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authorJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2015-11-22 02:46:45 +0000
commit0784c49c0f8fcc8b3abd4c9286d9fd8bc089dd7d (patch)
treea6394e3e264a0f80b57f4ce0f5d9526aa543d4b0 /lib/mesa/src/gallium/auxiliary/draw/draw_pt.c
parentd91d0007eecf589ea5699e34aa4d748fce2c57b2 (diff)
import Mesa 11.0.6
Diffstat (limited to 'lib/mesa/src/gallium/auxiliary/draw/draw_pt.c')
-rw-r--r--lib/mesa/src/gallium/auxiliary/draw/draw_pt.c573
1 files changed, 573 insertions, 0 deletions
diff --git a/lib/mesa/src/gallium/auxiliary/draw/draw_pt.c b/lib/mesa/src/gallium/auxiliary/draw/draw_pt.c
new file mode 100644
index 000000000..3236e523a
--- /dev/null
+++ b/lib/mesa/src/gallium/auxiliary/draw/draw_pt.c
@@ -0,0 +1,573 @@
+/**************************************************************************
+ *
+ * Copyright 2007 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keithw@vmware.com>
+ */
+
+#include "draw/draw_context.h"
+#include "draw/draw_gs.h"
+#include "draw/draw_private.h"
+#include "draw/draw_pt.h"
+#include "draw/draw_vbuf.h"
+#include "draw/draw_vs.h"
+#include "tgsi/tgsi_dump.h"
+#include "util/u_math.h"
+#include "util/u_prim.h"
+#include "util/u_format.h"
+#include "util/u_draw.h"
+
+
+DEBUG_GET_ONCE_BOOL_OPTION(draw_fse, "DRAW_FSE", FALSE)
+DEBUG_GET_ONCE_BOOL_OPTION(draw_no_fse, "DRAW_NO_FSE", FALSE)
+
+/* Overall we split things into:
+ * - frontend -- prepare fetch_elts, draw_elts - eg vsplit
+ * - middle -- fetch, shade, cliptest, viewport
+ * - pipeline -- the prim pipeline: clipping, wide lines, etc
+ * - backend -- the vbuf_render provided by the driver.
+ */
+static boolean
+draw_pt_arrays(struct draw_context *draw,
+ unsigned prim,
+ unsigned start,
+ unsigned count)
+{
+ struct draw_pt_front_end *frontend = NULL;
+ struct draw_pt_middle_end *middle = NULL;
+ unsigned opt = 0;
+
+ /* Sanitize primitive length:
+ */
+ {
+ unsigned first, incr;
+ draw_pt_split_prim(prim, &first, &incr);
+ count = draw_pt_trim_count(count, first, incr);
+ if (count < first)
+ return TRUE;
+ }
+
+ if (!draw->force_passthrough) {
+ unsigned gs_out_prim = (draw->gs.geometry_shader ?
+ draw->gs.geometry_shader->output_primitive :
+ prim);
+
+ if (!draw->render) {
+ opt |= PT_PIPELINE;
+ }
+
+ if (draw_need_pipeline(draw,
+ draw->rasterizer,
+ gs_out_prim)) {
+ opt |= PT_PIPELINE;
+ }
+
+ if ((draw->clip_xy ||
+ draw->clip_z ||
+ draw->clip_user) && !draw->pt.test_fse) {
+ opt |= PT_CLIPTEST;
+ }
+
+ opt |= PT_SHADE;
+ }
+
+ if (draw->pt.middle.llvm) {
+ middle = draw->pt.middle.llvm;
+ } else {
+ if (opt == 0)
+ middle = draw->pt.middle.fetch_emit;
+ else if (opt == PT_SHADE && !draw->pt.no_fse)
+ middle = draw->pt.middle.fetch_shade_emit;
+ else
+ middle = draw->pt.middle.general;
+ }
+
+ frontend = draw->pt.frontend;
+
+ if (frontend ) {
+ if (draw->pt.prim != prim || draw->pt.opt != opt) {
+ /* In certain conditions switching primitives requires us to flush
+ * and validate the different stages. One example is when smooth
+ * lines are active but first drawn with triangles and then with
+ * lines.
+ */
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ frontend = NULL;
+ } else if (draw->pt.eltSize != draw->pt.user.eltSize) {
+ /* Flush draw state if eltSize changed.
+ * This could be improved so only the frontend is flushed since it
+ * converts all indices to ushorts and the fetch part of the middle
+ * always prepares both linear and indexed.
+ */
+ frontend->flush( frontend, DRAW_FLUSH_STATE_CHANGE );
+ frontend = NULL;
+ }
+ }
+
+ if (!frontend) {
+ frontend = draw->pt.front.vsplit;
+
+ frontend->prepare( frontend, prim, middle, opt );
+
+ draw->pt.frontend = frontend;
+ draw->pt.eltSize = draw->pt.user.eltSize;
+ draw->pt.prim = prim;
+ draw->pt.opt = opt;
+ }
+
+ if (draw->pt.rebind_parameters) {
+ /* update constants, viewport dims, clip planes, etc */
+ middle->bind_parameters(middle);
+ draw->pt.rebind_parameters = FALSE;
+ }
+
+ frontend->run( frontend, start, count );
+
+ return TRUE;
+}
+
+void draw_pt_flush( struct draw_context *draw, unsigned flags )
+{
+ assert(flags);
+
+ if (draw->pt.frontend) {
+ draw->pt.frontend->flush( draw->pt.frontend, flags );
+
+ /* don't prepare if we only are flushing the backend */
+ if (flags & DRAW_FLUSH_STATE_CHANGE)
+ draw->pt.frontend = NULL;
+ }
+
+ if (flags & DRAW_FLUSH_PARAMETER_CHANGE) {
+ draw->pt.rebind_parameters = TRUE;
+ }
+}
+
+
+
+boolean draw_pt_init( struct draw_context *draw )
+{
+ draw->pt.test_fse = debug_get_option_draw_fse();
+ draw->pt.no_fse = debug_get_option_draw_no_fse();
+
+ draw->pt.front.vsplit = draw_pt_vsplit(draw);
+ if (!draw->pt.front.vsplit)
+ return FALSE;
+
+ draw->pt.middle.fetch_emit = draw_pt_fetch_emit( draw );
+ if (!draw->pt.middle.fetch_emit)
+ return FALSE;
+
+ draw->pt.middle.fetch_shade_emit = draw_pt_middle_fse( draw );
+ if (!draw->pt.middle.fetch_shade_emit)
+ return FALSE;
+
+ draw->pt.middle.general = draw_pt_fetch_pipeline_or_emit( draw );
+ if (!draw->pt.middle.general)
+ return FALSE;
+
+#if HAVE_LLVM
+ if (draw->llvm)
+ draw->pt.middle.llvm = draw_pt_fetch_pipeline_or_emit_llvm( draw );
+#endif
+
+ return TRUE;
+}
+
+
+void draw_pt_destroy( struct draw_context *draw )
+{
+ if (draw->pt.middle.llvm) {
+ draw->pt.middle.llvm->destroy( draw->pt.middle.llvm );
+ draw->pt.middle.llvm = NULL;
+ }
+
+ if (draw->pt.middle.general) {
+ draw->pt.middle.general->destroy( draw->pt.middle.general );
+ draw->pt.middle.general = NULL;
+ }
+
+ if (draw->pt.middle.fetch_emit) {
+ draw->pt.middle.fetch_emit->destroy( draw->pt.middle.fetch_emit );
+ draw->pt.middle.fetch_emit = NULL;
+ }
+
+ if (draw->pt.middle.fetch_shade_emit) {
+ draw->pt.middle.fetch_shade_emit->destroy( draw->pt.middle.fetch_shade_emit );
+ draw->pt.middle.fetch_shade_emit = NULL;
+ }
+
+ if (draw->pt.front.vsplit) {
+ draw->pt.front.vsplit->destroy( draw->pt.front.vsplit );
+ draw->pt.front.vsplit = NULL;
+ }
+}
+
+
+/**
+ * Debug- print the first 'count' vertices.
+ */
+static void
+draw_print_arrays(struct draw_context *draw, uint prim, int start, uint count)
+{
+ uint i;
+
+ debug_printf("Draw arrays(prim = %u, start = %u, count = %u)\n",
+ prim, start, count);
+
+ for (i = 0; i < count; i++) {
+ uint ii = 0;
+ uint j;
+
+ if (draw->pt.user.eltSize) {
+ /* indexed arrays */
+
+ switch (draw->pt.user.eltSize) {
+ case 1:
+ {
+ const ubyte *elem = (const ubyte *) draw->pt.user.elts;
+ ii = elem[start + i];
+ }
+ break;
+ case 2:
+ {
+ const ushort *elem = (const ushort *) draw->pt.user.elts;
+ ii = elem[start + i];
+ }
+ break;
+ case 4:
+ {
+ const uint *elem = (const uint *) draw->pt.user.elts;
+ ii = elem[start + i];
+ }
+ break;
+ default:
+ assert(0);
+ return;
+ }
+ ii += draw->pt.user.eltBias;
+ debug_printf("Element[%u + %u] + %i -> Vertex %u:\n", start, i,
+ draw->pt.user.eltBias, ii);
+ }
+ else {
+ /* non-indexed arrays */
+ ii = start + i;
+ debug_printf("Vertex %u:\n", ii);
+ }
+
+ for (j = 0; j < draw->pt.nr_vertex_elements; j++) {
+ uint buf = draw->pt.vertex_element[j].vertex_buffer_index;
+ ubyte *ptr = (ubyte *) draw->pt.user.vbuffer[buf].map;
+
+ if (draw->pt.vertex_element[j].instance_divisor) {
+ ii = draw->instance_id / draw->pt.vertex_element[j].instance_divisor;
+ }
+
+ ptr += draw->pt.vertex_buffer[buf].buffer_offset;
+ ptr += draw->pt.vertex_buffer[buf].stride * ii;
+ ptr += draw->pt.vertex_element[j].src_offset;
+
+ debug_printf(" Attr %u: ", j);
+ switch (draw->pt.vertex_element[j].src_format) {
+ case PIPE_FORMAT_R32_FLOAT:
+ {
+ float *v = (float *) ptr;
+ debug_printf("R %f @ %p\n", v[0], (void *) v);
+ }
+ break;
+ case PIPE_FORMAT_R32G32_FLOAT:
+ {
+ float *v = (float *) ptr;
+ debug_printf("RG %f %f @ %p\n", v[0], v[1], (void *) v);
+ }
+ break;
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ {
+ float *v = (float *) ptr;
+ debug_printf("RGB %f %f %f @ %p\n", v[0], v[1], v[2], (void *) v);
+ }
+ break;
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ {
+ float *v = (float *) ptr;
+ debug_printf("RGBA %f %f %f %f @ %p\n", v[0], v[1], v[2], v[3],
+ (void *) v);
+ }
+ break;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ {
+ ubyte *u = (ubyte *) ptr;
+ debug_printf("BGRA %d %d %d %d @ %p\n", u[0], u[1], u[2], u[3],
+ (void *) u);
+ }
+ break;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ {
+ ubyte *u = (ubyte *) ptr;
+ debug_printf("ARGB %d %d %d %d @ %p\n", u[0], u[1], u[2], u[3],
+ (void *) u);
+ }
+ break;
+ default:
+ debug_printf("other format %s (fix me)\n",
+ util_format_name(draw->pt.vertex_element[j].src_format));
+ }
+ }
+ }
+}
+
+
+/** Helper code for below */
+#define PRIM_RESTART_LOOP(elements) \
+ do { \
+ for (j = 0; j < count; j++) { \
+ i = draw_overflow_uadd(start, j, MAX_LOOP_IDX); \
+ if (i < elt_max && elements[i] == info->restart_index) { \
+ if (cur_count > 0) { \
+ /* draw elts up to prev pos */ \
+ draw_pt_arrays(draw, prim, cur_start, cur_count); \
+ } \
+ /* begin new prim at next elt */ \
+ cur_start = i + 1; \
+ cur_count = 0; \
+ } \
+ else { \
+ cur_count++; \
+ } \
+ } \
+ if (cur_count > 0) { \
+ draw_pt_arrays(draw, prim, cur_start, cur_count); \
+ } \
+ } while (0)
+
+
+/**
+ * For drawing prims with primitive restart enabled.
+ * Scan for restart indexes and draw the runs of elements/vertices between
+ * the restarts.
+ */
+static void
+draw_pt_arrays_restart(struct draw_context *draw,
+ const struct pipe_draw_info *info)
+{
+ const unsigned prim = info->mode;
+ const unsigned start = info->start;
+ const unsigned count = info->count;
+ const unsigned elt_max = draw->pt.user.eltMax;
+ unsigned i, j, cur_start, cur_count;
+ /* The largest index within a loop using the i variable as the index.
+ * Used for overflow detection */
+ const unsigned MAX_LOOP_IDX = 0xffffffff;
+
+ assert(info->primitive_restart);
+
+ if (draw->pt.user.eltSize) {
+ /* indexed prims (draw_elements) */
+ cur_start = start;
+ cur_count = 0;
+
+ switch (draw->pt.user.eltSize) {
+ case 1:
+ {
+ const ubyte *elt_ub = (const ubyte *) draw->pt.user.elts;
+ PRIM_RESTART_LOOP(elt_ub);
+ }
+ break;
+ case 2:
+ {
+ const ushort *elt_us = (const ushort *) draw->pt.user.elts;
+ PRIM_RESTART_LOOP(elt_us);
+ }
+ break;
+ case 4:
+ {
+ const uint *elt_ui = (const uint *) draw->pt.user.elts;
+ PRIM_RESTART_LOOP(elt_ui);
+ }
+ break;
+ default:
+ assert(0 && "bad eltSize in draw_arrays()");
+ }
+ }
+ else {
+ /* Non-indexed prims (draw_arrays).
+ * Primitive restart should have been handled in the state tracker.
+ */
+ draw_pt_arrays(draw, prim, start, count);
+ }
+}
+
+
+/**
+ * Resolve true values within pipe_draw_info.
+ * If we're rendering from transform feedback/stream output
+ * buffers both the count and max_index need to be computed
+ * from the attached stream output target.
+ */
+static void
+resolve_draw_info(const struct pipe_draw_info *raw_info,
+ struct pipe_draw_info *info,
+ struct pipe_vertex_buffer *vertex_buffer)
+{
+ memcpy(info, raw_info, sizeof(struct pipe_draw_info));
+
+ if (raw_info->count_from_stream_output) {
+ struct draw_so_target *target =
+ (struct draw_so_target *)info->count_from_stream_output;
+ assert(vertex_buffer != NULL);
+ info->count = target->internal_offset / vertex_buffer->stride;
+
+ /* Stream output draw can not be indexed */
+ debug_assert(!info->indexed);
+ info->max_index = info->count - 1;
+ }
+}
+
+/**
+ * Draw vertex arrays.
+ * This is the main entrypoint into the drawing module. If drawing an indexed
+ * primitive, the draw_set_indexes() function should have already been called
+ * to specify the element/index buffer information.
+ */
+void
+draw_vbo(struct draw_context *draw,
+ const struct pipe_draw_info *info)
+{
+ unsigned instance;
+ unsigned index_limit;
+ unsigned count;
+ unsigned fpstate = util_fpstate_get();
+ struct pipe_draw_info resolved_info;
+
+ /* Make sure that denorms are treated like zeros. This is
+ * the behavior required by D3D10. OpenGL doesn't care.
+ */
+ util_fpstate_set_denorms_to_zero(fpstate);
+
+ resolve_draw_info(info, &resolved_info, &(draw->pt.vertex_buffer[0]));
+ info = &resolved_info;
+
+ assert(info->instance_count > 0);
+ if (info->indexed)
+ assert(draw->pt.user.elts);
+
+ count = info->count;
+
+ draw->pt.user.eltBias = info->index_bias;
+ draw->pt.user.min_index = info->min_index;
+ draw->pt.user.max_index = info->max_index;
+ draw->pt.user.eltSize = info->indexed ? draw->pt.user.eltSizeIB : 0;
+
+ if (0)
+ debug_printf("draw_vbo(mode=%u start=%u count=%u):\n",
+ info->mode, info->start, count);
+
+ if (0)
+ tgsi_dump(draw->vs.vertex_shader->state.tokens, 0);
+
+ if (0) {
+ unsigned int i;
+ debug_printf("Elements:\n");
+ for (i = 0; i < draw->pt.nr_vertex_elements; i++) {
+ debug_printf(" %u: src_offset=%u inst_div=%u vbuf=%u format=%s\n",
+ i,
+ draw->pt.vertex_element[i].src_offset,
+ draw->pt.vertex_element[i].instance_divisor,
+ draw->pt.vertex_element[i].vertex_buffer_index,
+ util_format_name(draw->pt.vertex_element[i].src_format));
+ }
+ debug_printf("Buffers:\n");
+ for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
+ debug_printf(" %u: stride=%u offset=%u size=%d ptr=%p\n",
+ i,
+ draw->pt.vertex_buffer[i].stride,
+ draw->pt.vertex_buffer[i].buffer_offset,
+ (int) draw->pt.user.vbuffer[i].size,
+ draw->pt.user.vbuffer[i].map);
+ }
+ }
+
+ if (0)
+ draw_print_arrays(draw, info->mode, info->start, MIN2(count, 20));
+
+ index_limit = util_draw_max_index(draw->pt.vertex_buffer,
+ draw->pt.vertex_element,
+ draw->pt.nr_vertex_elements,
+ info);
+#if HAVE_LLVM
+ if (!draw->llvm)
+#endif
+ {
+ if (index_limit == 0) {
+ /* one of the buffers is too small to do any valid drawing */
+ debug_warning("draw: VBO too small to draw anything\n");
+ util_fpstate_set(fpstate);
+ return;
+ }
+ }
+
+ /* If we're collecting stats then make sure we start from scratch */
+ if (draw->collect_statistics) {
+ memset(&draw->statistics, 0, sizeof(draw->statistics));
+ }
+
+ draw->pt.max_index = index_limit - 1;
+ draw->start_index = info->start;
+
+ /*
+ * TODO: We could use draw->pt.max_index to further narrow
+ * the min_index/max_index hints given by the state tracker.
+ */
+
+ for (instance = 0; instance < info->instance_count; instance++) {
+ unsigned instance_idx = instance + info->start_instance;
+ draw->start_instance = info->start_instance;
+ draw->instance_id = instance;
+ /* check for overflow */
+ if (instance_idx < instance ||
+ instance_idx < draw->start_instance) {
+ /* if we overflown just set the instance id to the max */
+ draw->instance_id = 0xffffffff;
+ }
+
+ draw_new_instance(draw);
+
+ if (info->primitive_restart) {
+ draw_pt_arrays_restart(draw, info);
+ }
+ else {
+ draw_pt_arrays(draw, info->mode, info->start, count);
+ }
+ }
+
+ /* If requested emit the pipeline statistics for this run */
+ if (draw->collect_statistics) {
+ draw->render->pipeline_statistics(draw->render, &draw->statistics);
+ }
+ util_fpstate_set(fpstate);
+}