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authorJonathan Gray <jsg@cvs.openbsd.org>2018-10-23 05:49:55 +0000
committerJonathan Gray <jsg@cvs.openbsd.org>2018-10-23 05:49:55 +0000
commitdd4051341642c02014e019ff356fe97b99aedf87 (patch)
tree6f08888fd6c0c38e8a97dfb1c8c0e8ff5e5d67de /lib
parent0dc41f74d482ce6705d30412fffd51e9c4546b7c (diff)
Import Mesa 17.3.9
Diffstat (limited to 'lib')
-rw-r--r--lib/mesa/src/amd/common/ac_shader_abi.h124
1 files changed, 3 insertions, 121 deletions
diff --git a/lib/mesa/src/amd/common/ac_shader_abi.h b/lib/mesa/src/amd/common/ac_shader_abi.h
index 7dd580bb1..b04dc076d 100644
--- a/lib/mesa/src/amd/common/ac_shader_abi.h
+++ b/lib/mesa/src/amd/common/ac_shader_abi.h
@@ -26,22 +26,11 @@
#include <llvm-c/Core.h>
-#include "compiler/shader_enums.h"
-
-struct nir_variable;
-
-#define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
-
-#define AC_MAX_INLINE_PUSH_CONSTS 8
-
enum ac_descriptor_type {
AC_DESC_IMAGE,
AC_DESC_FMASK,
AC_DESC_SAMPLER,
AC_DESC_BUFFER,
- AC_DESC_PLANE_0,
- AC_DESC_PLANE_1,
- AC_DESC_PLANE_2,
};
/* Document the shader ABI during compilation. This is what allows radeonsi and
@@ -53,33 +42,10 @@ struct ac_shader_abi {
LLVMValueRef draw_id;
LLVMValueRef vertex_id;
LLVMValueRef instance_id;
- LLVMValueRef tcs_patch_id;
- LLVMValueRef tcs_rel_ids;
- LLVMValueRef tes_patch_id;
- LLVMValueRef gs_prim_id;
- LLVMValueRef gs_invocation_id;
LLVMValueRef frag_pos[4];
LLVMValueRef front_face;
LLVMValueRef ancillary;
LLVMValueRef sample_coverage;
- LLVMValueRef prim_mask;
- LLVMValueRef color0;
- LLVMValueRef color1;
- LLVMValueRef user_data;
- /* CS */
- LLVMValueRef local_invocation_ids;
- LLVMValueRef num_work_groups;
- LLVMValueRef workgroup_ids[3];
- LLVMValueRef tg_size;
-
- /* Vulkan only */
- LLVMValueRef push_constants;
- LLVMValueRef inline_push_consts[AC_MAX_INLINE_PUSH_CONSTS];
- unsigned num_inline_push_consts;
- unsigned base_inline_push_consts;
- LLVMValueRef view_index;
-
- LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
/* For VS and PS: pre-loaded shader inputs.
*
@@ -88,61 +54,10 @@ struct ac_shader_abi {
*/
LLVMValueRef *inputs;
- /* Varying -> attribute number mapping. Also NIR-only */
- unsigned fs_input_attr_indices[MAX_VARYING];
-
void (*emit_outputs)(struct ac_shader_abi *abi,
unsigned max_outputs,
LLVMValueRef *addrs);
- void (*emit_vertex)(struct ac_shader_abi *abi,
- unsigned stream,
- LLVMValueRef *addrs);
-
- void (*emit_primitive)(struct ac_shader_abi *abi,
- unsigned stream);
-
- void (*emit_kill)(struct ac_shader_abi *abi, LLVMValueRef visible);
-
- LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
- unsigned location,
- unsigned driver_location,
- unsigned component,
- unsigned num_components,
- unsigned vertex_index,
- unsigned const_index,
- LLVMTypeRef type);
-
- LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi,
- LLVMTypeRef type,
- LLVMValueRef vertex_index,
- LLVMValueRef param_index,
- unsigned const_index,
- unsigned location,
- unsigned driver_location,
- unsigned component,
- unsigned num_components,
- bool is_patch,
- bool is_compact,
- bool load_inputs);
-
- void (*store_tcs_outputs)(struct ac_shader_abi *abi,
- const struct nir_variable *var,
- LLVMValueRef vertex_index,
- LLVMValueRef param_index,
- unsigned const_index,
- LLVMValueRef src,
- unsigned writemask);
-
- LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi);
-
- LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
-
- LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi,
- unsigned varying_id,
- bool load_default_state);
-
-
LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
/**
@@ -172,48 +87,15 @@ struct ac_shader_abi {
unsigned constant_index,
LLVMValueRef index,
enum ac_descriptor_type desc_type,
- bool image, bool write,
- bool bindless);
-
- /**
- * Load a Vulkan-specific resource.
- *
- * \param index resource index
- * \param desc_set descriptor set
- * \param binding descriptor set binding
- */
- LLVMValueRef (*load_resource)(struct ac_shader_abi *abi,
- LLVMValueRef index,
- unsigned desc_set,
- unsigned binding);
+ bool image, bool write);
- LLVMValueRef (*lookup_interp_param)(struct ac_shader_abi *abi,
- enum glsl_interp_mode interp,
- unsigned location);
-
- LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi,
- LLVMValueRef sample_id);
-
- LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
-
- LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
-
- LLVMValueRef (*load_base_vertex)(struct ac_shader_abi *abi);
-
- LLVMValueRef (*emit_fbfetch)(struct ac_shader_abi *abi);
-
- /* Whether to clamp the shadow reference value to [0,1]on GFX8. Radeonsi currently
+ /* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
* uses it due to promoting D16 to D32, but radv needs it off. */
bool clamp_shadow_reference;
- bool interp_at_sample_force_center;
/* Whether to workaround GFX9 ignoring the stride for the buffer size if IDXEN=0
- * and LLVM optimizes an indexed load with constant index to IDXEN=0. */
+ * and LLVM optimizes an indexed load with constant index to IDXEN=0. */
bool gfx9_stride_size_workaround;
- bool gfx9_stride_size_workaround_for_atomic;
-
- /* Whether bounds checks are required */
- bool robust_buffer_access;
};
#endif /* AC_SHADER_ABI_H */