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authorMatthieu Herrb <matthieu@cvs.openbsd.org>2022-06-28 12:55:43 +0000
committerMatthieu Herrb <matthieu@cvs.openbsd.org>2022-06-28 12:55:43 +0000
commit753b0048043fdb9741a78011ab7e2c862f94e9e8 (patch)
tree39a25bf97207218df545c269056de3f1a4d25152 /lib
parent27ddba6c40aa95169621bd72815339a47da1103b (diff)
Remove outdated parts of the freetype-doc package.
They are not used in builds and have not been updated recently.
Diffstat (limited to 'lib')
-rw-r--r--lib/freetype/docs/LICENSE.TXT39
-rw-r--r--lib/freetype/docs/css/freetype.css247
-rw-r--r--lib/freetype/docs/css/freetype2.css400
-rw-r--r--lib/freetype/docs/css/freetype2_-30.css12
-rw-r--r--lib/freetype/docs/css/freetype2_-60.css12
-rw-r--r--lib/freetype/docs/css/freetype2_-90.css12
-rw-r--r--lib/freetype/docs/css/freetype2_30.css12
-rw-r--r--lib/freetype/docs/css/freetype2_60.css12
-rw-r--r--lib/freetype/docs/css/freetype2_90.css12
-rw-r--r--lib/freetype/docs/design/basic-design.pngbin1960 -> 0 bytes
-rw-r--r--lib/freetype/docs/design/design-1.html237
-rw-r--r--lib/freetype/docs/design/design-2.html292
-rw-r--r--lib/freetype/docs/design/design-3.html444
-rw-r--r--lib/freetype/docs/design/design-4.html406
-rw-r--r--lib/freetype/docs/design/design-5.html548
-rw-r--r--lib/freetype/docs/design/design-6.html415
-rw-r--r--lib/freetype/docs/design/detailed-design.pngbin2290 -> 0 bytes
-rw-r--r--lib/freetype/docs/design/index.html239
-rw-r--r--lib/freetype/docs/design/library-model.pngbin1680 -> 0 bytes
-rw-r--r--lib/freetype/docs/design/simple-model.pngbin1614 -> 0 bytes
-rw-r--r--lib/freetype/docs/documentation.html192
-rw-r--r--lib/freetype/docs/ft2faq.html717
-rw-r--r--lib/freetype/docs/glyphs/bbox1.pngbin1463 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/bbox2.pngbin1250 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/body_comparison.pngbin1270 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/bravo_kerned.pngbin470 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/bravo_unkerned.pngbin479 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/clipping.pngbin1485 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/down_flow.pngbin846 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/glyphs-1.html275
-rw-r--r--lib/freetype/docs/glyphs/glyphs-2.html483
-rw-r--r--lib/freetype/docs/glyphs/glyphs-3.html532
-rw-r--r--lib/freetype/docs/glyphs/glyphs-4.html287
-rw-r--r--lib/freetype/docs/glyphs/glyphs-5.html455
-rw-r--r--lib/freetype/docs/glyphs/glyphs-6.html539
-rw-r--r--lib/freetype/docs/glyphs/glyphs-7.html437
-rw-r--r--lib/freetype/docs/glyphs/grid_1.pngbin1652 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/index.html292
-rw-r--r--lib/freetype/docs/glyphs/layout.pngbin2212 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/layout2.pngbin672 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/metrics.pngbin2216 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/metrics2.pngbin1853 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/points_conic.pngbin704 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/points_conic2.pngbin1031 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/points_cubic.pngbin790 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/points_segment.pngbin520 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/twlewis1.pngbin668 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/twlewis2.pngbin453 -> 0 bytes
-rw-r--r--lib/freetype/docs/glyphs/up_flow.pngbin796 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/BlendingExamples-thumbnail.pngbin105090 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/BlendingExamples.pngbin638989 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/favicon.icobin1150 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/favicon_-30.icobin1150 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/favicon_-60.icobin1150 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/favicon_-90.icobin1150 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/favicon_30.icobin1150 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/favicon_60.icobin1150 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/favicon_90.icobin1150 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/fond2-small.pngbin39313 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/fond2.pngbin51680 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/fond3.jpgbin10809 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/fond3.pngbin30073 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/fond3_-30.pngbin29711 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/fond3_-60.pngbin29831 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/fond3_-90.pngbin29832 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/fond3_30.pngbin29684 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/fond3_60.pngbin29882 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/fond3_90.pngbin29806 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/freetype-262-autohinter-stem-darkening-demo1-thumbnail.pngbin117315 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/freetype-262-autohinter-stem-darkening-demo1.pngbin189094 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/freetype-262-autohinter-stem-darkening-demo2-thumbnail.pngbin118067 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/freetype-262-autohinter-stem-darkening-demo2.pngbin123532 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/freetype-262-new-old-filter-thumbnail.pngbin79533 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/freetype-262-new-old-filter.pngbin99829 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/freetype-27-consolas-v35-v40.pngbin66359 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/freetype-27-hinting-comparison.pngbin28908 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/freetype-27-v35-v40-different-hinting.pngbin87865 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/freetype.jpgbin10516 -> 0 bytes
-rw-r--r--lib/freetype/docs/image/top.gifbin226 -> 0 bytes
-rw-r--r--lib/freetype/docs/index.html333
-rw-r--r--lib/freetype/docs/js/freetype2.js78
-rw-r--r--lib/freetype/docs/js/jquery-1.11.0.min.js4
-rw-r--r--lib/freetype/docs/js/jquery.ba-resize.min.js9
-rw-r--r--lib/freetype/docs/subpixel-hinting.html313
-rw-r--r--lib/freetype/docs/text-rendering-general.html507
-rw-r--r--lib/freetype/docs/tutorial/example1.c156
-rw-r--r--lib/freetype/docs/tutorial/example2.cpp402
-rw-r--r--lib/freetype/docs/tutorial/example3.cpp148
-rw-r--r--lib/freetype/docs/tutorial/example4.cpp240
-rw-r--r--lib/freetype/docs/tutorial/example4.pro13
-rw-r--r--lib/freetype/docs/tutorial/example5.cpp498
-rw-r--r--lib/freetype/docs/tutorial/example5.svg60
-rw-r--r--lib/freetype/docs/tutorial/index.html218
-rw-r--r--lib/freetype/docs/tutorial/metrics.pngbin2216 -> 0 bytes
-rw-r--r--lib/freetype/docs/tutorial/metrics2.pngbin1853 -> 0 bytes
-rw-r--r--lib/freetype/docs/tutorial/step1.html1094
-rw-r--r--lib/freetype/docs/tutorial/step2.html1610
-rw-r--r--lib/freetype/docs/tutorial/step3.html189
98 files changed, 0 insertions, 13420 deletions
diff --git a/lib/freetype/docs/LICENSE.TXT b/lib/freetype/docs/LICENSE.TXT
deleted file mode 100644
index af5a1c50f..000000000
--- a/lib/freetype/docs/LICENSE.TXT
+++ /dev/null
@@ -1,39 +0,0 @@
-
-The FreeType 2 font engine is copyrighted work and cannot be used
-legally without a software license. In order to make this project
-usable to a vast majority of developers, we distribute it under two
-mutually exclusive open-source licenses.
-
-This means that *you* must choose *one* of the two licenses described
-below, then obey all its terms and conditions when using FreeType 2 in
-any of your projects or products.
-
- - The FreeType License, found in the file `FTL.TXT', which is similar
- to the original BSD license *with* an advertising clause that forces
- you to explicitly cite the FreeType project in your product's
- documentation. All details are in the license file. This license
- is suited to products which don't use the GNU General Public
- License.
-
- Note that this license is compatible to the GNU General Public
- License version 3, but not version 2.
-
- - The GNU General Public License version 2, found in `GPLv2.TXT' (any
- later version can be used also), for programs which already use the
- GPL. Note that the FTL is incompatible with GPLv2 due to its
- advertisement clause.
-
-The contributed BDF and PCF drivers come with a license similar to that
-of the X Window System. It is compatible to the above two licenses (see
-file src/bdf/README and src/pcf/README). The same holds for the files
-`fthash.c' and `fthash.h'; their code was part of the BDF driver in
-earlier FreeType versions.
-
-The gzip module uses the zlib license (see src/gzip/zlib.h) which too is
-compatible to the above two licenses.
-
-The MD5 checksum support (only used for debugging in development builds)
-is in the public domain.
-
-
---- end of LICENSE.TXT ---
diff --git a/lib/freetype/docs/css/freetype.css b/lib/freetype/docs/css/freetype.css
deleted file mode 100644
index 6b5651686..000000000
--- a/lib/freetype/docs/css/freetype.css
+++ /dev/null
@@ -1,247 +0,0 @@
-body {
- background-color: #FFFFFF;
- background-repeat: no-repeat;
- color: #000000;
- font-family: verdana, geneva, arial, helvetica, sans-serif;
-}
-body.top {
- background-color: #FFFFFF;
- background-repeat: no-repeat;
- color: #000000;
- padding-top: 250px;
- margin-left: 50px;
- font-family: verdana, geneva, arial, helvetica, sans-serif;
-}
-body.z {
- background-color: #FFFFFF;
- color: #000000;
- margin-left: 10%;
- margin-right: 10%;
- padding: 0;
- font-family: verdana, geneva, arial, helvetica, sans-serif;
-}
-body.front {
- background-color: #FFFFFF;
- color: #000000;
- margin: 0;
- padding: 0;
- font-family: verdana, geneva, arial, helvetica, sans-serif;
-}
-
-div.version {
- margin-bottom: 7ex;
-}
-
-p {
- font-size: 10pt;
- text-align: justify;
-}
-p.center {
- text-align: center;
-}
-p.link {
- text-align: left;
- padding-left: 0.5em;
- width: 13.5em;
-}
-p.label {
- text-align: left;
- padding-left: 0.5em;
- margin-bottom: 1.5ex;
- background-color: #06425F;
- line-height: 3ex;
-}
-
-h1 {
- font-size: 180%;
-}
-h1.section {
- color: #06425F;
- font-family: verdana, geneva, arial, helvetica, sans-serif;
- font-size: 180%;
- margin-top: 2em;
-}
-h1.zsection {
- color: black;
- background-color: #CCCCEE;
- text-align: center;
- font-family: verdana, geneva, arial, helvetica, sans-serif;
- font-size: 180%;
- padding: 0.3em;
- border: none;
- width: 100%;
-}
-h1.intro {
- font-size: 24pt;
- font-weight: bold;
- font-family: sans-serif;
- color: #FFFFFF;
- text-align: center;
- margin-top: 0.3em;
- margin-left: 1em;
- margin-right: 1em;
-}
-h2 {
- font-size: 150%;
-}
-h2.section {
- color: black;
- background-color: #CCCCEE;
- text-align: center;
- font-family: verdana, geneva, arial, helvetica, sans-serif;
- font-size: 120%;
- padding: 0.2em;
- border: solid;
- border-width: 1px;
- width: 100%;
-}
-h3 {
- font-size: 120%;
-}
-h4 {
- font-size: 100%;
-}
-
-pre.code {
- font-family: "andale mono", lucida, "courier new", courier, monospace;
- font-size: small;
- color: blue;
-}
-pre.code i {
- font-family: "andale mono", lucida, "courier new", courier, monospace;
- font-style: normal;
- font-size: small;
- color: gray;
-}
-
-table.menu {
- border: 0;
- border-spacing: 0;
- padding: 0;
- margin-bottom: 3ex;
-}
-
-tr.menurow {
- background-color: #000080;
- color: #000000;
- vertical-align: middle;
-}
-
-td {
- font-family: verdana, geneva, arial, helvetica, sans-serif;
- font-size: 10pt;
-}
-td.menu {
- font-family: verdana, geneva, arial, helvetica, sans-serif;
- font-size: 10pt;
- padding-left: 25px;
- padding-right: 25px;
- vertical-align: top;
-}
-td.menucell {
- color: #FFFFFF;
- background-color: #000080;
- font-family: verdana, geneva, arial, helvetica, sans-serif;
- font-size: 10pt;
-}
-td.locationcell {
- color: #000000;
- background-color: #FFFFFF;
- font-family: verdana, geneva, arial, helvetica, sans-serif;
- font-size: small;
- font-weight: bold;
-}
-td.titlebar {
- color: #000000;
- background-color: #C5CAE2;
- font-family: verdana, geneva, arial, helvetica, sans-serif;
-}
-
-a:link {
- background-color: transparent;
- color: #000080;
- font-weight: bold;
- text-decoration: none;
-}
-a:visited {
- background-color: transparent;
- color: #800080;
- font-weight: bold;
- text-decoration: none;
-}
-a:active {
- background-color: transparent;
- color: #FE0000;
- font-weight: bold;
- text-decoration: none;
-}
-a:hover {
- background-color: transparent;
- color: #1919AA;
- font-weight: bold;
- text-decoration: underline;
-}
-a.sidebar:link {
- background-color: transparent;
- color: #000080;
- font-weight: normal;
- text-decoration: none;
-}
-a.sidebar:visited {
- background-color: transparent;
- color: #000080;
- font-weight: normal;
- text-decoration: none;
-}
-a.sidebar:active {
- background-color: transparent;
- color: #FE0000;
- font-weight: normal;
- text-decoration: none;
-}
-a.sidebar:hover {
- background-color: transparent;
- color: #1919AA;
- font-weight: normal;
- text-decoration: underline;
-}
-a.menulink {
- color: #EEEEEE;
- background-color: #000080;
- text-decoration: none;
- font-family: verdana, geneva, arial, helvetica, sans-serif;
- font-size: 10pt;
-}
-a.menulink:visited {
- color: #EEEEEE;
- background-color: #000080;
- text-decoration: none;
-}
-a.menulink:hover {
- color: #FFFFFF;
- background-color: #000080;
- text-decoration: none;
-}
-a.label:link {color: #FFFFFF}
-a.label:visited {color: #FFFFFF}
-a.label:active {color: #FFFFFF}
-a.label:hover {color: #FFFFFF}
-a.index:link {
- text-decoration: none;
- color: #666666
-}
-a.index:visited {
- text-decoration: none;
- color: #666666
-}
-a.index:active {
- text-decoration: none;
- color: #666666
-}
-a.index:hover {
- text-decoration: underline;
- color: #000000
-}
-
-tt.code { color: gray; }
-em.warning { color: red; }
diff --git a/lib/freetype/docs/css/freetype2.css b/lib/freetype/docs/css/freetype2.css
deleted file mode 100644
index 72ea472a9..000000000
--- a/lib/freetype/docs/css/freetype2.css
+++ /dev/null
@@ -1,400 +0,0 @@
-/* freetype2.css */
-
-/* the column container layout is based on */
-/* http://matthewjamestaylor.com/blog/perfect-multi-column-liquid-layouts */
-
-
-/* use Droid fonts */
-@import url("https://fonts.googleapis.com/css?family=Droid+Serif:r,i,b,bi");
-@import url("https://fonts.googleapis.com/css?family=Droid+Sans:r,b");
-@import url("https://fonts.googleapis.com/css?family=Droid+Sans+Mono");
-
-
-/* top-level appearance */
-body {
- width: 100%;
- margin: 0em;
- padding: 0em;
- border: 0em;
- text-align: left;
- font-size: large;
- font-family: "Droid Serif", "serif";
- line-height: 140%; }
-
-/* table of contents column; */
-/* width and offsets must be synchronized with col2 below */
-#TOC {
- background: #F8F8F8;
- position: fixed;
- font-family: "Droid Sans", "sans-serif";
- font-size: 115%;
- left: 0em;
- width: 10em; }
-
-#TOC-bottom {
- background: #F8F8F8;
- left: 0em;
- width: 11.5em; }
-
-/* don't display list markers in TOC */
-#TOC ul {
- list-style: none;
- text-align: center;
- margin: 0em;
- padding: 0em; }
-/* separate items with line */
-#TOC ul li {
- display: block;
- padding-top: 0.5ex;
- padding-bottom: 0.5ex;
- border-bottom: 1px solid #CCCCCC; }
-/* give more vertical spacing for funding icons */
-#TOC ul li.funding {
- padding-top: 1ex;
- padding-bottom: 1ex; }
-#TOC ul li.funding p {
- margin-top: 1.5ex;
- margin-bottom: 1.5ex; }
-
-/* this is gray getting black */
-#TOC a:link {
- color: #666666; }
-#TOC a:visited {
- color: #666666; }
-#TOC a:active {
- color: #666666; }
-#TOC a:hover {
- color: #000000; }
-
-/* this is pale red getting red
-
- #TOC a.emphasis:link {
- color: #FF6666; }
- #TOC a.emphasis:visited {
- color: #FF6666; }
- #TOC a.emphasis:active {
- color: #FF6666; }
- #TOC a.emphasis:hover {
- color: #FF0000; }
-*/
-
-#TOC a.emphasis:link {
- color: #666666; }
-#TOC a.emphasis:visited {
- color: #666666; }
-#TOC a.emphasis:active {
- color: #666666; }
-#TOC a.emphasis:hover {
- color: #000000; }
-
-#TOC a.current:link {
- color: #000000; }
-#TOC a.current:visited {
- color: #000000; }
-#TOC a.current:active {
- color: #000000; }
-#TOC a.current:hover {
- color: #000000; }
-
-/* top bar */
-#top h1 {
- position: absolute;
- top: 25px;
- left: 20px;
- margin: 0em;
- padding: 0em;
- border: 0em; }
-.bar {
- clear: both;
- color: white;
- background: #06435E
- url("../image/fond3.png")
- no-repeat
- right
- top;
- text-align: left;
- font-family: "Droid Sans", "sans-serif";
- font-weight: bold;
- padding: 0em;
- margin: 0em;
- border: 0em;
- height: 134px;
- vertical-align: bottom; }
-
-#top a {
- color: white;
- /* pale underline for links */
- text-decoration: none;
- border-bottom: 2px solid #16536E; }
-#top a:link {
- color: white; }
-#top a:visited {
- color: white; }
-#top a:active {
- color: white; }
-#top a:hover {
- color: #CCCCCC; }
-
-/* column container */
-.colmask {
- /* this fixes the IE7 overflow hidden bug */
- /* and stops the layout jumping out of place */
- position: relative;
- clear: both;
- float: left;
- width: 100%;
- /* this chops off any overhanging <div>s */
- overflow: hidden; }
-/* two-column left menu settings (col1 is right, col2 is left) */
-.leftmenu .colright {
- float: left;
- width: 200%;
- position: relative;
- left: 11.5em; /* pad2_l + wd2 + pad2_r */
- background: white; }
-.leftmenu .col1wrap {
- float: right;
- width: 50%;
- position: relative;
- right: 12em; } /* pad2_l + wd2 + pad2_r */
-.leftmenu .col1 {
- margin: 0 1em /* pad2_r */
- 0 12em; /* pad2_l + wd2 + pad2_r + pad1_l */
- position: relative;
- right: 100%;
- width: 45em;
- max-width: 66%;
- /* overflow: hidden; */
- padding-left: 2em; }
-.leftmenu .col2 {
- float: left;
- width: 10em; /* wd2 */
- position: relative;
- right: 11em; } /* wd2 + pad2_r */
-
-/* table of contents */
-#contents ul {
- list-style: none; }
-
-blockquote {
- font-style: italic; }
-
-code {
- white-space: nowrap;
- font-family: "Droid Sans Mono", "monospace"; }
-
-tt {
- font-family: "Droid Sans Mono", "monospace"; }
-
-pre {
- font-family: "Droid Sans Mono", "monospace";
- margin-left: 1.5em; }
-pre.example {
- color: purple;
- font-family: "Droid Sans Mono", "monospace";
- margin-left: 1.5em; }
-
-span.comment {
- color: gray; }
-span.important {
- font-weight: bold; }
-
-a {
- color: #0000EF;
- font-weight: bold;
- /* no underline for links */
- text-decoration: none; }
-a:link {
- color: #000080; }
-a:visited {
- color: #800080; }
-a:active {
- color: #FE0000; }
-a:hover {
- color: #1919AA; }
-
-h1 {
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diff --git a/lib/freetype/docs/css/freetype2_-30.css b/lib/freetype/docs/css/freetype2_-30.css
deleted file mode 100644
index 401cdaba3..000000000
--- a/lib/freetype/docs/css/freetype2_-30.css
+++ /dev/null
@@ -1,12 +0,0 @@
-/* freetype2_-30.css */
-
-@import "freetype2.css";
-
-.bar {
- background: #065E4E
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- border-bottom: 2px solid #166E5E; }
diff --git a/lib/freetype/docs/css/freetype2_-60.css b/lib/freetype/docs/css/freetype2_-60.css
deleted file mode 100644
index d3f44adad..000000000
--- a/lib/freetype/docs/css/freetype2_-60.css
+++ /dev/null
@@ -1,12 +0,0 @@
-/* freetype2_-60.css */
-
-@import "freetype2.css";
-
-.bar {
- background: #065E23
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diff --git a/lib/freetype/docs/css/freetype2_-90.css b/lib/freetype/docs/css/freetype2_-90.css
deleted file mode 100644
index 86b4a7a72..000000000
--- a/lib/freetype/docs/css/freetype2_-90.css
+++ /dev/null
@@ -1,12 +0,0 @@
-/* freetype2_-90.css */
-
-@import "freetype2.css";
-
-.bar {
- background: #155E06
- url("../image/fond3_-90.png")
- no-repeat
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-#top a {
- border-bottom: 2px solid #256E16; }
diff --git a/lib/freetype/docs/css/freetype2_30.css b/lib/freetype/docs/css/freetype2_30.css
deleted file mode 100644
index 28acb435c..000000000
--- a/lib/freetype/docs/css/freetype2_30.css
+++ /dev/null
@@ -1,12 +0,0 @@
-/* freetype2_30.css */
-
-@import "freetype2.css";
-
-.bar {
- background: #06175E
- url("../image/fond3_30.png")
- no-repeat
- right
- top; }
-#top a {
- border-bottom: 2px solid #16276E; }
diff --git a/lib/freetype/docs/css/freetype2_60.css b/lib/freetype/docs/css/freetype2_60.css
deleted file mode 100644
index 064ed4c10..000000000
--- a/lib/freetype/docs/css/freetype2_60.css
+++ /dev/null
@@ -1,12 +0,0 @@
-/* freetype2_60.css */
-
-@import "freetype2.css";
-
-.bar {
- background: #21065E
- url("../image/fond3_60.png")
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-#top a {
- border-bottom: 2px solid #31166E; }
diff --git a/lib/freetype/docs/css/freetype2_90.css b/lib/freetype/docs/css/freetype2_90.css
deleted file mode 100644
index af2bc7946..000000000
--- a/lib/freetype/docs/css/freetype2_90.css
+++ /dev/null
@@ -1,12 +0,0 @@
-/* freetype2_90.css */
-
-@import "freetype2.css";
-
-.bar {
- background: #4C065E
- url("../image/fond3_90.png")
- no-repeat
- right
- top; }
-#top a {
- border-bottom: 2px solid #5C166E; }
diff --git a/lib/freetype/docs/design/basic-design.png b/lib/freetype/docs/design/basic-design.png
deleted file mode 100644
index f1cf00234..000000000
--- a/lib/freetype/docs/design/basic-design.png
+++ /dev/null
Binary files differ
diff --git a/lib/freetype/docs/design/design-1.html b/lib/freetype/docs/design/design-1.html
deleted file mode 100644
index 172dc7c76..000000000
--- a/lib/freetype/docs/design/design-1.html
+++ /dev/null
@@ -1,237 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-
-<html lang="en">
-
-<head>
- <meta http-equiv="Content-Type"
- content="text/html; charset=utf-8">
- <meta http-equiv="Content-Style-Type"
- content="text/css">
- <meta http-equiv="Content-Script-Type"
- content="text/javascript">
- <meta name="description"
- content="FreeType Documentation">
- <meta name="Author"
- content="David Turner">
-
- <link rel="icon"
- href="../image/favicon_-90.ico">
- <link rel="shortcut icon"
- href="../image/favicon_-90.ico">
- <link rel="stylesheet"
- type="text/css"
- href="../css/freetype2_-90.css">
-
- <script type="text/javascript"
- src="../../../js/jquery-1.11.0.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/jquery.ba-resize.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/freetype2.js">
- </script>
-
- <title>FreeType Design</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a> Design</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="introduction">
- <h2>Introduction</h2>
-
- <p>This document provides details on the design and
- implementation of the FreeType&nbsp;2 library. Its goal
- is to help developers better understand how
- FreeType&nbsp;2 is organized, in order to let them extend,
- customize, and debug it.</p>
-
- <p>Before anything else, it is important to understand the
- <em>purpose</em> of this library, i.e., why it has been
- written.</p>
-
- <ul>
- <li>
- <p>It allows client applications to <em>access font
- files easily</em>, wherever they could be stored, and
- as independently of the font format as possible.</p>
- </li>
- <li>
- <p>Easy <em>retrieval of global font data</em> most
- commonly found in normal font formats (i.e., global
- metrics, encoding/charmaps, etc.).</p>
- </li>
- <li>
- <p>It allows easy <em>retrieval of individual glyph
- data</em> (metrics, images, name, anything else).</p>
- </li>
- <li>
- <p><em>Access to font format-specific
- &lsquo;features&rsquo;</em> whenever possible (e.g.,
- SFNT tables, Multiple Masters, OpenType layout tables,
- font variations, etc.).</p>
- </li>
- </ul>
-
- <p>Its design has also severely been influenced by the
- following requirements.</p>
-
- <ul>
- <li>
- <p><em>High portability</em>. The library must be able
- to run on any kind of environment. This requirement
- introduces a few drastic choices that are part of
- FreeType&nbsp;2's low-level system interface.</p>
- </li>
- <li>
- <p><em>Extendability</em>. New features should be added
- with the least modifications in the library's code
- base. This requirement induces an extremely simple
- design where nearly all operations are provided by
- modules or services.</p>
- </li>
- <li>
- <p><em>Customization</em>. It should be easy to build a
- version of the library that only contains the features
- needed by a specific project. This really is
- important when you need to integrate it into a font
- server for embedded graphics libraries, say.</p>
- </li>
- <li>
- <p><em>Compactness</em> and <em>efficiency</em>. The
- primary target for this library originally were
- embedded systems with low CPU and memory resources.
- Today, however, memory constraints are much less
- strict, and the focus of development shifted to
- support as much font features as possible.</p>
- </li>
- </ul>
-
- <p>The rest of this document is divided in several sections.
- First, a few chapters will present the library's basic
- design as well as the objects and data managed internally
- by FreeType&nbsp;2.</p>
-
- <p>It is intended to eventually add sections that cover
- library customization, relating to topics as
- system-specific interfaces, how to write your own modules
- or services and how to tailor library initialization and
- compilation to your needs. Those sections are not written
- yet, however.</p>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
- </div>
-</div>
-
-
-<!-- ************************************************** -->
-
-<div id="TOC">
- <ul>
- <li class="funding">
- <form action="https://www.paypal.com/cgi-bin/webscr"
- method="post"
- target="_top">
- <input type="hidden"
- name="cmd"
- value="_s-xclick">
- <input type="hidden"
- name="hosted_button_id"
- value="SK827YKEALMT4">
- <input type="image"
- src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif"
- name="submit"
- alt="PayPal - The safer, easier way to pay online!">
- <img alt=""
- border="0"
- src="https://www.paypalobjects.com/de_DE/i/scr/pixel.gif"
- width="1"
- height="1">
- </form>
- </li>
- <li class="primary">
- <a href="http://freetype.org/index.html">Home</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/index.html#news">News</a>
- </li>
- <li class="primary">
- <a href="../index.html">Overview</a>
- </li>
- <li class="primary">
- <a href="../documentation.html">Documentation</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/developer.html">Development</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/contact.html"
- class="emphasis">Contact</a>
- </li>
-
- <li>
- &nbsp; <!-- separate primary from secondary entries -->
- </li>
-
- <li class="secondary">
- <a href="index.html">FreeType Design</a>
- </li>
- <li class="tertiary">
- <a href="design-1.html" class="current">Introduction</a>
- </li>
- <li class="tertiary">
- <a href="design-2.html">Components and APIs</a>
- </li>
- <li class="tertiary">
- <a href="design-3.html">Public Objects and Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-4.html">Internal Objects and Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-5.html">Module Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-6.html">Interfaces and Services</a>
- </li>
- </ul>
-</div>
-
-</div> <!-- id="wrapper" -->
-
-<div id="TOC-bottom">
-</div>
-
-</body>
-</html>
diff --git a/lib/freetype/docs/design/design-2.html b/lib/freetype/docs/design/design-2.html
deleted file mode 100644
index 4dc3779a5..000000000
--- a/lib/freetype/docs/design/design-2.html
+++ /dev/null
@@ -1,292 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-
-<html lang="en">
-
-<head>
- <meta http-equiv="Content-Type"
- content="text/html; charset=utf-8">
- <meta http-equiv="Content-Style-Type"
- content="text/css">
- <meta http-equiv="Content-Script-Type"
- content="text/javascript">
- <meta name="description"
- content="FreeType Documentation">
- <meta name="Author"
- content="David Turner">
-
- <link rel="icon"
- href="../image/favicon_-90.ico">
- <link rel="shortcut icon"
- href="../image/favicon_-90.ico">
- <link rel="stylesheet"
- type="text/css"
- href="../css/freetype2_-90.css">
-
- <script type="text/javascript"
- src="../../../js/jquery-1.11.0.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/jquery.ba-resize.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/freetype2.js">
- </script>
-
- <title>FreeType Design / I</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a>
- Design&nbsp;/&nbsp;I</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="components-and-apis">
- <h2>I. Components and APIs</h2>
-
- <p>It is better to describe FreeType&nbsp;2 as a collection
- of <em>components</em>. Each one of them is a more or
- less abstract part of the library that is in charge of one
- specific task. We will now explain the connections and
- relationships between them.</p>
-
- <p>A first brief description of this system of components
- could be as follows.</p>
-
- <ul>
- <li>
- <p>Client applications typically call the
- FreeType&nbsp;2 <b>high-level API</b>, whose functions
- are implemented in a single component called
- the <em>Base Layer</em>.</p>
- </li>
- <li>
- <p>Depending on the context or the task, the base layer
- then calls one or more <em>module</em> components to
- perform the work. In most cases, the client
- application doesn't need to know which module was
- called.</p>
- </li>
- <li>
- <p>The base layer also contains a set of routines that
- are used for generic things like memory allocation,
- list processing, I/O stream parsing, fixed-point
- computation, etc. These functions can also be called
- by a module at any time, and they form what is called
- the <b>low-level base API</b>.</p>
- </li>
- </ul>
-
- <p>This is illustrated by the following graphics (note that
- component entry points are represented as colored
- triangles).</p>
-
- <center>
- <img src="basic-design.png"
- width="394"
- height="313"
- alt="Basic FreeType design">
- </center>
-
- <p>A few additional things must be added to complete this
- picture.</p>
-
- <ul>
- <li>
- <p>Some parts of the base layer can be replaced for
- specific builds of the library, and can thus be
- considered as components themselves. This is the case
- for the <tt>ftsystem</tt> component, which is in
- charge of implementing memory management and input
- stream access, as well as <tt>ftinit</tt>, which is in
- charge of library initialization (i.e., implementing
- the <a href="../reference/ft2-base_interface.html#ft_init_freetype"><code>FT_Init_FreeType</code></a>
- function).</p>
- </li>
- <li>
- <p>FreeType&nbsp;2 comes also with a set of <em>optional
- components</em>, which can be used either as a
- convenience layer for client applications (e.g.,
- the <tt>ftglyph</tt> component, used to provide a
- simple API to manage glyph images independently of
- their internal representation), or to access
- format-specific features (e.g., the
- <tt>ftmm</tt> component used to access and manage
- Multiple Masters and OpenType variations fonts).</p>
- </li>
- <li>
- <p>A module is capable of calling functions provided by
- another module. This is very useful to share code and
- tables between several font driver modules (for
- example, the <tt>truetype</tt> and <tt>cff</tt>
- modules both use the routines provided by
- the <tt>sfnt</tt> module).</p>
- </li>
- <li>
- <p>Finally, FreeType provides <em>services</em>, which
- are a more light-weight way to access certain features
- across multiple modules, or to access some
- functionality provided by a single module.</p>
-
- <p>Services are internal to FreeType; similar to
- modules, it is necessary to &lsquo;load&rsquo; a
- service, which can fail if the service's module is not
- available.</p>
-
- <p>An example for a service provided by a single module
- is &lsquo;winfonts&rsquo; (see
- file <tt>svwinfnt.h</tt>), which allows access to the
- header of Windows bitmap fonts. An example for a
- service provided by multiple modules is
- &lsquo;multi-masters&rsquo; (see file <tt>svmm.h</tt>)
- to manage the abovementioned <tt>ftmm</tt> component
- across the <tt>truetype</tt>, <tt>type1</tt>,
- and <tt>cff</tt> modules.</p>
- </li>
- </ul>
-
- <p>The following graphics shows the additional components
- (without services).</p>
-
- <center>
- <img src="detailed-design.png"
- width="390"
- height="429"
- alt="Detailed FreeType design">
- </center>
-
- <p>Please take note of the following important points.</p>
-
- <ul>
- <li>
- <p>An optional component can use either the high-level
- or base API. This is the case of <tt>ftglyph</tt> in
- the above picture.</p>
- </li>
- <li>
- <p>Some optional components can use module-specific
- interfaces or services ignored by the base layer. In
- the above example, <tt>ftmm</tt> directly accesses the
- Type&nbsp;1 and TrueType modules to set and query
- data.</p>
- </li>
- <li>
- <p>A replaceable component can provide a function of the
- high-level API. For example, <tt>ftinit</tt> provides
- <tt>FT_Init_FreeType</tt> to client applications.</p>
- </li>
- </ul>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
- </div>
-</div>
-
-
-<!-- ************************************************** -->
-
-<div id="TOC">
- <ul>
- <li class="funding">
- <form action="https://www.paypal.com/cgi-bin/webscr"
- method="post"
- target="_top">
- <input type="hidden"
- name="cmd"
- value="_s-xclick">
- <input type="hidden"
- name="hosted_button_id"
- value="SK827YKEALMT4">
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- src="https://www.paypalobjects.com/de_DE/i/scr/pixel.gif"
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- </li>
- <li class="primary">
- <a href="http://freetype.org/index.html">Home</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/index.html#news">News</a>
- </li>
- <li class="primary">
- <a href="../index.html">Overview</a>
- </li>
- <li class="primary">
- <a href="../documentation.html">Documentation</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/developer.html">Development</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/contact.html"
- class="emphasis">Contact</a>
- </li>
-
- <li>
- &nbsp; <!-- separate primary from secondary entries -->
- </li>
-
- <li class="secondary">
- <a href="index.html">FreeType Design</a>
- </li>
- <li class="tertiary">
- <a href="design-1.html">Introduction</a>
- </li>
- <li class="tertiary">
- <a href="design-2.html" class="current">Components and APIs</a>
- </li>
- <li class="tertiary">
- <a href="design-3.html">Public Objects and Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-4.html">Internal Objects and Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-5.html">Module Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-6.html">Interfaces and Services</a>
- </li>
- </ul>
-</div>
-
-</div> <!-- id="wrapper" -->
-
-<div id="TOC-bottom">
-</div>
-
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-</html>
diff --git a/lib/freetype/docs/design/design-3.html b/lib/freetype/docs/design/design-3.html
deleted file mode 100644
index 2acf81b0d..000000000
--- a/lib/freetype/docs/design/design-3.html
+++ /dev/null
@@ -1,444 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-
-<html lang="en">
-
-<head>
- <meta http-equiv="Content-Type"
- content="text/html; charset=utf-8">
- <meta http-equiv="Content-Style-Type"
- content="text/css">
- <meta http-equiv="Content-Script-Type"
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- <meta name="description"
- content="FreeType Documentation">
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- content="David Turner">
-
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- href="../image/favicon_-90.ico">
- <link rel="shortcut icon"
- href="../image/favicon_-90.ico">
- <link rel="stylesheet"
- type="text/css"
- href="../css/freetype2_-90.css">
-
- <script type="text/javascript"
- src="../../../js/jquery-1.11.0.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/jquery.ba-resize.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/freetype2.js">
- </script>
-
- <title>FreeType Design / II</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a>
- Design&nbsp;/&nbsp;II</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="public-objects">
- <h2>II. Public Objects and Classes</h2>
-
- <p>We will now explain the abstractions provided by
- FreeType&nbsp;2 to client applications to manage font
- files and data. As you would normally expect, these are
- implemented through objects and classes.</p>
-
-
- <h3 id="section-1">1. Object Orientation in
- FreeType&nbsp;2</h3>
-
- <p>Though written in ANSI&nbsp;C, the library employs a few
- techniques, inherited from object-oriented programming, to
- make it easy to extend. Hence, the following conventions
- apply in the FreeType&nbsp;2 source code.</p>
-
- <ol>
- <li>
- <p>Almost all object types or classes have a
- corresponding <em>structure type</em> <b>and</b> a
- corresponding <em>structure pointer type</em>. The
- latter is called the <em>handle type</em> for the type
- or class.</p>
-
- <p>Consider that we need to manage objects of type
- &lsquo;foo&rsquo; in FreeType&nbsp;2. We would define
- the following structure and handle types as
- follows.</p>
-
- <pre>
-typedef struct FT_FooRec_* FT_Foo;
-
-typedef struct FT_FooRec_
-{
- /* fields for the 'foo' class */
- ...
-
-} FT_FooRec;</pre>
-
- <p>As a convention, handle types use simple but
- meaningful identifiers beginning with <tt>FT_</tt>, as
- in <tt>FT_Foo</tt>, while structures use the same name
- with a <tt>Rec</tt> suffix appended to it
- (&lsquo;Rec&rsquo; is short for
- &lsquo;record&rsquo;).</p>
- </li>
- <li>
- <p>Class derivation is achieved internally by wrapping
- base class structures into new ones. As an example,
- we define a &lsquo;foobar&rsquo; class that is derived
- from &lsquo;foo&rsquo;. We would do something
- like this.</p>
-
- <pre>
-typedef struct FT_FooBarRec_* FT_FooBar;
-
-typedef struct FT_FooBarRec_
-{
- /* the base 'foo' class fields */
- FT_FooRec root;
-
- /* fields proper to the 'foobar' class */
- ...
-} FT_FooBarRec;</pre>
-
- <p>As you can see, we ensure that a &lsquo;foobar&rsquo;
- object is also a &lsquo;foo&rsquo; object by placing
- a <tt>FT_FooRec</tt> at the start of the
- <tt>FT_FooBarRec</tt> definition. It is
- called <b>root</b> by convention.</p>
-
- <p>Note that an <tt>FT_FooBar</tt> handle also points to
- a &lsquo;foo&rsquo; object and can be typecast
- to <tt>FT_Foo</tt>. Similarly, when the library
- returns an <tt>FT_Foo</tt> handle to client
- applications, the object can be really implemented as
- <tt>FT_FooBar</tt> or any derived class from
- &lsquo;foo&rsquo;.</p>
- </li>
- </ol>
-
- <p>In the following sections of this chapter, we will refer
- to &lsquo;the <tt>FT_Foo</tt> class&rsquo; to indicate the
- type of objects handled through <tt>FT_Foo</tt> pointers,
- be they implemented as &lsquo;foo&rsquo; or
- &lsquo;foobar&rsquo;.</p>
-
-
- <h3 id="section-2">2. The <tt>FT_Library</tt> class</h3>
-
- <p>This type corresponds to a handle to a single instance of
- the library. Note that the corresponding
- structure <tt>FT_LibraryRec</tt> is not defined in public
- header files, making client applications unable to access
- its internal fields.</p>
-
- <p>The library object is the <em>parent</em> of all other
- objects in FreeType&nbsp;2. You need to create a new
- library instance before doing anything else with the
- library. Similarly, destroying it will automatically
- destroy all its children (i.e., faces and modules).</p>
-
- <p>Typical client applications should
- call <a href="../reference/ft2-base_interface.html#ft_init_freetype"><code>FT_Init_FreeType</code></a>
- in order to create a new library object, ready to be used
- for further actions.</p>
-
- <p>Another alternative is to create a fresh new library
- instance by calling the function
- <a href="../reference/ft2-module_management.html#ft_new_library"><code>FT_New_Library</code></a>,
- defined in the
- <tt>ftmodule.h</tt> public header file. This function
- will however return an &lsquo;empty&rsquo; library
- instance with no module registered in it. You can
- &lsquo;install&rsquo; modules in the instance by calling
- <a href="../reference/ft2-module_management.html#ft_add_module"><code>FT_Add_Module</code></a>
- manually.</p>
-
- <p>Calling <tt>FT_Init_FreeType</tt> is a lot more
- convenient, because this function basically registers a
- set of default modules into each new library instance.
- The way this list is accessed or computed is determined at
- build time, and depends on the content of
- the <tt>ftinit</tt> component. This process is explained
- in details later in this document.</p>
-
- <p>For now, one should consider that library objects are
- created with <tt>FT_Init_FreeType</tt>, and destroyed
- along with all children
- with <a href="../reference/ft2-base_interface.html#ft_done_freetype"><code>FT_Done_FreeType</code></a>.</p>
-
-
- <h3 id="section-3">3. The <tt>FT_Face</tt> class</h3>
-
- <p>A face object corresponds to a single <em>font face</em>,
- i.e., a specific typeface with a specific style. For
- example, &lsquo;Arial&rsquo; and &lsquo;Arial
- Italic&rsquo; correspond to two distinct faces.</p>
-
- <p>A face object is normally created
- through <a href="../reference/ft2-base_interface.html#ft_new_face"><code>FT_New_Face</code></a>.
- This function takes the following parameters:
- an <tt>FT_Library</tt> handle, a C file pathname used to
- indicate which font file to open, an index used to decide
- which face to load from the file (a single file may
- contain several faces in certain cases), and the address
- of an <tt>FT_Face</tt> handle. It returns an error
- code.</p>
-
- <pre>
-FT_Error FT_New_Face( FT_Library library,
- const char* filepathname,
- FT_Long face_index,
- FT_Face* face );</pre>
-
- <p>In case of success, the function
- returns <tt>FT_Err_Ok</tt> (which is value&nbsp;0), and
- the handle pointed to by the <tt>face</tt> parameter is
- set to a non-NULL value.</p>
-
- <p>Note that the face object contains several fields used to
- describe global font data that can be accessed directly by
- client applications, for example, the total number of
- glyphs in the face, the face's family name, style name,
- the EM size for scalable formats, etc. For more details,
- look at
- the <a href="../reference/ft2-base_interface.html#ft_facerec"><code>FT_FaceRec</code></a>
- definition in the FreeType&nbsp;2 API Reference.</p>
-
-
- <h3 id="section-4">4. The <tt>FT_Size</tt> class</h3>
-
- <p>Each <tt>FT_Face</tt> object has one or more
- <tt>FT_Size</tt> objects. A <em>size object</em> stores
- data specific to a given character width and height. Each
- newly created face object has one size, which is directly
- accessible as <tt>face-&gt;size</tt>.</p>
-
- <p>The contents of a size object can be changed by calling
- <a href="../reference/ft2-base_interface.html#ft_request_size"><code>FT_Request_Size</code></a>, <a href="../reference/ft2-base_interface.html#ft_set_pixel_sizes"><code>FT_Set_Pixel_Sizes</code></a>,
- or <a href="../reference/ft2-base_interface.html#ft_set_char_size"><code>FT_Set_Char_Size</code></a>.</p>
-
- <p>A new size object can be created
- with <a href="../reference/ft2-sizes_management.html#ft_new_size"><code>FT_New_Size</code></a>,
- and destroyed manually
- with <a href="../reference/ft2-sizes_management.html#ft_done_size"><code>FT_Done_Size</code></a>.
- Note that typical applications don't need to do this
- normally: usually it is fully sufficient to use the
- default size object provided with
- each <tt>FT_Face</tt>.</p>
-
- <p>The public fields of <tt>FT_Size</tt> objects are defined
- in a very small structure
- named <a href="../reference/ft2-base_interface.html#ft_sizerec"><code>FT_SizeRec</code></a>.
- However, it is important to understand that some font
- drivers define their own derivatives of <tt>FT_Size</tt>
- to store important internal data that is re-computed each
- time the character size changes. Most of the time, these
- are size-specific <em>font hints</em>.</p>
-
- <p>For example, the TrueType driver stores the scaled CVT
- (Control Value Table) data that results from the execution
- of the &lsquo;prep&rsquo; program in a <tt>TT_Size</tt>
- structure, while the Type&nbsp;1 driver stores scaled
- global metrics (like blue zones) in a <tt>T1_Size</tt>
- object. Don't worry if you don't understand the current
- paragraph; most of this stuff is highly font format
- specific and doesn't need to be explained to client
- developers&nbsp;:-)</p>
-
-
- <h3 id="section-5">5. The <tt>FT_GlyphSlot</tt> class</h3>
-
- <p>The purpose of a <em>glyph slot</em> is to provide a
- place where glyph images can be loaded one by one easily,
- independently of the glyph image format (bitmap, vector
- outline, or anything else).</p>
-
- <p>Ideally, once a glyph slot is created, any glyph image
- can be loaded into it without additional memory
- allocation. In practice, this is only possible with
- certain formats like TrueType which explicitly provide
- data to compute a slot's maximum size.</p>
-
- <p>Another reason for glyph slots is that they are also used
- to hold format-specific hints for a given glyphs as well
- as all other data necessary to correctly load the
- glyph.</p>
-
- <p>The
- base <a href="../reference/ft2-base_interface.html#ft_glyphslotrec"><code>FT_GlyphSlotRec</code></a>
- structure only presents glyph metrics and images to client
- applications, while the actual implementation may contain
- more sophisticated data.</p>
-
- <p>As an example, the
- TrueType-specific <tt>TT_GlyphSlotRec</tt> structure
- contains additional fields to hold glyph-specific
- bytecode, transient outlines used during the hinting
- process, and a few other things. The
- Type&nbsp;1-specific <tt>T1_GlyphSlotRec</tt> structure
- holds glyph hints during glyph loading, as well as
- additional logic used to properly hint the glyphs when a
- native Type&nbsp;1 hinter is used.</p>
-
- <p>Each face object has a single glyph slot that is directly
- accessible as <tt>face-&gt;glyph</tt>.</p>
-
-
- <h3 id="section-6">6. The <tt>FT_CharMap</tt> class</h3>
-
- <p>The <tt>FT_CharMap</tt> type is a handle to character map
- objects, or <em>charmaps</em>. A charmap is simply some
- sort of table or dictionary to translate character codes
- in a given encoding into glyph indices for the font.</p>
-
- <p>A single face may contain several charmaps. Each one of
- them corresponds to a given character repertoire, like
- Unicode, Apple Roman, Windows codepages, and other
- encodings.</p>
-
- <p>Each <tt>FT_CharMap</tt> object contains a
- &lsquo;platform&rsquo; and an &lsquo;encoding&rsquo; field
- to precisely identify the character repertoire
- corresponding to it.</p>
-
- <p>Each font format provides its own derivative of
- <a href="../reference/ft2-base_interface.html#ft_charmaprec"><code>FT_CharMapRec</code></a>
- and thus needs to implement these objects.</p>
-
-
- <h3 id="section-7">7. Objects Relationship</h3>
-
- <p>The following diagram summarizes what we have just said
- regarding the public objects managed by the library; it
- also describes their relationship.</p>
-
- <center>
- <img src="simple-model.png"
- width="453"
- height="378"
- alt="Simple library model">
- </center>
-
- <p>Note that this picture will be updated at the end of the
- next chapter, related to <em>internal objects</em>.</p>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
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-</div>
-
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- </li>
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- </li>
- <li class="primary">
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- </li>
- <li class="primary">
- <a href="../documentation.html">Documentation</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/developer.html">Development</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/contact.html"
- class="emphasis">Contact</a>
- </li>
-
- <li>
- &nbsp; <!-- separate primary from secondary entries -->
- </li>
-
- <li class="secondary">
- <a href="index.html">FreeType Design</a>
- </li>
- <li class="tertiary">
- <a href="design-1.html">Introduction</a>
- </li>
- <li class="tertiary">
- <a href="design-2.html">Components and APIs</a>
- </li>
- <li class="tertiary">
- <a href="design-3.html" class="current">Public Objects and Classes</a>
- </li>
- <li class="tertiary">
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- </li>
- <li class="tertiary">
- <a href="design-5.html">Module Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-6.html">Interfaces and Services</a>
- </li>
- </ul>
-</div>
-
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diff --git a/lib/freetype/docs/design/design-4.html b/lib/freetype/docs/design/design-4.html
deleted file mode 100644
index b81fefed2..000000000
--- a/lib/freetype/docs/design/design-4.html
+++ /dev/null
@@ -1,406 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-
-<html lang="en">
-
-<head>
- <meta http-equiv="Content-Type"
- content="text/html; charset=utf-8">
- <meta http-equiv="Content-Style-Type"
- content="text/css">
- <meta http-equiv="Content-Script-Type"
- content="text/javascript">
- <meta name="description"
- content="FreeType Documentation">
- <meta name="Author"
- content="David Turner">
-
- <link rel="icon"
- href="../image/favicon_-90.ico">
- <link rel="shortcut icon"
- href="../image/favicon_-90.ico">
- <link rel="stylesheet"
- type="text/css"
- href="../css/freetype2_-90.css">
-
- <script type="text/javascript"
- src="../../../js/jquery-1.11.0.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/jquery.ba-resize.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/freetype2.js">
- </script>
-
- <title>FreeType Design / III</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a>
- Design&nbsp;/&nbsp;III</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="internal-objects">
- <h2>III. Internal Objects and Classes</h2>
-
- <p>Let us have a look now at the <em>internal</em> objects
- that FreeType&nbsp;2 uses, i.e., those not directly
- available to client applications, and see how they fit
- into the picture.</p>
-
-
- <h3 id="section-1">1. Memory Management</h3>
-
- <p>Most memory management operations are performed through
- three specific routines of the base
- layer: <tt>FT_Alloc</tt>, <tt>FT_Realloc</tt>,
- and <tt>FT_Free</tt>. Each one of these functions expects
- a <tt>FT_Memory</tt> handle as its first parameter. Note,
- however, that there exist more, similar variants for
- specific purposes which we skip here for simplicity.</p>
-
- <p><tt>FT_Memory</tt> is a pointer to a simple object that
- describes the current memory pool or manager. It contains
- a small table of alloc, realloc, and free functions. A
- memory manager is created at library initialization time
- by <tt>FT_Init_FreeType</tt>, calling the (internal)
- function <tt>FT_New_Memory</tt> provided by
- the <tt>ftsystem</tt> component.</p>
-
- <p>By default, this manager uses the ANSI functions <tt>malloc</tt>,
- <tt>realloc</tt>, and <tt>free</tt>. However,
- as <tt>ftsystem</tt> is a replaceable part of the base
- layer, a specific build of the library could provide a
- different default memory manager.</p>
-
- <p>Even with a default build, client applications are still
- able to provide their own memory manager by not calling
- <tt>FT_Init_FreeType</tt> but follow these simple
- steps.</p>
-
- <ol>
- <li>
- <p>Create a new <tt>FT_Memory</tt> object by hand. The
- definition
- of <a href="../reference/ft2-system_interface.html#ft_memoryrec"><code>FT_MemoryRec</code></a>
- is located in the public header
- file <tt>ftsystem.h</tt>.</p>
- </li>
- <li>
- <p>Call <a href="../reference/ft2-module_management.html#ft_new_library"><code>FT_New_Library</code></a>
- to create a new library instance using your custom
- memory manager. This new library doesn't yet contain
- any registered modules.</p>
- </li>
- <li>
- <p>Register the set of default modules by calling the
- function <a href="../reference/ft2-module_management.html#ft_add_default_modules"><code>FT_Add_Default_Modules</code></a>
- provided by the <tt>ftinit</tt> component, or manually
- register your drivers by repeatedly
- calling <a href="../reference/ft2-module_management.html#ft_add_module"><code>FT_Add_Module</code></a>.</p>
- </li>
- </ol>
-
-
- <h3 id="section-2">2. Input Streams</h3>
-
- <p>Font files are always read through <tt>FT_Stream</tt>
- objects. The definition
- of <a href="../reference/ft2-system_interface.html#ft_streamrec"><code>FT_StreamRec</code></a>
- is located in the public header file <tt>ftsystem.h</tt>,
- which allows client developers to provide their own
- implementation of streams if they wish so.</p>
-
- <p>The
- function <a href="../reference/ft2-base_interface.html#ft_new_face"><code>FT_New_Face</code></a>
- always automatically creates a new stream object from the
- C&nbsp;pathname given as its second argument. This is
- achieved by calling the (internal) function
- <tt>FT_Stream_Open</tt> provided by the <tt>ftsystem</tt>
- component. As the latter is replaceable, the
- implementation of streams may vary greatly between
- platforms.</p>
-
- <p>As an example, the default implementation of streams is
- located in the file <tt>src/base/ftsystem.c</tt> and uses
- the ANSI functions <tt>fopen</tt>, <tt>fseek</tt>,
- and <tt>fread</tt>. However, the Unix build of
- FreeType&nbsp;2 provides an alternative implementation
- that uses memory-mapped files, when available on the host
- platform, resulting in a significant access speed-up.</p>
-
- <p>FreeType distinguishes between memory-based and
- disk-based streams. In the first case, all data is
- directly accessed in memory (e.g., ROM-based, write-only
- static data, and memory-mapped files), while in the
- second, portions of the font files are read in chunks
- called <em>frames</em>, and temporarily buffered similarly
- through typical seek and read operations.</p>
-
- <p>The FreeType stream sub-system also implements extremely
- efficient algorithms to very quickly load structures from
- font files while ensuring complete safety in the case of a
- &lsquo;broken file&rsquo;.</p>
-
- <p>The
- function <a href="../reference/ft2-base_interface.html#ft_new_memory_face"><code>FT_New_Memory_Face</code></a>
- can be used to directly create and open
- an <tt>FT_Face</tt> object from data that is readily
- available in memory (including ROM-based fonts).</p>
-
- <p>Finally, in the case where a custom input stream is
- needed, client applications can use the
- function <a href="../reference/ft2-base_interface.html#ft_open_face"><code>FT_Open_Face</code></a>,
- which can accept custom input streams. This may be useful
- in the case of compressed or remote font files, or even
- embedded font files that need to be extracted from certain
- documents.</p>
-
- <p>Note that each face owns a single stream, which is also
- destroyed
- by <a href="../reference/ft2-base_interface.html#ft_done_face"><code>FT_Done_Face</code></a>.</p>
-
-
- <h3 id="section-3">3. Modules</h3>
-
- <p>A FreeType&nbsp;2 module is itself a piece of code.
- However, the library creates a single <tt>FT_Module</tt>
- object for each module that is registered
- when <tt>FT_Add_Module</tt> is called.</p>
-
- <p>The definition of <tt>FT_ModuleRec</tt> is not publicly
- available to client applications. However,
- each <em>module type</em> is described by a simple public
- structure
- named <a href="../reference/ft2-module_management.html#ft_module_class"><code>FT_Module_Class</code></a>,
- defined in header file
- <tt>ftmodule.h</tt>, and is described later in this
- document.</p>
-
- <p>You need a pointer to an <tt>FT_Module_Class</tt>
- structure when
- calling <a href="../reference/ft2-module_management.html#ft_add_module"><code>FT_Add_Module</code></a>.</p>
-
- <pre>
-FT_Error
-FT_Add_Module( FT_Library library,
- const FT_Module_Class* clazz );</pre>
-
- <p>This function does the following tasks.</p>
-
- <ul>
- <li>
- <p>Check whether the library already holds a module
- object corresponding to the same module name as the
- one found in <tt>FT_Module_Class</tt>.</p>
- </li>
- <li>
- <p>If this is the case, compare the module version
- number to see whether it is possible
- to <em>upgrade</em> the module to a new version. If
- the module class's version number is smaller than the
- already installed one, return immediately. Similarly,
- check that the version of FreeType&nbsp;2 that is
- running is correct compared to the one required by the
- module.</p>
- </li>
- <li>
- <p>Create a new <tt>FT_Module</tt> object, using data
- and flags of the module class to determine its byte
- size and how to properly initialize it.</p>
- </li>
- <li>
- <p>If a module initializer is present in the module
- class, call it to complete the module object's
- initialization.</p>
- </li>
- <li>
- <p>Add the new module to the library's list of
- &lsquo;registered&rsquo; modules. In case of an
- upgrade, destroy the previous module object.</p>
- </li>
- </ul>
-
- <p>Note that this function doesn't return
- an <tt>FT_Module</tt> handle, given that module objects
- are completely internal to the library (and client
- applications shouldn't normally mess with
- them&nbsp;:-)</p>
-
- <p>Finally, it is important to understand that
- FreeType&nbsp;2 recognizes and manages several kinds of
- modules. These will be explained later on in this
- document.</p>
-
- <ul>
- <li>
- <p><em>Renderer</em> modules are used to convert native
- glyph images to bitmaps or pixmaps. FreeType&nbsp;2
- comes with two renderer modules by default: one to
- generate monochrome bitmaps, the other to generate
- anti-aliased pixmaps.</p>
- </li>
- <li>
- <p><em>Font driver</em> modules are used to support one
- or more font formats. Typically, each font driver
- provides a specific implementation or derivative
- of <tt>FT_Face</tt>, <tt>FT_Size</tt>,
- <tt>FT_GlyphSlot</tt>, as well
- as <tt>FT_CharMap</tt>.</p>
- </li>
- <li>
- <p><em>Helper</em> modules are shared by several font
- drivers. For example, the <tt>sfnt</tt> module parses
- and manages tables found in SFNT-based font formats;
- it is then used by both the TrueType font and CFF
- drivers.</p>
- </li>
- <li>
- <p>Finally, the <em>auto-hinter</em> module has a
- specific place in the library's design, as its role is
- to process vectorial glyph outlines, independently of
- their native font format, to produce optimal results
- at small pixel sizes.</p>
- </li>
- </ul>
-
- <p>Note that every <tt>FT_Face</tt> object is <em>owned</em>
- by the corresponding font driver, depending on the
- original font file's format. This means that all face
- objects are destroyed when a module is removed or
- unregistered from a library instance (typically by calling
- the <a href="../reference/ft2-module_management.html#ft_remove_module"><code>FT_Remove_Module</code></a>
- function). Because of this, you should always take care
- that no <tt>FT_Face</tt> object is opened when you upgrade
- or remove a module from a library, as this could cause
- unexpected object deletion!</p>
-
-
- <h3 id="section-4">4. Summary</h3>
-
- <p>Finally, the following picture illustrates what has been
- said in this section, as well as the previous, by
- presenting the complete object graph of FreeType&nbsp;2's
- base design.</p>
-
- <center>
- <img src="library-model.png"
- width="411"
- height="405"
- alt="Complete library model">
- </center>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
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- class="emphasis">Contact</a>
- </li>
-
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- &nbsp; <!-- separate primary from secondary entries -->
- </li>
-
- <li class="secondary">
- <a href="index.html">FreeType Design</a>
- </li>
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- <a href="design-1.html">Introduction</a>
- </li>
- <li class="tertiary">
- <a href="design-2.html">Components and APIs</a>
- </li>
- <li class="tertiary">
- <a href="design-3.html">Public Objects and Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-4.html" class="current">Internal Objects and Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-5.html">Module Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-6.html">Interfaces and Services</a>
- </li>
- </ul>
-</div>
-
-</div> <!-- id="wrapper" -->
-
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-</div>
-
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diff --git a/lib/freetype/docs/design/design-5.html b/lib/freetype/docs/design/design-5.html
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@@ -1,548 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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-
-<html lang="en">
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- <meta name="description"
- content="FreeType Documentation">
- <meta name="Author"
- content="David Turner">
-
- <link rel="icon"
- href="../image/favicon_-90.ico">
- <link rel="shortcut icon"
- href="../image/favicon_-90.ico">
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- type="text/css"
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- </script>
- <script type="text/javascript"
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- </script>
-
- <title>FreeType Design / IV</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a>
- Design&nbsp;/&nbsp;IV</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="module-classes">
- <h2>IV. Module Classes</h2>
-
- <p>We will now try to explain more precisely
- the <em>types</em> of modules that FreeType&nbsp;2 is
- capable of managing.</p>
-
- <ul>
- <li>
- <p><em>Renderer</em> modules manage scalable glyph
- images. This means <em>transforming</em> them,
- computing their <em>bounding box</em>,
- and <em>converting</em> them to
- either <em>monochrome</em> or <em>anti-aliased</em>
- bitmaps.</p>
-
- <p>Note that FreeType&nbsp;2 is capable of dealing
- with <em>any</em> kind of glyph images, as long as a
- renderer module is provided for it. The library comes
- by default with two renderers.</p>
-
- <table>
- <tr valign=top>
- <td>
- <p><tt>raster</tt></p>
- </td>
- <td>
- <p>Supports the conversion of vectorial outlines
- (described by
- an <a href="../reference/ft2-outline_processing.html#ft_outline"><code>FT_Outline</code></a>
- object) to <em>monochrome</em> bitmaps.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <p><tt>smooth</tt></p>
- </td>
- <td>
- <p>Supports the conversion of the same outlines to
- <em>anti-aliased</em> pixmaps (using 256 levels of
- gray). Note that this renderer also supports
- direct span generation, this is, it provides a
- hook into the engine so that the application can
- manipulate the rendering results itself, instead
- of letting the rasterizer fill a pixmap.
- See <a href="../tutorial/example4.cpp">this
- tutorial demo file</a> for an example.</p>
- </td>
- </tr>
- </table>
- </li>
- <li>
- <p><em>Font driver</em> modules support one or more
- specific font formats. Here is a list with the most
- important ones.</p>
-
- <table>
- <tr valign=top>
- <td>
- <p><tt>truetype</tt></p>
- </td>
- <td>
- <p>TrueType fonts.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <p><tt>type1</tt></p>
- </td>
- <td>
- <p>Postscript Type&nbsp;1 fonts, both in binary
- (<tt>.pfb</tt>) or ASCII (<tt>.pfa</tt>)
- formats, including Multiple Master fonts.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <p><tt>cid</tt></p>
- </td>
- <td>
- <p>Postscript CID-keyed fonts.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <p><tt>cff</tt></p>
- </td>
- <td>
- <p>OpenType CFF and CFF2, bare CFF, and CEF fonts
- (CEF is a derivative of CFF used by Adobe in its
- SVG viewer).</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <p><tt>winfonts</tt></p>
- </td>
- <td>
- <p>Windows bitmap fonts (i.e., <tt>.fon</tt> and
- <tt>.fnt</tt>).</p>
- </td>
- </tr>
- </table>
-
- <p>Note that font drivers can support bitmapped or
- scalable glyph images. A given font driver that
- supports B&eacute;zier outlines
- through <tt>FT_Outline</tt> can also provide its own
- hinter, or rely on FreeType's <tt>autofit</tt>
- module for auto-hinting.</p>
- </li>
- <li>
- <p><em>Helper</em> modules are used to hold shared code
- that is often used by several font drivers, or even
- other modules. The most important are as follows.</p>
-
- <table>
- <tr valign=top>
- <td>
- <p><tt>sfnt</tt></p>
- </td>
- <td>
- <p>Support for font formats based on
- the <tt>SFNT</tt> storage scheme: TrueType,
- OpenType, as well as other variants (like
- TrueType fonts that only contain embedded
- bitmaps).</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <p><tt>psnames</tt></p>
- </td>
- <td>
- <p>Various useful functions related to glyph name
- ordering and Postscript encodings and charsets.
- For example, this module is capable of
- automatically synthetizing a Unicode charmap
- from a Type&nbsp;1 glyph name dictionary.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <p><tt>psaux</tt></p>
- </td>
- <td>
- <p>Auxiliary functions related to Postscript
- charstring decoding, as needed by
- the <tt>type1</tt>, <tt>cid</tt>,
- and <tt>cff</tt> drivers.</p>
- </td>
- </tr>
- </table>
- </li>
- <li>
- <p>Finally, the <em>auto-hinter</em> module
- (<tt>autofit</tt>) has a specific role in
- FreeType&nbsp;2, as it can be used automatically
- during glyph loading to process individual glyph
- outlines when a font driver doesn't provide its own
- hinting engine.</p>
-
- <p>A paper published in the EuroTeX 2003 proceedings,
- titled <a href="http://www.tug.org/TUGboat/tb24-3/lemberg.pdf"><em>Real-Time
- Grid Fitting of Typographic Outlines</em></a>, gives
- further insight into the auto-hinting system's inner
- workings.</p>
- </li>
- </ul>
-
- <p>We will now study how modules are described, then managed
- by the library.</p>
-
-
- <h3 id="section-1">1. The <tt>FT_Module_Class</tt>
- Structure</h3>
-
- <p>Here is the definition of <tt>FT_Module_Class</tt>, with
- some explanations. The following code is taken from
- <tt>ftmodapi.h</tt>.</p>
-
- <pre>
-typedef struct FT_Module_Class_
-{
- FT_ULong module_flags;
- FT_Int module_size;
- const FT_String* module_name;
- FT_Fixed module_version;
- FT_Fixed module_requires;
-
- const void* module_interface;
-
- FT_Module_Constructor module_init;
- FT_Module_Destructor module_done;
- FT_Module_Requester get_interface;
-
-} FT_Module_Class;</pre>
-
- <p>A description of its fields.</p>
-
- <table>
- <tr valign=top>
- <td>
- <p><tt>module_flags</tt></p>
- </td>
- <td>
- <p>A set of bit flags to describe the module's
- category. Valid values are listed below.</p>
-
- <ul>
- <li>
- <tt>FT_MODULE_FONT_DRIVER</tt> if the module is a
- font driver
- </li>
- <li>
- <tt>FT_MODULE_RENDERER</tt> if the module is a
- renderer
- </li>
- <li>
- <tt>FT_MODULE_HINTER</tt> if the module is an
- auto-hinter
- </li>
- <li>
- <tt>FT_MODULE_DRIVER_SCALABLE</tt> if the module
- is a font driver supporting scalable glyph formats
- </li>
- <li>
- <tt>FT_MODULE_DRIVER_NO_OUTLINES</tt> if the
- module is a font driver supporting scalable glyph
- formats that <em>cannot</em> be described by
- an <tt>FT_Outline</tt> object
- </li>
- <li>
- <tt>FT_MODULE_DRIVER_HAS_HINTER</tt> if the module
- is a font driver that provides its own hinting
- scheme/algorithm
- </li>
- <li>
- <tt>FT_MODULE_DRIVER_HINTS_LIGHTLY</tt> if the
- module is a font driver that generates
- &lsquo;light&rsquo; hints (this is, only along the
- vertical axis).
- </li>
- </ul>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <p><tt>module_size</tt></p>
- </td>
- <td>
- <p>An integer that gives the size in <em>bytes</em> of
- a given module object. This should <em>never</em>
- be less than <tt>sizeof(FT_ModuleRec)</tt>, but can
- be more if the module needs to sub-class the
- base <tt>FT_ModuleRec</tt> class.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <p><tt>module_name</tt></p>
- </td>
- <td>
- <p>The module's internal name, coded as a simple ASCII
- C&nbsp;string. There can't be two modules with the
- same name registered in a given <tt>FT_Library</tt>
- object. However, <tt>FT_Add_Module</tt> uses
- the <tt>module_version</tt> field to detect module
- upgrades and perform them cleanly, even at
- run-time.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <p><tt>module_version</tt></p>
- </td>
- <td>
- <p>A 16.16 fixed-point number giving the module's
- major and minor version numbers. It is used to
- determine whether a module needs to be upgraded when
- calling <tt>FT_Add_Module</tt>.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <p><tt>module_requires</tt></p>
- </td>
- <td>
- <p>A 16.16 fixed-point number giving the version of
- FreeType&nbsp;2 that is required to install this
- module. The default value is 0x20000 for FreeType
- version&nbsp;2.x</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <p><tt>module_interface</tt></p>
- </td>
- <td>
- <p>Most modules support one or more
- &lsquo;interfaces&rsquo;, i.e., tables of function
- pointers. This field points to the module's main
- interface, if there is one. It is a short-cut that
- prevents users of the module to
- call <tt>get_interface</tt> each time they need to
- access one of the object's common entry points.</p>
-
- <p>Note that it is optional, and can be set to NULL.
- Other interfaces can also be accessed through
- the <tt>get_interface</tt> field.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <p><tt>module_init</tt></p>
- </td>
- <td>
- <p>A pointer to a function to initialize the fields of
- a fresh new <tt>FT_Module</tt> object. It is
- called <em>after</em> the module's base fields have
- been set by the library, and is generally used to
- initialize the fields of <tt>FT_ModuleRec</tt>
- subclasses.</p>
-
- <p>Most module classes set it to NULL to indicate that
- no extra initialization is necessary.</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <p><tt>module_done</tt></p>
- </td>
- <td>
- <p>A pointer to a function to finalize the fields of a
- given <tt>FT_Module</tt> object. Note that it is
- called <em>before</em> the library unsets the
- module's base fields, and is generally used to
- finalize the fields of <tt>FT_ModuleRec</tt>
- subclasses.</p>
-
- <p>Most module classes set it to NULL to indicate that
- no extra finalization is necessary</p>
- </td>
- </tr>
- <tr valign=top>
- <td>
- <p><tt>get_interface</tt></p>
- </td>
- <td>
- <p>A pointer to a function to request the address of a
- given module interface. Set it to NULL if you don't
- need to support additional interfaces but the main
- one.</p>
- </td>
- </tr>
- </table>
-
-
- <h3 id="section-2">2. The <tt>FT_Module</tt> Type</h3>
-
- <p>The <tt>FT_Module</tt> type is a handle (i.e., a pointer)
- to a given module object or instance, whose base structure
- is given by the internal <tt>FT_ModuleRec</tt> type. We
- will intentionally <em>not</em> describe this structure
- here, as there is no point to look so far into the
- library's design.</p>
-
- <p>When <tt>FT_Add_Module</tt> is called, it first allocates
- a new module instance, using the <tt>module_size</tt>
- class field to determine its byte size. The function
- initializes the root <tt>FT_ModuleRec</tt> field, then
- calls the class-specific initializer <tt>module_init</tt>
- when this field is not set to NULL.</p>
-
- <p>Note that the library defines several sub-classes of
- <tt>FT_ModuleRec</tt>.</p>
-
- <ul>
- <li>
- <p><tt>FT_Renderer</tt> for renderer modules</p>
- </li>
- <li>
- <p><tt>FT_Driver</tt> for font driver modules</p>
- </li>
- <li>
- <p><tt>FT_AutoHinter</tt> for the auto-hinter</p>
- </li>
- </ul>
-
- <p>Helper modules use the base <tt>FT_ModuleRec</tt>
- type.</p>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
- </div>
-</div>
-
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- <a href="design-3.html">Public Objects and Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-4.html">Internal Objects and Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-5.html" class="current">Module Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-6.html">Interfaces and Services</a>
- </li>
- </ul>
-</div>
-
-</div> <!-- id="wrapper" -->
-
-<div id="TOC-bottom">
-</div>
-
-</body>
-</html>
diff --git a/lib/freetype/docs/design/design-6.html b/lib/freetype/docs/design/design-6.html
deleted file mode 100644
index cf7513ab7..000000000
--- a/lib/freetype/docs/design/design-6.html
+++ /dev/null
@@ -1,415 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-
-<html lang="en">
-
-<head>
- <meta http-equiv="Content-Type"
- content="text/html; charset=utf-8">
- <meta http-equiv="Content-Style-Type"
- content="text/css">
- <meta http-equiv="Content-Script-Type"
- content="text/javascript">
- <meta name="description"
- content="FreeType Documentation">
- <meta name="Author"
- content="David Turner">
-
- <link rel="icon"
- href="../image/favicon_-90.ico">
- <link rel="shortcut icon"
- href="../image/favicon_-90.ico">
- <link rel="stylesheet"
- type="text/css"
- href="../css/freetype2_-90.css">
-
- <script type="text/javascript"
- src="../../../js/jquery-1.11.0.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/jquery.ba-resize.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/freetype2.js">
- </script>
-
- <title>FreeType Design / V</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a>
- Design&nbsp;/&nbsp;V</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="module-classes">
- <h2>V. Interfaces and Services</h2>
-
- <p>We shall now go into detail about interfaces and services
- in FreeType.</p>
-
- <p><em>Interfaces</em> in FreeType are analogous to those
- found in object-oriented programming. They can be thought
- of as internal public APIs, and are essentially tables of
- function pointers.</p>
-
- <p>Interfaces only describe the form and functionality, but
- the actual function body may be implemented elsewhere.
- The module that is implementing the interface will then
- pass the required function pointers to the table. This
- gives modularity and easy extendability.</p>
-
- <p>There are two main kinds of interfaces: <em>module</em>
- interfaces, and <em>services</em>.</p>
-
- <p>Module interfaces are defined for each module. For
- example, every font driver provides its own set of
- procedures for use in the base layer, which are registered
- in an <tt>FT_Driver</tt>. This way, very different font
- drivers can be used in the same way in the base layer.</p>
-
- <p>Services are cross-module interfaces. These provide
- functionality needed in several font drivers. </p>
-
- <p>Services are created when code from one module needs to
- be used in another. Rather than include files from
- another module, a service is created instead. Now, the
- other module just needs to include the header defining the
- interface.</p>
-
- <p>Helper modules are an extreme example of this; all their
- public functionality is made for use in other font drivers
- and hence are in a single service.</p>
-
-
- <h3>In-depth guide: Creating a service</h3>
-
- <p>This section will teach you how to write your own
- service.</p>
-
- <ol>
- <li>
- <p>Make the service interface header.</p>
-
- <p>We will be calling our service demo for demonstration
- purposes. First, create the header file, which goes
- in <tt>include/freetype/internal/services</tt>, and
- add the boilerplate.</p>
-
- <pre>
-#include FT_INTERNAL_SERVICE_H
-FT_BEGIN_HEADER
-#define FT_SERVICE_ID_DEMO "demo"
-
-/* ... */
-
-FT_END_HEADER</pre>
-
- <p>This line in particular is required to register the
- new service later on.</p>
-
- <pre>
-#define <em>service-id service-tag</em></pre>
-
- </li>
- <li>
- <p>We will have identified some functions that are
- needed in another module. Extract the function
- signatures of these and place them in the header.</p>
-
- <pre>
-[typedef <em>return-type</em>
- (*<em>type-name</em>)(<em>function-signature</em>);]+</pre>
-
- <p>Example:</p>
-
- <pre>
-typedef FT_Error
- (*SampleDoSomethingFunc)( int foo );
-typedef void
- (*SampleDoAnotherFunc)( int foo,
- float bar );</pre>
-
- </li>
- <li>
- <p>Define the service interface.</p>
-
- <p>Use the <tt>FT_DEFINE_SERVICE</tt> macro to do
- this.</p>
-
- <pre>
-FT_DEFINE_SERVICE( <em>service-name</em> )
-{
- [<em>type-name interface-entry</em>;]+
-}</pre>
-
- <p>Example:</p>
-
- <pre>
-FT_DEFINE_SERVICE( Demo )
-{
- SampleDoSomethingFunc doSomething;
- SampleDoAnotherFunc doAnother;
-};</pre>
-
- <p>Here is the definition of the above macro
- (in <tt>ftserv.h</tt>).</p>
-
- <pre>
-#define FT_DEFINE_SERVICE( name ) \
- typedef struct FT_Service_ ## name ## Rec_ \
- FT_Service_ ## name ## Rec ; \
- typedef struct FT_Service_ ## name ## Rec_ \
- const * FT_Service_ ## name ; \
- struct FT_Service_ ## name ## Rec_</pre>
-
- <p>This defines a new struct
- called <tt>FT_Service_DemoRec</tt>, along with a
- handle type for the
- struct, <tt>FT_Service_Demo</tt>.</p>
- </li>
- <li>
- <p>Register (and/or implement) the functions for the
- newly created interface.</p>
-
- <p>In the module implementing the interface, add a
- definition like the following</p>
-
- <pre>
-static const <em>service-record table-name</em> =
-{
- <em>function-name</em>
- [,<em>function-name2</em> [,...]]
-}</pre>
-
- <p>which corresponds to the interface defined in
- step&nbsp;3. Example:</p>
-
- <pre>
-static const FT_Service_DemoRec demo_service_rec =
-{
- function1,
- function2
-};</pre>
-
- <p>This initializes the function pointers table. In
- this example, <tt>function1</tt> has the function
- signature of <tt>SampleDoSomethingFunc</tt> and
- implements the <tt>doSomething</tt> functionality, and
- so on.</p>
- </li>
- <li>
- <p>Register the new service.</p>
-
- <p>Next, add this code to define the service list in
- this module, or append the new service to an existing
- list.</p>
-
- <pre>
-static const FT_ServiceDescRec <em>service-list-name</em>[] =
-{
- { <em>service-id</em>, &amp;<em>table-name</em> },
- [{ <em>service-id2</em>, &amp;<em>table-name2</em> }, [...]]
- { NULL, NULL }
-}</pre>
-
- <p>Example:</p>
-
- <pre>
-static const FT_ServiceDescRec demo_services[] =
-{
- { FT_SERVICE_ID_DEMO, &amp;demo_service_rec },
- { NULL, NULL }
-};</pre>
-
- <p><em>service-id</em> is what we <tt>#define</tt>'d in
- the service header file in step&nbsp;1. Note that
- the <tt>{NULL,&nbsp;NULL}</tt> sentinel value at the
- end is required.</p>
-
- <p>Now we need a way for other modules to find this
- service. First, we need to implement
- the <tt>get_interface</tt> function in
- <tt>FT_Module_Class</tt>. Here is a minimal example
- that does not do any validation.</p>
-
- <pre>
-FT_CALLBACK_DEF( FT_Module_Interface )
-<em>get-interface-name</em>( FT_Module module,
- const char* module_interface )
-{
- return ft_service_list_lookup( <em>service-list-name</em>,
- module_interface );
-}</pre>
-
- <p>Then, pass it into the <tt>FT_DEFINE_MODULE</tt>
- macro for this module.</p>
-
- <pre>
-(FT_Module_Requester) <em>get-interface-name</em></pre>
-
- <p>The last step is optional but recommended, which is
- to register the new service header
- in <tt>ftserv.h</tt>.
-
- <pre>
-#define FT_SERVICE_DEMO_H &lt;freetype/internal/services/svdemo.h&gt;</pre>
-
- </li>
- <li>
- <p>Use the new service.</p>
-
- <p>Now, in the file that wants to use the service, add
- the following code to get the service.</p>
-
- <pre>
-<em>service-record-handle</em> service;
-
-
-FT_FACE_FIND_GLOBAL_SERVICE( face,
- service,
- <em>service-id-tail</em> );</pre>
-
- <p><tt>face</tt> should be of type <tt>FT_Face</tt>,
- which is usually the current face instance being used
- in the driver, and FreeType tries to find the service
- in the driver of this face first, before searching all
- other modules.</p>
-
- <p><em>service-id-tail</em> is the part
- of <em>service-id</em>
- following <tt>FT_SERVICE_ID_</tt>.
-
- <p>Now to call some function in the service.</p>
-
- <pre>
-service-><em>interface-entry</em>( <em>params</em> );</pre>
-
- <p>Example:</p>
-
- <pre>
-FT_Service_Demo demo;
-FT_Error error;
-
-
-FT_FACE_FIND_GLOBAL_SERVICE( face, demo, DEMO );
-
-error = demo->doSomething(0);
-</pre>
-
- </li>
- </ol>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
- </div>
-</div>
-
-
-<!-- ************************************************** -->
-
-<div id="TOC">
- <ul>
- <li class="funding">
- <form action="https://www.paypal.com/cgi-bin/webscr"
- method="post"
- target="_top">
- <input type="hidden"
- name="cmd"
- value="_s-xclick">
- <input type="hidden"
- name="hosted_button_id"
- value="SK827YKEALMT4">
- <input type="image"
- src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif"
- name="submit"
- alt="PayPal - The safer, easier way to pay online!">
- <img alt=""
- border="0"
- src="https://www.paypalobjects.com/de_DE/i/scr/pixel.gif"
- width="1"
- height="1">
- </form>
- </li>
- <li class="primary">
- <a href="http://freetype.org/index.html">Home</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/index.html#news">News</a>
- </li>
- <li class="primary">
- <a href="../index.html">Overview</a>
- </li>
- <li class="primary">
- <a href="../documentation.html">Documentation</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/developer.html">Development</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/contact.html"
- class="emphasis">Contact</a>
- </li>
-
- <li>
- &nbsp; <!-- separate primary from secondary entries -->
- </li>
-
- <li class="secondary">
- <a href="index.html">FreeType Design</a>
- </li>
- <li class="tertiary">
- <a href="design-1.html">Introduction</a>
- </li>
- <li class="tertiary">
- <a href="design-2.html">Components and APIs</a>
- </li>
- <li class="tertiary">
- <a href="design-3.html">Public Objects and Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-4.html">Internal Objects and Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-5.html">Module Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-6.html" class="current">Interfaces and
- Services</a>
- </li>
- </ul>
-</div>
-
-</div> <!-- id="wrapper" -->
-
-<div id="TOC-bottom">
-</div>
-
-</body>
-</html>
diff --git a/lib/freetype/docs/design/detailed-design.png b/lib/freetype/docs/design/detailed-design.png
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deleted file mode 100644
index 4fe800f3c..000000000
--- a/lib/freetype/docs/design/index.html
+++ /dev/null
@@ -1,239 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-
-<html lang="en">
-
-<head>
- <meta http-equiv="Content-Type"
- content="text/html; charset=utf-8">
- <meta http-equiv="Content-Style-Type"
- content="text/css">
- <meta http-equiv="Content-Script-Type"
- content="text/javascript">
- <meta name="description"
- content="FreeType Documentation">
- <meta name="Author"
- content="David Turner">
-
- <link rel="icon"
- href="../image/favicon_-90.ico">
- <link rel="shortcut icon"
- href="../image/favicon_-90.ico">
- <link rel="stylesheet"
- type="text/css"
- href="../css/freetype2_-90.css">
-
- <script type="text/javascript"
- src="../../../js/jquery-1.11.0.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/jquery.ba-resize.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/freetype2.js">
- </script>
-
- <title>FreeType Design</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a> Design</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="introduction">
- <p>This document gives an overview of some FreeType&nbsp;2
- internals. Read this carefully if you want to understand
- the innards of the library in order to hack or extend
- it.</p>
-
- <p>Note that many, quite important details are still
- missing, which are hopefully addressed in the not too
- distant future. Volunteers to help with this task are
- highly welcomed!</p>
- </div>
-
- <!-- ************************************************** -->
-
- <div id="contents">
- <h3><a href="design-1.html">Introduction</a></h3>
-
- <h3><a href="design-2.html">I. Components and APIs</a></h3>
-
- <h3><a href="design-3.html">II. Public Objects and
- Classes</a></h3>
- <ul>
- <li>
- <a href="design-3.html#section-1">1. Object Orientation
- in FreeType&nbsp;2</a>
- </li>
- <li>
- <a href="design-3.html#section-2">2. The <tt>FT_Library</tt>
- class</a>
- </li>
- <li>
- <a href="design-3.html#section-3">3. The <tt>FT_Face</tt>
- class</a>
- </li>
- <li>
- <a href="design-3.html#section-4">4. The <tt>FT_Size</tt>
- class</a>
- </li>
- <li>
- <a href="design-3.html#section-5">5. The <tt>FT_GlyphSlot</tt>
- class</a>
- </li>
- <li>
- <a href="design-3.html#section-6">6. The <tt>FT_CharMap</tt>
- class</a>
- </li>
- <li>
- <a href="design-3.html#section-7">7. Objects
- Relationship</a>
- </li>
- </ul>
-
- <h3><a href="design-4.html">III. Internal Objects and
- Classes</a></h3>
- <ul>
- <li>
- <a href="design-4.html#section-1">1. Memory Management</a>
- </li>
- <li>
- <a href="design-4.html#section-2">2. Input Streams</a>
- </li>
- <li>
- <a href="design-4.html#section-3">3. Modules</a>
- </li>
- <li>
- <a href="design-4.html#section-4">4. Summary</a>
- </li>
- </ul>
-
- <h3><a href="design-5.html">IV. Module Classes</a></h3>
- <ul>
- <li>
- <a href="design-5.html#section-1">1. The <tt>FT_Module_Class</tt>
- Structure</a>
- </li>
- <li>
- <a href="design-5.html#section-2">2. The <tt>FT_Module</tt>
- Type</a>
- </li>
- </ul>
-
- <h3><a href="design-6.html">V. Interfaces and
- Services</a></h3>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
- </div>
-</div>
-
-
-<!-- ************************************************** -->
-
-<div id="TOC">
- <ul>
- <li class="funding">
- <form action="https://www.paypal.com/cgi-bin/webscr"
- method="post"
- target="_top">
- <input type="hidden"
- name="cmd"
- value="_s-xclick">
- <input type="hidden"
- name="hosted_button_id"
- value="SK827YKEALMT4">
- <input type="image"
- src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif"
- name="submit"
- alt="PayPal - The safer, easier way to pay online!">
- <img alt=""
- border="0"
- src="https://www.paypalobjects.com/de_DE/i/scr/pixel.gif"
- width="1"
- height="1">
- </form>
- </li>
- <li class="primary">
- <a href="http://freetype.org/index.html">Home</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/index.html#news">News</a>
- </li>
- <li class="primary">
- <a href="../index.html">Overview</a>
- </li>
- <li class="primary">
- <a href="../documentation.html">Documentation</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/developer.html">Development</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/contact.html"
- class="emphasis">Contact</a>
- </li>
-
- <li>
- &nbsp; <!-- separate primary from secondary entries -->
- </li>
-
- <li class="secondary">
- <a href="index.html" class="current">FreeType Design</a>
- </li>
- <li class="tertiary">
- <a href="design-1.html">Introduction</a>
- </li>
- <li class="tertiary">
- <a href="design-2.html">Components and APIs</a>
- </li>
- <li class="tertiary">
- <a href="design-3.html">Public Objects and Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-4.html">Internal Objects and Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-5.html">Module Classes</a>
- </li>
- <li class="tertiary">
- <a href="design-6.html">Interfaces and Services</a>
- </li>
- </ul>
-</div>
-
-</div> <!-- id="wrapper" -->
-
-<div id="TOC-bottom">
-</div>
-
-</body>
-</html>
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+++ /dev/null
@@ -1,192 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-
-<html lang="en">
-
-<head>
- <meta http-equiv="Content-Type"
- content="text/html; charset=utf-8">
- <meta http-equiv="Content-Style-Type"
- content="text/css">
- <meta http-equiv="Content-Script-Type"
- content="text/javascript">
- <meta name="description"
- content="FreeType Documentation">
-
- <link rel="icon"
- href="image/favicon_-60.ico">
- <link rel="shortcut icon"
- href="image/favicon_-60.ico">
- <link rel="stylesheet"
- type="text/css"
- href="css/freetype2_-60.css">
-
- <script type="text/javascript"
- src="../../js/jquery-1.11.0.min.js">
- </script>
- <script type="text/javascript"
- src="../../js/jquery.ba-resize.min.js">
- </script>
- <script type="text/javascript"
- src="../../js/freetype2.js">
- </script>
-
- <title>FreeType Documentation</title>
-</head>
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a> Documentation</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="introduction">
- <p>Note that the FreeType documentation is also available as
- a single archive from
- our <a href="http://freetype.org/download.html">download page</a>.</p>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div id="links">
- <h3><a href="glyphs/index.html">FreeType Glyph
- Conventions</a></h3>
-
- <p>This document is a <em>must-read</em> for any user of the
- library.</p>
-
- <h3><a href="ft2faq.html">The FreeType FAQ</a></h3>
-
- <h3><a href="tutorial/index.html">The FreeType Tutorial</a></h3>
-
- <h3><a href="reference/index.html">The FreeType API
- Reference</a></h3>
-
- <h3><a href="design/index.html">The Design of
- FreeType</a></h3>
-
- <h3><a href="text-rendering-general.html">On Slight Hinting,
- Proper Text Rendering, Stem Darkening and LCD
- Filters</a></h3>
- <p>Originally written for the 2.6.2 release, contains
- background information on several details of text
- rendering. Useful for better understanding the ‘big
- picture’.</p>
-
- <h3><a href="subpixel-hinting.html">The v40 TrueType
- interpreter mode</a></h3>
- <p>This documents the new default hinting mode introduced
- with FreeType version 2.7.</p>
-
- <h3><a href="rasterinfo/rasterinfo.html">The RasterInfo
- Font</a></h3>
- </div>
-
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- </div>
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-
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- </li>
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- content="text/html; charset=US-ASCII">
- <meta name="description"
- content="FreeType FAQ">
- <link rel="stylesheet"
- href="css/freetype.css">
- <title>FreeType&nbsp;2 FAQ</title>
-</head>
-
-<body text="#000000"
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- </a>
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-
- <tr>
- <td bgcolor="#06425F">
- <h1 class="intro">FREETYPE&nbsp;2 FAQ</h1>
- </td>
- </tr>
-
- <tr>
- <td bgcolor="#669999">
- &nbsp;&nbsp;&nbsp;&nbsp;<a href="#general"
- class="index">General</a>
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#builds"
- class="index">Compilation &amp;
- Configuration</a>
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#autohint"
- class="index">The FreeType&nbsp;2
- auto-hinter</a>
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#other"
- class="index">Other</a>
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#FFFFFF">|</font>
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="documentation.html"
- class="index">FreeType&nbsp;2
- documentation</a>
- </td>
- </tr>
-</table>
-
-<table align="center"
- width="80%">
- <tr>
- <td>
- <h1 class="section">Table of Contents</h1>
-
- <ul>
- <li><a href="#general">General questions</a>
- <ul>
- <li>
- <a href="#general-what">What is FreeType&nbsp;2?</a>
- </li>
- <li>
- <a href="#general-uses">What can I do with
- FreeType&nbsp;2?</a>
- </li>
- <li>
- <a href="#general-donts">What can I not do with
- FreeType&nbsp;2?</a>
- </li>
- <li>
- <a href="#general-portability">How portable is
- FreeType&nbsp;2?</a>
- </li>
- <li>
- <a href="#general-freetype1">What are the differences between
- FreeType&nbsp;1.x and FreeType&nbsp;2?</a>
- </li>
- <li>
- <a href="#general-ft1">Is FreeType&nbsp;2 backwards compatible
- to FreeType&nbsp;1.x?</a>
- </li>
- <li>
- <a href="#general-edit">Can I use FreeType&nbsp;2 to edit
- fonts or create new ones?</a>
- </li>
- </ul>
- </li>
-
- <li><a href="#builds">Compilation &amp; Configuration</a>
- <ul>
- <li>
- <a href="#builds-compile">How do I compile the FreeType&nbsp;2
- library?</a>
- </li>
- <li>
- <a href="#builds-config">How do I configure my library
- build?</a>
- </li>
- <li>
- <a href="#builds-differences">Why does FreeType render
- differently on different platforms?</a>
- </li>
- </ul>
- </li>
-
- <li>
- <a href="#autohint">The FreeType&nbsp;2 auto-hinter</a>
- <ul>
- <li>
- <a href="#autohint-work">How does the auto-hinter work?</a>
- </li>
- <li>
- <a href="#autohint-other-scripts">Why doesn't the auto-hinter
- work well with my script?</a>
- </li>
- </ul>
- </li>
-
- <li>
- <a href="#other">Other questions</a>
- <ul>
- <li>
- <a href="#other-depth">Can I use FreeType to draw text on a
- pixmap with arbitrary depth?</a>
- </li>
- <li>
- <a href="#other-color">How can I set the colour of text
- rendered by FreeType?</a>
- </li>
- <li>
- <a href="#other-size">I set the pixel size to 8&times;8, but
- the resulting glyphs are larger (or smaller) than that.
- Why?</a>
- </li>
- <li>
- <a href="#other-bbox">How can I compute the bounding box of a
- text string without loading its glyphs before?</a>
- </li>
- <li>
- <a href="#other-antialias">Which anti-aliasing algorithm is
- used by FreeType&nbsp;2?</a>
- </li>
- <li>
- <a href="#other-opentype">When will FreeType&nbsp;2 support
- OpenType?</a>
- </li>
- </ul>
- </li>
- </ul>
-
- <p><a href="#top"
- class="index">
- <img src="image/top.gif"
- width="35"
- height="19"
- align="right"
- border="0"
- hspace="0"
- vspace="0"
- alt="Top"></a></p>
-
- <hr>
-
- <h1 class="section">
- <a name="general">
- General questions
- </a>
- </h1>
-
- <a name="general-what"></a>
- <h3>
- What is FreeType&nbsp;2?
- </h3>
-
- <p>It is a software library that can be used by all kinds of
- applications to access the contents of font files. Most notably, it
- supports the following &lsquo;features&rsquo;:</p>
-
- <ul>
- <li>
- <p>It provides a uniform interface to access font files. It
- supports both bitmap and scalable formats, including TrueType,
- OpenType, Type1, CID, CFF, Windows FON/FNT, X11 PCF, and
- others.</p>
- </li>
-
- <li>
- <p>It supports high-speed anti-aliased glyph bitmap generation
- with 256 gray levels.</p>
- </li>
-
- <li>
- <p>It is extremely modular, each font format being supported by a
- specific module. A build of the library can be tailored to
- support only the formats you need, thus reducing code size (a
- minimal anti-aliasing build of FreeType can be less than 30KB)</p>
- </li>
- </ul>
-
- <hr>
-
- <a name="general-uses"></a>
- <h3>
- What can I do with FreeType&nbsp;2?
- </h3>
-
- <p>FreeType&nbsp;2 is already used in many products. For example, it
- serves as a font rendering engine</p>
-
- <ul>
- <li>
- in graphics subsystem and libraries to display text
- </li>
- <li>
- in text layout and pagination services to measure and eventually
- render text
- </li>
- <li>
- in font inspection and conversion tools
- </li>
- </ul>
-
- <p>Generally speaking, the library allows you to access and manage
- the contents of font files in a very easy way.</p>
-
- <hr>
-
- <a name="general-donts"></a>
- <h3>
- What can I not do with FreeType&nbsp;2?
- </h3>
-
- <p>FreeType&nbsp;2 doesn't try to perform a number of sophisticated
- things, because it focuses on being an excellent <em>font
- service</em>.</p>
-
- <p>This means that the following features are not supported directly
- by the library, even though they can be more or less implemented on
- top of it, or by using it:</p>
-
- <ul>
- <li>
- <p><b>rendering glyphs to arbitrary surfaces</b><br>
- FreeType&nbsp;2 doesn't try to be a graphics library and thus only
- supports two pixel formats when rendering glyphs: monochrome 1-bit
- bitmaps, or 8-bit gray-level pixmaps.</p>
-
- <p>If you need to draw glyphs to other kinds of surfaces (for
- example, a 24-bit RGB pixmap), you need to use your favorite
- graphics library to do just that.</p>
-
- <p><em>Note however that in the case of rendering scalable glyph
- outlines to anti-aliased pixmaps, an application can also provide
- its own rendering callback in order to draw or compose directly
- the anti-aliased glyph on any target surface.</em></p>
- </li>
-
- <li>
- <p><b>glyph caching</b><br>
- Each time you request a glyph image from a font, FreeType&nbsp;2
- does it by parsing the relevant portion of the font file or font
- stream and interpreting it according to its font format. This can
- be very slow for certain formats, including scalable ones like
- TrueType or Type&nbsp;1.</p>
-
- <p>Any decent text-rendering sub-system must thus be capable of
- caching glyph data in order to reach appropriate rendering
- speed.</p>
-
- <p><em>Note that we provide a caching sub-system with
- FreeType&nbsp;2 since version 2.0.1 which has become quite stable
- at the time of this writing (version 2.2.1). However, it might
- not suit your needs.</em></p>
- </li>
-
- <li>
- <p><b>text layout</b><br>
- The library doesn't support text layout operations. Sophisticated
- features like glyph substitution, positioning (kerning),
- justification, bi-directional ordering, etc.m are not part of a
- <em>font service</em> in itself. They must be handled one level
- higher.</p>
- </li>
- </ul>
-
- <hr>
-
- <a name="general-portability"></a>
- <h3>
- How portable is FreeType&nbsp;2?
- </h3>
-
- <p>The FreeType 2 source code is <em>extremely</em> portable for the
- following reasons:</p>
-
- <ul>
- <li>
- <p>Everything is written in standard ANSI&nbsp;C.</p>
- </li>
- <li>
- <p>We are very pedantic to avoid any kinds of compiler warnings.
- The current source code has been compiled with many compilers
- without producing a single warning.</p>
- </li>
- <li>
- <p>The library doesn't use any static writable data at all, making
- it an ideal choice on various embedded systems (e.g., it can be
- run from ROM directly). It is completely thread-safe too.</p>
- </li>
- </ul>
-
- <p>We have made great efforts to ensure that the library is efficient,
- compact, and customizable.</p>
-
- <hr>
-
- <a name="general-freetype1"></a>
- <h3>
- What are the differences between FreeType&nbsp;1.x and
- FreeType&nbsp;2?
- </h3>
-
- <p>The biggest differences are as follows.</p>
-
- <ul>
- <li>
- <p>FreeType&nbsp;1 only supports the TrueType format, while
- FreeType&nbsp;2 supports a lot more.</p>
- </li>
-
- <li>
- <p>The FreeType&nbsp;2 API is simpler as well as more powerful
- than the FreeType&nbsp;1 API.</p>
- </li>
-
- <li>
- <p>FreeType&nbsp;1 includes an extension to support OpenType text
- layout processing. This support hasn't become part of
- FreeType&nbsp;2; a much improved version is now part of the <a
- href="http://www.pango.org">Pango</a> library.</p>
- </li>
- </ul>
-
- <hr>
-
- <a name="general-ft1"></a>
- <h3>
- Is FreeType&nbsp;2 backwards compatible with FreeType&nbsp;1.x?
- </h3>
-
- <p>Short answer: No. However, transition from 1.x to&nbsp;2 should be
- rather straightforward.</p>
-
- <p>The FreeType&nbsp;2 API is a lot simpler than the one in&nbsp;1.x
- while being much more powerful. We thus encourage you to adapt your
- source code to it as this should not involve much work.</p>
-
- <hr>
-
- <a name="general-edit"></a>
- <h3>
- Can I use FreeType&nbsp;2 to edit fonts or create new ones?
- </h3>
-
- <p>No. The library has been specifically designed to <em>read</em>
- font files with small code size and very low memory usage.</p>
-
- <p>A good, freely available font editor is <a
- href="https://fontforge.github.io">FontForge</a>.</p>
-
- <p><a href="#top"
- class="index">
- <img src="image/top.gif"
- width="35"
- height="19"
- align="right"
- border="0"
- hspace="0"
- vspace="0"
- alt="Top"></a></p>
-
- <hr>
-
- <h1 class="section">
- <a name="builds">
- Compilation &amp; Configuration
- </a>
- </h1>
-
- <a name="builds-compile"></a>
- <h3>
- How do I compile the FreeType&nbsp;2 library?
- </h3>
-
- <p>The library can be compiled in various ways, and detailed
- documentation is available in documentation directory of the
- FreeType&nbsp;2 source tree.</p>
-
- <p>For compilation on the command line, GNU make is necessary; other
- build tools won't work. The source bundle also comes with project
- files for some graphical IDEs like Visual C; note, however, that those
- files are sometimes not up to date since it is contributed code not
- used by the core developers.</p>
-
- <hr>
-
- <a name="builds-config"></a>
- <h3>
- How do I configure my build of the library?
- </h3>
-
- <p>This is fully described in the file <tt>CUSTOMIZATION</tt> in
- FreeType's documentation directory. Basically, you have to edit the
- header file <tt>ftoption.h</tt> for compile-time options and to select
- the modules with the file <tt>modules.cfg</tt>. Finally, it is
- possible to replace the standard system interface (dealing with memory
- allocation and stream I/O) with a custom one.</p>
-
- <hr>
-
- <a name="builds-differences"></a>
- <h3>
- Why does FreeType render differently on different platforms?
- </h3>
-
- <p>Different distributions compile FreeType with different options.
- The developer version of a distribution's FreeType package, which is
- needed to compile your program against FreeType, includes the file
- <tt>ftoption.h</tt>. Compare each platform's copy of
- <tt>ftoption.h</tt> to find the differences.</p>
-
- <p><a href="#top"
- class="index">
- <img src="image/top.gif"
- width="35"
- height="19"
- align="right"
- border="0"
- hspace="0"
- vspace="0"
- alt="Top"></a></p>
-
- <hr>
-
- <h1 class="section">
- <a name="autohint">
- The FreeType&nbsp;2 auto-hinter
- </a>
- </h1>
-
- <a name="autohint-work"></a>
- <h3>
- How does the auto-hinter work?
- </h3>
-
- <p><em>Please note that the name of auto-hinter module is
- <b>autofit</b>, which is a reimplementation of the old autohint
- module.</em></p>
-
- <p>A rather complete description of the hinting algorithm (which is
- slightly out of date regarding the internal structures) can be found
- in the TUG-boat article <a
- href="http://www.tug.org/TUGboat/Articles/tb24-3/lemberg.pdf">Real-Time
- Grid Fitting of Typographic Outlines</a>.</p>
-
- <p>The auto-hinter performs grid-fitting on scalable font formats that
- use B&eacute;zier outlines as their primary glyph image format (this
- means nearly all scalable font formats today). If a given font driver
- doesn't provide its own hinter, the auto-hinter is used by default.
- If a format-specific hinter is provided, it is still possible to use
- the auto-hinter using the <tt>FT_LOAD_FORCE_AUTOHINT</tt> bit flag
- when calling <tt>FT_Load_Glyph()</tt>.</p>
-
- <p>Currently, the auto-hinter doesn't use external hints to do its
- job, as it automatically computes global metrics (when it
- &lsquo;opens&rsquo; a font for the first time) and glyph
- &lsquo;hints&rsquo; from their outline.
-
- <hr>
-
- <a name="autohint-other-scripts"></a>
- <h3>
- Why doesn't the auto-hinter work well with my script?
- </h3>
-
- <p>The auto-hinter was first designed to manage and hint Latin-based
- fonts, as they consist of most of the fonts available today. It now
- supports Asian fonts, but not other complex scripts like Arabic.</p>
-
- <p>Hinting various scripts isn't really more difficult than Latin,
- just different, with a set of different constraints, which must be
- hard-coded into the autofit module. Volunteers welcome!</p>
-
- <p><a href="#top"
- class="index">
- <img src="image/top.gif"
- width="35"
- height="19"
- align="right"
- border="0"
- hspace="0"
- vspace="0"
- alt="Top"></a></p>
-
- <hr>
-
- <h1 class="section">
- <a name="other">
- Other questions
- </a>
- </h1>
-
- <a name="other-depth"></a>
- <h3>
- Can I use FreeType to draw text on a pixmap with arbitrary depth?
- </h3>
-
- <p>Not directly, as FreeType is a font library, not a general-purpose
- graphics library or text rendering service. However, note that the
- anti-aliased renderer allows you to convert a vectorial glyph outline
- into a list of &lsquo;spans&rsquo; (i.e., horizontal pixel segments
- with the same coverage) that can be rendered through user-provided
- callbacks.</p>
-
- <p>By providing the appropriate span callback, you can render
- anti-aliased text to any kind of surface. You can also use any
- colour, fill pattern or fill image if you want to. This process is
- called <em>direct rendering</em>.</p>
-
- <p>A complete example is given at the end of the <a
- href="tutorial/step3.html">FreeType&nbsp;2 tutorial</a>.
-
- <p>Note that direct rendering is <em>not</em> available with
- monochrome output, as the current renderer uses a two-pass algorithm
- to generate glyphs with correct drop-out control.</p>
-
- <hr>
-
- <a name="other-color"></a>
- <h3>
- How can I set the colour of text rendered by FreeType?
- </h3>
-
- <p>Basically, you can't do that, because FreeType is simply a font
- library. In general, you need to use your favorite graphics library
- to draw the FreeType glyphs with the appropriate colour.</p>
-
- <p>Note that for anti-aliased glyphs, you can &lsquo;set the
- colour&rsquo; by using <em>direct rendering</em> as described in <a
- href="#other-depth">this answer</a>.</p>
-
- <hr>
-
- <a name="other-size"></a>
- <h3>
- I set the pixel size to 8&times;8, but the resulting glyphs are
- larger (or smaller) than that. Why?
- </h3>
-
- <p>A lot of people have difficulties to understand this topic, because
- they think of glyphs as fixed-width or fixed-height
- &lsquo;cells&rsquo;, like those of fonts used in terminals/consoles.
- This assumption is not valid with most &lsquo;modern&rsquo; font
- formats, even for bitmapped-based ones like <b>PCF</b> or
- <b>BDF</b>.</p>
-
- <p>Be aware that the <em>character size</em> that is set either
- through <tt>FT_Set_Char_Size()</tt> or <tt>FT_Set_Pixel_Sizes()</tt>
- isn't directly related to the dimension of the generated glyph
- bitmaps!</p>
-
- <p>Rather, the character size is indeed the size of <em>an abstract
- square</em>, called the <em>EM</em>, used by typographers to design
- fonts. Scaling two distinct fonts to the same character size, be it
- expressed in points or pixels, generally results in bitmaps with
- <em>distinct dimensions</em>!</p>
-
- <p>Note that historically, the EM corresponded to the width of a
- capital &lsquo;M&rsquo; in Latin typefaces. However, later
- improvements in typography led to designs that greatly deviate from
- this rule. Today, it is not possible to connect the EM size to a
- specific font &lsquo;feature&rsquo; in a reliable way.</p>
-
- <hr>
-
- <a name="other-bbox"></a>
- <h3>
- How can I compute the bounding box of a text string without loading
- its glyphs before?
- </h3>
-
- <p>This is not possible in general. Reason is that hinting distorts
- the glyph shape for optimal rasterization, and this process sometimes
- creates outlines which have considerably different metrics. The
- TrueType format provides the (optional) &lsquo;hdmx&rsquo; table which
- contains device horizontal metrics for selected pixel sizes, but even
- here the vertical metrics are missing.</p>
-
- <p>It is probably best to use both a glyph and a metrics cache to
- avoid recomputation.</p>
-
- <hr>
-
- <a name="other-antialias"></a>
- <h3>
- Which anti-aliasing algorithm is used by FreeType&nbsp;2?
- </h3>
-
- <p>The algorithm has been specifically designed for FreeType. It is
- based on ideas that were originally found in the implementation of the
- <a href="http://www.levien.com/libart/">libArt</a> graphics library to
- compute the <em>exact pixel coverage</em> of a vector image with no
- sub-sampling and filtering.</p>
-
- <p>However, these two implementations are radically distinct and use
- vastly different models. The FreeType&nbsp;2 renderer is optimized
- specifically for rendering small complex shapes, like glyphs, at very
- high speed while using very few memory. On the other hand, libArt has
- been designed for general shape and polygon processing, especially
- large ones.</p>
-
- <p>The FreeType&nbsp;2 anti-aliasing renderer is indeed
- <em>faster</em> than the monochrome renderer for small character sizes
- (typically &lt;20&nbsp;pixels). The reason is that the monochrome
- renderer must perform two passes on the outline in order to perform
- drop-out control according to the TrueType specification.</p>
-
- <hr>
-
- <a name="other-opentype"></a>
- <h3>
- When will FreeType&nbsp;2 support OpenType?
- </h3>
-
- <p>Well, the engine already reads OpenType/CFF files perfectly. What
- it doesn't do is handling &lsquo;OpenType Layout&rsquo; tables.</p>
-
- <p>FreeType&nbsp;1 comes with a set of extensions that are used to
- load and manage OpenType Layout tables. It even has a demonstration
- program named <tt>ftstrtto</tt> to show its capabilities. However,
- this code is no longer maintained, and we strongly advise to not use
- it.</p>
-
- <p>For FreeType&nbsp;2, we have decided that the layout operations
- provided through these tables are better placed in a specific
- text-layout library like <a href="http://www.pango.org">Pango</a>.</p>
-
- <p><a href="#top"
- class="index">
- <img src="image/top.gif"
- width="35"
- height="19"
- align="right"
- border="0"
- hspace="0"
- vspace="0"
- alt="Top"></a></p>
- </td>
- </tr>
- </table>
-
-<font size=-3>Last update: 25-Feb-2011</font>
-
-<table width="100%"
- border="0"
- cellspacing="0"
- cellpadding="5">
- <tr>
- <td bgcolor="#669999">
- &nbsp;&nbsp;&nbsp;&nbsp;<a href="#general"
- class="index">General</a>
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#builds"
- class="index">Compilation &amp;
- Configuration</a>
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#autohint"
- class="index">The FreeType&nbsp;2
- auto-hinter</a>
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#other"
- class="index">Other</a>
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#FFFFFF">|</font>
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="documentation.html"
- class="index">FreeType&nbsp;
- documentation</a>
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+++ /dev/null
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-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
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- href="../image/favicon_-90.ico">
- <link rel="shortcut icon"
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- <script type="text/javascript"
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- src="../../../js/freetype2.js">
- </script>
-
- <title>FreeType Glyph Conventions / I</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph
- Conventions&nbsp;/&nbsp;I</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="basic-typographic-concepts">
- <h2>I. Basic Typographic Concepts</h2>
-
- <h3 id="section-1">1. Font files, format and
- information</h3>
-
- <p>A <em>font</em> is a collection of various character
- images that can be used to display or print text. The
- images in a single font share some common properties,
- including look, style, serifs, etc. Typographically
- speaking, one has to distinguish between a <em>font
- family</em> and its multiple <em>font faces</em>, which
- usually differ in style though coming from the same
- template.</p>
-
- <p>For example, &lsquo;Palatino Regular&rsquo; and
- &lsquo;Palatino Italic&rsquo; are two distinct
- <em>faces</em> from the same <em>family</em>, called
- &lsquo;Palatino&rsquo; itself.</p>
-
- <p>The single term &lsquo;font&rsquo; is nearly always used
- in ambiguous ways to refer to either a given family or
- given face, depending on the context. For example, most
- users of word-processors use &lsquo;font&rsquo; to
- describe a font family (e.g., &lsquo;Courier&rsquo;,
- &lsquo;Palatino&rsquo;, etc.); however, most of these
- families are implemented through several data files
- depending on the file format: For TrueType, this is
- usually one per face (i.e. <tt>arial.ttf</tt> for
- &lsquo;Arial Regular&rsquo;, <tt>ariali.ttf</tt> for
- &lsquo;Arial Italic&rsquo;, etc.). The file is also
- called a &lsquo;font&rsquo; but really contains a font
- face.</p>
-
- <p>A <em>digital font</em> is thus a data file that may
- contain <em>one or more font faces</em>. For each of
- these, it contains character images, character metrics, as
- well as other kind of information important to the layout
- of text and the processing of specific character
- encodings. In some formats, like Adobe's Type&nbsp;1, a
- single font face is described through several files (i.e.,
- one contains the character images, another one the
- character metrics). We will ignore this implementation
- issue in most parts of this document and consider digital
- fonts as single files, though FreeType&nbsp;2 is able to
- support multiple-files fonts correctly.</p>
-
- <p>As a convenience, a font file containing more than one
- face is called a <em>font collection</em>. This case is
- rather rare but can be seen in many Asian fonts, which
- contain images for two or more representation forms of a
- given scripts (usually for horizontal and vertical
- layout).</p>
-
-
- <h3 id="section-2">2. Character images and
- mappings</h3>
-
- <p>The character images are called <em>glyphs</em>. A
- single character can have several distinct images, i.e.,
- several glyphs, depending on script, usage or context.
- Several characters can also take a single glyph (good
- examples are Roman ligatures like &lsquo;fi&rsquo; and
- &lsquo;fl&rsquo; which can be represented by a single
- glyph). The relationship between characters and glyphs
- can be very complex but won't be discussed in this
- document. Moreover, some formats use more or less
- complicated schemes to store and access glyphs. For the
- sake of clarity, we only retain the following notions when
- working with FreeType:</p>
-
- <ul>
- <li>
- <p>A font file contains a set of glyphs; each one can be
- stored as a bitmap, a vector representation, or any
- other scheme (most scalable formats use a combination
- of mathematical representation and control
- data/programs). These glyphs can be stored in any
- order in the font file, and are typically accessed
- through a simple glyph index.</p>
- </li>
- <li>
- <p>The font file contains one or more tables, called
- <em>character maps</em> (also called
- &lsquo;charmaps&rsquo; or &lsquo;cmaps&rsquo; for
- short), which are used to convert character codes for
- a given encoding (e.g., ASCII, Unicode, Big5, ShiftJIS,
- etc.) into glyph indices relative to the font file. A
- single font face may contain several charmaps. For
- example, many OpenType fonts contain an Apple-specific
- charmap as well as a Unicode charmap, which makes them
- usable on both Mac and Windows platforms.</p>
- </li>
- </ul>
-
-
- <h3 id="section-3">3. Character and font metrics</h3>
-
- <p>Each glyph image is associated with various metrics which
- describe how to place and manage it when rendering text;
- see <a href="glyphs-3.html">section&nbsp;III</a> for more.
- Metrics relate to glyph placement, cursor advances, as
- well as text layout. They are extremely important to
- compute the flow of text when rendering a string of
- text.</p>
-
- <p>Each scalable format also contains some global metrics,
- expressed in notional (i.e. font) units, to describe some
- properties of all glyphs in the same face. Examples for
- global metrics are the maximum glyph bounding box, the
- ascender, descender, and text height of the font.</p>
-
- <p>Non-scalable formats contain metrics also. However, they
- only apply to a set of given character dimensions and
- resolutions, and are usually expressed in pixels then.</p>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
- </div>
-</div>
-
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- <a href="http://freetype.org/index.html">Home</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/index.html#news">News</a>
- </li>
- <li class="primary">
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- class="emphasis">Contact</a>
- </li>
-
- <li>
- &nbsp; <!-- separate primary from secondary entries -->
- </li>
-
- <li class="secondary">
- <a href="index.html">FreeType Glyph Conventions</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-1.html" class="current">Basic Typographic Concepts</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-2.html">Glyph Outlines</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-3.html">Glyph Metrics</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-4.html">Kerning</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-5.html">Text Processing</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-6.html">FreeType Outlines</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-7.html">FreeType Bitmaps</a>
- </li>
- </ul>
-</div>
-
-</div> <!-- id="wrapper" -->
-
-<div id="TOC-bottom">
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-
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-</html>
diff --git a/lib/freetype/docs/glyphs/glyphs-2.html b/lib/freetype/docs/glyphs/glyphs-2.html
deleted file mode 100644
index fa466f6fe..000000000
--- a/lib/freetype/docs/glyphs/glyphs-2.html
+++ /dev/null
@@ -1,483 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-
-<html lang="en">
-
-<head>
- <meta http-equiv="Content-Type"
- content="text/html; charset=utf-8">
- <meta http-equiv="Content-Style-Type"
- content="text/css">
- <meta http-equiv="Content-Script-Type"
- content="text/javascript">
- <meta name="description"
- content="FreeType Documentation">
- <meta name="Author"
- content="David Turner">
-
- <link rel="icon"
- href="../image/favicon_-90.ico">
- <link rel="shortcut icon"
- href="../image/favicon_-90.ico">
- <link rel="stylesheet"
- type="text/css"
- href="../css/freetype2_-90.css">
-
- <script type="text/javascript"
- src="../../../js/jquery-1.11.0.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/jquery.ba-resize.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/freetype2.js">
- </script>
-
- <title>FreeType Glyph Conventions / II</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph
- Conventions&nbsp;/&nbsp;II</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="glyph-outlines">
- <h2>II. Glyph Outlines</h2>
-
- <p>This section describes the way scalable representations
- of glyph images, called outlines, are used by FreeType as
- well as client applications.</p>
-
- <h3 id="section-1">1. Pixels, points, and device
- resolutions</h3>
-
- <p>Though it is a very common assumption when dealing with
- computer graphics programs, the physical dimensions of a
- given pixel (be it for screens or printers) are not
- squared. Often, the output device exhibits varying
- resolutions in both horizontal and vertical directions,
- and this must be taken care of when rendering text.</p>
-
- <p>It is thus common to define a device's characteristics
- through two numbers expressed in <em>dpi</em> (dots per
- inch). For example, a printer with a resolution of
- 300&times;600&nbsp;dpi has 300&nbsp;pixels per inch in the
- horizontal direction, and 600 in the vertical one. The
- resolution of a typical computer monitor varies with its
- size (10&Prime;&nbsp;and 25&Prime;&nbsp;monitors don't
- have the same pixel sizes at 1024&times;768), and of
- course the graphics mode resolution.</p>
-
- <p>As a consequence, the size of text is usually given in
- <em>points</em>, rather than device-specific pixels.
- Points are a <em>physical</em> unit, where 1&nbsp;point
- equals 1/72th of an inch in digital typography. As an
- example, most books using the Latin script are printed
- with a body text size somewhere between 10 and
- 14&nbsp;points.</p>
-
- <p>It is thus possible to compute the size of text in pixels
- from the size in points with the following formula:</p>
-
- <center>
- <code>pixel_size = point_size * resolution / 72</code>
- </center>
-
- <p>The resolution is expressed in <em>dpi</em>. Since
- horizontal and vertical resolutions may differ, a single
- point size usually defines a different text width and
- height in pixels.</p>
-
- <p><em>Unlike what is often thought, the &lsquo;size of text
- in pixels&rsquo; is not directly related to the real
- dimensions of characters when they are displayed or
- printed. The relationship between these two concepts is
- a bit more complex and depends on some design choices
- made by the font designer. This is described in more
- detail in the next sub-section (see the explanations on
- the EM square).</em></p>
-
-
- <h3 id="section-2">2. Vectorial representation</h3>
-
- <p>The source format of outlines is a collection of closed paths called
- <em>contours</em>. Each contour delimits an outer or
- inner <em>region</em> of the glyph, and can be made of
- either <em>line segments</em> or <em>B&eacute;zier
- arcs</em>.</p>
-
- <p>The arcs are defined through <em>control points</em>, and
- can be either second-order (these are <em>conic</em>
- B&eacute;ziers) or third-order (<em>cubic</em>
- B&eacute;ziers) polynomials, depending on the font format.
- Note that conic B&eacute;ziers are usually called
- <em>quadratic</em> B&eacute;ziers in the literature.
- Hence, FreeType associates each point of the outline with
- flags to indicate its type (normal or control point). As
- a consequence, scaling the points will scale the whole
- outline.</p>
-
- <p>Each glyph's original outline points are located on a
- grid of indivisible units. The points are usually stored
- in a font file as 16-bit integer grid coordinates, with
- the grid's origin being at (0,0); they thus range from
- -32768 to&nbsp;32767. (Even though point coordinates can
- be floats in other formats such as Type&nbsp;1, we will
- restrict our analysis to integer values for
- simplicity).</p>
-
- <p><em>The grid is always oriented like the traditional
- mathematical two-dimensional plane, i.e.,
- the <i>X</i>&nbsp;axis goes from the left to the right,
- and the <i>Y</i>&nbsp;axis from bottom to top.</em></p>
-
- <p>In creating the glyph outlines, a type designer uses an
- imaginary square called the <em>EM square</em>.
- Typically, the EM square can be thought of as a tablet on
- which the characters are drawn. The square's size, i.e.,
- the number of grid units on its sides, is very important
- for two reasons:</p>
-
- <ul>
- <li>
- <p>It is the reference size used to scale the outlines
- to a given text dimension. For example, a size of
- 12pt at 300&times;300&nbsp;dpi corresponds to
- 12*300/72&nbsp;=&nbsp;50&nbsp;pixels. This is the
- size the EM square would appear on the output device
- if it was rendered directly. In other words, scaling
- from grid units to pixels uses the formula:</p>
-
- <p align="center">
- <code>pixel_size = point_size * resolution / 72</code><br>
- <code>pixel_coord = grid_coord * pixel_size / EM_size</code>
- </p>
-
- <p>Another acronym used for the pixel size
- is <em>ppem</em> (pixel per EM); this value can be
- fractional also. Note that fractional ppem values are
- not supported everywhere.</p>
- </li>
- <li>
- <p>The greater the EM size is, the larger resolution the
- designer can use when digitizing outlines. For
- example, in the extreme example of an EM size of
- 4&nbsp;units, there are only 25&nbsp;point positions
- available within the EM square which is clearly not
- enough. Typical TrueType fonts use an EM size of
- 2048&nbsp;units; Type&nbsp;1 or CFF PostScript fonts
- traditionally use an EM size of 1000&nbsp;grid units
- (but point coordinates can be expressed as floating
- values).</p>
- </li>
- </ul>
-
- <p>Note that glyphs can freely extend beyond the EM square
- if the font designer wants so. The EM square is thus just
- a convention in traditional typography.</p>
-
- <p>Grid units are very often called <em>font units</em>
- or <em>EM units</em>.</p>
-
- <p><em>As said before, <code>pixel_size</code> computed in
- the above formula does not directly relate to the size
- of characters on the screen. It simply is the size of
- the EM square if it was to be displayed. Each font
- designer is free to place its glyphs as it pleases him
- within the square. This explains why the letters of the
- following text have not the same height, even though
- they are displayed at the same point size with distinct
- fonts:</em></p>
-
- <p align="center">
- <img src="body_comparison.png"
- height="40"
- width="580"
- alt="Comparison of font heights">
- </p>
-
- <p>As one can see, the glyphs of the Courier family are
- smaller than those of Times New Roman, which themselves
- are slightly smaller than those of Arial, even though
- everything is displayed or printed at a size of
- 16&nbsp;points. This only reflects design choices.</p>
-
-
- <h3 id="section-3">3. Hinting and Bitmap rendering</h3>
-
- <p>The outline as stored in a font file is called the
- &lsquo;master&rsquo; outline, as its point coordinates are
- expressed in font units. Before it can be converted into
- a bitmap, it must be scaled to a given size and
- resolution. This is done with a very simple
- transformation, but especially at small sizes undesirable
- artifacts can appear, in particular stems of different
- width or height in letters like &lsquo;E&rsquo; or
- &lsquo;H&rsquo; can occur.</p>
-
- <p>As a consequence, proper glyph rendering needs the scaled
- points to be aligned along the target device pixel grid,
- through an operation called <em>grid-fitting</em> (often
- called <em>hinting</em>). One of its main purposes is to
- ensure that important widths and heights are respected
- throughout the whole font (for example, it is very often
- desirable that the &lsquo;I&rsquo; and the &lsquo;T&rsquo;
- glyphs have their central vertical line of the same pixel
- width), as well as to manage features like stems and
- overshoots, which can cause problems at small pixel
- sizes.</p>
-
- <p>There are several ways to perform grid-fitting properly;
- most scalable formats associate some control data or
- programs with each glyph outline. Here is an
- overview:</p>
-
- <ul>
- <li class="emph">
- <p>explicit grid-fitting</p>
-
- <p>The TrueType format defines a stack-based virtual
- machine, for which programs (also
- called <em>bytecode</em>) can be written with the help
- of more than 200&nbsp;operators, most of them related
- to geometrical operations. Each glyph is thus made of
- both an outline and a control program to perform the
- actual grid-fitting in the way defined by the font
- designer.</p>
- </li>
- <li class="emph">
- <p>implicit grid-fitting (also called hinting)</p>
-
- <p>The Type&nbsp;1, CFF, and CFF2 formats take a much
- simpler approach: Each glyph is made of an outline as
- well as several pieces called <em>hints</em> which are
- used to describe some important features of the glyph,
- like the presence of stems, some width regularities,
- and the like. There aren't a lot of hint types, and
- it is up to the final renderer to interpret the hints
- in order to produce a fitted outline.</p>
- </li>
- <li class="emph">
- <p>automatic grid-fitting</p>
-
- <p>Some formats include no control information with each
- glyph outline, apart from font metrics like the
- advance width and height. It is then up to the
- renderer to &lsquo;guess&rsquo; the more interesting
- features of the outline in order to perform some
- decent grid-fitting.</p>
- </li>
- </ul>
-
- <p>The following table summarizes the pros and cons of each
- scheme.</p>
-
- <table class="vertical-space">
- <thead>
- <tr>
- <th align="center">
- <b>grid-fitting scheme</b>
- </th>
- <th align="center">
- <b>advantages</b>
- </th>
- <th align="center">
- <b>disadvantages</b>
- </th>
- </tr>
- </thead>
-
- <tbody>
- <tr>
- <td valign="top" align="center">
- <p><b>explicit</b></p>
- </td>
-
- <td valign="top">
- <p><b>Quality.</b> Excellent results at small sizes
- are possible. This is very important for screen
- display.</p>
-
- <p><b>Consistency.</b> All renderers produce the
- same glyph bitmaps (at least in theory).</p>
- </td>
-
- <td valign="top">
- <p><b>Speed.</b> Interpreting bytecode can be slow
- if the glyph programs are complex.</p>
-
- <p><b>Size.</b> Glyph programs can be long.</p>
-
- <p><b>Technical difficulty.</b> It is extremely
- difficult to write good hinting programs. Very
- few tools available.</p>
- </td>
- </tr>
- <tr>
- <td valign="top" align="center">
- <p><b>implicit</b></p>
- </td>
-
- <td valign="top">
- <p><b>Size.</b> Hints are usually much smaller than
- explicit glyph programs.</p>
-
- <p><b>Speed.</b> Grid-fitting is usually a fast
- process.</p>
- </td>
-
- <td valign="top">
- <p><b>Quality.</b> Often questionable at small
- sizes. Better with anti-aliasing though.</p>
-
- <p><b>Inconsistency.</b> Results can vary between
- different renderers, or even distinct versions of
- the same engine.</p>
- </td>
- </tr>
-
- <tr>
- <td valign="top" align="center">
- <p><b>automatic</b></p>
- </td>
-
- <td valign="top">
- <p><b>Size.</b> No need for control information,
- resulting in smaller font files.</p>
-
- <p><b>Speed.</b> Depends on the grid-fitting
- algorithm. Usually faster than explicit
- grid-fitting.</p>
- </td>
-
- <td valign="top">
- <p><b>Quality.</b> Often questionable at small
- sizes. Better with anti-aliasing though.</p>
-
- <p><b>Speed.</b> Depends on the grid-fitting
- algorithm.</p>
-
- <p><b>Inconsistency.</b> Results can vary between
- different renderers, or even distinct versions
- of the same engine.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
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- </li>
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- </li>
- <li class="tertiary">
- <a href="glyphs-6.html">FreeType Outlines</a>
- </li>
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- <a href="glyphs-7.html">FreeType Bitmaps</a>
- </li>
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deleted file mode 100644
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+++ /dev/null
@@ -1,532 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-
-<html lang="en">
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- <title>FreeType Glyph Conventions / III</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph
- Conventions&nbsp;/&nbsp;III</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="glyph-metrics">
- <h2>III. Glyph Metrics</h2>
-
- <h3 id="section-1">1. Baseline, pens and layouts</h3>
-
- <p>The baseline is an imaginary line that is used to
- &lsquo;guide&rsquo; glyphs when rendering text. It can be
- horizontal (e.g., Latin, Cyrillic, Arabic) or vertical
- (e.g., Chinese, Japanese, Mongolian). Moreover, to render
- text, a virtual point, located on the baseline, called
- the <em>pen position</em> or <em>origin</em>, is used to
- locate glyphs.</p>
-
- <p>Each layout uses a different convention for glyph
- placement:</p>
-
- <ul>
- <li>
- <p>With horizontal layout, glyphs simply
- &lsquo;rest&rsquo; on the baseline. Text is rendered
- by incrementing the pen position, either to the right
- or to the left.</p>
-
- <p>The distance between two successive pen positions is
- glyph-specific and is called the <em>advance
- width</em>. Note that its value is <em>always</em>
- positive, even for right-to-left oriented scripts like
- Arabic. This introduces some differences in the way
- text is rendered.</p>
-
- <p><em>The pen position is always placed on the
- baseline.</em></p>
-
- <p align="center">
- <img src="layout.png"
- height="179"
- width="458"
- alt="horizontal layout">
- </p>
- </li>
- <li>
- <p>With a vertical layout, glyphs are centered around
- the baseline:</p>
-
- <p align="center">
- <img src="layout2.png"
- height="275"
- width="162"
- alt="vertical layout">
- </p>
- </li>
- </ul>
-
-
- <h3 id="section-2">2. Typographic metrics and bounding
- boxes</h3>
-
- <p>A various number of face metrics are defined for all
- glyphs in a given font.</p>
-
- <ul>
- <li class="emph">
- <p>Ascent</p>
-
- <p>The distance from the baseline to the highest or
- upper grid coordinate used to place an outline point.
- It is a positive value, due to the grid's orientation
- with the <i>Y</i>&nbsp;axis upwards.</p>
- </li>
- <li class="emph">
- <p>Descent</p>
-
- <p>The distance from the baseline to the lowest grid
- coordinate used to place an outline point. In
- FreeType, this is a negative value, due to the grid's
- orientation. Note that in some font formats this is a
- positive value.</p>
- </li>
- <li class="emph">
- <p>Linegap</p>
-
- <p>The distance that must be placed between two lines of
- text. The baseline-to-baseline distance should be
- computed as
-
- <p align="center">
- <code>linespace = ascent - descent + linegap</code>
- </p>
-
- <p>if you use the typographic values.</p>
- </li>
- </ul>
-
- <p>Other, simpler metrics are:</p>
-
- <ul>
- <li class="emph">
- <p>Bounding box</p>
-
- <p>This is an imaginary box that encloses all glyphs
- from the font, usually as tightly as possible. It is
- represented by four parameters,
- namely <code>xMin</code>, <code>yMin</code>,
- <code>xMax</code>, and <code>yMax</code>, that can be
- computed for any outline. Their values can be in font
- units if measured in the original outline, or in
- integer (or fractional) pixel units when measured on
- scaled outlines.</p>
-
- <p>A common shorthand for the bounding box is
- &lsquo;bbox&rsquo;.</p>
- </li>
- <li class="emph">
- <p>Internal leading</p>
-
- <p>This concept comes directly from the world of traditional
- typography. It represents the amount of space within the
- <em>leading</em> which is reserved for glyph features
- that lay outside of the EM square (like accentuation).
- It usually can be computed as</p>
-
- <p align="center">
- <code>internal leading = ascent - descent - EM_size</code>
- </p>
- </li>
- <li class="emph">
- <p>External leading</p>
-
- <p>This is another name for the line gap.</p>
- </li>
- </ul>
-
-
- <h3 id="section-3">3. Bearings and Advances</h3>
-
- <p>Each glyph has also distances called <em>bearings</em> and
- <em>advances</em>. The actual values depend on the
- layout, as the same glyph can be used to render text
- either horizontally or vertically:</p>
-
- <ul>
- <li class="emph">
- <p>Left side bearing</p>
-
- <p>The horizontal distance from the current pen position
- to the glyph's left bbox edge. It is positive for
- horizontal layouts, and in most cases negative for
- vertical ones.</p>
-
- <p>In the FreeType API, this is also called
- <code>bearingX</code>. Another shorthand is
- &lsquo;lsb&rsquo;.</p>
- </li>
- <li class="emph">
- <p>Top side bearing</p>
-
- <p>The vertical distance from the baseline to the top of
- the glyph's bbox. It is usually positive for
- horizontal layouts, and negative for vertical
- ones.</p>
-
- <p>In the FreeType API, this is also called
- <code>bearingY</code>.</p>
- </li>
- <li class="emph">
- <p>Advance width</p>
-
- <p>The horizontal distance to increment (for
- left-to-right writing) or decrement (for right-to-left
- writing) the pen position after a glyph has been
- rendered when processing text. It is always positive
- for horizontal layouts, and zero for vertical
- ones.</p>
-
- <p>In the FreeType API, this is also called
- <code>advanceX</code>.</p>
- </li>
- <li class="emph">
- <p>Advance height</p>
-
- <p>The vertical distance to decrement the pen position
- after a glyph has been rendered. It is always zero
- for horizontal layouts, and positive for vertical
- layouts.</p>
-
- <p>In the FreeType API, this is also called
- <code>advanceY</code>.</p>
- </li>
- <li class="emph">
- <p>Glyph width</p>
-
- <p>The glyph's horizontal extent. For unscaled font
- coordinates, it is</p>
-
- <p align="center">
- <code>glyph width = bbox.xMax - bbox.xMin</code>
- </p>
-
- <p>For scaled glyphs, its computation requests specific
- care, described in the grid-fitting chapter below.</p>
- </li>
- <li class="emph">
- <p>Glyph height</p>
-
- <p>The glyph's vertical extent. For unscaled font
- coordinates, it is</p>
-
- <p align="center">
- <code>glyph height = bbox.yMax - bbox.yMin</code>
- </p>
-
- <p>For scaled glyphs, its computation requests specific
- care, described in the grid-fitting chapter below.</p>
- </li>
- <li class="emph">
- <p>Right side bearing</p>
-
- <p>Only used for horizontal layouts to describe the
- distance from the bbox's right edge to the advance
- width. In most cases it is a non-negative number:</p>
-
- <p align="center">
- <tt>right side bearing = advance_width -
- left_side_bearing - (xMax-xMin)</tt>
- </p>
-
- <p>A common shorthand for this value is
- &lsquo;rsb&rsquo;.</p>
- </li>
- </ul>
-
- <p>Here is a picture giving all the details for horizontal metrics:
-
- <p align="center">
- <img src="metrics.png"
- height="253"
- width="388"
- alt="horizontal glyph metrics">
- </p>
-
- <p>And here is another one for the vertical metrics:</p>
-
- <p align="center">
- <img src="metrics2.png"
- height="278"
- width="294"
- alt="vertical glyph metrics">
- </p>
-
-
- <h3 id="section-4">4. The effects of grid-fitting</h3>
-
- <p>Because hinting aligns the glyph's control points to the
- pixel grid, this process slightly modifies the dimensions
- of character images in ways that differ from simple
- scaling.</p>
-
- <p>For example, the image of the lowercase &lsquo;m&rsquo;
- letter sometimes fits a square in the master grid.
- However, to make it readable at small pixel sizes, hinting
- tends to enlarge its scaled outline horizontally in order
- to keep its three legs distinctly visible, resulting in a
- wider character bitmap.</p>
-
- <p>The glyph metrics are also influenced by the grid-fitting
- process:</p>
-
- <ul>
- <li>
- <p>The image's width and height are altered. Even if
- this is only by one pixel, it can make a big
- difference at small pixel sizes.</p>
- </li>
- <li>
- <p>The image's bounding box is modified, thus modifying
- the bearings.</p>
- </li>
- <li>
- <p>The advances must be updated. For example, the
- advance width must be incremented if the hinted bitmap
- is larger than the scaled one, to reflect the
- augmented glyph width.</p>
- </li>
- </ul>
-
- <p>This has some implications:</p>
-
- <ul>
- <li>
- <p>Because of hinting, simply scaling the font ascent or
- descent might not give correct results. A possible
- solution is to keep the ceiling of the scaled ascent,
- and floor of the scaled descent.</p>
- </li>
- <li>
- <p>There is no easy way to get the hinted glyph and
- advance widths of a range of glyphs, as hinting works
- differently on each outline. The only solution is to
- hint each glyph separately and record the returned
- values (for example in a cache). Some formats, like
- TrueType, even include a table of pre-computed values
- for a small set of common character pixel sizes.</p>
- </li>
- <li>
- <p>Hinting depends on the final character width and
- height in pixels, which means that it is highly
- resolution-dependent. This property makes correct
- WYSIWYG layouts difficult to implement.</p>
- </li>
- </ul>
-
- <p>Performing 2D transformations on glyph outlines is very
- easy with FreeType. However, when using translation on
- hinted outlines, one should always take care
- of <b>exclusively using integer pixel distances</b> (which
- means that the parameters to the
- <code>FT_Outline_Translate</code> API function should all
- be multiples of&nbsp;64, as the point coordinates are in
- 26.6&nbsp;fixed-point format). Otherwise, the translation
- will simply <em>ruin the hinter's work</em>, resulting in
- very low quality bitmaps!</p>
-
- <p>Note, however, that the restriction to integer pixel
- distances mentioned in the previous paragraph has become
- weaker; today, it is quite common to do <em>no</em>
- hinting along the horizontal axis, only adjusting the
- glyphs vertically. Typical examples are Microsoft's
- ClearType implementation, FreeType's new CFF engine
- (contributed by Adobe), or the &lsquo;light&rsquo;
- auto-hinting mode. For such modes you get best rendering
- results if you do sub-pixel glyph positioning.</p>
-
-
- <h3 id="section-5">5. Text widths and bounding box</h3>
-
- <p>As seen before, the &lsquo;origin&rsquo; of a given glyph
- corresponds to the position of the pen on the baseline.
- It is not necessarily located on one of the glyph's
- bounding box corners, unlike many typical bitmapped font
- formats. In some cases, the origin can be out of the
- bounding box, in others, it can be within it, depending on
- the shape of the given glyph.</p>
-
- <p>Likewise, the glyph's &lsquo;advance width&rsquo; is the
- increment to apply to the pen position during layout, and
- is not related to the glyph's &lsquo;width&rsquo;, which
- really is the glyph's bounding box width.</p>
-
- <p>The same conventions apply to strings of text, with the
- following consequences.</p>
-
- <ul>
- <li>
- <p>The bounding box of a given string of text doesn't
- necessarily contain the text cursor, nor is the latter
- located on one of its corners.</p>
- </li>
- <li>
- <p>The string's advance width isn't related to its
- bounding box dimensions. Especially if it contains
- leading and trailing spaces or tabs.</p>
- </li>
- <li>
- <p>Finally, additional processing like kerning creates
- strings of text whose dimensions are not directly
- related to the simple juxtaposition of individual
- glyph metrics. For example, the advance width of
- &lsquo;VA&rsquo; isn't the sum of the advances of
- &lsquo;V&rsquo; and &lsquo;A&rsquo; taken
- separately.</p>
- </li>
- </ul>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
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- </li>
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- <a href="glyphs-7.html">FreeType Bitmaps</a>
- </li>
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diff --git a/lib/freetype/docs/glyphs/glyphs-4.html b/lib/freetype/docs/glyphs/glyphs-4.html
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--- a/lib/freetype/docs/glyphs/glyphs-4.html
+++ /dev/null
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-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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-
- <title>FreeType Glyph Conventions / IV</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph
- Conventions&nbsp;/&nbsp;IV</h1>
-</div>
-
-
-<div id="wrapper">
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- <div class="colright">
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-
- <div id="kerning">
- <h2>IV. Kerning</h2>
-
- <p>The term <em>kerning</em> refers to specific information
- used to adjust the relative positions of successive glyphs
- in a string of text. This section describes several types
- of kerning information, as well as the way to process them
- when performing text layout.</p>
-
-
- <h3 id="section-1">1. Kerning pairs</h3>
-
- <p>Kerning consists of modifying the spacing between two
- successive glyphs according to their outlines. For
- example, a &lsquo;T&rsquo; and a &lsquo;y&rsquo; can be
- easily moved closer, as the top of the &lsquo;y&rsquo;
- fits nicely under the upper right bar of the
- &lsquo;T&rsquo;.</p>
-
- <p>When laying out text with only their standard widths,
- some consecutive glyphs seem a bit too close or too
- distant. For example, the space between the
- &lsquo;A&rsquo; and the &lsquo;V&rsquo; in the following
- word seems a little wider than needed.</p>
-
- <p align="center">
- <img src="bravo_unkerned.png"
- height="37"
- width="116"
- alt="the word 'bravo' unkerned">
- </p>
-
- <p>Compare this to the same word, where the distance between
- these two letters has been slightly reduced:</p>
-
- <p align="center">
- <img src="bravo_kerned.png"
- height="37"
- width="107"
- alt="the word 'bravo' with kerning">
- </p>
-
- <p>As you can see, this adjustment can make a great
- difference. Some font faces thus include a table
- containing kerning distances for a set of given glyph
- pairs for text layout.</p>
-
- <ul>
- <li>
- <p>The pairs are ordered, i.e., the space for pair
- &lsquo;(A,V)&rsquo; isn't necessarily the space for
- pair &lsquo;(V,A)&rsquo;. They also use glyph
- indices, not character codes.</p>
- </li>
- <li>
- <p>Kerning distances can be expressed in horizontal or
- vertical directions, depending on the layout and/or
- the script. For example, some horizontal layouts like
- Arabic can make use of vertical kerning adjustments
- between successive glyphs. A vertical script can have
- vertical kerning distances.</p>
- </li>
- <li>
- <p>Kerning distances are expressed in grid units. They
- are usually oriented in the <i>X</i>&nbsp;axis, which
- means that a negative value indicates that two glyphs
- must be set closer in a horizontal layout.</p>
- </li>
- </ul>
-
- <p>Note that OpenType fonts (OTF) provide two distinct
- mechanisms for kerning, using the &lsquo;kern&rsquo; and
- &lsquo;GPOS&rsquo; tables, respectively, which are part of
- the OTF files. Older fonts only contain the former, while
- recent fonts contain both tables or even
- &lsquo;GPOS&rsquo; data only. FreeType only supports
- kerning via the (rather simple) &lsquo;kern&rsquo; table.
- For the interpretation of kerning data in the (highly
- sophisticated) &lsquo;GPOS&rsquo; table you need a
- higher-level library
- like <a href="http://icu-project.org/">ICU</a> or
- <a href="http://harfbuzz.org">HarfBuzz</a> since it can be
- context dependent (this is, the kerning may vary depending
- on the position within a text string, for example).</p>
-
-
- <h3 id="section-2">2. Applying kerning</h3>
-
- <p>Applying kerning when rendering text is a rather easy
- process. It merely consists of adding the scaled kern
- distance to the pen position before rendering the next
- glyph. However, the typographically correct renderer must
- take a few more details in consideration.</p>
-
- <p>The &lsquo;sliding dot&rsquo; problem is a good example:
- Many font faces include a kerning distance between capital
- letters like &lsquo;T&rsquo; or &lsquo;F&rsquo; and a
- following dot (&lsquo;.&rsquo;), in order to slide the
- latter glyph just right to their main leg.</p>
-
- <p align="center">
- <img src="twlewis1.png"
- height="38"
- width="314"
- alt="example for sliding dots">
- </p>
-
- <p>This sometimes requires additional adjustments between
- the dot and the letter following it, depending on the
- shapes of the enclosing letters. When applying
- &lsquo;standard&rsquo; kerning adjustments, the previous
- sentence would become</p>
-
- <p align="center">
- <img src="twlewis2.png"
- height="36"
- width="115"
- alt="example for too much kerning">
- </p>
-
- <p>This is clearly too contracted. The solution here, as
- exhibited in the first example, is to only slide the dots
- if the conditions fit. Of course, this requires a certain
- knowledge of the text's meaning, and this is exactly what
- &lsquo;GPOS&rsquo; kerning is good for: Depending on the
- context, different kerning values can be applied to get a
- typographically correct result.</p>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
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- class="emphasis">Contact</a>
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-
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- </li>
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- </li>
- <li class="tertiary">
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- </li>
- <li class="tertiary">
- <a href="glyphs-3.html">Glyph Metrics</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-4.html" class="current">Kerning</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-5.html">Text Processing</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-6.html">FreeType Outlines</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-7.html">FreeType Bitmaps</a>
- </li>
- </ul>
-</div>
-
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-<div id="TOC-bottom">
-</div>
-
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+++ /dev/null
@@ -1,455 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
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- type="text/css"
- href="../css/freetype2_-90.css">
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-
- <title>FreeType Glyph Conventions / V</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph
- Conventions&nbsp;/&nbsp;V</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="text-processing">
- <h2>V. Text Processing</h2>
-
- <p>This section demonstrate algorithms which use the
- concepts previously defined to render text, whatever
- layout you use. It assumes <em>simple</em> text handling
- suitable for scripts like Latin or Cyrillic, using a
- one-to-one relationship between input character codes and
- output glyphs indices. Scripts like Arabic or Khmer,
- which need a &lsquo;shaping engine&rsquo; to do the
- character code to glyph index conversion, are beyond the
- scope (and should be done by proper layout engines
- like <a href="http://www.pango.org/">Pango</a>
- anyway).</p>
-
-
- <h3 id="section-1">1. Writing simple text strings</h3>
-
- <p>In this first example, we will generate a simple string
- of text in the Latin script, i.e., with a horizontal
- left-to-right layout. Using exclusively pixel metrics,
- the process looks like:
-
- <ol class="algorithm">
- <li>
- Convert the character string into a series of glyph
- indices.
- </li>
- <li>
- Place the pen to the cursor position.
- </li>
- <li>
- Get or load the glyph image.
- </li>
- <li>
- Translate the glyph so that its &lsquo;origin&rsquo;
- matches the pen position.
- </li>
- <li>
- Render the glyph to the target device.
- </li>
- <li>
- Increment the pen position by the glyph's advance
- width (in pixels).
- </li>
- <li>
- Start over at step&nbsp;3 for each of the remaining
- glyphs.
- </li>
- <li>
- When all glyphs are done, set the text cursor to the
- new pen position.
- </li>
- </ol>
-
- <p>Note that kerning isn't part of this algorithm.</p>
-
-
- <h3 id="section-2">2. Subpixel positioning</h3>
-
- <p>This algorithm can be used for hinting modes that don't
- apply horizontal hinting. It essentially provides WYSIWYG
- text layout. Text rendering is very similar to the
- algorithm described in subsection&nbsp;1, with the
- following few differences:</p>
-
- <ul>
- <li>
- <p>The pen position is expressed in fractional
- pixels.</p>
- </li>
- <li>
- <p>The hinted outline must be shifted horizontally to
- the proper sub-pixel position.</p>
- </li>
- <li>
- <p>The advance width is expressed in fractional pixels,
- and isn't necessarily an integer.</p>
- </li>
- </ul>
-
- <p>Here an improved version of the algorithm:</p>
-
- <ol class="algorithm">
- <li>
- Convert the character string into a series of glyph
- indices.
- </li>
- <li>
- Place the pen to the cursor position. This can be a
- non-integer point.
- </li>
- <li>
- Get or load the glyph image.
- </li>
- <li>
- Translate the glyph by &lsquo;pen_pos -
- floor(pen_pos)&rsquo;.
- </li>
- <li>
- Render the glyph to the target device at
- &lsquo;floor(pen_pos)&rsquo;.
- </li>
- <li>
- Increment the pen position by the glyph's advance width
- in fractional pixels.
- </li>
- <li>
- Start over at step&nbsp;3 for each of the remaining
- glyphs.
- </li>
- <li>
- When all glyphs are done, set the text cursor to the new
- pen position.
- </li>
- </ol>
-
-
- <h3 id="section-3">3. Simple kerning</h3>
-
- <p>Adding kerning to the basic text rendering algorithm is
- easy: When a kerning pair is found, simply add the scaled
- kerning distance to the pen position before step&nbsp;4.
- Of course, the distance should be rounded in the case of
- algorithm&nbsp;1, though it doesn't need to for
- algorithm&nbsp;2. This gives us:</p>
-
- <p>Algorithm&nbsp;1 with kerning:</p>
-
- <ol class="algorithm">
- <li>
- Convert the character string into a series of glyph
- indices.
- </li>
- <li>
- Place the pen to the cursor position.
- </li>
- <li>
- Get or load the glyph image.
- </li>
- <li>
- Add the rounded scaled kerning distance, if any, to the
- pen position.
- </li>
- <li>
- Translate the glyph so that its &lsquo;origin&rsquo;
- matches the pen position.
- </li>
- <li>
- Render the glyph to the target device.
- </li>
- <li>
- Increment the pen position by the glyph's advance width
- in pixels.
- </li>
- <li>
- Start over at step&nbsp;3 for each of the remaining
- glyphs.
- </li>
- </ol>
-
- <p>Algorithm&nbsp;2 with kerning:</p>
-
- <ol class="algorithm">
- <li>
- Convert the character string into a series of glyph
- indices.
- </li>
- <li>
- Place the pen to the cursor position.
- </li>
- <li>
- Get or load the glyph image.
- </li>
- <li>
- Add the scaled unrounded kerning distance, if any, to
- the pen position.
- </li>
- <li>
- Translate the glyph by &lsquo;pen_pos -
- int(pen_pos)&rsquo;.
- </li>
- <li>
- Render the glyph to the target device at
- &lsquo;int(pen_pos)&rsquo;.
- </li>
- <li>
- Increment the pen position by the glyph's advance width
- in fractional pixels.
- </li>
- <li>
- Start over at step&nbsp;3 for each of the remaining
- glyphs.
- </li>
- </ol>
-
-
- <h3 id="section-4">4. Right-to-left layout</h3>
-
- <p>The process of laying out right-to-left scripts like
- (modern) Hebrew text is very similar. The only difference
- is that the pen position must be decremented before the
- glyph rendering (remember: the advance width is always
- positive, even for Hebrew glyphs).</p>
-
- <p>Right-to-left algorithm&nbsp;1:</p>
-
- <ol class="algorithm">
- <li>
- Convert the character string into a series of glyph
- indices.
- </li>
- <li>
- Place the pen to the cursor position.
- </li>
- <li>
- Get or load the glyph image.
- </li>
- <li>
- Decrement the pen position by the glyph's advance
- width in pixels.
- </li>
- <li>
- Translate the glyph so that its &lsquo;origin&rsquo;
- matches the pen position.
- </li>
- <li>
- Render the glyph to the target device.
- </li>
- <li>
- Start over at step&nbsp;3 for each of the remaining
- glyphs.
- </li>
- </ol>
-
- <p>The changes to algorithm&nbsp;2, as well as the inclusion
- of kerning are left as an exercise to the reader.</p>
-
-
- <h3 id="section-5">5. Vertical layouts</h3>
-
- <p>Laying out vertical text uses exactly the same processes,
- with the following significant differences:</p>
-
- <ul>
- <li>
- <p>The baseline is vertical, and the vertical metrics
- must be used instead of the horizontal one.</p>
- </li>
- <li>
- <p>The left bearing is usually negative, but this
- doesn't change the fact that the glyph origin must be
- located on the baseline.</p>
- </li>
- <li>
- <p>The advance height is always positive, so the pen
- position must be decremented if one wants to write top
- to bottom (assuming the <i>Y</i>&nbsp;axis is oriented
- upwards).</p>
- </li>
- </ul>
-
- <p>Here the algorithm:</p>
-
- <ol class="algorithm">
- <li>
- Convert the character string into a series of glyph
- indices.
- </li>
- <li>
- Place the pen to the cursor position.
- </li>
- <li>
- Get or load the glyph image.
- </li>
- <li>
- Translate the glyph so that its &lsquo;origin&rsquo;
- matches the pen position.
- </li>
- <li>
- Render the glyph to the target device.
- </li>
- <li>
- Decrement the vertical pen position by the glyph's
- advance height in pixels.
- </li>
- <li>
- Start over at step&nbsp;3 for each of the remaining
- glyphs.
- </li>
- <li>
- When all glyphs are done, set the text cursor to the new
- pen position.
- </li>
- </ol>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
- </div>
-</div>
-
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- </li>
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- </li>
- <li class="tertiary">
- <a href="glyphs-2.html">Glyph Outlines</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-3.html">Glyph Metrics</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-4.html">Kerning</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-5.html" class="current">Text Processing</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-6.html">FreeType Outlines</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-7.html">FreeType Bitmaps</a>
- </li>
- </ul>
-</div>
-
-</div> <!-- id="wrapper" -->
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-<div id="TOC-bottom">
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diff --git a/lib/freetype/docs/glyphs/glyphs-6.html b/lib/freetype/docs/glyphs/glyphs-6.html
deleted file mode 100644
index eb84b886f..000000000
--- a/lib/freetype/docs/glyphs/glyphs-6.html
+++ /dev/null
@@ -1,539 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-
-<html lang="en">
-
-<head>
- <meta http-equiv="Content-Type"
- content="text/html; charset=utf-8">
- <meta http-equiv="Content-Style-Type"
- content="text/css">
- <meta http-equiv="Content-Script-Type"
- content="text/javascript">
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- content="FreeType Documentation">
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- href="../image/favicon_-90.ico">
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- href="../image/favicon_-90.ico">
- <link rel="stylesheet"
- type="text/css"
- href="../css/freetype2_-90.css">
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- src="../../../js/jquery-1.11.0.min.js">
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- <script type="text/javascript"
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- </script>
- <script type="text/javascript"
- src="../../../js/freetype2.js">
- </script>
-
- <title>FreeType Glyph Conventions / VI</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph
- Conventions&nbsp;/&nbsp;VI</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="freetype-outlines">
- <h2>VI. FreeType outlines</h2>
-
- <p>The purpose of this section is to present the way
- FreeType manages vectorial outlines, as well as the most
- common operations that can be applied on them.</p>
-
- <h3 id="section-1">1. FreeType outline description and
- structure</h3>
-
- <h4>a. Outline curve decomposition</h4>
-
- <p>An outline is described as a series of closed contours in
- the 2D plane. Each contour is made of a series of line
- segments and B&eacute;zier arcs. Depending on the file
- format, these can be second-order or third-order
- polynomials. The former are also called quadratic or
- conic arcs, and they are used in the TrueType format. The
- latter are called cubic arcs and are mostly used in the
- PostScript Type&nbsp;1, CFF, and CFF2 formats.</p>
-
- <p>Each arc is described through a series of start, end, and
- control points. Each point of the outline has a specific
- tag which indicates whether it is describes a line segment
- or an arc. The tags can take the following values:</p>
-
- <table>
- <tr>
- <td valign="top">
- <p><code>FT_CURVE_TAG_ON</code></p>
- </td>
- <td valign="top">
- <p>Used when the point is &lsquo;on&rsquo; the curve.
- This corresponds to start and end points of segments
- and arcs. The other tags specify what is called an
- &lsquo;off&rsquo; point, i.e., a point which isn't
- located on the contour itself, but serves as a
- control point for a B&eacute;zier arc.</p>
- </td>
- </tr>
- <tr>
- <td valign="top">
- <p><code>FT_CURVE_TAG_CONIC</code></p>
- </td>
- <td valign="top">
- <p>Used for an &lsquo;off&rsquo; point used to control
- a conic B&eacute;zier arc.</p>
- </td>
- </tr>
- <tr>
- <td valign="top">
- <p><code>FT_CURVE_TAG_CUBIC</code></p>
- </td>
- <td valign="top">
- <p>Used for an &lsquo;off&rsquo; point used to control
- a cubic B&eacute;zier arc.</p>
- </td>
- </tr>
- </table>
-
- <p>Use the <code>FT_CURVE_TAG(tag)</code> macro to filter out
- other, internally used flags.
-
- <p>The following rules are applied to decompose the
- contour's points into segments and arcs:</p>
-
- <ul>
- <li>
- <p>Two successive &lsquo;on&rsquo; points indicate a
- line segment joining them.</p>
- </li>
- <li>
- <p>One conic &lsquo;off&rsquo; point between two
- &lsquo;on&rsquo; points indicates a conic
- B&eacute;zier arc, the &lsquo;off&rsquo; point being
- the control point, and the &lsquo;on&rsquo; ones the
- start and end points.</p>
- </li>
- <li>
- <p>Two successive cubic &lsquo;off&rsquo; points between
- two &lsquo;on&rsquo; points indicate a cubic
- B&eacute;zier arc. There must be exactly two cubic
- control points and two &lsquo;on&rsquo; points for
- each cubic arc (using a single cubic &lsquo;off&rsquo;
- point between two &lsquo;on&rsquo; points is
- forbidden, for example).</p>
- </li>
- <li>
- <p>Two successive conic &lsquo;off&rsquo; points force
- the rasterizer to create (during the scan-line
- conversion process exclusively) a virtual
- &lsquo;on&rsquo; point inbetween, at their exact
- middle. This greatly facilitates the definition of
- successive conic B&eacute;zier arcs. Moreover, it is
- the way outlines are described in the TrueType
- specification.</p>
- </li>
- <li>
- <p>The last point in a contour uses the first as an end
- point to create a closed contour. For example, if the
- last two points of a contour were an &lsquo;on&rsquo;
- point followed by a conic &lsquo;off&rsquo; point, the
- first point in the contour would be used as final
- point to create an &lsquo;on&rsquo; &ndash;
- &lsquo;off&rsquo; &ndash; &lsquo;on&rsquo; sequence as
- described above.
- </li>
- <li>
- <p>The first point in a contour can be a conic
- &lsquo;off&rsquo; point itself; in that case, use the
- last point of the contour as the contour's starting
- point. If the last point is a conic &lsquo;off&rsquo;
- point itself, start the contour with the virtual
- &lsquo;on&rsquo; point between the last and first
- point of the contour.
- </li>
- </ul>
-
- <p>Note that it is possible to mix conic and cubic arcs in a
- single contour, however, no font driver of FreeType
- produces such outlines currently.</p>
-
- <table class="vertical-space">
- <tr>
- <td>
- <img src="points_segment.png"
- height="166"
- width="221"
- alt="segment example">
- </td>
- <td>
- <img src="points_conic.png"
- height="183"
- width="236"
- alt="conic arc example">
- </td>
- </tr>
- <tr>
- <td>
- <img src="points_cubic.png"
- height="162"
- width="214"
- alt="cubic arc example">
- </td>
- <td>
- <img src="points_conic2.png"
- height="204"
- width="225"
- alt="cubic arc with virtual 'on' point">
- </td>
- </tr>
- </table>
-
-
- <h4>b. The <code>FT_Outline</code> descriptor</h4>
-
- <p>A FreeType outline is described through a simple
- structure
- called <a href="../reference/ft2-outline_processing.html#ft_outline"><code>FT_Outline</code></a>.
- Right now, the following fields are of interest:</p>
-
- <table class="vertical-space">
- <caption>
- <b><code>FT_Outline</code></b>
- </caption>
- <tbody>
- <tr>
- <td>
- <code>n_points</code>
- </td>
- <td>
- the number of points in the outline
- </td>
- </tr>
- <tr>
- <td>
- <code>n_contours</code>
- </td>
- <td>
- the number of contours in the outline
- </td>
- </tr>
- <tr>
- <td>
- <code>points</code>
- </td>
- <td>
- array of point coordinates
- </td>
- </tr>
- <tr>
- <td>
- <code>contours</code>
- </td>
- <td>
- array of contour end indices
- </td>
- </tr>
- <tr>
- <td>
- <code>tags</code>
- </td>
- <td>
- array of point flags
- </td>
- </tr>
- </tbody>
- </table>
-
- <p>Here, <code>points</code> is a pointer to an array of
- <a href="../reference/ft2-basic_types.html#ft_vector"><code>FT_Vector</code></a>
- records, used to store the vectorial coordinates of each
- outline point. These are expressed in 1/64th of a pixel,
- which is also known as the <em>26.6&nbsp;fixed-point
- format</em>.</p>
-
- <p><code>contours</code> is an array of point indices to
- delimit contours in the outline. For example, the first
- contour always starts at point&nbsp;0, and ends at
- point <code>contours[0]</code>. The second contour starts
- at point <code>contours[0]+1</code> and ends at
- <code>contours[1]</code>, etc. To traverse these points in a
- callback based manner,
- use <a href="../reference/ft2-outline_processing.html#ft_outline_decompose"><code>FT_Outline_Decompose</code></a>.</p>
-
- <p>Note that each contour is closed, and that the value
- of <code>n_points</code> should be equal
- to <code>contours[n_contours-1]+1</code> for a valid
- outline.</p>
-
- <p>Finally, <code>tags</code> is an array of bytes, used to
- store each outline point's tag.</p>
-
-
- <h3 id="section-2">2. Bounding and control box
- computations</h3>
-
- <p>As described earlier, a <em>bounding box</em> (also
- called <em>bbox</em>) is simply a rectangle that
- completely encloses the shape of a given outline. The
- interesting case is the smallest bounding box possible,
- and in the following we subsume this under the term
- &lsquo;bounding box&rsquo;. Because of the way arcs are
- defined, B&eacute;zier control points are not necessarily
- contained within an outline's (smallest) bounding box.</p>
-
- <p>Such a situation happens if one B&eacute;zier arc is, for
- example, the upper edge of an outline and an
- &lsquo;off&rsquo; point happens to be above the bbox.
- However, it is very rare in the case of character outlines
- because most font designers and creation tools always
- place &lsquo;on&rsquo; points at the extrema of each
- curved edges (as both the TrueType and PostScript
- specifications recommend), making hinting much easier.</p>
-
- <p>We thus define the <em>control box</em> (also
- called <em>cbox</em>) as the smallest possible rectangle
- that encloses all points of a given outline (including its
- &lsquo;off&rsquo; points). Clearly, it always includes
- the bbox, and the two boxes are identical in most
- cases.</p>
-
- <p>Unlike the bbox, the cbox is much faster to compute.</p>
-
- <table class="vertical-space">
- <tr>
- <td>
- <img src="bbox1.png"
- height="264"
- width="228"
- alt="a glyph with different bbox and cbox">
- </td>
- <td>
- <img src="bbox2.png"
- height="229"
- width="217"
- alt="a glyph with identical bbox and cbox">
- </td>
- </tr>
- </table>
-
- <p>Control and bounding boxes can be computed automatically
- using the
- functions <a href="../reference/ft2-outline_processing.html#ft_outline_get_cbox"><code>FT_Outline_Get_CBox</code></a>
- and
- <a href="../reference/ft2-outline_processing.html#ft_outline_get_bbox"><code>FT_Outline_Get_BBox</code></a>.
- The former function is always very fast, while the
- latter <em>may</em> be slow in the case of
- &lsquo;outside&rsquo; control points (as it needs to find
- the extreme of conic and cubic arcs for
- &lsquo;perfect&rsquo; computations). If this isn't the
- case, it is as fast as computing the control box.
-
- <p>Note also that even though most glyph outlines have equal
- cbox and bbox values to ease hinting, this is not
- necessarily the case if a transformation like rotation is
- applied to them.</p>
-
-
- <h3 id="section-3">3. Coordinates, scaling and
- grid-fitting</h3>
-
- <p>An outline point's vectorial coordinates are expressed in
- the 26.6&nbsp;format, i.e., in 1/64th of a pixel, hence the
- coordinates &lsquo;(1.0,-2.5)&rsquo; is stored as the
- integer pair &lsquo;(64,-192)&rsquo;, to name an
- example.</p>
-
- <p>After a glyph outline is scaled from the EM grid (in font
- units) to the current character dimensions, the hinter or
- grid-fitter is in charge of aligning important outline
- points (mainly edge delimiters) to the pixel grid. Even
- though this process is much too complex to be described in
- a few lines, its purpose is mainly to round point
- positions while trying to preserve important properties
- like widths, stems, etc.</p>
-
- <p>The following operations can be used to round vectorial
- distances in the 26.6&nbsp;format to the grid:</p>
-
- <pre>
-round( x ) == ( x + 32 ) &amp; -64
-floor( x ) == x &amp; -64
-ceiling( x ) == ( x + 63 ) &amp; -64</pre>
-
- <p>Once a glyph outline is grid-fitted or transformed, it
- often is interesting to compute the glyph image's pixel
- dimensions before rendering it. To do so, one has to
- consider the following:</p>
-
- <p>The scan-line converter draws all the pixels
- whose <em>centers</em> fall inside the glyph shape. In
- B/W rendering mode, it can also detect <em>drop-outs</em>,
- i.e., discontinuities coming from extremely thin shape
- fragments, in order to draw the &lsquo;missing&rsquo;
- pixels. These new pixels are always located at a distance
- less than half of a pixel but it is not easy to predict
- where they will appear before rendering.</p>
-
- <p>This leads to the following computations:</p>
-
- <ul>
- <li>
- <p>compute the bbox</p>
- </li>
- <li>
- <p>grid-fit the bounding box with the following:</p>
-
- <pre>
-xmin = floor( bbox.xMin )
-xmax = ceiling( bbox.xMax )
-ymin = floor( bbox.yMin )
-ymax = ceiling( bbox.yMax )</pre>
- </li>
- <li>
- <p>return pixel dimensions, i.e.,</p>
-
- <pre>
-width = (xmax - xmin)/64</pre>
-
- <p>and</p>
-
- <pre>
-height = (ymax - ymin)/64</pre>
- </li>
- </ul>
-
- <p>By grid-fitting the bounding box, it is guaranteed that
- all the pixel centers that are to be drawn, <em>including
- those coming from drop-out control</em>, will
- be <em>within</em> the adjusted box. Then the box's
- dimensions in pixels can be computed.</p>
-
- <p>Note also that, when translating a grid-fitted outline, one should
- <em>always use integer distances</em> to move an outline
- in the 2D plane. Otherwise, glyph edges won't be aligned
- on the pixel grid anymore, and the hinter's work will be
- lost, producing <em>very low quality</em> bitmaps and
- pixmaps.</p>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
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- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph
- Conventions&nbsp;/&nbsp;VII</h1>
-</div>
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-
-
- <!-- ************************************************** -->
-
- <div id="freetype-bitmaps">
- <h2>VII. FreeType Bitmaps</h2>
-
- <p>The purpose of this section is to present the way
- FreeType manages bitmaps and pixmaps, and how they relate
- to the concepts previously defined. The relationship
- between vectorial and pixel coordinates is explained.</p>
-
-
- <h3 id="section-1">1. Vectorial versus pixel
- coordinates</h3>
-
- <p>This sub-section explains the difference between
- vectorial and pixel coordinates. To make things clear,
- brackets will be used to describe pixel coordinates,
- e.g. &lsquo;[3,5]&rsquo;, while parentheses will be used
- for vectorial ones, e.g. &lsquo;(-2,&nbsp;3.5)&rsquo;.</p>
-
- <p>In the pixel case, as we use the <em>Y&nbsp;upwards</em>
- convention; the coordinate [0,&nbsp;0] always refers to
- the <em>lower left pixel</em> of a bitmap, while
- coordinate [width-1,&nbsp;rows-1] to its <em>upper right
- pixel</em>.</p>
-
- <p>In the vectorial case, point coordinates are expressed in
- floating units, like (1.25,&nbsp;-2.3). Such a position
- doesn't refer to a given pixel, but simply to an
- immaterial point in the 2D plane.</p>
-
- <p>The pixels themselves are indeed <em>square boxes</em> of
- the 2D plane, whose centers lie in half pixel coordinates.
- For example, the lower left pixel of a bitmap is delimited
- by the square (0,&nbsp;0)-(1,&nbsp;1), its center being at
- location (0.5,&nbsp;0.5).</p>
-
- <p>This introduces some differences when computing
- distances. For example, the <em>length</em> in pixels of
- the line [0,&nbsp;0]-[10,&nbsp;0] is&nbsp;11. However,
- the vectorial distance between (0,&nbsp;0)-(10,&nbsp;0)
- covers exactly 10&nbsp;pixel centers, hence its length
- is&nbsp;10.</p>
-
- <p align="center">
- <img src="grid_1.png"
- height="390"
- width="402"
- alt="bitmap and vector grid">
- </p>
-
-
- <h3 id="section-2">2. The <code>FT_Bitmap</code> descriptor</h3>
-
- <p>In FreeType, a bitmap or pixmap is described through a
- single structure
- called <a href="../reference/ft2-basic_types.html#ft_bitmap"><code>FT_Bitmap</code></a>.
- The fields we are interested in are:</p>
-
- <table class="vertical-space">
- <caption>
- <b><code>FT_Bitmap</code></b>
- </caption>
-
- <tr>
- <td valign="top">
- <code>rows</code>
- </td>
- <td valign="top">
- the number of rows, i.e., lines, in the bitmap
- </td>
- </tr>
- <tr>
- <td valign="top">
- <code>width</code>
- </td>
- <td valign="top">
- the number of horizontal pixels in the bitmap
- </td>
- </tr>
- <tr>
- <td valign="top">
- <code>pitch</code>
- </td>
- <td valign="top">
- its absolute value is the number of bytes per bitmap
- line; it can be either positive or negative depending
- on the bitmap's vertical orientation
- </td>
- </tr>
- <tr>
- <td valign="top">
- <code>buffer</code>
- </td>
- <td valign="top">
- a typeless pointer to the bitmap pixel buffer
- </td>
- </tr>
- <tr>
- <td valign="top">
- <code>pixel_mode</code>
- </td>
- <td valign="top">
- an enumeration used to describe the pixel format of
- the bitmap; examples
- are <code>ft_pixel_mode_mono</code> for 1-bit
- monochrome bitmaps
- and <code>ft_pixel_mode_grays</code> for 8-bit
- anti-aliased &lsquo;gray&rsquo; values
- </td>
- </tr>
- <tr>
- <td valign="top">
- <code>num_grays</code>
- </td>
- <td valign="top">
- this is only used for &lsquo;gray&rsquo; pixel modes,
- it gives the number of gray levels used to describe
- the anti-aliased gray levels (256&nbsp;by default with
- FreeType&nbsp;2)
- </td>
- </tr>
- </table>
-
- <p>Note that the sign of the <code>pitch</code> field
- determines whether the rows in the pixel buffer are stored
- in ascending or descending order.</p>
-
- <p>Remember that FreeType uses the <em>Y&nbsp;upwards</em>
- convention in the 2D plane, which means that a coordinate
- of (0,&nbsp;0) always refer to the <em>lower-left
- corner</em> of a bitmap.</p>
-
- <p>If the pitch is positive, the rows are stored in
- decreasing vertical position; the first bytes of the pixel
- buffer are part of the <em>upper</em> bitmap row.</p>
-
- <p>On the opposite, if the pitch is negative, the first
- bytes of the pixel buffer are part of the <em>lower</em>
- bitmap row.</p>
-
- <p>In all cases, one can see the pitch as the byte increment
- needed to skip to the <em>next lower scanline</em> in a
- given bitmap buffer.</p>
-
- <table class="vertical-space">
- <tr>
- <td>
- <img src="up_flow.png"
- height="261"
- width="275"
- alt="negative 'pitch'">
- </td>
- <td>
- <img src="down_flow.png"
- height="263"
- width="273"
- alt="positive 'pitch'">
- </td>
- </tr>
- </table>
-
- <p>The &lsquo;positive pitch&rsquo; convention is very often
- used, though some systems might need the other.</p>
-
- <p>To speed up memory access, <code>pitch</code> is in most
- cases a multiple of 16bit, 32bit, or even 64bit. It often
- happens that the pitch is thus larger than the necessary
- bits (or bytes) for a bitmap or pixmap row; in such cases,
- unused bits (or bytes) are at the very right (i.e., the
- end) of a row.</p>
-
-
- <h3 id="section-3">3. Converting outlines into bitmaps and
- pixmaps</h3>
-
- <p>Generating a bitmap or pixmap image from a vectorial
- image is easy with FreeType. However, one must understand
- a few points regarding the positioning of the outline in
- the 2D plane before converting it to a bitmap:</p>
-
- <ul>
- <li>
- <p>The glyph loader and hinter always places the outline
- in the 2D plane so that (0,&nbsp;0) matches its
- character origin. This means that the glyph's outline
- (and corresponding bounding box), can be placed
- anywhere in the 2D plane (see the graphics in
- section&nbsp;III).</p>
- </li>
- <li>
- <p>The target bitmap's area is mapped to the 2D plane,
- with its lower left corner at (0,&nbsp;0). This means
- that a bitmap or pixmap of dimensions
- [<tt>w</tt>,&nbsp;<tt>h</tt>] will be mapped to a 2D
- rectangle window delimited by
- (0,&nbsp;0)-(<tt>w</tt>,&nbsp;<tt>h</tt>).</p>
- </li>
- <li>
- <p>When scan-converting the outline, everything that
- falls within the bitmap window is rendered, the rest
- is ignored.</p>
- </li>
-
- <p>A common mistake made by many developers when they
- begin using FreeType is believing that a loaded outline
- can be directly rendered in a bitmap of adequate
- dimensions. The following images illustrate why this is
- a problem.</p>
-
- <ul>
- <li>
- The first image shows a loaded outline in the 2D
- plane.
- </li>
- <li>
- The second one shows the target window for a bitmap of
- arbitrary dimensions [<tt>w</tt>,&nbsp;<tt>h</tt>].
- </li>
- <li>
- The third one shows the juxtaposition of the outline
- and window in the 2D plane.
- </li>
- <li>
- The last image shows what will really be rendered in
- the bitmap.
- </li>
- </ul>
-
- <p align="center">
- <img src="clipping.png"
- height="151"
- width="539"
- alt="clipping algorithm">
- </p>
- </ul>
-
- <p>Indeed, in nearly all cases, the loaded or transformed
- outline must be translated before it is rendered into a
- target bitmap, in order to adjust its position relative to
- the target window.</p>
-
- <p>For example, the correct way of creating
- a <em>stand-alone</em> glyph bitmap is as follows:</p>
-
- <ul>
- <li>
- <p>Get the size of the glyph bitmap. It can be computed
- directly from the glyph metrics, or by computing its
- bounding box (this is useful when a transformation has
- been applied to the outline after loading it, as the
- glyph metrics are not valid anymore).</p>
- </li>
- <li>
- <p>Create the bitmap with the computed dimensions.
- Don't forget to fill the pixel buffer with the
- background color.</p>
- </li>
- <li>
- <p>Translate the outline so that its lower left corner
- matches (0,&nbsp;0). Don't forget that in order to
- preserve hinting, one should use integer, i.e.,
- rounded distances (of course, this isn't required if
- preserving hinting information doesn't matter, like
- with rotated text). Usually, this means translating
- with a vector
- (<tt>-ROUND(xMin)</tt>,&nbsp;<tt>-ROUND(yMin)</tt>).</p>
- </li>
- <li>
- <p>Call the rendering function (it can be
- <a href="../reference/ft2-outline_processing.html#ft_outline_render"><code>FT_Outline_Render</code></a>,
- for example).</p>
- </li>
- </ul>
-
- <p>In the case where one wants to write glyph images
- directly into a large bitmap, the outlines must be
- translated so that their vectorial position corresponds to
- the current text cursor or character origin.</p>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
- </div>
-</div>
-
-
-<!-- ************************************************** -->
-
-<div id="TOC">
- <ul>
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- value="SK827YKEALMT4">
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- </li>
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- class="emphasis">Contact</a>
- </li>
-
- <li>
- &nbsp; <!-- separate primary from secondary entries -->
- </li>
-
- <li class="secondary">
- <a href="index.html">FreeType Glyph Conventions</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-1.html">Basic Typographic Concepts</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-2.html">Glyph Outlines</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-3.html">Glyph Metrics</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-4.html">Kerning</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-5.html">Text Processing</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-6.html">FreeType Outlines</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-7.html" class="current">FreeType Bitmaps</a>
- </li>
- </ul>
-</div>
-
-</div> <!-- id="wrapper" -->
-
-<div id="TOC-bottom">
-</div>
-
-</body>
-</html>
diff --git a/lib/freetype/docs/glyphs/grid_1.png b/lib/freetype/docs/glyphs/grid_1.png
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--- a/lib/freetype/docs/glyphs/index.html
+++ /dev/null
@@ -1,292 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-
-<html lang="en">
-
-<head>
- <meta http-equiv="Content-Type"
- content="text/html; charset=utf-8">
- <meta http-equiv="Content-Style-Type"
- content="text/css">
- <meta http-equiv="Content-Script-Type"
- content="text/javascript">
- <meta name="description"
- content="FreeType Documentation">
- <meta name="Author"
- content="David Turner">
-
- <link rel="icon"
- href="../image/favicon_-90.ico">
- <link rel="shortcut icon"
- href="../image/favicon_-90.ico">
- <link rel="stylesheet"
- type="text/css"
- href="../css/freetype2_-90.css">
-
- <script type="text/javascript"
- src="../../../js/jquery-1.11.0.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/jquery.ba-resize.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/freetype2.js">
- </script>
-
- <title>FreeType Glyph Conventions</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a> Glyph Conventions</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="introduction">
- <p>This document presents the core conventions used within
- the FreeType library to manage font and glyph data. It is
- a <em>must-read</em> for all developers who need to
- understand digital typography, especially if you want to
- use the FreeType&nbsp;2 library in your projects.</p>
- </div>
-
- <!-- ************************************************** -->
-
- <div id="contents">
- <h3><a href="glyphs-1.html">I. Basic Typographic
- Concepts</a></h3>
- <ul>
- <li>
- <a href="glyphs-1.html#section-1">1. Font files, format
- and information</a>
- </li>
- <li>
- <a href="glyphs-1.html#section-2">2. Character images
- and mappings</a>
- </li>
- <li>
- <a href="glyphs-1.html#section-3">3. Character and font
- metrics</a>
- </li>
- </ul>
-
- <h3><a href="glyphs-2.html">II. Glyph Outlines</a></h3>
- <ul>
- <li>
- <a href="glyphs-2.html#section-1">1. Pixels, points and
- device resolutions</a>
- </li>
- <li>
- <a href="glyphs-2.html#section-2">2. Vectorial
- representation</a>
- </li>
- <li>
- <a href="glyphs-2.html#section-3">3. Hinting and bitmap
- rendering</a>
- </li>
- </ul>
-
- <h3><a href="glyphs-3.html">III. Glyph Metrics</a></h3>
- <ul>
- <li>
- <a href="glyphs-3.html#section-1">1. Baseline, pens and
- layouts</a>
- </li>
- <li>
- <a href="glyphs-3.html#section-2">2. Typographic metrics
- and bounding boxes</a>
- </li>
- <li>
- <a href="glyphs-3.html#section-3">3. Bearings and
- advances</a>
- </li>
- <li>
- <a href="glyphs-3.html#section-4">4. The effects of
- grid-fitting</a>
- </li>
- <li>
- <a href="glyphs-3.html#section-5">5. Text widths and
- bounding box</a>
- </li>
- </ul>
-
- <h3><a href="glyphs-4.html">IV. Kerning</a></h3>
- <ul>
- <li>
- <a href="glyphs-4.html#section-1">1. Kerning pairs</a>
- </li>
- <li>
- <a href="glyphs-4.html#section-2">2. Applying
- kerning</a>
- </li>
- </ul>
-
- <h3><a href="glyphs-5.html">V. Text Processing</a></h3>
- <ul>
- <li>
- <a href="glyphs-5.html#section-1">1. Writing simple text
- strings</a>
- </li>
- <li>
- <a href="glyphs-5.html#section-2">2. Sub-pixel
- positioning</a>
- </li>
- <li>
- <a href="glyphs-5.html#section-3">3. Simple kerning</a>
- </li>
- <li>
- <a href="glyphs-5.html#section-4">4. Right-to-left
- layouts</a>
- </li>
- <li>
- <a href="glyphs-5.html#section-5">5. Vertical
- layouts</a>
- </li>
- </ul>
-
- <h3><a href="glyphs-6.html">VI. FreeType Outlines</a></h3>
- <ul>
- <li>
- <a href="glyphs-6.html#section-1">1. FreeType outline
- description and structure</a>
- </li>
- <li>
- <a href="glyphs-6.html#section-2">2. Bounding and
- control box computations</a>
- </li>
- <li>
- <a href="glyphs-6.html#section-3">3. Coordinates,
- scaling, and grid-fitting</a>
- </li>
- </ul>
-
- <h3><a href="glyphs-7.html">VII. FreeType Bitmaps</a></h3>
- <ul>
- <li>
- <a href="glyphs-7.html#section-1">1. Vectorial versus
- pixel coordinates</a>
- </li>
- <li>
- <a href="glyphs-7.html#section-2">2. The <tt>FT_Bitmap</tt>
- descriptor</a>
- </li>
- <li>
- <a href="glyphs-7.html#section-3">3. Converting outlines
- into bitmaps and pixmaps</a>
- </li>
- </ul>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
- </div>
-</div>
-
-
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- alt="PayPal - The safer, easier way to pay online!">
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- class="emphasis">Contact</a>
- </li>
-
- <li>
- &nbsp; <!-- separate primary from secondary entries -->
- </li>
-
- <li class="secondary">
- <a href="glyphs-1.html" class="current">FreeType Glyph Conventions</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-1.html">Basic Typographic Concepts</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-2.html">Glyph Outlines</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-3.html">Glyph Metrics</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-4.html">Kerning</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-5.html">Text Processing</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-6.html">FreeType Outlines</a>
- </li>
- <li class="tertiary">
- <a href="glyphs-7.html">FreeType Bitmaps</a>
- </li>
- </ul>
-</div>
-
-</div> <!-- id="wrapper" -->
-
-<div id="TOC-bottom">
-</div>
-
-</body>
-</html>
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- <meta http-equiv="Content-Type"
- content="text/html; charset=utf-8">
- <meta http-equiv="Content-Style-Type"
- content="text/css">
- <meta http-equiv="Content-Script-Type"
- content="text/javascript">
- <meta name="description"
- content="FreeType Overview">
-
- <link rel="icon"
- href="image/favicon_-60.ico">
- <link rel="shortcut icon"
- href="image/favicon_-60.ico">
- <link rel="stylesheet"
- type="text/css"
- href="css/freetype2_-60.css">
-
- <script type="text/javascript"
- src="../../js/jquery-1.11.0.min.js">
- </script>
- <script type="text/javascript"
- src="../../js/jquery.ba-resize.min.js">
- </script>
- <script type="text/javascript"
- src="../../js/freetype2.js">
- </script>
-
- <title>FreeType Overview</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a> Overview</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="what-is-freetype">
- <h2>What is FreeType?</h2>
-
- <p>FreeType is a software font engine that is designed to
- be small, efficient, highly customizable, and portable
- while capable of producing high-quality output (glyph
- images). It can be used in graphics libraries, display
- servers, font conversion tools, text image generation
- tools, and many other products as well.</p>
-
- <p>Note that FreeType is a <em>font service</em> and doesn't
- provide APIs to perform higher-level features like text
- layout or graphics processing (e.g., colored text
- rendering, &lsquo;hollowing&rsquo;, etc.). However, it
- greatly simplifies these tasks by providing a simple, easy
- to use, and uniform interface to access the content of
- font files.</p>
-
- <p>FreeType is released under two open-source licenses: our
- own
- BSD-like <a href="http://git.savannah.gnu.org/cgit/freetype/freetype2.git/tree/docs/FTL.TXT">FreeType
- License</a> and
- the <a href="http://git.savannah.gnu.org/cgit/freetype/freetype2.git/tree/docs/GPLv2.TXT">GNU
- Public License, Version&nbsp;2</a>. It can thus be used
- by any kind of projects, be they proprietary or not.</p>
-
- <p>Please note that &lsquo;FreeType&rsquo; is also called
- &lsquo;FreeType&nbsp;2&rsquo;, to distinguish it from the
- old, deprecated &lsquo;FreeType&nbsp;1&rsquo; library, a
- predecessor no longer maintained and supported.</p>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div id="features">
- <h2>Features</h2>
-
- <p>The following is a non-exhaustive list of features
- provided by FreeType.</p>
-
- <ul>
- <li>
- <p>FreeType provides a simple and easy-to-use API to
- access font content in a uniform way, independently of
- the file format. Additionally, some format-specific
- APIs can be used to access special data in the font
- file.</p>
- </li>
- <li>
- <p>The design of FreeType is based on modules that can
- be either linked statically to the library at compile
- time, or loaded on demand at runtime. Modules are
- used to support specific font formats, or even new
- glyph image formats!</p>
- </li>
- <li>
- <p>FreeType was written with embedded systems in mind.
- This means that it doesn't use static writable data
- (i.e., it can be run from ROM directly), and that
- client applications can provide their own memory
- manager and I/O stream implementation. The latter
- allows you to easily read from ROM-based, compressed
- or remote font files with the same API. Several
- stream implementations can be used concurrently with a
- single FreeType instance.</p>
-
- <p>You can also reduce the size of the FreeType code by
- only compiling the modules you need for your embedded
- project or environment.</p>
- </li>
- <li>
- <p>By default, FreeType supports the following font
- formats.</p>
-
- <ul>
- <li>TrueType fonts (TTF) and TrueType collections
- (TTC)</li>
- <li>CFF fonts</li>
- <li>WOFF fonts</li>
- <li>OpenType fonts (OTF, both TrueType and CFF
- variants) and OpenType collections (OTC)</li>
- <li>Type&nbsp;1 fonts (PFA and PFB)</li>
- <li>CID-keyed Type&nbsp;1 fonts</li>
- <li>SFNT-based bitmap fonts, including color Emoji</li>
- <li>X11 PCF fonts</li>
- <li>Windows FNT fonts</li>
- <li>BDF fonts (including anti-aliased ones)</li>
- <li>PFR fonts</li>
- <li>Type&nbsp;42 fonts (limited support)</li>
- </ul>
- </li>
- <li>
- <p>From a given glyph outline, FreeType is capable of
- producing a high-quality monochrome bitmap, or
- anti-aliased pixmap, using 256 levels of
- &lsquo;gray&rsquo;.</p>
- </li>
- <li>
- <p>FreeType supports all the character mappings defined
- by the TrueType and OpenType specifications. It is
- also capable of automatically synthetizing a Unicode
- charmap from Type&nbsp;1 fonts, avoiding painful
- &lsquo;encoding translation&rsquo; problems common
- with this format (of course, original encodings are
- also available if necessary).</p>
- </li>
- <li>
- <p>The FreeType core API provides simple functions to
- access advanced information like glyph names or basic
- kerning data.</p>
- </li>
- <li>
- <p>A full-featured and efficient TrueType bytecode
- interpreter, trying to match the results of the
- Windows bytecode engine. There is also the
- possibility to activate subpixel hinting
- (a.k.a. <em>ClearType</em>, still under
- development).</p>
- </li>
- <li>
- <p>For those who don't need or want to use the bytecode
- interpreter for TrueType fonts, we developed our
- own <em>automatic hinter</em> module. It is also used
- by other scalable formats.</p>
- </li>
- <li>
- <p>Due to its modular design, it is easy to enhance the
- library, providing additional format-specific
- information through optional APIs (as an example, an
- optional API is provided to retrieve SFNT tables from
- TrueType and OpenType fonts).</p>
- </li>
- <li>
- <p>FreeType provides its own caching subsystem. It can
- be used to cache either face instances or glyph images
- efficiently.</p>
- </li>
- <li>
- <p>A bundle of demo programs demonstrate the usage of
- FreeType; look for the
- &lsquo;ft2demos-<i>x.x.x</i>&rsquo; archive (or
- &lsquo;ftdmo<i>xxx</i>&rsquo; in case you are on a
- Windows platform) at the locations
- given <a href="http://freetype.org/download.html">here</a>.
- &lsquo;<i>x.x.x</i>&rsquo; (or
- &lsquo;<i>xxx</i>&rsquo;) gives the version number,
- for example &lsquo;2.4.10&rsquo; or
- &lsquo;2410&rsquo;.</p>
- </li>
- </ul>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div id="requirements">
- <h2>Requirements</h2>
-
- <p>FreeType is written in industry-standard ANSI&nbsp;C and
- should compile easily with any compliant C&nbsp;or C++
- compiler. We have even taken great care to
- eliminate <em>all warnings</em> when compiling with
- popular compilers like gcc, Visual C++, and Borland
- C++.</p>
-
- <p>Apart from a standard ANSI&nbsp;C library, FreeType
- doesn't have any external dependencies and can be compiled
- and installed on its own on any kind of system. Some
- modules <em>need</em> external libraries (e.g., for
- handling fonts compressed with gzip or bz2), however, they
- are optional and can be disabled.</p>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div id="patents">
- <h2>Patent Issues</h2>
-
- <p>All patents related to the TrueType bytecode interpreter
- have expired since May 2010. Support for the still
- patented ClearType color filtering model is disabled by
- default.</p>
-
- <p>More information regarding this topic is available at
- our <a href="http://freetype.org/patents.html">patents page</a>.</p>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
- </div>
-</div>
-
-
-<!-- ************************************************** -->
-
-<div id="TOC">
- <ul>
- <li class="funding">
- <form action="https://www.paypal.com/cgi-bin/webscr"
- method="post"
- target="_top">
- <input type="hidden"
- name="cmd"
- value="_s-xclick">
- <input type="hidden"
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- value="SK827YKEALMT4">
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- src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif"
- name="submit"
- alt="PayPal - The safer, easier way to pay online!">
- <img alt=""
- border="0"
- src="https://www.paypalobjects.com/de_DE/i/scr/pixel.gif"
- width="1"
- height="1">
- </form>
- </li>
- <li class="primary">
- <a href="http://freetype.org/index.html">Home</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/index.html#news">News</a>
- </li>
- <li class="primary">
- <a href="index.html" class="current">Overview</a>
- </li>
- <li class="primary">
- <a href="documentation.html">Documentation</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/developer.html">Development</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/contact.html"
- class="emphasis">Contact</a>
- </li>
-
- <li>
- &nbsp; <!-- separate primary from secondary entries -->
- </li>
-
- <li class="secondary">
- <a href="#what-is-freetype">What is FreeType?</a>
- </li>
- <li class="secondary">
- <a href="#features">Features</a>
- </li>
- <li class="secondary">
- <a href="#requirements">Requirements</a>
- </li>
- <li class="secondary">
- <a href="#patents">Patents</a>
- </li>
- </ul>
-</div>
-
-</div> <!-- id="wrapper" -->
-
-<div id="TOC-bottom">
-</div>
-
-</body>
-</html>
diff --git a/lib/freetype/docs/js/freetype2.js b/lib/freetype/docs/js/freetype2.js
deleted file mode 100644
index 0a15a21dd..000000000
--- a/lib/freetype/docs/js/freetype2.js
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- * freetype2.js
- *
- * auxiliary JavaScript functions for freetype.org
- *
- * written 2012 by Werner Lemberg
- */
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-// (http://code.jquery.com/jquery-1.8.3.js) and `jquery-resize'
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-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
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- <h1><a href="http://freetype.org/index.html">FreeType</a> Subpixel Hinting</h1>
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- <h2>The new v40 TrueType interpreter mode</h2>
- <div class="date">2016-09-08, contributed by Nikolaus
- Waxweiler</div>
-
- <p>FreeType 2.7 ships the new v40 TrueType instructions
- interpreter version enabled by default. It finally brings
- DirectWrite/ClearType-like rendering to the screen, or
- &lsquo;subpixel hinting&rsquo; as some FreeType code calls
- it. Actually, there is no subpixel hinting. Read on.</p>
-
- <p><img src="image/freetype-27-hinting-comparison.png"
- alt="Demonstration and comparison of the various
- hinting modes."></p>
-
- <p>For the past years, the previous v35 interpreter did as
- the TrueType specification from the 90s said. The
- TrueType hinting machinery was originally conceived to
- make vector outlines render well as black-and-white
- bitmaps on the coarse-pixeled CRTs of back in the days.
- Look at screenshots of Windows 95 and you'll see pixely,
- bitmappy text. In reality, the single glyphs are scalable
- vector outlines beaten into the pixel grid by small
- programs run on them inside the font before being handed
- off to the rasterizer. Read: glyphs were designed to be
- reprogrammed on the fly, per size, for sharper on-screen
- display. Microsoft invested significant manpower into
- what is commonly called the core web fonts (Arial, Times
- New Roman, Courier New, etc.) to beat and re-beat each and
- every glyph to a full pixel grid at all commonly used
- sizes. If this sounds like a lot of sisyphean work,
- that's because it is. To this day, only few font families
- have had the same amount of work put into them.</p>
-
- <p>Times changed, LCDs came along and Microsoft rediscovered
- subpixel rendering that exploits the physical structure of
- LCD subpixels, usually RGB stripes, to increase the
- horizontal resolution approximately three times (not quite
- actually since you need to apply a blurrying filter to
- lessen color fringes). More resolution meant that less
- work had to be put into a font and instead of snapping
- things to full pixels, they could now be snapped to one of
- those three subpixels or a fraction of that for a much
- finer appearance (&lsquo;subpixel hinting&rsquo;) while
- still appearing sharper than with plain old grayscale
- antialiasing. Since fonts are explicitly programmed in
- the TrueType model, they now had a lot of older fonts that
- would need to be updated to take advantage of the new
- possibilities or to even render correctly. Knowing this
- would never happen, they implemented supersampling and a
- compatibility mode that contained several interpreter rigs
- and preventive measures for dirty hacks used in older
- fonts to achieve pixel perfection. Older fonts that were
- snapping things to full pixels all around could now at
- least benefit a little from the increased horizontal
- resolution. Beat Stamm describes this work in detail
- <a href="http://www.beatstamm.com/typography/RTRCh4.htm#Sec1">on
- his site</a>. Microsoft later released the ClearType
- collection fonts (Calibri, Cambria, Consolas, etc.) to
- demonstrate the new possibilities that just so happened
- to rely on this compatibility mode to render correctly.
- Many new fonts did and still do.</p>
-
- <p>FreeType didn't implement a similar compatibility mode.
- This had two side effects.</p>
-
- <ol>
- <li>
- <p>It lead to glitches when rendering fonts that assumed
- a compatibility mode with supersampler and interpreter
- rigs is present, i.e., most modern fonts.</p>
-
- <p><img src="image/freetype-27-consolas-v35-v40.png"
- alt="Hinting comparison of the Consolas font."></p>
-
- <p>The same can happen on Windows if you disable
- ClearType in the system settings and look at random
- web pages with custom fonts.</p>
- </li>
-
- <li>
- <p>Different fonts in a browser could look jarringly
- different next to each other. Older fonts like the
- core web fonts snap things to full hard pixels on both
- axes, newer fonts and especially web fonts often use a
- hinting strategy that snaps glyphs to the pixel grid
- mainly or only vertically and with varying
- strength.</p>
-
- <p><img src="image/freetype-27-v35-v40-different-hinting.png"
- alt="Hinting comparison between Georgia and NotoSerif."></p>
-
- <p>Snapping things to the grid on one axis instead of
- two greatly reduces the complexity and cost of
- hinting, looks smoother and comes with important
- spacing benefits for horizontal (Latin!) text. And
- it's just as readable.</p>
- </li>
- </ol>
-
- <p>For some time already, FreeType shipped with a v38
- interpreter, also known as &lsquo;Infinality&rsquo;. Its
- developer set out to make fonts render better than on
- Windows and give users the ability to configure font
- rendering to their liking. Out of the box, it made fonts
- look like they were rendered through ClearType instead of
- on Windows 95. It was disabled by default because it was
- painfully slow and the original developer lost interest in
- developing the code further. You'll find it used in
- several distribution repositories maintained by community
- members.</p>
-
- <p>My work on stem darkening (incompatible with explicit
- horizontal hinting, i.e., TrueType) and frustration that
- v35 was still the default (I prefer what
- DirectWrite/ClearType puts on the screen) led me to strip
- the v38 Infinality code to the bare minimum and remove all
- configurability in the name of speed and simplicity. The
- result is called v40 and it's just as fast as v35. v38 is
- still there and usable, it just isn't compiled in by
- default. If you compile it in, you can switch between the
- different interpreters at runtime, using an environment
- variable (or using the property API of FreeType). There
- is currently no way to switch this from FontConfig or any
- other means. Packagers of &lsquo;Infinality&rsquo;
- packages will probably jump in and update the packages
- accordingly.</p>
-
- <p>Here is the core secret to making fonts render like
- through DirectWrite/ClearType on Windows: There actually
- is no subpixel hinting going on here. Shock. The code
- simply ignores <em>all</em> horizontal hinting
- instructions. That's less work than supersampling and
- gets us almost identical results <em>and</em> additionally
- prevents changes to the advance width of glyphs. This
- greatly harmonizes the look of older and newer TrueType
- fonts and incidentally solves glyph spacing problems of
- less well instructed fonts. Switching to the new mode
- might take some getting used to though, so if you think
- your fonts are suddenly fat, fuzzy or weird, give your
- brain some time to adjust.</p>
-
- <p>No upside without a downside, though. What made v38 so
- slow was its attempt to implement the hacks Microsoft
- describes in
- a <a href="https://www.microsoft.com/typography/cleartype/truetypecleartype.aspx">whitepaper</a>
- for their interpreter and rasterizer <em>and</em> a
- configuration layer on top of that so fonts could be
- specially handled down to single glyphs. Given the bugs
- in and dirty hacks used by Arial and co., this was
- necessary to make them render better than on Windows. In
- my opinion, this is solid over-engineering in times where
- the web is full of good-quality typefaces that display
- well without horizontal hinting or don't even have it.</p>
-
- <p>The v40 code does not use any whitelist or other means to
- handle certain fonts differently. It focuses on ignoring
- horizontal hinting and preventing the dirtiest hacks that
- dent more than they help. Modern fonts like Calibri,
- Cambria, Consolas, etc., render well with this approach,
- older fonts like Arial, Times New Roman, Georgia and
- Verdana display mostly fine with smaller details off. And
- that's okay. Basically, the harder a font tries to create
- pixel-perfect black and white bitmaps for old CRT
- monitors, the worse the results in the new mode. If
- someone finds ways to make older fonts render better
- without introducing lists or overly complex hacks, I'm
- interested.</p>
-
- <p>PS: I recommend using the Liberation family of fonts
- (version&nbsp;2 and up, important!) instead of Arial,
- Times New Roman, and Courier. The family harmonizes much
- better internally and is equipped with much better
- ClearType-ready hinting. Fedora still ships some 1.x
- version; you can get the newer 2.x with improved hinting
- and glyph coverage from
- <a href="https://fedorahosted.org/liberation-fonts">here</a>.</p>
- </div>
-
- <!-- ************************************************** -->
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- <p>Last update: 13-Feb-2018</p>
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- <h2>On Slight Hinting, Proper Text Rendering, Stem Darkening
- and LCD Filters</h2>
- <div class="date">2015-11-30, contributed by Nikolaus
- Waxweiler (with corrections from Graham Asher), updated
- 2015-12-08</div>
-
- <p><em>This article was originally written for the 2.6.2
- release of FreeType and explains the technical
- background of several features. The information was
- deemed useful enough to be added to the documentation
- and has therefore been retitled.</em></p>
-
- <p>FreeType 2.6.2 ships with three interesting details for
- users and developers of rendering libraries that deal with
- text.</p>
-
- <ul>
- <li>
- <a href="#slight-hinting-invokes-the-native-hinter-if-possible">(S)light
- hinting invokes the native hinter if possible</a>
- </li>
- <li>
- <a href="#experimental-stem-darkening-for-the-auto-hinter">Experimental:
- Stem darkening for the auto-hinter</a>
- <ul>
- <li><a href="#background">Background</a></li>
- <li><a href="#back-to-stem-darkening">Back to stem
- darkening</a></li>
- </ul>
- </li>
- <li>
- <a href="#disabled-stem-darkening-for-the-autohinter-and-adobes-cff-otf-engine">Disabled
- stem darkening for the autohinter and Adobe’s CFF
- (<code>.otf</code>) engine</a>
- </li>
- <li><a href="#the-default-lcd-filter-for-subpixel-rendering-has-been-changed">The
- default LCD filter for subpixel rendering has been
- changed</a>
- </li>
- </ul>
-
- <h3 id="slight-hinting-invokes-the-native-hinter-if-possible">(S)light
- hinting invokes the native hinter if possible</h3>
-
- <p>In the past, setting ‘slight’ hinting via FontConfig or
- configuration GUIs meant that native hints within a font
- were ignored; FreeType’s auto-hinter would analyze the
- font on the fly and automatically do what the font
- designer would have to do at least semi-manually.
- Technically, the auto-hinter set to (s)light snaps glyphs
- to the pixel grid only vertically, just like Adobe’s
- proprietary font engine and in a certain way also
- Microsoft’s ClearType/DirectWrite. The result is a
- compromise between design fidelity and sharpness that
- preserves inter-glyph spacing, something very important
- for horizontal text such as what you are reading right
- now. The sharpness has usually been enhanced with
- ‘subpixel rendering’ (ClearType on Windows), exploiting
- the physical properties of modern but low-resolution LCD
- panels.</p>
-
- <p>This worked out well so far, Ubuntu has been using this
- setting for every font for years now. Werner Lemberg is
- adding support for more and more scripts and has also spun
- off the code
- into <a href="http://www.freetype.org/ttfautohint/">ttfautohint</a>,
- to help font designers ease the pain of manual
- hinting.</p>
-
- <p>This also meant that the native hinting machinery of the
- font drivers went unused. Historically, this decision was
- sound because the native hinting mechanics for Postscript
- (<code>.pfa</code>, <code>.pfb</code>), TrueType
- (<code>.ttf</code>) and OpenType/CFF (<code>.otf</code>)
- were subpar for the longest time. The PostScript hinter
- still is, but with Adobe’s high-quality OpenType/CFF
- engine contributed to FreeType and recent advances of the
- TrueType driver towards full ClearType support, things
- have changed.</p>
-
- <p>Setting ‘slight’ hinting usually leads
- to <code>FT_LOAD_TARGET_LIGHT</code>. This mode implied
- the auto-hinter before and has now been changed to mean
- “Use native vertical-grid-only-snapping if driver and font
- supports it and vertical-grid-only auto-hinter otherwise”.
- Right now, only the OpenType/CFF driver is supported. In
- the future, this will hopefully include the TrueType
- engine once full support for ClearType arrives.
- Technically, ClearType fonts can and will snap to the
- vertical <em>and</em> the horizontal
- grid <a href="http://www.beatstamm.com/typography/RTRCh4.htm#Sec12">depending
- on several details</a>, but the net result is going in the
- direction we want.</p>
-
- <p>This decision was driven by my personal whim; I wanted
- native vertical grid-fitting if the font driver and font
- supports it, and the auto-hinter otherwise. I assume that
- native hints are made more carefully and take the
- (auto-hinting) guesswork out of the process. Instead of
- introducing per-format configuration in FontConfig and
- fighting <a href="http://www.gtk.org/">GTK</a>/<a href="https://www.gnome.org/">GNOME</a>
- that only support a single global hinting setting, it was
- found to make more sense to change the definition of light
- hinting in FreeType.</p>
-
- <p>I also hope this change will make it easier for the
- non-Windows-and-Apple ecosystem to switch over to slight
- hinting as the default. Current full/medium native
- hinting, as is the default, tends to bring out the worst
- in many, many fonts that haven’t seen the same insane
- dedication to on-screen display and hinting as many
- popular Microsoft fonts, for example. And since ClearType
- is still not fully supported, you usually get a very poor
- default experience. Slight hinting gives a much better
- one, as Ubuntu has proven over the years.</p>
-
-
- <h3 id="experimental-stem-darkening-for-the-auto-hinter">Experimental:
- Stem darkening for the auto-hinter</h3>
-
- <p><a href="image/freetype-262-autohinter-stem-darkening-demo1.png">
- <img src="image/freetype-262-autohinter-stem-darkening-demo1-thumbnail.png"
- alt="Demonstration and comparison of the
- emboldening autohinter."></a></p>
-
- <p>Stem darkening emboldens glyphs at smaller sizes to make
- them more readable on common low-DPI screens. If this
- sounds familiar to you, that’s because Adobe’s CFF engine
- has been doing it since it was contributed in 2013. You
- might have noticed that OpenType/CFF fonts (commonly
- suffixed <code>.otf</code>) like GNOME&nbsp;3’s default UI
- font <a href="https://en.wikipedia.org/wiki/Cantarell_%28typeface%29">Cantarell</a>
- appear bolder and fuzzier than other fonts, at least until
- this release. The auto-hinter can do the exact same thing
- now, it is just disabled by default.</p>
-
- <p>But why would you do this if small glyphs are already
- fairly readable? It turns out that font rendering in the
- Linux ecosystem has been wrong since scalable fonts were
- introduced to it. Text must be rendered with linear alpha
- blending and gamma correction, which no toolkit or
- rendering library does by default on
- <a href="http://www.x.org/">X11</a>, even
- though <a href="http://www.qt.io/">Qt5</a>
- and <a href="https://skia.org/">Skia</a> (as used by
- Google Chrome and other browsers) can do it.</p>
-
-
- <h4 id="background">Background</h4>
-
- <p>First, to understand why they are required, you must know
- that when FreeType outputs a grayscale glyph image, it
- really outputs a coverage bitmap. If a pixel is
- completely covered by a filled-in outline, the pixel is
- made 100% black (0% brightness, which is simply black).
- If a pixel is only 50% covered, the pixel is made 50%
- black (50% brightness or a middle shade of gray) and 0%
- covered means 0% black (100% brightness or white). On
- high-DPI screens like on smartphones and tablets, the
- pixels are so small that the chance of being completely
- covered and therefore completely black is fairly good. On
- low-DPI screens most of us are sadly stuck with, the
- situation is different. The pixels are too large for most
- of the details of a glyph and shades of gray are the norm
- rather than the exception.</p>
-
- <p>This is relevant because all our screens have a second
- problem: they are not linear. 1&nbsp;+&nbsp;1 is
- not&nbsp;2. Twice the value does not result in twice the
- brightness. When a pixel is only 50% covered, the
- coverage map says 50% black, and this translates to a
- pixel value of&nbsp;128 when you use 8&nbsp;bits per
- channel (0-255). However, this does not translate to 50%
- brightness for that pixel on our sRGB and gamma&nbsp;2.2
- screens. Due to their non-linearity, they dwell longer in
- the darks and only a pixel value of about&nbsp;186 results
- in 50% brightness – 128&nbsp;ends up too dark on both
- bright and dark backgrounds. The net result is that dark
- text looks burnt-out, pixely and blotchy on bright
- background, bright text too frail on dark backgrounds, and
- colored text on colored background (for example, red on
- green) seems to have dark halos or ‘dirt’ around it. The
- situation is especially ugly for diagonal stems like in
- glyph ‘w’, where the quality of FreeType’s anti-aliasing
- depends on the correct display of grays. On high-DPI
- screens where smaller, fully black pixels reign supreme,
- this doesn’t matter, but on our low-DPI screens with all
- the gray shades, it does. 0% and 100% brightness are the
- same things in linear and non-linear space, just all the
- shades in-between are not.</p>
-
- <p>The correct way of rendering a glyph image on a surface
- is
- to <a href="https://en.wikipedia.org/wiki/Alpha_compositing">alpha
- blend</a> it onto the surface in linear space and then
- apply <a href="https://en.wikipedia.org/wiki/Gamma_correction">gamma
- correction</a> to translate the linear coverage map to
- something that is correct for our screens.<sup>1</sup> No
- toolkit in the Linux ecosystem does it by default, even
- though Qt5 and Skia can and will do it on other platforms.
- Windows and Mac OS&nbsp;X do it natively. This procedure
- is especially important if glyphs should be
- subpixel-rendered (ClearType and Mac
- OS&nbsp;X) <a href="http://lists.nongnu.org/archive/html/freetype-devel/2015-11/msg00020.html">with
- as few color fringes as possible</a>.</p>
-
- <p><sup>1</sup> This process can cost performance. There is
- an approximation that does not need to know about the
- background color.
- See <a href="https://bel.fi/alankila/lcd/">https://bel.fi/alankila/lcd/</a>
- and <a href="https://bel.fi/alankila/lcd/alpcor.html">https://bel.fi/alankila/lcd/alpcor.html</a>
- for details. There is a proof-of-concept pixman hack for
- cairo.</p>
-
-
- <h4 id="back-to-stem-darkening">Back to stem darkening</h4>
-
- <p>Assume we render fonts correctly. Gamma correction
- essentially lightens fonts since shades of gray are
- shifted to higher pixel values (corresponding to higher
- brightness) to match the original intention to the reality
- of our screens. The side-effect is that glyphs that were
- rendered incorrectly but fairly readable suddenly thin
- out. Correctly rendered but hard-to-read text doesn’t do
- anyone a favor. So Mac OS&nbsp;X and Adobe’s proprietary
- font engine implement a counter-measure: stem darkening at
- smaller sizes where shades of gray dominate. By
- emboldening a glyph slightly in relation to its pixel
- size, individual pixels get higher coverage of filled-in
- outlines and are therefore blacker. This increases
- contrast and prevents thinning out of glyphs. Text
- remains readable at smaller sizes.</p>
-
- <p><a href="image/BlendingExamples.png">
- <img src="image/BlendingExamples-thumbnail.png"
- alt="Comparison of different ways of
- blending."></a></p>
-
- <p>“Gamma 1.0” shows what happens when you take a grayscale
- coverage bitmap from FreeType and blend it onto a surface
- in linear space. Black-on-white is heavier than
- white-on-black and red-on-green has dark halos or dirt
- around it. Note that this picture is unrealistic in the
- sense that no rendering system on X11 does linear alpha
- blending, so imagine something worse. “Gamma 1.8” is the
- result of linear alpha blending and gamma correction. It
- is much better, but text thins out, making it harder to
- read. Adding stem darkening gets us to “Gamma 1.8,
- darkened”. Note how it is the cleanest rendering of all.
- “Gamma 1.0, darkened”, meaning linear alpha blending
- without gamma correction but with stem darkening,
- exaggerates the effects of “Gamma 1.0”. Stem darkening
- should only be enabled when doing gamma correction, so
- ideally it should always be done.</p>
-
- <p><a href="image/freetype-262-autohinter-stem-darkening-demo2.png">
- <img src="image/freetype-262-autohinter-stem-darkening-demo2-thumbnail.png"
- alt="Waterfall comparison of non-emboldening and
- emboldening autohinter."></a></p>
-
- <p>The autohinter has a new toggleable stem darkening
- property that works like the stem darkener in Adobe’s CFF
- engine. Note how it makes text slightly bolder with the
- default parameters, down to small pixel sizes. Gamma
- correction is active to demonstrate the thinning out of
- text especially at smaller pixel sizes with lots of gray
- pixels.</p>
-
- <p>And that is the story behind this feature.</p>
-
-
- <h3 id="disabled-stem-darkening-for-the-autohinter-and-adobes-cff-otf-engine">Disabled
- stem darkening for the autohinter and Adobe’s CFF
- (<code>.otf</code>) engine</h3>
-
- <p>No library supports linear alpha blending and gamma
- correction out of the box on X11. Turning on stem
- darkening leads to heavy and fuzzy looking glyphs as in
- “Gamma 1.0, darkened” above, so it’s better to disable
- it.</p>
-
- <p>Qt5 actually had gamma correction enabled for a short
- time while until someone complained that text was too
- light and unlike rendering in other toolkits, so the
- maintainers disabled it for
- the <a href="https://bugreports.qt.io/browse/QTBUG-41590">XCB-backend</a>.
- Skia (Chrome) can do gamma-correction, but turns it off
- for X11.</p>
-
- <p>I see autohinter stem darkening as a technology preview
- for playing around with until we get stem darkening
- generic within FreeType. The plan is to provide it for
- all font drivers and make it toggleable
- per <code>FT_Library</code> just like
- <code>FT_Library_SetLcdFilter</code>. Libraries that
- support linear alpha blending and gamma correction can
- then just flip the switch and get appropriate glyphs no
- matter the font.</p>
-
- <p>A notable side-effect of disabling all stem darkening by
- default is that natively hinted <code>.otf</code> fonts
- will render remarkably similar to the auto-hinter and are
- no longer heavy and fuzzy. Slight hinting will result in
- consistent font rendering.</p>
-
-
- <h3 id="the-default-lcd-filter-for-subpixel-rendering-has-been-changed">The
- default LCD filter for subpixel rendering has been
- changed</h3>
-
- <p><a href="image/freetype-262-new-old-filter.png">
- <img src="image/freetype-262-new-old-filter-thumbnail.png"
- alt="Comparison of the old and new
- filter."></a></p>
-
- <p>When you look at subpixel-rendered text, no matter
- whether it is on some kind of Unix, Windows, or Mac
- OS&nbsp;X, you might notice that it is slightly colored.
- Using subpixel rendering on LCD panels is a trade-off; you
- get three times higher resolution in the direction of the
- pixel-substripe (usually horizontal RGB) in exchange for
- color artifacts, also called color fringes. For this
- reason it is necessary to filter a subpixel-rendered glyph
- to reduce those color fringes before putting it somewhere
- on the screen. The filter distributes the values of a
- subpixel to its neighbors, sacrificing some of the higher
- resolution and making the resulting glyph image blurrier,
- but the positioning improvement remains! The ideal filter
- for you depends on your screen (gamma curves), the
- capabilities of the rendering system (linear alpha
- blending and gamma correction), your vision and your
- taste, probably in that order.</p>
-
- <p>A filter should have two properties: it should be
- normalized, meaning the values used in the filter should
- sum up to a figurative&nbsp;1 (here: 0x100 or 256) and it
- should be color-balanced, meaning that values for one
- subpixel are equally distributed to all other subpixels of
- a pixel to sacrifice some of the higher resolution to
- drastically reduce color fringes.</p>
-
- <p>Previously, FreeType’s default LCD filter was neither
- normalized nor color-balanced. That was a deliberate
- choice because there is still no rendering system on
- Unix-like operating systems that does linear alpha
- blending and gamma correction by default to render glyphs
- correctly. Going above a filter sum of&nbsp;1 increased
- contrast somewhat at the expense of slight distortions and
- increased color-fringing, so this can be seen as a hack.
- You might have noticed that thumbnails in various places
- on your computer that show text could be quite colorful.
- Now you know why.</p>
-
- <p>The new default filter is both normalized and
- color-balanced. It is indeed ever so slightly blurrier
- than the previous default one, but also lacks its
- harshness and is less color-happy. The blurriness also
- means higher tolerance for non-ideal screen gamma (viewing
- angles) and rendering systems without linear alpha
- blending. Note that color fringes can only be really
- minimized when the rendering system will do linear alpha
- blending of text.</p>
-
- <p>The ‘light’ filter that has accompanied the default one
- for so long stays unchanged: it already is normalized and
- color-balanced. It is sharper than the default one but
- less tolerant of uncalibrated screens and rendering
- systems without linear alpha blending, producing more
- color fringes.</p>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
- </div>
-</div>
-
-
-<!-- ************************************************** -->
-
-<div id="TOC">
- <ul>
- <li class="funding">
- <form action="https://www.paypal.com/cgi-bin/webscr"
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- alt="PayPal - The safer, easier way to pay online!">
- <img alt=""
- border="0"
- src="https://www.paypalobjects.com/de_DE/i/scr/pixel.gif"
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- </form>
- </li>
- <li class="primary">
- <a href="http://freetype.org/index.html">Home</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/index.html#news">News</a>
- </li>
- <li class="primary">
- <a href="index.html">Overview</a>
- </li>
- <li class="primary">
- <a href="documentation.html">Documentation</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/developer.html">Development</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/contact.html"
- class="emphasis">Contact</a>
- </li>
-
- <li>
- &nbsp; <!-- separate primary from secondary entries -->
- </li>
-
- <li class="secondary">
- <a href="#slight-hinting" class="current">On Slight
- Hinting,&nbsp;&hellip;</a>
- </li>
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diff --git a/lib/freetype/docs/tutorial/example1.c b/lib/freetype/docs/tutorial/example1.c
deleted file mode 100644
index f80141105..000000000
--- a/lib/freetype/docs/tutorial/example1.c
+++ /dev/null
@@ -1,156 +0,0 @@
-/* example1.c */
-/* */
-/* This small program shows how to print a rotated string with the */
-/* FreeType 2 library. */
-
-
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-
-#include <ft2build.h>
-#include FT_FREETYPE_H
-
-
-#define WIDTH 640
-#define HEIGHT 480
-
-
-/* origin is the upper left corner */
-unsigned char image[HEIGHT][WIDTH];
-
-
-/* Replace this function with something useful. */
-
-void
-draw_bitmap( FT_Bitmap* bitmap,
- FT_Int x,
- FT_Int y)
-{
- FT_Int i, j, p, q;
- FT_Int x_max = x + bitmap->width;
- FT_Int y_max = y + bitmap->rows;
-
-
- /* for simplicity, we assume that `bitmap->pixel_mode' */
- /* is `FT_PIXEL_MODE_GRAY' (i.e., not a bitmap font) */
-
- for ( i = x, p = 0; i < x_max; i++, p++ )
- {
- for ( j = y, q = 0; j < y_max; j++, q++ )
- {
- if ( i < 0 || j < 0 ||
- i >= WIDTH || j >= HEIGHT )
- continue;
-
- image[j][i] |= bitmap->buffer[q * bitmap->width + p];
- }
- }
-}
-
-
-void
-show_image( void )
-{
- int i, j;
-
-
- for ( i = 0; i < HEIGHT; i++ )
- {
- for ( j = 0; j < WIDTH; j++ )
- putchar( image[i][j] == 0 ? ' '
- : image[i][j] < 128 ? '+'
- : '*' );
- putchar( '\n' );
- }
-}
-
-
-int
-main( int argc,
- char** argv )
-{
- FT_Library library;
- FT_Face face;
-
- FT_GlyphSlot slot;
- FT_Matrix matrix; /* transformation matrix */
- FT_Vector pen; /* untransformed origin */
- FT_Error error;
-
- char* filename;
- char* text;
-
- double angle;
- int target_height;
- int n, num_chars;
-
-
- if ( argc != 3 )
- {
- fprintf ( stderr, "usage: %s font sample-text\n", argv[0] );
- exit( 1 );
- }
-
- filename = argv[1]; /* first argument */
- text = argv[2]; /* second argument */
- num_chars = strlen( text );
- angle = ( 25.0 / 360 ) * 3.14159 * 2; /* use 25 degrees */
- target_height = HEIGHT;
-
- error = FT_Init_FreeType( &library ); /* initialize library */
- /* error handling omitted */
-
- error = FT_New_Face( library, filename, 0, &face );/* create face object */
- /* error handling omitted */
-
- /* use 50pt at 100dpi */
- error = FT_Set_Char_Size( face, 50 * 64, 0,
- 100, 0 ); /* set character size */
- /* error handling omitted */
-
- /* cmap selection omitted; */
- /* for simplicity we assume that the font contains a Unicode cmap */
-
- slot = face->glyph;
-
- /* set up matrix */
- matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
- matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );
- matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
- matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
-
- /* the pen position in 26.6 cartesian space coordinates; */
- /* start at (300,200) relative to the upper left corner */
- pen.x = 300 * 64;
- pen.y = ( target_height - 200 ) * 64;
-
- for ( n = 0; n < num_chars; n++ )
- {
- /* set transformation */
- FT_Set_Transform( face, &matrix, &pen );
-
- /* load glyph image into the slot (erase previous one) */
- error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
- if ( error )
- continue; /* ignore errors */
-
- /* now, draw to our target surface (convert position) */
- draw_bitmap( &slot->bitmap,
- slot->bitmap_left,
- target_height - slot->bitmap_top );
-
- /* increment pen position */
- pen.x += slot->advance.x;
- pen.y += slot->advance.y;
- }
-
- show_image();
-
- FT_Done_Face ( face );
- FT_Done_FreeType( library );
-
- return 0;
-}
-
-/* EOF */
diff --git a/lib/freetype/docs/tutorial/example2.cpp b/lib/freetype/docs/tutorial/example2.cpp
deleted file mode 100644
index 1a4753fd5..000000000
--- a/lib/freetype/docs/tutorial/example2.cpp
+++ /dev/null
@@ -1,402 +0,0 @@
-// example2.cpp
-
-// This file demonstrates how to render a coloured glyph with a differently
-// coloured outline.
-//
-// Written Feb. 2009 by Erik Möller,
-// with slight modifications by Werner Lemberg
-//
-// Public domain.
-//
-// Eric uses similar code in real applications; see
-//
-// http://www.timetrap.se
-// http://www.emberwind.se
-//
-// for more.
-
-#include <ft2build.h>
-#include FT_FREETYPE_H
-#include FT_STROKER_H
-
-#include <vector>
-#include <fstream>
-#include <iostream>
-
-
-#ifdef _MSC_VER
-#define MIN __min
-#define MAX __max
-#else
-#define MIN std::min
-#define MAX std::max
-#endif
-
-
-// Define some fixed size types.
-
-typedef unsigned char uint8;
-typedef unsigned short uint16;
-typedef unsigned int uint32;
-
-
-// Try to figure out what endian this machine is using. Note that the test
-// below might fail for cross compilation; additionally, multi-byte
-// characters are implementation-defined in C preprocessors.
-
-#if (('1234' >> 24) == '1')
-#elif (('4321' >> 24) == '1')
- #define BIG_ENDIAN
-#else
- #error "Couldn't determine the endianness!"
-#endif
-
-
-// A simple 32-bit pixel.
-
-union Pixel32
-{
- Pixel32()
- : integer(0) { }
- Pixel32(uint8 bi, uint8 gi, uint8 ri, uint8 ai = 255)
- {
- b = bi;
- g = gi;
- r = ri;
- a = ai;
- }
-
- uint32 integer;
-
- struct
- {
-#ifdef BIG_ENDIAN
- uint8 a, r, g, b;
-#else // BIG_ENDIAN
- uint8 b, g, r, a;
-#endif // BIG_ENDIAN
- };
-};
-
-
-struct Vec2
-{
- Vec2() { }
- Vec2(float a, float b)
- : x(a), y(b) { }
-
- float x, y;
-};
-
-
-struct Rect
-{
- Rect() { }
- Rect(float left, float top, float right, float bottom)
- : xmin(left), xmax(right), ymin(top), ymax(bottom) { }
-
- void Include(const Vec2 &r)
- {
- xmin = MIN(xmin, r.x);
- ymin = MIN(ymin, r.y);
- xmax = MAX(xmax, r.x);
- ymax = MAX(ymax, r.y);
- }
-
- float Width() const { return xmax - xmin + 1; }
- float Height() const { return ymax - ymin + 1; }
-
- float xmin, xmax, ymin, ymax;
-};
-
-
-// TGA Header struct to make it simple to dump a TGA to disc.
-
-#if defined(_MSC_VER) || defined(__GNUC__)
-#pragma pack(push, 1)
-#pragma pack(1) // Dont pad the following struct.
-#endif
-
-struct TGAHeader
-{
- uint8 idLength, // Length of optional identification sequence.
- paletteType, // Is a palette present? (1=yes)
- imageType; // Image data type (0=none, 1=indexed, 2=rgb,
- // 3=grey, +8=rle packed).
- uint16 firstPaletteEntry, // First palette index, if present.
- numPaletteEntries; // Number of palette entries, if present.
- uint8 paletteBits; // Number of bits per palette entry.
- uint16 x, // Horiz. pixel coord. of lower left of image.
- y, // Vert. pixel coord. of lower left of image.
- width, // Image width in pixels.
- height; // Image height in pixels.
- uint8 depth, // Image color depth (bits per pixel).
- descriptor; // Image attribute flags.
-};
-
-#if defined(_MSC_VER) || defined(__GNUC__)
-#pragma pack(pop)
-#endif
-
-
-bool
-WriteTGA(const std::string &filename,
- const Pixel32 *pxl,
- uint16 width,
- uint16 height)
-{
- std::ofstream file(filename.c_str(), std::ios::binary);
- if (file)
- {
- TGAHeader header;
- memset(&header, 0, sizeof(TGAHeader));
- header.imageType = 2;
- header.width = width;
- header.height = height;
- header.depth = 32;
- header.descriptor = 0x20;
-
- file.write((const char *)&header, sizeof(TGAHeader));
- file.write((const char *)pxl, sizeof(Pixel32) * width * height);
-
- return true;
- }
- return false;
-}
-
-
-// A horizontal pixel span generated by the FreeType renderer.
-
-struct Span
-{
- Span() { }
- Span(int _x, int _y, int _width, int _coverage)
- : x(_x), y(_y), width(_width), coverage(_coverage) { }
-
- int x, y, width, coverage;
-};
-
-typedef std::vector<Span> Spans;
-
-
-// Each time the renderer calls us back we just push another span entry on
-// our list.
-
-void
-RasterCallback(const int y,
- const int count,
- const FT_Span * const spans,
- void * const user)
-{
- Spans *sptr = (Spans *)user;
- for (int i = 0; i < count; ++i)
- sptr->push_back(Span(spans[i].x, y, spans[i].len, spans[i].coverage));
-}
-
-
-// Set up the raster parameters and render the outline.
-
-void
-RenderSpans(FT_Library &library,
- FT_Outline * const outline,
- Spans *spans)
-{
- FT_Raster_Params params;
- memset(&params, 0, sizeof(params));
- params.flags = FT_RASTER_FLAG_AA | FT_RASTER_FLAG_DIRECT;
- params.gray_spans = RasterCallback;
- params.user = spans;
-
- FT_Outline_Render(library, outline, &params);
-}
-
-
-// Render the specified character as a colored glyph with a colored outline
-// and dump it to a TGA.
-
-void
-WriteGlyphAsTGA(FT_Library &library,
- const std::string &fileName,
- wchar_t ch,
- FT_Face &face,
- int size,
- const Pixel32 &fontCol,
- const Pixel32 outlineCol,
- float outlineWidth)
-{
- // Set the size to use.
- if (FT_Set_Char_Size(face, size << 6, size << 6, 90, 90) == 0)
- {
- // Load the glyph we are looking for.
- FT_UInt gindex = FT_Get_Char_Index(face, ch);
- if (FT_Load_Glyph(face, gindex, FT_LOAD_NO_BITMAP) == 0)
- {
- // Need an outline for this to work.
- if (face->glyph->format == FT_GLYPH_FORMAT_OUTLINE)
- {
- // Render the basic glyph to a span list.
- Spans spans;
- RenderSpans(library, &face->glyph->outline, &spans);
-
- // Next we need the spans for the outline.
- Spans outlineSpans;
-
- // Set up a stroker.
- FT_Stroker stroker;
- FT_Stroker_New(library, &stroker);
- FT_Stroker_Set(stroker,
- (int)(outlineWidth * 64),
- FT_STROKER_LINECAP_ROUND,
- FT_STROKER_LINEJOIN_ROUND,
- 0);
-
- FT_Glyph glyph;
- if (FT_Get_Glyph(face->glyph, &glyph) == 0)
- {
- FT_Glyph_StrokeBorder(&glyph, stroker, 0, 1);
- // Again, this needs to be an outline to work.
- if (glyph->format == FT_GLYPH_FORMAT_OUTLINE)
- {
- // Render the outline spans to the span list
- FT_Outline *o =
- &reinterpret_cast<FT_OutlineGlyph>(glyph)->outline;
- RenderSpans(library, o, &outlineSpans);
- }
-
- // Clean up afterwards.
- FT_Stroker_Done(stroker);
- FT_Done_Glyph(glyph);
-
- // Now we need to put it all together.
- if (!spans.empty())
- {
- // Figure out what the bounding rect is for both the span lists.
- Rect rect(spans.front().x,
- spans.front().y,
- spans.front().x,
- spans.front().y);
- for (Spans::iterator s = spans.begin();
- s != spans.end(); ++s)
- {
- rect.Include(Vec2(s->x, s->y));
- rect.Include(Vec2(s->x + s->width - 1, s->y));
- }
- for (Spans::iterator s = outlineSpans.begin();
- s != outlineSpans.end(); ++s)
- {
- rect.Include(Vec2(s->x, s->y));
- rect.Include(Vec2(s->x + s->width - 1, s->y));
- }
-
-#if 0
- // This is unused in this test but you would need this to draw
- // more than one glyph.
- float bearingX = face->glyph->metrics.horiBearingX >> 6;
- float bearingY = face->glyph->metrics.horiBearingY >> 6;
- float advance = face->glyph->advance.x >> 6;
-#endif
-
- // Get some metrics of our image.
- int imgWidth = rect.Width(),
- imgHeight = rect.Height(),
- imgSize = imgWidth * imgHeight;
-
- // Allocate data for our image and clear it out to transparent.
- Pixel32 *pxl = new Pixel32[imgSize];
- memset(pxl, 0, sizeof(Pixel32) * imgSize);
-
- // Loop over the outline spans and just draw them into the
- // image.
- for (Spans::iterator s = outlineSpans.begin();
- s != outlineSpans.end(); ++s)
- for (int w = 0; w < s->width; ++w)
- pxl[(int)((imgHeight - 1 - (s->y - rect.ymin)) * imgWidth
- + s->x - rect.xmin + w)] =
- Pixel32(outlineCol.r, outlineCol.g, outlineCol.b,
- s->coverage);
-
- // Then loop over the regular glyph spans and blend them into
- // the image.
- for (Spans::iterator s = spans.begin();
- s != spans.end(); ++s)
- for (int w = 0; w < s->width; ++w)
- {
- Pixel32 &dst =
- pxl[(int)((imgHeight - 1 - (s->y - rect.ymin)) * imgWidth
- + s->x - rect.xmin + w)];
- Pixel32 src = Pixel32(fontCol.r, fontCol.g, fontCol.b,
- s->coverage);
- dst.r = (int)(dst.r + ((src.r - dst.r) * src.a) / 255.0f);
- dst.g = (int)(dst.g + ((src.g - dst.g) * src.a) / 255.0f);
- dst.b = (int)(dst.b + ((src.b - dst.b) * src.a) / 255.0f);
- dst.a = MIN(255, dst.a + src.a);
- }
-
- // Dump the image to disk.
- WriteTGA(fileName, pxl, imgWidth, imgHeight);
-
- delete [] pxl;
- }
- }
- }
- }
- }
-}
-
-
-int
-main(int argc,
- char **argv)
-{
- if (argc != 3)
- {
- std::cerr << "Render letter `B' of given font as a TGA image.\n";
- std::cerr << "\n";
- std::cerr << "usage: example2 <font> <TGA-file>\n";
- return 1;
- }
-
- // Initialize FreeType.
- FT_Library library;
- FT_Init_FreeType(&library);
-
- // Open up a font file.
- std::ifstream fontFile(argv[1], std::ios::binary);
- if (fontFile)
- {
- // Read the entire file to a memory buffer.
- fontFile.seekg(0, std::ios::end);
- std::fstream::pos_type fontFileSize = fontFile.tellg();
- fontFile.seekg(0);
- unsigned char *fontBuffer = new unsigned char[fontFileSize];
- fontFile.read((char *)fontBuffer, fontFileSize);
-
- // Create a face from a memory buffer. Be sure not to delete the memory
- // buffer until you are done using that font as FreeType will reference
- // it directly.
- FT_Face face;
- FT_New_Memory_Face(library, fontBuffer, fontFileSize, 0, &face);
-
- // Dump out a single glyph to a tga.
- WriteGlyphAsTGA(library,
- argv[2],
- L'B',
- face,
- 100,
- Pixel32(255, 90, 30),
- Pixel32(255, 255, 255),
- 3.0f);
-
- // Now that we are done it is safe to delete the memory.
- delete [] fontBuffer;
- }
-
- // Clean up the library
- FT_Done_FreeType(library);
-
- return 1;
-}
-
-// Local Variables:
-// coding: utf-8
-// End:
diff --git a/lib/freetype/docs/tutorial/example3.cpp b/lib/freetype/docs/tutorial/example3.cpp
deleted file mode 100644
index f903b3df7..000000000
--- a/lib/freetype/docs/tutorial/example3.cpp
+++ /dev/null
@@ -1,148 +0,0 @@
-// example3.cpp
-
-// This file demonstrates how to use FreeType's stand-alone B/W renderer.
-//
-// Copy the files ftraster.c, ftimage.h, and ftmisc.h into the same
-// directory as this file, then say
-//
-// g++ -D STANDALONE_ \
-// -o example3 example3.cpp
-//
-// You need FreeType version 2.3.10 or newer.
-//
-// Written Sep. 2009 by Werner Lemberg,
-// based on code contributed by Erik Möller.
-//
-// Public domain.
-
-#include "ftraster.c"
-#include <fstream>
-
-// Define an acorn-like shape to test with.
-struct Vec2
-{
- Vec2(float a, float b) : x(a), y(b) { }
-
- float x, y;
-};
-
-static Vec2 k_shape[] =
-{ Vec2(-3, -18), Vec2(0, -12), Vec2(6, -10), Vec2(12, -6), Vec2(12, -4),
- Vec2(11, -4), Vec2(10, -5), Vec2(10, 1), Vec2(9, 6), Vec2(7, 10),
- Vec2(5, 12), Vec2(4, 15), Vec2(3, 14), Vec2(1, 13), Vec2(-1, 13),
- Vec2(-5, 11), Vec2(-8, 8), Vec2(-11, 2), Vec2(-11, -2), Vec2(-14, 0),
- Vec2(-14, -2), Vec2(-11, -7), Vec2(-9, -9), Vec2(-8, -9), Vec2(-5, -12),
- Vec2(-5, -14), Vec2(-7, -15), Vec2(-8, -14), Vec2(-9, -15), Vec2(-9, -17),
- Vec2(-7, -17), Vec2(-6, -18)
-};
-
-void*
-MY_Alloc_Func(FT_Memory /* memory */,
- long size)
-{
- return malloc((size_t)size);
-}
-
-void
-MY_Free_Func(FT_Memory /* memory */,
- void *block)
-{
- free(block);
-}
-
-void*
-MY_Realloc_Func(FT_Memory /* memory */,
- long /* cur_size */,
- long new_size,
- void* block)
-{
- return realloc(block, (size_t)new_size);
-}
-
-
-static FT_Memory mem;
-
-
-// Render a shape and dump it out as out-mono.pbm (b/w) and
-// out-gray.pgm (grayscale).
-int
-main()
-{
- // Set up the memory management.
- mem = new FT_MemoryRec;
- mem->alloc = MY_Alloc_Func;
- mem->free = MY_Free_Func;
- mem->realloc = MY_Realloc_Func;
-
-
- // Build an outline manually.
- FT_Outline_ outline;
- outline.n_contours = 1;
- outline.n_points = sizeof (k_shape) / sizeof (Vec2);
- outline.points = new FT_Vector[outline.n_points];
- for (int i = 0; i < outline.n_points; ++i)
- {
- FT_Vector v;
- // Offset it to fit in the image and scale it up 10 times.
- v.x = (20 + k_shape[i].x) * 10 * 64;
- v.y = (20 + k_shape[i].y) * 10 * 64;
- outline.points[i] = v;
- }
- outline.tags = new char[outline.n_points];
- for (int i = 0; i < outline.n_points; ++i)
- outline.tags[i] = 1;
- outline.contours = new short[outline.n_contours];
- outline.contours[0] = outline.n_points - 1;
- outline.flags = 0;
-
-
- const int width = 500;
- const int rows = 400;
-
- // 1 bit per pixel.
- const int pitch_mono = (width + 7) >> 3;
-
-
- FT_Bitmap bmp;
- FT_Raster raster;
- FT_Raster_Params params;
-
-
- // Allocate a chunk of memory for the render pool.
- const int kRenderPoolSize = 1024 * 1024;
- unsigned char *renderPool = new unsigned char[kRenderPoolSize];
-
-
- // Set up a bitmap.
- bmp.buffer = new unsigned char[rows * pitch_mono];
- memset(bmp.buffer, 0, rows * pitch_mono);
- bmp.width = width;
- bmp.rows = rows;
- bmp.pitch = pitch_mono;
- bmp.pixel_mode = FT_PIXEL_MODE_MONO;
-
- // Set up the necessary raster parameters.
- memset(&params, 0, sizeof (params));
- params.source = &outline;
- params.target = &bmp;
-
- // Initialize the rasterer and get it to render into the bitmap.
- ft_standard_raster.raster_new(mem, &raster);
- ft_standard_raster.raster_reset(raster, renderPool, kRenderPoolSize);
- ft_standard_raster.raster_render(raster, &params);
-
- // Dump out the raw image data (in PBM format).
- std::ofstream out_mono("out-mono.pbm", std::ios::binary);
- out_mono << "P4 " << width << " " << rows << "\n";
- out_mono.write((const char *)bmp.buffer, rows * pitch_mono);
-
- // Cleanup.
- delete[] renderPool;
- delete[] bmp.buffer;
- delete[] outline.points;
- delete[] outline.tags;
- delete[] outline.contours;
- delete mem;
-
- return 0;
-}
diff --git a/lib/freetype/docs/tutorial/example4.cpp b/lib/freetype/docs/tutorial/example4.cpp
deleted file mode 100644
index 35cb5c158..000000000
--- a/lib/freetype/docs/tutorial/example4.cpp
+++ /dev/null
@@ -1,240 +0,0 @@
-// example4.cpp
-
-// This file holds the source code of a very simple application using the Qt
-// framework to render a single glyph into a window. For demonstration
-// purposes, both direct rendering using a callback and rendering using a
-// buffer are implemented (yielding the same output).
-//
-// Due to a bug in the FreeType's direct rendering support you should use
-// version 2.4.3 or newer to get correct results.
-//
-// Written Sept. 2010 by Róbert Márki <gsmiko@gmail.com>,
-// with slight modifications by Werner Lemberg
-//
-// Public domain.
-//
-//
-// To compile this application, check the `example4.pro' proto-makefile
-// whether all paths are fine, then say `qmake example4.pro' followed by
-// `make'.
-//
-// It has been tested with Qt versions 4.8.6 and 5.6.2.
-
-#include <QtGui/QApplication>
-#include <QWidget>
-#include <QPainter>
-#include <QFile>
-#include <QImage>
-#include <iostream>
-
-#include <ft2build.h>
-#include FT_FREETYPE_H
-#include FT_GLYPH_H
-#include FT_TYPES_H
-#include FT_OUTLINE_H
-#include FT_RENDER_H
-
-
-QString g_usageText =
- "usage:\n"
- "example4 FONT_PATH CHARACTER SIZE DIRECT_RENDERING_MODE(1|0)";
-
-
-#define TRUNC(x) ((x) >> 6)
-
-
-class Widget : public QWidget
-{
- Q_OBJECT
-
-public:
- Widget(const QString& fileName,
- QChar character,
- int pointSize,
- bool directRender,
- QWidget *parent = 0)
- : QWidget(parent), m_directRender(directRender)
- {
- FT_Error error = FT_Err_Ok;
- m_face = 0;
- m_library = 0;
-
- // For simplicity, the error handling is very rudimentary.
- error = FT_Init_FreeType(&m_library);
- if (!error)
- {
- error = FT_New_Face(m_library,
- fileName.toLatin1().constData(),
- 0,
- &m_face);
- if (!error)
- {
- error = FT_Set_Char_Size(m_face,
- 0,
- pointSize * 64,
- physicalDpiX(),
- physicalDpiY());
-
- if (!error)
- {
- FT_UInt glyph_index = 0;
- glyph_index = FT_Get_Char_Index(m_face,
- character.unicode());
-
- error = FT_Load_Glyph(m_face,
- glyph_index,
- FT_LOAD_DEFAULT);
-
- if (!error)
- {
- FT_Pos left = m_face->glyph->metrics.horiBearingX;
- FT_Pos right = left + m_face->glyph->metrics.width;
- FT_Pos top = m_face->glyph->metrics.horiBearingY;
- FT_Pos bottom = top - m_face->glyph->metrics.height;
-
- m_glyphRect = QRect(QPoint(TRUNC(left),
- -TRUNC(top) + 1),
- QSize(TRUNC(right - left) + 1,
- TRUNC(top - bottom) + 1));
- setFixedSize(m_glyphRect.width(),
- m_glyphRect.height());
- }
- }
- }
- }
- }
-
- ~Widget()
- {
- FT_Done_Face(m_face);
- FT_Done_FreeType(m_library);
- }
-
-private:
- FT_Library m_library;
- FT_Face m_face;
- QRect m_glyphRect;
- bool m_directRender;
-
- // The callback function for direct rendering.
- static void graySpans(int y,
- int count,
- const FT_Span_ *spans,
- void *user)
- {
- QPainter *painter = (QPainter *)user;
- y = -y;
-
- for (int i = 0; i < count; i++)
- {
- const FT_Span span = spans[i];
- qreal opacity = qreal(span.coverage) / 255.0;
-
- painter->setOpacity(opacity);
-
- if (span.len > 1)
- painter->drawLine(span.x, y, span.x + span.len - 1, y);
- else
- painter->drawPoint(span.x, y);
- }
- }
-
-protected:
- void paintEvent(QPaintEvent *event)
- {
- QWidget::paintEvent(event);
-
- if (m_library && m_face)
- {
- FT_Error error = FT_Err_Ok;
- QPainter painter(this);
-
- painter.translate(-m_glyphRect.x(),
- -m_glyphRect.y());
-
- if (m_directRender)
- {
- // Direct rendering.
-
- painter.setPen(Qt::black);
-
- FT_Raster_Params params;
-
- params.target = 0;
- params.flags = FT_RASTER_FLAG_DIRECT | FT_RASTER_FLAG_AA;
- params.user = &painter;
- params.gray_spans = &Widget::graySpans;
- params.black_spans = 0;
- params.bit_set = 0;
- params.bit_test = 0;
-
- FT_Outline* outline = &m_face->glyph->outline;
-
- FT_Outline_Render(m_library,
- outline,
- &params);
- }
- else
- {
- // Rendering using a buffer.
-
- error = FT_Render_Glyph(m_face->glyph,
- FT_RENDER_MODE_NORMAL);
-
- QImage glyphImage(m_face->glyph->bitmap.buffer,
- m_face->glyph->bitmap.width,
- m_face->glyph->bitmap.rows,
- m_face->glyph->bitmap.pitch,
- QImage::Format_Indexed8);
-
- painter.translate(m_glyphRect.x(),
- m_glyphRect.y());
-
- QVector<QRgb> colorTable;
- for (int i = 0; i < 256; ++i)
- colorTable << qRgba(0, 0, 0, i);
- glyphImage.setColorTable(colorTable);
-
- painter.drawImage(QPoint(0, 0),
- glyphImage);
- }
- }
- }
-};
-
-
-int main(int argc,
- char **argv)
-{
- bool status = false;
-
- if (argc == 5)
- {
- bool isSizeOk = false;
- QString path = argv[1];
- QChar character = *argv[2];
- int size = QString(argv[3]).toInt(&isSizeOk);
- bool directRender = QString(argv[4]).toInt();
-
- if (QFile::exists(path) && isSizeOk)
- {
- status = true;
- QApplication a(argc, argv);
- Widget w(path, character, size, directRender);
- w.show();
- return a.exec();
- }
- }
-
- if (!status)
- {
- std::cout << qPrintable(g_usageText) << std::endl;
- return 0;
- }
-}
-
-#include "example4.moc"
-
-// Local Variables:
-// coding: utf-8
-// End:
diff --git a/lib/freetype/docs/tutorial/example4.pro b/lib/freetype/docs/tutorial/example4.pro
deleted file mode 100644
index 5e4baa055..000000000
--- a/lib/freetype/docs/tutorial/example4.pro
+++ /dev/null
@@ -1,13 +0,0 @@
-# example4.pro
-
-QT += core gui widgets
-TARGET = example4
-TEMPLATE = app
-SOURCES += example4.cpp
-MOC_DIR = ./moc
-LIBS += -lz -lfreetype
-INCLUDEPATH += $$MOC_DIR \
- /usr/local/include \
- /usr/local/include/freetype2
-
-# EOF
diff --git a/lib/freetype/docs/tutorial/example5.cpp b/lib/freetype/docs/tutorial/example5.cpp
deleted file mode 100644
index 3251ba71a..000000000
--- a/lib/freetype/docs/tutorial/example5.cpp
+++ /dev/null
@@ -1,498 +0,0 @@
-// example5.cpp
-
-// This program is a simple example that prints a character's outline in the
-// SVG format to stdout, demonstrating the usage of FT_Outline_Decompose().
-//
-// Developed by Static Jobs LLC and contributed to the FreeType project.
-//
-// Copyright (c) 2016-2018 Static Jobs LLC
-// IT and software engineering jobs in the US, Canada and the UK
-// https://www.staticjobs.com
-//
-// License: MIT (see below)
-//
-// The source code was reformatted by Werner Lemberg, also including a few
-// minor code changes and comments for didactic purposes.
-//
-// On a Unix box like GNU/Linux or OS X, compile with
-//
-// g++ -o example5 example5.cpp `pkg-config freetype2 --cflags --libs`
-//
-// or
-//
-// g++ -o example5 example5.cpp `freetype-config --cflags --libs`
-//
-// on the command line.
-//
-// On other platforms that don't have the `freetype-config' shell script or
-// the `pkg-config' tool, you have to pass the necessary compiler flags
-// manually.
-
-
-// Permission is hereby granted, free of charge, to any person obtaining a
-// copy of this software and associated documentation files (the
-// "Software"), to deal in the Software without restriction, including
-// without limitation the rights to use, copy, modify, merge, publish,
-// distribute, sublicense, and/or sell copies of the Software, and to permit
-// persons to whom the Software is furnished to do so, subject to the
-// following conditions:
-//
-// The above copyright notice and this permission notice shall be included
-// in all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT
-// OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
-// THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-
-#include <iostream>
-#include <sstream>
-#include <stdexcept>
-#include <cstring>
-#include <cctype>
-
-#include <ft2build.h>
-#include FT_FREETYPE_H
-#include FT_OUTLINE_H
-#include FT_BBOX_H
-
-
-using namespace std;
-
-
-// A minimal wrapper for RAII (`resource acquisition is initialization').
-class FreeTypeLibrary
-{
-public:
- FreeTypeLibrary();
- ~FreeTypeLibrary();
-
- operator FT_Library() const;
-
-private:
- FreeTypeLibrary(const FreeTypeLibrary &);
- FreeTypeLibrary &operator =(const FreeTypeLibrary &);
-
-private:
- FT_Library m_ftLibrary;
-};
-
-
-inline
-FreeTypeLibrary::FreeTypeLibrary()
-{
- FT_Error error = FT_Init_FreeType(&m_ftLibrary);
-
- if (error)
- throw runtime_error("Couldn't initialize the library:"
- " FT_Init_FreeType() failed");
-}
-
-
-inline
-FreeTypeLibrary::~FreeTypeLibrary()
-{
- FT_Done_FreeType(m_ftLibrary);
-}
-
-
-inline
-FreeTypeLibrary::operator FT_Library() const
-{
- return m_ftLibrary;
-}
-
-
-// Another minimal wrapper for RAII.
-class FreeTypeFace
-{
-public:
- FreeTypeFace(const FreeTypeLibrary &library,
- const char *filename);
- ~FreeTypeFace();
-
- operator FT_Face() const;
-
-private:
- FreeTypeFace(const FreeTypeFace &);
- FreeTypeFace &operator =(const FreeTypeFace &);
-
-private:
- FT_Face m_ftFace;
-};
-
-
-inline
-FreeTypeFace::FreeTypeFace(const FreeTypeLibrary &library,
- const char *filename)
-{
- // For simplicity, always use the first face index.
- FT_Error error = FT_New_Face(library, filename, 0, &m_ftFace);
-
- if (error)
- throw runtime_error("Couldn't load the font file:"
- " FT_New_Face() failed");
-}
-
-
-inline
-FreeTypeFace::~FreeTypeFace()
-{
- FT_Done_Face(m_ftFace);
-}
-
-
-inline
-FreeTypeFace::operator FT_Face() const
-{
- return m_ftFace;
-}
-
-
-class OutlinePrinter
-{
-public:
- OutlinePrinter(const char *filename);
- int Run(const char *symbol);
-
-private:
- OutlinePrinter(const OutlinePrinter &);
- OutlinePrinter &operator =(const OutlinePrinter &);
-
-private:
- void LoadGlyph(const char *symbol) const;
- bool OutlineExists() const;
- void FlipOutline() const;
- void ExtractOutline();
- void ComputeViewBox();
- void PrintSVG() const;
-
- static int MoveToFunction(const FT_Vector *to,
- void *user);
- static int LineToFunction(const FT_Vector *to,
- void *user);
- static int ConicToFunction(const FT_Vector *control,
- const FT_Vector *to,
- void *user);
- static int CubicToFunction(const FT_Vector *controlOne,
- const FT_Vector *controlTwo,
- const FT_Vector *to,
- void *user);
-
-private:
- // These two lines initialize the library and the face;
- // the order is important!
- FreeTypeLibrary m_library;
- FreeTypeFace m_face;
-
- ostringstream m_path;
-
- // These four variables are for the `viewBox' attribute.
- FT_Pos m_xMin;
- FT_Pos m_yMin;
- FT_Pos m_width;
- FT_Pos m_height;
-};
-
-
-inline
-OutlinePrinter::OutlinePrinter(const char *filename)
-: m_face(m_library, filename),
- m_xMin(0),
- m_yMin(0),
- m_width(0),
- m_height(0)
-{
- // Empty body.
-}
-
-
-int
-OutlinePrinter::Run(const char *symbol)
-{
- LoadGlyph(symbol);
-
- // Check whether outline exists.
- bool outlineExists = OutlineExists();
-
- if (!outlineExists) // Outline doesn't exist.
- throw runtime_error("Outline check failed.\n"
- "Please, inspect your font file or try another one,"
- " for example LiberationSerif-Bold.ttf");
-
- FlipOutline();
-
- ExtractOutline();
-
- ComputeViewBox();
-
- PrintSVG();
-
- return 0;
-}
-
-
-void
-OutlinePrinter::LoadGlyph(const char *symbol) const
-{
- FT_ULong code = symbol[0];
-
- // For simplicity, use the charmap FreeType provides by default;
- // in most cases this means Unicode.
- FT_UInt index = FT_Get_Char_Index(m_face, code);
-
- FT_Error error = FT_Load_Glyph(m_face,
- index,
- FT_LOAD_NO_SCALE | FT_LOAD_NO_BITMAP);
-
- if (error)
- throw runtime_error("Couldn't load the glyph: FT_Load_Glyph() failed");
-}
-
-
-// While working on this example, we found fonts with no outlines for
-// printable characters such as `A', i.e., `outline.n_contours' and
-// `outline.n_points' were zero. FT_Outline_Check() returned `true'.
-// FT_Outline_Decompose() also returned `true' without walking the outline.
-// That is, we had no way of knowing whether the outline existed and could
-// be (or was) decomposed. Therefore, we implemented this workaround to
-// check whether the outline does exist and can be decomposed.
-bool
-OutlinePrinter::OutlineExists() const
-{
- FT_Face face = m_face;
- FT_GlyphSlot slot = face->glyph;
- FT_Outline &outline = slot->outline;
-
- if (slot->format != FT_GLYPH_FORMAT_OUTLINE)
- return false; // Should never happen. Just an extra check.
-
- if (outline.n_contours <= 0 || outline.n_points <= 0)
- return false; // Can happen for some font files.
-
- FT_Error error = FT_Outline_Check(&outline);
-
- return error == 0;
-}
-
-
-// This function flips outline around x-axis. We need it because
-// FreeType and SVG use opposite vertical directions.
-void
-OutlinePrinter::FlipOutline() const
-{
- const FT_Fixed multiplier = 65536L;
-
- FT_Matrix matrix;
-
- matrix.xx = 1L * multiplier;
- matrix.xy = 0L * multiplier;
- matrix.yx = 0L * multiplier;
- matrix.yy = -1L * multiplier;
-
- FT_Face face = m_face;
- FT_GlyphSlot slot = face->glyph;
- FT_Outline &outline = slot->outline;
-
- FT_Outline_Transform(&outline, &matrix);
-}
-
-
-void
-OutlinePrinter::ExtractOutline()
-{
- m_path << " <path d='\n";
-
- FT_Outline_Funcs callbacks;
-
- callbacks.move_to = MoveToFunction;
- callbacks.line_to = LineToFunction;
- callbacks.conic_to = ConicToFunction;
- callbacks.cubic_to = CubicToFunction;
-
- callbacks.shift = 0;
- callbacks.delta = 0;
-
- FT_Face face = m_face;
- FT_GlyphSlot slot = face->glyph;
- FT_Outline &outline = slot->outline;
-
- FT_Error error = FT_Outline_Decompose(&outline, &callbacks, this);
-
- if (error)
- throw runtime_error("Couldn't extract the outline:"
- " FT_Outline_Decompose() failed");
-
- m_path << " '\n"
- " fill='red'/>\n";
-}
-
-
-void
-OutlinePrinter::ComputeViewBox()
-{
- FT_Face face = m_face;
- FT_GlyphSlot slot = face->glyph;
- FT_Outline &outline = slot->outline;
-
- FT_BBox boundingBox;
-
- FT_Outline_Get_BBox(&outline, &boundingBox);
-
- FT_Pos xMin = boundingBox.xMin;
- FT_Pos yMin = boundingBox.yMin;
- FT_Pos xMax = boundingBox.xMax;
- FT_Pos yMax = boundingBox.yMax;
-
- m_xMin = xMin;
- m_yMin = yMin;
- m_width = xMax - xMin;
- m_height = yMax - yMin;
-}
-
-
-void
-OutlinePrinter::PrintSVG() const
-{
- cout << "<svg xmlns='http://www.w3.org/2000/svg'\n"
- " xmlns:xlink='http://www.w3.org/1999/xlink'\n"
- " viewBox='"
- << m_xMin << ' ' << m_yMin << ' ' << m_width << ' ' << m_height
- << "'>\n"
- << m_path.str()
- << "</svg>"
- << endl;
-}
-
-
-int
-OutlinePrinter::MoveToFunction(const FT_Vector *to,
- void *user)
-{
- OutlinePrinter *self = static_cast<OutlinePrinter *>(user);
-
- FT_Pos x = to->x;
- FT_Pos y = to->y;
-
- self->m_path << " "
- "M " << x << ' ' << y << '\n';
-
- return 0;
-}
-
-
-int
-OutlinePrinter::LineToFunction(const FT_Vector *to,
- void *user)
-{
- OutlinePrinter *self = static_cast<OutlinePrinter *>(user);
-
- FT_Pos x = to->x;
- FT_Pos y = to->y;
-
- self->m_path << " "
- "L " << x << ' ' << y << '\n';
-
- return 0;
-}
-
-
-int
-OutlinePrinter::ConicToFunction(const FT_Vector *control,
- const FT_Vector *to,
- void *user)
-{
- OutlinePrinter *self = static_cast<OutlinePrinter *>(user);
-
- FT_Pos controlX = control->x;
- FT_Pos controlY = control->y;
-
- FT_Pos x = to->x;
- FT_Pos y = to->y;
-
- self->m_path << " "
- "Q " << controlX << ' ' << controlY << ", "
- << x << ' ' << y << '\n';
-
- return 0;
-}
-
-
-int
-OutlinePrinter::CubicToFunction(const FT_Vector *controlOne,
- const FT_Vector *controlTwo,
- const FT_Vector *to,
- void *user)
-{
- OutlinePrinter *self = static_cast<OutlinePrinter *>(user);
-
- FT_Pos controlOneX = controlOne->x;
- FT_Pos controlOneY = controlOne->y;
-
- FT_Pos controlTwoX = controlTwo->x;
- FT_Pos controlTwoY = controlTwo->y;
-
- FT_Pos x = to->x;
- FT_Pos y = to->y;
-
- self->m_path << " "
- "C " << controlOneX << ' ' << controlOneY << ", "
- << controlTwoX << ' ' << controlTwoY << ", "
- << x << ' ' << y << '\n';
-
- return 0;
-}
-
-
-int
-main(int argc,
- char **argv)
-{
- if (argc != 3)
- {
- const char *program = argv[0];
-
- cerr << "This program prints a single character's outline"
- " in the SVG format to stdout.\n"
- "Usage: " << program << " font symbol\n"
- "Example: " << program << " LiberationSerif-Bold.ttf A" << endl;
-
- return 1;
- }
-
- const char *symbol = argv[2];
-
- // For simplicity, only accept single-byte characters like `A'.
- if (strlen(symbol) != 1 || isspace(*symbol))
- {
- cerr << "Error: '" << symbol
- << "' is not a single printable character" << endl;
-
- return 2;
- }
-
- int status;
-
- try
- {
- const char *filename = argv[1];
-
- OutlinePrinter printer(filename);
-
- status = printer.Run(symbol);
- }
- catch (const exception &e)
- {
- cerr << "Error: " << e.what() << endl;
-
- status = 3;
- }
-
- return status;
-}
-
-// EOF
diff --git a/lib/freetype/docs/tutorial/example5.svg b/lib/freetype/docs/tutorial/example5.svg
deleted file mode 100644
index 0034bf911..000000000
--- a/lib/freetype/docs/tutorial/example5.svg
+++ /dev/null
@@ -1,60 +0,0 @@
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- xmlns:xlink='http://www.w3.org/1999/xlink'
- viewBox='107 -1364 1691 1753'>
- <path d='
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- Q 805 -25, 686 -25
- Q 600 -25, 550 -95
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- Q 1271 -924, 1367 -913
- L 1246 -372
- Q 1237 -335, 1230 -285
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- Q 740 -444, 740 -316
- '
- fill='red'/>
-</svg>
diff --git a/lib/freetype/docs/tutorial/index.html b/lib/freetype/docs/tutorial/index.html
deleted file mode 100644
index 5c4721580..000000000
--- a/lib/freetype/docs/tutorial/index.html
+++ /dev/null
@@ -1,218 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-
-<html lang="en">
-
-<head>
- <meta http-equiv="Content-Type"
- content="text/html; charset=utf-8">
- <meta http-equiv="Content-Style-Type"
- content="text/css">
- <meta http-equiv="Content-Script-Type"
- content="text/javascript">
- <meta name="description"
- content="FreeType Documentation">
- <meta name="Author"
- content="David Turner">
-
- <link rel="icon"
- href="../image/favicon_-90.ico">
- <link rel="shortcut icon"
- href="../image/favicon_-90.ico">
- <link rel="stylesheet"
- type="text/css"
- href="../css/freetype2_-90.css">
-
- <script type="text/javascript"
- src="../../../js/jquery-1.11.0.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/jquery.ba-resize.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/freetype2.js">
- </script>
-
- <title>FreeType Tutorial</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a> Tutorial</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="introduction">
- <p>This tutorial presents a step-by-step introduction into
- the FreeType library, covering the most basic needs.</p>
- </div>
-
- <!-- ************************************************** -->
-
- <div id="contents">
- <h3><a href="step1.html">I. Simple Glyph Loading</a></h3>
- <ul>
- <li>
- <a href="step1.html#section-1">1. Header Files</a>
- </li>
- <li>
- <a href="step1.html#section-2">2. Library
- Initialization</a>
- </li>
- <li>
- <a href="step1.html#section-3">3. Loading a Font
- Face</a>
- </li>
- <li>
- <a href="step1.html#section-4">4. Accessing the Face
- Data</a>
- </li>
- <li>
- <a href="step1.html#section-5">5. Setting the Current
- Pixel Size</a>
- </li>
- <li>
- <a href="step1.html#section-6">6. Loading a Glyph
- Image</a>
- </li>
- <li>
- <a href="step1.html#section-7">7. Simple Text
- Rendering</a>
- </li>
- </ul>
-
- <h3><a href="step2.html">II. Managing Glyphs</a></h3>
- <ul>
- <li>
- <a href="step2.html#section-1">1. Glyph Metrics</a>
- </li>
- <li>
- <a href="step2.html#section-2">2. Managing Glyph
- Images</a>
- </li>
- <li>
- <a href="step2.html#section-3">3. Global Glyph
- Metrics</a>
- </li>
- <li>
- <a href="step2.html#section-4">4. Simple Text Rendering:
- Kerning and Centering</a>
- </li>
- <li>
- <a href="step2.html#section-5">5. Advanced Text
- Rendering: Transformation and Centering and
- Kerning</a>
- </li>
- <li>
- <a href="step2.html#section-6">6. Accessing Metrics in
- Design Font Units, and Scaling Them</a>
- </li>
- <li>
- <a href="step2.html#conclusion">Conclusion</a>
- </li>
- </ul>
-
- <h3><a href="step3.html">III. Examples</a></h3>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
- <div class="col2">
- </div>
- </div>
-</div>
-
-
-<!-- ************************************************** -->
-
-<div id="TOC">
- <ul>
- <li class="funding">
- <form action="https://www.paypal.com/cgi-bin/webscr"
- method="post"
- target="_top">
- <input type="hidden"
- name="cmd"
- value="_s-xclick">
- <input type="hidden"
- name="hosted_button_id"
- value="SK827YKEALMT4">
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- src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif"
- name="submit"
- alt="PayPal - The safer, easier way to pay online!">
- <img alt=""
- border="0"
- src="https://www.paypalobjects.com/de_DE/i/scr/pixel.gif"
- width="1"
- height="1">
- </form>
- </li>
- <li class="primary">
- <a href="http://freetype.org/index.html">Home</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/index.html#news">News</a>
- </li>
- <li class="primary">
- <a href="../index.html">Overview</a>
- </li>
- <li class="primary">
- <a href="../documentation.html">Documentation</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/developer.html">Development</a>
- </li>
- <li class="primary">
- <a href="http://freetype.org/contact.html"
- class="emphasis">Contact</a>
- </li>
-
- <li>
- &nbsp; <!-- separate primary from secondary entries -->
- </li>
-
- <li class="secondary">
- <a href="index.html" class="current">FreeType Tutorial</a>
- </li>
- <li class="tertiary">
- <a href="step1.html">Simple Glyph Loading</a>
- </li>
- <li class="tertiary">
- <a href="step2.html">Managing Glyphs</a>
- </li>
- <li class="tertiary">
- <a href="step3.html">Examples</a>
- </li>
- </ul>
-</div>
-
-</div> <!-- id="wrapper" -->
-
-<div id="TOC-bottom">
-</div>
-
-</body>
-</html>
diff --git a/lib/freetype/docs/tutorial/metrics.png b/lib/freetype/docs/tutorial/metrics.png
deleted file mode 100644
index 1e7be4748..000000000
--- a/lib/freetype/docs/tutorial/metrics.png
+++ /dev/null
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diff --git a/lib/freetype/docs/tutorial/metrics2.png b/lib/freetype/docs/tutorial/metrics2.png
deleted file mode 100644
index 0bda5dc25..000000000
--- a/lib/freetype/docs/tutorial/metrics2.png
+++ /dev/null
Binary files differ
diff --git a/lib/freetype/docs/tutorial/step1.html b/lib/freetype/docs/tutorial/step1.html
deleted file mode 100644
index fddd9ef1d..000000000
--- a/lib/freetype/docs/tutorial/step1.html
+++ /dev/null
@@ -1,1094 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-
-<html lang="en">
-
-<head>
- <meta http-equiv="Content-Type"
- content="text/html; charset=utf-8">
- <meta http-equiv="Content-Style-Type"
- content="text/css">
- <meta http-equiv="Content-Script-Type"
- content="text/javascript">
- <meta name="description"
- content="FreeType Documentation">
- <meta name="Author"
- content="David Turner">
-
- <link rel="icon"
- href="../image/favicon_-90.ico">
- <link rel="shortcut icon"
- href="../image/favicon_-90.ico">
- <link rel="stylesheet"
- type="text/css"
- href="../css/freetype2_-90.css">
-
- <script type="text/javascript"
- src="../../../js/jquery-1.11.0.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/jquery.ba-resize.min.js">
- </script>
- <script type="text/javascript"
- src="../../../js/freetype2.js">
- </script>
-
- <title>FreeType Tutorial / I</title>
-</head>
-
-
-<body>
-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a>
- Tutorial&nbsp;/&nbsp;I</h1>
-</div>
-
-
-<div id="wrapper">
-
-<div class="colmask leftmenu">
- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="simple-glyph-loading">
- <h2>I. Simple Glyph Loading</h2>
-
- <h3 id="section-1">1. Header Files</h3>
-
- <p>The following are instructions required to compile an
- application that uses the FreeType&nbsp;2 library.</p>
-
- <ol>
- <li class="emph">
- <p>Locate the FreeType&nbsp;2 <code>include</code>
- directory.</p>
-
- <p>You have to add it to your compilation include
- path.</p>
-
- <p>In Unix-like environments you can use the
- <code>pkg-config</code> program to retrieve the
- appropriate compilation flags; say.</p>
-
- <pre>
-pkg-config --cflags freetype2</pre>
-
- <p>to get the compilation flags.</p>
-
- <p>This program can also be used to check the version of
- the library that is installed on your system, as well
- as the required librarian and linker flags.</p>
-
- <p>Another solution is the <code>freetype-config</code>
- script. However, its use is deprecated since it can't
- be used reliably for cross compilation.</p>
-
- </li>
-
- <li class="emph">
- <p>Include the file named <code>ft2build.h</code>.</p>
-
- <p>It contains various macro declarations that are later
- used to <code>#include</code> the appropriate public
- FreeType&nbsp;2 header files.</p>
- </li>
-
- <li class="emph">
- <p>Include the main FreeType&nbsp;2 API header file.</p>
-
- <p>You should do that using the
- macro <code>FT_FREETYPE_H</code>, like in the
- following example.</p>
-
- <pre>
-#include &lt;ft2build.h&gt;
-#include FT_FREETYPE_H</pre>
-
- <p><code>FT_FREETYPE_H</code> is a special macro defined
- in file <code>ftheader.h</code>. It contains some
- installation-specific macros to name other public
- header files of the FreeType&nbsp;2 API.</p>
-
- <p>You can
- read <a href="../reference/ft2-header_file_macros.html">this
- section of the FreeType&nbsp;2 API Reference</a> for a
- complete listing of the header macros.</p>
- </li>
- </ol>
-
- <p>The use of macros in <code>#include</code> statements is
- ANSI-compliant. It is used for several reasons.</p>
-
- <ul>
- <li>It avoids conflicts with (deprecated) FreeType 1.x
- public header files.</li>
-
- <li>The macro names are not limited to the DOS 8.3 file
- naming limit; names
- like <code>FT_MULTIPLE_MASTERS_H</code>
- or <code>FT_SFNT_NAMES_H</code> are a lot more readable
- and explanatory than the real file names
- <code>ftmm.h</code> and <code>ftsnames.h</code>.</li>
-
- <li>It allows special installation tricks that will not be
- discussed here.</li>
- </ul>
-
-
- <h3 id="section-2">2. Library Initialization</h3>
-
- <p>To initialize the FreeType library, create a variable of
- type <a href="../reference/ft2-base_interface.html#ft_library"><code>FT_Library</code></a>
- named, for example, <code>library</code>, and call the
- function <a href="../reference/ft2-base_interface.html#ft_init_freetype"><code>FT_Init_FreeType</code></a>.</p>
-
- <pre>
-#include &lt;ft2build.h&gt;
-#include FT_FREETYPE_H
-
-FT_Library library;
-
-
-...
-
-error = FT_Init_FreeType( &amp;library );
-if ( error )
-{
- ... an error occurred during library initialization ...
-}</pre>
-
- <p>This function is in charge of</p>
-
- <ul>
- <li>creating a new instance of the FreeType&nbsp;2 library
- and setting the handle <code>library</code> to it,
- and</li>
-
- <li>loading each module that FreeType knows about in the
- library. Among others, your new <code>library</code>
- object is able to handle TrueType, Type&nbsp;1,
- CID-keyed &amp; OpenType/CFF fonts gracefully.</li>
- </ul>
-
- <p>As you can see, the function returns an error code, like
- most other functions of the FreeType API. An error code
- of&nbsp;0 (also known
- as <code>FT_Err_Ok</code>) <em>always</em> means that the
- operation was successful; otherwise, the value describes
- the error, and <code>library</code> is set to NULL.</p>
-
- <p>A list of all FreeType error codes can be found in
- file <code>fterrdef.h</code>.</p>
-
-
- <h3 id="section-3">3. Loading a Font Face</h3>
-
- <h4>a. From a Font File</h4>
-
- <p>Create a new <code>face</code> object by
- calling <a href="../reference/ft2-base_interface.html#ft_new_face"><code>FT_New_Face</code></a>.
- A <em>face</em> describes a given typeface and style. For
- example, &lsquo;Times New Roman Regular&rsquo; and
- &lsquo;Times New Roman Italic&rsquo; correspond to two
- different faces.</p>
-
- <pre>
-FT_Library library; <span class="comment">/* handle to library */</span>
-FT_Face face; <span class="comment">/* handle to face object */</span>
-
-
-error = FT_Init_FreeType( &amp;library );
-if ( error ) { ... }
-
-error = FT_New_Face( library,
- "/usr/share/fonts/truetype/arial.ttf",
- 0,
- &amp;face );
-if ( error == FT_Err_Unknown_File_Format )
-{
- ... the font file could be opened and read, but it appears
- ... that its font format is unsupported
-}
-else if ( error )
-{
- ... another error code means that the font file could not
- ... be opened or read, or that it is broken...
-}</pre>
-
- <p>As you can certainly imagine, <code>FT_New_Face</code>
- opens a font file, then tries to extract one face from it.
- Its parameters are as follows.</p>
-
- <dl>
- <dt>library</dt>
- <dd>A handle to the FreeType library instance where the
- face object is created.</dd>
-
- <dt>filepathname</dt>
- <dd>The font file pathname (a standard C string).</dd>
-
- <dt>face_index</dt>
- <dd>
- <p>Certain font formats allow several font faces to be
- embedded in a single file.</p>
-
- <p>This index tells which face you want to load. An
- error is returned if its value is too large.</p>
-
- <p>Index&nbsp;0 always works, though.</p>
- </dd>
-
- <dt>face</dt>
- <dd>
- <p>A <em>pointer</em> to the handle that is set to
- describe the new face object.</p>
-
- <p>It is set to NULL in case of error.</p>
- </dd>
- </dl>
-
- <p>To know how many faces a given font file contains, set
- <code>face_index</code> to&nbsp;<code>-1</code>, then
- check the value of <code>face-&gt;num_faces</code>, which
- indicates how many faces are embedded in the font
- file.</p>
-
- <h4>b. From Memory</h4>
-
- <p>In the case where you have already loaded the font file
- into memory, you can similarly create a new face object
- for it by
- calling <a href="../reference/ft2-base_interface.html#ft_new_memory_face"><code>FT_New_Memory_Face</code></a>.</p>
-
- <pre>
-FT_Library library; <span class="comment">/* handle to library */</span>
-FT_Face face; <span class="comment">/* handle to face object */</span>
-
-
-error = FT_Init_FreeType( &amp;library );
-if ( error ) { ... }
-
-error = FT_New_Memory_Face( library,
- buffer, <span class="comment">/* first byte in memory */</span>
- size, <span class="comment">/* size in bytes */</span>
- 0, <span class="comment">/* face_index */</span>
- &amp;face );
-if ( error ) { ... }</pre>
-
- <p>As you can see, <code>FT_New_Memory_Face</code> takes a
- pointer to the font file buffer and its size in bytes
- instead of a file pathname. Other than that, it has
- exactly the same semantics as
- <code>FT_New_Face</code>.</p>
-
- <p>Note that you must not deallocate the font file buffer
- before calling
- <a href="../reference/ft2-base_interface.html#ft_done_face"><code>FT_Done_Face</code></a>.</p>
-
- <h4>c. From Other Sources (Compressed Files, Network,
- etc.)</h4>
-
- <p>There are cases where using a file pathname or preloading
- the file into memory is not sufficient. With
- FreeType&nbsp;2, it is possible to provide your own
- implementation of I/O routines.</p>
-
- <p>This is done through
- the <a href="../reference/ft2-base_interface.html#ft_open_face"><code>FT_Open_Face</code></a>
- function, which can be used to open a new font face with a
- custom input stream, select a specific driver for opening,
- or even pass extra parameters to the font driver when
- creating the object. We advise you to look up
- the <a href="../reference/index.html">FreeType&nbsp;2
- reference manual</a> in order to learn how to use it.</p>
-
-
- <h3 id="section-4">4. Accessing the Face Data</h3>
-
- <p>A <em>face object</em> models all information that
- globally describes the face. Usually, this data can be
- accessed directly by dereferencing a handle, like
- in <code>face&minus;&gt;num_glyphs</code>.</p>
-
- <p>The complete list of available fields is in
- the <a href="../reference/ft2-base_interface.html#ft_facerec"><code>FT_FaceRec</code></a>
- structure description. However, we describe here a few of
- them in more detail.</p>
-
- <dl>
- <dt>num_glyphs</dt>
- <dd>This variable gives the number of <em>glyphs</em>
- available in the font face. A glyph is a character
- image, nothing more – it thus doesn't necessarily
- correspond to a <em>character code</em>.</dd>
-
- <dt>face_flags</dt>
- <dd>A 32-bit integer containing bit flags that describe
- some face properties. For example, the flag
- <code>FT_FACE_FLAG_SCALABLE</code> indicates that the
- face's font format is scalable and that glyph images can
- be rendered for all character pixel sizes. For more
- information on face flags, please read
- the <a href="../reference/ft2-base_interface.html#ft_face_flag_xxx">FreeType&nbsp;2
- API Reference</a>.</dd>
-
- <dt>units_per_EM</dt>
- <dd>This field is only valid for scalable formats (it is
- set to&nbsp;0 otherwise). It indicates the number of
- font units covered by the EM.</dd>
-
- <dt>num_fixed_sizes</dt>
- <dd>This field gives the number of embedded bitmap strikes
- in the current face. A <em>strike</em> is a series of
- glyph images for a given character pixel size. For
- example, a font face could include strikes for pixel
- sizes 10, 12, and&nbsp;14. Note that even scalable font
- formats can have embedded bitmap strikes!</dd>
-
- <dt>available_sizes</dt>
- <dd>
- <p>A pointer to an array
- of <a href="../reference/ft2-base_interface.html#ft_bitmap_size"><code>FT_Bitmap_Size</code></a>
- elements. Each <code>FT_Bitmap_Size</code> indicates
- the horizontal and vertical <em>character pixel
- sizes</em> for each of the strikes that are present in
- the face.</p>
-
- <p class="warning">Note that, generally speaking, these
- are <em>not</em> the <em>cell size</em> of the bitmap
- strikes.</p>
- </dd>
- </dl>
-
-
- <h3 id="section-5">5. Setting the Current Pixel Size</h3>
-
- <p>FreeType&nbsp;2 uses <em>size objects</em> to model all
- information related to a given character size for a given
- face. For example, a size object holds the value of
- certain metrics like the ascender or text height,
- expressed in 1/64th of a pixel, for a character size of
- 12&nbsp;points (however, those values are rounded to
- integers, i.e., multiples of 64).</p>
-
- <p>When the <code>FT_New_Face</code> function is called (or
- one of its siblings), it <em>automatically</em> creates a
- new size object for the returned face. This size object
- is directly accessible as
- <code>face&minus;&gt;size</code>.</p>
-
- <p class="note">NOTE: A single face object can deal with one
- or more size objects at a time; however, this is something
- that few programmers really need to do. We have thus
- decided to make this feature available through additional
- functions.</p>
-
- <p>When a new face object is created, all elements are set
- to&nbsp;0 during initialization. To populate the
- structure with sensible values, you should
- call <a href="../reference/ft2-base_interface.html#ft_set_char_size"><code>FT_Set_Char_Size</code></a>.
- Here is an example, setting the character size to 16pt for
- a 300&times;300dpi device:</p>
-
- <pre>
-error = FT_Set_Char_Size(
- face, <span class="comment">/* handle to face object */</span>
- 0, <span class="comment">/* char_width in 1/64th of points */</span>
- 16*64, <span class="comment">/* char_height in 1/64th of points */</span>
- 300, <span class="comment">/* horizontal device resolution */</span>
- 300 ); <span class="comment">/* vertical device resolution */</span></pre>
-
- <p>Some notes.</p>
-
- <ul>
- <li>The character widths and heights are specified in
- 1/64th of points. A point is a <em>physical</em>
- distance, equaling 1/72th of an inch. Normally, it is
- not equivalent to a pixel.</li>
-
- <li>Value of&nbsp;0 for the character width means
- &lsquo;same as character height&rsquo;, value of&nbsp;0
- for the character height means &lsquo;same as character
- width&rsquo;. Otherwise, it is possible to specify
- different character widths and heights.</li>
-
- <li>The horizontal and vertical device resolutions are
- expressed in <em>dots-per-inch</em>, or <em>dpi</em>.
- Standard values are 72 or 96&nbsp;dpi for display
- devices like the screen. The resolution is used to
- compute the character pixel size from the character
- point size.</li>
-
- <li>Value of&nbsp;0 for the horizontal resolution means
- &lsquo;same as vertical resolution&rsquo;, value
- of&nbsp;0 for the vertical resolution means &lsquo;same
- as horizontal resolution&rsquo;. If both values are
- zero, 72&nbsp;dpi is used for both dimensions.</li>
-
- <li>The first argument is a handle to a face object, not a
- size object.</li>
- </ul>
-
- <p>This function computes the (possibly fractional)
- character pixel size that corresponds to the character
- width and height and device resolutions. A common acronym
- for the pixel size is <em>ppem</em> (pixel per em).</p>
-
- <p>If you want to specify the (integer) pixel sizes
- yourself, you can call
- <a href="../reference/ft2-base_interface.html#ft_set_pixel_sizes"><code>FT_Set_Pixel_Sizes</code></a>.</p>
-
- <pre>
-error = FT_Set_Pixel_Sizes(
- face, <span class="comment">/* handle to face object */</span>
- 0, <span class="comment">/* pixel_width */</span>
- 16 ); <span class="comment">/* pixel_height */</span></pre>
-
- <p>This example sets the character pixel sizes to
- 16&times;16&nbsp;pixels. As previously, a value of&nbsp;0
- for one of the dimensions means &lsquo;same as the
- other&rsquo;.</p>
-
- <p>Note that both functions return an error code. Usually,
- an error occurs with a fixed-size font format (like FNT or
- PCF) when trying to set the pixel size to a value that is
- not listed in the <code>face-&gt;fixed_sizes</code>
- array.</p>
-
- <p>Be aware that fractional ppem values are not always
- supported. For example, the native bytecode engine for
- hinting TrueType fonts (TTFs) only supports integer ppem
- values, and FreeType rounds fractional ppem values
- accordingly.</p>
-
-
- <h3 id="section-6">6. Loading a Glyph Image</h3>
-
- <h4>a. Converting a Character Code Into a Glyph Index</h4>
-
- <p>Normally, an application wants to load a glyph image
- based on its <em>character code</em>, which is a unique
- value that defines the character for a
- given <em>encoding</em>. For example, code&nbsp;65 (0x41)
- represents character &lsquo;A&rsquo; in ASCII
- encoding.</p>
-
- <p>A face object contains one or more tables, called
- <em>charmaps</em>, to convert character codes to glyph
- indices. For example, most older TrueType fonts contain
- two charmaps: One is used to convert Unicode character
- codes to glyph indices, the other one is used to convert
- Apple Roman encoding to glyph indices. Such fonts can
- then be used either on Windows (which uses Unicode) and
- old MacOS versions (which use Apple Roman). Note also
- that a given charmap might not map to all the glyphs
- present in the font.</p>
-
- <p>By default, when a new face object is created, FreeType
- tries to select a Unicode charmap. It emulates a Unicode
- charmap if the font doesn't contain such a charmap, based
- on glyph names. Note that it is possible that the
- emulation misses glyphs if glyph names are non-standard.
- For some fonts like symbol fonts, no Unicode emulation is
- possible at all.</p>
-
- <p>Later on we will describe how to look for specific
- charmaps in a face. For now, we assume that the face
- contains at least a Unicode charmap that was selected
- during a call to <code>FT_New_Face</code>. To convert a
- Unicode character code to a font glyph index, we use
- <a href="../reference/ft2-base_interface.html#ft_get_char_index"><code>FT_Get_Char_Index</code></a>.</p>
-
- <pre>
-glyph_index = FT_Get_Char_Index( face, charcode );</pre>
-
- <p>This code line looks up the glyph index corresponding to
- the given <code>charcode</code> in the charmap that is
- currently selected for the face. You should use the
- UTF-32 representation form of Unicode; for example, if you
- want to load character U+1F028, use value 0x1F028 as the
- value for <code>charcode</code>.
-
- <p>If no charmap was selected, the function returns
- the charcode.</p>
-
- <p>Note that this is one of the rare FreeType functions that
- do not return an error code. However, when a given
- character code has no glyph image in the face,
- value&nbsp;0 is returned. By convention, it always
- corresponds to a special glyph image called
- the <em>missing glyph</em>, which is commonly displayed as
- a box or a space.</p>
-
- <h4>b. Loading a Glyph From the Face</h4>
-
- <p>Once you have a glyph index, you can load the
- corresponding glyph image. The latter can be stored in
- various formats within the font file. For fixed-size
- formats like FNT or PCF, each image is a bitmap. Scalable
- formats like TrueType or CFF use vectorial shapes
- (<em>outlines</em>) to describe each glyph. Some formats
- may have even more exotic ways of representing glyphs
- (e.g., MetaFont – but this format is not supported).
- Fortunately, FreeType&nbsp;2 is flexible enough to support
- any kind of glyph format through a simple API.</p>
-
- <p>The glyph image is always stored in a special object called a
- <em>glyph slot</em>. As its name suggests, a glyph slot
- is a container that is able to hold one glyph image at a
- time, be it a bitmap, an outline, or something else. Each
- face object has a single glyph slot object that can be
- accessed as <code>face-&gt;glyph</code>. Its fields are
- explained by
- the <a href="../reference/ft2-base_interface.html#ft_glyphslotrec"><code>FT_GlyphSlotRec</code></a>
- structure documentation.</p>
-
- <p>Loading a glyph image into the slot is performed by
- calling <a href="../reference/ft2-base_interface.html#ft_load_glyph"><code>FT_Load_Glyph</code></a>.</p>
-
- <pre>
-error = FT_Load_Glyph(
- face, <span class="comment">/* handle to face object */</span>
- glyph_index, <span class="comment">/* glyph index */</span>
- load_flags ); <span class="comment">/* load flags, see below */</span></pre>
-
- <p>The <code>load_flags</code> value is a set of bit flags
- to indicate some special operations. The default value
- <code>FT_LOAD_DEFAULT</code> is&nbsp;0.</p>
-
- <p>This function tries to load the corresponding glyph image
- from the face.</p>
-
- <ul>
- <li>If a bitmap is found for the corresponding glyph and
- pixel size, it is loaded into the slot. Embedded
- bitmaps are always favoured over native image formats,
- because we assume that they are higher-quality versions
- of the same glyph. This can be changed by using
- the <code>FT_LOAD_NO_BITMAP</code> flag.</li>
-
- <li>Otherwise, a native image for the glyph is loaded. It
- is also scaled to the current pixel size, as well as
- hinted for certain formats like TrueType and
- Type&nbsp;1.</li>
- </ul>
-
- <p>The
- field <code>face&minus;&gt;glyph&minus;&gt;format</code>
- describes the format used for storing the glyph image in
- the slot. If it is
- not <code>FT_GLYPH_FORMAT_BITMAP</code>, one can
- immediately convert it to a bitmap
- through <a href="../reference/ft2-base_interface.html#ft_render_glyph"><code>FT_Render_Glyph</code></a>.</p>
-
- <pre>
-error = FT_Render_Glyph( face-&gt;glyph, <span class="comment">/* glyph slot */</span>
- render_mode ); <span class="comment">/* render mode */</span></pre>
-
- <p>The parameter <code>render_mode</code> is a set of bit
- flags to specify how to render the glyph image.
- <code>FT_RENDER_MODE_NORMAL</code>, the default, renders
- an anti-aliased coverage bitmap with 256 gray levels (also
- called a <em>pixmap</em>), as this is the default. You
- can alternatively use <code>FT_RENDER_MODE_MONO</code> if
- you want to generate a 1-bit monochrome bitmap. More
- values are available for
- the <a href="../reference/ft2-base_interface.html#ft_render_mode"><code>FT_Render_Mode</code></a>
- enumeration value.</p>
-
- <p>Once you have a bitmapped glyph image, you can access it
- directly through <code>glyph-&gt;bitmap</code> (a simple
- descriptor for bitmaps or pixmaps), and position it
- through <code>glyph-&gt;bitmap_left</code> and
- <code>glyph-&gt;bitmap_top</code>. For optimal rendering
- on a screen the bitmap should be used as an alpha channel
- in linear blending with gamma correction.</p>
-
- <p>Note that <code>bitmap_left</code> is the horizontal
- distance from the current pen position to the leftmost
- border of the glyph bitmap, while <code>bitmap_top</code>
- is the vertical distance from the pen position (on the
- baseline) to the topmost border of the glyph
- bitmap. <em>It is positive to indicate an upwards
- distance</em>.</p>
-
- <h4>c. Using Other Charmaps</h4>
-
- <p>As said before, when a new face object is created, it
- looks for a Unicode charmap and select it. The currently
- selected charmap can be accessed
- via <code>face-&gt;charmap</code>. This field is NULL if
- no charmap is selected, which typically happens when you
- create a new <code>FT_Face</code> object from a font file
- that doesn't contain a Unicode charmap (which is rather
- infrequent today).</p>
-
- <p>There are two ways to select a different charmap with
- FreeType. It's easiest if the encoding you need already
- has a corresponding enumeration defined
- in <code>FT_FREETYPE_H</code>, for
- example <code>FT_ENCODING_BIG5</code>. In this case, you
- can call
- <a href="../reference/ft2-base_interface.html#ft_select_charmap"><code>FT_Select_Charmap</code></a>.</p>
-
- <pre>
-error = FT_Select_Charmap(
- face, <span class="comment">/* target face object */</span>
- FT_ENCODING_BIG5 ); <span class="comment">/* encoding */</span></pre>
-
- <p>Another way is to manually parse the list of charmaps for
- the face; this is accessible through the
- fields <code>num_charmaps</code> and
- <code>charmaps</code> (notice the &lsquo;s&rsquo;) of the
- face object. As you could expect, the first is the number
- of charmaps in the face, while the second is <em>a table
- of pointers to the charmaps</em> embedded in the face.</p>
-
- <p>Each charmap has a few visible fields to describe it more
- precisely. The most important ones are
- <code>charmap-&gt;platform_id</code>
- and <code>charmap-&gt;encoding_id</code>, defining a pair
- of values that describe the charmap in a rather generic
- way: Each value pair corresponds to a given encoding. For
- example, the pair (3,1) corresponds to Unicode. The list
- is defined in the OpenType specification; you can also use
- the file <code>FT_TRUETYPE_IDS_H</code>, which defines
- several helpful constants to deal with them. Note that we
- use the OpenType enumeration values for non-OpenType fonts
- also (by defining additional constants where
- necessary).</p>
-
- <p>To select a specific encoding, you need to find a
- corresponding value pair in the specification, then look
- for it in the charmaps list.</p>
-
- <pre>
-FT_CharMap found = 0;
-FT_CharMap charmap;
-int n;
-
-
-for ( n = 0; n &lt; face-&gt;num_charmaps; n++ )
-{
- charmap = face-&gt;charmaps[n];
- if ( charmap-&gt;platform_id == my_platform_id &amp;&amp;
- charmap-&gt;encoding_id == my_encoding_id )
- {
- found = charmap;
- break;
- }
-}
-
-if ( !found ) { ... }
-
-<span class="comment">/* now, select the charmap for the face object */</span>
-error = FT_Set_Charmap( face, found );
-if ( error ) { ... }</pre>
-
- <p>Once a charmap has been selected, either through
- <code>FT_Select_Charmap</code>
- or <a href="../reference/ft2-base_interface.html#ft_set_charmap"><code>FT_Set_Charmap</code></a>,
- it is used by all subsequent calls
- to <code>FT_Get_Char_Index</code>.</p>
-
- <h4>d. Glyph Transformations</h4>
-
- <p>It is possible to specify an affine transformation with
- <a href="../reference/ft2-base_interface.html#ft_set_transform"><code>FT_Set_Transform</code></a>,
- to be applied to glyph images when they are loaded. Of
- course, this only works for scalable (vectorial) font
- formats.</p>
-
- <pre>
-error = FT_Set_Transform(
- face, <span class="comment">/* target face object */</span>
- &amp;matrix, <span class="comment">/* pointer to 2x2 matrix */</span>
- &amp;delta ); <span class="comment">/* pointer to 2d vector */</span></pre>
-
- <p>This function sets the current transformation for a given
- face object. Its second parameter is a pointer to an
- <a href="../reference/ft2-basic_types.html#ft_matrix"><code>FT_Matrix</code></a>
- structure that describes a 2&times;2 affine matrix. The
- third parameter is a pointer to
- an <a href="../reference/ft2-basic_types.html#ft_vector"><code>FT_Vector</code></a>
- structure, describing a two-dimensional vector that
- translates the glyph image <em>after</em> the 2&times;2
- transformation.</p>
-
- <p>Note that the matrix pointer can be set to NULL, in which
- case the identity transformation is used. Coefficients of
- the matrix are otherwise in 16.16 fixed-point units.</p>
-
- <p>The vector pointer can also be set to NULL (in which case
- a delta of (0,0) is used). The vector coordinates are
- expressed in 1/64th of a pixel (also known as 26.6
- fixed-point numbers).</p>
-
- <p class="warning">The transformation is applied to every
- glyph that is loaded through <code>FT_Load_Glyph</code>
- and is <em>completely independent of any hinting
- process</em>. This means that you won't get the same
- results if you load a glyph at the size of 24&nbsp;pixels,
- or a glyph at the size of 12&nbsp;pixels scaled by&nbsp;2
- through a transformation, because the hints are computed
- differently (except if you have disabled hints).</p>
-
- <p>If you ever need to use a non-orthogonal transformation
- with optimal hints, you first have to decompose your
- transformation into a scaling part and a rotation/shearing
- part. Use the scaling part to compute a new character
- pixel size, then the other one to call
- <code>FT_Set_Transform</code>. This is explained in more
- detail in part&nbsp;II of this tutorial.</p>
-
- <p class="warning">Rotation usually disables hinting.</p>
-
- <p>Loading a glyph bitmap with a non-identity transformation
- works; the transformation is ignored in this case.</p>
-
-
- <h3 id="section-7">7. Simple Text Rendering</h3>
-
- <p>We now present a simple example to render a string of
- 8-bit Latin-1 text, assuming a face that contains a
- Unicode charmap.</p>
-
- <p>The idea is to create a loop that loads one glyph image
- on each iteration, converts it to a pixmap, draws it on
- the target surface, then increments the current pen
- position.</p>
-
- <h4 id="basic-code">a. Basic Code</h4>
-
- <p>The following code performs our simple text rendering
- with the functions previously described.</p>
-
- <pre>
-FT_GlyphSlot slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
-int pen_x, pen_y, n;
-
-
-... initialize library ...
-... create face object ...
-... set character size ...
-
-pen_x = 300;
-pen_y = 200;
-
-for ( n = 0; n &lt; num_chars; n++ )
-{
- FT_UInt glyph_index;
-
-
- <span class="comment">/* retrieve glyph index from character code */</span>
- glyph_index = FT_Get_Char_Index( face, text[n] );
-
- <span class="comment">/* load glyph image into the slot (erase previous one) */</span>
- error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
- if ( error )
- continue; <span class="comment">/* ignore errors */</span>
-
- <span class="comment">/* convert to an anti-aliased bitmap */</span>
- error = FT_Render_Glyph( face-&gt;glyph, FT_RENDER_MODE_NORMAL );
- if ( error )
- continue;
-
- <span class="comment">/* now, draw to our target surface */</span>
- my_draw_bitmap( &amp;slot-&gt;bitmap,
- pen_x + slot-&gt;bitmap_left,
- pen_y - slot-&gt;bitmap_top );
-
- <span class="comment">/* increment pen position */</span>
- pen_x += slot-&gt;advance.x >> 6;
- pen_y += slot-&gt;advance.y >> 6; <span class="comment">/* not useful for now */</span>
-}</pre>
-
- <p>This code needs a few explanations.</p>
-
- <ul>
- <li>We define a handle named <code>slot</code> that points
- to the face object's glyph slot. (The
- type <a href="../reference/ft2-base_interface.html#ft_glyphslot"><code>FT_GlyphSlot</code></a>
- is a pointer). That is a convenience to avoid using
- <code>face-&gt;glyph-&gt;XXX</code> every time.</li>
-
- <li>We increment the pen position with the vector
- <code>slot-&gt;advance</code>, which correspond to the
- glyph's <em>advance width</em> (also known as
- its <em>escapement</em>). The advance vector is
- expressed in 1/64th of pixels, and is truncated to
- integer pixels on each iteration.</li>
-
- <li>The function <code>my_draw_bitmap</code> is not part
- of FreeType but must be provided by the application to
- draw the bitmap to the target surface. In this example,
- it takes a pointer to
- an <a href="../reference/ft2-basic_types.html#ft_bitmap"><code>FT_Bitmap</code></a>
- descriptor and the position of its top-left corner as
- arguments. For ideal rendering on a screen this
- function should perform linear blending with gamma
- correction, using the bitmap as an alpha channel.</li>
-
- <li>The value of <code>slot-&gt;bitmap_top</code> is
- positive for an <em>upwards</em> vertical distance.
- Assuming that the coordinates taken
- by <code>my_draw_bitmap</code> use the opposite
- convention (increasing&nbsp;Y corresponds to downwards
- scanlines), we subtract it from <code>pen_y</code>,
- instead of adding to it.</li>
- </ul>
-
- <h4>b.Refined code</h4>
-
- <p>The following code is a refined version of the example
- above. It uses features and functions of FreeType that
- have not yet been introduced, and which are explained
- below.</p>
-
- <pre>
-FT_GlyphSlot slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
-FT_UInt glyph_index;
-int pen_x, pen_y, n;
-
-
-... initialize library ...
-... create face object ...
-... set character size ...
-
-pen_x = 300;
-pen_y = 200;
-
-for ( n = 0; n &lt; num_chars; n++ )
-{
- <span class="comment">/* load glyph image into the slot (erase previous one) */</span>
- error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
- if ( error )
- continue; <span class="comment">/* ignore errors */</span>
-
- <span class="comment">/* now, draw to our target surface */</span>
- my_draw_bitmap( &amp;slot-&gt;bitmap,
- pen_x + slot-&gt;bitmap_left,
- pen_y - slot-&gt;bitmap_top );
-
- <span class="comment">/* increment pen position */</span>
- pen_x += slot-&gt;advance.x >> 6;
-}</pre>
-
- <p>We have reduced the size of our code, but it does exactly
- the same thing.</p>
-
- <ul>
- <li>We use the
- function <a href="../reference/ft2-base_interface.html#ft_load_char"><code>FT_Load_Char</code></a>
- instead of <code>FT_Load_Glyph</code>. As you probably
- imagine, it is equivalent to
- calling <code>FT_Get_Char_Index</code>, then
- <code>FT_Load_Glyph</code>.</li>
-
- <li>
- <p>We do not use <code>FT_LOAD_DEFAULT</code> for the
- loading mode, but the bit
- flag <code>FT_LOAD_RENDER</code>. It indicates that
- the glyph image must be immediately converted to an
- anti-aliased bitmap. This is of course a shortcut
- that avoids calling <code>FT_Render_Glyph</code>
- explicitly but is strictly equivalent.</p>
-
- <p>Note that you can also specify that you want a
- monochrome bitmap instead by using the
- additional <code>FT_LOAD_MONOCHROME</code> load
- flag.</p>
- </li>
- </ul>
-
- <h4 id="transformed-text">c. More Advanced Rendering</h4>
-
- <p>Let us try to render transformed text now (for example
- through a rotation). We can do this
- using <code>FT_Set_Transform</code>.</p>
-
- <pre>
-FT_GlyphSlot slot;
-FT_Matrix matrix; <span class="comment">/* transformation matrix */</span>
-FT_UInt glyph_index;
-FT_Vector pen; <span class="comment">/* untransformed origin */</span>
-int n;
-
-
-... initialize library ...
-... create face object ...
-... set character size ...
-
-slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
-
-<span class="comment">/* set up matrix */</span>
-matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
-matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );
-matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
-matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
-
-<span class="comment">/* the pen position in 26.6 cartesian space coordinates */</span>
-<span class="comment">/* start at (300,200) */</span>
-pen.x = 300 * 64;
-pen.y = ( my_target_height - 200 ) * 64;
-
-for ( n = 0; n &lt; num_chars; n++ )
-{
- <span class="comment">/* set transformation */</span>
- FT_Set_Transform( face, &amp;matrix, &amp;pen );
-
- <span class="comment">/* load glyph image into the slot (erase previous one) */</span>
- error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
- if ( error )
- continue; <span class="comment">/* ignore errors */</span>
-
- <span class="comment">/* now, draw to our target surface (convert position) */</span>
- my_draw_bitmap( &amp;slot-&gt;bitmap,
- slot-&gt;bitmap_left,
- my_target_height - slot-&gt;bitmap_top );
-
- <span class="comment">/* increment pen position */</span>
- pen.x += slot-&gt;advance.x;
- pen.y += slot-&gt;advance.y;
-}</pre>
-
- <p>Some remarks.</p>
-
- <ul>
- <li>We now use a vector of type <code>FT_Vector</code> to
- store the pen position, with coordinates expressed as
- 1/64th of pixels, hence a multiplication. The position
- is expressed in cartesian space.</li>
-
- <li>Glyph images are always loaded, transformed, and
- described in the cartesian coordinate system within
- FreeType (which means that increasing&nbsp;Y corresponds
- to upper scanlines), unlike the system typically used
- for bitmaps (where the topmost scanline has
- coordinate&nbsp;0). We must thus convert between the
- two systems when we define the pen position, and when we
- compute the topleft position of the bitmap.</li>
-
- <li>We set the transformation on each glyph to indicate
- the rotation matrix as well as a delta that moves the
- transformed image to the current pen position (in
- cartesian space, not bitmap space). As a consequence,
- the values of <code>bitmap_left</code>
- and <code>bitmap_top</code> correspond to the bitmap
- origin in target space pixels. We thus don't
- add <code>pen.x</code> or <code>pen.y</code> to their
- values when calling <code>my_draw_bitmap</code>.</li>
-
- <li>The advance width is always returned transformed,
- which is why it can be directly added to the current pen
- position. Note that it is <em>not</em> rounded this
- time.</li>
- </ul>
-
- <p>A complete source code example can be found
- <a href="example1.c">here</a>.</p>
-
- <p>It is important to note that, while this example is a bit
- more complex than the previous one, it is strictly
- equivalent for the case where the transformation is the
- identity. Hence it can be used as a replacement (but a
- more powerful one).</p>
-
- <p>The still present few shortcomings will be explained, and
- solved, in the next part of this tutorial.</p>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
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-
-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a>
- Tutorial&nbsp;/&nbsp;II</h1>
-</div>
-
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-
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- <div class="col1wrap">
- <div class="col1">
-
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- <!-- ************************************************** -->
-
- <div id="simple-glyph-loading">
- <h2>II. Managing Glyphs</h2>
-
-
- <h3 id="section-1">1. Glyph Metrics</h3>
-
- <p>Glyph metrics are, as the name suggests, certain
- distances associated with each glyph that describe how to
- position this glyph while creating a text layout.</p>
-
- <p>There are usually two sets of metrics for a single glyph:
- Those used to represent glyphs in horizontal text layouts
- (Latin, Cyrillic, Arabic, Hebrew, etc.), and those used to
- represent glyphs in vertical text layouts (Chinese,
- Japanese, Korean, Mongolian, etc.).</p>
-
- <p>Note that only a few font formats provide vertical
- metrics. You can test whether a given face object
- contains them by using the
- macro <a href="../reference/ft2-base_interface.html#ft_has_vertical"><code>FT_HAS_VERTICAL</code></a>,
- which returns true if appropriate.</p>
-
- <p>Individual glyph metrics can be accessed by first loading
- the glyph in a face's glyph slot, then accessing them
- through the <code>face-&gt;glyph-&gt;metrics</code>
- structure, whose type
- is <a href="../reference/ft2-base_interface.html#ft_glyph_metrics"><code>FT_Glyph_Metrics</code></a>.
- We will discuss this in more detail below; for now, we
- only note that it contains the following fields.</p>
-
- <dl>
- <dt>width</dt>
- <dd>This is the width of the glyph image's bounding box.
- It is independent of the layout direction.</dd>
-
- <dt>height</dt>
- <dd>This is the height of the glyph image's bounding box.
- It is independent of the layout direction. Be careful
- not to confuse it with the &lsquo;height&rsquo; field in
- the <a href="../reference/ft2-base_interface.html#ft_size_metrics">
- <code>FT_Size_Metrics</code></a> structure.</dd>
-
- <dt>horiBearingX</dt>
- <dd>For <em>horizontal text layouts</em>, this is the
- horizontal distance from the current cursor position to
- the leftmost border of the glyph image's bounding
- box.</dd>
-
- <dt>horiBearingY</dt>
- <dd>For <em>horizontal text layouts</em>, this is the
- vertical distance from the current cursor position (on
- the baseline) to the topmost border of the glyph image's
- bounding box.</dd>
-
- <dt>horiAdvance</dt>
- <dd>For <em>horizontal text layouts</em>, this is the
- horizontal distance to increment the pen position when
- the glyph is drawn as part of a string of text.</dd>
-
- <dt>vertBearingX</dt>
- <dd>For <em>vertical text layouts</em>, this is the
- horizontal distance from the current cursor position to
- the leftmost border of the glyph image's bounding
- box.</dd>
-
- <dt>vertBearingY</dt>
- <dd>For <em>vertical text layouts</em>, this is the
- vertical distance from the current cursor position (on
- the baseline) to the topmost border of the glyph image's
- bounding box.</dd>
-
- <dt>vertAdvance</dt>
- <dd>For <em>vertical text layouts</em>, this is the
- vertical distance used to increment the pen position
- when the glyph is drawn as part of a string of
- text.</dd>
- </dl>
-
- <p class="warning">As not all fonts do contain vertical
- metrics, the values of <code>vertBearingX</code>,
- <code>vertBearingY</code> and <code>vertAdvance</code>
- should not be considered reliable
- if <code>FT_HAS_VERTICAL</code> returns false.</p>
-
- <p>The following graphics illustrate the metrics more
- clearly. In case a distance is directed, it is marked
- with a single arrow, indicating a positive value. The
- first image displays horizontal metrics, where the
- baseline is the horizontal axis.</p>
-
- <div class="figure">
- <img src="metrics.png"
- alt="horizontal layout"
- width=388
- height=253>
- </div>
-
- <p>For vertical text layouts, the baseline is vertical,
- identical to the vertical axis. Contrary to all other
- arrows, <code>bearingX</code> shows a negative value in
- this image.</p>
-
- <div class="figure">
- <img src="metrics2.png"
- alt="vertical layout"
- width=294
- height=278>
- </div>
-
- <p>The metrics found
- in <code>face-&gt;glyph-&gt;metrics</code> are normally
- expressed in 26.6 pixel format (i.e., 1/64th of pixels),
- unless you use the <code>FT_LOAD_NO_SCALE</code> flag when
- calling <code>FT_Load_Glyph</code>
- or <code>FT_Load_Char</code>. In this case, the metrics
- are expressed in original font units.</p>
-
- <p>The glyph slot object has also a few other interesting
- fields that eases a developer's work. You can access them
- through <code>face-&gt;glyph-&gt;xxx</code>,
- where <code>xxx</code> is one of the following fields.</p>
-
- <dl>
- <dt>advance</dt>
- <dd>This field is a <code>FT_Vector</code> that holds the
- transformed advance for the glyph. That is useful when
- you are using a transformation
- through <code>FT_Set_Transform</code>, as shown in the
- <a href="step1.html#transformed-text">rotated text
- example</a> of part&nbsp;I. Other than that, its value
- is by default (metrics.horiAdvance,0), unless you
- specify <code>FT_LOAD_VERTICAL</code> when loading the
- glyph image; it is then (0,metrics.vertAdvance).</dd>
-
- <dt>linearHoriAdvance</dt>
- <dd>This field contains the linearly scaled value of the
- glyph's horizontal advance width. Indeed, the value of
- <code>metrics.horiAdvance</code> that is returned in the
- glyph slot is normally rounded to integer pixel
- coordinates (i.e., being a multiple of&nbsp;64) by the
- font driver that actually loads the glyph
- image. <code>linearHoriAdvance</code> is a 16.16
- fixed-point number that gives the value of the original
- glyph advance width in 1/65536th of pixels. It can be
- use to perform pseudo device-independent text
- layouts.</dd>
-
- <dt>linearVertAdvance</dt>
- <dd>This is the similar to <code>linearHoriAdvance</code>
- but for the glyph's vertical advance height. Its value
- is only reliable if the font face contains vertical
- metrics.</dd>
- </dl>
-
-
- <h3 id="section-2">2. Managing Glyph Images</h3>
-
- <p>The glyph image that is loaded in a glyph slot can be
- converted into a bitmap, either by
- using <code>FT_LOAD_RENDER</code> when loading it, or by
- calling <a href="../reference/ft2-base_interface.html#ft_render_glyph"><code>FT_Render_Glyph</code></a>.
- Each time you load a new glyph image, the previous one is
- erased from the glyph slot.</p>
-
- <p>There are situations, however, where you may need to
- extract this image from the glyph slot in order to cache
- it within your application, and even perform additional
- transformations and measures on it before converting it to
- a bitmap.</p>
-
- <p>The FreeType&nbsp;2 API has a specific extension that is
- capable of dealing with glyph images in a flexible and
- generic way. To use it, you first need to include
- the <a href="../reference/ft2-header_file_macros.html#ft_glyph_h"><code>FT_GLYPH_H</code></a>
- header file.</p>
-
- <pre>
-#include FT_GLYPH_H</pre>
-
- <h4>a.Extracting the Glyph Image</h4>
-
- <p>You can extract a single glyph image very easily. Here
- some code that shows how to do it.</p>
-
- <pre>
-FT_Glyph glyph; <span class="comment">/* a handle to the glyph image */</span>
-
-
-...
-error = FT_Load_Glyph( face, glyph_index, FT_LOAD_NORMAL );
-if ( error ) { ... }
-
-error = FT_Get_Glyph( face-&gt;glyph, &amp;glyph );
-if ( error ) { ... }</pre>
-
- <p>The following steps are performed.</p>
-
- <ul>
- <li>Create a variable named <code>glyph</code>, of
- type <a href="../reference/ft2-glyph_management.html#ft_glyph"><code>FT_Glyph</code></a>.
- This is a handle (pointer) to an individual glyph
- image.</li>
-
- <li>Load the glyph image in the normal way into the face's
- glyph slot. We don't use <code>FT_LOAD_RENDER</code>
- because we want to grab a scalable glyph image that we
- can transform later on.</li>
-
- <li>Copy the glyph image from the slot into a
- new <code>FT_Glyph</code> object by
- calling <a href="../reference/ft2-glyph_management.html#ft_get_glyph"><code>FT_Get_Glyph</code></a>.
- This function returns an error code and
- sets <code>glyph</code>.</li>
- </ul>
-
- <p>It is important to note that the extracted glyph is in
- the same format as the original one that is still in the
- slot. For example, if we are loading a glyph from a
- TrueType font file, the glyph image is really a scalable
- vector outline. You can access the
- field <code>glyph-&gt;format</code> if you want to know
- exactly how the glyph is modeled and stored.</p>
-
- <p>A new glyph object can be destroyed with a call
- to <a href="../reference/ft2-glyph_management.html#ft_done_glyph"><code>FT_Done_Glyph</code></a>.</p>
-
- <p>The glyph object contains exactly one glyph image and a
- 2D vector representing the glyph's advance in 16.16
- fixed-point coordinates. The latter can be accessed
- directly as <code>glyph-&gt;advance</code></p>
-
- <p class="warning">Note that unlike other FreeType objects,
- the library doesn't keep a list of all allocated glyph
- objects. This means you have to destroy them yourself
- instead of relying on <code>FT_Done_FreeType</code> doing
- all the clean-up.</p>
-
- <h4>b. Transforming &amp; Copying the Glyph Image</h4>
-
- <p>If the glyph image is scalable (i.e.,
- if <code>glyph-&gt;format</code> is not equal
- to <code>FT_GLYPH_FORMAT_BITMAP</code>), it is possible to
- transform the image anytime by a call
- to <a href="../reference/ft2-glyph_management.html#ft_glyph_transform"><code>FT_Glyph_Transform</code></a>.</p>
-
- <p>You can also copy a single glyph image
- with <a href="../reference/ft2-glyph_management.html#ft_glyph_copy"><code>FT_Glyph_Copy</code></a>.</p>
-
- <pre>
-FT_Glyph glyph, glyph2;
-FT_Matrix matrix;
-FT_Vector delta;
-
-
-... load glyph image in `glyph' ...
-
-<span class="comment">/* copy glyph to glyph2 */</span>
-
-error = FT_Glyph_Copy( glyph, &amp;glyph2 );
-if ( error ) { ... could not copy (out of memory) ... }
-
-<span class="comment">/* translate `glyph' */</span>
-
-delta.x = -100 * 64; <span class="comment">/* coordinates are in 26.6 pixel format */</span>
-delta.y = 50 * 64;
-
-FT_Glyph_Transform( glyph, 0, &amp;delta );
-
-<span class="comment">/* transform glyph2 (horizontal shear) */</span>
-
-matrix.xx = 0x10000L;
-matrix.xy = 0.12 * 0x10000L;
-matrix.yx = 0;
-matrix.yy = 0x10000L;
-
-FT_Glyph_Transform( glyph2, &amp;matrix, 0 );</pre>
-
- <p>Note that the 2&times;2 transformation matrix is always
- applied to the 16.16 advance vector in the glyph; you thus
- don't need to recompute it.</p>
-
- <h4>c. Measuring the Glyph Image</h4>
-
- <p>You can also retrieve the control (bounding) box of any
- glyph image (scalable or not) through
- the <a href="../reference/ft2-glyph_management.html#ft_glyph_get_cbox"><code>FT_Glyph_Get_CBox</code></a>
- function.</p>
-
- <pre>
-FT_BBox bbox;
-
-
-...
-FT_Glyph_Get_CBox( glyph, <em>bbox_mode</em>, &amp;bbox );</pre>
-
- <p>Coordinates are relative to the glyph origin (0,0), using
- the y&nbsp;upwards convention. This function takes a
- special argument, the <em>bbox mode</em>, to indicate how
- box coordinates are expressed.</p>
-
- <p>If the glyph has been loaded
- with <code>FT_LOAD_NO_SCALE</code>, <code>bbox_mode</code>
- must be set to <code>FT_GLYPH_BBOX_UNSCALED</code> to get
- unscaled font units in 26.6 pixel format. The
- value <code>FT_GLYPH_BBOX_SUBPIXELS</code> is another name
- for this constant.</p>
-
- <p>Note that the box's maximum coordinates are exclusive,
- which means that you can always compute the width and
- height of the glyph image (regardless of using integer or
- 26.6 coordinates) with a simple subtraction.</p>
-
- <pre class="example">
-width = bbox.xMax - bbox.xMin;
-height = bbox.yMax - bbox.yMin;</pre>
-
- <p>Note also that for 26.6 coordinates, if
- <code>FT_GLYPH_BBOX_GRIDFIT</code> is used as the bbox
- mode, the coordinates are also grid-fitted, which
- corresponds to the following four lines of
- pseudo-code.</p>
-
- <pre class="example">
-bbox.xMin = FLOOR( bbox.xMin )
-bbox.yMin = FLOOR( bbox.yMin )
-bbox.xMax = CEILING( bbox.xMax )
-bbox.yMax = CEILING( bbox.yMax )</pre>
-
- <p>To get the bbox in <em>integer</em> pixel coordinates,
- set <code>bbox_mode</code>
- to <code>FT_GLYPH_BBOX_TRUNCATE</code>.</p>
-
- <p>Finally, to get the bounding box in grid-fitted pixel
- coordinates, set <code>bbox_mode</code>
- to <code>FT_GLYPH_BBOX_PIXELS</code>.</p>
-
- <p>[Computing <em>exact</em> bounding boxes can be done with
- function <a href="../reference/ft2-outline_processing.html#ft_outline_get_bbox"><code>FT_Outline_Get_BBox</code></a>,
- at the cost of slower execution. You probably don't need
- it with the possible exception of rotated glyphs.]</p>
-
- <h4>d. Converting the Glyph Image to a Bitmap</h4>
-
- <p>You may need to convert the glyph object to a bitmap once
- you have conveniently cached or transformed it. This can
- be done easily with
- the <a href="../reference/ft2-glyph_management.html"><code>FT_Glyph_To_Bitmap</code></a>
- function, which handles any glyph object.</p>
-
- <pre>
-FT_Vector origin;
-
-
-origin.x = 32; <span class="comment">/* 1/2 pixel in 26.6 format */</span>
-origin.y = 0;
-
-error = FT_Glyph_To_Bitmap(
- &amp;glyph,
- <em>render_mode</em>,
- &amp;origin,
- 1 ); <span class="comment">/* destroy original image == true */</span></pre>
-
- <p>Some notes.</p>
-
- <ul>
- <li>The first parameter is the address of the source
- glyph's handle. When the function is called, it reads
- it to access the source glyph object. After the call,
- the handle points to a <em>new</em> glyph object that
- contains the rendered bitmap.</li>
-
- <li>The second parameter is a standard render mode to
- specify what kind of bitmap we want. For example, it
- can be <code>FT_RENDER_MODE_DEFAULT</code> for an 8-bit
- anti-aliased pixmap, or <code>FT_RENDER_MODE_MONO</code>
- for a 1-bit monochrome bitmap.</li>
-
- <li>The third parameter is a pointer to a two-dimensional
- vector to translate the source glyph image before the
- conversion. After the call, the source image is
- translated back to its original position (and is thus
- left unchanged). If you do not need to translate the
- source glyph before rendering, set this pointer
- to NULL.</li>
-
- <li>The last parameter is a boolean that indicates whether
- the source glyph object should be destroyed by the
- function. If false, the original glyph object is never
- destroyed, even if its handle is lost (it is up to
- client applications to keep it).</li>
- </ul>
-
- <p>The new glyph object always contains a bitmap (if no
- error is returned), and you must <em>typecast</em> its
- handle to the <code>FT_BitmapGlyph</code> type in order to
- access its content. This type is a sort of
- &lsquo;subclass&rsquo; of <code>FT_Glyph</code> that
- contains additional fields
- (see <a href="../reference/ft2-glyph_management.html#ft_bitmapglyphrec"><code>FT_BitmapGlyphRec</code></a>).</p>
-
- <dl>
- <dt>left</dt>
- <dd>Just like the <code>bitmap_left</code> field of a
- glyph slot, this is the horizontal distance from the
- glyph origin (0,0) to the leftmost pixel of the glyph
- bitmap. It is expressed in integer pixels.</dd>
-
- <dt>top</dt>
- <dd>Just like the <code>bitmap_top</code> field of a glyph
- slot, this is the vertical distance from the glyph
- origin (0,0) to the topmost pixel of the glyph bitmap
- (more precise, to the pixel just above the bitmap).
- This distance is expressed in integer pixels, and is
- positive for upwards&nbsp;y.</dd>
-
- <dt>bitmap</dt>
- <dd>This is a bitmap descriptor for the glyph object, just
- like the <code>bitmap</code> field in a glyph slot.</dd>
- </dl>
-
-
- <h3 id="section-3">3. Global Glyph Metrics</h3>
-
- <p>Unlike glyph metrics, global metrics are used to describe
- distances and features of a whole font face. They can be
- expressed either in 26.6 pixel format or in (unscaled)
- font units for scalable formats.</p>
-
- <h4> a. Design global metrics</h4>
-
- <p>For scalable formats, all global metrics are expressed in
- font units in order to be later scaled to the device
- space, according to the rules described in the last
- section of this tutorial part. You can access them
- directly as fields of an <code>FT_Face</code> handle.</p>
-
- <p>However, you need to check that the font face's format is
- scalable before using them. One can do it with
- macro <code>FT_IS_SCALABLE</code>, which returns true when
- appropriate.</p>
-
- <p>Here a table of the global design metrics for scalable
- faces.</p>
-
- <dl>
- <dt>units_per_EM</dt>
- <dd>This is the size of the EM square for the font face.
- It is used by scalable formats to scale design
- coordinates to device pixels, as described in the last
- section of this tutorial part. Its value usually is
- 2048 (for TrueType) or 1000 (for Type&nbsp;1 or CFF),
- but other values are possible, too. It is set to&nbsp;1
- for fixed-size formats like FNT, FON, PCF, or BDF.</dd>
-
- <dt>bbox</dt>
- <dd>The global bounding box is defined as the smallest
- rectangle that can enclose all the glyphs in a font
- face.</dd>
-
- <dt>ascender</dt>
- <dd>The ascender is the vertical distance from the
- horizontal baseline to the highest
- &lsquo;character&rsquo; coordinate in a font face.
- Unfortunately, font formats don't define the ascender in
- a uniform way. For some formats, it represents the
- ascent of all capital latin characters (without
- accents), for others it is the ascent of the highest
- accented character, and finally, other formats define it
- as being equal to <code>bbox.yMax</code>.</dd>
-
- <dt>descender</dt>
- <dd>The descender is the vertical distance from the
- horizontal baseline to the lowest
- &lsquo;character&rsquo; coordinate in a font face.
- Unfortunately, font formats don't define the descender
- in a uniform way. For some formats, it represents the
- descent of all capital latin characters (without
- accents), for others it is the ascent of the lowest
- accented character, and finally, other formats define it
- as being equal to <code>bbox.yMin</code>. This field is
- negative for values below the baseline.</dd>
-
- <dt>height</dt>
- <dd>This field represents a <em>default line spacing</em>
- (i.e., the baseline-to-baseline distance) when writing
- text with this font. Note that it usually is larger
- than the sum of the ascender and descender taken as
- absolute values. There is also no guarantee that no
- glyphs extend above or below subsequent baselines when
- using this distance &ndash; think of it as a value the
- designer of the font finds appropriate.</dd>
-
- <dt>max_advance_width</dt>
- <dd>This field gives the maximum horizontal cursor advance
- for all glyphs in the font. It can be used to quickly
- compute the maximum advance width of a string of
- text. <em>It doesn't correspond to the maximum glyph
- image width!</em></dd>
-
- <dt>max_advance_height</dt>
- <dd>Same as <code>max_advance_width</code> but for
- vertical text layout.</dd>
-
- <dt>underline_position</dt>
- <dd>When displaying or rendering underlined text, this
- value corresponds to the vertical position, relative to
- the baseline, of the underline bar's center. It is
- negative if it is below the baseline.</dd>
-
- <dt>underline_thickness</dt>
- <dd>When displaying or rendering underlined text, this
- value corresponds to the vertical thickness of the
- underline.</dd>
- </dl>
-
- <p>Notice that the values of the ascender and the descender
- are not reliable (due to various discrepancies in font
- formats), unfortunately.</p>
-
- <h4>b. Scaled Global Metrics</h4>
-
- <p>Each size object also contains a scaled version of some
- of the global metrics described above, to be directly
- accessed through
- the <code>face-&gt;size-&gt;metrics</code> structure (of
- type <a href="../reference/ft2-base_interface.html#ft_size_metrics">
- <code>FT_Size_Metrics</code></a>). <em>No grid-fitting
- is performed for those values</em>. They are also
- completely independent of any hinting process. In other
- words, don't rely on them to get exact metrics at the
- pixel level. They are expressed in 26.6 pixel format but
- rounded for historical reasons.</p>
-
- <dl>
- <dt>ascender</dt>
- <dd>The scaled version of the original design ascender;
- rounded up to an integer value.</dd>
-
- <dt>descender</dt>
- <dd>The scaled version of the original design descender,
- rounded down to an integer value.</dd>
-
- <dt>height</dt>
- <dd>
- <p>The scaled version of the original design text height
- (the vertical distance from one baseline to the next).
- This is probably the only field you should really use
- in this structure. It is rounded to an integer
- value.</p>
-
- <p>Be careful not to confuse it with the
- &lsquo;height&rsquo; field in
- the <a href="../reference/ft2-base_interface.html#ft_glyph_metrics"><code>FT_Glyph_Metrics</code></a>
- structure.</p>
- </dd>
-
- <dt>max_advance</dt>
- <dd>The scaled version of the original design maximum
- advance, rounded to an integer value.</dd>
- </dl>
-
- <p>Note that the <code>face-&gt;size-&gt;metrics</code>
- structure contains other fields that are used to scale
- design coordinates to device space. They are described in
- the last section.</p>
-
- <h4>c. Kerning</h4>
-
- <p>Kerning is the process of adjusting the position of two
- subsequent glyph images in a string of text in order to
- improve the general appearance of text. For example, if a
- glyph for an uppercase &lsquo;A&rsquo; is followed by a
- glyph for an uppercase &lsquo;V&rsquo;, the space between
- the two glyphs can be slightly reduced to avoid extra
- &lsquo;diagonal whitespace&rsquo;.</p>
-
- <p>Note that in theory kerning can happen both in the
- horizontal and vertical direction between two glyphs;
- however, it only happens in a single direction in nearly
- all cases.</p>
-
- <p>Not all font formats contain kerning information, and not
- all kerning formats are supported by FreeType; in
- particular, for TrueType fonts, the API can only access
- kerning via the &lsquo;kern&rsquo;
- table. <span class="important">OpenType kerning via the
- &lsquo;GPOS&rsquo; table is not supported!</span> You
- need a higher-level library
- like <a href="http://www.harfbuzz.org">HarfBuzz</a>,
- <a href="http://www.pango.org">Pango</a>,
- or <a href="http://www.icu-project.org">ICU</a>, since
- GPOS kerning requires contextual string handling.</p>
-
- <p>Sometimes, the font file is associated with an additional
- file that contains various glyph metrics, including
- kerning, but no glyph images. A good example is the
- Type&nbsp;1 format where glyph images are stored in files
- with extension <code>.pfa</code> or <code>.pfb</code>,
- while kerning metrics can be found in files with extension
- <code>.afm</code> or <code>.pfm</code>.</p>
-
- <p>FreeType&nbsp;2 allows you to deal with this, by
- providing
- the <a href="../reference/ft2-base_interface.html#ft_attach_file"><code>FT_Attach_File</code></a>
- and <a href="../reference/ft2-base_interface.html#ft_attach_stream"><code>FT_Attach_Stream</code></A>
- APIs. Both functions are used to load additional metrics
- into a face object by reading them from an additional
- format-specific file. Here an example, opening a
- Type&nbsp;1 font.</p>
-
- <pre>
-error = FT_New_Face( library, "/usr/share/fonts/cour.pfb",
- 0, &amp;face );
-if ( error ) { ... }
-
-error = FT_Attach_File( face, "/usr/share/fonts/cour.afm" );
-if ( error )
-{ ... could not read kerning and additional metrics ... }</pre>
-
- <p>Note that <code>FT_Attach_Stream</code> is similar to
- <code>FT_Attach_File</code> except that it doesn't take a
- C&nbsp;string to name the extra file but
- an <a href="../reference/ft2-system_interface.html#ft_streamrec"><code>FT_Stream</code></a>
- handle. Also, <em>reading a metrics file is in no way
- mandatory</em>.</p>
-
- <p>Finally, the file attachment APIs are very generic and
- can be used to load any kind of extra information for a
- given face. The nature of the additional content is
- entirely font format specific.</p>
-
- <p>FreeType&nbsp;2 allows you to retrieve the kerning
- information between two glyphs through
- the <a href="../reference/ft2-base_interface.html#ft_get_kerning"><code>FT_Get_Kerning</code></a>
- function.</p>
-
- <pre>
-FT_Vector kerning;
-
-
-...
-error = FT_Get_Kerning( face, <span class="comment">/* handle to face object */</span>
- left, <span class="comment">/* left glyph index */</span>
- right, <span class="comment">/* right glyph index */</span>
- <em>kerning_mode</em>, <span class="comment">/* kerning mode */</span>
- &amp;kerning ); <span class="comment">/* target vector */</span></pre>
-
- <p>This function takes a handle to a face object, the
- indices of the left and right glyph for which the kerning
- value is desired, an integer, called the <em>kerning
- mode</em>, and a pointer to a destination vector that
- receives the corresponding distances.</p>
-
- <p>The kerning mode is very similar to the <em>bbox
- mode</em> described in a previous section. It is a
- enumeration that indicates how the kerning distances are
- expressed in the target vector.</p>
-
- <p>The default value is <code>FT_KERNING_DEFAULT</code>,
- which has value&nbsp;0. It corresponds to kerning
- distances expressed in 26.6 grid-fitted pixels (which
- means that the values are multiples of 64). For scalable
- formats, this means that the design kerning distance is
- scaled, then rounded.</p>
-
- <p>The value <code>FT_KERNING_UNFITTED</code> corresponds to
- kerning distances expressed in 26.6 unfitted pixels (i.e.,
- that do not correspond to integer coordinates). It is the
- design kerning distance that is scaled without
- rounding.</p>
-
- <p>Finally, the value <code>FT_KERNING_UNSCALED</code>
- indicates to return the design kerning distance, expressed
- in font units. You can later scale it to the device space
- using the computations explained in the last section of
- this part.</p>
-
- <p>Note that the &lsquo;left&rsquo; and &lsquo;right&rsquo;
- positions correspond to the <em>visual order</em> of the
- glyphs in the string of text. This is important for
- bidirectional or right-to-left text.</p>
-
-
- <h3 id="section-4">4. Simple Text Rendering: Kerning and Centering</h3>
-
- <p>In order to show off what we have just learned, we now
- demonstrate how to modify
- the <a href="step1.html#basic-code">example code</a> that
- was provided in part&nbsp;I to render a string of text,
- and enhance it to support kerning and delayed
- rendering.</p>
-
- <h4>a. Kerning Support</h4>
-
- <p>Adding support for kerning to our code is trivial, as
- long as we consider that we are still dealing with a
- left-to-right script like Latin. We simply need to
- retrieve the kerning distance between two glyphs in order
- to alter the pen position appropriately.</p>
-
- <pre>
-FT_GlyphSlot slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
-FT_UInt glyph_index;
-FT_Bool use_kerning;
-FT_UInt previous;
-int pen_x, pen_y, n;
-
-
-... initialize library ...
-... create face object ...
-... set character size ...
-
-pen_x = 300;
-pen_y = 200;
-
-use_kerning = FT_HAS_KERNING( face );
-previous = 0;
-
-for ( n = 0; n &lt; num_chars; n++ )
-{
- <span class="comment">/* convert character code to glyph index */</span>
- glyph_index = FT_Get_Char_Index( face, text[n] );
-
- <span class="comment">/* retrieve kerning distance and move pen position */</span>
- if ( use_kerning &amp;&amp; previous &amp;&amp; glyph_index )
- {
- FT_Vector delta;
-
-
- FT_Get_Kerning( face, previous, glyph_index,
- FT_KERNING_DEFAULT, &amp;delta );
-
- pen_x += delta.x &gt;&gt; 6;
- }
-
- <span class="comment">/* load glyph image into the slot (erase previous one) */</span>
- error = FT_Load_Glyph( face, glyph_index, FT_LOAD_RENDER );
- if ( error )
- continue; <span class="comment">/* ignore errors */</span>
-
- <span class="comment">/* now draw to our target surface */</span>
- my_draw_bitmap( &amp;slot-&gt;bitmap,
- pen_x + slot-&gt;bitmap_left,
- pen_y - slot-&gt;bitmap_top );
-
- <span class="comment">/* increment pen position */</span>
- pen_x += slot->advance.x &gt;&gt; 6;
-
- <span class="comment">/* record current glyph index */</span>
- previous = glyph_index;
-}</pre>
-
- <p>We are done. Some notes.</p>
-
- <ul>
- <li>As kerning is determined by glyph indices, we need to
- explicitly convert our character codes into glyph
- indices, then later call <code>FT_Load_Glyph</code>
- instead of <code>FT_Load_Char</code>.</li>
-
- <li>We use a boolean named <code>use_kerning</code>, which
- is set to the result of the
- macro <code>FT_HAS_KERNING</code>. It is certainly
- faster not to call <code>FT_Get_Kerning</code> when we
- know that the font face does not contain kerning
- information.</li>
-
- <li>We move the position of the pen <em>before</em> a new
- glyph is drawn.</li>
-
- <li>We initialize the variable <code>previous</code> with
- the value&nbsp;0, which always corresponds to the
- &lsquo;missing glyph&rsquo; (also
- called <code>.notdef</code> in the PostScript world).
- There is never any kerning distance associated with this
- glyph.</li>
-
- <li>We do not check the error code returned by
- <code>FT_Get_Kerning</code>. This is because the
- function always sets the content of <code>delta</code>
- to (0,0) if an error occurs.</li>
- </ul>
-
- <h4>b. Centering</h4>
-
- <p>Our code begins to become interesting but it is still a
- bit too simple for normal use. For example, the position
- of the pen is determined before we do the rendering;
- normally, you would rather determine the layout of the
- text and measure it before computing its final position
- (centering, etc.), or perform things like
- word-wrapping.</p>
-
- <p>Let us now decompose our text rendering function into two
- distinct but successive parts: The first one positions
- individual glyph images on the baseline, while the second
- one renders the glyphs. As we will see, this has many
- advantages.</p>
-
- <p>We thus start by storing individual glyph images, as well
- as their position on the baseline.</p>
-
- <pre>
-FT_GlyphSlot slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
-FT_UInt glyph_index;
-FT_Bool use_kerning;
-FT_UInt previous;
-int pen_x, pen_y, n;
-
-FT_Glyph glyphs[MAX_GLYPHS]; <span class="comment">/* glyph image */</span>
-FT_Vector pos [MAX_GLYPHS]; <span class="comment">/* glyph position */</span>
-FT_UInt num_glyphs;
-
-
-... initialize library ...
-... create face object ...
-... set character size ...
-
-pen_x = 0; <span class="comment">/* start at (0,0) */</span>
-pen_y = 0;
-
-num_glyphs = 0;
-use_kerning = FT_HAS_KERNING( face );
-previous = 0;
-
-for ( n = 0; n &lt; num_chars; n++ )
-{
- <span class="comment">/* convert character code to glyph index */</span>
- glyph_index = FT_Get_Char_Index( face, text[n] );
-
- <span class="comment">/* retrieve kerning distance and move pen position */</span>
- if ( use_kerning &amp;&amp; previous &amp;&amp; glyph_index )
- {
- FT_Vector delta;
-
-
- FT_Get_Kerning( face, previous, glyph_index,
- FT_KERNING_DEFAULT, &amp;delta );
-
- pen_x += delta.x &gt;&gt; 6;
- }
-
- <span class="comment">/* store current pen position */</span>
- pos[num_glyphs].x = pen_x;
- pos[num_glyphs].y = pen_y;
-
- <span class="comment">/* load glyph image into the slot without rendering */</span>
- error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
- if ( error )
- continue; <span class="comment">/* ignore errors, jump to next glyph */</span>
-
- <span class="comment">/* extract glyph image and store it in our table */</span>
- error = FT_Get_Glyph( face-&gt;glyph, &amp;glyphs[num_glyphs] );
- if ( error )
- continue; <span class="comment">/* ignore errors, jump to next glyph */</span>
-
- <span class="comment">/* increment pen position */</span>
- pen_x += slot->advance.x &gt;&gt; 6;
-
- <span class="comment">/* record current glyph index */</span>
- previous = glyph_index;
-
- <span class="comment">/* increment number of glyphs */</span>
- num_glyphs++;
-}</pre>
-
- <p>This is a very slight variation of our previous code; we
- extract each glyph image from the slot, then store it,
- along with the corresponding position, in our tables.</p>
-
- <p>Note also that <code>pen_x</code> contains the total
- advance for the string of text. We can now compute the
- bounding box of the text string with a simple
- function.</p>
-
- <pre>
-void compute_string_bbox( FT_BBox *abbox )
-{
- FT_BBox bbox;
- FT_BBox glyph_bbox;
-
-
- <span class="comment">/* initialize string bbox to "empty" values */</span>
- bbox.xMin = bbox.yMin = 32000;
- bbox.xMax = bbox.yMax = -32000;
-
- <span class="comment">/* for each glyph image, compute its bounding box, */</span>
- <span class="comment">/* translate it, and grow the string bbox */</span>
- for ( n = 0; n &lt; num_glyphs; n++ )
- {
- FT_Glyph_Get_CBox( glyphs[n], ft_glyph_bbox_pixels,
- &amp;glyph_bbox );
-
- glyph_bbox.xMin += pos[n].x;
- glyph_bbox.xMax += pos[n].x;
- glyph_bbox.yMin += pos[n].y;
- glyph_bbox.yMax += pos[n].y;
-
- if ( glyph_bbox.xMin &lt; bbox.xMin )
- bbox.xMin = glyph_bbox.xMin;
-
- if ( glyph_bbox.yMin &lt; bbox.yMin )
- bbox.yMin = glyph_bbox.yMin;
-
- if ( glyph_bbox.xMax &gt; bbox.xMax )
- bbox.xMax = glyph_bbox.xMax;
-
- if ( glyph_bbox.yMax &gt; bbox.yMax )
- bbox.yMax = glyph_bbox.yMax;
- }
-
- <span class="comment">/* check that we really grew the string bbox */</span>
- if ( bbox.xMin &gt; bbox.xMax )
- {
- bbox.xMin = 0;
- bbox.yMin = 0;
- bbox.xMax = 0;
- bbox.yMax = 0;
- }
-
- <span class="comment">/* return string bbox */</span>
- *abbox = bbox;
-}</pre>
-
- <p>The resulting bounding box dimensions are expressed in
- integer pixels and can then be used to compute the final
- pen position before rendering the string.</p>
-
- <p class="warning">In general, the above function
- does <em>not</em> compute an exact bounding box of a
- string! As soon as hinting is involved, glyph
- dimensions <em>must</em> be derived from the resulting
- outlines. For anti-aliased pixmaps,
- <code>FT_Outline_Get_BBox</code> then yields proper
- results. In case you need 1-bit monochrome bitmaps, it is
- even necessary to actually render the glyphs because the
- rules for the conversion from outline to bitmap can also
- be controlled by hinting instructions
- (cf. <a href="https://docs.microsoft.com/en-us/typography/opentype/spec/ttch01#the-scan-converter">dropout
- control</a>).</p>
-
- <pre>
-<span class="comment">/* compute string dimensions in integer pixels */</span>
-string_width = string_bbox.xMax - string_bbox.xMin;
-string_height = string_bbox.yMax - string_bbox.yMin;
-
-<span class="comment">/* compute start pen position in 26.6 Cartesian pixels */</span>
-start_x = ( ( my_target_width - string_width ) / 2 ) * 64;
-start_y = ( ( my_target_height - string_height ) / 2 ) * 64;
-
-for ( n = 0; n &lt; num_glyphs; n++ )
-{
- FT_Glyph image;
- FT_Vector pen;
-
-
- image = glyphs[n];
-
- pen.x = start_x + pos[n].x;
- pen.y = start_y + pos[n].y;
-
- error = FT_Glyph_To_Bitmap( &amp;image, FT_RENDER_MODE_NORMAL,
- &amp;pen, 0 );
- if ( !error )
- {
- FT_BitmapGlyph bit = (FT_BitmapGlyph)image;
-
-
- my_draw_bitmap( bit-&gt;bitmap,
- bit-&gt;left,
- my_target_height - bit-&gt;top );
-
- FT_Done_Glyph( image );
- }
-}</pre>
-
- <p>Some remarks.</p>
-
- <ul>
- <li>The pen position is expressed in the Cartesian space
- (i.e., y&nbsp;upwards).</li>
-
- <li>We call <code>FT_Glyph_To_Bitmap</code> with
- the <code>destroy</code> parameter set to&nbsp;0
- (false), in order to avoid destroying the original glyph
- image. The new glyph bitmap is accessed through
- <code>image</code> after the call and is typecast to
- <code>FT_BitmapGlyph</code>.</li>
-
- <li>We use translation when
- calling <code>FT_Glyph_To_Bitmap</code>. This ensures
- that the <code>left</code> and <code>top</code> fields
- of the bitmap glyph object are already set to the
- correct pixel coordinates in the Cartesian space.</li>
-
- <li>Of course, we still need to convert pixel coordinates
- from Cartesian to device space before rendering, hence
- the <code>my_target_height - bitmap->top</code> in the
- call to <code>my_draw_bitmap</code>.</li>
- </ul>
-
- <p>The same loop can be used to render the string anywhere
- on our display surface, without the need to reload our
- glyph images each time.</p>
-
-
- <h3 id="section-5">5. Advanced Text Rendering:
- Transformation and Centering and Kerning</h3>
-
- <p>We are now going to modify our code in order to be able
- to easily transform the rendered string, for example, to
- rotate it. First, some minor improvements.</p>
-
- <h4>a. Packing and Translating Glyphs</h4>
-
- <p>We start by packing the information related to a single
- glyph image into a single structure instead of parallel
- arrays.</p>
-
- <pre>
-typedef struct TGlyph_
-{
- FT_UInt index; <span class="comment">/* glyph index */</span>
- FT_Vector pos; <span class="comment">/* glyph origin on the baseline */</span>
- FT_Glyph image; <span class="comment">/* glyph image */</span>
-
-} TGlyph, *PGlyph;</pre>
-
- <p>We also translate each glyph image directly after it is
- loaded to its position on the baseline at load time. As
- we will see, this has several advantages. Here is our new
- glyph sequence loader.</p>
-
- <pre>
-FT_GlyphSlot slot = face-&gt;glyph; <span class="comment">/* a small shortcut */</span>
-FT_UInt glyph_index;
-FT_Bool use_kerning;
-FT_UInt previous;
-int pen_x, pen_y, n;
-
-TGlyph glyphs[MAX_GLYPHS]; <span class="comment">/* glyphs table */</span>
-PGlyph glyph; <span class="comment">/* current glyph in table */</span>
-FT_UInt num_glyphs;
-
-
-... initialize library ...
-... create face object ...
-... set character size ...
-
-pen_x = 0; <span class="comment">/* start at (0,0) */</span>
-pen_y = 0;
-
-num_glyphs = 0;
-use_kerning = FT_HAS_KERNING( face );
-previous = 0;
-
-glyph = glyphs;
-for ( n = 0; n &lt; num_chars; n++ )
-{
- glyph-&gt;index = FT_Get_Char_Index( face, text[n] );
-
- if ( use_kerning &amp;&amp; previous &amp;&amp; glyph->index )
- {
- FT_Vector delta;
-
-
- FT_Get_Kerning( face, previous, glyph-&gt;index,
- FT_KERNING_MODE_DEFAULT, &amp;delta );
-
- pen_x += delta.x &gt;&gt; 6;
- }
-
- <span class="comment">/* store current pen position */</span>
- glyph->pos.x = pen_x;
- glyph->pos.y = pen_y;
-
- error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
- if ( error ) continue;
-
- error = FT_Get_Glyph( face-&gt;glyph, &amp;glyph-&gt;image );
- if ( error ) continue;
-
- <span class="comment">/* translate the glyph image now */</span>
- FT_Glyph_Transform( glyph-&gt;image, 0, &amp;glyph-&gt;pos );
-
- pen_x += slot->advance.x &gt;&gt; 6;
- previous = glyph->index;
-
- <span class="comment">/* increment number of glyphs */</span>
- glyph++;
-}
-
-<span class="comment">/* count number of glyphs loaded */</span>
-num_glyphs = glyph - glyphs;</pre>
-
- <p>Note that translating glyphs now has several advantages.
- The first one is that we don't need to translate the glyph
- bbox when we compute the string's bounding box.</p>
-
- <pre>
-void compute_string_bbox( FT_BBox *abbox )
-{
- FT_BBox bbox;
-
-
- bbox.xMin = bbox.yMin = 32000;
- bbox.xMax = bbox.yMax = -32000;
-
- for ( n = 0; n &lt; num_glyphs; n++ )
- {
- FT_BBox glyph_bbox;
-
-
- FT_Glyph_Get_CBox( glyphs[n], ft_glyph_bbox_pixels,
- &amp;glyph_bbox );
-
- if (glyph_bbox.xMin &lt; bbox.xMin)
- bbox.xMin = glyph_bbox.xMin;
-
- if (glyph_bbox.yMin &lt; bbox.yMin)
- bbox.yMin = glyph_bbox.yMin;
-
- if (glyph_bbox.xMax &gt; bbox.xMax)
- bbox.xMax = glyph_bbox.xMax;
-
- if (glyph_bbox.yMax &gt; bbox.yMax)
- bbox.yMax = glyph_bbox.yMax;
- }
-
- if ( bbox.xMin > bbox.xMax )
- {
- bbox.xMin = 0;
- bbox.yMin = 0;
- bbox.xMax = 0;
- bbox.yMax = 0;
- }
-
- *abbox = bbox;
-}</pre>
-
- <p>With the above modifications,
- the <code>compute_string_bbox</code> function can now
- compute the bounding box of a transformed glyph string,
- which allows further code simplications.</p>
-
- <pre>
-FT_BBox bbox;
-FT_Matrix matrix;
-FT_Vector delta;
-
-
-... load glyph sequence ...
-... set up `matrix' and `delta' ...
-
-<span class="comment">/* transform glyphs */</span>
-for ( n = 0; n &lt; num_glyphs; n++ )
- FT_Glyph_Transform( glyphs[n].image, &amp;matrix, &amp;delta );
-
-<span class="comment">/* compute bounding box of transformed glyphs */</span>
-compute_string_bbox( &amp;bbox );</pre>
-
- <h4>b. Rendering a Transformed Glyph Sequence</h4>
-
- <p>However, directly transforming the glyphs in our sequence
- is not a good idea if we want to reuse them in order to
- draw the text string with various angles or
- transformations. It is better to perform the affine
- transformation just before the glyph is rendered.</p>
-
- <pre>
-FT_Vector start;
-FT_Matrix matrix;
-
-FT_Glyph image;
-FT_Vector pen;
-FT_BBox bbox;
-
-
-<span class="comment">/* get bbox of original glyph sequence */</span>
-compute_string_bbox( &amp;string_bbox );
-
-<span class="comment">/* compute string dimensions in integer pixels */</span>
-string_width = (string_bbox.xMax - string_bbox.xMin) / 64;
-string_height = (string_bbox.yMax - string_bbox.yMin) / 64;
-
-<span class="comment">/* set up start position in 26.6 Cartesian space */</span>
-start.x = ( ( my_target_width - string_width ) / 2 ) * 64;
-start.y = ( ( my_target_height - string_height ) / 2 ) * 64;
-
-<span class="comment">/* set up transform (a rotation here) */</span>
-matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
-matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );
-matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
-matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
-
-pen = start;
-
-for ( n = 0; n &lt; num_glyphs; n++ )
-{
- <span class="comment">/* create a copy of the original glyph */</span>
- error = FT_Glyph_Copy( glyphs[n].image, &amp;image );
- if ( error ) continue;
-
- <span class="comment">/* transform copy (this will also translate it to the */</span>
- <span class="comment">/* correct position */</span>
- FT_Glyph_Transform( image, &amp;matrix, &amp;pen );
-
- <span class="comment">/* check bounding box; if the transformed glyph image */</span>
- <span class="comment">/* is not in our target surface, we can avoid rendering it */</span>
- FT_Glyph_Get_CBox( image, ft_glyph_bbox_pixels, &amp;bbox );
- if ( bbox.xMax &lt;= 0 || bbox.xMin &gt;= my_target_width ||
- bbox.yMax &lt;= 0 || bbox.yMin &gt;= my_target_height )
- continue;
-
- <span class="comment">/* convert glyph image to bitmap (destroy the glyph copy!) */</span>
- error = FT_Glyph_To_Bitmap(
- &amp;image,
- FT_RENDER_MODE_NORMAL,
- 0, <span class="comment">/* no additional translation */</span>
- 1 ); <span class="comment">/* destroy copy in "image" */</span>
- if ( !error )
- {
- FT_BitmapGlyph bit = (FT_BitmapGlyph)image;
-
-
- my_draw_bitmap( bit-&gt;bitmap,
- bit-&gt;left,
- my_target_height - bit-&gt;top );
-
- <span class="comment">/* increment pen position -- */</span>
- <span class="comment">/* we don't have access to a slot structure, */</span>
- <span class="comment">/* so we have to use advances from glyph structure */</span>
- <span class="comment">/* (which are in 16.16 fixed float format) */</span>
- pen.x += image.advance.x >> 10;
- pen.y += image.advance.y >> 10;
-
- FT_Done_Glyph( image );
- }
-}</pre>
-
- <p>There are a few changes compared to the original version
- of this code.</p>
-
- <ul>
- <li>We keep the original glyph images untouched; instead,
- we transform a copy.</li>
-
- <li>We perform clipping computations in order to avoid
- rendering and drawing glyphs that are not within our
- target surface.</li>
-
- <li>We always destroy the copy when calling
- <code>FT_Glyph_To_Bitmap</code> in order to get rid of
- the transformed scalable image. Note that the image is
- not destroyed if the function returns an error code
- (which is why <code>FT_Done_Glyph</code> is only called
- within the compound statement).</li>
-
- <li>The translation of the glyph sequence to the start pen
- position is integrated into the call
- to <code>FT_Glyph_Transform</code> instead
- of <code>FT_Glyph_To_Bitmap</code>.</li>
- </ul>
-
- <p>It is possible to call this function several times to
- render the string with different angles, or even change
- the way <code>start</code> is computed in order to move it
- to different place.</p>
-
- <p>This code is the basis of the FreeType&nbsp;2
- demonstration program
- named <a href="http://git.savannah.gnu.org/cgit/freetype/freetype2-demos.git/tree/src/ftstring.c"><code>ftstring.c</code></a>.
- It could be easily extended to perform advanced text
- layout or word-wrapping in the first part, without
- changing the second one.</p>
-
- <p>Note, however, that a normal implementation would use a
- glyph cache in order to reduce memory needs. For example,
- let us assume that our text string is
- &lsquo;FreeType&rsquo;. We would store three identical
- glyph images in our table for the letter &lsquo;e&rsquo;,
- which isn't optimal (especially when you consider longer
- lines of text, or even whole pages).</p>
-
- <p>A FreeType demo program that shows how glyph caching can
- be implemented
- is <a href="http://git.savannah.gnu.org/cgit/freetype/freetype2-demos.git/tree/src/ftview.c"><code>ftview.c</code></a>.
- In general, &lsquo;ftview&rsquo; is the main program used
- by the FreeType developer team to check the validity of
- loading, parsing, and rendering fonts.</p>
-
- <p>Another very useful demo program
- is <a href="http://git.savannah.gnu.org/cgit/freetype/freetype2-demos.git/tree/src/ftdiff.c"><code>ftdiff.c</code></a>,
- demonstrating the use and the optical results of the
- various rendering and hinting modes provided by FreeType.
- In particular, it also demonstrates how to do sub-pixel
- positioning (for unhinted glyphs and &lsquo;light&rsquo;
- hinting mode) &ndash; all code in this tutorial assumes
- integer coordinates.</p>
-
-
- <h3 id="section-6">6. Accessing Metrics in Design Font
- Units, and Scaling Them</h3>
-
- <p>Scalable font formats usually store a single vectorial
- image, called an <em>outline</em>, for each glyph in a
- face. Each outline is defined in an abstract grid called
- the <em>design space</em>, with coordinates expressed in
- <em>font units</em>. When a glyph image is loaded, the
- font driver usually scales the outline to device space
- according to the current character pixel size found in
- an <a href="../reference/ft2-base_interface.html#ft_size"><code>FT_Size</code></a>
- object. The driver may also modify the scaled outline in
- order to significantly improve its appearance on a
- pixel-based surface (a process known as <em>hinting</em>
- or <em>grid-fitting</em>).</p>
-
- <p>This section describes how design coordinates are scaled
- to the device space, and how to read glyph outlines and
- metrics in font units. This is important for a number of
- things.</p>
-
- <ul>
- <li>&lsquo;True&rsquo; WYSIWYG text layout.</li>
- <li>Accessing font content for conversion or analysis
- purposes.</li>
- </ul>
-
- <h4>a. Scaling Distances to Device Space</h4>
-
- <p>Design coordinates are scaled to the device space using a
- simple scaling transformation whose coefficients are
- computed with the help of the <em>character pixel
- size</em>.</p>
-
- <pre class="example">
- device_x = design_x * x_scale
- device_y = design_y * y_scale
-
- x_scale = pixel_size_x / EM_size
- y_scale = pixel_size_y / EM_size</pre>
-
- <p>Here, the value <code>EM_size</code> is font-specific and
- corresponds to the size of an abstract square of the
- design space (called the <em>EM</em>), which is used by
- font designers to create glyph images. It is thus
- expressed in font units. It is also accessible directly
- for scalable font formats
- as <code>face-&gt;units_per_EM</code>. You should check
- that a font face contains scalable glyph images by using
- the <code>FT_IS_SCALABLE</code> macro, which returns true
- if appropriate.</p>
-
- <p>When you call the
- function <a href="../reference/ft2-base_interface.html#ft_set_pixel_sizes"><code>FT_Set_Pixel_Sizes</code></a>,
- you are specifying integer values
- of <code>pixel_size_x</code> and
- <code>pixel_size_y</code> FreeType shall use. The library
- will immediately compute the values
- of <code>x_scale</code> and
- <code>y_scale</code>.</p>
-
- <p>When you call the
- function <a href="../reference/ft2-base_interface.html#ft_set_char_size"><code>FT_Set_Char_Size</code></a>,
- you are specifying the character size in
- physical <em>points</em>, which is used, along with the
- device's resolutions, to compute the character pixel size
- and the corresponding scaling factors. Here, the scaling
- factors can correspond to fractional ppem values.</p>
-
- <p>Note that after calling any of these two functions, you
- can access the values of the character pixel size and
- scaling factors as fields of
- the <code>face-&gt;size-&gt;metrics</code> structure.</p>
-
- <dl>
- <dt>x_ppem</dt>
- <dd>The field name stands for &lsquo;x&nbsp;pixels per
- EM&rsquo;; this is the horizontal size rounded to
- integer pixels of the EM square, which also is
- the <em>horizontal character pixel size</em>,
- called <code>pixel_size_x</code> in the above
- example.</dd>
-
- <dt>y_ppem</dt>
- <dd>The field name stands for &lsquo;y&nbsp;pixels per
- EM&rsquo;; this is the vertical size rounded to integer
- pixels of the EM square, which also is the <em>vertical
- character pixel size</em>,
- called <code>pixel_size_y</code> in the above
- example.</dd>
-
- <dt>x_scale</dt>
- <dd>This is a 16.16 fixed-point scale to directly scale
- horizontal distances from design space to 1/64th of
- device pixels.</dd>
-
- <dt>y_scale</dt>
- <dd>This is a 16.16 fixed-point scale to directly scale
- vertical distances from design space to 1/64th of device
- pixels.</dd>
- </dl>
-
- <p>You can scale a distance expressed in font units to 26.6
- pixel format directly with the help of
- the <a href="../reference/ft2-computations.html#ft_mulfix"><code>FT_MulFix</code></a>
- function.</p>
-
- <pre>
-<span class="comment">/* convert design distances to 1/64th of pixels */</span>
-pixels_x = FT_MulFix( design_x, face-&gt;size-&gt;metrics.x_scale );
-pixels_y = FT_MulFix( design_y, face-&gt;size-&gt;metrics.y_scale );</pre>
-
- <p>Alternatively, you can also scale the value directly by
- using doubles.</p>
-
- <pre>
-FT_Size_Metrics* metrics = &amp;face-&gt;size-&gt;metrics; <span class="comment">/* shortcut */</span>
-double pixels_x, pixels_y;
-double x_scale, y_scale;
-
-
-<span class="comment">/* compute floating point scale factors */</span>
-x_scale = face-&gt;size-&gt;metrics.x_scale / 65536.0;
-y_scale = face-&gt;size-&gt;metrics.y_scale / 65536.0;
-
-<span class="comment">/* convert design distances to floating point pixels */</span>
-pixels_x = design_x * x_scale;
-pixels_y = design_y * y_scale;</pre>
-
- <h4>b. Accessing Design Metrics (Glyph &amp; Global)</h4>
-
- <p>You can access glyph metrics in font units simply by
- specifying the <code>FT_LOAD_NO_SCALE</code> bit flag
- in <code>FT_Load_Glyph</code>
- or <code>FT_Load_Char</code>. The metrics returned
- in <code>face-&gt;glyph-&gt;metrics</code> will all be in
- font units.</p>
-
- <p>You can access unscaled kerning data using the
- <code>FT_KERNING_MODE_UNSCALED</code> mode.</p>
-
- <p>Finally, a few global metrics are available directly in
- font units as fields of the <code>FT_Face</code> handle,
- as described in <a href="#section-3">section&nbsp;3</a> of
- this part.</p>
-
-
- <h3 id="conclusion">Conclusion</h3>
-
- <p>This is the end of the second part of the FreeType
- tutorial. You are now able to access glyph metrics,
- manage glyph images, and render text much more
- intelligently (kerning, measuring, transforming &amp;
- caching); this is sufficient knowledge to build a pretty
- decent text service on top of FreeType.</p>
-
- <p>The demo programs in the &lsquo;ft2demos&rsquo; bundle
- (especially &lsquo;ftview&rsquo;) are a kind of reference
- implementation, and are a good resource to turn to for
- answers. They also show how to use additional features,
- such as the glyph stroker and cache.</p>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
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diff --git a/lib/freetype/docs/tutorial/step3.html b/lib/freetype/docs/tutorial/step3.html
deleted file mode 100644
index 2eaf920a9..000000000
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@@ -1,189 +0,0 @@
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-<div id="top"
- class="bar">
- <h1><a href="http://freetype.org/index.html">FreeType</a>
- Tutorial&nbsp;/&nbsp;III</h1>
-</div>
-
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-
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- <div class="colright">
- <div class="col1wrap">
- <div class="col1">
-
-
- <!-- ************************************************** -->
-
- <div id="examples">
- <h2>III. Examples</h2>
-
- <p>For completeness, here again a link to
- the <a href="example1.c">example</a> used and explained in
- the <a href="step1.html">first part of the
- tutorial</a>.</p>
-
- <p><a href="mailto:erik@timetrap.se">Erik Möller</a>
- contributed a very nice C++ example that shows renderer
- callbacks in action to draw a coloured glyph with a
- differently coloured outline. The source code can be
- found <a href="example2.cpp">here</a>.</p>
-
- <p><a href="example3.cpp">Another example</a> demonstrates
- how to use FreeType's stand-alone B/W rasterizer,
- <tt>ftraster.c</tt>. You need files from FreeType version
- 2.3.10 or newer.</p>
-
- <p><a href="mailto:gsmiko@gmail.com">Róbert Márki</a>
- contributed a small
- <a href="example4.cpp">Qt demonstration program</a>
- (together with its <a href="example4.pro">qmake file</a>)
- that shows both direct rendering with a callback and
- rendering with a buffer, yielding the same result. You
- need FreeType 2.4.3 or newer.</p>
-
- <p><a href="example5.cpp">Here</a> is some simple C++ code
- (contributed
- by <a href="https://www.staticjobs.com">Static Jobs
- LLC</a>) that
- uses <a href="../reference/ft2-outline_processing.html#ft_outline_decompose"><tt>FT_Outline_Decompose</tt></a>
- to convert a glyph outline to the SVG format. As an
- example, here is the <a href="example5.svg">resulting
- file</a> of the call</p>
-
- <pre>
-example5 LiberationSerif-Bold.ttf @ &gt; example5.svg</pre>
-
- <p>(you can find the Liberation font
- family <a href="https://fedorahosted.org/liberation-fonts/">here</a>).</p>
- </div>
-
- <!-- ************************************************** -->
-
- <div class="updated">
- <p>Last update: 13-Feb-2018</p>
- </div>
- </div>
- </div>
-
-
- <!-- ************************************************** -->
-
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- </div>
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