depth_bounds_test */ + SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); + + /* ARB 1. GL_ARB_multitexture */ +#if _HAVE_FULL_GL + SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); + SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB); +#endif + + /* ARB 3. GL_ARB_transpose_matrix */ +#if _HAVE_FULL_GL + SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB); + SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB); + SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB); + SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB); +#endif + + /* ARB 5. GL_ARB_multisample */ +#if _HAVE_FULL_GL + SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB); +#endif + + /* ARB 12. GL_ARB_texture_compression */ +#if _HAVE_FULL_GL + SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB); + SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB); + SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB); + SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB); + SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB); + SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB); + SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB); +#endif + + /* ARB 14. GL_ARB_point_parameters */ + /* reuse EXT_point_parameters functions */ + + /* ARB 26. GL_ARB_vertex_program */ + /* ARB 27. GL_ARB_fragment_program */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */ + /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */ + /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */ + /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */ + /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */ + /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */ + /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */ + /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */ + /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */ + /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */ + /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */ + /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */ + /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */ + /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */ + /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */ + /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */ + /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */ + /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */ + /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */ + /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */ + /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */ + /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */ + /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */ + /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */ + /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */ + /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */ + /* glVertexAttrib4bvARB handled in api_loopback.c */ + /* glVertexAttrib4ivARB handled in api_loopback.c */ + /* glVertexAttrib4ubvARB handled in api_loopback.c */ + /* glVertexAttrib4usvARB handled in api_loopback.c */ + /* glVertexAttrib4uivARB handled in api_loopback.c */ + /* glVertexAttrib4NbvARB handled in api_loopback.c */ + /* glVertexAttrib4NsvARB handled in api_loopback.c */ + /* glVertexAttrib4NivARB handled in api_loopback.c */ + /* glVertexAttrib4NusvARB handled in api_loopback.c */ + /* glVertexAttrib4NuivARB handled in api_loopback.c */ + SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB); + SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB); + SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB); + SET_ProgramStringARB(exec, _mesa_ProgramStringARB); + /* glBindProgramARB aliases glBindProgramNV */ + /* glDeleteProgramsARB aliases glDeleteProgramsNV */ + /* glGenProgramsARB aliases glGenProgramsNV */ + /* glIsProgramARB aliases glIsProgramNV */ + SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB); + SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB); + SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB); + /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */ + SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); + SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); + SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); + SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); + SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); + SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB); + SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB); + SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); + SET_GetProgramivARB(exec, _mesa_GetProgramivARB); + SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB); +#endif + + /* ARB 28. GL_ARB_vertex_buffer_object */ +#if FEATURE_ARB_vertex_buffer_object + SET_BindBufferARB(exec, _mesa_BindBufferARB); + SET_BufferDataARB(exec, _mesa_BufferDataARB); + SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB); + SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB); + SET_GenBuffersARB(exec, _mesa_GenBuffersARB); + SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB); + SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB); + SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB); + SET_IsBufferARB(exec, _mesa_IsBufferARB); + SET_MapBufferARB(exec, _mesa_MapBufferARB); + SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB); +#endif + + /* ARB 29. GL_ARB_occlusion_query */ +#if FEATURE_ARB_occlusion_query + SET_GenQueriesARB(exec, _mesa_GenQueriesARB); + SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB); + SET_IsQueryARB(exec, _mesa_IsQueryARB); + SET_BeginQueryARB(exec, _mesa_BeginQueryARB); + SET_EndQueryARB(exec, _mesa_EndQueryARB); + SET_GetQueryivARB(exec, _mesa_GetQueryivARB); + SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB); + SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB); +#endif + + /* ARB 37. GL_ARB_draw_buffers */ +#if FEATURE_draw_read_buffer + SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); +#endif + +#if FEATURE_ARB_shader_objects + SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); + SET_GetHandleARB(exec, _mesa_GetHandleARB); + SET_DetachObjectARB(exec, _mesa_DetachObjectARB); + SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); + SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); + SET_CompileShaderARB(exec, _mesa_CompileShaderARB); + SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); + SET_AttachObjectARB(exec, _mesa_AttachObjectARB); + SET_LinkProgramARB(exec, _mesa_LinkProgramARB); + SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); + SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); + SET_Uniform1fARB(exec, _mesa_Uniform1fARB); + SET_Uniform2fARB(exec, _mesa_Uniform2fARB); + SET_Uniform3fARB(exec, _mesa_Uniform3fARB); + SET_Uniform4fARB(exec, _mesa_Uniform4fARB); + SET_Uniform1iARB(exec, _mesa_Uniform1iARB); + SET_Uniform2iARB(exec, _mesa_Uniform2iARB); + SET_Uniform3iARB(exec, _mesa_Uniform3iARB); + SET_Uniform4iARB(exec, _mesa_Uniform4iARB); + SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); + SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); + SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); + SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); + SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); + SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); + SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); + SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); + SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); + SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); + SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); + SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); + SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); + SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); + SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); + SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); + SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); + SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); + SET_GetUniformivARB(exec, _mesa_GetUniformivARB); + SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); +#endif /* FEATURE_ARB_shader_objects */ + +#if FEATURE_ARB_vertex_shader + SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); + SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); + SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); +#endif /* FEATURE_ARB_vertex_shader */ + + /* GL_ATI_fragment_shader */ +#if FEATURE_ATI_fragment_shader + SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI); + SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI); + SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI); + SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI); + SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI); + SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI); + SET_SampleMapATI(exec, _mesa_SampleMapATI); + SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI); + SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI); + SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI); + SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI); + SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI); + SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI); + SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI); +#endif + +#if FEATURE_EXT_framebuffer_object + SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT); + SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT); + SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT); + SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT); + SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT); + SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT); + SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT); + SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT); + SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT); + SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT); + SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT); + SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT); + SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT); + SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT); + SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT); + SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT); + SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT); +#endif + +#if FEATURE_EXT_timer_query + SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT); + SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT); +#endif + +#if FEATURE_EXT_framebuffer_blit + SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT); +#endif + + /* GL_EXT_gpu_program_parameters */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); + SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); +#endif + + /* GL_MESA_texture_array / GL_EXT_texture_array */ +#if FEATURE_EXT_framebuffer_object + SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); +#endif + + /* GL_ATI_separate_stencil */ + SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); +} + diff --git a/dist/Mesa/src/mesa/main/api_exec.h b/dist/Mesa/src/mesa/main/api_exec.h new file mode 100644 index 000000000..4bd715053 --- /dev/null +++ b/dist/Mesa/src/mesa/main/api_exec.h @@ -0,0 +1,37 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef API_EXEC_H +#define API_EXEC_H + + +struct _glapi_table; + + +extern void +_mesa_init_exec_table(struct _glapi_table *exec); + + +#endif diff --git a/dist/Mesa/src/mesa/main/clear.c b/dist/Mesa/src/mesa/main/clear.c new file mode 100644 index 000000000..63388f42e --- /dev/null +++ b/dist/Mesa/src/mesa/main/clear.c @@ -0,0 +1,184 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file clear.c + * glClearColor, glClearIndex, glClear() functions. + */ + + + +#include "glheader.h" +#include "clear.h" +#include "context.h" +#include "colormac.h" +#include "state.h" + + + +#if _HAVE_FULL_GL +void GLAPIENTRY +_mesa_ClearIndex( GLfloat c ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Color.ClearIndex == (GLuint) c) + return; + + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.ClearIndex = (GLuint) c; + + if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) { + /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */ + (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex ); + } +} +#endif + + +/** + * Specify the clear values for the color buffers. + * + * \param red red color component. + * \param green green color component. + * \param blue blue color component. + * \param alpha alpha component. + * + * \sa glClearColor(). + * + * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a + * change, flushes the vertices and notifies the driver via the + * dd_function_table::ClearColor callback. + */ +void GLAPIENTRY +_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) +{ + GLfloat tmp[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + tmp[0] = CLAMP(red, 0.0F, 1.0F); + tmp[1] = CLAMP(green, 0.0F, 1.0F); + tmp[2] = CLAMP(blue, 0.0F, 1.0F); + tmp[3] = CLAMP(alpha, 0.0F, 1.0F); + + if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) + return; /* no change */ + + FLUSH_VERTICES(ctx, _NEW_COLOR); + COPY_4V(ctx->Color.ClearColor, tmp); + + if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) { + /* it's OK to call glClearColor in CI mode but it should be a NOP */ + (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor); + } +} + + +/** + * Clear buffers. + * + * \param mask bit-mask indicating the buffers to be cleared. + * + * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState + * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin, + * etc. If the rasterization mode is set to GL_RENDER then requests the driver + * to clear the buffers, via the dd_function_table::Clear callback. + */ +void GLAPIENTRY +_mesa_Clear( GLbitfield mask ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glClear 0x%x\n", mask); + + if (mask & ~(GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT | + GL_ACCUM_BUFFER_BIT)) { + /* invalid bit set */ + _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask); + return; + } + + if (ctx->NewState) { + _mesa_update_state( ctx ); /* update _Xmin, etc */ + } + + if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "glClear(incomplete framebuffer)"); + return; + } + + if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 || + ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax || + ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax) + return; + + if (ctx->RenderMode == GL_RENDER) { + GLbitfield bufferMask; + + /* don't clear depth buffer if depth writing disabled */ + if (!ctx->Depth.Mask) + mask &= ~GL_DEPTH_BUFFER_BIT; + + /* Build the bitmask to send to device driver's Clear function. + * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4 + * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the + * BUFFER_BIT_COLORn flags. + */ + bufferMask = 0; + if (mask & GL_COLOR_BUFFER_BIT) { + GLuint i; + for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { + bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]); + } + } + + if ((mask & GL_DEPTH_BUFFER_BIT) + && ctx->DrawBuffer->Visual.haveDepthBuffer) { + bufferMask |= BUFFER_BIT_DEPTH; + } + + if ((mask & GL_STENCIL_BUFFER_BIT) + && ctx->DrawBuffer->Visual.haveStencilBuffer) { + bufferMask |= BUFFER_BIT_STENCIL; + } + + if ((mask & GL_ACCUM_BUFFER_BIT) + && ctx->DrawBuffer->Visual.haveAccumBuffer) { + bufferMask |= BUFFER_BIT_ACCUM; + } + + ASSERT(ctx->Driver.Clear); + ctx->Driver.Clear(ctx, bufferMask); + } +} diff --git a/dist/Mesa/src/mesa/main/clear.h b/dist/Mesa/src/mesa/main/clear.h new file mode 100644 index 000000000..9a54ba14b --- /dev/null +++ b/dist/Mesa/src/mesa/main/clear.h @@ -0,0 +1,44 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef CLEAR_H +#define CLEAR_H + + +#include "main/mtypes.h" + + +extern void GLAPIENTRY +_mesa_ClearIndex( GLfloat c ); + +extern void GLAPIENTRY +_mesa_ClearColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +extern void GLAPIENTRY +_mesa_Clear( GLbitfield mask ); + + +#endif diff --git a/dist/Mesa/src/mesa/main/dlopen.c b/dist/Mesa/src/mesa/main/dlopen.c new file mode 100644 index 000000000..d9d1152bf --- /dev/null +++ b/dist/Mesa/src/mesa/main/dlopen.c @@ -0,0 +1,108 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * Wrapper functions for dlopen(), dlsym(), dlclose(). + * Note that the #ifdef tests for various environments should be expanded. + */ + + +#include "glheader.h" +#include "imports.h" +#include "dlopen.h" + +#if defined(_GNU_SOURCE) && !defined(__MINGW32__) +#include <dlfcn.h> +#endif + +#if defined(_WIN32) +#include <windows.h> +#endif + +#if defined(__HAIKU__) +/* for NULL */ +#include <stdio.h> +#endif + + +/** + * Wrapper for dlopen(). + * Note that 'flags' isn't used at this time. + */ +void * +_mesa_dlopen(const char *libname, int flags) +{ +#if defined(_GNU_SOURCE) + flags = RTLD_LAZY | RTLD_GLOBAL; /* Overriding flags at this time */ + return dlopen(libname, flags); +#elif defined(__MINGW32__) + return LoadLibrary(libname); +#else + return NULL; +#endif +} + + +/** + * Wrapper for dlsym() that does a cast to a generic function type, + * rather than a void *. This reduces the number of warnings that are + * generated. + */ +GenericFunc +_mesa_dlsym(void *handle, const char *fname) +{ +#if defined(__DJGPP__) + /* need '_' prefix on symbol names */ + char fname2[1000]; + fname2[0] = '_'; + _mesa_strncpy(fname2 + 1, fname, 998); + fname2[999] = 0; + return (GenericFunc) dlsym(handle, fname2); +#elif defined(_GNU_SOURCE) + return (GenericFunc) dlsym(handle, fname); +#elif defined(__MINGW32__) + return (GenericFunc) GetProcAddress(handle, fname); +#else + return (GenericFunc) NULL; +#endif +} + + +/** + * Wrapper for dlclose(). + */ +void +_mesa_dlclose(void *handle) +{ +#if defined(_GNU_SOURCE) + dlclose(handle); +#elif defined(__MINGW32__) + FreeLibrary(handle); +#else + (void) handle; +#endif +} + + + diff --git a/dist/Mesa/src/mesa/main/dlopen.h b/dist/Mesa/src/mesa/main/dlopen.h new file mode 100644 index 000000000..9895a2254 --- /dev/null +++ b/dist/Mesa/src/mesa/main/dlopen.h @@ -0,0 +1,42 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef DLOPEN_H +#define DLOPEN_H + + +typedef void (*GenericFunc)(void); + + +extern void * +_mesa_dlopen(const char *libname, int flags); + +extern GenericFunc +_mesa_dlsym(void *handle, const char *fname); + +extern void +_mesa_dlclose(void *handle); + + +#endif diff --git a/dist/Mesa/src/mesa/main/ffvertex_prog.c b/dist/Mesa/src/mesa/main/ffvertex_prog.c new file mode 100644 index 000000000..4321b4c2e --- /dev/null +++ b/dist/Mesa/src/mesa/main/ffvertex_prog.c @@ -0,0 +1,1784 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * \file ffvertex_prog.c + * + * Create a vertex program to execute the current fixed function T&L pipeline. + * \author Keith Whitwell + */ + + +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/enums.h" +#include "main/ffvertex_prog.h" +#include "shader/program.h" +#include "shader/prog_cache.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" +#include "shader/prog_statevars.h" + + +struct state_key { + unsigned light_global_enabled:1; + unsigned light_local_viewer:1; + unsigned light_twoside:1; + unsigned light_color_material:1; + unsigned light_color_material_mask:12; + unsigned light_material_mask:12; + unsigned material_shininess_is_zero:1; + + unsigned need_eye_coords:1; + unsigned normalize:1; + unsigned rescale_normals:1; + unsigned fog_source_is_depth:1; + unsigned tnl_do_vertex_fog:1; + unsigned separate_specular:1; + unsigned fog_mode:2; + unsigned point_attenuated:1; + unsigned point_array:1; + unsigned texture_enabled_global:1; + unsigned fragprog_inputs_read:12; + + struct { + unsigned light_enabled:1; + unsigned light_eyepos3_is_zero:1; + unsigned light_spotcutoff_is_180:1; + unsigned light_attenuated:1; + unsigned texunit_really_enabled:1; + unsigned texmat_enabled:1; + unsigned texgen_enabled:4; + unsigned texgen_mode0:4; + unsigned texgen_mode1:4; + unsigned texgen_mode2:4; + unsigned texgen_mode3:4; + } unit[8]; +}; + + + +#define FOG_NONE 0 +#define FOG_LINEAR 1 +#define FOG_EXP 2 +#define FOG_EXP2 3 + +static GLuint translate_fog_mode( GLenum mode ) +{ + switch (mode) { + case GL_LINEAR: return FOG_LINEAR; + case GL_EXP: return FOG_EXP; + case GL_EXP2: return FOG_EXP2; + default: return FOG_NONE; + } +} + + +#define TXG_NONE 0 +#define TXG_OBJ_LINEAR 1 +#define TXG_EYE_LINEAR 2 +#define TXG_SPHERE_MAP 3 +#define TXG_REFLECTION_MAP 4 +#define TXG_NORMAL_MAP 5 + +static GLuint translate_texgen( GLboolean enabled, GLenum mode ) +{ + if (!enabled) + return TXG_NONE; + + switch (mode) { + case GL_OBJECT_LINEAR: return TXG_OBJ_LINEAR; + case GL_EYE_LINEAR: return TXG_EYE_LINEAR; + case GL_SPHERE_MAP: return TXG_SPHERE_MAP; + case GL_REFLECTION_MAP_NV: return TXG_REFLECTION_MAP; + case GL_NORMAL_MAP_NV: return TXG_NORMAL_MAP; + default: return TXG_NONE; + } +} + + +/** + * Returns bitmask of flags indicating which materials are set per-vertex + * in the current VB. + * XXX get these from the VBO... + */ +static GLbitfield +tnl_get_per_vertex_materials(GLcontext *ctx) +{ + GLbitfield mask = 0x0; +#if 0 + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint i; + + for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) + if (VB->AttribPtr[i] && VB->AttribPtr[i]->stride) + mask |= 1 << (i - _TNL_FIRST_MAT); +#endif + return mask; +} + + +/** + * Should fog be computed per-vertex? + */ +static GLboolean +tnl_get_per_vertex_fog(GLcontext *ctx) +{ +#if 0 + TNLcontext *tnl = TNL_CONTEXT(ctx); + return tnl->_DoVertexFog; +#else + return GL_FALSE; +#endif +} + + +static GLboolean check_active_shininess( GLcontext *ctx, + const struct state_key *key, + GLuint side ) +{ + GLuint bit = 1 << (MAT_ATTRIB_FRONT_SHININESS + side); + + if (key->light_color_material_mask & bit) + return GL_TRUE; + + if (key->light_material_mask & bit) + return GL_TRUE; + + if (ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS + side][0] != 0.0F) + return GL_TRUE; + + return GL_FALSE; +} + + +static void make_state_key( GLcontext *ctx, struct state_key *key ) +{ + const struct gl_fragment_program *fp; + GLuint i; + + memset(key, 0, sizeof(struct state_key)); + fp = ctx->FragmentProgram._Current; + + /* This now relies on texenvprogram.c being active: + */ + assert(fp); + + key->need_eye_coords = ctx->_NeedEyeCoords; + + key->fragprog_inputs_read = fp->Base.InputsRead; + + if (ctx->RenderMode == GL_FEEDBACK) { + /* make sure the vertprog emits color and tex0 */ + key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0); + } + + key->separate_specular = (ctx->Light.Model.ColorControl == + GL_SEPARATE_SPECULAR_COLOR); + + if (ctx->Light.Enabled) { + key->light_global_enabled = 1; + + if (ctx->Light.Model.LocalViewer) + key->light_local_viewer = 1; + + if (ctx->Light.Model.TwoSide) + key->light_twoside = 1; + + if (ctx->Light.ColorMaterialEnabled) { + key->light_color_material = 1; + key->light_color_material_mask = ctx->Light.ColorMaterialBitmask; + } + + key->light_material_mask = tnl_get_per_vertex_materials(ctx); + + for (i = 0; i < MAX_LIGHTS; i++) { + struct gl_light *light = &ctx->Light.Light[i]; + + if (light->Enabled) { + key->unit[i].light_enabled = 1; + + if (light->EyePosition[3] == 0.0) + key->unit[i].light_eyepos3_is_zero = 1; + + if (light->SpotCutoff == 180.0) + key->unit[i].light_spotcutoff_is_180 = 1; + + if (light->ConstantAttenuation != 1.0 || + light->LinearAttenuation != 0.0 || + light->QuadraticAttenuation != 0.0) + key->unit[i].light_attenuated = 1; + } + } + + if (check_active_shininess(ctx, key, 0)) { + key->material_shininess_is_zero = 0; + } + else if (key->light_twoside && + check_active_shininess(ctx, key, 1)) { + key->material_shininess_is_zero = 0; + } + else { + key->material_shininess_is_zero = 1; + } + } + + if (ctx->Transform.Normalize) + key->normalize = 1; + + if (ctx->Transform.RescaleNormals) + key->rescale_normals = 1; + + key->fog_mode = translate_fog_mode(fp->FogOption); + + if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) + key->fog_source_is_depth = 1; + + key->tnl_do_vertex_fog = tnl_get_per_vertex_fog(ctx); + + if (ctx->Point._Attenuated) + key->point_attenuated = 1; + +#if FEATURE_point_size_array + if (ctx->Array.ArrayObj->PointSize.Enabled) + key->point_array = 1; +#endif + + if (ctx->Texture._TexGenEnabled || + ctx->Texture._TexMatEnabled || + ctx->Texture._EnabledUnits) + key->texture_enabled_global = 1; + + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + + if (texUnit->_ReallyEnabled) + key->unit[i].texunit_really_enabled = 1; + + if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) + key->unit[i].texmat_enabled = 1; + + if (texUnit->TexGenEnabled) { + key->unit[i].texgen_enabled = 1; + + key->unit[i].texgen_mode0 = + translate_texgen( texUnit->TexGenEnabled & (1<<0), + texUnit->GenModeS ); + key->unit[i].texgen_mode1 = + translate_texgen( texUnit->TexGenEnabled & (1<<1), + texUnit->GenModeT ); + key->unit[i].texgen_mode2 = + translate_texgen( texUnit->TexGenEnabled & (1<<2), + texUnit->GenModeR ); + key->unit[i].texgen_mode3 = + translate_texgen( texUnit->TexGenEnabled & (1<<3), + texUnit->GenModeQ ); + } + } +} + + + +/* Very useful debugging tool - produces annotated listing of + * generated program with line/function references for each + * instruction back into this file: + */ +#define DISASSEM 0 + +/* Should be tunable by the driver - do we want to do matrix + * multiplications with DP4's or with MUL/MAD's? SSE works better + * with the latter, drivers may differ. + */ +#define PREFER_DP4 0 + + +/* Use uregs to represent registers internally, translate to Mesa's + * expected formats on emit. + * + * NOTE: These are passed by value extensively in this file rather + * than as usual by pointer reference. If this disturbs you, try + * remembering they are just 32bits in size. + * + * GCC is smart enough to deal with these dword-sized structures in + * much the same way as if I had defined them as dwords and was using + * macros to access and set the fields. This is much nicer and easier + * to evolve. + */ +struct ureg { + GLuint file:4; + GLint idx:9; /* relative addressing may be negative */ + /* sizeof(idx) should == sizeof(prog_src_reg::Index) */ + GLuint negate:1; + GLuint swz:12; + GLuint pad:6; +}; + + +struct tnl_program { + const struct state_key *state; + struct gl_vertex_program *program; + GLint max_inst; /** number of instructions allocated for program */ + + GLuint temp_in_use; + GLuint temp_reserved; + + struct ureg eye_position; + struct ureg eye_position_z; + struct ureg eye_position_normalized; + struct ureg transformed_normal; + struct ureg identity; + + GLuint materials; + GLuint color_materials; +}; + + +static const struct ureg undef = { + PROGRAM_UNDEFINED, + 0, + 0, + 0, + 0 +}; + +/* Local shorthand: + */ +#define X SWIZZLE_X +#define Y SWIZZLE_Y +#define Z SWIZZLE_Z +#define W SWIZZLE_W + + +/* Construct a ureg: + */ +static struct ureg make_ureg(GLuint file, GLint idx) +{ + struct ureg reg; + reg.file = file; + reg.idx = idx; + reg.negate = 0; + reg.swz = SWIZZLE_NOOP; + reg.pad = 0; + return reg; +} + + + +static struct ureg negate( struct ureg reg ) +{ + reg.negate ^= 1; + return reg; +} + + +static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) +{ + reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x), + GET_SWZ(reg.swz, y), + GET_SWZ(reg.swz, z), + GET_SWZ(reg.swz, w)); + + return reg; +} + + +static struct ureg swizzle1( struct ureg reg, int x ) +{ + return swizzle(reg, x, x, x, x); +} + + +static struct ureg get_temp( struct tnl_program *p ) +{ + int bit = _mesa_ffs( ~p->temp_in_use ); + if (!bit) { + _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); + _mesa_exit(1); + } + + if ((GLuint) bit > p->program->Base.NumTemporaries) + p->program->Base.NumTemporaries = bit; + + p->temp_in_use |= 1<<(bit-1); + return make_ureg(PROGRAM_TEMPORARY, bit-1); +} + + +static struct ureg reserve_temp( struct tnl_program *p ) +{ + struct ureg temp = get_temp( p ); + p->temp_reserved |= 1<<temp.idx; + return temp; +} + + +static void release_temp( struct tnl_program *p, struct ureg reg ) +{ + if (reg.file == PROGRAM_TEMPORARY) { + p->temp_in_use &= ~(1<<reg.idx); + p->temp_in_use |= p->temp_reserved; /* can't release reserved temps */ + } +} + + +static void release_temps( struct tnl_program *p ) +{ + p->temp_in_use = p->temp_reserved; +} + + +/** + * \param input one of VERT_ATTRIB_x tokens. + */ +static struct ureg register_input( struct tnl_program *p, GLuint input ) +{ + p->program->Base.InputsRead |= (1<<input); + return make_ureg(PROGRAM_INPUT, input); +} + + +/** + * \param input one of VERT_RESULT_x tokens. + */ +static struct ureg register_output( struct tnl_program *p, GLuint output ) +{ + p->program->Base.OutputsWritten |= (1<<output); + return make_ureg(PROGRAM_OUTPUT, output); +} + + +static struct ureg register_const4f( struct tnl_program *p, + GLfloat s0, + GLfloat s1, + GLfloat s2, + GLfloat s3) +{ + GLfloat values[4]; + GLint idx; + GLuint swizzle; + values[0] = s0; + values[1] = s1; + values[2] = s2; + values[3] = s3; + idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4, + &swizzle ); + ASSERT(swizzle == SWIZZLE_NOOP); + return make_ureg(PROGRAM_CONSTANT, idx); +} + + +#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) +#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) +#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1) +#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1) + +static GLboolean is_undef( struct ureg reg ) +{ + return reg.file == PROGRAM_UNDEFINED; +} + + +static struct ureg get_identity_param( struct tnl_program *p ) +{ + if (is_undef(p->identity)) + p->identity = register_const4f(p, 0,0,0,1); + + return p->identity; +} + + +static struct ureg register_param5(struct tnl_program *p, + GLint s0, + GLint s1, + GLint s2, + GLint s3, + GLint s4) +{ + gl_state_index tokens[STATE_LENGTH]; + GLint idx; + tokens[0] = s0; + tokens[1] = s1; + tokens[2] = s2; + tokens[3] = s3; + tokens[4] = s4; + idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens ); + return make_ureg(PROGRAM_STATE_VAR, idx); +} + + +#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) +#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) +#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) +#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) + + +static void register_matrix_param5( struct tnl_program *p, + GLint s0, /* modelview, projection, etc */ + GLint s1, /* texture matrix number */ + GLint s2, /* first row */ + GLint s3, /* last row */ + GLint s4, /* inverse, transpose, etc */ + struct ureg *matrix ) +{ + GLint i; + + /* This is a bit sad as the support is there to pull the whole + * matrix out in one go: + */ + for (i = 0; i <= s3 - s2; i++) + matrix[i] = register_param5( p, s0, s1, i, i, s4 ); +} + + +static void emit_arg( struct prog_src_register *src, + struct ureg reg ) +{ + src->File = reg.file; + src->Index = reg.idx; + src->Swizzle = reg.swz; + src->NegateBase = reg.negate ? NEGATE_XYZW : 0; + src->Abs = 0; + src->NegateAbs = 0; + src->RelAddr = 0; + /* Check that bitfield sizes aren't exceeded */ + ASSERT(src->Index == reg.idx); +} + + +static void emit_dst( struct prog_dst_register *dst, + struct ureg reg, GLuint mask ) +{ + dst->File = reg.file; + dst->Index = reg.idx; + /* allow zero as a shorthand for xyzw */ + dst->WriteMask = mask ? mask : WRITEMASK_XYZW; + dst->CondMask = COND_TR; /* always pass cond test */ + dst->CondSwizzle = SWIZZLE_NOOP; + dst->CondSrc = 0; + dst->pad = 0; + /* Check that bitfield sizes aren't exceeded */ + ASSERT(dst->Index == reg.idx); +} + + +static void debug_insn( struct prog_instruction *inst, const char *fn, + GLuint line ) +{ + if (DISASSEM) { + static const char *last_fn; + + if (fn != last_fn) { + last_fn = fn; + _mesa_printf("%s:\n", fn); + } + + _mesa_printf("%d:\t", line); + _mesa_print_instruction(inst); + } +} + + +static void emit_op3fn(struct tnl_program *p, + enum prog_opcode op, + struct ureg dest, + GLuint mask, + struct ureg src0, + struct ureg src1, + struct ureg src2, + const char *fn, + GLuint line) +{ + GLuint nr; + struct prog_instruction *inst; + + assert((GLint) p->program->Base.NumInstructions <= p->max_inst); + + if (p->program->Base.NumInstructions == p->max_inst) { + /* need to extend the program's instruction array */ + struct prog_instruction *newInst; + + /* double the size */ + p->max_inst *= 2; + + newInst = _mesa_alloc_instructions(p->max_inst); + if (!newInst) { + _mesa_error(NULL, GL_OUT_OF_MEMORY, "vertex program build"); + return; + } + + _mesa_copy_instructions(newInst, + p->program->Base.Instructions, + p->program->Base.NumInstructions); + + _mesa_free_instructions(p->program->Base.Instructions, + p->program->Base.NumInstructions); + + p->program->Base.Instructions = newInst; + } + + nr = p->program->Base.NumInstructions++; + + inst = &p->program->Base.Instructions[nr]; + inst->Opcode = (enum prog_opcode) op; + inst->StringPos = 0; + inst->Data = 0; + + emit_arg( &inst->SrcReg[0], src0 ); + emit_arg( &inst->SrcReg[1], src1 ); + emit_arg( &inst->SrcReg[2], src2 ); + + emit_dst( &inst->DstReg, dest, mask ); + + debug_insn(inst, fn, line); +} + + +#define emit_op3(p, op, dst, mask, src0, src1, src2) \ + emit_op3fn(p, op, dst, mask, src0, src1, src2, __FUNCTION__, __LINE__) + +#define emit_op2(p, op, dst, mask, src0, src1) \ + emit_op3fn(p, op, dst, mask, src0, src1, undef, __FUNCTION__, __LINE__) + +#define emit_op1(p, op, dst, mask, src0) \ + emit_op3fn(p, op, dst, mask, src0, undef, undef, __FUNCTION__, __LINE__) + + +static struct ureg make_temp( struct tnl_program *p, struct ureg reg ) +{ + if (reg.file == PROGRAM_TEMPORARY && + !(p->temp_reserved & (1<<reg.idx))) + return reg; + else { + struct ureg temp = get_temp(p); + emit_op1(p, OPCODE_MOV, temp, 0, reg); + return temp; + } +} + + +/* Currently no tracking performed of input/output/register size or + * active elements. Could be used to reduce these operations, as + * could the matrix type. + */ +static void emit_matrix_transform_vec4( struct tnl_program *p, + struct ureg dest, + const struct ureg *mat, + struct ureg src) +{ + emit_op2(p, OPCODE_DP4, dest, WRITEMASK_X, src, mat[0]); + emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Y, src, mat[1]); + emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Z, src, mat[2]); + emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]); +} + + +/* This version is much easier to implement if writemasks are not + * supported natively on the target or (like SSE), the target doesn't + * have a clean/obvious dotproduct implementation. + */ +static void emit_transpose_matrix_transform_vec4( struct tnl_program *p, + struct ureg dest, + const struct ureg *mat, + struct ureg src) +{ + struct ureg tmp; + + if (dest.file != PROGRAM_TEMPORARY) + tmp = get_temp(p); + else + tmp = dest; + + emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]); + emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); + emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); + emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); + + if (dest.file != PROGRAM_TEMPORARY) + release_temp(p, tmp); +} + + +static void emit_matrix_transform_vec3( struct tnl_program *p, + struct ureg dest, + const struct ureg *mat, + struct ureg src) +{ + emit_op2(p, OPCODE_DP3, dest, WRITEMASK_X, src, mat[0]); + emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Y, src, mat[1]); + emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Z, src, mat[2]); +} + + +static void emit_normalize_vec3( struct tnl_program *p, + struct ureg dest, + struct ureg src ) +{ +#if 0 + /* XXX use this when drivers are ready for NRM3 */ + emit_op1(p, OPCODE_NRM3, dest, WRITEMASK_XYZ, src); +#else + struct ureg tmp = get_temp(p); + emit_op2(p, OPCODE_DP3, tmp, WRITEMASK_X, src, src); + emit_op1(p, OPCODE_RSQ, tmp, WRITEMASK_X, tmp); + emit_op2(p, OPCODE_MUL, dest, 0, src, swizzle1(tmp, X)); + release_temp(p, tmp); +#endif +} + + +static void emit_passthrough( struct tnl_program *p, + GLuint input, + GLuint output ) +{ + struct ureg out = register_output(p, output); + emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); +} + + +static struct ureg get_eye_position( struct tnl_program *p ) +{ + if (is_undef(p->eye_position)) { + struct ureg pos = register_input( p, VERT_ATTRIB_POS ); + struct ureg modelview[4]; + + p->eye_position = reserve_temp(p); + + if (PREFER_DP4) { + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, + 0, modelview ); + + emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); + } + else { + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, + STATE_MATRIX_TRANSPOSE, modelview ); + + emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); + } + } + + return p->eye_position; +} + + +static struct ureg get_eye_position_z( struct tnl_program *p ) +{ + if (!is_undef(p->eye_position)) + return swizzle1(p->eye_position, Z); + + if (is_undef(p->eye_position_z)) { + struct ureg pos = register_input( p, VERT_ATTRIB_POS ); + struct ureg modelview[4]; + + p->eye_position_z = reserve_temp(p); + + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, + 0, modelview ); + + emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); + } + + return p->eye_position_z; +} + + +static struct ureg get_eye_position_normalized( struct tnl_program *p ) +{ + if (is_undef(p->eye_position_normalized)) { + struct ureg eye = get_eye_position(p); + p->eye_position_normalized = reserve_temp(p); + emit_normalize_vec3(p, p->eye_position_normalized, eye); + } + + return p->eye_position_normalized; +} + + +static struct ureg get_transformed_normal( struct tnl_program *p ) +{ + if (is_undef(p->transformed_normal) && + !p->state->need_eye_coords && + !p->state->normalize && + !(p->state->need_eye_coords == p->state->rescale_normals)) + { + p->transformed_normal = register_input(p, VERT_ATTRIB_NORMAL ); + } + else if (is_undef(p->transformed_normal)) + { + struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); + struct ureg mvinv[3]; + struct ureg transformed_normal = reserve_temp(p); + + if (p->state->need_eye_coords) { + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2, + STATE_MATRIX_INVTRANS, mvinv ); + + /* Transform to eye space: + */ + emit_matrix_transform_vec3( p, transformed_normal, mvinv, normal ); + normal = transformed_normal; + } + + /* Normalize/Rescale: + */ + if (p->state->normalize) { + emit_normalize_vec3( p, transformed_normal, normal ); + normal = transformed_normal; + } + else if (p->state->need_eye_coords == p->state->rescale_normals) { + /* This is already adjusted for eye/non-eye rendering: + */ + struct ureg rescale = register_param2(p, STATE_INTERNAL, + STATE_NORMAL_SCALE); + + emit_op2( p, OPCODE_MUL, transformed_normal, 0, normal, rescale ); + normal = transformed_normal; + } + + assert(normal.file == PROGRAM_TEMPORARY); + p->transformed_normal = normal; + } + + return p->transformed_normal; +} + + +static void build_hpos( struct tnl_program *p ) +{ + struct ureg pos = register_input( p, VERT_ATTRIB_POS ); + struct ureg hpos = register_output( p, VERT_RESULT_HPOS ); + struct ureg mvp[4]; + + if (PREFER_DP4) { + register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, + 0, mvp ); + emit_matrix_transform_vec4( p, hpos, mvp, pos ); + } + else { + register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, + STATE_MATRIX_TRANSPOSE, mvp ); + emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos ); + } +} + + +static GLuint material_attrib( GLuint side, GLuint property ) +{ + return ((property - STATE_AMBIENT) * 2 + + side); +} + + +/** + * Get a bitmask of which material values vary on a per-vertex basis. + */ +static void set_material_flags( struct tnl_program *p ) +{ + p->color_materials = 0; + p->materials = 0; + + if (p->state->light_color_material) { + p->materials = + p->color_materials = p->state->light_color_material_mask; + } + + p->materials |= p->state->light_material_mask; +} + + +/* XXX temporary!!! */ +#define _TNL_ATTRIB_MAT_FRONT_AMBIENT 32 + +static struct ureg get_material( struct tnl_program *p, GLuint side, + GLuint property ) +{ + GLuint attrib = material_attrib(side, property); + + if (p->color_materials & (1<<attrib)) + return register_input(p, VERT_ATTRIB_COLOR0); + else if (p->materials & (1<<attrib)) + return register_input( p, attrib + _TNL_ATTRIB_MAT_FRONT_AMBIENT ); + else + return register_param3( p, STATE_MATERIAL, side, property ); +} + +#define SCENE_COLOR_BITS(side) (( MAT_BIT_FRONT_EMISSION | \ + MAT_BIT_FRONT_AMBIENT | \ + MAT_BIT_FRONT_DIFFUSE) << (side)) + + +/** + * Either return a precalculated constant value or emit code to + * calculate these values dynamically in the case where material calls + * are present between begin/end pairs. + * + * Probably want to shift this to the program compilation phase - if + * we always emitted the calculation here, a smart compiler could + * detect that it was constant (given a certain set of inputs), and + * lift it out of the main loop. That way the programs created here + * would be independent of the vertex_buffer details. + */ +static struct ureg get_scenecolor( struct tnl_program *p, GLuint side ) +{ + if (p->materials & SCENE_COLOR_BITS(side)) { + struct ureg lm_ambient = register_param1(p, STATE_LIGHTMODEL_AMBIENT); + struct ureg material_emission = get_material(p, side, STATE_EMISSION); + struct ureg material_ambient = get_material(p, side, STATE_AMBIENT); + struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE); + struct ureg tmp = make_temp(p, material_diffuse); + emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient, + material_ambient, material_emission); + return tmp; + } + else + return register_param2( p, STATE_LIGHTMODEL_SCENECOLOR, side ); +} + + +static struct ureg get_lightprod( struct tnl_program *p, GLuint light, + GLuint side, GLuint property ) +{ + GLuint attrib = material_attrib(side, property); + if (p->materials & (1<<attrib)) { + struct ureg light_value = + register_param3(p, STATE_LIGHT, light, property); + struct ureg material_value = get_material(p, side, property); + struct ureg tmp = get_temp(p); + emit_op2(p, OPCODE_MUL, tmp, 0, light_value, material_value); + return tmp; + } + else + return register_param4(p, STATE_LIGHTPROD, light, side, property); +} + + +static struct ureg calculate_light_attenuation( struct tnl_program *p, + GLuint i, + struct ureg VPpli, + struct ureg dist ) +{ + struct ureg attenuation = register_param3(p, STATE_LIGHT, i, + STATE_ATTENUATION); + struct ureg att = get_temp(p); + + /* Calculate spot attenuation: + */ + if (!p->state->unit[i].light_spotcutoff_is_180) { + struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL, + STATE_LIGHT_SPOT_DIR_NORMALIZED, i); + struct ureg spot = get_temp(p); + struct ureg slt = get_temp(p); + + emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm); + emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot); + emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W)); + emit_op2(p, OPCODE_MUL, att, 0, slt, spot); + + release_temp(p, spot); + release_temp(p, slt); + } + + /* Calculate distance attenuation: + */ + if (p->state->unit[i].light_attenuated) { + + /* 1/d,d,d,1/d */ + emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist); + /* 1,d,d*d,1/d */ + emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y)); + /* 1/dist-atten */ + emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist); + + if (!p->state->unit[i].light_spotcutoff_is_180) { + /* dist-atten */ + emit_op1(p, OPCODE_RCP, dist, 0, dist); + /* spot-atten * dist-atten */ + emit_op2(p, OPCODE_MUL, att, 0, dist, att); + } else { + /* dist-atten */ + emit_op1(p, OPCODE_RCP, att, 0, dist); + } + } + + return att; +} + + +/** + * Compute: + * lit.y = MAX(0, dots.x) + * lit.z = SLT(0, dots.x) + */ +static void emit_degenerate_lit( struct tnl_program *p, + struct ureg lit, + struct ureg dots ) +{ + struct ureg id = get_identity_param(p); /* id = {0,0,0,1} */ + + /* Note that lit.x & lit.w will not be examined. Note also that + * dots.xyzw == dots.xxxx. + */ + + /* MAX lit, id, dots; + */ + emit_op2(p, OPCODE_MAX, lit, WRITEMASK_XYZW, id, dots); + + /* result[2] = (in > 0 ? 1 : 0) + * SLT lit.z, id.z, dots; # lit.z = (0 < dots.z) ? 1 : 0 + */ + emit_op2(p, OPCODE_SLT, lit, WRITEMASK_Z, swizzle1(id,Z), dots); +} + + +/* Need to add some addtional parameters to allow lighting in object + * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye + * space lighting. + */ +static void build_lighting( struct tnl_program *p ) +{ + const GLboolean twoside = p->state->light_twoside; + const GLboolean separate = p->state->separate_specular; + GLuint nr_lights = 0, count = 0; + struct ureg normal = get_transformed_normal(p); + struct ureg lit = get_temp(p); + struct ureg dots = get_temp(p); + struct ureg _col0 = undef, _col1 = undef; + struct ureg _bfc0 = undef, _bfc1 = undef; + GLuint i; + + /* + * NOTE: + * dot.x = dot(normal, VPpli) + * dot.y = dot(normal, halfAngle) + * dot.z = back.shininess + * dot.w = front.shininess + */ + + for (i = 0; i < MAX_LIGHTS; i++) + if (p->state->unit[i].light_enabled) + nr_lights++; + + set_material_flags(p); + + { + if (!p->state->material_shininess_is_zero) { + struct ureg shininess = get_material(p, 0, STATE_SHININESS); + emit_op1(p, OPCODE_MOV, dots, WRITEMASK_W, swizzle1(shininess,X)); + release_temp(p, shininess); + } + + _col0 = make_temp(p, get_scenecolor(p, 0)); + if (separate) + _col1 = make_temp(p, get_identity_param(p)); + else + _col1 = _col0; + + } + + if (twoside) { + if (!p->state->material_shininess_is_zero) { + /* Note that we negate the back-face specular exponent here. + * The negation will be un-done later in the back-face code below. + */ + struct ureg shininess = get_material(p, 1, STATE_SHININESS); + emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z, + negate(swizzle1(shininess,X))); + release_temp(p, shininess); + } + + _bfc0 = make_temp(p, get_scenecolor(p, 1)); + if (separate) + _bfc1 = make_temp(p, get_identity_param(p)); + else + _bfc1 = _bfc0; + } + + /* If no lights, still need to emit the scenecolor. + */ + { + struct ureg res0 = register_output( p, VERT_RESULT_COL0 ); + emit_op1(p, OPCODE_MOV, res0, 0, _col0); + } + + if (separate) { + struct ureg res1 = register_output( p, VERT_RESULT_COL1 ); + emit_op1(p, OPCODE_MOV, res1, 0, _col1); + } + + if (twoside) { + struct ureg res0 = register_output( p, VERT_RESULT_BFC0 ); + emit_op1(p, OPCODE_MOV, res0, 0, _bfc0); + } + + if (twoside && separate) { + struct ureg res1 = register_output( p, VERT_RESULT_BFC1 ); + emit_op1(p, OPCODE_MOV, res1, 0, _bfc1); + } + + if (nr_lights == 0) { + release_temps(p); + return; + } + + for (i = 0; i < MAX_LIGHTS; i++) { + if (p->state->unit[i].light_enabled) { + struct ureg half = undef; + struct ureg att = undef, VPpli = undef; + + count++; + + if (p->state->unit[i].light_eyepos3_is_zero) { + /* Can used precomputed constants in this case. + * Attenuation never applies to infinite lights. + */ + VPpli = register_param3(p, STATE_INTERNAL, + STATE_LIGHT_POSITION_NORMALIZED, i); + + if (!p->state->material_shininess_is_zero) { + if (p->state->light_local_viewer) { + struct ureg eye_hat = get_eye_position_normalized(p); + half = get_temp(p); + emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat); + emit_normalize_vec3(p, half, half); + } else { + half = register_param3(p, STATE_INTERNAL, + STATE_LIGHT_HALF_VECTOR, i); + } + } + } + else { + struct ureg Ppli = register_param3(p, STATE_INTERNAL, + STATE_LIGHT_POSITION, i); + struct ureg V = get_eye_position(p); + struct ureg dist = get_temp(p); + + VPpli = get_temp(p); + + /* Calculate VPpli vector + */ + emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V); + + /* Normalize VPpli. The dist value also used in + * attenuation below. + */ + emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli); + emit_op1(p, OPCODE_RSQ, dist, 0, dist); + emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist); + + /* Calculate attenuation: + */ + if (!p->state->unit[i].light_spotcutoff_is_180 || + p->state->unit[i].light_attenuated) { + att = calculate_light_attenuation(p, i, VPpli, dist); + } + + /* Calculate viewer direction, or use infinite viewer: + */ + if (!p->state->material_shininess_is_zero) { + half = get_temp(p); + + if (p->state->light_local_viewer) { + struct ureg eye_hat = get_eye_position_normalized(p); + emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat); + } + else { + struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z); + emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir); + } + + emit_normalize_vec3(p, half, half); + } + + release_temp(p, dist); + } + + /* Calculate dot products: + */ + if (p->state->material_shininess_is_zero) { + emit_op2(p, OPCODE_DP3, dots, 0, normal, VPpli); + } + else { + emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli); + emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half); + } + + /* Front face lighting: + */ + { + struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT); + struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); + struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR); + struct ureg res0, res1; + GLuint mask0, mask1; + + if (count == nr_lights) { + if (separate) { + mask0 = WRITEMASK_XYZ; + mask1 = WRITEMASK_XYZ; + res0 = register_output( p, VERT_RESULT_COL0 ); + res1 = register_output( p, VERT_RESULT_COL1 ); + } + else { + mask0 = 0; + mask1 = WRITEMASK_XYZ; + res0 = _col0; + res1 = register_output( p, VERT_RESULT_COL0 ); + } + } else { + mask0 = 0; + mask1 = 0; + res0 = _col0; + res1 = _col1; + } + + if (!is_undef(att)) { + /* light is attenuated by distance */ + emit_op1(p, OPCODE_LIT, lit, 0, dots); + emit_op2(p, OPCODE_MUL, lit, 0, lit, att); + emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0); + } + else if (!p->state->material_shininess_is_zero) { + /* there's a non-zero specular term */ + emit_op1(p, OPCODE_LIT, lit, 0, dots); + emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0); + } + else { + /* no attenutation, no specular */ + emit_degenerate_lit(p, lit, dots); + emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0); + } + + emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0); + emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1); + + release_temp(p, ambient); + release_temp(p, diffuse); + release_temp(p, specular); + } + + /* Back face lighting: + */ + if (twoside) { + struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT); + struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); + struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR); + struct ureg res0, res1; + GLuint mask0, mask1; + + if (count == nr_lights) { + if (separate) { + mask0 = WRITEMASK_XYZ; + mask1 = WRITEMASK_XYZ; + res0 = register_output( p, VERT_RESULT_BFC0 ); + res1 = register_output( p, VERT_RESULT_BFC1 ); + } + else { + mask0 = 0; + mask1 = WRITEMASK_XYZ; + res0 = _bfc0; + res1 = register_output( p, VERT_RESULT_BFC0 ); + } + } else { + res0 = _bfc0; + res1 = _bfc1; + mask0 = 0; + mask1 = 0; + } + + /* For the back face we need to negate the X and Y component + * dot products. dots.Z has the negated back-face specular + * exponent. We swizzle that into the W position. This + * negation makes the back-face specular term positive again. + */ + dots = negate(swizzle(dots,X,Y,W,Z)); + + if (!is_undef(att)) { + emit_op1(p, OPCODE_LIT, lit, 0, dots); + emit_op2(p, OPCODE_MUL, lit, 0, lit, att); + emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0); + } + else if (!p->state->material_shininess_is_zero) { + emit_op1(p, OPCODE_LIT, lit, 0, dots); + emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0); + } + else { + emit_degenerate_lit(p, lit, dots); + emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0); + } + + emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0); + emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1); + /* restore dots to its original state for subsequent lights + * by negating and swizzling again. + */ + dots = negate(swizzle(dots,X,Y,W,Z)); + + release_temp(p, ambient); + release_temp(p, diffuse); + release_temp(p, specular); + } + + release_temp(p, half); + release_temp(p, VPpli); + release_temp(p, att); + } + } + + release_temps( p ); +} + + +static void build_fog( struct tnl_program *p ) +{ + struct ureg fog = register_output(p, VERT_RESULT_FOGC); + struct ureg input; + + if (p->state->fog_source_is_depth) { + input = get_eye_position_z(p); + } + else { + input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); + } + + if (p->state->fog_mode && p->state->tnl_do_vertex_fog) { + struct ureg params = register_param2(p, STATE_INTERNAL, + STATE_FOG_PARAMS_OPTIMIZED); + struct ureg tmp = get_temp(p); + GLboolean useabs = (p->state->fog_mode != FOG_EXP2); + + if (useabs) { + emit_op1(p, OPCODE_ABS, tmp, 0, input); + } + + switch (p->state->fog_mode) { + case FOG_LINEAR: { + struct ureg id = get_identity_param(p); + emit_op3(p, OPCODE_MAD, tmp, 0, useabs ? tmp : input, + swizzle1(params,X), swizzle1(params,Y)); + emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */ + emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W)); + break; + } + case FOG_EXP: + emit_op2(p, OPCODE_MUL, tmp, 0, useabs ? tmp : input, + swizzle1(params,Z)); + emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp)); + break; + case FOG_EXP2: + emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W)); + emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp); + emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp)); + break; + } + + release_temp(p, tmp); + } + else { + /* results = incoming fog coords (compute fog per-fragment later) + * + * KW: Is it really necessary to do anything in this case? + * BP: Yes, we always need to compute the absolute value, unless + * we want to push that down into the fragment program... + */ + GLboolean useabs = GL_TRUE; + emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, WRITEMASK_X, input); + } +} + + +static void build_reflect_texgen( struct tnl_program *p, + struct ureg dest, + GLuint writemask ) +{ + struct ureg normal = get_transformed_normal(p); + struct ureg eye_hat = get_eye_position_normalized(p); + struct ureg tmp = get_temp(p); + + /* n.u */ + emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); + /* 2n.u */ + emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp); + /* (-2n.u)n + u */ + emit_op3(p, OPCODE_MAD, dest, writemask, negate(tmp), normal, eye_hat); + + release_temp(p, tmp); +} + + +static void build_sphere_texgen( struct tnl_program *p, + struct ureg dest, + GLuint writemask ) +{ + struct ureg normal = get_transformed_normal(p); + struct ureg eye_hat = get_eye_position_normalized(p); + struct ureg tmp = get_temp(p); + struct ureg half = register_scalar_const(p, .5); + struct ureg r = get_temp(p); + struct ureg inv_m = get_temp(p); + struct ureg id = get_identity_param(p); + + /* Could share the above calculations, but it would be + * a fairly odd state for someone to set (both sphere and + * reflection active for different texture coordinate + * components. Of course - if two texture units enable + * reflect and/or sphere, things start to tilt in favour + * of seperating this out: + */ + + /* n.u */ + emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); + /* 2n.u */ + emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp); + /* (-2n.u)n + u */ + emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat); + /* r + 0,0,1 */ + emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z)); + /* rx^2 + ry^2 + (rz+1)^2 */ + emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp); + /* 2/m */ + emit_op1(p, OPCODE_RSQ, tmp, 0, tmp); + /* 1/m */ + emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half); + /* r/m + 1/2 */ + emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half); + + release_temp(p, tmp); + release_temp(p, r); + release_temp(p, inv_m); +} + + +static void build_texture_transform( struct tnl_program *p ) +{ + GLuint i, j; + + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + + if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i))) + continue; + + if (p->state->unit[i].texgen_enabled || + p->state->unit[i].texmat_enabled) { + + GLuint texmat_enabled = p->state->unit[i].texmat_enabled; + struct ureg out = register_output(p, VERT_RESULT_TEX0 + i); + struct ureg out_texgen = undef; + + if (p->state->unit[i].texgen_enabled) { + GLuint copy_mask = 0; + GLuint sphere_mask = 0; + GLuint reflect_mask = 0; + GLuint normal_mask = 0; + GLuint modes[4]; + + if (texmat_enabled) + out_texgen = get_temp(p); + else + out_texgen = out; + + modes[0] = p->state->unit[i].texgen_mode0; + modes[1] = p->state->unit[i].texgen_mode1; + modes[2] = p->state->unit[i].texgen_mode2; + modes[3] = p->state->unit[i].texgen_mode3; + + for (j = 0; j < 4; j++) { + switch (modes[j]) { + case TXG_OBJ_LINEAR: { + struct ureg obj = register_input(p, VERT_ATTRIB_POS); + struct ureg plane = + register_param3(p, STATE_TEXGEN, i, + STATE_TEXGEN_OBJECT_S + j); + + emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j, + obj, plane ); + break; + } + case TXG_EYE_LINEAR: { + struct ureg eye = get_eye_position(p); + struct ureg plane = + register_param3(p, STATE_TEXGEN, i, + STATE_TEXGEN_EYE_S + j); + + emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j, + eye, plane ); + break; + } + case TXG_SPHERE_MAP: + sphere_mask |= WRITEMASK_X << j; + break; + case TXG_REFLECTION_MAP: + reflect_mask |= WRITEMASK_X << j; + break; + case TXG_NORMAL_MAP: + normal_mask |= WRITEMASK_X << j; + break; + case TXG_NONE: + copy_mask |= WRITEMASK_X << j; + } + } + + if (sphere_mask) { + build_sphere_texgen(p, out_texgen, sphere_mask); + } + + if (reflect_mask) { + build_reflect_texgen(p, out_texgen, reflect_mask); + } + + if (normal_mask) { + struct ureg normal = get_transformed_normal(p); + emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal ); + } + + if (copy_mask) { + struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); + emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in ); + } + } + + if (texmat_enabled) { + struct ureg texmat[4]; + struct ureg in = (!is_undef(out_texgen) ? + out_texgen : + register_input(p, VERT_ATTRIB_TEX0+i)); + if (PREFER_DP4) { + register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, + 0, texmat ); + emit_matrix_transform_vec4( p, out, texmat, in ); + } + else { + register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, + STATE_MATRIX_TRANSPOSE, texmat ); + emit_transpose_matrix_transform_vec4( p, out, texmat, in ); + } + } + + release_temps(p); + } + else { + emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i); + } + } +} + + +/** + * Point size attenuation computation. + */ +static void build_atten_pointsize( struct tnl_program *p ) +{ + struct ureg eye = get_eye_position_z(p); + struct ureg state_size = register_param1(p, STATE_POINT_SIZE); + struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION); + struct ureg out = register_output(p, VERT_RESULT_PSIZ); + struct ureg ut = get_temp(p); + + /* dist = |eyez| */ + emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z)); + /* p1 + dist * (p2 + dist * p3); */ + emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y), + swizzle1(state_attenuation, Z), swizzle1(state_attenuation, Y)); + emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y), + ut, swizzle1(state_attenuation, X)); + + /* 1 / sqrt(factor) */ + emit_op1(p, OPCODE_RSQ, ut, WRITEMASK_X, ut ); + +#if 0 + /* out = pointSize / sqrt(factor) */ + emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size); +#else + /* this is a good place to clamp the point size since there's likely + * no hardware registers to clamp point size at rasterization time. + */ + emit_op2(p, OPCODE_MUL, ut, WRITEMASK_X, ut, state_size); + emit_op2(p, OPCODE_MAX, ut, WRITEMASK_X, ut, swizzle1(state_size, Y)); + emit_op2(p, OPCODE_MIN, out, WRITEMASK_X, ut, swizzle1(state_size, Z)); +#endif + + release_temp(p, ut); +} + + +/** + * Emit constant point size. + */ +static void build_constant_pointsize( struct tnl_program *p ) +{ + struct ureg state_size = register_param1(p, STATE_POINT_SIZE); + struct ureg out = register_output(p, VERT_RESULT_PSIZ); + emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, state_size); +} + + +/** + * Pass-though per-vertex point size, from user's point size array. + */ +static void build_array_pointsize( struct tnl_program *p ) +{ + struct ureg in = register_input(p, VERT_ATTRIB_POINT_SIZE); + struct ureg out = register_output(p, VERT_RESULT_PSIZ); + emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, in); +} + + +static void build_tnl_program( struct tnl_program *p ) +{ /* Emit the program, starting with modelviewproject: + */ + build_hpos(p); + + /* Lighting calculations: + */ + if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) { + if (p->state->light_global_enabled) + build_lighting(p); + else { + if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) + emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0); + + if (p->state->fragprog_inputs_read & FRAG_BIT_COL1) + emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1); + } + } + + if ((p->state->fragprog_inputs_read & FRAG_BIT_FOGC) || + p->state->fog_mode != FOG_NONE) + build_fog(p); + + if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY) + build_texture_transform(p); + + if (p->state->point_attenuated) + build_atten_pointsize(p); + else if (p->state->point_array) + build_array_pointsize(p); +#if 0 + else + build_constant_pointsize(p); +#else + (void) build_constant_pointsize; +#endif + + /* Finish up: + */ + emit_op1(p, OPCODE_END, undef, 0, undef); + + /* Disassemble: + */ + if (DISASSEM) { + _mesa_printf ("\n"); + } +} + + +static void +create_new_program( const struct state_key *key, + struct gl_vertex_program *program, + GLuint max_temps) +{ + struct tnl_program p; + + _mesa_memset(&p, 0, sizeof(p)); + p.state = key; + p.program = program; + p.eye_position = undef; + p.eye_position_z = undef; + p.eye_position_normalized = undef; + p.transformed_normal = undef; + p.identity = undef; + p.temp_in_use = 0; + + if (max_temps >= sizeof(int) * 8) + p.temp_reserved = 0; + else + p.temp_reserved = ~((1<<max_temps)-1); + + /* Start by allocating 32 instructions. + * If we need more, we'll grow the instruction array as needed. + */ + p.max_inst = 32; + p.program->Base.Instructions = _mesa_alloc_instructions(p.max_inst); + p.program->Base.String = NULL; + p.program->Base.NumInstructions = + p.program->Base.NumTemporaries = + p.program->Base.NumParameters = + p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0; + p.program->Base.Parameters = _mesa_new_parameter_list(); + p.program->Base.InputsRead = 0; + p.program->Base.OutputsWritten = 0; + + build_tnl_program( &p ); +} + + +/** + * Return a vertex program which implements the current fixed-function + * transform/lighting/texgen operations. + * XXX move this into core mesa (main/) + */ +struct gl_vertex_program * +_mesa_get_fixed_func_vertex_program(GLcontext *ctx) +{ + struct gl_vertex_program *prog; + struct state_key key; + + /* Grab all the relevent state and put it in a single structure: + */ + make_state_key(ctx, &key); + + /* Look for an already-prepared program for this state: + */ + prog = (struct gl_vertex_program *) + _mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key)); + + if (!prog) { + /* OK, we'll have to build a new one */ + if (0) + _mesa_printf("Build new TNL program\n"); + + prog = (struct gl_vertex_program *) + ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); + if (!prog) + return NULL; + + create_new_program( &key, prog, + ctx->Const.VertexProgram.MaxTemps ); + +#if 0 + if (ctx->Driver.ProgramStringNotify) + ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB, + &prog->Base ); +#endif + _mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache, + &key, sizeof(key), &prog->Base); + } + + return prog; +} diff --git a/dist/Mesa/src/mesa/main/ffvertex_prog.h b/dist/Mesa/src/mesa/main/ffvertex_prog.h new file mode 100644 index 000000000..38dc5fbb8 --- /dev/null +++ b/dist/Mesa/src/mesa/main/ffvertex_prog.h @@ -0,0 +1,40 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#ifndef FFVERTEX_PROG_H +#define FFVERTEX_PROG_H + + +#include "main/mtypes.h" + +struct gl_vertex_program * +_mesa_get_fixed_func_vertex_program(GLcontext *ctx); + + + +#endif /* FFVERTEX_PROG_H */ diff --git a/dist/Mesa/src/mesa/main/mfeatures.h b/dist/Mesa/src/mesa/main/mfeatures.h new file mode 100644 index 000000000..3819da3d6 --- /dev/null +++ b/dist/Mesa/src/mesa/main/mfeatures.h @@ -0,0 +1,83 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file mfeatures.h + * Flags to enable/disable specific parts of the API. + */ + +#ifndef FEATURES_H +#define FEATURES_H + + +#ifndef _HAVE_FULL_GL +#define _HAVE_FULL_GL 1 +#endif + +#define FEATURE_accum _HAVE_FULL_GL +#define FEATURE_attrib_stack _HAVE_FULL_GL +#define FEATURE_colortable _HAVE_FULL_GL +#define FEATURE_convolve _HAVE_FULL_GL +#define FEATURE_dispatch _HAVE_FULL_GL +#define FEATURE_dlist _HAVE_FULL_GL +#define FEATURE_draw_read_buffer _HAVE_FULL_GL +#define FEATURE_drawpix _HAVE_FULL_GL +#define FEATURE_evaluators _HAVE_FULL_GL +#define FEATURE_feedback _HAVE_FULL_GL +#define FEATURE_fixedpt 0 +#define FEATURE_histogram _HAVE_FULL_GL +#define FEATURE_pixel_transfer _HAVE_FULL_GL +#define FEATURE_point_size_array 0 +#define FEATURE_texgen _HAVE_FULL_GL +#define FEATURE_texture_fxt1 _HAVE_FULL_GL +#define FEATURE_texture_s3tc _HAVE_FULL_GL +#define FEATURE_userclip _HAVE_FULL_GL +#define FEATURE_vertex_array_byte 0 +#define FEATURE_windowpos _HAVE_FULL_GL +#define FEATURE_es2_glsl 0 + +#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL +#define FEATURE_ARB_fragment_program _HAVE_FULL_GL +#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL +#define FEATURE_ARB_vertex_program _HAVE_FULL_GL +#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL +#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL +#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) +#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects +#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects + +#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL +#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL +#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL +#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL +#define FEATURE_EXT_timer_query _HAVE_FULL_GL +#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL +#define FEATURE_MESA_program_debug _HAVE_FULL_GL +#define FEATURE_NV_fence _HAVE_FULL_GL +#define FEATURE_NV_fragment_program _HAVE_FULL_GL +#define FEATURE_NV_vertex_program _HAVE_FULL_GL + + +#endif /* FEATURES_H */ diff --git a/dist/Mesa/src/mesa/main/multisample.c b/dist/Mesa/src/mesa/main/multisample.c new file mode 100644 index 000000000..b9cfad921 --- /dev/null +++ b/dist/Mesa/src/mesa/main/multisample.c @@ -0,0 +1,66 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/multisample.h" + + +/** + * Called via glSampleCoverageARB + */ +void GLAPIENTRY +_mesa_SampleCoverageARB(GLclampf value, GLboolean invert) +{ + GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.ARB_multisample) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB"); + return; + } + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); + + ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0); + ctx->Multisample.SampleCoverageInvert = invert; + ctx->NewState |= _NEW_MULTISAMPLE; +} + + +/** + * Initialize the context's multisample state. + * \param ctx the GL context. + */ +void +_mesa_init_multisample(GLcontext *ctx) +{ + ctx->Multisample.Enabled = GL_TRUE; + ctx->Multisample.SampleAlphaToCoverage = GL_FALSE; + ctx->Multisample.SampleAlphaToOne = GL_FALSE; + ctx->Multisample.SampleCoverage = GL_FALSE; + ctx->Multisample.SampleCoverageValue = 1.0; + ctx->Multisample.SampleCoverageInvert = GL_FALSE; +} diff --git a/dist/Mesa/src/mesa/main/multisample.h b/dist/Mesa/src/mesa/main/multisample.h new file mode 100644 index 000000000..4305900cc --- /dev/null +++ b/dist/Mesa/src/mesa/main/multisample.h @@ -0,0 +1,38 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef MULTISAMPLE_H +#define MULTISAMPLE_H + + +extern void GLAPIENTRY +_mesa_SampleCoverageARB(GLclampf value, GLboolean invert); + + +extern void +_mesa_init_multisample(GLcontext *ctx); + + +#endif diff --git a/dist/Mesa/src/mesa/main/pixelstore.c b/dist/Mesa/src/mesa/main/pixelstore.c new file mode 100644 index 000000000..ff1a6344c --- /dev/null +++ b/dist/Mesa/src/mesa/main/pixelstore.c @@ -0,0 +1,283 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file pixelstore.c + * glPixelStore functions. + */ + + +#include "glheader.h" +#include "bufferobj.h" +#include "colormac.h" +#include "context.h" +#include "image.h" +#include "macros.h" +#include "pixelstore.h" +#include "mtypes.h" + + +void GLAPIENTRY +_mesa_PixelStorei( GLenum pname, GLint param ) +{ + /* NOTE: this call can't be compiled into the display list */ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + switch (pname) { + case GL_PACK_SWAP_BYTES: + if (param == (GLint)ctx->Pack.SwapBytes) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE; + break; + case GL_PACK_LSB_FIRST: + if (param == (GLint)ctx->Pack.LsbFirst) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE; + break; + case GL_PACK_ROW_LENGTH: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.RowLength == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.RowLength = param; + break; + case GL_PACK_IMAGE_HEIGHT: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.ImageHeight == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.ImageHeight = param; + break; + case GL_PACK_SKIP_PIXELS: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.SkipPixels == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.SkipPixels = param; + break; + case GL_PACK_SKIP_ROWS: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.SkipRows == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.SkipRows = param; + break; + case GL_PACK_SKIP_IMAGES: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.SkipImages == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.SkipImages = param; + break; + case GL_PACK_ALIGNMENT: + if (param!=1 && param!=2 && param!=4 && param!=8) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.Alignment == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.Alignment = param; + break; + case GL_PACK_INVERT_MESA: + if (!ctx->Extensions.MESA_pack_invert) { + _mesa_error( ctx, GL_INVALID_ENUM, "glPixelstore(pname)" ); + return; + } + if (ctx->Pack.Invert == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.Invert = param; + break; + + case GL_UNPACK_SWAP_BYTES: + if (param == (GLint)ctx->Unpack.SwapBytes) + return; + if ((GLint)ctx->Unpack.SwapBytes == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE; + break; + case GL_UNPACK_LSB_FIRST: + if (param == (GLint)ctx->Unpack.LsbFirst) + return; + if ((GLint)ctx->Unpack.LsbFirst == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE; + break; + case GL_UNPACK_ROW_LENGTH: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.RowLength == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.RowLength = param; + break; + case GL_UNPACK_IMAGE_HEIGHT: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.ImageHeight == param) + return; + + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.ImageHeight = param; + break; + case GL_UNPACK_SKIP_PIXELS: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.SkipPixels == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.SkipPixels = param; + break; + case GL_UNPACK_SKIP_ROWS: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.SkipRows == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.SkipRows = param; + break; + case GL_UNPACK_SKIP_IMAGES: + if (param < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.SkipImages == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.SkipImages = param; + break; + case GL_UNPACK_ALIGNMENT: + if (param!=1 && param!=2 && param!=4 && param!=8) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore" ); + return; + } + if (ctx->Unpack.Alignment == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.Alignment = param; + break; + case GL_UNPACK_CLIENT_STORAGE_APPLE: + if (param == (GLint)ctx->Unpack.ClientStorage) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.ClientStorage = param ? GL_TRUE : GL_FALSE; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glPixelStore" ); + return; + } +} + + +void GLAPIENTRY +_mesa_PixelStoref( GLenum pname, GLfloat param ) +{ + _mesa_PixelStorei( pname, (GLint) param ); +} + + + +/** + * Initialize the context's pixel store state. + */ +void +_mesa_init_pixelstore( GLcontext *ctx ) +{ + /* Pixel transfer */ + ctx->Pack.Alignment = 4; + ctx->Pack.RowLength = 0; + ctx->Pack.ImageHeight = 0; + ctx->Pack.SkipPixels = 0; + ctx->Pack.SkipRows = 0; + ctx->Pack.SkipImages = 0; + ctx->Pack.SwapBytes = GL_FALSE; + ctx->Pack.LsbFirst = GL_FALSE; + ctx->Pack.ClientStorage = GL_FALSE; + ctx->Pack.Invert = GL_FALSE; +#if FEATURE_EXT_pixel_buffer_object + ctx->Pack.BufferObj = ctx->Array.NullBufferObj; +#endif + ctx->Unpack.Alignment = 4; + ctx->Unpack.RowLength = 0; + ctx->Unpack.ImageHeight = 0; + ctx->Unpack.SkipPixels = 0; + ctx->Unpack.SkipRows = 0; + ctx->Unpack.SkipImages = 0; + ctx->Unpack.SwapBytes = GL_FALSE; + ctx->Unpack.LsbFirst = GL_FALSE; + ctx->Unpack.ClientStorage = GL_FALSE; + ctx->Unpack.Invert = GL_FALSE; +#if FEATURE_EXT_pixel_buffer_object + ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; +#endif + + /* + * _mesa_unpack_image() returns image data in this format. When we + * execute image commands (glDrawPixels(), glTexImage(), etc) from + * within display lists we have to be sure to set the current + * unpacking parameters to these values! + */ + ctx->DefaultPacking.Alignment = 1; + ctx->DefaultPacking.RowLength = 0; + ctx->DefaultPacking.SkipPixels = 0; + ctx->DefaultPacking.SkipRows = 0; + ctx->DefaultPacking.ImageHeight = 0; + ctx->DefaultPacking.SkipImages = 0; + ctx->DefaultPacking.SwapBytes = GL_FALSE; + ctx->DefaultPacking.LsbFirst = GL_FALSE; + ctx->DefaultPacking.ClientStorage = GL_FALSE; + ctx->DefaultPacking.Invert = GL_FALSE; +#if FEATURE_EXT_pixel_buffer_object + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; +#endif +} diff --git a/dist/Mesa/src/mesa/main/pixelstore.h b/dist/Mesa/src/mesa/main/pixelstore.h new file mode 100644 index 000000000..ee963f9ba --- /dev/null +++ b/dist/Mesa/src/mesa/main/pixelstore.h @@ -0,0 +1,50 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file pixelstore.h + * glPixelStore functions. + */ + + +#ifndef PIXELSTORE_H +#define PIXELSTORE_H + + +#include "glheader.h" + + +extern void GLAPIENTRY +_mesa_PixelStorei( GLenum pname, GLint param ); + + +extern void GLAPIENTRY +_mesa_PixelStoref( GLenum pname, GLfloat param ); + + +extern void +_mesa_init_pixelstore( GLcontext *ctx ); + + +#endif diff --git a/dist/Mesa/src/mesa/main/readpix.c b/dist/Mesa/src/mesa/main/readpix.c new file mode 100644 index 000000000..2326776ec --- /dev/null +++ b/dist/Mesa/src/mesa/main/readpix.c @@ -0,0 +1,193 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "glheader.h" +#include "imports.h" +#include "bufferobj.h" +#include "context.h" +#include "readpix.h" +#include "framebuffer.h" +#include "image.h" +#include "state.h" + + +/** + * Do error checking of the format/type parameters to glReadPixels and + * glDrawPixels. + * \param drawing if GL_TRUE do checking for DrawPixels, else do checking + * for ReadPixels. + * \return GL_TRUE if error detected, GL_FALSE if no errors + */ +GLboolean +_mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type, + GLboolean drawing) +{ + const char *readDraw = drawing ? "Draw" : "Read"; + + if (ctx->Extensions.EXT_packed_depth_stencil + && type == GL_UNSIGNED_INT_24_8_EXT + && format != GL_DEPTH_STENCIL_EXT) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw); + return GL_TRUE; + } + + /* basic combinations test */ + if (!_mesa_is_legal_format_and_type(ctx, format, type)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "gl%sPixels(format or type)", readDraw); + return GL_TRUE; + } + + /* additional checks */ + switch (format) { + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_RGB: + case GL_BGR: + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + if (drawing && !ctx->Visual.rgbMode) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawPixels(drawing RGB pixels into color index buffer)"); + return GL_TRUE; + } + if (!drawing && !_mesa_dest_buffer_exists(ctx, GL_COLOR)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(no color buffer)"); + return GL_TRUE; + } + break; + case GL_COLOR_INDEX: + if (!drawing && ctx->Visual.rgbMode) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(reading color index format from RGB buffer)"); + return GL_TRUE; + } + if (!drawing && !_mesa_dest_buffer_exists(ctx, GL_COLOR)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(no color buffer)"); + return GL_TRUE; + } + break; + case GL_STENCIL_INDEX: + if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || + (!drawing && !_mesa_source_buffer_exists(ctx, format))) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sPixels(no stencil buffer)", readDraw); + return GL_TRUE; + } + break; + case GL_DEPTH_COMPONENT: + if ((drawing && !_mesa_dest_buffer_exists(ctx, format))) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sPixels(no depth buffer)", readDraw); + return GL_TRUE; + } + break; + case GL_DEPTH_STENCIL_EXT: + if (!ctx->Extensions.EXT_packed_depth_stencil || + type != GL_UNSIGNED_INT_24_8_EXT) { + _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw); + return GL_TRUE; + } + if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || + (!drawing && !_mesa_source_buffer_exists(ctx, format))) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sPixels(no depth or stencil buffer)", readDraw); + return GL_TRUE; + } + break; + default: + /* this should have been caught in _mesa_is_legal_format_type() */ + _mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw); + return GL_TRUE; + } + + /* no errors */ + return GL_FALSE; +} + + + +void GLAPIENTRY +_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (width < 0 || height < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, + "glReadPixels(width=%d height=%d)", width, height ); + return; + } + + if (ctx->NewState) + _mesa_update_state(ctx); + + if (_mesa_error_check_format_type(ctx, format, type, GL_FALSE)) { + /* found an error */ + return; + } + + if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "glReadPixels(incomplete framebuffer)" ); + return; + } + + if (!_mesa_source_buffer_exists(ctx, format)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)"); + return; + } + + if (width == 0 || height == 0) + return; /* nothing to do */ + + if (ctx->Pack.BufferObj->Name) { + if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1, + format, type, pixels)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(invalid PBO access)"); + return; + } + + if (ctx->Pack.BufferObj->Pointer) { + /* buffer is mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)"); + return; + } + } + + ctx->Driver.ReadPixels(ctx, x, y, width, height, + format, type, &ctx->Pack, pixels); +} diff --git a/dist/Mesa/src/mesa/main/readpix.h b/dist/Mesa/src/mesa/main/readpix.h new file mode 100644 index 000000000..1bf02fb8e --- /dev/null +++ b/dist/Mesa/src/mesa/main/readpix.h @@ -0,0 +1,42 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef READPIXELS_H +#define READPIXELS_H + + +#include "main/mtypes.h" + + +extern GLboolean +_mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type, + GLboolean drawing); + +extern void GLAPIENTRY +_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels ); + + +#endif diff --git a/dist/Mesa/src/mesa/main/scissor.c b/dist/Mesa/src/mesa/main/scissor.c new file mode 100644 index 000000000..b5f4cde78 --- /dev/null +++ b/dist/Mesa/src/mesa/main/scissor.c @@ -0,0 +1,99 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/scissor.h" + + +/** + * Called via glScissor + */ +void GLAPIENTRY +_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (width < 0 || height < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" ); + return; + } + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height); + + _mesa_set_scissor(ctx, x, y, width, height); +} + + +/** + * Define the scissor box. + * + * \param x, y coordinates of the scissor box lower-left corner. + * \param width width of the scissor box. + * \param height height of the scissor box. + * + * \sa glScissor(). + * + * Verifies the parameters and updates __GLcontextRec::Scissor. On a + * change flushes the vertices and notifies the driver via + * the dd_function_table::Scissor callback. + */ +void +_mesa_set_scissor(GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + if (x == ctx->Scissor.X && + y == ctx->Scissor.Y && + width == ctx->Scissor.Width && + height == ctx->Scissor.Height) + return; + + FLUSH_VERTICES(ctx, _NEW_SCISSOR); + ctx->Scissor.X = x; + ctx->Scissor.Y = y; + ctx->Scissor.Width = width; + ctx->Scissor.Height = height; + + if (ctx->Driver.Scissor) + ctx->Driver.Scissor( ctx, x, y, width, height ); +} + + +/** + * Initialize the context's scissor state. + * \param ctx the GL context. + */ +void +_mesa_init_scissor(GLcontext *ctx) +{ + /* Scissor group */ + ctx->Scissor.Enabled = GL_FALSE; + ctx->Scissor.X = 0; + ctx->Scissor.Y = 0; + ctx->Scissor.Width = 0; + ctx->Scissor.Height = 0; +} diff --git a/dist/Mesa/src/mesa/main/scissor.h b/dist/Mesa/src/mesa/main/scissor.h new file mode 100644 index 000000000..b852a2122 --- /dev/null +++ b/dist/Mesa/src/mesa/main/scissor.h @@ -0,0 +1,46 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SCISSOR_H +#define SCISSOR_H + + +#include "main/mtypes.h" + + +extern void GLAPIENTRY +_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ); + + +extern void +_mesa_set_scissor(GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height); + + +extern void +_mesa_init_scissor(GLcontext *ctx); + + +#endif diff --git a/dist/Mesa/src/mesa/main/texenv.c b/dist/Mesa/src/mesa/main/texenv.c new file mode 100644 index 000000000..76ec0a1d2 --- /dev/null +++ b/dist/Mesa/src/mesa/main/texenv.c @@ -0,0 +1,772 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file texenv.c + * + * glTexEnv-related functions + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/macros.h" +#include "main/texenv.h" +#include "math/m_xform.h" + + + +void GLAPIENTRY +_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) +{ + GLuint maxUnit; + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_unit *texUnit; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) + ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits; + if (ctx->Texture.CurrentUnit >= maxUnit) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexEnvfv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + +#define TE_ERROR(errCode, msg, value) \ + _mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value)); + + if (target == GL_TEXTURE_ENV) { + switch (pname) { + case GL_TEXTURE_ENV_MODE: + { + GLenum mode = (GLenum) (GLint) *param; + if (mode == GL_REPLACE_EXT) + mode = GL_REPLACE; + if (texUnit->EnvMode == mode) + return; + if (mode == GL_MODULATE || + mode == GL_BLEND || + mode == GL_DECAL || + mode == GL_REPLACE || + (mode == GL_ADD && ctx->Extensions.EXT_texture_env_add) || + (mode == GL_COMBINE && + (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine))) { + /* legal */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->EnvMode = mode; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + } + break; + case GL_TEXTURE_ENV_COLOR: + { + GLfloat tmp[4]; + tmp[0] = CLAMP( param[0], 0.0F, 1.0F ); + tmp[1] = CLAMP( param[1], 0.0F, 1.0F ); + tmp[2] = CLAMP( param[2], 0.0F, 1.0F ); + tmp[3] = CLAMP( param[3], 0.0F, 1.0F ); + if (TEST_EQ_4V(tmp, texUnit->EnvColor)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->EnvColor, tmp); + } + break; + case GL_COMBINE_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const GLenum mode = (GLenum) (GLint) *param; + if (texUnit->Combine.ModeRGB == mode) + return; + switch (mode) { + case GL_REPLACE: + case GL_MODULATE: + case GL_ADD: + case GL_ADD_SIGNED: + case GL_INTERPOLATE: + /* OK */ + break; + case GL_SUBTRACT: + if (!ctx->Extensions.ARB_texture_env_combine) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + break; + case GL_DOT3_RGB_EXT: + case GL_DOT3_RGBA_EXT: + if (!ctx->Extensions.EXT_texture_env_dot3) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + break; + case GL_DOT3_RGB: + case GL_DOT3_RGBA: + if (!ctx->Extensions.ARB_texture_env_dot3) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + break; + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + if (!ctx->Extensions.ATI_texture_env_combine3) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ModeRGB = mode; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_COMBINE_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const GLenum mode = (GLenum) (GLint) *param; + if (texUnit->Combine.ModeA == mode) + return; + switch (mode) { + case GL_REPLACE: + case GL_MODULATE: + case GL_ADD: + case GL_ADD_SIGNED: + case GL_INTERPOLATE: + /* OK */ + break; + case GL_SUBTRACT: + if (!ctx->Extensions.ARB_texture_env_combine) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + break; + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + if (!ctx->Extensions.ATI_texture_env_combine3) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ModeA = mode; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const GLenum source = (GLenum) (GLint) *param; + const GLuint s = pname - GL_SOURCE0_RGB; + if (texUnit->Combine.SourceRGB[s] == source) + return; + if (source == GL_TEXTURE || + source == GL_CONSTANT || + source == GL_PRIMARY_COLOR || + source == GL_PREVIOUS || + (ctx->Extensions.ARB_texture_env_crossbar && + source >= GL_TEXTURE0 && + source < GL_TEXTURE0 + ctx->Const.MaxTextureUnits) || + (ctx->Extensions.ATI_texture_env_combine3 && + (source == GL_ZERO || source == GL_ONE))) { + /* legal */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.SourceRGB[s] = source; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", source); + return; + } + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const GLenum source = (GLenum) (GLint) *param; + const GLuint s = pname - GL_SOURCE0_ALPHA; + if (texUnit->Combine.SourceA[s] == source) + return; + if (source == GL_TEXTURE || + source == GL_CONSTANT || + source == GL_PRIMARY_COLOR || + source == GL_PREVIOUS || + (ctx->Extensions.ARB_texture_env_crossbar && + source >= GL_TEXTURE0 && + source < GL_TEXTURE0 + ctx->Const.MaxTextureUnits) || + (ctx->Extensions.ATI_texture_env_combine3 && + (source == GL_ZERO || source == GL_ONE))) { + /* legal */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.SourceA[s] = source; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", source); + return; + } + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const GLenum operand = (GLenum) (GLint) *param; + const GLuint s = pname - GL_OPERAND0_RGB; + if (texUnit->Combine.OperandRGB[s] == operand) + return; + switch (operand) { + case GL_SRC_COLOR: + case GL_ONE_MINUS_SRC_COLOR: + case GL_SRC_ALPHA: + case GL_ONE_MINUS_SRC_ALPHA: + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.OperandRGB[s] = operand; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); + return; + } + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const GLenum operand = (GLenum) (GLint) *param; + if (texUnit->Combine.OperandA[pname-GL_OPERAND0_ALPHA] == operand) + return; + switch (operand) { + case GL_SRC_ALPHA: + case GL_ONE_MINUS_SRC_ALPHA: + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.OperandA[pname-GL_OPERAND0_ALPHA] = operand; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); + return; + } + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_OPERAND2_RGB: + if (ctx->Extensions.ARB_texture_env_combine) { + const GLenum operand = (GLenum) (GLint) *param; + if (texUnit->Combine.OperandRGB[2] == operand) + return; + switch (operand) { + case GL_SRC_COLOR: /* ARB combine only */ + case GL_ONE_MINUS_SRC_COLOR: /* ARB combine only */ + case GL_SRC_ALPHA: + case GL_ONE_MINUS_SRC_ALPHA: /* ARB combine only */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.OperandRGB[2] = operand; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); + return; + } + } + else if (ctx->Extensions.EXT_texture_env_combine) { + const GLenum operand = (GLenum) (GLint) *param; + if (texUnit->Combine.OperandRGB[2] == operand) + return; + /* operand must be GL_SRC_ALPHA which is the initial value - thus + don't need to actually compare the operand to the possible value */ + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); + return; + } + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_OPERAND2_ALPHA: + if (ctx->Extensions.ARB_texture_env_combine) { + const GLenum operand = (GLenum) (GLint) *param; + if (texUnit->Combine.OperandA[2] == operand) + return; + switch (operand) { + case GL_SRC_ALPHA: + case GL_ONE_MINUS_SRC_ALPHA: /* ARB combine only */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.OperandA[2] = operand; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); + return; + } + } + else if (ctx->Extensions.EXT_texture_env_combine) { + const GLenum operand = (GLenum) (GLint) *param; + if (texUnit->Combine.OperandA[2] == operand) + return; + /* operand must be GL_SRC_ALPHA which is the initial value - thus + don't need to actually compare the operand to the possible value */ + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); + return; + } + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_RGB_SCALE: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + GLuint newshift; + if (*param == 1.0) { + newshift = 0; + } + else if (*param == 2.0) { + newshift = 1; + } + else if (*param == 4.0) { + newshift = 2; + } + else { + _mesa_error( ctx, GL_INVALID_VALUE, + "glTexEnv(GL_RGB_SCALE not 1, 2 or 4)" ); + return; + } + if (texUnit->Combine.ScaleShiftRGB == newshift) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ScaleShiftRGB = newshift; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_ALPHA_SCALE: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + GLuint newshift; + if (*param == 1.0) { + newshift = 0; + } + else if (*param == 2.0) { + newshift = 1; + } + else if (*param == 4.0) { + newshift = 2; + } + else { + _mesa_error( ctx, GL_INVALID_VALUE, + "glTexEnv(GL_ALPHA_SCALE not 1, 2 or 4)" ); + return; + } + if (texUnit->Combine.ScaleShiftA == newshift) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ScaleShiftA = newshift; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" ); + return; + } + } + else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + /* GL_EXT_texture_lod_bias */ + if (!ctx->Extensions.EXT_texture_lod_bias) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target ); + return; + } + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { + if (texUnit->LodBias == param[0]) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->LodBias = param[0]; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + } + else if (target == GL_POINT_SPRITE_NV) { + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + if (!ctx->Extensions.NV_point_sprite + && !ctx->Extensions.ARB_point_sprite) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target ); + return; + } + if (pname == GL_COORD_REPLACE_NV) { + const GLenum value = (GLenum) param[0]; + if (value == GL_TRUE || value == GL_FALSE) { + /* It's kind of weird to set point state via glTexEnv, + * but that's what the spec calls for. + */ + const GLboolean state = (GLboolean) value; + if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state) + return; + FLUSH_VERTICES(ctx, _NEW_POINT); + ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state; + } + else { + _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", value); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname ); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)",target ); + return; + } + + if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glTexEnv %s %s %.1f(%s) ...\n", + _mesa_lookup_enum_by_nr(target), + _mesa_lookup_enum_by_nr(pname), + *param, + _mesa_lookup_enum_by_nr((GLenum) (GLint) *param)); + + /* Tell device driver about the new texture environment */ + if (ctx->Driver.TexEnv) { + (*ctx->Driver.TexEnv)( ctx, target, pname, param ); + } +} + + +void GLAPIENTRY +_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param ) +{ + _mesa_TexEnvfv( target, pname, ¶m ); +} + + + +void GLAPIENTRY +_mesa_TexEnvi( GLenum target, GLenum pname, GLint param ) +{ + GLfloat p[4]; + p[0] = (GLfloat) param; + p[1] = p[2] = p[3] = 0.0; + _mesa_TexEnvfv( target, pname, p ); +} + + +void GLAPIENTRY +_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param ) +{ + GLfloat p[4]; + if (pname == GL_TEXTURE_ENV_COLOR) { + p[0] = INT_TO_FLOAT( param[0] ); + p[1] = INT_TO_FLOAT( param[1] ); + p[2] = INT_TO_FLOAT( param[2] ); + p[3] = INT_TO_FLOAT( param[3] ); + } + else { + p[0] = (GLfloat) param[0]; + p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */ + } + _mesa_TexEnvfv( target, pname, p ); +} + + + +/** + * Helper for glGetTexEnvi/f() + * \return value of queried pname or -1 if error. + */ +static GLint +get_texenvi(GLcontext *ctx, const struct gl_texture_unit *texUnit, + GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_ENV_MODE: + return texUnit->EnvMode; + break; + case GL_COMBINE_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + return texUnit->Combine.ModeRGB; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_COMBINE_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + return texUnit->Combine.ModeA; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned rgb_idx = pname - GL_SOURCE0_RGB; + return texUnit->Combine.SourceRGB[rgb_idx]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA; + return texUnit->Combine.SourceA[alpha_idx]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned op_rgb = pname - GL_OPERAND0_RGB; + return texUnit->Combine.OperandRGB[op_rgb]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned op_alpha = pname - GL_OPERAND0_ALPHA; + return texUnit->Combine.OperandA[op_alpha]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_RGB_SCALE: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + return 1 << texUnit->Combine.ScaleShiftRGB; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_ALPHA_SCALE: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + return 1 << texUnit->Combine.ScaleShiftA; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + default: + ; + } + + return -1; /* error */ +} + + + +void GLAPIENTRY +_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) +{ + GLuint maxUnit; + const struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) + ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits; + if (ctx->Texture.CurrentUnit >= maxUnit) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnvfv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + if (target == GL_TEXTURE_ENV) { + if (pname == GL_TEXTURE_ENV_COLOR) { + COPY_4FV( params, texUnit->EnvColor ); + } + else { + GLint val = get_texenvi(ctx, texUnit, pname); + if (val >= 0) { + *params = (GLfloat) val; + } + } + } + else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + /* GL_EXT_texture_lod_bias */ + if (!ctx->Extensions.EXT_texture_lod_bias) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); + return; + } + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { + *params = texUnit->LodBias; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" ); + return; + } + } + else if (target == GL_POINT_SPRITE_NV) { + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + if (!ctx->Extensions.NV_point_sprite + && !ctx->Extensions.ARB_point_sprite) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); + return; + } + if (pname == GL_COORD_REPLACE_NV) { + *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" ); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); + return; + } +} + + +void GLAPIENTRY +_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) +{ + GLuint maxUnit; + const struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) + ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits; + if (ctx->Texture.CurrentUnit >= maxUnit) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnviv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + if (target == GL_TEXTURE_ENV) { + if (pname == GL_TEXTURE_ENV_COLOR) { + params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] ); + params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] ); + params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] ); + params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] ); + } + else { + GLint val = get_texenvi(ctx, texUnit, pname); + if (val >= 0) { + *params = val; + } + } + } + else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + /* GL_EXT_texture_lod_bias */ + if (!ctx->Extensions.EXT_texture_lod_bias) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); + return; + } + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { + *params = (GLint) texUnit->LodBias; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" ); + return; + } + } + else if (target == GL_POINT_SPRITE_NV) { + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + if (!ctx->Extensions.NV_point_sprite + && !ctx->Extensions.ARB_point_sprite) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); + return; + } + if (pname == GL_COORD_REPLACE_NV) { + *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" ); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); + return; + } +} + + diff --git a/dist/Mesa/src/mesa/main/texenv.h b/dist/Mesa/src/mesa/main/texenv.h new file mode 100644 index 000000000..bdff7fdb8 --- /dev/null +++ b/dist/Mesa/src/mesa/main/texenv.h @@ -0,0 +1,52 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef TEXENV_H +#define TEXENV_H + + +#include "main/glheader.h" + + +extern void GLAPIENTRY +_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); + +extern void GLAPIENTRY +_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ); + +extern void GLAPIENTRY +_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param ); + +extern void GLAPIENTRY +_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ); + +extern void GLAPIENTRY +_mesa_TexEnvi( GLenum target, GLenum pname, GLint param ); + +extern void GLAPIENTRY +_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param ); + + +#endif /* TEXENV_H */ diff --git a/dist/Mesa/src/mesa/main/texgen.c b/dist/Mesa/src/mesa/main/texgen.c new file mode 100644 index 000000000..244c7aaaf --- /dev/null +++ b/dist/Mesa/src/mesa/main/texgen.c @@ -0,0 +1,601 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file texgen.c + * + * glTexGen-related functions + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/macros.h" +#include "main/texgen.h" +#include "math/m_xform.h" + + + +void GLAPIENTRY +_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_unit *texUnit; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glTexGen %s %s %.1f(%s)...\n", + _mesa_lookup_enum_by_nr(coord), + _mesa_lookup_enum_by_nr(pname), + *params, + _mesa_lookup_enum_by_nr((GLenum) (GLint) *params)); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexGen(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + switch (coord) { + case GL_S: + if (pname==GL_TEXTURE_GEN_MODE) { + GLenum mode = (GLenum) (GLint) *params; + GLbitfield bits; + switch (mode) { + case GL_OBJECT_LINEAR: + bits = TEXGEN_OBJ_LINEAR; + break; + case GL_EYE_LINEAR: + bits = TEXGEN_EYE_LINEAR; + break; + case GL_REFLECTION_MAP_NV: + bits = TEXGEN_REFLECTION_MAP_NV; + break; + case GL_NORMAL_MAP_NV: + bits = TEXGEN_NORMAL_MAP_NV; + break; + case GL_SPHERE_MAP: + bits = TEXGEN_SPHERE_MAP; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" ); + return; + } + if (texUnit->GenModeS == mode) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->GenModeS = mode; + texUnit->_GenBitS = bits; + } + else if (pname==GL_OBJECT_PLANE) { + if (TEST_EQ_4V(texUnit->ObjectPlaneS, params)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->ObjectPlaneS, params); + } + else if (pname==GL_EYE_PLANE) { + GLfloat tmp[4]; + /* Transform plane equation by the inverse modelview matrix */ + if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { + _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); + } + _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv ); + if (TEST_EQ_4V(texUnit->EyePlaneS, tmp)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->EyePlaneS, tmp); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" ); + return; + } + break; + case GL_T: + if (pname==GL_TEXTURE_GEN_MODE) { + GLenum mode = (GLenum) (GLint) *params; + GLbitfield bitt; + switch (mode) { + case GL_OBJECT_LINEAR: + bitt = TEXGEN_OBJ_LINEAR; + break; + case GL_EYE_LINEAR: + bitt = TEXGEN_EYE_LINEAR; + break; + case GL_REFLECTION_MAP_NV: + bitt = TEXGEN_REFLECTION_MAP_NV; + break; + case GL_NORMAL_MAP_NV: + bitt = TEXGEN_NORMAL_MAP_NV; + break; + case GL_SPHERE_MAP: + bitt = TEXGEN_SPHERE_MAP; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" ); + return; + } + if (texUnit->GenModeT == mode) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->GenModeT = mode; + texUnit->_GenBitT = bitt; + } + else if (pname==GL_OBJECT_PLANE) { + if (TEST_EQ_4V(texUnit->ObjectPlaneT, params)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->ObjectPlaneT, params); + } + else if (pname==GL_EYE_PLANE) { + GLfloat tmp[4]; + /* Transform plane equation by the inverse modelview matrix */ + if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { + _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); + } + _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv ); + if (TEST_EQ_4V(texUnit->EyePlaneT, tmp)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->EyePlaneT, tmp); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" ); + return; + } + break; + case GL_R: + if (pname==GL_TEXTURE_GEN_MODE) { + GLenum mode = (GLenum) (GLint) *params; + GLbitfield bitr; + switch (mode) { + case GL_OBJECT_LINEAR: + bitr = TEXGEN_OBJ_LINEAR; + break; + case GL_REFLECTION_MAP_NV: + bitr = TEXGEN_REFLECTION_MAP_NV; + break; + case GL_NORMAL_MAP_NV: + bitr = TEXGEN_NORMAL_MAP_NV; + break; + case GL_EYE_LINEAR: + bitr = TEXGEN_EYE_LINEAR; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" ); + return; + } + if (texUnit->GenModeR == mode) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->GenModeR = mode; + texUnit->_GenBitR = bitr; + } + else if (pname==GL_OBJECT_PLANE) { + if (TEST_EQ_4V(texUnit->ObjectPlaneR, params)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->ObjectPlaneR, params); + } + else if (pname==GL_EYE_PLANE) { + GLfloat tmp[4]; + /* Transform plane equation by the inverse modelview matrix */ + if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { + _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); + } + _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv ); + if (TEST_EQ_4V(texUnit->EyePlaneR, tmp)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->EyePlaneR, tmp); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" ); + return; + } + break; + case GL_Q: + if (pname==GL_TEXTURE_GEN_MODE) { + GLenum mode = (GLenum) (GLint) *params; + GLbitfield bitq; + switch (mode) { + case GL_OBJECT_LINEAR: + bitq = TEXGEN_OBJ_LINEAR; + break; + case GL_EYE_LINEAR: + bitq = TEXGEN_EYE_LINEAR; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" ); + return; + } + if (texUnit->GenModeQ == mode) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->GenModeQ = mode; + texUnit->_GenBitQ = bitq; + } + else if (pname==GL_OBJECT_PLANE) { + if (TEST_EQ_4V(texUnit->ObjectPlaneQ, params)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->ObjectPlaneQ, params); + } + else if (pname==GL_EYE_PLANE) { + GLfloat tmp[4]; + /* Transform plane equation by the inverse modelview matrix */ + if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { + _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); + } + _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv ); + if (TEST_EQ_4V(texUnit->EyePlaneQ, tmp)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->EyePlaneQ, tmp); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" ); + return; + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(coord)" ); + return; + } + + if (ctx->Driver.TexGen) + ctx->Driver.TexGen( ctx, coord, pname, params ); +} + + +void GLAPIENTRY +_mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params ) +{ + GLfloat p[4]; + p[0] = (GLfloat) params[0]; + if (pname == GL_TEXTURE_GEN_MODE) { + p[1] = p[2] = p[3] = 0.0F; + } + else { + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + p[3] = (GLfloat) params[3]; + } + _mesa_TexGenfv(coord, pname, p); +} + + +void GLAPIENTRY +_mesa_TexGend(GLenum coord, GLenum pname, GLdouble param ) +{ + GLfloat p = (GLfloat) param; + _mesa_TexGenfv( coord, pname, &p ); +} + + +void GLAPIENTRY +_mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params ) +{ + GLfloat p[4]; + p[0] = (GLfloat) params[0]; + if (pname == GL_TEXTURE_GEN_MODE) { + p[1] = p[2] = p[3] = 0.0F; + } + else { + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + p[3] = (GLfloat) params[3]; + } + _mesa_TexGenfv( coord, pname, p ); +} + + +void GLAPIENTRY +_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ) +{ + _mesa_TexGenfv(coord, pname, ¶m); +} + + +void GLAPIENTRY +_mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) +{ + _mesa_TexGeniv( coord, pname, ¶m ); +} + + + +void GLAPIENTRY +_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) +{ + const struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexGendv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + switch (coord) { + case GL_S: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_DOUBLE(texUnit->GenModeS); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneS ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneS ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" ); + return; + } + break; + case GL_T: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_DOUBLE(texUnit->GenModeT); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneT ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneT ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" ); + return; + } + break; + case GL_R: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_DOUBLE(texUnit->GenModeR); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneR ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneR ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" ); + return; + } + break; + case GL_Q: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_DOUBLE(texUnit->GenModeQ); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneQ ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneQ ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" ); + return; + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(coord)" ); + return; + } +} + + + +void GLAPIENTRY +_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) +{ + const struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexGenfv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + switch (coord) { + case GL_S: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_FLOAT(texUnit->GenModeS); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneS ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneS ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" ); + return; + } + break; + case GL_T: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_FLOAT(texUnit->GenModeT); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneT ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneT ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" ); + return; + } + break; + case GL_R: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_FLOAT(texUnit->GenModeR); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneR ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneR ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" ); + return; + } + break; + case GL_Q: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_FLOAT(texUnit->GenModeQ); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneQ ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneQ ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" ); + return; + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(coord)" ); + return; + } +} + + + +void GLAPIENTRY +_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) +{ + const struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexGeniv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + switch (coord) { + case GL_S: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = texUnit->GenModeS; + } + else if (pname==GL_OBJECT_PLANE) { + params[0] = (GLint) texUnit->ObjectPlaneS[0]; + params[1] = (GLint) texUnit->ObjectPlaneS[1]; + params[2] = (GLint) texUnit->ObjectPlaneS[2]; + params[3] = (GLint) texUnit->ObjectPlaneS[3]; + } + else if (pname==GL_EYE_PLANE) { + params[0] = (GLint) texUnit->EyePlaneS[0]; + params[1] = (GLint) texUnit->EyePlaneS[1]; + params[2] = (GLint) texUnit->EyePlaneS[2]; + params[3] = (GLint) texUnit->EyePlaneS[3]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" ); + return; + } + break; + case GL_T: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = texUnit->GenModeT; + } + else if (pname==GL_OBJECT_PLANE) { + params[0] = (GLint) texUnit->ObjectPlaneT[0]; + params[1] = (GLint) texUnit->ObjectPlaneT[1]; + params[2] = (GLint) texUnit->ObjectPlaneT[2]; + params[3] = (GLint) texUnit->ObjectPlaneT[3]; + } + else if (pname==GL_EYE_PLANE) { + params[0] = (GLint) texUnit->EyePlaneT[0]; + params[1] = (GLint) texUnit->EyePlaneT[1]; + params[2] = (GLint) texUnit->EyePlaneT[2]; + params[3] = (GLint) texUnit->EyePlaneT[3]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" ); + return; + } + break; + case GL_R: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = texUnit->GenModeR; + } + else if (pname==GL_OBJECT_PLANE) { + params[0] = (GLint) texUnit->ObjectPlaneR[0]; + params[1] = (GLint) texUnit->ObjectPlaneR[1]; + params[2] = (GLint) texUnit->ObjectPlaneR[2]; + params[3] = (GLint) texUnit->ObjectPlaneR[3]; + } + else if (pname==GL_EYE_PLANE) { + params[0] = (GLint) texUnit->EyePlaneR[0]; + params[1] = (GLint) texUnit->EyePlaneR[1]; + params[2] = (GLint) texUnit->EyePlaneR[2]; + params[3] = (GLint) texUnit->EyePlaneR[3]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" ); + return; + } + break; + case GL_Q: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = texUnit->GenModeQ; + } + else if (pname==GL_OBJECT_PLANE) { + params[0] = (GLint) texUnit->ObjectPlaneQ[0]; + params[1] = (GLint) texUnit->ObjectPlaneQ[1]; + params[2] = (GLint) texUnit->ObjectPlaneQ[2]; + params[3] = (GLint) texUnit->ObjectPlaneQ[3]; + } + else if (pname==GL_EYE_PLANE) { + params[0] = (GLint) texUnit->EyePlaneQ[0]; + params[1] = (GLint) texUnit->EyePlaneQ[1]; + params[2] = (GLint) texUnit->EyePlaneQ[2]; + params[3] = (GLint) texUnit->EyePlaneQ[3]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" ); + return; + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(coord)" ); + return; + } +} + + diff --git a/dist/Mesa/src/mesa/main/texgen.h b/dist/Mesa/src/mesa/main/texgen.h new file mode 100644 index 000000000..073588efc --- /dev/null +++ b/dist/Mesa/src/mesa/main/texgen.h @@ -0,0 +1,62 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef TEXGEN_H +#define TEXGEN_H + + +#include "main/glheader.h" + + +extern void GLAPIENTRY +_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); + +extern void GLAPIENTRY +_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); + +extern void GLAPIENTRY +_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + +extern void GLAPIENTRY +_mesa_TexGend( GLenum coord, GLenum pname, GLdouble param ); + +extern void GLAPIENTRY +_mesa_TexGendv( GLenum coord, GLenum pname, const GLdouble *params ); + +extern void GLAPIENTRY +_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ); + +extern void GLAPIENTRY +_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); + +extern void GLAPIENTRY +_mesa_TexGeni( GLenum coord, GLenum pname, GLint param ); + +extern void GLAPIENTRY +_mesa_TexGeniv( GLenum coord, GLenum pname, const GLint *params ); + + + +#endif /* TEXGEN_H */ diff --git a/dist/Mesa/src/mesa/main/texparam.c b/dist/Mesa/src/mesa/main/texparam.c new file mode 100644 index 000000000..e89bc5fb9 --- /dev/null +++ b/dist/Mesa/src/mesa/main/texparam.c @@ -0,0 +1,1240 @@ +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file texparam.c + * + * glTexParameter-related functions + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/colormac.h" +#include "main/macros.h" +#include "main/texcompress.h" +#include "main/texparam.h" +#include "main/teximage.h" + + +/** + * Check if a coordinate wrap mode is supported for the texture target. + * \return GL_TRUE if legal, GL_FALSE otherwise + */ +static GLboolean +validate_texture_wrap_mode(GLcontext * ctx, GLenum target, GLenum wrap) +{ + const struct gl_extensions * const e = & ctx->Extensions; + + if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE || + (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) { + /* any texture target */ + return GL_TRUE; + } + else if (target != GL_TEXTURE_RECTANGLE_NV && + (wrap == GL_REPEAT || + (wrap == GL_MIRRORED_REPEAT && + e->ARB_texture_mirrored_repeat) || + (wrap == GL_MIRROR_CLAMP_EXT && + (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || + (wrap == GL_MIRROR_CLAMP_TO_EDGE_EXT && + (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || + (wrap == GL_MIRROR_CLAMP_TO_BORDER_EXT && + (e->EXT_texture_mirror_clamp)))) { + /* non-rectangle texture */ + return GL_TRUE; + } + + _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); + return GL_FALSE; +} + + +/** + * Get current texture object for given target. + * Return NULL if any error. + */ +static struct gl_texture_object * +get_texobj(GLcontext *ctx, GLenum target) +{ + struct gl_texture_unit *texUnit; + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexParameter(current unit)"); + return NULL; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + switch (target) { + case GL_TEXTURE_1D: + return texUnit->CurrentTex[TEXTURE_1D_INDEX]; + case GL_TEXTURE_2D: + return texUnit->CurrentTex[TEXTURE_2D_INDEX]; + case GL_TEXTURE_3D: + return texUnit->CurrentTex[TEXTURE_3D_INDEX]; + case GL_TEXTURE_CUBE_MAP: + if (ctx->Extensions.ARB_texture_cube_map) { + return texUnit->CurrentTex[TEXTURE_CUBE_INDEX]; + } + break; + case GL_TEXTURE_RECTANGLE_NV: + if (ctx->Extensions.NV_texture_rectangle) { + return texUnit->CurrentTex[TEXTURE_RECT_INDEX]; + } + break; + case GL_TEXTURE_1D_ARRAY_EXT: + if (ctx->Extensions.MESA_texture_array) { + return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX]; + } + break; + case GL_TEXTURE_2D_ARRAY_EXT: + if (ctx->Extensions.MESA_texture_array) { + return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX]; + } + break; + default: + ; + } + + _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(target)"); + return NULL; +} + + +/** + * This is called just prior to changing any texture object state. + * Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE + * state flag and then mark the texture object as 'incomplete' so that any + * per-texture derived state gets recomputed. + */ +static INLINE void +flush(GLcontext *ctx, struct gl_texture_object *texObj) +{ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->_Complete = GL_FALSE; +} + + +/** + * Set an integer-valued texture parameter + * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise + */ +static GLboolean +set_tex_parameteri(GLcontext *ctx, + struct gl_texture_object *texObj, + GLenum pname, const GLint *params) +{ + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + if (texObj->MinFilter == params[0]) + return GL_FALSE; + switch (params[0]) { + case GL_NEAREST: + case GL_LINEAR: + flush(ctx, texObj); + texObj->MinFilter = params[0]; + return GL_TRUE; + case GL_NEAREST_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_NEAREST: + case GL_NEAREST_MIPMAP_LINEAR: + case GL_LINEAR_MIPMAP_LINEAR: + if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) { + flush(ctx, texObj); + texObj->MinFilter = params[0]; + return GL_TRUE; + } + /* fall-through */ + default: + _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); + } + return GL_FALSE; + + case GL_TEXTURE_MAG_FILTER: + if (texObj->MagFilter == params[0]) + return GL_FALSE; + switch (params[0]) { + case GL_NEAREST: + case GL_LINEAR: + flush(ctx, texObj); + texObj->MagFilter = params[0]; + return GL_TRUE; + default: + _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); + } + return GL_FALSE; + + case GL_TEXTURE_WRAP_S: + if (texObj->WrapS == params[0]) + return GL_FALSE; + if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { + flush(ctx, texObj); + texObj->WrapS = params[0]; + return GL_TRUE; + } + return GL_FALSE; + + case GL_TEXTURE_WRAP_T: + if (texObj->WrapT == params[0]) + return GL_FALSE; + if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { + flush(ctx, texObj); + texObj->WrapT = params[0]; + return GL_TRUE; + } + return GL_FALSE; + + case GL_TEXTURE_WRAP_R: + if (texObj->WrapR == params[0]) + return GL_FALSE; + if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { + flush(ctx, texObj); + texObj->WrapR = params[0]; + return GL_TRUE; + } + return GL_FALSE; + + case GL_TEXTURE_BASE_LEVEL: + if (texObj->BaseLevel == params[0]) + return GL_FALSE; + if (params[0] < 0 || + (texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] != 0)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)"); + return GL_FALSE; + } + flush(ctx, texObj); + texObj->BaseLevel = params[0]; + return GL_TRUE; + + case GL_TEXTURE_MAX_LEVEL: + if (texObj->MaxLevel == params[0]) + return GL_FALSE; + if (params[0] < 0 || texObj->Target == GL_TEXTURE_RECTANGLE_ARB) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexParameter(param)"); + return GL_FALSE; + } + flush(ctx, texObj); + texObj->MaxLevel = params[0]; + return GL_TRUE; + + case GL_TEXTURE_COMPARE_SGIX: + if (ctx->Extensions.SGIX_shadow) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->CompareFlag = params[0] ? GL_TRUE : GL_FALSE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_TEXTURE_COMPARE_SGIX)"); + } + return GL_TRUE; + + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + if (ctx->Extensions.SGIX_shadow && + (params[0] == GL_TEXTURE_LEQUAL_R_SGIX || + params[0] == GL_TEXTURE_GEQUAL_R_SGIX)) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->CompareOperator = params[0]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(GL_TEXTURE_COMPARE_OPERATOR_SGIX)"); + } + return GL_TRUE; + + case GL_GENERATE_MIPMAP_SGIS: + if (ctx->Extensions.SGIS_generate_mipmap) { + if (texObj->GenerateMipmap != params[0]) { + flush(ctx, texObj); + texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE; + return GL_TRUE; + } + return GL_FALSE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_GENERATE_MIPMAP_SGIS)"); + } + return GL_FALSE; + + case GL_TEXTURE_COMPARE_MODE_ARB: + if (ctx->Extensions.ARB_shadow && + (params[0] == GL_NONE || + params[0] == GL_COMPARE_R_TO_TEXTURE_ARB)) { + if (texObj->CompareMode != params[0]) { + flush(ctx, texObj); + texObj->CompareMode = params[0]; + return GL_TRUE; + } + return GL_FALSE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(GL_TEXTURE_COMPARE_MODE_ARB)"); + } + return GL_FALSE; + + case GL_TEXTURE_COMPARE_FUNC_ARB: + if (ctx->Extensions.ARB_shadow) { + if (texObj->CompareFunc == params[0]) + return GL_FALSE; + switch (params[0]) { + case GL_LEQUAL: + case GL_GEQUAL: + flush(ctx, texObj); + texObj->CompareFunc = params[0]; + return GL_TRUE; + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_LESS: + case GL_GREATER: + case GL_ALWAYS: + case GL_NEVER: + if (ctx->Extensions.EXT_shadow_funcs) { + flush(ctx, texObj); + texObj->CompareFunc = params[0]; + return GL_TRUE; + } + /* fall-through */ + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(GL_TEXTURE_COMPARE_FUNC_ARB)"); + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param)"); + } + return GL_FALSE; + + case GL_DEPTH_TEXTURE_MODE_ARB: + if (ctx->Extensions.ARB_depth_texture && + (params[0] == GL_LUMINANCE || + params[0] == GL_INTENSITY || + params[0] == GL_ALPHA)) { + if (texObj->DepthMode != params[0]) { + flush(ctx, texObj); + texObj->DepthMode = params[0]; + return GL_TRUE; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(GL_DEPTH_TEXTURE_MODE_ARB)"); + } + return GL_FALSE; + +#ifdef FEATURE_OES_draw_texture + case GL_TEXTURE_CROP_RECT_OES: + texObj->CropRect[0] = params[0]; + texObj->CropRect[1] = params[1]; + texObj->CropRect[2] = params[2]; + texObj->CropRect[3] = params[3]; + return GL_TRUE; +#endif + + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname); + } + return GL_FALSE; +} + + +/** + * Set a float-valued texture parameter + * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise + */ +static GLboolean +set_tex_parameterf(GLcontext *ctx, + struct gl_texture_object *texObj, + GLenum pname, const GLfloat *params) +{ + switch (pname) { + case GL_TEXTURE_MIN_LOD: + if (texObj->MinLod == params[0]) + return GL_FALSE; + flush(ctx, texObj); + texObj->MinLod = params[0]; + return GL_TRUE; + + case GL_TEXTURE_MAX_LOD: + if (texObj->MaxLod == params[0]) + return GL_FALSE; + flush(ctx, texObj); + texObj->MaxLod = params[0]; + return GL_TRUE; + + case GL_TEXTURE_PRIORITY: + flush(ctx, texObj); + texObj->Priority = CLAMP(params[0], 0.0F, 1.0F); + return GL_TRUE; + + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + if (ctx->Extensions.EXT_texture_filter_anisotropic) { + if (texObj->MaxAnisotropy == params[0]) + return GL_FALSE; + if (params[0] < 1.0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); + return GL_FALSE; + } + flush(ctx, texObj); + /* clamp to max, that's what NVIDIA does */ + texObj->MaxAnisotropy = MIN2(params[0], + ctx->Const.MaxTextureMaxAnisotropy); + return GL_TRUE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)"); + } + return GL_FALSE; + + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: + if (ctx->Extensions.SGIX_shadow_ambient) { + if (texObj->ShadowAmbient != params[0]) { + flush(ctx, texObj); + texObj->ShadowAmbient = CLAMP(params[0], 0.0F, 1.0F); + return GL_TRUE; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_SHADOW_AMBIENT_SGIX)"); + } + return GL_FALSE; + + case GL_TEXTURE_LOD_BIAS: + /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */ + if (ctx->Extensions.EXT_texture_lod_bias) { + if (texObj->LodBias != params[0]) { + flush(ctx, texObj); + texObj->LodBias = params[0]; + return GL_TRUE; + } + return GL_FALSE; + } + break; + + case GL_TEXTURE_BORDER_COLOR: + flush(ctx, texObj); + texObj->BorderColor[RCOMP] = params[0]; + texObj->BorderColor[GCOMP] = params[1]; + texObj->BorderColor[BCOMP] = params[2]; + texObj->BorderColor[ACOMP] = params[3]; + UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[RCOMP], params[0]); + UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[GCOMP], params[1]); + UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[BCOMP], params[2]); + UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[ACOMP], params[3]); + return GL_TRUE; + + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname); + } + return GL_FALSE; +} + + +void GLAPIENTRY +_mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + GLboolean need_update; + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_COMPARE_SGIX: + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + case GL_GENERATE_MIPMAP_SGIS: + case GL_TEXTURE_COMPARE_MODE_ARB: + case GL_TEXTURE_COMPARE_FUNC_ARB: + case GL_DEPTH_TEXTURE_MODE_ARB: + { + /* convert float param to int */ + GLint p = (GLint) param; + need_update = set_tex_parameteri(ctx, texObj, pname, &p); + } + break; + default: + /* this will generate an error if pname is illegal */ + need_update = set_tex_parameterf(ctx, texObj, pname, ¶m); + } + + if (ctx->Driver.TexParameter && need_update) { + ctx->Driver.TexParameter(ctx, target, texObj, pname, ¶m); + } +} + + +void GLAPIENTRY +_mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + GLboolean need_update; + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_COMPARE_SGIX: + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + case GL_GENERATE_MIPMAP_SGIS: + case GL_TEXTURE_COMPARE_MODE_ARB: + case GL_TEXTURE_COMPARE_FUNC_ARB: + case GL_DEPTH_TEXTURE_MODE_ARB: + { + /* convert float param to int */ + GLint p = (GLint) params[0]; + need_update = set_tex_parameteri(ctx, texObj, pname, &p); + } + break; + +#ifdef FEATURE_OES_draw_texture + case GL_TEXTURE_CROP_RECT_OES: + { + /* convert float params to int */ + GLint iparams[4]; + iparams[0] = (GLint) params[0]; + iparams[1] = (GLint) params[1]; + iparams[2] = (GLint) params[2]; + iparams[3] = (GLint) params[3]; + need_update = set_tex_parameteri(ctx, target, iparams); + } + break; +#endif + + default: + /* this will generate an error if pname is illegal */ + need_update = set_tex_parameterf(ctx, texObj, pname, params); + } + + if (ctx->Driver.TexParameter && need_update) { + ctx->Driver.TexParameter(ctx, target, texObj, pname, params); + } +} + + +void GLAPIENTRY +_mesa_TexParameteri(GLenum target, GLenum pname, GLint param) +{ + GLboolean need_update; + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_PRIORITY: + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_TEXTURE_LOD_BIAS: + case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { + GLfloat fparam = (GLfloat) param; + /* convert int param to float */ + need_update = set_tex_parameterf(ctx, texObj, pname, &fparam); + } + break; + default: + /* this will generate an error if pname is illegal */ + need_update = set_tex_parameteri(ctx, texObj, pname, ¶m); + } + + if (ctx->Driver.TexParameter && need_update) { + GLfloat fparam = (GLfloat) param; + ctx->Driver.TexParameter(ctx, target, texObj, pname, &fparam); + } +} + + +void GLAPIENTRY +_mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GLboolean need_update; + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + { + /* convert int params to float */ + GLfloat fparams[4]; + fparams[0] = INT_TO_FLOAT(params[0]); + fparams[1] = INT_TO_FLOAT(params[1]); + fparams[2] = INT_TO_FLOAT(params[2]); + fparams[3] = INT_TO_FLOAT(params[3]); + need_update = set_tex_parameterf(ctx, texObj, pname, fparams); + } + break; + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_PRIORITY: + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_TEXTURE_LOD_BIAS: + case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { + /* convert int param to float */ + GLfloat fparam = (GLfloat) params[0]; + need_update = set_tex_parameterf(ctx, texObj, pname, &fparam); + } + break; + default: + /* this will generate an error if pname is illegal */ + need_update = set_tex_parameteri(ctx, texObj, pname, params); + } + + if (ctx->Driver.TexParameter && need_update) { + GLfloat fparams[4]; + fparams[0] = INT_TO_FLOAT(params[0]); + if (pname == GL_TEXTURE_BORDER_COLOR || + pname == GL_TEXTURE_CROP_RECT_OES) { + fparams[1] = INT_TO_FLOAT(params[1]); + fparams[2] = INT_TO_FLOAT(params[2]); + fparams[3] = INT_TO_FLOAT(params[3]); + } + ctx->Driver.TexParameter(ctx, target, texObj, pname, fparams); + } +} + + +void GLAPIENTRY +_mesa_GetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ) +{ + GLint iparam; + _mesa_GetTexLevelParameteriv( target, level, pname, &iparam ); + *params = (GLfloat) iparam; +} + + +static GLuint +tex_image_dimensions(GLcontext *ctx, GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + case GL_PROXY_TEXTURE_1D: + return 1; + case GL_TEXTURE_2D: + case GL_PROXY_TEXTURE_2D: + return 2; + case GL_TEXTURE_3D: + case GL_PROXY_TEXTURE_3D: + return 3; + case GL_TEXTURE_CUBE_MAP: + case GL_PROXY_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + return ctx->Extensions.ARB_texture_cube_map ? 2 : 0; + case GL_TEXTURE_RECTANGLE_NV: + case GL_PROXY_TEXTURE_RECTANGLE_NV: + return ctx->Extensions.NV_texture_rectangle ? 2 : 0; + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array ? 2 : 0; + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array ? 3 : 0; + default: + _mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()"); + return 0; + } +} + + +void GLAPIENTRY +_mesa_GetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ) +{ + const struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + const struct gl_texture_image *img = NULL; + GLuint dimensions; + GLboolean isProxy; + GLint maxLevels; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexLevelParameteriv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + /* this will catch bad target values */ + dimensions = tex_image_dimensions(ctx, target); /* 1, 2 or 3 */ + if (dimensions == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)"); + return; + } + + maxLevels = _mesa_max_texture_levels(ctx, target); + if (maxLevels == 0) { + /* should not happen since <target> was just checked above */ + _mesa_problem(ctx, "maxLevels=0 in _mesa_GetTexLevelParameter"); + return; + } + + if (level < 0 || level >= maxLevels) { + _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" ); + return; + } + + texObj = _mesa_select_tex_object(ctx, texUnit, target); + _mesa_lock_texture(ctx, texObj); + + img = _mesa_select_tex_image(ctx, texObj, target, level); + if (!img || !img->TexFormat) { + /* undefined texture image */ + if (pname == GL_TEXTURE_COMPONENTS) + *params = 1; + else + *params = 0; + goto out; + } + + isProxy = _mesa_is_proxy_texture(target); + + switch (pname) { + case GL_TEXTURE_WIDTH: + *params = img->Width; + break; + case GL_TEXTURE_HEIGHT: + *params = img->Height; + break; + case GL_TEXTURE_DEPTH: + *params = img->Depth; + break; + case GL_TEXTURE_INTERNAL_FORMAT: + *params = img->InternalFormat; + break; + case GL_TEXTURE_BORDER: + *params = img->Border; + break; + case GL_TEXTURE_RED_SIZE: + if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) + *params = img->TexFormat->RedBits; + else + *params = 0; + break; + case GL_TEXTURE_GREEN_SIZE: + if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) + *params = img->TexFormat->GreenBits; + else + *params = 0; + break; + case GL_TEXTURE_BLUE_SIZE: + if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) + *params = img->TexFormat->BlueBits; + else + *params = 0; + break; + case GL_TEXTURE_ALPHA_SIZE: + if (img->_BaseFormat == GL_ALPHA || + img->_BaseFormat == GL_LUMINANCE_ALPHA || + img->_BaseFormat == GL_RGBA) + *params = img->TexFormat->AlphaBits; + else + *params = 0; + break; + case GL_TEXTURE_INTENSITY_SIZE: + if (img->_BaseFormat != GL_INTENSITY) + *params = 0; + else if (img->TexFormat->IntensityBits > 0) + *params = img->TexFormat->IntensityBits; + else /* intensity probably stored as rgb texture */ + *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits); + break; + case GL_TEXTURE_LUMINANCE_SIZE: + if (img->_BaseFormat != GL_LUMINANCE && + img->_BaseFormat != GL_LUMINANCE_ALPHA) + *params = 0; + else if (img->TexFormat->LuminanceBits > 0) + *params = img->TexFormat->LuminanceBits; + else /* luminance probably stored as rgb texture */ + *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits); + break; + case GL_TEXTURE_INDEX_SIZE_EXT: + if (img->_BaseFormat == GL_COLOR_INDEX) + *params = img->TexFormat->IndexBits; + else + *params = 0; + break; + case GL_TEXTURE_DEPTH_SIZE_ARB: + if (ctx->Extensions.ARB_depth_texture) + *params = img->TexFormat->DepthBits; + else + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + break; + case GL_TEXTURE_STENCIL_SIZE_EXT: + if (ctx->Extensions.EXT_packed_depth_stencil) { + *params = img->TexFormat->StencilBits; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + + /* GL_ARB_texture_compression */ + case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: + if (ctx->Extensions.ARB_texture_compression) { + if (img->IsCompressed && !isProxy) { + /* Don't use ctx->Driver.CompressedTextureSize() since that + * may returned a padded hardware size. + */ + *params = _mesa_compressed_texture_size(ctx, img->Width, + img->Height, img->Depth, + img->TexFormat->MesaFormat); + } + else { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexLevelParameter[if]v(pname)"); + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + case GL_TEXTURE_COMPRESSED: + if (ctx->Extensions.ARB_texture_compression) { + *params = (GLint) img->IsCompressed; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + + /* GL_ARB_texture_float */ + case GL_TEXTURE_RED_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->RedBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + case GL_TEXTURE_GREEN_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->GreenBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + case GL_TEXTURE_BLUE_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->BlueBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + case GL_TEXTURE_ALPHA_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->AlphaBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + case GL_TEXTURE_LUMINANCE_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->LuminanceBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + case GL_TEXTURE_INTENSITY_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->IntensityBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + case GL_TEXTURE_DEPTH_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->DepthBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + + out: + _mesa_unlock_texture(ctx, texObj); +} + + + +void GLAPIENTRY +_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) +{ + struct gl_texture_unit *texUnit; + struct gl_texture_object *obj; + GLboolean error = GL_FALSE; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexParameterfv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + obj = _mesa_select_tex_object(ctx, texUnit, target); + if (!obj) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)"); + return; + } + + _mesa_lock_texture(ctx, obj); + switch (pname) { + case GL_TEXTURE_MAG_FILTER: + *params = ENUM_TO_FLOAT(obj->MagFilter); + break; + case GL_TEXTURE_MIN_FILTER: + *params = ENUM_TO_FLOAT(obj->MinFilter); + break; + case GL_TEXTURE_WRAP_S: + *params = ENUM_TO_FLOAT(obj->WrapS); + break; + case GL_TEXTURE_WRAP_T: + *params = ENUM_TO_FLOAT(obj->WrapT); + break; + case GL_TEXTURE_WRAP_R: + *params = ENUM_TO_FLOAT(obj->WrapR); + break; + case GL_TEXTURE_BORDER_COLOR: + params[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F); + params[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F); + params[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F); + params[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F); + break; + case GL_TEXTURE_RESIDENT: + { + GLboolean resident; + if (ctx->Driver.IsTextureResident) + resident = ctx->Driver.IsTextureResident(ctx, obj); + else + resident = GL_TRUE; + *params = ENUM_TO_FLOAT(resident); + } + break; + case GL_TEXTURE_PRIORITY: + *params = obj->Priority; + break; + case GL_TEXTURE_MIN_LOD: + *params = obj->MinLod; + break; + case GL_TEXTURE_MAX_LOD: + *params = obj->MaxLod; + break; + case GL_TEXTURE_BASE_LEVEL: + *params = (GLfloat) obj->BaseLevel; + break; + case GL_TEXTURE_MAX_LEVEL: + *params = (GLfloat) obj->MaxLevel; + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + if (ctx->Extensions.EXT_texture_filter_anisotropic) { + *params = obj->MaxAnisotropy; + } + else + error = 1; + break; + case GL_TEXTURE_COMPARE_SGIX: + if (ctx->Extensions.SGIX_shadow) { + *params = (GLfloat) obj->CompareFlag; + } + else + error = 1; + break; + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + if (ctx->Extensions.SGIX_shadow) { + *params = (GLfloat) obj->CompareOperator; + } + else + error = 1; + break; + case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + if (ctx->Extensions.SGIX_shadow_ambient) { + *params = obj->ShadowAmbient; + } + else + error = 1; + break; + case GL_GENERATE_MIPMAP_SGIS: + if (ctx->Extensions.SGIS_generate_mipmap) { + *params = (GLfloat) obj->GenerateMipmap; + } + else + error = 1; + break; + case GL_TEXTURE_COMPARE_MODE_ARB: + if (ctx->Extensions.ARB_shadow) { + *params = (GLfloat) obj->CompareMode; + } + else + error = 1; + break; + case GL_TEXTURE_COMPARE_FUNC_ARB: + if (ctx->Extensions.ARB_shadow) { + *params = (GLfloat) obj->CompareFunc; + } + else + error = 1; + break; + case GL_DEPTH_TEXTURE_MODE_ARB: + if (ctx->Extensions.ARB_depth_texture) { + *params = (GLfloat) obj->DepthMode; + } + else + error = 1; + break; + case GL_TEXTURE_LOD_BIAS: + if (ctx->Extensions.EXT_texture_lod_bias) { + *params = obj->LodBias; + } + else + error = 1; + break; +#ifdef FEATURE_OES_draw_texture + case GL_TEXTURE_CROP_RECT_OES: + params[0] = obj->CropRect[0]; + params[1] = obj->CropRect[1]; + params[2] = obj->CropRect[2]; + params[3] = obj->CropRect[3]; + break; +#endif + default: + error = 1; + break; + } + if (error) + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", + pname); + + _mesa_unlock_texture(ctx, obj); +} + + +void GLAPIENTRY +_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) +{ + struct gl_texture_unit *texUnit; + struct gl_texture_object *obj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexParameteriv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + obj = _mesa_select_tex_object(ctx, texUnit, target); + if (!obj) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(target)"); + return; + } + + switch (pname) { + case GL_TEXTURE_MAG_FILTER: + *params = (GLint) obj->MagFilter; + return; + case GL_TEXTURE_MIN_FILTER: + *params = (GLint) obj->MinFilter; + return; + case GL_TEXTURE_WRAP_S: + *params = (GLint) obj->WrapS; + return; + case GL_TEXTURE_WRAP_T: + *params = (GLint) obj->WrapT; + return; + case GL_TEXTURE_WRAP_R: + *params = (GLint) obj->WrapR; + return; + case GL_TEXTURE_BORDER_COLOR: + { + GLfloat b[4]; + b[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F); + b[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F); + b[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F); + b[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F); + params[0] = FLOAT_TO_INT(b[0]); + params[1] = FLOAT_TO_INT(b[1]); + params[2] = FLOAT_TO_INT(b[2]); + params[3] = FLOAT_TO_INT(b[3]); + } + return; + case GL_TEXTURE_RESIDENT: + { + GLboolean resident; + if (ctx->Driver.IsTextureResident) + resident = ctx->Driver.IsTextureResident(ctx, obj); + else + resident = GL_TRUE; + *params = (GLint) resident; + } + return; + case GL_TEXTURE_PRIORITY: + *params = FLOAT_TO_INT(obj->Priority); + return; + case GL_TEXTURE_MIN_LOD: + *params = (GLint) obj->MinLod; + return; + case GL_TEXTURE_MAX_LOD: + *params = (GLint) obj->MaxLod; + return; + case GL_TEXTURE_BASE_LEVEL: + *params = obj->BaseLevel; + return; + case GL_TEXTURE_MAX_LEVEL: + *params = obj->MaxLevel; + return; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + if (ctx->Extensions.EXT_texture_filter_anisotropic) { + *params = (GLint) obj->MaxAnisotropy; + return; + } + break; + case GL_TEXTURE_COMPARE_SGIX: + if (ctx->Extensions.SGIX_shadow) { + *params = (GLint) obj->CompareFlag; + return; + } + break; + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + if (ctx->Extensions.SGIX_shadow) { + *params = (GLint) obj->CompareOperator; + return; + } + break; + case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + if (ctx->Extensions.SGIX_shadow_ambient) { + *params = (GLint) FLOAT_TO_INT(obj->ShadowAmbient); + return; + } + break; + case GL_GENERATE_MIPMAP_SGIS: + if (ctx->Extensions.SGIS_generate_mipmap) { + *params = (GLint) obj->GenerateMipmap; + return; + } + break; + case GL_TEXTURE_COMPARE_MODE_ARB: + if (ctx->Extensions.ARB_shadow) { + *params = (GLint) obj->CompareMode; + return; + } + break; + case GL_TEXTURE_COMPARE_FUNC_ARB: + if (ctx->Extensions.ARB_shadow) { + *params = (GLint) obj->CompareFunc; + return; + } + break; + case GL_DEPTH_TEXTURE_MODE_ARB: + if (ctx->Extensions.ARB_depth_texture) { + *params = (GLint) obj->DepthMode; + return; + } + break; + case GL_TEXTURE_LOD_BIAS: + if (ctx->Extensions.EXT_texture_lod_bias) { + *params = (GLint) obj->LodBias; + return; + } + break; +#ifdef FEATURE_OES_draw_texture + case GL_TEXTURE_CROP_RECT_OES: + params[0] = obj->CropRect[0]; + params[1] = obj->CropRect[1]; + params[2] = obj->CropRect[2]; + params[3] = obj->CropRect[3]; + break; +#endif + default: + ; /* silence warnings */ + } + /* If we get here, pname was an unrecognized enum */ + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)", pname); +} diff --git a/dist/Mesa/src/mesa/main/texparam.h b/dist/Mesa/src/mesa/main/texparam.h new file mode 100644 index 000000000..454b96350 --- /dev/null +++ b/dist/Mesa/src/mesa/main/texparam.h @@ -0,0 +1,63 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef TEXPARAM_H +#define TEXPARAM_H + + +#include "main/glheader.h" + + +extern void GLAPIENTRY +_mesa_GetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); + +extern void GLAPIENTRY +_mesa_GetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + +extern void GLAPIENTRY +_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ); + +extern void GLAPIENTRY +_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ); + + + +extern void GLAPIENTRY +_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ); + +extern void GLAPIENTRY +_mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param ); + + +extern void GLAPIENTRY +_mesa_TexParameteri( GLenum target, GLenum pname, GLint param ); + +extern void GLAPIENTRY +_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params ); + + +#endif /* TEXPARAM_H */ |