diff options
author | Jonathan Gray <jsg@cvs.openbsd.org> | 2014-07-09 21:32:43 +0000 |
---|---|---|
committer | Jonathan Gray <jsg@cvs.openbsd.org> | 2014-07-09 21:32:43 +0000 |
commit | 71677acfac74c6aeb8d69c7c477822d326256463 (patch) | |
tree | 741655380ecbd59a151e55a43b16481e7a0d4ad7 /lib/libGLESv2/generated | |
parent | 473dc96b5bfcd9b8163bba1931980c767d4e8a86 (diff) |
Mesa 10.2.3
Diffstat (limited to 'lib/libGLESv2/generated')
-rw-r--r-- | lib/libGLESv2/generated/glapi/glapi_mapi_tmp.h | 1361 |
1 files changed, 629 insertions, 732 deletions
diff --git a/lib/libGLESv2/generated/glapi/glapi_mapi_tmp.h b/lib/libGLESv2/generated/glapi/glapi_mapi_tmp.h index 884510728..40dedbf2a 100644 --- a/lib/libGLESv2/generated/glapi/glapi_mapi_tmp.h +++ b/lib/libGLESv2/generated/glapi/glapi_mapi_tmp.h @@ -265,7 +265,6 @@ void APIENTRY gl_dispatch_stub_251(GLenum map, GLsizei mapsize, const GLfloat *v void APIENTRY gl_dispatch_stub_252(GLenum map, GLsizei mapsize, const GLuint *values); void APIENTRY gl_dispatch_stub_253(GLenum map, GLsizei mapsize, const GLushort *values); GLAPI void APIENTRY glReadBuffer(GLenum mode); -GLAPI void APIENTRY glReadBufferNV(GLenum mode); void APIENTRY gl_dispatch_stub_255(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void APIENTRY gl_dispatch_stub_257(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); @@ -383,11 +382,8 @@ void APIENTRY gl_dispatch_stub_368(GLenum target, GLenum internalformat, GLboole void APIENTRY gl_dispatch_stub_369(GLenum target); void APIENTRY gl_dispatch_stub_370(GLenum target); GLAPI void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glActiveTexture(GLenum texture); void APIENTRY gl_dispatch_stub_375(GLenum texture); void APIENTRY gl_dispatch_stub_376(GLenum target, GLdouble s); @@ -425,11 +421,9 @@ void APIENTRY gl_dispatch_stub_407(GLenum target, const GLshort *v); void APIENTRY gl_dispatch_stub_408(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); void APIENTRY gl_dispatch_stub_411(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); void APIENTRY gl_dispatch_stub_414(GLenum target, GLint level, GLvoid *img); void APIENTRY gl_dispatch_stub_415(const GLdouble *m); void APIENTRY gl_dispatch_stub_416(const GLfloat *m); @@ -488,7 +482,6 @@ GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffer); GLAPI void APIENTRY glGenQueries(GLsizei n, GLuint *ids); GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params); -GLAPI void APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params); void APIENTRY gl_dispatch_stub_471(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); void APIENTRY gl_dispatch_stub_472(GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); @@ -496,9 +489,7 @@ GLAPI void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer); GLAPI GLboolean APIENTRY glIsQuery(GLuint id); GLvoid * APIENTRY gl_dispatch_stub_477(GLenum target, GLenum access); -GLAPI GLvoid * APIENTRY glMapBufferOES(GLenum target, GLenum access); GLAPI GLboolean APIENTRY glUnmapBuffer(GLenum target); -GLAPI GLboolean APIENTRY glUnmapBufferOES(GLenum target); GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader); GLAPI void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); GLAPI void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeA); @@ -510,7 +501,6 @@ GLAPI void APIENTRY glDeleteShader(GLuint program); GLAPI void APIENTRY glDetachShader(GLuint program, GLuint shader); GLAPI void APIENTRY glDisableVertexAttribArray(GLuint index); GLAPI void APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY glDrawBuffersNV(GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index); GLAPI void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); @@ -641,54 +631,55 @@ void APIENTRY gl_dispatch_stub_616(GLenum target, GLenum attachment, GLuint text GLAPI void APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetInteger64i_v(GLenum cap, GLuint index, GLint64 *data); GLAPI void APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor); -void APIENTRY gl_dispatch_stub_620(GLenum target, GLuint program); -void APIENTRY gl_dispatch_stub_621(GLsizei n, const GLuint *programs); -void APIENTRY gl_dispatch_stub_622(GLsizei n, GLuint *programs); -void APIENTRY gl_dispatch_stub_623(GLenum target, GLuint index, GLdouble *params); -void APIENTRY gl_dispatch_stub_624(GLenum target, GLuint index, GLfloat *params); -void APIENTRY gl_dispatch_stub_625(GLenum target, GLuint index, GLdouble *params); -void APIENTRY gl_dispatch_stub_626(GLenum target, GLuint index, GLfloat *params); -void APIENTRY gl_dispatch_stub_627(GLenum target, GLenum pname, GLvoid *string); -void APIENTRY gl_dispatch_stub_628(GLenum target, GLenum pname, GLint *params); -GLboolean APIENTRY gl_dispatch_stub_629(GLuint program); -void APIENTRY gl_dispatch_stub_630(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_631(GLenum target, GLuint index, const GLdouble *params); -void APIENTRY gl_dispatch_stub_632(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_633(GLenum target, GLuint index, const GLfloat *params); -void APIENTRY gl_dispatch_stub_634(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_635(GLenum target, GLuint index, const GLdouble *params); -void APIENTRY gl_dispatch_stub_636(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_637(GLenum target, GLuint index, const GLfloat *params); -void APIENTRY gl_dispatch_stub_638(GLenum target, GLenum format, GLsizei len, const GLvoid *string); -void APIENTRY gl_dispatch_stub_639(GLuint index, GLfloat x); +void APIENTRY gl_dispatch_stub_620(GLfloat value); +void APIENTRY gl_dispatch_stub_621(GLenum target, GLuint program); +void APIENTRY gl_dispatch_stub_622(GLsizei n, const GLuint *programs); +void APIENTRY gl_dispatch_stub_623(GLsizei n, GLuint *programs); +void APIENTRY gl_dispatch_stub_624(GLenum target, GLuint index, GLdouble *params); +void APIENTRY gl_dispatch_stub_625(GLenum target, GLuint index, GLfloat *params); +void APIENTRY gl_dispatch_stub_626(GLenum target, GLuint index, GLdouble *params); +void APIENTRY gl_dispatch_stub_627(GLenum target, GLuint index, GLfloat *params); +void APIENTRY gl_dispatch_stub_628(GLenum target, GLenum pname, GLvoid *string); +void APIENTRY gl_dispatch_stub_629(GLenum target, GLenum pname, GLint *params); +GLboolean APIENTRY gl_dispatch_stub_630(GLuint program); +void APIENTRY gl_dispatch_stub_631(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_632(GLenum target, GLuint index, const GLdouble *params); +void APIENTRY gl_dispatch_stub_633(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_634(GLenum target, GLuint index, const GLfloat *params); +void APIENTRY gl_dispatch_stub_635(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_636(GLenum target, GLuint index, const GLdouble *params); +void APIENTRY gl_dispatch_stub_637(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_638(GLenum target, GLuint index, const GLfloat *params); +void APIENTRY gl_dispatch_stub_639(GLenum target, GLenum format, GLsizei len, const GLvoid *string); +void APIENTRY gl_dispatch_stub_640(GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x); -void APIENTRY gl_dispatch_stub_640(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_641(GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_641(GLuint index, GLfloat x, GLfloat y); +void APIENTRY gl_dispatch_stub_642(GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); -void APIENTRY gl_dispatch_stub_642(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_643(GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_643(GLuint index, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY gl_dispatch_stub_644(GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); -void APIENTRY gl_dispatch_stub_644(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_645(GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_645(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_646(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_646(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_647(GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_647(GLhandleARB containerObj, GLhandleARB obj); -GLhandleARB APIENTRY gl_dispatch_stub_648(void); -GLhandleARB APIENTRY gl_dispatch_stub_649(GLenum shaderType); -void APIENTRY gl_dispatch_stub_650(GLhandleARB obj); -void APIENTRY gl_dispatch_stub_651(GLhandleARB containerObj, GLhandleARB attachedObj); -void APIENTRY gl_dispatch_stub_652(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog); -GLhandleARB APIENTRY gl_dispatch_stub_653(GLenum pname); -void APIENTRY gl_dispatch_stub_654(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -void APIENTRY gl_dispatch_stub_655(GLhandleARB obj, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_656(GLhandleARB obj, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_657(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +void APIENTRY gl_dispatch_stub_648(GLhandleARB containerObj, GLhandleARB obj); +GLhandleARB APIENTRY gl_dispatch_stub_649(void); +GLhandleARB APIENTRY gl_dispatch_stub_650(GLenum shaderType); +void APIENTRY gl_dispatch_stub_651(GLhandleARB obj); +void APIENTRY gl_dispatch_stub_652(GLhandleARB containerObj, GLhandleARB attachedObj); +void APIENTRY gl_dispatch_stub_653(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog); +GLhandleARB APIENTRY gl_dispatch_stub_654(GLenum pname); +void APIENTRY gl_dispatch_stub_655(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +void APIENTRY gl_dispatch_stub_656(GLhandleARB obj, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_657(GLhandleARB obj, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_658(GLenum mode, GLint first, GLsizei count, GLsizei primcount); GLAPI void APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount); -void APIENTRY gl_dispatch_stub_658(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +void APIENTRY gl_dispatch_stub_659(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); GLAPI void APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer); GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer); @@ -697,10 +688,9 @@ GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target); GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void APIENTRY gl_dispatch_stub_666(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +void APIENTRY gl_dispatch_stub_667(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void APIENTRY gl_dispatch_stub_668(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +void APIENTRY gl_dispatch_stub_669(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers); GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); @@ -711,22 +701,16 @@ GLAPI GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer); GLAPI GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer); GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_679(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +void APIENTRY gl_dispatch_stub_680(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); GLAPI void APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length); GLAPI GLvoid * APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI GLvoid * APIENTRY glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr size, GLbitfield length); GLAPI void APIENTRY glBindVertexArray(GLuint array); -GLAPI void APIENTRY glBindVertexArrayOES(GLuint array); GLAPI void APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays); -GLAPI void APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); GLAPI void APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays); -GLAPI void APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays); GLAPI GLboolean APIENTRY glIsVertexArray(GLuint array); -GLAPI GLboolean APIENTRY glIsVertexArrayOES(GLuint array); GLAPI void APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); GLAPI void APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_688(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +void APIENTRY gl_dispatch_stub_689(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); GLAPI void APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); GLAPI GLuint APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); GLAPI void APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices); @@ -739,347 +723,460 @@ GLAPI void APIENTRY glGetInteger64v(GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); GLAPI GLboolean APIENTRY glIsSync(GLsync sync); GLAPI void APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); -void APIENTRY gl_dispatch_stub_701(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -void APIENTRY gl_dispatch_stub_702(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); -void APIENTRY gl_dispatch_stub_703(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -void APIENTRY gl_dispatch_stub_704(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, const GLint *basevertex); -void APIENTRY gl_dispatch_stub_705(GLenum mode); -void APIENTRY gl_dispatch_stub_706(GLenum pname, GLuint index, GLfloat *val); -void APIENTRY gl_dispatch_stub_707(GLuint index, GLbitfield mask); -void APIENTRY gl_dispatch_stub_708(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void APIENTRY gl_dispatch_stub_709(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void APIENTRY gl_dispatch_stub_710(GLuint buf, GLenum modeRGB, GLenum modeA); -void APIENTRY gl_dispatch_stub_711(GLuint buf, GLenum mode); -void APIENTRY gl_dispatch_stub_712(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); -void APIENTRY gl_dispatch_stub_713(GLuint buf, GLenum src, GLenum dst); -void APIENTRY gl_dispatch_stub_714(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GLint APIENTRY gl_dispatch_stub_715(GLuint program, const GLchar *name); +void APIENTRY gl_dispatch_stub_702(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +void APIENTRY gl_dispatch_stub_703(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +void APIENTRY gl_dispatch_stub_704(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +void APIENTRY gl_dispatch_stub_705(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, const GLint *basevertex); +void APIENTRY gl_dispatch_stub_706(GLenum mode); +void APIENTRY gl_dispatch_stub_707(GLenum pname, GLuint index, GLfloat *val); +void APIENTRY gl_dispatch_stub_708(GLuint index, GLbitfield mask); +void APIENTRY gl_dispatch_stub_709(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_710(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_711(GLuint buf, GLenum modeRGB, GLenum modeA); +void APIENTRY gl_dispatch_stub_712(GLuint buf, GLenum mode); +void APIENTRY gl_dispatch_stub_713(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); +void APIENTRY gl_dispatch_stub_714(GLuint buf, GLenum src, GLenum dst); +void APIENTRY gl_dispatch_stub_715(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLint APIENTRY gl_dispatch_stub_716(GLuint program, const GLchar *name); GLAPI void APIENTRY glBindSampler(GLuint unit, GLuint sampler); GLAPI void APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers); GLAPI void APIENTRY glGenSamplers(GLsizei count, GLuint *samplers); -void APIENTRY gl_dispatch_stub_719(GLuint sampler, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_720(GLuint sampler, GLenum pname, GLuint *params); +void APIENTRY gl_dispatch_stub_720(GLuint sampler, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_721(GLuint sampler, GLenum pname, GLuint *params); GLAPI void APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsSampler(GLuint sampler); -void APIENTRY gl_dispatch_stub_724(GLuint sampler, GLenum pname, const GLint *params); -void APIENTRY gl_dispatch_stub_725(GLuint sampler, GLenum pname, const GLuint *params); +void APIENTRY gl_dispatch_stub_725(GLuint sampler, GLenum pname, const GLint *params); +void APIENTRY gl_dispatch_stub_726(GLuint sampler, GLenum pname, const GLuint *params); GLAPI void APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); GLAPI void APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); GLAPI void APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params); -void APIENTRY gl_dispatch_stub_730(GLuint id, GLenum pname, GLint64 *params); -void APIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLuint64 *params); -void APIENTRY gl_dispatch_stub_732(GLuint id, GLenum target); -void APIENTRY gl_dispatch_stub_733(GLenum type, GLuint color); -void APIENTRY gl_dispatch_stub_734(GLenum type, const GLuint *color); -void APIENTRY gl_dispatch_stub_735(GLenum type, GLuint color); -void APIENTRY gl_dispatch_stub_736(GLenum type, const GLuint *color); -void APIENTRY gl_dispatch_stub_737(GLenum texture, GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_738(GLenum texture, GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_739(GLenum texture, GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_740(GLenum texture, GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_741(GLenum texture, GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_742(GLenum texture, GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_743(GLenum texture, GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_744(GLenum texture, GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_745(GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_746(GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_747(GLenum type, GLuint color); -void APIENTRY gl_dispatch_stub_748(GLenum type, const GLuint *color); -void APIENTRY gl_dispatch_stub_749(GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_750(GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_751(GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_752(GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_753(GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_754(GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_755(GLenum type, GLuint coords); -void APIENTRY gl_dispatch_stub_756(GLenum type, const GLuint *coords); -void APIENTRY gl_dispatch_stub_757(GLuint index, GLenum type, GLboolean normalized, GLuint value); -void APIENTRY gl_dispatch_stub_758(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -void APIENTRY gl_dispatch_stub_759(GLuint index, GLenum type, GLboolean normalized, GLuint value); -void APIENTRY gl_dispatch_stub_760(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -void APIENTRY gl_dispatch_stub_761(GLuint index, GLenum type, GLboolean normalized, GLuint value); -void APIENTRY gl_dispatch_stub_762(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -void APIENTRY gl_dispatch_stub_763(GLuint index, GLenum type, GLboolean normalized, GLuint value); -void APIENTRY gl_dispatch_stub_764(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -void APIENTRY gl_dispatch_stub_765(GLenum type, GLuint value); -void APIENTRY gl_dispatch_stub_766(GLenum type, const GLuint *value); -void APIENTRY gl_dispatch_stub_767(GLenum type, GLuint value); -void APIENTRY gl_dispatch_stub_768(GLenum type, const GLuint *value); -void APIENTRY gl_dispatch_stub_769(GLenum type, GLuint value); -void APIENTRY gl_dispatch_stub_770(GLenum type, const GLuint *value); +void APIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 *params); +void APIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 *params); +void APIENTRY gl_dispatch_stub_733(GLuint id, GLenum target); +void APIENTRY gl_dispatch_stub_734(GLenum type, GLuint color); +void APIENTRY gl_dispatch_stub_735(GLenum type, const GLuint *color); +void APIENTRY gl_dispatch_stub_736(GLenum type, GLuint color); +void APIENTRY gl_dispatch_stub_737(GLenum type, const GLuint *color); +void APIENTRY gl_dispatch_stub_738(GLenum texture, GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_739(GLenum texture, GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_740(GLenum texture, GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_741(GLenum texture, GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_742(GLenum texture, GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_743(GLenum texture, GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_744(GLenum texture, GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_745(GLenum texture, GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_746(GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_747(GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_748(GLenum type, GLuint color); +void APIENTRY gl_dispatch_stub_749(GLenum type, const GLuint *color); +void APIENTRY gl_dispatch_stub_750(GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_751(GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_752(GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_753(GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_754(GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_755(GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_756(GLenum type, GLuint coords); +void APIENTRY gl_dispatch_stub_757(GLenum type, const GLuint *coords); +void APIENTRY gl_dispatch_stub_758(GLuint index, GLenum type, GLboolean normalized, GLuint value); +void APIENTRY gl_dispatch_stub_759(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +void APIENTRY gl_dispatch_stub_760(GLuint index, GLenum type, GLboolean normalized, GLuint value); +void APIENTRY gl_dispatch_stub_761(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +void APIENTRY gl_dispatch_stub_762(GLuint index, GLenum type, GLboolean normalized, GLuint value); +void APIENTRY gl_dispatch_stub_763(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +void APIENTRY gl_dispatch_stub_764(GLuint index, GLenum type, GLboolean normalized, GLuint value); +void APIENTRY gl_dispatch_stub_765(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +void APIENTRY gl_dispatch_stub_766(GLenum type, GLuint value); +void APIENTRY gl_dispatch_stub_767(GLenum type, const GLuint *value); +void APIENTRY gl_dispatch_stub_768(GLenum type, GLuint value); +void APIENTRY gl_dispatch_stub_769(GLenum type, const GLuint *value); +void APIENTRY gl_dispatch_stub_770(GLenum type, GLuint value); +void APIENTRY gl_dispatch_stub_771(GLenum type, const GLuint *value); +void APIENTRY gl_dispatch_stub_772(GLenum mode, const GLvoid *indirect); +void APIENTRY gl_dispatch_stub_773(GLenum mode, GLenum type, const GLvoid *indirect); GLAPI void APIENTRY glBindTransformFeedback(GLenum target, GLuint id); GLAPI void APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); -void APIENTRY gl_dispatch_stub_773(GLenum mode, GLuint id); +void APIENTRY gl_dispatch_stub_776(GLenum mode, GLuint id); GLAPI void APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids); GLAPI GLboolean APIENTRY glIsTransformFeedback(GLuint id); GLAPI void APIENTRY glPauseTransformFeedback(void); GLAPI void APIENTRY glResumeTransformFeedback(void); -void APIENTRY gl_dispatch_stub_778(GLenum target, GLuint index, GLuint id); -void APIENTRY gl_dispatch_stub_779(GLenum mode, GLuint id, GLuint stream); -void APIENTRY gl_dispatch_stub_780(GLenum target, GLuint index); -void APIENTRY gl_dispatch_stub_781(GLenum target, GLuint index, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_781(GLenum target, GLuint index, GLuint id); +void APIENTRY gl_dispatch_stub_782(GLenum mode, GLuint id, GLuint stream); +void APIENTRY gl_dispatch_stub_783(GLenum target, GLuint index); +void APIENTRY gl_dispatch_stub_784(GLenum target, GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glClearDepthf(GLclampf depth); GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar); GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); GLAPI void APIENTRY glReleaseShaderCompiler(void); GLAPI void APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); GLAPI void APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -GLAPI void APIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); GLAPI void APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); -GLAPI void APIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); GLAPI void APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value); -void APIENTRY gl_dispatch_stub_790(GLDEBUGPROCARB callback, const GLvoid *userParam); -void APIENTRY gl_dispatch_stub_791(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -void APIENTRY gl_dispatch_stub_792(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLcharARB *buf); -GLuint APIENTRY gl_dispatch_stub_793(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLcharARB *messageLog); -GLenum APIENTRY gl_dispatch_stub_794(void); -void APIENTRY gl_dispatch_stub_795(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); -void APIENTRY gl_dispatch_stub_796(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); -void APIENTRY gl_dispatch_stub_797(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); -void APIENTRY gl_dispatch_stub_798(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); -void APIENTRY gl_dispatch_stub_799(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -void APIENTRY gl_dispatch_stub_800(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -void APIENTRY gl_dispatch_stub_801(GLenum target, GLenum query, GLsizei bufSize, GLint *v); -void APIENTRY gl_dispatch_stub_802(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); -void APIENTRY gl_dispatch_stub_803(GLenum map, GLsizei bufSize, GLfloat *values); -void APIENTRY gl_dispatch_stub_804(GLenum map, GLsizei bufSize, GLuint *values); -void APIENTRY gl_dispatch_stub_805(GLenum map, GLsizei bufSize, GLushort *values); -void APIENTRY gl_dispatch_stub_806(GLsizei bufSize, GLubyte *pattern); -void APIENTRY gl_dispatch_stub_807(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); -void APIENTRY gl_dispatch_stub_808(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); -void APIENTRY gl_dispatch_stub_809(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble *params); -void APIENTRY gl_dispatch_stub_810(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat *params); -void APIENTRY gl_dispatch_stub_811(GLhandleARB program, GLint location, GLsizei bufSize, GLint *params); -void APIENTRY gl_dispatch_stub_812(GLhandleARB program, GLint location, GLsizei bufSize, GLuint *params); -void APIENTRY gl_dispatch_stub_813(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); -void APIENTRY gl_dispatch_stub_814(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); -void APIENTRY gl_dispatch_stub_815(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); -void APIENTRY gl_dispatch_stub_816(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); -void APIENTRY gl_dispatch_stub_817(GLenum mode, GLuint id, GLsizei primcount); -void APIENTRY gl_dispatch_stub_818(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +void APIENTRY gl_dispatch_stub_793(GLuint first, GLsizei count, const GLclampd *v); +void APIENTRY gl_dispatch_stub_794(GLuint index, GLclampd n, GLclampd f); +void APIENTRY gl_dispatch_stub_795(GLenum target, GLuint index, GLdouble *data); +void APIENTRY gl_dispatch_stub_796(GLenum target, GLuint index, GLfloat *data); +void APIENTRY gl_dispatch_stub_797(GLuint first, GLsizei count, const int *v); +void APIENTRY gl_dispatch_stub_798(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_799(GLuint index, const GLint *v); +void APIENTRY gl_dispatch_stub_800(GLuint first, GLsizei count, const GLfloat *v); +void APIENTRY gl_dispatch_stub_801(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +void APIENTRY gl_dispatch_stub_802(GLuint index, const GLfloat *v); +GLenum APIENTRY gl_dispatch_stub_803(void); +void APIENTRY gl_dispatch_stub_804(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +void APIENTRY gl_dispatch_stub_805(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +void APIENTRY gl_dispatch_stub_806(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +void APIENTRY gl_dispatch_stub_807(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +void APIENTRY gl_dispatch_stub_808(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +void APIENTRY gl_dispatch_stub_809(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +void APIENTRY gl_dispatch_stub_810(GLenum target, GLenum query, GLsizei bufSize, GLint *v); +void APIENTRY gl_dispatch_stub_811(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +void APIENTRY gl_dispatch_stub_812(GLenum map, GLsizei bufSize, GLfloat *values); +void APIENTRY gl_dispatch_stub_813(GLenum map, GLsizei bufSize, GLuint *values); +void APIENTRY gl_dispatch_stub_814(GLenum map, GLsizei bufSize, GLushort *values); +void APIENTRY gl_dispatch_stub_815(GLsizei bufSize, GLubyte *pattern); +void APIENTRY gl_dispatch_stub_816(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +void APIENTRY gl_dispatch_stub_817(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +void APIENTRY gl_dispatch_stub_818(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +void APIENTRY gl_dispatch_stub_819(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +void APIENTRY gl_dispatch_stub_820(GLuint program, GLint location, GLsizei bufSize, GLint *params); +void APIENTRY gl_dispatch_stub_821(GLuint program, GLint location, GLsizei bufSize, GLuint *params); +void APIENTRY gl_dispatch_stub_822(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +void APIENTRY gl_dispatch_stub_823(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +void APIENTRY gl_dispatch_stub_824(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); +void APIENTRY gl_dispatch_stub_825(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +void APIENTRY gl_dispatch_stub_826(GLenum mode, GLuint id, GLsizei primcount); +void APIENTRY gl_dispatch_stub_827(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); GLAPI void APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); -void APIENTRY gl_dispatch_stub_820(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); +void APIENTRY gl_dispatch_stub_829(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_830(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +void APIENTRY gl_dispatch_stub_831(GLbitfield barriers); +void APIENTRY gl_dispatch_stub_832(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); GLAPI void APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); -void APIENTRY gl_dispatch_stub_823(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); -void APIENTRY gl_dispatch_stub_824(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_825(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); -void APIENTRY gl_dispatch_stub_826(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -void APIENTRY gl_dispatch_stub_827(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void APIENTRY gl_dispatch_stub_828(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void APIENTRY gl_dispatch_stub_829(GLuint buffer); -void APIENTRY gl_dispatch_stub_830(GLuint buffer, GLintptr offset, GLsizeiptr length); +void APIENTRY gl_dispatch_stub_835(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); +void APIENTRY gl_dispatch_stub_836(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_837(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); +void APIENTRY gl_dispatch_stub_838(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); +void APIENTRY gl_dispatch_stub_839(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); +void APIENTRY gl_dispatch_stub_840(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +void APIENTRY gl_dispatch_stub_841(GLintptr indirect); +void APIENTRY gl_dispatch_stub_842(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +void APIENTRY gl_dispatch_stub_843(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +void APIENTRY gl_dispatch_stub_844(GLuint attribindex, GLuint bindingindex); +void APIENTRY gl_dispatch_stub_845(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +void APIENTRY gl_dispatch_stub_846(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +void APIENTRY gl_dispatch_stub_847(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +void APIENTRY gl_dispatch_stub_848(GLuint attribindex, GLuint divisor); +void APIENTRY gl_dispatch_stub_849(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +void APIENTRY gl_dispatch_stub_850(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +void APIENTRY gl_dispatch_stub_851(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +void APIENTRY gl_dispatch_stub_852(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_853(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_854(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); +void APIENTRY gl_dispatch_stub_855(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +void APIENTRY gl_dispatch_stub_856(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +void APIENTRY gl_dispatch_stub_857(GLuint first, GLsizei count, const GLuint *textures); +void APIENTRY gl_dispatch_stub_858(GLuint first, GLsizei count, const GLuint *samplers); +void APIENTRY gl_dispatch_stub_859(GLuint first, GLsizei count, const GLuint *textures); +void APIENTRY gl_dispatch_stub_860(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +void APIENTRY gl_dispatch_stub_861(GLuint buffer); +void APIENTRY gl_dispatch_stub_862(GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments); GLAPI void APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_833(GLuint texture, GLint level); -void APIENTRY gl_dispatch_stub_834(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -void APIENTRY gl_dispatch_stub_835(GLfloat factor, GLfloat bias); -void APIENTRY gl_dispatch_stub_836(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -void APIENTRY gl_dispatch_stub_837(const GLfloat *coords); -void APIENTRY gl_dispatch_stub_838(GLint x, GLint y, GLint z, GLint width, GLint height); -void APIENTRY gl_dispatch_stub_839(const GLint *coords); -void APIENTRY gl_dispatch_stub_840(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -void APIENTRY gl_dispatch_stub_841(const GLshort *coords); -void APIENTRY gl_dispatch_stub_842(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -void APIENTRY gl_dispatch_stub_843(const GLfixed *coords); -void APIENTRY gl_dispatch_stub_844(GLenum type, GLsizei stride, const GLvoid *pointer); -GLbitfield APIENTRY gl_dispatch_stub_845(GLfixed *mantissa, GLint *exponent); -void APIENTRY gl_dispatch_stub_846(GLclampf value, GLboolean invert); -void APIENTRY gl_dispatch_stub_847(GLenum pattern); -void APIENTRY gl_dispatch_stub_848(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_849(GLsizei stride, GLsizei count, const GLboolean *pointer); -void APIENTRY gl_dispatch_stub_850(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_851(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_852(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_853(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -GLAPI void APIENTRY glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments); -void APIENTRY gl_dispatch_stub_855(GLint first, GLsizei count); -void APIENTRY gl_dispatch_stub_856(void); -void APIENTRY gl_dispatch_stub_857(GLfloat red, GLfloat green, GLfloat blue); -void APIENTRY gl_dispatch_stub_858(const GLfloat *v); +void APIENTRY gl_dispatch_stub_865(GLuint texture, GLint level); +void APIENTRY gl_dispatch_stub_866(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +void APIENTRY gl_dispatch_stub_867(GLfloat factor, GLfloat bias); +void APIENTRY gl_dispatch_stub_868(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +void APIENTRY gl_dispatch_stub_869(const GLfloat *coords); +void APIENTRY gl_dispatch_stub_870(GLint x, GLint y, GLint z, GLint width, GLint height); +void APIENTRY gl_dispatch_stub_871(const GLint *coords); +void APIENTRY gl_dispatch_stub_872(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +void APIENTRY gl_dispatch_stub_873(const GLshort *coords); +void APIENTRY gl_dispatch_stub_874(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +void APIENTRY gl_dispatch_stub_875(const GLfixed *coords); +void APIENTRY gl_dispatch_stub_876(GLenum type, GLsizei stride, const GLvoid *pointer); +GLbitfield APIENTRY gl_dispatch_stub_877(GLfixed *mantissa, GLint *exponent); +void APIENTRY gl_dispatch_stub_878(GLclampf value, GLboolean invert); +void APIENTRY gl_dispatch_stub_879(GLenum pattern); +void APIENTRY gl_dispatch_stub_880(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_881(GLsizei stride, GLsizei count, const GLboolean *pointer); +void APIENTRY gl_dispatch_stub_882(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_883(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_884(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_885(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_886(GLenum target, GLsizei numAttachments, const GLenum *attachments); +void APIENTRY gl_dispatch_stub_887(GLuint pipeline, GLuint program); +void APIENTRY gl_dispatch_stub_888(GLuint pipeline); +GLuint APIENTRY gl_dispatch_stub_889(GLenum type, GLsizei count, const GLchar * const *strings); +void APIENTRY gl_dispatch_stub_890(GLsizei n, const GLuint *pipelines); +void APIENTRY gl_dispatch_stub_891(GLsizei n, GLuint *pipelines); +void APIENTRY gl_dispatch_stub_892(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +void APIENTRY gl_dispatch_stub_893(GLuint pipeline, GLenum pname, GLint *params); +GLboolean APIENTRY gl_dispatch_stub_894(GLuint pipeline); +void APIENTRY gl_dispatch_stub_895(GLint first, GLsizei count); +void APIENTRY gl_dispatch_stub_896(GLuint program, GLint location, GLfloat x); +void APIENTRY gl_dispatch_stub_897(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_898(GLuint program, GLint location, GLint x); +void APIENTRY gl_dispatch_stub_899(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_900(GLuint program, GLint location, GLuint x); +void APIENTRY gl_dispatch_stub_901(GLuint program, GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_902(GLuint program, GLint location, GLfloat x, GLfloat y); +void APIENTRY gl_dispatch_stub_903(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_904(GLuint program, GLint location, GLint x, GLint y); +void APIENTRY gl_dispatch_stub_905(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_906(GLuint program, GLint location, GLuint x, GLuint y); +void APIENTRY gl_dispatch_stub_907(GLuint program, GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_908(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY gl_dispatch_stub_909(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_910(GLuint program, GLint location, GLint x, GLint y, GLint z); +void APIENTRY gl_dispatch_stub_911(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_912(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +void APIENTRY gl_dispatch_stub_913(GLuint program, GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_914(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_915(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_916(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_917(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_918(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +void APIENTRY gl_dispatch_stub_919(GLuint program, GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_920(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_921(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_922(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_923(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_924(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_925(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_926(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_927(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_928(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_929(void); +void APIENTRY gl_dispatch_stub_930(GLuint pipeline, GLbitfield stages, GLuint program); +void APIENTRY gl_dispatch_stub_931(GLuint pipeline); +void APIENTRY gl_dispatch_stub_932(GLDEBUGPROC callback, const GLvoid *userParam); +void APIENTRY gl_dispatch_stub_933(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +void APIENTRY gl_dispatch_stub_934(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLuint APIENTRY gl_dispatch_stub_935(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +void APIENTRY gl_dispatch_stub_936(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +void APIENTRY gl_dispatch_stub_937(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +void APIENTRY gl_dispatch_stub_938(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +void APIENTRY gl_dispatch_stub_939(const GLvoid *ptr, GLsizei length, const GLchar *label); +void APIENTRY gl_dispatch_stub_940(void); +void APIENTRY gl_dispatch_stub_941(GLenum source, GLuint id, GLsizei length, const GLchar *message); +void APIENTRY gl_dispatch_stub_942(GLfloat red, GLfloat green, GLfloat blue); +void APIENTRY gl_dispatch_stub_943(const GLfloat *v); GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount); -void APIENTRY gl_dispatch_stub_860(GLfloat coord); -void APIENTRY gl_dispatch_stub_861(const GLfloat *coord); -void APIENTRY gl_dispatch_stub_862(void); -void APIENTRY gl_dispatch_stub_863(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_864(const GLdouble *v); -void APIENTRY gl_dispatch_stub_865(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_866(const GLfloat *v); -void APIENTRY gl_dispatch_stub_867(GLint x, GLint y, GLint z, GLint w); -void APIENTRY gl_dispatch_stub_868(const GLint *v); -void APIENTRY gl_dispatch_stub_869(GLshort x, GLshort y, GLshort z, GLshort w); -void APIENTRY gl_dispatch_stub_870(const GLshort *v); -void APIENTRY gl_dispatch_stub_871(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -void APIENTRY gl_dispatch_stub_872(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); -GLboolean APIENTRY gl_dispatch_stub_873(GLsizei n, const GLuint *ids, GLboolean *residences); -void APIENTRY gl_dispatch_stub_874(GLenum target, GLuint id, const GLfloat *params); -void APIENTRY gl_dispatch_stub_875(GLenum target, GLuint index, GLenum pname, GLdouble *params); -void APIENTRY gl_dispatch_stub_876(GLenum target, GLuint index, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_877(GLuint id, GLenum pname, GLubyte *program); -void APIENTRY gl_dispatch_stub_878(GLuint id, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_879(GLenum target, GLuint address, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_880(GLuint index, GLenum pname, GLdouble *params); -void APIENTRY gl_dispatch_stub_881(GLuint index, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_882(GLuint index, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_883(GLenum target, GLuint id, GLsizei len, const GLubyte *program); -void APIENTRY gl_dispatch_stub_884(GLenum target, GLuint index, GLsizei num, const GLdouble *params); -void APIENTRY gl_dispatch_stub_885(GLenum target, GLuint index, GLsizei num, const GLfloat *params); -void APIENTRY gl_dispatch_stub_886(GLsizei n, const GLuint *ids); -void APIENTRY gl_dispatch_stub_887(GLenum target, GLuint address, GLenum matrix, GLenum transform); -void APIENTRY gl_dispatch_stub_888(GLuint index, GLdouble x); -void APIENTRY gl_dispatch_stub_889(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_890(GLuint index, GLfloat x); -void APIENTRY gl_dispatch_stub_891(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_892(GLuint index, GLshort x); -void APIENTRY gl_dispatch_stub_893(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_894(GLuint index, GLdouble x, GLdouble y); -void APIENTRY gl_dispatch_stub_895(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_896(GLuint index, GLfloat x, GLfloat y); -void APIENTRY gl_dispatch_stub_897(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_898(GLuint index, GLshort x, GLshort y); -void APIENTRY gl_dispatch_stub_899(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_900(GLuint index, GLdouble x, GLdouble y, GLdouble z); -void APIENTRY gl_dispatch_stub_901(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_902(GLuint index, GLfloat x, GLfloat y, GLfloat z); -void APIENTRY gl_dispatch_stub_903(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_904(GLuint index, GLshort x, GLshort y, GLshort z); -void APIENTRY gl_dispatch_stub_905(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_906(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_907(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_908(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_909(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_910(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -void APIENTRY gl_dispatch_stub_911(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_912(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -void APIENTRY gl_dispatch_stub_913(GLuint index, const GLubyte *v); -void APIENTRY gl_dispatch_stub_914(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_915(GLuint index, GLsizei n, const GLdouble *v); -void APIENTRY gl_dispatch_stub_916(GLuint index, GLsizei n, const GLfloat *v); -void APIENTRY gl_dispatch_stub_917(GLuint index, GLsizei n, const GLshort *v); -void APIENTRY gl_dispatch_stub_918(GLuint index, GLsizei n, const GLdouble *v); -void APIENTRY gl_dispatch_stub_919(GLuint index, GLsizei n, const GLfloat *v); -void APIENTRY gl_dispatch_stub_920(GLuint index, GLsizei n, const GLshort *v); -void APIENTRY gl_dispatch_stub_921(GLuint index, GLsizei n, const GLdouble *v); -void APIENTRY gl_dispatch_stub_922(GLuint index, GLsizei n, const GLfloat *v); -void APIENTRY gl_dispatch_stub_923(GLuint index, GLsizei n, const GLshort *v); -void APIENTRY gl_dispatch_stub_924(GLuint index, GLsizei n, const GLdouble *v); -void APIENTRY gl_dispatch_stub_925(GLuint index, GLsizei n, const GLfloat *v); -void APIENTRY gl_dispatch_stub_926(GLuint index, GLsizei n, const GLshort *v); -void APIENTRY gl_dispatch_stub_927(GLuint index, GLsizei n, const GLubyte *v); -void APIENTRY gl_dispatch_stub_928(GLenum pname, GLfloat *param); -void APIENTRY gl_dispatch_stub_929(GLenum pname, GLint *param); -void APIENTRY gl_dispatch_stub_930(GLenum pname, const GLfloat *param); -void APIENTRY gl_dispatch_stub_931(GLenum pname, const GLint *param); -void APIENTRY gl_dispatch_stub_932(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -void APIENTRY gl_dispatch_stub_933(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -void APIENTRY gl_dispatch_stub_934(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -void APIENTRY gl_dispatch_stub_935(void); -void APIENTRY gl_dispatch_stub_936(GLuint id); -void APIENTRY gl_dispatch_stub_937(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -void APIENTRY gl_dispatch_stub_938(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -void APIENTRY gl_dispatch_stub_939(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -void APIENTRY gl_dispatch_stub_940(GLuint id); -void APIENTRY gl_dispatch_stub_941(void); -GLuint APIENTRY gl_dispatch_stub_942(GLuint range); -void APIENTRY gl_dispatch_stub_943(GLuint dst, GLuint coord, GLenum swizzle); -void APIENTRY gl_dispatch_stub_944(GLuint dst, GLuint interp, GLenum swizzle); -void APIENTRY gl_dispatch_stub_945(GLuint dst, const GLfloat *value); -void APIENTRY gl_dispatch_stub_946(GLenum face); -void APIENTRY gl_dispatch_stub_947(GLuint array); -void APIENTRY gl_dispatch_stub_948(GLsizei n, GLuint *arrays); -void APIENTRY gl_dispatch_stub_949(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -void APIENTRY gl_dispatch_stub_950(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -void APIENTRY gl_dispatch_stub_951(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_952(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -void APIENTRY gl_dispatch_stub_953(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_954(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -void APIENTRY gl_dispatch_stub_955(void); -void APIENTRY gl_dispatch_stub_956(GLenum coord, GLenum pname, GLfixed *params); -void APIENTRY gl_dispatch_stub_957(GLenum coord, GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_958(GLenum coord, GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_959(GLclampd zmin, GLclampd zmax); -void APIENTRY gl_dispatch_stub_960(GLenum target, GLuint framebuffer); -void APIENTRY gl_dispatch_stub_961(GLenum target, GLuint renderbuffer); -void APIENTRY gl_dispatch_stub_962(GLenum target, GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_963(GLenum target, GLintptr offset, GLsizeiptr size); -void APIENTRY gl_dispatch_stub_964(GLuint index, GLint x); -void APIENTRY gl_dispatch_stub_965(GLuint index, GLuint x); -void APIENTRY gl_dispatch_stub_966(GLuint index, GLint x, GLint y); -void APIENTRY gl_dispatch_stub_967(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_968(GLuint index, GLuint x, GLuint y); -void APIENTRY gl_dispatch_stub_969(GLuint index, const GLuint *v); -void APIENTRY gl_dispatch_stub_970(GLuint index, GLint x, GLint y, GLint z); -void APIENTRY gl_dispatch_stub_971(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_972(GLuint index, GLuint x, GLuint y, GLuint z); -void APIENTRY gl_dispatch_stub_973(GLuint index, const GLuint *v); -void APIENTRY gl_dispatch_stub_974(GLuint index, GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_945(GLfloat coord); +void APIENTRY gl_dispatch_stub_946(const GLfloat *coord); +void APIENTRY gl_dispatch_stub_947(void); +void APIENTRY gl_dispatch_stub_948(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_949(const GLdouble *v); +void APIENTRY gl_dispatch_stub_950(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_951(const GLfloat *v); +void APIENTRY gl_dispatch_stub_952(GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_953(const GLint *v); +void APIENTRY gl_dispatch_stub_954(GLshort x, GLshort y, GLshort z, GLshort w); +void APIENTRY gl_dispatch_stub_955(const GLshort *v); +void APIENTRY gl_dispatch_stub_956(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +void APIENTRY gl_dispatch_stub_957(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); +GLboolean APIENTRY gl_dispatch_stub_958(GLsizei n, const GLuint *ids, GLboolean *residences); +void APIENTRY gl_dispatch_stub_959(GLenum target, GLuint id, const GLfloat *params); +void APIENTRY gl_dispatch_stub_960(GLenum target, GLuint index, GLenum pname, GLdouble *params); +void APIENTRY gl_dispatch_stub_961(GLenum target, GLuint index, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_962(GLuint id, GLenum pname, GLubyte *program); +void APIENTRY gl_dispatch_stub_963(GLuint id, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_964(GLenum target, GLuint address, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_965(GLuint index, GLenum pname, GLdouble *params); +void APIENTRY gl_dispatch_stub_966(GLuint index, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_967(GLuint index, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_968(GLenum target, GLuint id, GLsizei len, const GLubyte *program); +void APIENTRY gl_dispatch_stub_969(GLenum target, GLuint index, GLsizei num, const GLdouble *params); +void APIENTRY gl_dispatch_stub_970(GLenum target, GLuint index, GLsizei num, const GLfloat *params); +void APIENTRY gl_dispatch_stub_971(GLsizei n, const GLuint *ids); +void APIENTRY gl_dispatch_stub_972(GLenum target, GLuint address, GLenum matrix, GLenum transform); +void APIENTRY gl_dispatch_stub_973(GLuint index, GLdouble x); +void APIENTRY gl_dispatch_stub_974(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_975(GLuint index, GLfloat x); +void APIENTRY gl_dispatch_stub_976(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_977(GLuint index, GLshort x); +void APIENTRY gl_dispatch_stub_978(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_979(GLuint index, GLdouble x, GLdouble y); +void APIENTRY gl_dispatch_stub_980(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_981(GLuint index, GLfloat x, GLfloat y); +void APIENTRY gl_dispatch_stub_982(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_983(GLuint index, GLshort x, GLshort y); +void APIENTRY gl_dispatch_stub_984(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_985(GLuint index, GLdouble x, GLdouble y, GLdouble z); +void APIENTRY gl_dispatch_stub_986(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_987(GLuint index, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY gl_dispatch_stub_988(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_989(GLuint index, GLshort x, GLshort y, GLshort z); +void APIENTRY gl_dispatch_stub_990(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_991(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_992(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_993(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_994(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_995(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +void APIENTRY gl_dispatch_stub_996(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_997(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +void APIENTRY gl_dispatch_stub_998(GLuint index, const GLubyte *v); +void APIENTRY gl_dispatch_stub_999(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_1000(GLuint index, GLsizei n, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1001(GLuint index, GLsizei n, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1002(GLuint index, GLsizei n, const GLshort *v); +void APIENTRY gl_dispatch_stub_1003(GLuint index, GLsizei n, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1004(GLuint index, GLsizei n, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1005(GLuint index, GLsizei n, const GLshort *v); +void APIENTRY gl_dispatch_stub_1006(GLuint index, GLsizei n, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1007(GLuint index, GLsizei n, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1008(GLuint index, GLsizei n, const GLshort *v); +void APIENTRY gl_dispatch_stub_1009(GLuint index, GLsizei n, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1010(GLuint index, GLsizei n, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1011(GLuint index, GLsizei n, const GLshort *v); +void APIENTRY gl_dispatch_stub_1012(GLuint index, GLsizei n, const GLubyte *v); +void APIENTRY gl_dispatch_stub_1013(GLenum pname, GLfloat *param); +void APIENTRY gl_dispatch_stub_1014(GLenum pname, GLint *param); +void APIENTRY gl_dispatch_stub_1015(GLenum pname, const GLfloat *param); +void APIENTRY gl_dispatch_stub_1016(GLenum pname, const GLint *param); +void APIENTRY gl_dispatch_stub_1017(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +void APIENTRY gl_dispatch_stub_1018(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +void APIENTRY gl_dispatch_stub_1019(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +void APIENTRY gl_dispatch_stub_1020(void); +void APIENTRY gl_dispatch_stub_1021(GLuint id); +void APIENTRY gl_dispatch_stub_1022(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +void APIENTRY gl_dispatch_stub_1023(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +void APIENTRY gl_dispatch_stub_1024(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +void APIENTRY gl_dispatch_stub_1025(GLuint id); +void APIENTRY gl_dispatch_stub_1026(void); +GLuint APIENTRY gl_dispatch_stub_1027(GLuint range); +void APIENTRY gl_dispatch_stub_1028(GLuint dst, GLuint coord, GLenum swizzle); +void APIENTRY gl_dispatch_stub_1029(GLuint dst, GLuint interp, GLenum swizzle); +void APIENTRY gl_dispatch_stub_1030(GLuint dst, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1031(GLenum face); +void APIENTRY gl_dispatch_stub_1032(GLuint array); +void APIENTRY gl_dispatch_stub_1033(GLsizei n, GLuint *arrays); +void APIENTRY gl_dispatch_stub_1034(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +void APIENTRY gl_dispatch_stub_1035(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +void APIENTRY gl_dispatch_stub_1036(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_1037(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1038(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_1039(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1040(void); +void APIENTRY gl_dispatch_stub_1041(GLenum coord, GLenum pname, GLfixed *params); +void APIENTRY gl_dispatch_stub_1042(GLenum coord, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_1043(GLenum coord, GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1044(GLclampd zmin, GLclampd zmax); +void APIENTRY gl_dispatch_stub_1045(GLenum target, GLuint framebuffer); +void APIENTRY gl_dispatch_stub_1046(GLenum target, GLuint renderbuffer); +void APIENTRY gl_dispatch_stub_1047(GLenum target, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_1048(GLenum target, GLintptr offset, GLsizeiptr size); +void APIENTRY gl_dispatch_stub_1049(GLuint index, GLint x); +void APIENTRY gl_dispatch_stub_1050(GLuint index, GLuint x); +void APIENTRY gl_dispatch_stub_1051(GLuint index, GLint x, GLint y); +void APIENTRY gl_dispatch_stub_1052(GLuint index, const GLint *v); +void APIENTRY gl_dispatch_stub_1053(GLuint index, GLuint x, GLuint y); +void APIENTRY gl_dispatch_stub_1054(GLuint index, const GLuint *v); +void APIENTRY gl_dispatch_stub_1055(GLuint index, GLint x, GLint y, GLint z); +void APIENTRY gl_dispatch_stub_1056(GLuint index, const GLint *v); +void APIENTRY gl_dispatch_stub_1057(GLuint index, GLuint x, GLuint y, GLuint z); +void APIENTRY gl_dispatch_stub_1058(GLuint index, const GLuint *v); +void APIENTRY gl_dispatch_stub_1059(GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); -void APIENTRY gl_dispatch_stub_975(GLuint index, const GLint *v); +void APIENTRY gl_dispatch_stub_1060(GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_976(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +void APIENTRY gl_dispatch_stub_1061(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -void APIENTRY gl_dispatch_stub_977(GLuint index, const GLuint *v); +void APIENTRY gl_dispatch_stub_1062(GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v); -void APIENTRY gl_dispatch_stub_978(GLint r, GLint g, GLint b, GLint a); -void APIENTRY gl_dispatch_stub_979(GLuint r, GLuint g, GLuint b, GLuint a); -void APIENTRY gl_dispatch_stub_980(GLenum target, GLuint index, GLuint buffer, GLintptr offset); -void APIENTRY gl_dispatch_stub_981(GLenum objectType, GLuint name, GLenum pname, GLint *value); -GLenum APIENTRY gl_dispatch_stub_982(GLenum objectType, GLuint name, GLenum option); -GLenum APIENTRY gl_dispatch_stub_983(GLenum objectType, GLuint name, GLenum option); -void APIENTRY gl_dispatch_stub_984(GLuint program); -GLuint APIENTRY gl_dispatch_stub_985(GLenum type, const GLchar *string); -void APIENTRY gl_dispatch_stub_986(GLenum type, GLuint program); -void APIENTRY gl_dispatch_stub_987(void); -void APIENTRY gl_dispatch_stub_988(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void APIENTRY gl_dispatch_stub_989(GLenum target, GLuint index, GLsizei count, const GLfloat *params); -void APIENTRY gl_dispatch_stub_990(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +void APIENTRY gl_dispatch_stub_1063(GLint r, GLint g, GLint b, GLint a); +void APIENTRY gl_dispatch_stub_1064(GLuint r, GLuint g, GLuint b, GLuint a); +void APIENTRY gl_dispatch_stub_1065(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +void APIENTRY gl_dispatch_stub_1066(GLuint monitor); +void APIENTRY gl_dispatch_stub_1067(GLsizei n, GLuint *monitors); +void APIENTRY gl_dispatch_stub_1068(GLuint monitor); +void APIENTRY gl_dispatch_stub_1069(GLsizei n, GLuint *monitors); +void APIENTRY gl_dispatch_stub_1070(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +void APIENTRY gl_dispatch_stub_1071(GLuint group, GLuint counter, GLenum pname, GLvoid *data); +void APIENTRY gl_dispatch_stub_1072(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +void APIENTRY gl_dispatch_stub_1073(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +void APIENTRY gl_dispatch_stub_1074(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +void APIENTRY gl_dispatch_stub_1075(GLint *numGroups, GLsizei groupsSize, GLuint *groups); +void APIENTRY gl_dispatch_stub_1076(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +void APIENTRY gl_dispatch_stub_1077(GLenum objectType, GLuint name, GLenum pname, GLint *value); +GLenum APIENTRY gl_dispatch_stub_1078(GLenum objectType, GLuint name, GLenum option); +GLenum APIENTRY gl_dispatch_stub_1079(GLenum objectType, GLuint name, GLenum option); +void APIENTRY gl_dispatch_stub_1080(GLuint program); +GLuint APIENTRY gl_dispatch_stub_1081(GLenum type, const GLchar *string); +void APIENTRY gl_dispatch_stub_1082(GLenum type, GLuint program); +void APIENTRY gl_dispatch_stub_1083(void); +void APIENTRY gl_dispatch_stub_1084(void); +void APIENTRY gl_dispatch_stub_1085(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +void APIENTRY gl_dispatch_stub_1086(const GLvoid *vdpDevice, const GLvoid *getProcAddress); +GLboolean APIENTRY gl_dispatch_stub_1087(GLintptr surface); +void APIENTRY gl_dispatch_stub_1088(GLsizei numSurfaces, const GLintptr *surfaces); +GLintptr APIENTRY gl_dispatch_stub_1089(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLintptr APIENTRY gl_dispatch_stub_1090(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +void APIENTRY gl_dispatch_stub_1091(GLintptr surface, GLenum access); +void APIENTRY gl_dispatch_stub_1092(GLsizei numSurfaces, const GLintptr *surfaces); +void APIENTRY gl_dispatch_stub_1093(GLintptr surface); +void APIENTRY gl_dispatch_stub_1094(GLuint queryHandle); +void APIENTRY gl_dispatch_stub_1095(GLuint queryId, GLuint *queryHandle); +void APIENTRY gl_dispatch_stub_1096(GLuint queryHandle); +void APIENTRY gl_dispatch_stub_1097(GLuint queryHandle); +void APIENTRY gl_dispatch_stub_1098(GLuint *queryId); +void APIENTRY gl_dispatch_stub_1099(GLuint queryId, GLuint *nextQueryId); +void APIENTRY gl_dispatch_stub_1100(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +void APIENTRY gl_dispatch_stub_1101(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +void APIENTRY gl_dispatch_stub_1102(GLchar *queryName, GLuint *queryId); +void APIENTRY gl_dispatch_stub_1103(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +void APIENTRY gl_dispatch_stub_1104(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void APIENTRY gl_dispatch_stub_1105(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +void APIENTRY gl_dispatch_stub_1106(GLenum target, GLuint index, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid *writeOffset); GLAPI void APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid *writeOffset); -void APIENTRY gl_dispatch_stub_993(GLenum func, GLclampx ref); -void APIENTRY gl_dispatch_stub_994(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -void APIENTRY gl_dispatch_stub_995(GLclampx depth); -void APIENTRY gl_dispatch_stub_996(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -void APIENTRY gl_dispatch_stub_997(GLclampx zNear, GLclampx zFar); -void APIENTRY gl_dispatch_stub_998(GLenum pname, GLfixed param); -void APIENTRY gl_dispatch_stub_999(GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_1000(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void APIENTRY gl_dispatch_stub_1001(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void APIENTRY gl_dispatch_stub_1002(GLenum pname, GLfixed param); -void APIENTRY gl_dispatch_stub_1003(GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_1004(GLenum light, GLenum pname, GLfixed param); -void APIENTRY gl_dispatch_stub_1005(GLenum light, GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_1006(GLfixed width); -void APIENTRY gl_dispatch_stub_1007(const GLfixed *m); -void APIENTRY gl_dispatch_stub_1008(GLenum face, GLenum pname, GLfixed param); -void APIENTRY gl_dispatch_stub_1009(GLenum face, GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_1010(const GLfixed *m); -void APIENTRY gl_dispatch_stub_1011(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -void APIENTRY gl_dispatch_stub_1012(GLfixed nx, GLfixed ny, GLfixed nz); -void APIENTRY gl_dispatch_stub_1013(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void APIENTRY gl_dispatch_stub_1014(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void APIENTRY gl_dispatch_stub_1015(GLfixed size); -void APIENTRY gl_dispatch_stub_1016(GLfixed factor, GLfixed units); -void APIENTRY gl_dispatch_stub_1017(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -void APIENTRY gl_dispatch_stub_1018(GLclampx value, GLboolean invert); -void APIENTRY gl_dispatch_stub_1019(GLfixed x, GLfixed y, GLfixed z); -void APIENTRY gl_dispatch_stub_1020(GLenum target, GLenum pname, GLfixed param); -void APIENTRY gl_dispatch_stub_1021(GLenum target, GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_1022(GLenum target, GLenum pname, GLfixed param); -void APIENTRY gl_dispatch_stub_1023(GLfixed x, GLfixed y, GLfixed z); -void APIENTRY gl_dispatch_stub_1024(GLenum plane, const GLfloat *equation); -void APIENTRY gl_dispatch_stub_1025(GLenum plane, const GLfixed *equation); -void APIENTRY gl_dispatch_stub_1026(GLenum plane, GLfloat *equation); -void APIENTRY gl_dispatch_stub_1027(GLenum plane, GLfixed *equation); -void APIENTRY gl_dispatch_stub_1028(GLenum pname, GLfixed *params); -void APIENTRY gl_dispatch_stub_1029(GLenum light, GLenum pname, GLfixed *params); -void APIENTRY gl_dispatch_stub_1030(GLenum face, GLenum pname, GLfixed *params); -void APIENTRY gl_dispatch_stub_1031(GLenum target, GLenum pname, GLfixed *params); -void APIENTRY gl_dispatch_stub_1032(GLenum target, GLenum pname, GLfixed *params); -void APIENTRY gl_dispatch_stub_1033(GLenum pname, GLfixed param); -void APIENTRY gl_dispatch_stub_1034(GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_1035(GLenum target, GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1109(GLenum func, GLclampx ref); +void APIENTRY gl_dispatch_stub_1110(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +void APIENTRY gl_dispatch_stub_1111(GLclampx depth); +void APIENTRY gl_dispatch_stub_1112(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +void APIENTRY gl_dispatch_stub_1113(GLclampx zNear, GLclampx zFar); +void APIENTRY gl_dispatch_stub_1114(GLenum pname, GLfixed param); +void APIENTRY gl_dispatch_stub_1115(GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1116(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void APIENTRY gl_dispatch_stub_1117(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void APIENTRY gl_dispatch_stub_1118(GLenum pname, GLfixed param); +void APIENTRY gl_dispatch_stub_1119(GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1120(GLenum light, GLenum pname, GLfixed param); +void APIENTRY gl_dispatch_stub_1121(GLenum light, GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1122(GLfixed width); +void APIENTRY gl_dispatch_stub_1123(const GLfixed *m); +void APIENTRY gl_dispatch_stub_1124(GLenum face, GLenum pname, GLfixed param); +void APIENTRY gl_dispatch_stub_1125(GLenum face, GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1126(const GLfixed *m); +void APIENTRY gl_dispatch_stub_1127(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +void APIENTRY gl_dispatch_stub_1128(GLfixed nx, GLfixed ny, GLfixed nz); +void APIENTRY gl_dispatch_stub_1129(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void APIENTRY gl_dispatch_stub_1130(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void APIENTRY gl_dispatch_stub_1131(GLfixed size); +void APIENTRY gl_dispatch_stub_1132(GLfixed factor, GLfixed units); +void APIENTRY gl_dispatch_stub_1133(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +void APIENTRY gl_dispatch_stub_1134(GLclampx value, GLboolean invert); +void APIENTRY gl_dispatch_stub_1135(GLfixed x, GLfixed y, GLfixed z); +void APIENTRY gl_dispatch_stub_1136(GLenum target, GLenum pname, GLfixed param); +void APIENTRY gl_dispatch_stub_1137(GLenum target, GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1138(GLenum target, GLenum pname, GLfixed param); +void APIENTRY gl_dispatch_stub_1139(GLfixed x, GLfixed y, GLfixed z); +void APIENTRY gl_dispatch_stub_1140(GLenum plane, const GLfloat *equation); +void APIENTRY gl_dispatch_stub_1141(GLenum plane, const GLfixed *equation); +void APIENTRY gl_dispatch_stub_1142(GLenum plane, GLfloat *equation); +void APIENTRY gl_dispatch_stub_1143(GLenum plane, GLfixed *equation); +void APIENTRY gl_dispatch_stub_1144(GLenum pname, GLfixed *params); +void APIENTRY gl_dispatch_stub_1145(GLenum light, GLenum pname, GLfixed *params); +void APIENTRY gl_dispatch_stub_1146(GLenum face, GLenum pname, GLfixed *params); +void APIENTRY gl_dispatch_stub_1147(GLenum target, GLenum pname, GLfixed *params); +void APIENTRY gl_dispatch_stub_1148(GLenum target, GLenum pname, GLfixed *params); +void APIENTRY gl_dispatch_stub_1149(GLenum pname, GLfixed param); +void APIENTRY gl_dispatch_stub_1150(GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1151(GLenum target, GLenum pname, const GLfixed *params); #undef MAPI_TMP_DEFINES #endif /* MAPI_TMP_DEFINES */ @@ -1266,13 +1363,6 @@ GLAPI void APIENTRY glReadBuffer(GLenum mode) ((void (APIENTRY *)(GLenum mode)) _func)(mode); } -GLAPI void APIENTRY glReadBufferNV(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[254]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { const struct mapi_table *_tbl = entry_current_get(); @@ -1441,13 +1531,6 @@ GLAPI void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalforma ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, depth, border, format, type, pixels); } -GLAPI void APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[371]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, depth, border, format, type, pixels); -} - GLAPI void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { const struct mapi_table *_tbl = entry_current_get(); @@ -1455,13 +1538,6 @@ GLAPI void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, G ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } -GLAPI void APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[372]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); -} - GLAPI void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { const struct mapi_table *_tbl = entry_current_get(); @@ -1469,13 +1545,6 @@ GLAPI void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffse ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, zoffset, x, y, width, height); } -GLAPI void APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[373]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - GLAPI void APIENTRY glActiveTexture(GLenum texture) { const struct mapi_table *_tbl = entry_current_get(); @@ -1497,13 +1566,6 @@ GLAPI void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum in ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, depth, border, imageSize, data); } -GLAPI void APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[410]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, depth, border, imageSize, data); -} - GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { const struct mapi_table *_tbl = entry_current_get(); @@ -1518,13 +1580,6 @@ GLAPI void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } -GLAPI void APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[413]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) { const struct mapi_table *_tbl = entry_current_get(); @@ -1623,13 +1678,6 @@ GLAPI void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **pa ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid **params)) _func)(target, pname, params); } -GLAPI void APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[470]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid **params)) _func)(target, pname, params); -} - GLAPI void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) { const struct mapi_table *_tbl = entry_current_get(); @@ -1658,13 +1706,6 @@ GLAPI GLboolean APIENTRY glIsQuery(GLuint id) return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id); } -GLAPI GLvoid * APIENTRY glMapBufferOES(GLenum target, GLenum access) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[477]; - return ((GLvoid * (APIENTRY *)(GLenum target, GLenum access)) _func)(target, access); -} - GLAPI GLboolean APIENTRY glUnmapBuffer(GLenum target) { const struct mapi_table *_tbl = entry_current_get(); @@ -1672,13 +1713,6 @@ GLAPI GLboolean APIENTRY glUnmapBuffer(GLenum target) return ((GLboolean (APIENTRY *)(GLenum target)) _func)(target); } -GLAPI GLboolean APIENTRY glUnmapBufferOES(GLenum target) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[478]; - return ((GLboolean (APIENTRY *)(GLenum target)) _func)(target); -} - GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader) { const struct mapi_table *_tbl = entry_current_get(); @@ -1756,13 +1790,6 @@ GLAPI void APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) ((void (APIENTRY *)(GLsizei n, const GLenum *bufs)) _func)(n, bufs); } -GLAPI void APIENTRY glDrawBuffersNV(GLsizei n, const GLenum *bufs) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[489]; - ((void (APIENTRY *)(GLsizei n, const GLenum *bufs)) _func)(n, bufs); -} - GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index) { const struct mapi_table *_tbl = entry_current_get(); @@ -2319,658 +2346,588 @@ GLAPI void APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[639]; + mapi_func _func = ((const mapi_func *) _tbl)[640]; ((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x); } GLAPI void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[640]; + mapi_func _func = ((const mapi_func *) _tbl)[641]; ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); } GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[641]; + mapi_func _func = ((const mapi_func *) _tbl)[642]; ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y); } GLAPI void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[642]; + mapi_func _func = ((const mapi_func *) _tbl)[643]; ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); } GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[643]; + mapi_func _func = ((const mapi_func *) _tbl)[644]; ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z); } GLAPI void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[644]; + mapi_func _func = ((const mapi_func *) _tbl)[645]; ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); } GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[645]; + mapi_func _func = ((const mapi_func *) _tbl)[646]; ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w); } GLAPI void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[646]; + mapi_func _func = ((const mapi_func *) _tbl)[647]; ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); } GLAPI void APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[657]; + mapi_func _func = ((const mapi_func *) _tbl)[658]; ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)) _func)(mode, first, count, primcount); } GLAPI void APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[658]; + mapi_func _func = ((const mapi_func *) _tbl)[659]; ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); } GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[659]; + mapi_func _func = ((const mapi_func *) _tbl)[660]; ((void (APIENTRY *)(GLenum target, GLuint framebuffer)) _func)(target, framebuffer); } GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[660]; + mapi_func _func = ((const mapi_func *) _tbl)[661]; ((void (APIENTRY *)(GLenum target, GLuint renderbuffer)) _func)(target, renderbuffer); } GLAPI void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[661]; + mapi_func _func = ((const mapi_func *) _tbl)[662]; ((void (APIENTRY *)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) _func)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[662]; + mapi_func _func = ((const mapi_func *) _tbl)[663]; return ((GLenum (APIENTRY *)(GLenum target)) _func)(target); } GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[663]; + mapi_func _func = ((const mapi_func *) _tbl)[664]; ((void (APIENTRY *)(GLsizei n, const GLuint *framebuffers)) _func)(n, framebuffers); } GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[664]; + mapi_func _func = ((const mapi_func *) _tbl)[665]; ((void (APIENTRY *)(GLsizei n, const GLuint *renderbuffers)) _func)(n, renderbuffers); } GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[665]; + mapi_func _func = ((const mapi_func *) _tbl)[666]; ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) _func)(target, attachment, renderbuffertarget, renderbuffer); } GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[667]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level); -} - -GLAPI void APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - const struct mapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[668]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) _func)(target, attachment, textarget, texture, level, zoffset); + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level); } GLAPI void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[669]; + mapi_func _func = ((const mapi_func *) _tbl)[670]; ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer); } GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[670]; + mapi_func _func = ((const mapi_func *) _tbl)[671]; ((void (APIENTRY *)(GLsizei n, GLuint *framebuffers)) _func)(n, framebuffers); } GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[671]; + mapi_func _func = ((const mapi_func *) _tbl)[672]; ((void (APIENTRY *)(GLsizei n, GLuint *renderbuffers)) _func)(n, renderbuffers); } GLAPI void APIENTRY glGenerateMipmap(GLenum target) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[672]; + mapi_func _func = ((const mapi_func *) _tbl)[673]; ((void (APIENTRY *)(GLenum target)) _func)(target); } GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[673]; + mapi_func _func = ((const mapi_func *) _tbl)[674]; ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum pname, GLint *params)) _func)(target, attachment, pname, params); } GLAPI void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[674]; + mapi_func _func = ((const mapi_func *) _tbl)[675]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); } GLAPI GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[675]; + mapi_func _func = ((const mapi_func *) _tbl)[676]; return ((GLboolean (APIENTRY *)(GLuint framebuffer)) _func)(framebuffer); } GLAPI GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[676]; + mapi_func _func = ((const mapi_func *) _tbl)[677]; return ((GLboolean (APIENTRY *)(GLuint renderbuffer)) _func)(renderbuffer); } GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[677]; + mapi_func _func = ((const mapi_func *) _tbl)[678]; ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, internalformat, width, height); } GLAPI void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[678]; + mapi_func _func = ((const mapi_func *) _tbl)[679]; ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, samples, internalformat, width, height); } GLAPI void APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[680]; - ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length)) _func)(target, offset, length); -} - -GLAPI void APIENTRY glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[680]; + mapi_func _func = ((const mapi_func *) _tbl)[681]; ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length)) _func)(target, offset, length); } GLAPI GLvoid * APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[681]; + mapi_func _func = ((const mapi_func *) _tbl)[682]; return ((GLvoid * (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) _func)(target, offset, length, access); } -GLAPI GLvoid * APIENTRY glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr size, GLbitfield length) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[681]; - return ((GLvoid * (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr size, GLbitfield length)) _func)(target, offset, size, length); -} - GLAPI void APIENTRY glBindVertexArray(GLuint array) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[682]; - ((void (APIENTRY *)(GLuint array)) _func)(array); -} - -GLAPI void APIENTRY glBindVertexArrayOES(GLuint array) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[682]; + mapi_func _func = ((const mapi_func *) _tbl)[683]; ((void (APIENTRY *)(GLuint array)) _func)(array); } GLAPI void APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[683]; - ((void (APIENTRY *)(GLsizei n, const GLuint *arrays)) _func)(n, arrays); -} - -GLAPI void APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[683]; + mapi_func _func = ((const mapi_func *) _tbl)[684]; ((void (APIENTRY *)(GLsizei n, const GLuint *arrays)) _func)(n, arrays); } GLAPI void APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[684]; - ((void (APIENTRY *)(GLsizei n, GLuint *arrays)) _func)(n, arrays); -} - -GLAPI void APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[684]; + mapi_func _func = ((const mapi_func *) _tbl)[685]; ((void (APIENTRY *)(GLsizei n, GLuint *arrays)) _func)(n, arrays); } GLAPI GLboolean APIENTRY glIsVertexArray(GLuint array) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[685]; - return ((GLboolean (APIENTRY *)(GLuint array)) _func)(array); -} - -GLAPI GLboolean APIENTRY glIsVertexArrayOES(GLuint array) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[685]; + mapi_func _func = ((const mapi_func *) _tbl)[686]; return ((GLboolean (APIENTRY *)(GLuint array)) _func)(array); } GLAPI void APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[686]; + mapi_func _func = ((const mapi_func *) _tbl)[687]; ((void (APIENTRY *)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)) _func)(program, uniformBlockIndex, bufSize, length, uniformBlockName); } GLAPI void APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[687]; + mapi_func _func = ((const mapi_func *) _tbl)[688]; ((void (APIENTRY *)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)) _func)(program, uniformBlockIndex, pname, params); } GLAPI void APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[689]; + mapi_func _func = ((const mapi_func *) _tbl)[690]; ((void (APIENTRY *)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)) _func)(program, uniformCount, uniformIndices, pname, params); } GLAPI GLuint APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[690]; + mapi_func _func = ((const mapi_func *) _tbl)[691]; return ((GLuint (APIENTRY *)(GLuint program, const GLchar *uniformBlockName)) _func)(program, uniformBlockName); } GLAPI void APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[691]; + mapi_func _func = ((const mapi_func *) _tbl)[692]; ((void (APIENTRY *)(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices)) _func)(program, uniformCount, uniformNames, uniformIndices); } GLAPI void APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[692]; + mapi_func _func = ((const mapi_func *) _tbl)[693]; ((void (APIENTRY *)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)) _func)(program, uniformBlockIndex, uniformBlockBinding); } GLAPI void APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[693]; + mapi_func _func = ((const mapi_func *) _tbl)[694]; ((void (APIENTRY *)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) _func)(readTarget, writeTarget, readOffset, writeOffset, size); } GLAPI GLenum APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[694]; + mapi_func _func = ((const mapi_func *) _tbl)[695]; return ((GLenum (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout); } GLAPI void APIENTRY glDeleteSync(GLsync sync) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[695]; + mapi_func _func = ((const mapi_func *) _tbl)[696]; ((void (APIENTRY *)(GLsync sync)) _func)(sync); } GLAPI GLsync APIENTRY glFenceSync(GLenum condition, GLbitfield flags) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[696]; + mapi_func _func = ((const mapi_func *) _tbl)[697]; return ((GLsync (APIENTRY *)(GLenum condition, GLbitfield flags)) _func)(condition, flags); } GLAPI void APIENTRY glGetInteger64v(GLenum pname, GLint64 *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[697]; + mapi_func _func = ((const mapi_func *) _tbl)[698]; ((void (APIENTRY *)(GLenum pname, GLint64 *params)) _func)(pname, params); } GLAPI void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[698]; + mapi_func _func = ((const mapi_func *) _tbl)[699]; ((void (APIENTRY *)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)) _func)(sync, pname, bufSize, length, values); } GLAPI GLboolean APIENTRY glIsSync(GLsync sync) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[699]; + mapi_func _func = ((const mapi_func *) _tbl)[700]; return ((GLboolean (APIENTRY *)(GLsync sync)) _func)(sync); } GLAPI void APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[700]; + mapi_func _func = ((const mapi_func *) _tbl)[701]; ((void (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout); } GLAPI void APIENTRY glBindSampler(GLuint unit, GLuint sampler) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[716]; + mapi_func _func = ((const mapi_func *) _tbl)[717]; ((void (APIENTRY *)(GLuint unit, GLuint sampler)) _func)(unit, sampler); } GLAPI void APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[717]; + mapi_func _func = ((const mapi_func *) _tbl)[718]; ((void (APIENTRY *)(GLsizei count, const GLuint *samplers)) _func)(count, samplers); } GLAPI void APIENTRY glGenSamplers(GLsizei count, GLuint *samplers) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[718]; + mapi_func _func = ((const mapi_func *) _tbl)[719]; ((void (APIENTRY *)(GLsizei count, GLuint *samplers)) _func)(count, samplers); } GLAPI void APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[721]; + mapi_func _func = ((const mapi_func *) _tbl)[722]; ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLfloat *params)) _func)(sampler, pname, params); } GLAPI void APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[722]; + mapi_func _func = ((const mapi_func *) _tbl)[723]; ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint *params)) _func)(sampler, pname, params); } GLAPI GLboolean APIENTRY glIsSampler(GLuint sampler) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[723]; + mapi_func _func = ((const mapi_func *) _tbl)[724]; return ((GLboolean (APIENTRY *)(GLuint sampler)) _func)(sampler); } GLAPI void APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[726]; + mapi_func _func = ((const mapi_func *) _tbl)[727]; ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLfloat param)) _func)(sampler, pname, param); } GLAPI void APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[727]; + mapi_func _func = ((const mapi_func *) _tbl)[728]; ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLfloat *params)) _func)(sampler, pname, params); } GLAPI void APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[728]; + mapi_func _func = ((const mapi_func *) _tbl)[729]; ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint param)) _func)(sampler, pname, param); } GLAPI void APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[729]; + mapi_func _func = ((const mapi_func *) _tbl)[730]; ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLint *params)) _func)(sampler, pname, params); } GLAPI void APIENTRY glBindTransformFeedback(GLenum target, GLuint id) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[771]; + mapi_func _func = ((const mapi_func *) _tbl)[774]; ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id); } GLAPI void APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[772]; + mapi_func _func = ((const mapi_func *) _tbl)[775]; ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids); } GLAPI void APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[774]; + mapi_func _func = ((const mapi_func *) _tbl)[777]; ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids); } GLAPI GLboolean APIENTRY glIsTransformFeedback(GLuint id) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[775]; + mapi_func _func = ((const mapi_func *) _tbl)[778]; return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id); } GLAPI void APIENTRY glPauseTransformFeedback(void) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[776]; + mapi_func _func = ((const mapi_func *) _tbl)[779]; ((void (APIENTRY *)(void)) _func)(); } GLAPI void APIENTRY glResumeTransformFeedback(void) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[777]; + mapi_func _func = ((const mapi_func *) _tbl)[780]; ((void (APIENTRY *)(void)) _func)(); } GLAPI void APIENTRY glClearDepthf(GLclampf depth) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[782]; + mapi_func _func = ((const mapi_func *) _tbl)[785]; ((void (APIENTRY *)(GLclampf depth)) _func)(depth); } GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[783]; + mapi_func _func = ((const mapi_func *) _tbl)[786]; ((void (APIENTRY *)(GLclampf zNear, GLclampf zFar)) _func)(zNear, zFar); } GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[784]; + mapi_func _func = ((const mapi_func *) _tbl)[787]; ((void (APIENTRY *)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) _func)(shadertype, precisiontype, range, precision); } GLAPI void APIENTRY glReleaseShaderCompiler(void) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[785]; + mapi_func _func = ((const mapi_func *) _tbl)[788]; ((void (APIENTRY *)(void)) _func)(); } GLAPI void APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[786]; + mapi_func _func = ((const mapi_func *) _tbl)[789]; ((void (APIENTRY *)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) _func)(n, shaders, binaryformat, binary, length); } GLAPI void APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[787]; - ((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)) _func)(program, bufSize, length, binaryFormat, binary); -} - -GLAPI void APIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[787]; + mapi_func _func = ((const mapi_func *) _tbl)[790]; ((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)) _func)(program, bufSize, length, binaryFormat, binary); } GLAPI void APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[788]; + mapi_func _func = ((const mapi_func *) _tbl)[791]; ((void (APIENTRY *)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)) _func)(program, binaryFormat, binary, length); } -GLAPI void APIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[788]; - ((void (APIENTRY *)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)) _func)(program, binaryFormat, binary, length); -} - GLAPI void APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[789]; + mapi_func _func = ((const mapi_func *) _tbl)[792]; ((void (APIENTRY *)(GLuint program, GLenum pname, GLint value)) _func)(program, pname, value); } GLAPI void APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[819]; + mapi_func _func = ((const mapi_func *) _tbl)[828]; ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)) _func)(target, internalformat, pname, bufSize, params); } GLAPI void APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[821]; + mapi_func _func = ((const mapi_func *) _tbl)[833]; ((void (APIENTRY *)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)) _func)(target, levels, internalFormat, width, height); } GLAPI void APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[822]; + mapi_func _func = ((const mapi_func *) _tbl)[834]; ((void (APIENTRY *)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)) _func)(target, levels, internalFormat, width, height, depth); } GLAPI void APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[831]; + mapi_func _func = ((const mapi_func *) _tbl)[863]; ((void (APIENTRY *)(GLenum target, GLsizei numAttachments, const GLenum *attachments)) _func)(target, numAttachments, attachments); } GLAPI void APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[832]; + mapi_func _func = ((const mapi_func *) _tbl)[864]; ((void (APIENTRY *)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, numAttachments, attachments, x, y, width, height); } -GLAPI void APIENTRY glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[854]; - ((void (APIENTRY *)(GLenum target, GLsizei numAttachments, const GLenum *attachments)) _func)(target, numAttachments, attachments); -} - GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[859]; + mapi_func _func = ((const mapi_func *) _tbl)[944]; ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); } GLAPI void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[974]; + mapi_func _func = ((const mapi_func *) _tbl)[1059]; ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z, GLint w)) _func)(index, x, y, z, w); } GLAPI void APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[975]; + mapi_func _func = ((const mapi_func *) _tbl)[1060]; ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); } GLAPI void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[976]; + mapi_func _func = ((const mapi_func *) _tbl)[1061]; ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(index, x, y, z, w); } GLAPI void APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[977]; + mapi_func _func = ((const mapi_func *) _tbl)[1062]; ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); } GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid *writeOffset) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[991]; + mapi_func _func = ((const mapi_func *) _tbl)[1107]; ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset); } GLAPI void APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid *writeOffset) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[992]; + mapi_func _func = ((const mapi_func *) _tbl)[1108]; ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset); } @@ -3058,9 +3015,6 @@ STUB_ASM_ENTRY("glPixelStorei")"\n" STUB_ASM_ENTRY("glReadBuffer")"\n" "\t"STUB_ASM_CODE("254")"\n" -".globl ""glReadBufferNV""\n" -".set ""glReadBufferNV"", ""glReadBuffer""\n" - STUB_ASM_ENTRY("glReadPixels")"\n" "\t"STUB_ASM_CODE("256")"\n" @@ -3133,21 +3087,12 @@ STUB_ASM_ENTRY("glDrawRangeElements")"\n" STUB_ASM_ENTRY("glTexImage3D")"\n" "\t"STUB_ASM_CODE("371")"\n" -".globl ""glTexImage3DOES""\n" -".set ""glTexImage3DOES"", ""glTexImage3D""\n" - STUB_ASM_ENTRY("glTexSubImage3D")"\n" "\t"STUB_ASM_CODE("372")"\n" -".globl ""glTexSubImage3DOES""\n" -".set ""glTexSubImage3DOES"", ""glTexSubImage3D""\n" - STUB_ASM_ENTRY("glCopyTexSubImage3D")"\n" "\t"STUB_ASM_CODE("373")"\n" -".globl ""glCopyTexSubImage3DOES""\n" -".set ""glCopyTexSubImage3DOES"", ""glCopyTexSubImage3D""\n" - STUB_ASM_ENTRY("glActiveTexture")"\n" "\t"STUB_ASM_CODE("374")"\n" @@ -3157,18 +3102,12 @@ STUB_ASM_ENTRY("glCompressedTexImage2D")"\n" STUB_ASM_ENTRY("glCompressedTexImage3D")"\n" "\t"STUB_ASM_CODE("410")"\n" -".globl ""glCompressedTexImage3DOES""\n" -".set ""glCompressedTexImage3DOES"", ""glCompressedTexImage3D""\n" - STUB_ASM_ENTRY("glCompressedTexSubImage2D")"\n" "\t"STUB_ASM_CODE("412")"\n" STUB_ASM_ENTRY("glCompressedTexSubImage3D")"\n" "\t"STUB_ASM_CODE("413")"\n" -".globl ""glCompressedTexSubImage3DOES""\n" -".set ""glCompressedTexSubImage3DOES"", ""glCompressedTexSubImage3D""\n" - STUB_ASM_ENTRY("glSampleCoverage")"\n" "\t"STUB_ASM_CODE("419")"\n" @@ -3211,9 +3150,6 @@ STUB_ASM_ENTRY("glGetBufferParameteriv")"\n" STUB_ASM_ENTRY("glGetBufferPointerv")"\n" "\t"STUB_ASM_CODE("470")"\n" -".globl ""glGetBufferPointervOES""\n" -".set ""glGetBufferPointervOES"", ""glGetBufferPointerv""\n" - STUB_ASM_ENTRY("glGetQueryObjectuiv")"\n" "\t"STUB_ASM_CODE("473")"\n" @@ -3226,15 +3162,9 @@ STUB_ASM_ENTRY("glIsBuffer")"\n" STUB_ASM_ENTRY("glIsQuery")"\n" "\t"STUB_ASM_CODE("476")"\n" -STUB_ASM_ENTRY("glMapBufferOES")"\n" -"\t"STUB_ASM_CODE("477")"\n" - STUB_ASM_ENTRY("glUnmapBuffer")"\n" "\t"STUB_ASM_CODE("478")"\n" -".globl ""glUnmapBufferOES""\n" -".set ""glUnmapBufferOES"", ""glUnmapBuffer""\n" - STUB_ASM_ENTRY("glAttachShader")"\n" "\t"STUB_ASM_CODE("479")"\n" @@ -3268,9 +3198,6 @@ STUB_ASM_ENTRY("glDisableVertexAttribArray")"\n" STUB_ASM_ENTRY("glDrawBuffers")"\n" "\t"STUB_ASM_CODE("489")"\n" -".globl ""glDrawBuffersNV""\n" -".set ""glDrawBuffersNV"", ""glDrawBuffers""\n" - STUB_ASM_ENTRY("glEnableVertexAttribArray")"\n" "\t"STUB_ASM_CODE("490")"\n" @@ -3509,286 +3436,256 @@ STUB_ASM_ENTRY("glVertexAttribDivisor")"\n" "\t"STUB_ASM_CODE("619")"\n" STUB_ASM_ENTRY("glVertexAttrib1f")"\n" -"\t"STUB_ASM_CODE("639")"\n" +"\t"STUB_ASM_CODE("640")"\n" STUB_ASM_ENTRY("glVertexAttrib1fv")"\n" -"\t"STUB_ASM_CODE("640")"\n" +"\t"STUB_ASM_CODE("641")"\n" STUB_ASM_ENTRY("glVertexAttrib2f")"\n" -"\t"STUB_ASM_CODE("641")"\n" +"\t"STUB_ASM_CODE("642")"\n" STUB_ASM_ENTRY("glVertexAttrib2fv")"\n" -"\t"STUB_ASM_CODE("642")"\n" +"\t"STUB_ASM_CODE("643")"\n" STUB_ASM_ENTRY("glVertexAttrib3f")"\n" -"\t"STUB_ASM_CODE("643")"\n" +"\t"STUB_ASM_CODE("644")"\n" STUB_ASM_ENTRY("glVertexAttrib3fv")"\n" -"\t"STUB_ASM_CODE("644")"\n" +"\t"STUB_ASM_CODE("645")"\n" STUB_ASM_ENTRY("glVertexAttrib4f")"\n" -"\t"STUB_ASM_CODE("645")"\n" +"\t"STUB_ASM_CODE("646")"\n" STUB_ASM_ENTRY("glVertexAttrib4fv")"\n" -"\t"STUB_ASM_CODE("646")"\n" +"\t"STUB_ASM_CODE("647")"\n" STUB_ASM_ENTRY("glDrawArraysInstanced")"\n" -"\t"STUB_ASM_CODE("657")"\n" +"\t"STUB_ASM_CODE("658")"\n" STUB_ASM_ENTRY("glDrawElementsInstanced")"\n" -"\t"STUB_ASM_CODE("658")"\n" +"\t"STUB_ASM_CODE("659")"\n" STUB_ASM_ENTRY("glBindFramebuffer")"\n" -"\t"STUB_ASM_CODE("659")"\n" +"\t"STUB_ASM_CODE("660")"\n" STUB_ASM_ENTRY("glBindRenderbuffer")"\n" -"\t"STUB_ASM_CODE("660")"\n" +"\t"STUB_ASM_CODE("661")"\n" STUB_ASM_ENTRY("glBlitFramebuffer")"\n" -"\t"STUB_ASM_CODE("661")"\n" +"\t"STUB_ASM_CODE("662")"\n" STUB_ASM_ENTRY("glCheckFramebufferStatus")"\n" -"\t"STUB_ASM_CODE("662")"\n" +"\t"STUB_ASM_CODE("663")"\n" STUB_ASM_ENTRY("glDeleteFramebuffers")"\n" -"\t"STUB_ASM_CODE("663")"\n" +"\t"STUB_ASM_CODE("664")"\n" STUB_ASM_ENTRY("glDeleteRenderbuffers")"\n" -"\t"STUB_ASM_CODE("664")"\n" +"\t"STUB_ASM_CODE("665")"\n" STUB_ASM_ENTRY("glFramebufferRenderbuffer")"\n" -"\t"STUB_ASM_CODE("665")"\n" +"\t"STUB_ASM_CODE("666")"\n" STUB_ASM_ENTRY("glFramebufferTexture2D")"\n" -"\t"STUB_ASM_CODE("667")"\n" - -STUB_ASM_ENTRY("glFramebufferTexture3DOES")"\n" "\t"STUB_ASM_CODE("668")"\n" STUB_ASM_ENTRY("glFramebufferTextureLayer")"\n" -"\t"STUB_ASM_CODE("669")"\n" +"\t"STUB_ASM_CODE("670")"\n" STUB_ASM_ENTRY("glGenFramebuffers")"\n" -"\t"STUB_ASM_CODE("670")"\n" +"\t"STUB_ASM_CODE("671")"\n" STUB_ASM_ENTRY("glGenRenderbuffers")"\n" -"\t"STUB_ASM_CODE("671")"\n" +"\t"STUB_ASM_CODE("672")"\n" STUB_ASM_ENTRY("glGenerateMipmap")"\n" -"\t"STUB_ASM_CODE("672")"\n" +"\t"STUB_ASM_CODE("673")"\n" STUB_ASM_ENTRY("glGetFramebufferAttachmentParameteriv")"\n" -"\t"STUB_ASM_CODE("673")"\n" +"\t"STUB_ASM_CODE("674")"\n" STUB_ASM_ENTRY("glGetRenderbufferParameteriv")"\n" -"\t"STUB_ASM_CODE("674")"\n" +"\t"STUB_ASM_CODE("675")"\n" STUB_ASM_ENTRY("glIsFramebuffer")"\n" -"\t"STUB_ASM_CODE("675")"\n" +"\t"STUB_ASM_CODE("676")"\n" STUB_ASM_ENTRY("glIsRenderbuffer")"\n" -"\t"STUB_ASM_CODE("676")"\n" +"\t"STUB_ASM_CODE("677")"\n" STUB_ASM_ENTRY("glRenderbufferStorage")"\n" -"\t"STUB_ASM_CODE("677")"\n" +"\t"STUB_ASM_CODE("678")"\n" STUB_ASM_ENTRY("glRenderbufferStorageMultisample")"\n" -"\t"STUB_ASM_CODE("678")"\n" +"\t"STUB_ASM_CODE("679")"\n" STUB_ASM_ENTRY("glFlushMappedBufferRange")"\n" -"\t"STUB_ASM_CODE("680")"\n" - -".globl ""glFlushMappedBufferRangeEXT""\n" -".set ""glFlushMappedBufferRangeEXT"", ""glFlushMappedBufferRange""\n" - -STUB_ASM_ENTRY("glMapBufferRange")"\n" "\t"STUB_ASM_CODE("681")"\n" -".globl ""glMapBufferRangeEXT""\n" -".set ""glMapBufferRangeEXT"", ""glMapBufferRange""\n" - -STUB_ASM_ENTRY("glBindVertexArray")"\n" +STUB_ASM_ENTRY("glMapBufferRange")"\n" "\t"STUB_ASM_CODE("682")"\n" -".globl ""glBindVertexArrayOES""\n" -".set ""glBindVertexArrayOES"", ""glBindVertexArray""\n" - -STUB_ASM_ENTRY("glDeleteVertexArrays")"\n" +STUB_ASM_ENTRY("glBindVertexArray")"\n" "\t"STUB_ASM_CODE("683")"\n" -".globl ""glDeleteVertexArraysOES""\n" -".set ""glDeleteVertexArraysOES"", ""glDeleteVertexArrays""\n" - -STUB_ASM_ENTRY("glGenVertexArrays")"\n" +STUB_ASM_ENTRY("glDeleteVertexArrays")"\n" "\t"STUB_ASM_CODE("684")"\n" -".globl ""glGenVertexArraysOES""\n" -".set ""glGenVertexArraysOES"", ""glGenVertexArrays""\n" - -STUB_ASM_ENTRY("glIsVertexArray")"\n" +STUB_ASM_ENTRY("glGenVertexArrays")"\n" "\t"STUB_ASM_CODE("685")"\n" -".globl ""glIsVertexArrayOES""\n" -".set ""glIsVertexArrayOES"", ""glIsVertexArray""\n" +STUB_ASM_ENTRY("glIsVertexArray")"\n" +"\t"STUB_ASM_CODE("686")"\n" STUB_ASM_ENTRY("glGetActiveUniformBlockName")"\n" -"\t"STUB_ASM_CODE("686")"\n" +"\t"STUB_ASM_CODE("687")"\n" STUB_ASM_ENTRY("glGetActiveUniformBlockiv")"\n" -"\t"STUB_ASM_CODE("687")"\n" +"\t"STUB_ASM_CODE("688")"\n" STUB_ASM_ENTRY("glGetActiveUniformsiv")"\n" -"\t"STUB_ASM_CODE("689")"\n" +"\t"STUB_ASM_CODE("690")"\n" STUB_ASM_ENTRY("glGetUniformBlockIndex")"\n" -"\t"STUB_ASM_CODE("690")"\n" +"\t"STUB_ASM_CODE("691")"\n" STUB_ASM_ENTRY("glGetUniformIndices")"\n" -"\t"STUB_ASM_CODE("691")"\n" +"\t"STUB_ASM_CODE("692")"\n" STUB_ASM_ENTRY("glUniformBlockBinding")"\n" -"\t"STUB_ASM_CODE("692")"\n" +"\t"STUB_ASM_CODE("693")"\n" STUB_ASM_ENTRY("glCopyBufferSubData")"\n" -"\t"STUB_ASM_CODE("693")"\n" +"\t"STUB_ASM_CODE("694")"\n" STUB_ASM_ENTRY("glClientWaitSync")"\n" -"\t"STUB_ASM_CODE("694")"\n" +"\t"STUB_ASM_CODE("695")"\n" STUB_ASM_ENTRY("glDeleteSync")"\n" -"\t"STUB_ASM_CODE("695")"\n" +"\t"STUB_ASM_CODE("696")"\n" STUB_ASM_ENTRY("glFenceSync")"\n" -"\t"STUB_ASM_CODE("696")"\n" +"\t"STUB_ASM_CODE("697")"\n" STUB_ASM_ENTRY("glGetInteger64v")"\n" -"\t"STUB_ASM_CODE("697")"\n" +"\t"STUB_ASM_CODE("698")"\n" STUB_ASM_ENTRY("glGetSynciv")"\n" -"\t"STUB_ASM_CODE("698")"\n" +"\t"STUB_ASM_CODE("699")"\n" STUB_ASM_ENTRY("glIsSync")"\n" -"\t"STUB_ASM_CODE("699")"\n" +"\t"STUB_ASM_CODE("700")"\n" STUB_ASM_ENTRY("glWaitSync")"\n" -"\t"STUB_ASM_CODE("700")"\n" +"\t"STUB_ASM_CODE("701")"\n" STUB_ASM_ENTRY("glBindSampler")"\n" -"\t"STUB_ASM_CODE("716")"\n" +"\t"STUB_ASM_CODE("717")"\n" STUB_ASM_ENTRY("glDeleteSamplers")"\n" -"\t"STUB_ASM_CODE("717")"\n" +"\t"STUB_ASM_CODE("718")"\n" STUB_ASM_ENTRY("glGenSamplers")"\n" -"\t"STUB_ASM_CODE("718")"\n" +"\t"STUB_ASM_CODE("719")"\n" STUB_ASM_ENTRY("glGetSamplerParameterfv")"\n" -"\t"STUB_ASM_CODE("721")"\n" +"\t"STUB_ASM_CODE("722")"\n" STUB_ASM_ENTRY("glGetSamplerParameteriv")"\n" -"\t"STUB_ASM_CODE("722")"\n" +"\t"STUB_ASM_CODE("723")"\n" STUB_ASM_ENTRY("glIsSampler")"\n" -"\t"STUB_ASM_CODE("723")"\n" +"\t"STUB_ASM_CODE("724")"\n" STUB_ASM_ENTRY("glSamplerParameterf")"\n" -"\t"STUB_ASM_CODE("726")"\n" +"\t"STUB_ASM_CODE("727")"\n" STUB_ASM_ENTRY("glSamplerParameterfv")"\n" -"\t"STUB_ASM_CODE("727")"\n" +"\t"STUB_ASM_CODE("728")"\n" STUB_ASM_ENTRY("glSamplerParameteri")"\n" -"\t"STUB_ASM_CODE("728")"\n" +"\t"STUB_ASM_CODE("729")"\n" STUB_ASM_ENTRY("glSamplerParameteriv")"\n" -"\t"STUB_ASM_CODE("729")"\n" +"\t"STUB_ASM_CODE("730")"\n" STUB_ASM_ENTRY("glBindTransformFeedback")"\n" -"\t"STUB_ASM_CODE("771")"\n" +"\t"STUB_ASM_CODE("774")"\n" STUB_ASM_ENTRY("glDeleteTransformFeedbacks")"\n" -"\t"STUB_ASM_CODE("772")"\n" +"\t"STUB_ASM_CODE("775")"\n" STUB_ASM_ENTRY("glGenTransformFeedbacks")"\n" -"\t"STUB_ASM_CODE("774")"\n" +"\t"STUB_ASM_CODE("777")"\n" STUB_ASM_ENTRY("glIsTransformFeedback")"\n" -"\t"STUB_ASM_CODE("775")"\n" +"\t"STUB_ASM_CODE("778")"\n" STUB_ASM_ENTRY("glPauseTransformFeedback")"\n" -"\t"STUB_ASM_CODE("776")"\n" +"\t"STUB_ASM_CODE("779")"\n" STUB_ASM_ENTRY("glResumeTransformFeedback")"\n" -"\t"STUB_ASM_CODE("777")"\n" +"\t"STUB_ASM_CODE("780")"\n" STUB_ASM_ENTRY("glClearDepthf")"\n" -"\t"STUB_ASM_CODE("782")"\n" +"\t"STUB_ASM_CODE("785")"\n" STUB_ASM_ENTRY("glDepthRangef")"\n" -"\t"STUB_ASM_CODE("783")"\n" +"\t"STUB_ASM_CODE("786")"\n" STUB_ASM_ENTRY("glGetShaderPrecisionFormat")"\n" -"\t"STUB_ASM_CODE("784")"\n" +"\t"STUB_ASM_CODE("787")"\n" STUB_ASM_ENTRY("glReleaseShaderCompiler")"\n" -"\t"STUB_ASM_CODE("785")"\n" +"\t"STUB_ASM_CODE("788")"\n" STUB_ASM_ENTRY("glShaderBinary")"\n" -"\t"STUB_ASM_CODE("786")"\n" +"\t"STUB_ASM_CODE("789")"\n" STUB_ASM_ENTRY("glGetProgramBinary")"\n" -"\t"STUB_ASM_CODE("787")"\n" - -".globl ""glGetProgramBinaryOES""\n" -".set ""glGetProgramBinaryOES"", ""glGetProgramBinary""\n" +"\t"STUB_ASM_CODE("790")"\n" STUB_ASM_ENTRY("glProgramBinary")"\n" -"\t"STUB_ASM_CODE("788")"\n" - -".globl ""glProgramBinaryOES""\n" -".set ""glProgramBinaryOES"", ""glProgramBinary""\n" +"\t"STUB_ASM_CODE("791")"\n" STUB_ASM_ENTRY("glProgramParameteri")"\n" -"\t"STUB_ASM_CODE("789")"\n" +"\t"STUB_ASM_CODE("792")"\n" STUB_ASM_ENTRY("glGetInternalformativ")"\n" -"\t"STUB_ASM_CODE("819")"\n" +"\t"STUB_ASM_CODE("828")"\n" STUB_ASM_ENTRY("glTexStorage2D")"\n" -"\t"STUB_ASM_CODE("821")"\n" +"\t"STUB_ASM_CODE("833")"\n" STUB_ASM_ENTRY("glTexStorage3D")"\n" -"\t"STUB_ASM_CODE("822")"\n" +"\t"STUB_ASM_CODE("834")"\n" STUB_ASM_ENTRY("glInvalidateFramebuffer")"\n" -"\t"STUB_ASM_CODE("831")"\n" +"\t"STUB_ASM_CODE("863")"\n" STUB_ASM_ENTRY("glInvalidateSubFramebuffer")"\n" -"\t"STUB_ASM_CODE("832")"\n" - -STUB_ASM_ENTRY("glDiscardFramebufferEXT")"\n" -"\t"STUB_ASM_CODE("854")"\n" +"\t"STUB_ASM_CODE("864")"\n" STUB_ASM_ENTRY("glMultiDrawElementsEXT")"\n" -"\t"STUB_ASM_CODE("859")"\n" +"\t"STUB_ASM_CODE("944")"\n" STUB_ASM_ENTRY("glVertexAttribI4i")"\n" -"\t"STUB_ASM_CODE("974")"\n" +"\t"STUB_ASM_CODE("1059")"\n" STUB_ASM_ENTRY("glVertexAttribI4iv")"\n" -"\t"STUB_ASM_CODE("975")"\n" +"\t"STUB_ASM_CODE("1060")"\n" STUB_ASM_ENTRY("glVertexAttribI4ui")"\n" -"\t"STUB_ASM_CODE("976")"\n" +"\t"STUB_ASM_CODE("1061")"\n" STUB_ASM_ENTRY("glVertexAttribI4uiv")"\n" -"\t"STUB_ASM_CODE("977")"\n" +"\t"STUB_ASM_CODE("1062")"\n" STUB_ASM_ENTRY("glEGLImageTargetRenderbufferStorageOES")"\n" -"\t"STUB_ASM_CODE("991")"\n" +"\t"STUB_ASM_CODE("1107")"\n" STUB_ASM_ENTRY("glEGLImageTargetTexture2DOES")"\n" -"\t"STUB_ASM_CODE("992")"\n" +"\t"STUB_ASM_CODE("1108")"\n" ); #undef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN |