diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-12-23 05:06:06 +0000 |
---|---|---|
committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2015-12-23 05:06:06 +0000 |
commit | 438eac2ed0dc3dce6a7b1d025fe9c98f7c5f61f7 (patch) | |
tree | 49faf4a50eabd8d530733e5c2640b6e40573f940 /lib/libGLESv2/generated/glapi | |
parent | e5a32f026ff84690b60be223123b04c67e2bae66 (diff) |
remove now unused local build system for Mesa
Diffstat (limited to 'lib/libGLESv2/generated/glapi')
-rw-r--r-- | lib/libGLESv2/generated/glapi/glapi_mapi_tmp.h | 3692 |
1 files changed, 0 insertions, 3692 deletions
diff --git a/lib/libGLESv2/generated/glapi/glapi_mapi_tmp.h b/lib/libGLESv2/generated/glapi/glapi_mapi_tmp.h deleted file mode 100644 index 40dedbf2a..000000000 --- a/lib/libGLESv2/generated/glapi/glapi_mapi_tmp.h +++ /dev/null @@ -1,3692 +0,0 @@ -/* This file is automatically generated by mapi_abi.py. Do not modify. */ - -#ifndef _GLAPI_TMP_H_ -#define _GLAPI_TMP_H_ -typedef int GLclampx; -#endif /* _GLAPI_TMP_H_ */ - -#ifdef MAPI_TMP_DEFINES -#define GL_GLEXT_PROTOTYPES -#include "GL/gl.h" -#include "GL/glext.h" - -void APIENTRY gl_dispatch_stub_0(GLuint list, GLenum mode); -void APIENTRY gl_dispatch_stub_1(void); -void APIENTRY gl_dispatch_stub_2(GLuint list); -void APIENTRY gl_dispatch_stub_3(GLsizei n, GLenum type, const GLvoid *lists); -void APIENTRY gl_dispatch_stub_4(GLuint list, GLsizei range); -GLuint APIENTRY gl_dispatch_stub_5(GLsizei range); -void APIENTRY gl_dispatch_stub_6(GLuint base); -void APIENTRY gl_dispatch_stub_7(GLenum mode); -void APIENTRY gl_dispatch_stub_8(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -void APIENTRY gl_dispatch_stub_9(GLbyte red, GLbyte green, GLbyte blue); -void APIENTRY gl_dispatch_stub_10(const GLbyte *v); -void APIENTRY gl_dispatch_stub_11(GLdouble red, GLdouble green, GLdouble blue); -void APIENTRY gl_dispatch_stub_12(const GLdouble *v); -void APIENTRY gl_dispatch_stub_13(GLfloat red, GLfloat green, GLfloat blue); -void APIENTRY gl_dispatch_stub_14(const GLfloat *v); -void APIENTRY gl_dispatch_stub_15(GLint red, GLint green, GLint blue); -void APIENTRY gl_dispatch_stub_16(const GLint *v); -void APIENTRY gl_dispatch_stub_17(GLshort red, GLshort green, GLshort blue); -void APIENTRY gl_dispatch_stub_18(const GLshort *v); -void APIENTRY gl_dispatch_stub_19(GLubyte red, GLubyte green, GLubyte blue); -void APIENTRY gl_dispatch_stub_20(const GLubyte *v); -void APIENTRY gl_dispatch_stub_21(GLuint red, GLuint green, GLuint blue); -void APIENTRY gl_dispatch_stub_22(const GLuint *v); -void APIENTRY gl_dispatch_stub_23(GLushort red, GLushort green, GLushort blue); -void APIENTRY gl_dispatch_stub_24(const GLushort *v); -void APIENTRY gl_dispatch_stub_25(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void APIENTRY gl_dispatch_stub_26(const GLbyte *v); -void APIENTRY gl_dispatch_stub_27(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void APIENTRY gl_dispatch_stub_28(const GLdouble *v); -void APIENTRY gl_dispatch_stub_29(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void APIENTRY gl_dispatch_stub_30(const GLfloat *v); -void APIENTRY gl_dispatch_stub_31(GLint red, GLint green, GLint blue, GLint alpha); -void APIENTRY gl_dispatch_stub_32(const GLint *v); -void APIENTRY gl_dispatch_stub_33(GLshort red, GLshort green, GLshort blue, GLshort alpha); -void APIENTRY gl_dispatch_stub_34(const GLshort *v); -void APIENTRY gl_dispatch_stub_35(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void APIENTRY gl_dispatch_stub_36(const GLubyte *v); -void APIENTRY gl_dispatch_stub_37(GLuint red, GLuint green, GLuint blue, GLuint alpha); -void APIENTRY gl_dispatch_stub_38(const GLuint *v); -void APIENTRY gl_dispatch_stub_39(GLushort red, GLushort green, GLushort blue, GLushort alpha); -void APIENTRY gl_dispatch_stub_40(const GLushort *v); -void APIENTRY gl_dispatch_stub_41(GLboolean flag); -void APIENTRY gl_dispatch_stub_42(const GLboolean *flag); -void APIENTRY gl_dispatch_stub_43(void); -void APIENTRY gl_dispatch_stub_44(GLdouble c); -void APIENTRY gl_dispatch_stub_45(const GLdouble *c); -void APIENTRY gl_dispatch_stub_46(GLfloat c); -void APIENTRY gl_dispatch_stub_47(const GLfloat *c); -void APIENTRY gl_dispatch_stub_48(GLint c); -void APIENTRY gl_dispatch_stub_49(const GLint *c); -void APIENTRY gl_dispatch_stub_50(GLshort c); -void APIENTRY gl_dispatch_stub_51(const GLshort *c); -void APIENTRY gl_dispatch_stub_52(GLbyte nx, GLbyte ny, GLbyte nz); -void APIENTRY gl_dispatch_stub_53(const GLbyte *v); -void APIENTRY gl_dispatch_stub_54(GLdouble nx, GLdouble ny, GLdouble nz); -void APIENTRY gl_dispatch_stub_55(const GLdouble *v); -void APIENTRY gl_dispatch_stub_56(GLfloat nx, GLfloat ny, GLfloat nz); -void APIENTRY gl_dispatch_stub_57(const GLfloat *v); -void APIENTRY gl_dispatch_stub_58(GLint nx, GLint ny, GLint nz); -void APIENTRY gl_dispatch_stub_59(const GLint *v); -void APIENTRY gl_dispatch_stub_60(GLshort nx, GLshort ny, GLshort nz); -void APIENTRY gl_dispatch_stub_61(const GLshort *v); -void APIENTRY gl_dispatch_stub_62(GLdouble x, GLdouble y); -void APIENTRY gl_dispatch_stub_63(const GLdouble *v); -void APIENTRY gl_dispatch_stub_64(GLfloat x, GLfloat y); -void APIENTRY gl_dispatch_stub_65(const GLfloat *v); -void APIENTRY gl_dispatch_stub_66(GLint x, GLint y); -void APIENTRY gl_dispatch_stub_67(const GLint *v); -void APIENTRY gl_dispatch_stub_68(GLshort x, GLshort y); -void APIENTRY gl_dispatch_stub_69(const GLshort *v); -void APIENTRY gl_dispatch_stub_70(GLdouble x, GLdouble y, GLdouble z); -void APIENTRY gl_dispatch_stub_71(const GLdouble *v); -void APIENTRY gl_dispatch_stub_72(GLfloat x, GLfloat y, GLfloat z); -void APIENTRY gl_dispatch_stub_73(const GLfloat *v); -void APIENTRY gl_dispatch_stub_74(GLint x, GLint y, GLint z); -void APIENTRY gl_dispatch_stub_75(const GLint *v); -void APIENTRY gl_dispatch_stub_76(GLshort x, GLshort y, GLshort z); -void APIENTRY gl_dispatch_stub_77(const GLshort *v); -void APIENTRY gl_dispatch_stub_78(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_79(const GLdouble *v); -void APIENTRY gl_dispatch_stub_80(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_81(const GLfloat *v); -void APIENTRY gl_dispatch_stub_82(GLint x, GLint y, GLint z, GLint w); -void APIENTRY gl_dispatch_stub_83(const GLint *v); -void APIENTRY gl_dispatch_stub_84(GLshort x, GLshort y, GLshort z, GLshort w); -void APIENTRY gl_dispatch_stub_85(const GLshort *v); -void APIENTRY gl_dispatch_stub_86(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void APIENTRY gl_dispatch_stub_87(const GLdouble *v1, const GLdouble *v2); -void APIENTRY gl_dispatch_stub_88(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void APIENTRY gl_dispatch_stub_89(const GLfloat *v1, const GLfloat *v2); -void APIENTRY gl_dispatch_stub_90(GLint x1, GLint y1, GLint x2, GLint y2); -void APIENTRY gl_dispatch_stub_91(const GLint *v1, const GLint *v2); -void APIENTRY gl_dispatch_stub_92(GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void APIENTRY gl_dispatch_stub_93(const GLshort *v1, const GLshort *v2); -void APIENTRY gl_dispatch_stub_94(GLdouble s); -void APIENTRY gl_dispatch_stub_95(const GLdouble *v); -void APIENTRY gl_dispatch_stub_96(GLfloat s); -void APIENTRY gl_dispatch_stub_97(const GLfloat *v); -void APIENTRY gl_dispatch_stub_98(GLint s); -void APIENTRY gl_dispatch_stub_99(const GLint *v); -void APIENTRY gl_dispatch_stub_100(GLshort s); -void APIENTRY gl_dispatch_stub_101(const GLshort *v); -void APIENTRY gl_dispatch_stub_102(GLdouble s, GLdouble t); -void APIENTRY gl_dispatch_stub_103(const GLdouble *v); -void APIENTRY gl_dispatch_stub_104(GLfloat s, GLfloat t); -void APIENTRY gl_dispatch_stub_105(const GLfloat *v); -void APIENTRY gl_dispatch_stub_106(GLint s, GLint t); -void APIENTRY gl_dispatch_stub_107(const GLint *v); -void APIENTRY gl_dispatch_stub_108(GLshort s, GLshort t); -void APIENTRY gl_dispatch_stub_109(const GLshort *v); -void APIENTRY gl_dispatch_stub_110(GLdouble s, GLdouble t, GLdouble r); -void APIENTRY gl_dispatch_stub_111(const GLdouble *v); -void APIENTRY gl_dispatch_stub_112(GLfloat s, GLfloat t, GLfloat r); -void APIENTRY gl_dispatch_stub_113(const GLfloat *v); -void APIENTRY gl_dispatch_stub_114(GLint s, GLint t, GLint r); -void APIENTRY gl_dispatch_stub_115(const GLint *v); -void APIENTRY gl_dispatch_stub_116(GLshort s, GLshort t, GLshort r); -void APIENTRY gl_dispatch_stub_117(const GLshort *v); -void APIENTRY gl_dispatch_stub_118(GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void APIENTRY gl_dispatch_stub_119(const GLdouble *v); -void APIENTRY gl_dispatch_stub_120(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void APIENTRY gl_dispatch_stub_121(const GLfloat *v); -void APIENTRY gl_dispatch_stub_122(GLint s, GLint t, GLint r, GLint q); -void APIENTRY gl_dispatch_stub_123(const GLint *v); -void APIENTRY gl_dispatch_stub_124(GLshort s, GLshort t, GLshort r, GLshort q); -void APIENTRY gl_dispatch_stub_125(const GLshort *v); -void APIENTRY gl_dispatch_stub_126(GLdouble x, GLdouble y); -void APIENTRY gl_dispatch_stub_127(const GLdouble *v); -void APIENTRY gl_dispatch_stub_128(GLfloat x, GLfloat y); -void APIENTRY gl_dispatch_stub_129(const GLfloat *v); -void APIENTRY gl_dispatch_stub_130(GLint x, GLint y); -void APIENTRY gl_dispatch_stub_131(const GLint *v); -void APIENTRY gl_dispatch_stub_132(GLshort x, GLshort y); -void APIENTRY gl_dispatch_stub_133(const GLshort *v); -void APIENTRY gl_dispatch_stub_134(GLdouble x, GLdouble y, GLdouble z); -void APIENTRY gl_dispatch_stub_135(const GLdouble *v); -void APIENTRY gl_dispatch_stub_136(GLfloat x, GLfloat y, GLfloat z); -void APIENTRY gl_dispatch_stub_137(const GLfloat *v); -void APIENTRY gl_dispatch_stub_138(GLint x, GLint y, GLint z); -void APIENTRY gl_dispatch_stub_139(const GLint *v); -void APIENTRY gl_dispatch_stub_140(GLshort x, GLshort y, GLshort z); -void APIENTRY gl_dispatch_stub_141(const GLshort *v); -void APIENTRY gl_dispatch_stub_142(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_143(const GLdouble *v); -void APIENTRY gl_dispatch_stub_144(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_145(const GLfloat *v); -void APIENTRY gl_dispatch_stub_146(GLint x, GLint y, GLint z, GLint w); -void APIENTRY gl_dispatch_stub_147(const GLint *v); -void APIENTRY gl_dispatch_stub_148(GLshort x, GLshort y, GLshort z, GLshort w); -void APIENTRY gl_dispatch_stub_149(const GLshort *v); -void APIENTRY gl_dispatch_stub_150(GLenum plane, const GLdouble *equation); -void APIENTRY gl_dispatch_stub_151(GLenum face, GLenum mode); -GLAPI void APIENTRY glCullFace(GLenum mode); -void APIENTRY gl_dispatch_stub_153(GLenum pname, GLfloat param); -void APIENTRY gl_dispatch_stub_154(GLenum pname, const GLfloat *params); -void APIENTRY gl_dispatch_stub_155(GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_156(GLenum pname, const GLint *params); -GLAPI void APIENTRY glFrontFace(GLenum mode); -GLAPI void APIENTRY glHint(GLenum target, GLenum mode); -void APIENTRY gl_dispatch_stub_159(GLenum light, GLenum pname, GLfloat param); -void APIENTRY gl_dispatch_stub_160(GLenum light, GLenum pname, const GLfloat *params); -void APIENTRY gl_dispatch_stub_161(GLenum light, GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_162(GLenum light, GLenum pname, const GLint *params); -void APIENTRY gl_dispatch_stub_163(GLenum pname, GLfloat param); -void APIENTRY gl_dispatch_stub_164(GLenum pname, const GLfloat *params); -void APIENTRY gl_dispatch_stub_165(GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_166(GLenum pname, const GLint *params); -void APIENTRY gl_dispatch_stub_167(GLint factor, GLushort pattern); -GLAPI void APIENTRY glLineWidth(GLfloat width); -void APIENTRY gl_dispatch_stub_169(GLenum face, GLenum pname, GLfloat param); -void APIENTRY gl_dispatch_stub_170(GLenum face, GLenum pname, const GLfloat *params); -void APIENTRY gl_dispatch_stub_171(GLenum face, GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_172(GLenum face, GLenum pname, const GLint *params); -void APIENTRY gl_dispatch_stub_173(GLfloat size); -void APIENTRY gl_dispatch_stub_174(GLenum face, GLenum mode); -void APIENTRY gl_dispatch_stub_175(const GLubyte *mask); -GLAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_177(GLenum mode); -GLAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params); -void APIENTRY gl_dispatch_stub_182(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -void APIENTRY gl_dispatch_stub_184(GLenum target, GLenum pname, GLfloat param); -void APIENTRY gl_dispatch_stub_185(GLenum target, GLenum pname, const GLfloat *params); -void APIENTRY gl_dispatch_stub_186(GLenum target, GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_187(GLenum target, GLenum pname, const GLint *params); -void APIENTRY gl_dispatch_stub_188(GLenum coord, GLenum pname, GLdouble param); -void APIENTRY gl_dispatch_stub_189(GLenum coord, GLenum pname, const GLdouble *params); -void APIENTRY gl_dispatch_stub_190(GLenum coord, GLenum pname, GLfloat param); -void APIENTRY gl_dispatch_stub_191(GLenum coord, GLenum pname, const GLfloat *params); -void APIENTRY gl_dispatch_stub_192(GLenum coord, GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_193(GLenum coord, GLenum pname, const GLint *params); -void APIENTRY gl_dispatch_stub_194(GLsizei size, GLenum type, GLfloat *buffer); -void APIENTRY gl_dispatch_stub_195(GLsizei size, GLuint *buffer); -GLint APIENTRY gl_dispatch_stub_196(GLenum mode); -void APIENTRY gl_dispatch_stub_197(void); -void APIENTRY gl_dispatch_stub_198(GLuint name); -void APIENTRY gl_dispatch_stub_199(GLfloat token); -void APIENTRY gl_dispatch_stub_200(void); -void APIENTRY gl_dispatch_stub_201(GLuint name); -void APIENTRY gl_dispatch_stub_202(GLenum mode); -GLAPI void APIENTRY glClear(GLbitfield mask); -void APIENTRY gl_dispatch_stub_204(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void APIENTRY gl_dispatch_stub_205(GLfloat c); -GLAPI void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void APIENTRY glClearStencil(GLint s); -void APIENTRY gl_dispatch_stub_208(GLclampd depth); -GLAPI void APIENTRY glStencilMask(GLuint mask); -GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI void APIENTRY glDepthMask(GLboolean flag); -void APIENTRY gl_dispatch_stub_212(GLuint mask); -void APIENTRY gl_dispatch_stub_213(GLenum op, GLfloat value); -GLAPI void APIENTRY glDisable(GLenum cap); -GLAPI void APIENTRY glEnable(GLenum cap); -GLAPI void APIENTRY glFinish(void); -GLAPI void APIENTRY glFlush(void); -void APIENTRY gl_dispatch_stub_218(void); -void APIENTRY gl_dispatch_stub_219(GLbitfield mask); -void APIENTRY gl_dispatch_stub_220(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -void APIENTRY gl_dispatch_stub_221(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -void APIENTRY gl_dispatch_stub_222(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -void APIENTRY gl_dispatch_stub_223(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -void APIENTRY gl_dispatch_stub_224(GLint un, GLdouble u1, GLdouble u2); -void APIENTRY gl_dispatch_stub_225(GLint un, GLfloat u1, GLfloat u2); -void APIENTRY gl_dispatch_stub_226(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void APIENTRY gl_dispatch_stub_227(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void APIENTRY gl_dispatch_stub_228(GLdouble u); -void APIENTRY gl_dispatch_stub_229(const GLdouble *u); -void APIENTRY gl_dispatch_stub_230(GLfloat u); -void APIENTRY gl_dispatch_stub_231(const GLfloat *u); -void APIENTRY gl_dispatch_stub_232(GLdouble u, GLdouble v); -void APIENTRY gl_dispatch_stub_233(const GLdouble *u); -void APIENTRY gl_dispatch_stub_234(GLfloat u, GLfloat v); -void APIENTRY gl_dispatch_stub_235(const GLfloat *u); -void APIENTRY gl_dispatch_stub_236(GLenum mode, GLint i1, GLint i2); -void APIENTRY gl_dispatch_stub_237(GLint i); -void APIENTRY gl_dispatch_stub_238(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void APIENTRY gl_dispatch_stub_239(GLint i, GLint j); -void APIENTRY gl_dispatch_stub_240(GLenum func, GLclampf ref); -GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); -void APIENTRY gl_dispatch_stub_242(GLenum opcode); -GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); -GLAPI void APIENTRY glDepthFunc(GLenum func); -void APIENTRY gl_dispatch_stub_246(GLfloat xfactor, GLfloat yfactor); -void APIENTRY gl_dispatch_stub_247(GLenum pname, GLfloat param); -void APIENTRY gl_dispatch_stub_248(GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_249(GLenum pname, GLfloat param); -GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_251(GLenum map, GLsizei mapsize, const GLfloat *values); -void APIENTRY gl_dispatch_stub_252(GLenum map, GLsizei mapsize, const GLuint *values); -void APIENTRY gl_dispatch_stub_253(GLenum map, GLsizei mapsize, const GLushort *values); -GLAPI void APIENTRY glReadBuffer(GLenum mode); -void APIENTRY gl_dispatch_stub_255(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -void APIENTRY gl_dispatch_stub_257(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params); -void APIENTRY gl_dispatch_stub_259(GLenum plane, GLdouble *equation); -void APIENTRY gl_dispatch_stub_260(GLenum pname, GLdouble *params); -GLAPI GLenum APIENTRY glGetError(void); -GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_264(GLenum light, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_265(GLenum light, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_266(GLenum target, GLenum query, GLdouble *v); -void APIENTRY gl_dispatch_stub_267(GLenum target, GLenum query, GLfloat *v); -void APIENTRY gl_dispatch_stub_268(GLenum target, GLenum query, GLint *v); -void APIENTRY gl_dispatch_stub_269(GLenum face, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_270(GLenum face, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_271(GLenum map, GLfloat *values); -void APIENTRY gl_dispatch_stub_272(GLenum map, GLuint *values); -void APIENTRY gl_dispatch_stub_273(GLenum map, GLushort *values); -void APIENTRY gl_dispatch_stub_274(GLubyte *mask); -GLAPI const GLubyte * APIENTRY glGetString(GLenum name); -void APIENTRY gl_dispatch_stub_276(GLenum target, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_277(GLenum target, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_278(GLenum coord, GLenum pname, GLdouble *params); -void APIENTRY gl_dispatch_stub_279(GLenum coord, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_280(GLenum coord, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_281(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_284(GLenum target, GLint level, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_285(GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap); -GLboolean APIENTRY gl_dispatch_stub_287(GLuint list); -void APIENTRY gl_dispatch_stub_288(GLclampd zNear, GLclampd zFar); -void APIENTRY gl_dispatch_stub_289(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void APIENTRY gl_dispatch_stub_290(void); -void APIENTRY gl_dispatch_stub_291(const GLfloat *m); -void APIENTRY gl_dispatch_stub_292(const GLdouble *m); -void APIENTRY gl_dispatch_stub_293(GLenum mode); -void APIENTRY gl_dispatch_stub_294(const GLfloat *m); -void APIENTRY gl_dispatch_stub_295(const GLdouble *m); -void APIENTRY gl_dispatch_stub_296(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void APIENTRY gl_dispatch_stub_297(void); -void APIENTRY gl_dispatch_stub_298(void); -void APIENTRY gl_dispatch_stub_299(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void APIENTRY gl_dispatch_stub_300(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void APIENTRY gl_dispatch_stub_301(GLdouble x, GLdouble y, GLdouble z); -void APIENTRY gl_dispatch_stub_302(GLfloat x, GLfloat y, GLfloat z); -void APIENTRY gl_dispatch_stub_303(GLdouble x, GLdouble y, GLdouble z); -void APIENTRY gl_dispatch_stub_304(GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_306(GLint i); -GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture); -void APIENTRY gl_dispatch_stub_308(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_309(GLenum array); -GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -void APIENTRY gl_dispatch_stub_312(GLsizei stride, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_313(GLenum array); -void APIENTRY gl_dispatch_stub_314(GLenum type, GLsizei stride, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_315(GLubyte c); -void APIENTRY gl_dispatch_stub_316(const GLubyte *c); -void APIENTRY gl_dispatch_stub_317(GLenum format, GLsizei stride, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_318(GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units); -void APIENTRY gl_dispatch_stub_320(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_321(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLboolean APIENTRY gl_dispatch_stub_322(GLsizei n, const GLuint *textures, GLboolean *residences); -void APIENTRY gl_dispatch_stub_323(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void APIENTRY gl_dispatch_stub_325(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures); -GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures); -void APIENTRY gl_dispatch_stub_329(GLenum pname, GLvoid **params); -GLAPI GLboolean APIENTRY glIsTexture(GLuint texture); -void APIENTRY gl_dispatch_stub_331(GLsizei n, const GLuint *textures, const GLclampf *priorities); -void APIENTRY gl_dispatch_stub_332(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -void APIENTRY gl_dispatch_stub_334(void); -void APIENTRY gl_dispatch_stub_335(GLbitfield mask); -GLAPI void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void APIENTRY glBlendEquation(GLenum mode); -GLAPI void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -void APIENTRY gl_dispatch_stub_339(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -void APIENTRY gl_dispatch_stub_340(GLenum target, GLenum pname, const GLfloat *params); -void APIENTRY gl_dispatch_stub_341(GLenum target, GLenum pname, const GLint *params); -void APIENTRY gl_dispatch_stub_342(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -void APIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid *table); -void APIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_346(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -void APIENTRY gl_dispatch_stub_347(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void APIENTRY gl_dispatch_stub_348(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -void APIENTRY gl_dispatch_stub_349(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -void APIENTRY gl_dispatch_stub_350(GLenum target, GLenum pname, GLfloat params); -void APIENTRY gl_dispatch_stub_351(GLenum target, GLenum pname, const GLfloat *params); -void APIENTRY gl_dispatch_stub_352(GLenum target, GLenum pname, GLint params); -void APIENTRY gl_dispatch_stub_353(GLenum target, GLenum pname, const GLint *params); -void APIENTRY gl_dispatch_stub_354(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -void APIENTRY gl_dispatch_stub_355(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid *image); -void APIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -void APIENTRY gl_dispatch_stub_360(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -void APIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -void APIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -void APIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_367(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -void APIENTRY gl_dispatch_stub_368(GLenum target, GLenum internalformat, GLboolean sink); -void APIENTRY gl_dispatch_stub_369(GLenum target); -void APIENTRY gl_dispatch_stub_370(GLenum target); -GLAPI void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glActiveTexture(GLenum texture); -void APIENTRY gl_dispatch_stub_375(GLenum texture); -void APIENTRY gl_dispatch_stub_376(GLenum target, GLdouble s); -void APIENTRY gl_dispatch_stub_377(GLenum target, const GLdouble *v); -void APIENTRY gl_dispatch_stub_378(GLenum target, GLfloat s); -void APIENTRY gl_dispatch_stub_379(GLenum target, const GLfloat *v); -void APIENTRY gl_dispatch_stub_380(GLenum target, GLint s); -void APIENTRY gl_dispatch_stub_381(GLenum target, const GLint *v); -void APIENTRY gl_dispatch_stub_382(GLenum target, GLshort s); -void APIENTRY gl_dispatch_stub_383(GLenum target, const GLshort *v); -void APIENTRY gl_dispatch_stub_384(GLenum target, GLdouble s, GLdouble t); -void APIENTRY gl_dispatch_stub_385(GLenum target, const GLdouble *v); -void APIENTRY gl_dispatch_stub_386(GLenum target, GLfloat s, GLfloat t); -void APIENTRY gl_dispatch_stub_387(GLenum target, const GLfloat *v); -void APIENTRY gl_dispatch_stub_388(GLenum target, GLint s, GLint t); -void APIENTRY gl_dispatch_stub_389(GLenum target, const GLint *v); -void APIENTRY gl_dispatch_stub_390(GLenum target, GLshort s, GLshort t); -void APIENTRY gl_dispatch_stub_391(GLenum target, const GLshort *v); -void APIENTRY gl_dispatch_stub_392(GLenum target, GLdouble s, GLdouble t, GLdouble r); -void APIENTRY gl_dispatch_stub_393(GLenum target, const GLdouble *v); -void APIENTRY gl_dispatch_stub_394(GLenum target, GLfloat s, GLfloat t, GLfloat r); -void APIENTRY gl_dispatch_stub_395(GLenum target, const GLfloat *v); -void APIENTRY gl_dispatch_stub_396(GLenum target, GLint s, GLint t, GLint r); -void APIENTRY gl_dispatch_stub_397(GLenum target, const GLint *v); -void APIENTRY gl_dispatch_stub_398(GLenum target, GLshort s, GLshort t, GLshort r); -void APIENTRY gl_dispatch_stub_399(GLenum target, const GLshort *v); -void APIENTRY gl_dispatch_stub_400(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void APIENTRY gl_dispatch_stub_401(GLenum target, const GLdouble *v); -void APIENTRY gl_dispatch_stub_402(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void APIENTRY gl_dispatch_stub_403(GLenum target, const GLfloat *v); -void APIENTRY gl_dispatch_stub_404(GLenum target, GLint s, GLint t, GLint r, GLint q); -void APIENTRY gl_dispatch_stub_405(GLenum target, const GLint *v); -void APIENTRY gl_dispatch_stub_406(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void APIENTRY gl_dispatch_stub_407(GLenum target, const GLshort *v); -void APIENTRY gl_dispatch_stub_408(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -void APIENTRY gl_dispatch_stub_411(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -void APIENTRY gl_dispatch_stub_414(GLenum target, GLint level, GLvoid *img); -void APIENTRY gl_dispatch_stub_415(const GLdouble *m); -void APIENTRY gl_dispatch_stub_416(const GLfloat *m); -void APIENTRY gl_dispatch_stub_417(const GLdouble *m); -void APIENTRY gl_dispatch_stub_418(const GLfloat *m); -GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert); -GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void APIENTRY gl_dispatch_stub_421(GLenum type, GLsizei stride, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_422(GLdouble coord); -void APIENTRY gl_dispatch_stub_423(const GLdouble *coord); -void APIENTRY gl_dispatch_stub_424(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -void APIENTRY gl_dispatch_stub_425(GLenum pname, GLfloat param); -void APIENTRY gl_dispatch_stub_426(GLenum pname, const GLfloat *params); -void APIENTRY gl_dispatch_stub_427(GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_428(GLenum pname, const GLint *params); -void APIENTRY gl_dispatch_stub_429(GLbyte red, GLbyte green, GLbyte blue); -void APIENTRY gl_dispatch_stub_430(const GLbyte *v); -void APIENTRY gl_dispatch_stub_431(GLdouble red, GLdouble green, GLdouble blue); -void APIENTRY gl_dispatch_stub_432(const GLdouble *v); -void APIENTRY gl_dispatch_stub_433(GLint red, GLint green, GLint blue); -void APIENTRY gl_dispatch_stub_434(const GLint *v); -void APIENTRY gl_dispatch_stub_435(GLshort red, GLshort green, GLshort blue); -void APIENTRY gl_dispatch_stub_436(const GLshort *v); -void APIENTRY gl_dispatch_stub_437(GLubyte red, GLubyte green, GLubyte blue); -void APIENTRY gl_dispatch_stub_438(const GLubyte *v); -void APIENTRY gl_dispatch_stub_439(GLuint red, GLuint green, GLuint blue); -void APIENTRY gl_dispatch_stub_440(const GLuint *v); -void APIENTRY gl_dispatch_stub_441(GLushort red, GLushort green, GLushort blue); -void APIENTRY gl_dispatch_stub_442(const GLushort *v); -void APIENTRY gl_dispatch_stub_443(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_444(GLdouble x, GLdouble y); -void APIENTRY gl_dispatch_stub_445(const GLdouble *v); -void APIENTRY gl_dispatch_stub_446(GLfloat x, GLfloat y); -void APIENTRY gl_dispatch_stub_447(const GLfloat *v); -void APIENTRY gl_dispatch_stub_448(GLint x, GLint y); -void APIENTRY gl_dispatch_stub_449(const GLint *v); -void APIENTRY gl_dispatch_stub_450(GLshort x, GLshort y); -void APIENTRY gl_dispatch_stub_451(const GLshort *v); -void APIENTRY gl_dispatch_stub_452(GLdouble x, GLdouble y, GLdouble z); -void APIENTRY gl_dispatch_stub_453(const GLdouble *v); -void APIENTRY gl_dispatch_stub_454(GLfloat x, GLfloat y, GLfloat z); -void APIENTRY gl_dispatch_stub_455(const GLfloat *v); -void APIENTRY gl_dispatch_stub_456(GLint x, GLint y, GLint z); -void APIENTRY gl_dispatch_stub_457(const GLint *v); -void APIENTRY gl_dispatch_stub_458(GLshort x, GLshort y, GLshort z); -void APIENTRY gl_dispatch_stub_459(const GLshort *v); -GLAPI void APIENTRY glBeginQuery(GLenum target, GLuint id); -GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer); -GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); -GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffer); -GLAPI void APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids); -GLAPI void APIENTRY glEndQuery(GLenum target); -GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffer); -GLAPI void APIENTRY glGenQueries(GLsizei n, GLuint *ids); -GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params); -void APIENTRY gl_dispatch_stub_471(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); -void APIENTRY gl_dispatch_stub_472(GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); -GLAPI void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer); -GLAPI GLboolean APIENTRY glIsQuery(GLuint id); -GLvoid * APIENTRY gl_dispatch_stub_477(GLenum target, GLenum access); -GLAPI GLboolean APIENTRY glUnmapBuffer(GLenum target); -GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader); -GLAPI void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); -GLAPI void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeA); -GLAPI void APIENTRY glCompileShader(GLuint shader); -GLAPI GLuint APIENTRY glCreateProgram(void); -GLAPI GLuint APIENTRY glCreateShader(GLenum type); -GLAPI void APIENTRY glDeleteProgram(GLuint program); -GLAPI void APIENTRY glDeleteShader(GLuint program); -GLAPI void APIENTRY glDetachShader(GLuint program, GLuint shader); -GLAPI void APIENTRY glDisableVertexAttribArray(GLuint index); -GLAPI void APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index); -GLAPI void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); -GLAPI GLint APIENTRY glGetAttribLocation(GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GLAPI void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params); -GLAPI GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params); -GLAPI void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer); -void APIENTRY gl_dispatch_stub_504(GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsProgram(GLuint program); -GLAPI GLboolean APIENTRY glIsShader(GLuint shader); -GLAPI void APIENTRY glLinkProgram(GLuint program); -GLAPI void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); -GLAPI void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask); -GLAPI void APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); -GLAPI void APIENTRY glUniform1f(GLint location, GLfloat v0); -GLAPI void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform1i(GLint location, GLint v0); -GLAPI void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform2i(GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUseProgram(GLuint program); -GLAPI void APIENTRY glValidateProgram(GLuint program); -void APIENTRY gl_dispatch_stub_535(GLuint index, GLdouble x); -void APIENTRY gl_dispatch_stub_536(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_537(GLuint index, GLshort x); -void APIENTRY gl_dispatch_stub_538(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_539(GLuint index, GLdouble x, GLdouble y); -void APIENTRY gl_dispatch_stub_540(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_541(GLuint index, GLshort x, GLshort y); -void APIENTRY gl_dispatch_stub_542(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_543(GLuint index, GLdouble x, GLdouble y, GLdouble z); -void APIENTRY gl_dispatch_stub_544(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_545(GLuint index, GLshort x, GLshort y, GLshort z); -void APIENTRY gl_dispatch_stub_546(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_547(GLuint index, const GLbyte *v); -void APIENTRY gl_dispatch_stub_548(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_549(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_550(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -void APIENTRY gl_dispatch_stub_551(GLuint index, const GLubyte *v); -void APIENTRY gl_dispatch_stub_552(GLuint index, const GLuint *v); -void APIENTRY gl_dispatch_stub_553(GLuint index, const GLushort *v); -void APIENTRY gl_dispatch_stub_554(GLuint index, const GLbyte *v); -void APIENTRY gl_dispatch_stub_555(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_556(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_557(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_558(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -void APIENTRY gl_dispatch_stub_559(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_560(GLuint index, const GLubyte *v); -void APIENTRY gl_dispatch_stub_561(GLuint index, const GLuint *v); -void APIENTRY gl_dispatch_stub_562(GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_570(GLuint query, GLenum mode); -GLAPI void APIENTRY glBeginTransformFeedback(GLenum mode); -GLAPI void APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -void APIENTRY gl_dispatch_stub_574(GLuint program, GLuint colorNumber, const GLchar *name); -void APIENTRY gl_dispatch_stub_575(GLenum target, GLenum clamp); -GLAPI void APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI void APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI void APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI void APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); -void APIENTRY gl_dispatch_stub_580(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -void APIENTRY gl_dispatch_stub_581(GLenum target, GLuint index); -void APIENTRY gl_dispatch_stub_582(GLenum target, GLuint index); -void APIENTRY gl_dispatch_stub_583(void); -GLAPI void APIENTRY glEndTransformFeedback(void); -void APIENTRY gl_dispatch_stub_585(GLenum value, GLuint index, GLboolean *data); -GLAPI GLint APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetIntegeri_v(GLenum value, GLuint index, GLint *data); -GLAPI const GLubyte * APIENTRY glGetStringi(GLenum name, GLuint index); -void APIENTRY gl_dispatch_stub_589(GLenum target, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_590(GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params); -GLAPI void APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); -GLboolean APIENTRY gl_dispatch_stub_595(GLenum target, GLuint index); -void APIENTRY gl_dispatch_stub_596(GLenum target, GLenum pname, const GLint *params); -void APIENTRY gl_dispatch_stub_597(GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode); -GLAPI void APIENTRY glUniform1ui(GLint location, GLuint x); -GLAPI void APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform2ui(GLint location, GLuint x, GLuint y); -GLAPI void APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform3ui(GLint location, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value); -void APIENTRY gl_dispatch_stub_607(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_608(GLuint index, const GLuint *v); -void APIENTRY gl_dispatch_stub_609(GLuint index, const GLbyte *v); -void APIENTRY gl_dispatch_stub_610(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_611(GLuint index, const GLubyte *v); -void APIENTRY gl_dispatch_stub_612(GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_614(GLuint index); -void APIENTRY gl_dispatch_stub_615(GLenum target, GLenum internalFormat, GLuint buffer); -void APIENTRY gl_dispatch_stub_616(GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetInteger64i_v(GLenum cap, GLuint index, GLint64 *data); -GLAPI void APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor); -void APIENTRY gl_dispatch_stub_620(GLfloat value); -void APIENTRY gl_dispatch_stub_621(GLenum target, GLuint program); -void APIENTRY gl_dispatch_stub_622(GLsizei n, const GLuint *programs); -void APIENTRY gl_dispatch_stub_623(GLsizei n, GLuint *programs); -void APIENTRY gl_dispatch_stub_624(GLenum target, GLuint index, GLdouble *params); -void APIENTRY gl_dispatch_stub_625(GLenum target, GLuint index, GLfloat *params); -void APIENTRY gl_dispatch_stub_626(GLenum target, GLuint index, GLdouble *params); -void APIENTRY gl_dispatch_stub_627(GLenum target, GLuint index, GLfloat *params); -void APIENTRY gl_dispatch_stub_628(GLenum target, GLenum pname, GLvoid *string); -void APIENTRY gl_dispatch_stub_629(GLenum target, GLenum pname, GLint *params); -GLboolean APIENTRY gl_dispatch_stub_630(GLuint program); -void APIENTRY gl_dispatch_stub_631(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_632(GLenum target, GLuint index, const GLdouble *params); -void APIENTRY gl_dispatch_stub_633(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_634(GLenum target, GLuint index, const GLfloat *params); -void APIENTRY gl_dispatch_stub_635(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_636(GLenum target, GLuint index, const GLdouble *params); -void APIENTRY gl_dispatch_stub_637(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_638(GLenum target, GLuint index, const GLfloat *params); -void APIENTRY gl_dispatch_stub_639(GLenum target, GLenum format, GLsizei len, const GLvoid *string); -void APIENTRY gl_dispatch_stub_640(GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x); -void APIENTRY gl_dispatch_stub_641(GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_642(GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); -void APIENTRY gl_dispatch_stub_643(GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_644(GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); -void APIENTRY gl_dispatch_stub_645(GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_646(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_647(GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_648(GLhandleARB containerObj, GLhandleARB obj); -GLhandleARB APIENTRY gl_dispatch_stub_649(void); -GLhandleARB APIENTRY gl_dispatch_stub_650(GLenum shaderType); -void APIENTRY gl_dispatch_stub_651(GLhandleARB obj); -void APIENTRY gl_dispatch_stub_652(GLhandleARB containerObj, GLhandleARB attachedObj); -void APIENTRY gl_dispatch_stub_653(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog); -GLhandleARB APIENTRY gl_dispatch_stub_654(GLenum pname); -void APIENTRY gl_dispatch_stub_655(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -void APIENTRY gl_dispatch_stub_656(GLhandleARB obj, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_657(GLhandleARB obj, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_658(GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GLAPI void APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount); -void APIENTRY gl_dispatch_stub_659(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); -GLAPI void APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); -GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer); -GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target); -GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); -GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); -GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void APIENTRY gl_dispatch_stub_667(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void APIENTRY gl_dispatch_stub_669(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers); -GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY glGenerateMipmap(GLenum target); -GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer); -GLAPI GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer); -GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_680(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -GLAPI void APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); -GLAPI GLvoid * APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI void APIENTRY glBindVertexArray(GLuint array); -GLAPI void APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays); -GLAPI void APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays); -GLAPI GLboolean APIENTRY glIsVertexArray(GLuint array); -GLAPI void APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -GLAPI void APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_689(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -GLAPI void APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -GLAPI GLuint APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); -GLAPI void APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices); -GLAPI void APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -GLAPI void APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI GLenum APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI void APIENTRY glDeleteSync(GLsync sync); -GLAPI GLsync APIENTRY glFenceSync(GLenum condition, GLbitfield flags); -GLAPI void APIENTRY glGetInteger64v(GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -GLAPI GLboolean APIENTRY glIsSync(GLsync sync); -GLAPI void APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); -void APIENTRY gl_dispatch_stub_702(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -void APIENTRY gl_dispatch_stub_703(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); -void APIENTRY gl_dispatch_stub_704(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -void APIENTRY gl_dispatch_stub_705(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, const GLint *basevertex); -void APIENTRY gl_dispatch_stub_706(GLenum mode); -void APIENTRY gl_dispatch_stub_707(GLenum pname, GLuint index, GLfloat *val); -void APIENTRY gl_dispatch_stub_708(GLuint index, GLbitfield mask); -void APIENTRY gl_dispatch_stub_709(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void APIENTRY gl_dispatch_stub_710(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void APIENTRY gl_dispatch_stub_711(GLuint buf, GLenum modeRGB, GLenum modeA); -void APIENTRY gl_dispatch_stub_712(GLuint buf, GLenum mode); -void APIENTRY gl_dispatch_stub_713(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); -void APIENTRY gl_dispatch_stub_714(GLuint buf, GLenum src, GLenum dst); -void APIENTRY gl_dispatch_stub_715(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GLint APIENTRY gl_dispatch_stub_716(GLuint program, const GLchar *name); -GLAPI void APIENTRY glBindSampler(GLuint unit, GLuint sampler); -GLAPI void APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers); -GLAPI void APIENTRY glGenSamplers(GLsizei count, GLuint *samplers); -void APIENTRY gl_dispatch_stub_720(GLuint sampler, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_721(GLuint sampler, GLenum pname, GLuint *params); -GLAPI void APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsSampler(GLuint sampler); -void APIENTRY gl_dispatch_stub_725(GLuint sampler, GLenum pname, const GLint *params); -void APIENTRY gl_dispatch_stub_726(GLuint sampler, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); -GLAPI void APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); -GLAPI void APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params); -void APIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 *params); -void APIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 *params); -void APIENTRY gl_dispatch_stub_733(GLuint id, GLenum target); -void APIENTRY gl_dispatch_stub_734(GLenum type, GLuint color); -void APIENTRY gl_dispatch_stub_735(GLenum type, const GLuint *color); -void APIENTRY gl_dispatch_stub_736(GLenum type, GLuint color); -void APIENTRY gl_dispatch_stub_737(GLenum type, const GLuint *color); -void APIENTRY gl_dispatch_stub_738(GLenum texture, GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_739(GLenum texture, GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_740(GLenum texture, GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_741(GLenum texture, GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_742(GLenum texture, GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_743(GLenum texture, GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_744(GLenum texture, GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_745(GLenum texture, GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_746(GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_747(GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_748(GLenum type, GLuint color); -void APIENTRY gl_dispatch_stub_749(GLenum type, const GLuint *color); -void APIENTRY gl_dispatch_stub_750(GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_751(GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_752(GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_753(GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_754(GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_755(GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_756(GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_757(GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_758(GLuint index, GLenum type, GLboolean normalized, GLuint value); -void APIENTRY gl_dispatch_stub_759(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -void APIENTRY gl_dispatch_stub_760(GLuint index, GLenum type, GLboolean normalized, GLuint value); -void APIENTRY gl_dispatch_stub_761(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -void APIENTRY gl_dispatch_stub_762(GLuint index, GLenum type, GLboolean normalized, GLuint value); -void APIENTRY gl_dispatch_stub_763(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -void APIENTRY gl_dispatch_stub_764(GLuint index, GLenum type, GLboolean normalized, GLuint value); -void APIENTRY gl_dispatch_stub_765(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -void APIENTRY gl_dispatch_stub_766(GLenum type, GLuint value); -void APIENTRY gl_dispatch_stub_767(GLenum type, const GLuint *value); -void APIENTRY gl_dispatch_stub_768(GLenum type, GLuint value); -void APIENTRY gl_dispatch_stub_769(GLenum type, const GLuint *value); -void APIENTRY gl_dispatch_stub_770(GLenum type, GLuint value); -void APIENTRY gl_dispatch_stub_771(GLenum type, const GLuint *value); -void APIENTRY gl_dispatch_stub_772(GLenum mode, const GLvoid *indirect); -void APIENTRY gl_dispatch_stub_773(GLenum mode, GLenum type, const GLvoid *indirect); -GLAPI void APIENTRY glBindTransformFeedback(GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); -void APIENTRY gl_dispatch_stub_776(GLenum mode, GLuint id); -GLAPI void APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids); -GLAPI GLboolean APIENTRY glIsTransformFeedback(GLuint id); -GLAPI void APIENTRY glPauseTransformFeedback(void); -GLAPI void APIENTRY glResumeTransformFeedback(void); -void APIENTRY gl_dispatch_stub_781(GLenum target, GLuint index, GLuint id); -void APIENTRY gl_dispatch_stub_782(GLenum mode, GLuint id, GLuint stream); -void APIENTRY gl_dispatch_stub_783(GLenum target, GLuint index); -void APIENTRY gl_dispatch_stub_784(GLenum target, GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glClearDepthf(GLclampf depth); -GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar); -GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -GLAPI void APIENTRY glReleaseShaderCompiler(void); -GLAPI void APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); -GLAPI void APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -GLAPI void APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); -GLAPI void APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value); -void APIENTRY gl_dispatch_stub_793(GLuint first, GLsizei count, const GLclampd *v); -void APIENTRY gl_dispatch_stub_794(GLuint index, GLclampd n, GLclampd f); -void APIENTRY gl_dispatch_stub_795(GLenum target, GLuint index, GLdouble *data); -void APIENTRY gl_dispatch_stub_796(GLenum target, GLuint index, GLfloat *data); -void APIENTRY gl_dispatch_stub_797(GLuint first, GLsizei count, const int *v); -void APIENTRY gl_dispatch_stub_798(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_799(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_800(GLuint first, GLsizei count, const GLfloat *v); -void APIENTRY gl_dispatch_stub_801(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -void APIENTRY gl_dispatch_stub_802(GLuint index, const GLfloat *v); -GLenum APIENTRY gl_dispatch_stub_803(void); -void APIENTRY gl_dispatch_stub_804(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); -void APIENTRY gl_dispatch_stub_805(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); -void APIENTRY gl_dispatch_stub_806(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); -void APIENTRY gl_dispatch_stub_807(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); -void APIENTRY gl_dispatch_stub_808(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -void APIENTRY gl_dispatch_stub_809(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -void APIENTRY gl_dispatch_stub_810(GLenum target, GLenum query, GLsizei bufSize, GLint *v); -void APIENTRY gl_dispatch_stub_811(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); -void APIENTRY gl_dispatch_stub_812(GLenum map, GLsizei bufSize, GLfloat *values); -void APIENTRY gl_dispatch_stub_813(GLenum map, GLsizei bufSize, GLuint *values); -void APIENTRY gl_dispatch_stub_814(GLenum map, GLsizei bufSize, GLushort *values); -void APIENTRY gl_dispatch_stub_815(GLsizei bufSize, GLubyte *pattern); -void APIENTRY gl_dispatch_stub_816(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); -void APIENTRY gl_dispatch_stub_817(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); -void APIENTRY gl_dispatch_stub_818(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -void APIENTRY gl_dispatch_stub_819(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -void APIENTRY gl_dispatch_stub_820(GLuint program, GLint location, GLsizei bufSize, GLint *params); -void APIENTRY gl_dispatch_stub_821(GLuint program, GLint location, GLsizei bufSize, GLuint *params); -void APIENTRY gl_dispatch_stub_822(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); -void APIENTRY gl_dispatch_stub_823(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); -void APIENTRY gl_dispatch_stub_824(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); -void APIENTRY gl_dispatch_stub_825(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); -void APIENTRY gl_dispatch_stub_826(GLenum mode, GLuint id, GLsizei primcount); -void APIENTRY gl_dispatch_stub_827(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); -GLAPI void APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); -void APIENTRY gl_dispatch_stub_829(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_830(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -void APIENTRY gl_dispatch_stub_831(GLbitfield barriers); -void APIENTRY gl_dispatch_stub_832(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); -GLAPI void APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); -void APIENTRY gl_dispatch_stub_835(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); -void APIENTRY gl_dispatch_stub_836(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_837(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); -void APIENTRY gl_dispatch_stub_838(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); -void APIENTRY gl_dispatch_stub_839(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); -void APIENTRY gl_dispatch_stub_840(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -void APIENTRY gl_dispatch_stub_841(GLintptr indirect); -void APIENTRY gl_dispatch_stub_842(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -void APIENTRY gl_dispatch_stub_843(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -void APIENTRY gl_dispatch_stub_844(GLuint attribindex, GLuint bindingindex); -void APIENTRY gl_dispatch_stub_845(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -void APIENTRY gl_dispatch_stub_846(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -void APIENTRY gl_dispatch_stub_847(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -void APIENTRY gl_dispatch_stub_848(GLuint attribindex, GLuint divisor); -void APIENTRY gl_dispatch_stub_849(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); -void APIENTRY gl_dispatch_stub_850(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); -void APIENTRY gl_dispatch_stub_851(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -void APIENTRY gl_dispatch_stub_852(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void APIENTRY gl_dispatch_stub_853(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void APIENTRY gl_dispatch_stub_854(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); -void APIENTRY gl_dispatch_stub_855(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -void APIENTRY gl_dispatch_stub_856(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -void APIENTRY gl_dispatch_stub_857(GLuint first, GLsizei count, const GLuint *textures); -void APIENTRY gl_dispatch_stub_858(GLuint first, GLsizei count, const GLuint *samplers); -void APIENTRY gl_dispatch_stub_859(GLuint first, GLsizei count, const GLuint *textures); -void APIENTRY gl_dispatch_stub_860(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -void APIENTRY gl_dispatch_stub_861(GLuint buffer); -void APIENTRY gl_dispatch_stub_862(GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments); -GLAPI void APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_865(GLuint texture, GLint level); -void APIENTRY gl_dispatch_stub_866(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -void APIENTRY gl_dispatch_stub_867(GLfloat factor, GLfloat bias); -void APIENTRY gl_dispatch_stub_868(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -void APIENTRY gl_dispatch_stub_869(const GLfloat *coords); -void APIENTRY gl_dispatch_stub_870(GLint x, GLint y, GLint z, GLint width, GLint height); -void APIENTRY gl_dispatch_stub_871(const GLint *coords); -void APIENTRY gl_dispatch_stub_872(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -void APIENTRY gl_dispatch_stub_873(const GLshort *coords); -void APIENTRY gl_dispatch_stub_874(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -void APIENTRY gl_dispatch_stub_875(const GLfixed *coords); -void APIENTRY gl_dispatch_stub_876(GLenum type, GLsizei stride, const GLvoid *pointer); -GLbitfield APIENTRY gl_dispatch_stub_877(GLfixed *mantissa, GLint *exponent); -void APIENTRY gl_dispatch_stub_878(GLclampf value, GLboolean invert); -void APIENTRY gl_dispatch_stub_879(GLenum pattern); -void APIENTRY gl_dispatch_stub_880(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_881(GLsizei stride, GLsizei count, const GLboolean *pointer); -void APIENTRY gl_dispatch_stub_882(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_883(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_884(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_885(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_886(GLenum target, GLsizei numAttachments, const GLenum *attachments); -void APIENTRY gl_dispatch_stub_887(GLuint pipeline, GLuint program); -void APIENTRY gl_dispatch_stub_888(GLuint pipeline); -GLuint APIENTRY gl_dispatch_stub_889(GLenum type, GLsizei count, const GLchar * const *strings); -void APIENTRY gl_dispatch_stub_890(GLsizei n, const GLuint *pipelines); -void APIENTRY gl_dispatch_stub_891(GLsizei n, GLuint *pipelines); -void APIENTRY gl_dispatch_stub_892(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -void APIENTRY gl_dispatch_stub_893(GLuint pipeline, GLenum pname, GLint *params); -GLboolean APIENTRY gl_dispatch_stub_894(GLuint pipeline); -void APIENTRY gl_dispatch_stub_895(GLint first, GLsizei count); -void APIENTRY gl_dispatch_stub_896(GLuint program, GLint location, GLfloat x); -void APIENTRY gl_dispatch_stub_897(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void APIENTRY gl_dispatch_stub_898(GLuint program, GLint location, GLint x); -void APIENTRY gl_dispatch_stub_899(GLuint program, GLint location, GLsizei count, const GLint *value); -void APIENTRY gl_dispatch_stub_900(GLuint program, GLint location, GLuint x); -void APIENTRY gl_dispatch_stub_901(GLuint program, GLint location, GLsizei count, const GLuint *value); -void APIENTRY gl_dispatch_stub_902(GLuint program, GLint location, GLfloat x, GLfloat y); -void APIENTRY gl_dispatch_stub_903(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void APIENTRY gl_dispatch_stub_904(GLuint program, GLint location, GLint x, GLint y); -void APIENTRY gl_dispatch_stub_905(GLuint program, GLint location, GLsizei count, const GLint *value); -void APIENTRY gl_dispatch_stub_906(GLuint program, GLint location, GLuint x, GLuint y); -void APIENTRY gl_dispatch_stub_907(GLuint program, GLint location, GLsizei count, const GLuint *value); -void APIENTRY gl_dispatch_stub_908(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -void APIENTRY gl_dispatch_stub_909(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void APIENTRY gl_dispatch_stub_910(GLuint program, GLint location, GLint x, GLint y, GLint z); -void APIENTRY gl_dispatch_stub_911(GLuint program, GLint location, GLsizei count, const GLint *value); -void APIENTRY gl_dispatch_stub_912(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); -void APIENTRY gl_dispatch_stub_913(GLuint program, GLint location, GLsizei count, const GLuint *value); -void APIENTRY gl_dispatch_stub_914(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_915(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void APIENTRY gl_dispatch_stub_916(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -void APIENTRY gl_dispatch_stub_917(GLuint program, GLint location, GLsizei count, const GLint *value); -void APIENTRY gl_dispatch_stub_918(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); -void APIENTRY gl_dispatch_stub_919(GLuint program, GLint location, GLsizei count, const GLuint *value); -void APIENTRY gl_dispatch_stub_920(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_921(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_922(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_923(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_924(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_925(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_926(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_927(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_928(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_929(void); -void APIENTRY gl_dispatch_stub_930(GLuint pipeline, GLbitfield stages, GLuint program); -void APIENTRY gl_dispatch_stub_931(GLuint pipeline); -void APIENTRY gl_dispatch_stub_932(GLDEBUGPROC callback, const GLvoid *userParam); -void APIENTRY gl_dispatch_stub_933(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -void APIENTRY gl_dispatch_stub_934(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLuint APIENTRY gl_dispatch_stub_935(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -void APIENTRY gl_dispatch_stub_936(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -void APIENTRY gl_dispatch_stub_937(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -void APIENTRY gl_dispatch_stub_938(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -void APIENTRY gl_dispatch_stub_939(const GLvoid *ptr, GLsizei length, const GLchar *label); -void APIENTRY gl_dispatch_stub_940(void); -void APIENTRY gl_dispatch_stub_941(GLenum source, GLuint id, GLsizei length, const GLchar *message); -void APIENTRY gl_dispatch_stub_942(GLfloat red, GLfloat green, GLfloat blue); -void APIENTRY gl_dispatch_stub_943(const GLfloat *v); -GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount); -void APIENTRY gl_dispatch_stub_945(GLfloat coord); -void APIENTRY gl_dispatch_stub_946(const GLfloat *coord); -void APIENTRY gl_dispatch_stub_947(void); -void APIENTRY gl_dispatch_stub_948(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_949(const GLdouble *v); -void APIENTRY gl_dispatch_stub_950(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_951(const GLfloat *v); -void APIENTRY gl_dispatch_stub_952(GLint x, GLint y, GLint z, GLint w); -void APIENTRY gl_dispatch_stub_953(const GLint *v); -void APIENTRY gl_dispatch_stub_954(GLshort x, GLshort y, GLshort z, GLshort w); -void APIENTRY gl_dispatch_stub_955(const GLshort *v); -void APIENTRY gl_dispatch_stub_956(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -void APIENTRY gl_dispatch_stub_957(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); -GLboolean APIENTRY gl_dispatch_stub_958(GLsizei n, const GLuint *ids, GLboolean *residences); -void APIENTRY gl_dispatch_stub_959(GLenum target, GLuint id, const GLfloat *params); -void APIENTRY gl_dispatch_stub_960(GLenum target, GLuint index, GLenum pname, GLdouble *params); -void APIENTRY gl_dispatch_stub_961(GLenum target, GLuint index, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_962(GLuint id, GLenum pname, GLubyte *program); -void APIENTRY gl_dispatch_stub_963(GLuint id, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_964(GLenum target, GLuint address, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_965(GLuint index, GLenum pname, GLdouble *params); -void APIENTRY gl_dispatch_stub_966(GLuint index, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_967(GLuint index, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_968(GLenum target, GLuint id, GLsizei len, const GLubyte *program); -void APIENTRY gl_dispatch_stub_969(GLenum target, GLuint index, GLsizei num, const GLdouble *params); -void APIENTRY gl_dispatch_stub_970(GLenum target, GLuint index, GLsizei num, const GLfloat *params); -void APIENTRY gl_dispatch_stub_971(GLsizei n, const GLuint *ids); -void APIENTRY gl_dispatch_stub_972(GLenum target, GLuint address, GLenum matrix, GLenum transform); -void APIENTRY gl_dispatch_stub_973(GLuint index, GLdouble x); -void APIENTRY gl_dispatch_stub_974(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_975(GLuint index, GLfloat x); -void APIENTRY gl_dispatch_stub_976(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_977(GLuint index, GLshort x); -void APIENTRY gl_dispatch_stub_978(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_979(GLuint index, GLdouble x, GLdouble y); -void APIENTRY gl_dispatch_stub_980(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_981(GLuint index, GLfloat x, GLfloat y); -void APIENTRY gl_dispatch_stub_982(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_983(GLuint index, GLshort x, GLshort y); -void APIENTRY gl_dispatch_stub_984(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_985(GLuint index, GLdouble x, GLdouble y, GLdouble z); -void APIENTRY gl_dispatch_stub_986(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_987(GLuint index, GLfloat x, GLfloat y, GLfloat z); -void APIENTRY gl_dispatch_stub_988(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_989(GLuint index, GLshort x, GLshort y, GLshort z); -void APIENTRY gl_dispatch_stub_990(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_991(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_992(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_993(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_994(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_995(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -void APIENTRY gl_dispatch_stub_996(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_997(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -void APIENTRY gl_dispatch_stub_998(GLuint index, const GLubyte *v); -void APIENTRY gl_dispatch_stub_999(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_1000(GLuint index, GLsizei n, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1001(GLuint index, GLsizei n, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1002(GLuint index, GLsizei n, const GLshort *v); -void APIENTRY gl_dispatch_stub_1003(GLuint index, GLsizei n, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1004(GLuint index, GLsizei n, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1005(GLuint index, GLsizei n, const GLshort *v); -void APIENTRY gl_dispatch_stub_1006(GLuint index, GLsizei n, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1007(GLuint index, GLsizei n, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1008(GLuint index, GLsizei n, const GLshort *v); -void APIENTRY gl_dispatch_stub_1009(GLuint index, GLsizei n, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1010(GLuint index, GLsizei n, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1011(GLuint index, GLsizei n, const GLshort *v); -void APIENTRY gl_dispatch_stub_1012(GLuint index, GLsizei n, const GLubyte *v); -void APIENTRY gl_dispatch_stub_1013(GLenum pname, GLfloat *param); -void APIENTRY gl_dispatch_stub_1014(GLenum pname, GLint *param); -void APIENTRY gl_dispatch_stub_1015(GLenum pname, const GLfloat *param); -void APIENTRY gl_dispatch_stub_1016(GLenum pname, const GLint *param); -void APIENTRY gl_dispatch_stub_1017(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -void APIENTRY gl_dispatch_stub_1018(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -void APIENTRY gl_dispatch_stub_1019(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -void APIENTRY gl_dispatch_stub_1020(void); -void APIENTRY gl_dispatch_stub_1021(GLuint id); -void APIENTRY gl_dispatch_stub_1022(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -void APIENTRY gl_dispatch_stub_1023(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -void APIENTRY gl_dispatch_stub_1024(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -void APIENTRY gl_dispatch_stub_1025(GLuint id); -void APIENTRY gl_dispatch_stub_1026(void); -GLuint APIENTRY gl_dispatch_stub_1027(GLuint range); -void APIENTRY gl_dispatch_stub_1028(GLuint dst, GLuint coord, GLenum swizzle); -void APIENTRY gl_dispatch_stub_1029(GLuint dst, GLuint interp, GLenum swizzle); -void APIENTRY gl_dispatch_stub_1030(GLuint dst, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1031(GLenum face); -void APIENTRY gl_dispatch_stub_1032(GLuint array); -void APIENTRY gl_dispatch_stub_1033(GLsizei n, GLuint *arrays); -void APIENTRY gl_dispatch_stub_1034(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -void APIENTRY gl_dispatch_stub_1035(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -void APIENTRY gl_dispatch_stub_1036(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_1037(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1038(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_1039(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1040(void); -void APIENTRY gl_dispatch_stub_1041(GLenum coord, GLenum pname, GLfixed *params); -void APIENTRY gl_dispatch_stub_1042(GLenum coord, GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_1043(GLenum coord, GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_1044(GLclampd zmin, GLclampd zmax); -void APIENTRY gl_dispatch_stub_1045(GLenum target, GLuint framebuffer); -void APIENTRY gl_dispatch_stub_1046(GLenum target, GLuint renderbuffer); -void APIENTRY gl_dispatch_stub_1047(GLenum target, GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_1048(GLenum target, GLintptr offset, GLsizeiptr size); -void APIENTRY gl_dispatch_stub_1049(GLuint index, GLint x); -void APIENTRY gl_dispatch_stub_1050(GLuint index, GLuint x); -void APIENTRY gl_dispatch_stub_1051(GLuint index, GLint x, GLint y); -void APIENTRY gl_dispatch_stub_1052(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_1053(GLuint index, GLuint x, GLuint y); -void APIENTRY gl_dispatch_stub_1054(GLuint index, const GLuint *v); -void APIENTRY gl_dispatch_stub_1055(GLuint index, GLint x, GLint y, GLint z); -void APIENTRY gl_dispatch_stub_1056(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_1057(GLuint index, GLuint x, GLuint y, GLuint z); -void APIENTRY gl_dispatch_stub_1058(GLuint index, const GLuint *v); -void APIENTRY gl_dispatch_stub_1059(GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); -void APIENTRY gl_dispatch_stub_1060(GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_1061(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -void APIENTRY gl_dispatch_stub_1062(GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v); -void APIENTRY gl_dispatch_stub_1063(GLint r, GLint g, GLint b, GLint a); -void APIENTRY gl_dispatch_stub_1064(GLuint r, GLuint g, GLuint b, GLuint a); -void APIENTRY gl_dispatch_stub_1065(GLenum target, GLuint index, GLuint buffer, GLintptr offset); -void APIENTRY gl_dispatch_stub_1066(GLuint monitor); -void APIENTRY gl_dispatch_stub_1067(GLsizei n, GLuint *monitors); -void APIENTRY gl_dispatch_stub_1068(GLuint monitor); -void APIENTRY gl_dispatch_stub_1069(GLsizei n, GLuint *monitors); -void APIENTRY gl_dispatch_stub_1070(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -void APIENTRY gl_dispatch_stub_1071(GLuint group, GLuint counter, GLenum pname, GLvoid *data); -void APIENTRY gl_dispatch_stub_1072(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -void APIENTRY gl_dispatch_stub_1073(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); -void APIENTRY gl_dispatch_stub_1074(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -void APIENTRY gl_dispatch_stub_1075(GLint *numGroups, GLsizei groupsSize, GLuint *groups); -void APIENTRY gl_dispatch_stub_1076(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -void APIENTRY gl_dispatch_stub_1077(GLenum objectType, GLuint name, GLenum pname, GLint *value); -GLenum APIENTRY gl_dispatch_stub_1078(GLenum objectType, GLuint name, GLenum option); -GLenum APIENTRY gl_dispatch_stub_1079(GLenum objectType, GLuint name, GLenum option); -void APIENTRY gl_dispatch_stub_1080(GLuint program); -GLuint APIENTRY gl_dispatch_stub_1081(GLenum type, const GLchar *string); -void APIENTRY gl_dispatch_stub_1082(GLenum type, GLuint program); -void APIENTRY gl_dispatch_stub_1083(void); -void APIENTRY gl_dispatch_stub_1084(void); -void APIENTRY gl_dispatch_stub_1085(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -void APIENTRY gl_dispatch_stub_1086(const GLvoid *vdpDevice, const GLvoid *getProcAddress); -GLboolean APIENTRY gl_dispatch_stub_1087(GLintptr surface); -void APIENTRY gl_dispatch_stub_1088(GLsizei numSurfaces, const GLintptr *surfaces); -GLintptr APIENTRY gl_dispatch_stub_1089(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -GLintptr APIENTRY gl_dispatch_stub_1090(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -void APIENTRY gl_dispatch_stub_1091(GLintptr surface, GLenum access); -void APIENTRY gl_dispatch_stub_1092(GLsizei numSurfaces, const GLintptr *surfaces); -void APIENTRY gl_dispatch_stub_1093(GLintptr surface); -void APIENTRY gl_dispatch_stub_1094(GLuint queryHandle); -void APIENTRY gl_dispatch_stub_1095(GLuint queryId, GLuint *queryHandle); -void APIENTRY gl_dispatch_stub_1096(GLuint queryHandle); -void APIENTRY gl_dispatch_stub_1097(GLuint queryHandle); -void APIENTRY gl_dispatch_stub_1098(GLuint *queryId); -void APIENTRY gl_dispatch_stub_1099(GLuint queryId, GLuint *nextQueryId); -void APIENTRY gl_dispatch_stub_1100(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -void APIENTRY gl_dispatch_stub_1101(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); -void APIENTRY gl_dispatch_stub_1102(GLchar *queryName, GLuint *queryId); -void APIENTRY gl_dispatch_stub_1103(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); -void APIENTRY gl_dispatch_stub_1104(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void APIENTRY gl_dispatch_stub_1105(GLenum target, GLuint index, GLsizei count, const GLfloat *params); -void APIENTRY gl_dispatch_stub_1106(GLenum target, GLuint index, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid *writeOffset); -GLAPI void APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid *writeOffset); -void APIENTRY gl_dispatch_stub_1109(GLenum func, GLclampx ref); -void APIENTRY gl_dispatch_stub_1110(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -void APIENTRY gl_dispatch_stub_1111(GLclampx depth); -void APIENTRY gl_dispatch_stub_1112(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -void APIENTRY gl_dispatch_stub_1113(GLclampx zNear, GLclampx zFar); -void APIENTRY gl_dispatch_stub_1114(GLenum pname, GLfixed param); -void APIENTRY gl_dispatch_stub_1115(GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_1116(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void APIENTRY gl_dispatch_stub_1117(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void APIENTRY gl_dispatch_stub_1118(GLenum pname, GLfixed param); -void APIENTRY gl_dispatch_stub_1119(GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_1120(GLenum light, GLenum pname, GLfixed param); -void APIENTRY gl_dispatch_stub_1121(GLenum light, GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_1122(GLfixed width); -void APIENTRY gl_dispatch_stub_1123(const GLfixed *m); -void APIENTRY gl_dispatch_stub_1124(GLenum face, GLenum pname, GLfixed param); -void APIENTRY gl_dispatch_stub_1125(GLenum face, GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_1126(const GLfixed *m); -void APIENTRY gl_dispatch_stub_1127(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -void APIENTRY gl_dispatch_stub_1128(GLfixed nx, GLfixed ny, GLfixed nz); -void APIENTRY gl_dispatch_stub_1129(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void APIENTRY gl_dispatch_stub_1130(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void APIENTRY gl_dispatch_stub_1131(GLfixed size); -void APIENTRY gl_dispatch_stub_1132(GLfixed factor, GLfixed units); -void APIENTRY gl_dispatch_stub_1133(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -void APIENTRY gl_dispatch_stub_1134(GLclampx value, GLboolean invert); -void APIENTRY gl_dispatch_stub_1135(GLfixed x, GLfixed y, GLfixed z); -void APIENTRY gl_dispatch_stub_1136(GLenum target, GLenum pname, GLfixed param); -void APIENTRY gl_dispatch_stub_1137(GLenum target, GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_1138(GLenum target, GLenum pname, GLfixed param); -void APIENTRY gl_dispatch_stub_1139(GLfixed x, GLfixed y, GLfixed z); -void APIENTRY gl_dispatch_stub_1140(GLenum plane, const GLfloat *equation); -void APIENTRY gl_dispatch_stub_1141(GLenum plane, const GLfixed *equation); -void APIENTRY gl_dispatch_stub_1142(GLenum plane, GLfloat *equation); -void APIENTRY gl_dispatch_stub_1143(GLenum plane, GLfixed *equation); -void APIENTRY gl_dispatch_stub_1144(GLenum pname, GLfixed *params); -void APIENTRY gl_dispatch_stub_1145(GLenum light, GLenum pname, GLfixed *params); -void APIENTRY gl_dispatch_stub_1146(GLenum face, GLenum pname, GLfixed *params); -void APIENTRY gl_dispatch_stub_1147(GLenum target, GLenum pname, GLfixed *params); -void APIENTRY gl_dispatch_stub_1148(GLenum target, GLenum pname, GLfixed *params); -void APIENTRY gl_dispatch_stub_1149(GLenum pname, GLfixed param); -void APIENTRY gl_dispatch_stub_1150(GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_1151(GLenum target, GLenum pname, const GLfixed *params); -#undef MAPI_TMP_DEFINES -#endif /* MAPI_TMP_DEFINES */ - -#ifdef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN -GLAPI void APIENTRY glCullFace(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[152]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY glFrontFace(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[157]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY glHint(GLenum target, GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[158]; - ((void (APIENTRY *)(GLenum target, GLenum mode)) _func)(target, mode); -} - -GLAPI void APIENTRY glLineWidth(GLfloat width) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[168]; - ((void (APIENTRY *)(GLfloat width)) _func)(width); -} - -GLAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[176]; - ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height); -} - -GLAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[178]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat param)) _func)(target, pname, param); -} - -GLAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[179]; - ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[180]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint param)) _func)(target, pname, param); -} - -GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[181]; - ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[183]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, border, format, type, pixels); -} - -GLAPI void APIENTRY glClear(GLbitfield mask) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[203]; - ((void (APIENTRY *)(GLbitfield mask)) _func)(mask); -} - -GLAPI void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[206]; - ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY glClearStencil(GLint s) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[207]; - ((void (APIENTRY *)(GLint s)) _func)(s); -} - -GLAPI void APIENTRY glStencilMask(GLuint mask) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[209]; - ((void (APIENTRY *)(GLuint mask)) _func)(mask); -} - -GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[210]; - ((void (APIENTRY *)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY glDepthMask(GLboolean flag) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[211]; - ((void (APIENTRY *)(GLboolean flag)) _func)(flag); -} - -GLAPI void APIENTRY glDisable(GLenum cap) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[214]; - ((void (APIENTRY *)(GLenum cap)) _func)(cap); -} - -GLAPI void APIENTRY glEnable(GLenum cap) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[215]; - ((void (APIENTRY *)(GLenum cap)) _func)(cap); -} - -GLAPI void APIENTRY glFinish(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[216]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY glFlush(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[217]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[241]; - ((void (APIENTRY *)(GLenum sfactor, GLenum dfactor)) _func)(sfactor, dfactor); -} - -GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[243]; - ((void (APIENTRY *)(GLenum func, GLint ref, GLuint mask)) _func)(func, ref, mask); -} - -GLAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[244]; - ((void (APIENTRY *)(GLenum fail, GLenum zfail, GLenum zpass)) _func)(fail, zfail, zpass); -} - -GLAPI void APIENTRY glDepthFunc(GLenum func) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[245]; - ((void (APIENTRY *)(GLenum func)) _func)(func); -} - -GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[250]; - ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); -} - -GLAPI void APIENTRY glReadBuffer(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[254]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[256]; - ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) _func)(x, y, width, height, format, type, pixels); -} - -GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[258]; - ((void (APIENTRY *)(GLenum pname, GLboolean *params)) _func)(pname, params); -} - -GLAPI GLenum APIENTRY glGetError(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[261]; - return ((GLenum (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[262]; - ((void (APIENTRY *)(GLenum pname, GLfloat *params)) _func)(pname, params); -} - -GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[263]; - ((void (APIENTRY *)(GLenum pname, GLint *params)) _func)(pname, params); -} - -GLAPI const GLubyte * APIENTRY glGetString(GLenum name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[275]; - return ((const GLubyte * (APIENTRY *)(GLenum name)) _func)(name); -} - -GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[282]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[283]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[286]; - return ((GLboolean (APIENTRY *)(GLenum cap)) _func)(cap); -} - -GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[305]; - ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height); -} - -GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[307]; - ((void (APIENTRY *)(GLenum target, GLuint texture)) _func)(target, texture); -} - -GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[310]; - ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count)) _func)(mode, first, count); -} - -GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[311]; - ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, count, type, indices); -} - -GLAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[319]; - ((void (APIENTRY *)(GLfloat factor, GLfloat units)) _func)(factor, units); -} - -GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[324]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) _func)(target, level, internalformat, x, y, width, height, border); -} - -GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[326]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, x, y, width, height); -} - -GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[327]; - ((void (APIENTRY *)(GLsizei n, const GLuint *textures)) _func)(n, textures); -} - -GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[328]; - ((void (APIENTRY *)(GLsizei n, GLuint *textures)) _func)(n, textures); -} - -GLAPI GLboolean APIENTRY glIsTexture(GLuint texture) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[330]; - return ((GLboolean (APIENTRY *)(GLuint texture)) _func)(texture); -} - -GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[333]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -GLAPI void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[336]; - ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY glBlendEquation(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[337]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[338]; - ((void (APIENTRY *)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, start, end, count, type, indices); -} - -GLAPI void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[371]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, depth, border, format, type, pixels); -} - -GLAPI void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[372]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); -} - -GLAPI void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[373]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -GLAPI void APIENTRY glActiveTexture(GLenum texture) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[374]; - ((void (APIENTRY *)(GLenum texture)) _func)(texture); -} - -GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[409]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, border, imageSize, data); -} - -GLAPI void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[410]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, depth, border, imageSize, data); -} - -GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[412]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -GLAPI void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[413]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[419]; - ((void (APIENTRY *)(GLclampf value, GLboolean invert)) _func)(value, invert); -} - -GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[420]; - ((void (APIENTRY *)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) _func)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[424]; - ((void (APIENTRY *)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) _func)(mode, first, count, primcount); -} - -GLAPI void APIENTRY glBeginQuery(GLenum target, GLuint id) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[460]; - ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id); -} - -GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[461]; - ((void (APIENTRY *)(GLenum target, GLuint buffer)) _func)(target, buffer); -} - -GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[462]; - ((void (APIENTRY *)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) _func)(target, size, data, usage); -} - -GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[463]; - ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) _func)(target, offset, size, data); -} - -GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[464]; - ((void (APIENTRY *)(GLsizei n, const GLuint *buffer)) _func)(n, buffer); -} - -GLAPI void APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[465]; - ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids); -} - -GLAPI void APIENTRY glEndQuery(GLenum target) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[466]; - ((void (APIENTRY *)(GLenum target)) _func)(target); -} - -GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[467]; - ((void (APIENTRY *)(GLsizei n, GLuint *buffer)) _func)(n, buffer); -} - -GLAPI void APIENTRY glGenQueries(GLsizei n, GLuint *ids) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[468]; - ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids); -} - -GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[469]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[470]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid **params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[473]; - ((void (APIENTRY *)(GLuint id, GLenum pname, GLuint *params)) _func)(id, pname, params); -} - -GLAPI void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[474]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[475]; - return ((GLboolean (APIENTRY *)(GLuint buffer)) _func)(buffer); -} - -GLAPI GLboolean APIENTRY glIsQuery(GLuint id) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[476]; - return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id); -} - -GLAPI GLboolean APIENTRY glUnmapBuffer(GLenum target) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[478]; - return ((GLboolean (APIENTRY *)(GLenum target)) _func)(target); -} - -GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[479]; - ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader); -} - -GLAPI void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[480]; - ((void (APIENTRY *)(GLuint program, GLuint index, const GLchar *name)) _func)(program, index, name); -} - -GLAPI void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeA) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[481]; - ((void (APIENTRY *)(GLenum modeRGB, GLenum modeA)) _func)(modeRGB, modeA); -} - -GLAPI void APIENTRY glCompileShader(GLuint shader) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[482]; - ((void (APIENTRY *)(GLuint shader)) _func)(shader); -} - -GLAPI GLuint APIENTRY glCreateProgram(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[483]; - return ((GLuint (APIENTRY *)(void)) _func)(); -} - -GLAPI GLuint APIENTRY glCreateShader(GLenum type) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[484]; - return ((GLuint (APIENTRY *)(GLenum type)) _func)(type); -} - -GLAPI void APIENTRY glDeleteProgram(GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[485]; - ((void (APIENTRY *)(GLuint program)) _func)(program); -} - -GLAPI void APIENTRY glDeleteShader(GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[486]; - ((void (APIENTRY *)(GLuint program)) _func)(program); -} - -GLAPI void APIENTRY glDetachShader(GLuint program, GLuint shader) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[487]; - ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader); -} - -GLAPI void APIENTRY glDisableVertexAttribArray(GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[488]; - ((void (APIENTRY *)(GLuint index)) _func)(index); -} - -GLAPI void APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[489]; - ((void (APIENTRY *)(GLsizei n, const GLenum *bufs)) _func)(n, bufs); -} - -GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[490]; - ((void (APIENTRY *)(GLuint index)) _func)(index); -} - -GLAPI void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[491]; - ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name); -} - -GLAPI void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[492]; - ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name); -} - -GLAPI void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[493]; - ((void (APIENTRY *)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)) _func)(program, maxCount, count, obj); -} - -GLAPI GLint APIENTRY glGetAttribLocation(GLuint program, const GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[494]; - return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name); -} - -GLAPI void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[495]; - ((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(program, bufSize, length, infoLog); -} - -GLAPI void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[496]; - ((void (APIENTRY *)(GLuint program, GLenum pname, GLint *params)) _func)(program, pname, params); -} - -GLAPI void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[497]; - ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(shader, bufSize, length, infoLog); -} - -GLAPI void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[498]; - ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) _func)(shader, bufSize, length, source); -} - -GLAPI void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[499]; - ((void (APIENTRY *)(GLuint shader, GLenum pname, GLint *params)) _func)(shader, pname, params); -} - -GLAPI GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[500]; - return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name); -} - -GLAPI void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[501]; - ((void (APIENTRY *)(GLuint program, GLint location, GLfloat *params)) _func)(program, location, params); -} - -GLAPI void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[502]; - ((void (APIENTRY *)(GLuint program, GLint location, GLint *params)) _func)(program, location, params); -} - -GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[503]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLvoid **pointer)) _func)(index, pname, pointer); -} - -GLAPI void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[505]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLfloat *params)) _func)(index, pname, params); -} - -GLAPI void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[506]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params); -} - -GLAPI GLboolean APIENTRY glIsProgram(GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[507]; - return ((GLboolean (APIENTRY *)(GLuint program)) _func)(program); -} - -GLAPI GLboolean APIENTRY glIsShader(GLuint shader) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[508]; - return ((GLboolean (APIENTRY *)(GLuint shader)) _func)(shader); -} - -GLAPI void APIENTRY glLinkProgram(GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[509]; - ((void (APIENTRY *)(GLuint program)) _func)(program); -} - -GLAPI void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[510]; - ((void (APIENTRY *)(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length)) _func)(shader, count, string, length); -} - -GLAPI void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[511]; - ((void (APIENTRY *)(GLenum face, GLenum func, GLint ref, GLuint mask)) _func)(face, func, ref, mask); -} - -GLAPI void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[512]; - ((void (APIENTRY *)(GLenum face, GLuint mask)) _func)(face, mask); -} - -GLAPI void APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[513]; - ((void (APIENTRY *)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)) _func)(face, sfail, zfail, zpass); -} - -GLAPI void APIENTRY glUniform1f(GLint location, GLfloat v0) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[514]; - ((void (APIENTRY *)(GLint location, GLfloat v0)) _func)(location, v0); -} - -GLAPI void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[515]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY glUniform1i(GLint location, GLint v0) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[516]; - ((void (APIENTRY *)(GLint location, GLint v0)) _func)(location, v0); -} - -GLAPI void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[517]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[518]; - ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1)) _func)(location, v0, v1); -} - -GLAPI void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[519]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY glUniform2i(GLint location, GLint v0, GLint v1) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[520]; - ((void (APIENTRY *)(GLint location, GLint v0, GLint v1)) _func)(location, v0, v1); -} - -GLAPI void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[521]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[522]; - ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) _func)(location, v0, v1, v2); -} - -GLAPI void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[523]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[524]; - ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2)) _func)(location, v0, v1, v2); -} - -GLAPI void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[525]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[526]; - ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) _func)(location, v0, v1, v2, v3); -} - -GLAPI void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[527]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[528]; - ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) _func)(location, v0, v1, v2, v3); -} - -GLAPI void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[529]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[530]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[531]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[532]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY glUseProgram(GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[533]; - ((void (APIENTRY *)(GLuint program)) _func)(program); -} - -GLAPI void APIENTRY glValidateProgram(GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[534]; - ((void (APIENTRY *)(GLuint program)) _func)(program); -} - -GLAPI void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[563]; - ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, normalized, stride, pointer); -} - -GLAPI void APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[564]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[565]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[566]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[567]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[568]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[569]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY glBeginTransformFeedback(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[571]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[572]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer)) _func)(target, index, buffer); -} - -GLAPI void APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[573]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) _func)(target, index, buffer, offset, size); -} - -GLAPI void APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[576]; - ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) _func)(buffer, drawbuffer, depth, stencil); -} - -GLAPI void APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[577]; - ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLfloat *value)) _func)(buffer, drawbuffer, value); -} - -GLAPI void APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[578]; - ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLint *value)) _func)(buffer, drawbuffer, value); -} - -GLAPI void APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[579]; - ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLuint *value)) _func)(buffer, drawbuffer, value); -} - -GLAPI void APIENTRY glEndTransformFeedback(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[584]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI GLint APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[586]; - return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name); -} - -GLAPI void APIENTRY glGetIntegeri_v(GLenum value, GLuint index, GLint *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[587]; - ((void (APIENTRY *)(GLenum value, GLuint index, GLint *data)) _func)(value, index, data); -} - -GLAPI const GLubyte * APIENTRY glGetStringi(GLenum name, GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[588]; - return ((const GLubyte * (APIENTRY *)(GLenum name, GLuint index)) _func)(name, index); -} - -GLAPI void APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[591]; - ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name); -} - -GLAPI void APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[592]; - ((void (APIENTRY *)(GLuint program, GLint location, GLuint *params)) _func)(program, location, params); -} - -GLAPI void APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[593]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params); -} - -GLAPI void APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[594]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLuint *params)) _func)(index, pname, params); -} - -GLAPI void APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[598]; - ((void (APIENTRY *)(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode)) _func)(program, count, varyings, bufferMode); -} - -GLAPI void APIENTRY glUniform1ui(GLint location, GLuint x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[599]; - ((void (APIENTRY *)(GLint location, GLuint x)) _func)(location, x); -} - -GLAPI void APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[600]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY glUniform2ui(GLint location, GLuint x, GLuint y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[601]; - ((void (APIENTRY *)(GLint location, GLuint x, GLuint y)) _func)(location, x, y); -} - -GLAPI void APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[602]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY glUniform3ui(GLint location, GLuint x, GLuint y, GLuint z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[603]; - ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z)) _func)(location, x, y, z); -} - -GLAPI void APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[604]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY glUniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[605]; - ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(location, x, y, z, w); -} - -GLAPI void APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[606]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[613]; - ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, stride, pointer); -} - -GLAPI void APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[617]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint64 *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY glGetInteger64i_v(GLenum cap, GLuint index, GLint64 *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[618]; - ((void (APIENTRY *)(GLenum cap, GLuint index, GLint64 *data)) _func)(cap, index, data); -} - -GLAPI void APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[619]; - ((void (APIENTRY *)(GLuint index, GLuint divisor)) _func)(index, divisor); -} - -GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[640]; - ((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x); -} - -GLAPI void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[641]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[642]; - ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y); -} - -GLAPI void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[643]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[644]; - ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z); -} - -GLAPI void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[645]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[646]; - ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[647]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[658]; - ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)) _func)(mode, first, count, primcount); -} - -GLAPI void APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[659]; - ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); -} - -GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[660]; - ((void (APIENTRY *)(GLenum target, GLuint framebuffer)) _func)(target, framebuffer); -} - -GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[661]; - ((void (APIENTRY *)(GLenum target, GLuint renderbuffer)) _func)(target, renderbuffer); -} - -GLAPI void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[662]; - ((void (APIENTRY *)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) _func)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[663]; - return ((GLenum (APIENTRY *)(GLenum target)) _func)(target); -} - -GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[664]; - ((void (APIENTRY *)(GLsizei n, const GLuint *framebuffers)) _func)(n, framebuffers); -} - -GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[665]; - ((void (APIENTRY *)(GLsizei n, const GLuint *renderbuffers)) _func)(n, renderbuffers); -} - -GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[666]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) _func)(target, attachment, renderbuffertarget, renderbuffer); -} - -GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[668]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level); -} - -GLAPI void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[670]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer); -} - -GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[671]; - ((void (APIENTRY *)(GLsizei n, GLuint *framebuffers)) _func)(n, framebuffers); -} - -GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[672]; - ((void (APIENTRY *)(GLsizei n, GLuint *renderbuffers)) _func)(n, renderbuffers); -} - -GLAPI void APIENTRY glGenerateMipmap(GLenum target) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[673]; - ((void (APIENTRY *)(GLenum target)) _func)(target); -} - -GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[674]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum pname, GLint *params)) _func)(target, attachment, pname, params); -} - -GLAPI void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[675]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[676]; - return ((GLboolean (APIENTRY *)(GLuint framebuffer)) _func)(framebuffer); -} - -GLAPI GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[677]; - return ((GLboolean (APIENTRY *)(GLuint renderbuffer)) _func)(renderbuffer); -} - -GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[678]; - ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, internalformat, width, height); -} - -GLAPI void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[679]; - ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, samples, internalformat, width, height); -} - -GLAPI void APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[681]; - ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length)) _func)(target, offset, length); -} - -GLAPI GLvoid * APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[682]; - return ((GLvoid * (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) _func)(target, offset, length, access); -} - -GLAPI void APIENTRY glBindVertexArray(GLuint array) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[683]; - ((void (APIENTRY *)(GLuint array)) _func)(array); -} - -GLAPI void APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[684]; - ((void (APIENTRY *)(GLsizei n, const GLuint *arrays)) _func)(n, arrays); -} - -GLAPI void APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[685]; - ((void (APIENTRY *)(GLsizei n, GLuint *arrays)) _func)(n, arrays); -} - -GLAPI GLboolean APIENTRY glIsVertexArray(GLuint array) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[686]; - return ((GLboolean (APIENTRY *)(GLuint array)) _func)(array); -} - -GLAPI void APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[687]; - ((void (APIENTRY *)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)) _func)(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -GLAPI void APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[688]; - ((void (APIENTRY *)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)) _func)(program, uniformBlockIndex, pname, params); -} - -GLAPI void APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[690]; - ((void (APIENTRY *)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)) _func)(program, uniformCount, uniformIndices, pname, params); -} - -GLAPI GLuint APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[691]; - return ((GLuint (APIENTRY *)(GLuint program, const GLchar *uniformBlockName)) _func)(program, uniformBlockName); -} - -GLAPI void APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[692]; - ((void (APIENTRY *)(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices)) _func)(program, uniformCount, uniformNames, uniformIndices); -} - -GLAPI void APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[693]; - ((void (APIENTRY *)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)) _func)(program, uniformBlockIndex, uniformBlockBinding); -} - -GLAPI void APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[694]; - ((void (APIENTRY *)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) _func)(readTarget, writeTarget, readOffset, writeOffset, size); -} - -GLAPI GLenum APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[695]; - return ((GLenum (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout); -} - -GLAPI void APIENTRY glDeleteSync(GLsync sync) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[696]; - ((void (APIENTRY *)(GLsync sync)) _func)(sync); -} - -GLAPI GLsync APIENTRY glFenceSync(GLenum condition, GLbitfield flags) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[697]; - return ((GLsync (APIENTRY *)(GLenum condition, GLbitfield flags)) _func)(condition, flags); -} - -GLAPI void APIENTRY glGetInteger64v(GLenum pname, GLint64 *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[698]; - ((void (APIENTRY *)(GLenum pname, GLint64 *params)) _func)(pname, params); -} - -GLAPI void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[699]; - ((void (APIENTRY *)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)) _func)(sync, pname, bufSize, length, values); -} - -GLAPI GLboolean APIENTRY glIsSync(GLsync sync) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[700]; - return ((GLboolean (APIENTRY *)(GLsync sync)) _func)(sync); -} - -GLAPI void APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[701]; - ((void (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout); -} - -GLAPI void APIENTRY glBindSampler(GLuint unit, GLuint sampler) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[717]; - ((void (APIENTRY *)(GLuint unit, GLuint sampler)) _func)(unit, sampler); -} - -GLAPI void APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[718]; - ((void (APIENTRY *)(GLsizei count, const GLuint *samplers)) _func)(count, samplers); -} - -GLAPI void APIENTRY glGenSamplers(GLsizei count, GLuint *samplers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[719]; - ((void (APIENTRY *)(GLsizei count, GLuint *samplers)) _func)(count, samplers); -} - -GLAPI void APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[722]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLfloat *params)) _func)(sampler, pname, params); -} - -GLAPI void APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[723]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint *params)) _func)(sampler, pname, params); -} - -GLAPI GLboolean APIENTRY glIsSampler(GLuint sampler) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[724]; - return ((GLboolean (APIENTRY *)(GLuint sampler)) _func)(sampler); -} - -GLAPI void APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[727]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLfloat param)) _func)(sampler, pname, param); -} - -GLAPI void APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[728]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLfloat *params)) _func)(sampler, pname, params); -} - -GLAPI void APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[729]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint param)) _func)(sampler, pname, param); -} - -GLAPI void APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[730]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLint *params)) _func)(sampler, pname, params); -} - -GLAPI void APIENTRY glBindTransformFeedback(GLenum target, GLuint id) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[774]; - ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id); -} - -GLAPI void APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[775]; - ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids); -} - -GLAPI void APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[777]; - ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids); -} - -GLAPI GLboolean APIENTRY glIsTransformFeedback(GLuint id) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[778]; - return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id); -} - -GLAPI void APIENTRY glPauseTransformFeedback(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[779]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY glResumeTransformFeedback(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[780]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY glClearDepthf(GLclampf depth) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[785]; - ((void (APIENTRY *)(GLclampf depth)) _func)(depth); -} - -GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[786]; - ((void (APIENTRY *)(GLclampf zNear, GLclampf zFar)) _func)(zNear, zFar); -} - -GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[787]; - ((void (APIENTRY *)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) _func)(shadertype, precisiontype, range, precision); -} - -GLAPI void APIENTRY glReleaseShaderCompiler(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[788]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[789]; - ((void (APIENTRY *)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) _func)(n, shaders, binaryformat, binary, length); -} - -GLAPI void APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[790]; - ((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)) _func)(program, bufSize, length, binaryFormat, binary); -} - -GLAPI void APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[791]; - ((void (APIENTRY *)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)) _func)(program, binaryFormat, binary, length); -} - -GLAPI void APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[792]; - ((void (APIENTRY *)(GLuint program, GLenum pname, GLint value)) _func)(program, pname, value); -} - -GLAPI void APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[828]; - ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)) _func)(target, internalformat, pname, bufSize, params); -} - -GLAPI void APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[833]; - ((void (APIENTRY *)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)) _func)(target, levels, internalFormat, width, height); -} - -GLAPI void APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[834]; - ((void (APIENTRY *)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)) _func)(target, levels, internalFormat, width, height, depth); -} - -GLAPI void APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[863]; - ((void (APIENTRY *)(GLenum target, GLsizei numAttachments, const GLenum *attachments)) _func)(target, numAttachments, attachments); -} - -GLAPI void APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[864]; - ((void (APIENTRY *)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, numAttachments, attachments, x, y, width, height); -} - -GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[944]; - ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); -} - -GLAPI void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1059]; - ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z, GLint w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1060]; - ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); -} - -GLAPI void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1061]; - ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1062]; - ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); -} - -GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid *writeOffset) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1107]; - ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset); -} - -GLAPI void APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid *writeOffset) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1108]; - ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset); -} - -/* does not need public_entries */ -#undef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN -#endif /* MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN */ - -#ifdef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN -__asm__( -STUB_ASM_ENTRY("glCullFace")"\n" -"\t"STUB_ASM_CODE("152")"\n" - -STUB_ASM_ENTRY("glFrontFace")"\n" -"\t"STUB_ASM_CODE("157")"\n" - -STUB_ASM_ENTRY("glHint")"\n" -"\t"STUB_ASM_CODE("158")"\n" - -STUB_ASM_ENTRY("glLineWidth")"\n" -"\t"STUB_ASM_CODE("168")"\n" - -STUB_ASM_ENTRY("glScissor")"\n" -"\t"STUB_ASM_CODE("176")"\n" - -STUB_ASM_ENTRY("glTexParameterf")"\n" -"\t"STUB_ASM_CODE("178")"\n" - -STUB_ASM_ENTRY("glTexParameterfv")"\n" -"\t"STUB_ASM_CODE("179")"\n" - -STUB_ASM_ENTRY("glTexParameteri")"\n" -"\t"STUB_ASM_CODE("180")"\n" - -STUB_ASM_ENTRY("glTexParameteriv")"\n" -"\t"STUB_ASM_CODE("181")"\n" - -STUB_ASM_ENTRY("glTexImage2D")"\n" -"\t"STUB_ASM_CODE("183")"\n" - -STUB_ASM_ENTRY("glClear")"\n" -"\t"STUB_ASM_CODE("203")"\n" - -STUB_ASM_ENTRY("glClearColor")"\n" -"\t"STUB_ASM_CODE("206")"\n" - -STUB_ASM_ENTRY("glClearStencil")"\n" -"\t"STUB_ASM_CODE("207")"\n" - -STUB_ASM_ENTRY("glStencilMask")"\n" -"\t"STUB_ASM_CODE("209")"\n" - -STUB_ASM_ENTRY("glColorMask")"\n" -"\t"STUB_ASM_CODE("210")"\n" - -STUB_ASM_ENTRY("glDepthMask")"\n" -"\t"STUB_ASM_CODE("211")"\n" - -STUB_ASM_ENTRY("glDisable")"\n" -"\t"STUB_ASM_CODE("214")"\n" - -STUB_ASM_ENTRY("glEnable")"\n" -"\t"STUB_ASM_CODE("215")"\n" - -STUB_ASM_ENTRY("glFinish")"\n" -"\t"STUB_ASM_CODE("216")"\n" - -STUB_ASM_ENTRY("glFlush")"\n" -"\t"STUB_ASM_CODE("217")"\n" - -STUB_ASM_ENTRY("glBlendFunc")"\n" -"\t"STUB_ASM_CODE("241")"\n" - -STUB_ASM_ENTRY("glStencilFunc")"\n" -"\t"STUB_ASM_CODE("243")"\n" - -STUB_ASM_ENTRY("glStencilOp")"\n" -"\t"STUB_ASM_CODE("244")"\n" - -STUB_ASM_ENTRY("glDepthFunc")"\n" -"\t"STUB_ASM_CODE("245")"\n" - -STUB_ASM_ENTRY("glPixelStorei")"\n" -"\t"STUB_ASM_CODE("250")"\n" - -STUB_ASM_ENTRY("glReadBuffer")"\n" -"\t"STUB_ASM_CODE("254")"\n" - -STUB_ASM_ENTRY("glReadPixels")"\n" -"\t"STUB_ASM_CODE("256")"\n" - -STUB_ASM_ENTRY("glGetBooleanv")"\n" -"\t"STUB_ASM_CODE("258")"\n" - -STUB_ASM_ENTRY("glGetError")"\n" -"\t"STUB_ASM_CODE("261")"\n" - -STUB_ASM_ENTRY("glGetFloatv")"\n" -"\t"STUB_ASM_CODE("262")"\n" - 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