diff options
Diffstat (limited to 'app/xlockmore/make.com')
-rw-r--r-- | app/xlockmore/make.com | 637 |
1 files changed, 637 insertions, 0 deletions
diff --git a/app/xlockmore/make.com b/app/xlockmore/make.com new file mode 100644 index 000000000..ce3dc3362 --- /dev/null +++ b/app/xlockmore/make.com @@ -0,0 +1,637 @@ +$ save_verify='f$verify(0) +$! set ver +$! +$! VMS compile and link for xlockmore +$! +$! USAGE: +$! @make [debug clobber clean] +$! debug : compile with degugger switch +$! clean : clean all except executable +$! clobber : clean all +$! +$! If you have +$! XPM library +$! XVMSUTILS library (VMS6.2 or lower) +$! Mesa GL library +$! insert the correct directory instead of X11 or GL: +$ xvmsutilsf="X11:XVMSUTILS.OLB" +$ xpmf="SYS$LIBRARY:LIBXPM.OLB" +$ glf="GL:LIBMESAGL.OLB" +$ glf_share="GL:LIBMESAGL.EXE" +$ gluf="GL:LIBMESAGLU.OLB" +$ gluf_share="GL:LIBMESAGLU.EXE" +$ ttff="SYS$LIBRARY:LIBTTF.OLB" +$ glttf="SYS$LIBRARY:LIBGLTT.OLB" +$ freetypef="SYS$LIBRARY:FREETYPE.OLB" +$ ftglf="SYS$LIBRARY:LIBFTGL.OLB" +$ zlibf="SYS$LIBRARY:LIBZ.OLB" +$ mmovf="SYS$LIBRARY:MMOV.OLB" +$ mmovf2="SYS$SHARE:MMOV.EXE" +$ magickf="SYS$LIBRARY:MAGICKSHR.OLB" +$! +$! Default for some commands +$ xl_link=="link" +$ xl_cc=="cc/name=(as_is,short)/float=ieee" +$ xl_cxx=="cxx/name=(as_is,short)/float=ieee/assume=(nostdnew,noglobal_array_new" +$! +$! Assume C. +$ deccxx=0 +$! Assume C++ (but may not link on VMS6.2 or lower) +$! deccxx=1 +$! test on C++. +$! deccxx=f$search("SYS$SYSTEM:CXX$COMPILER.EXE") .nes. "" +$! +$! Already assumes DEC C on Alpha. +$! Assume VAX C on VAX. +$! decc=0 +$! Assume DEC C on VAX. +$! decc=1 +$! test on DEC C. +$ decc=f$search("SYS$SYSTEM:DECC$COMPILER.EXE") .nes. "" +$! +$! if vroot<>0 the use of the root window is enabled +$ vroot=1 +$! vroot=0 +$! +$! if bomb<>0 the use bomb mode is included (does not come up in random mode) +$ bomb=1 +$! bomb=0 +$! +$! if disable_interactive<>0 then interactive modes are disabled (useful for +$! production environments) +$ disable_interactive=0 +$! disable_interactive=1 +$! +$! if unstable<>0 some of these mode(s) included could be a little buggy +$! unstable=0 +$ unstable=1 +$! +$! if sound<>0 sound capability is included (only available on Alpha) +$! from vms_amd.c and vms_amd.h +$ sound=1 +$! sound=0 +$! +$! Memory Check stuff. Very experimental! +$ check=0 +$! check=1 +$ +$! Compliant colour map if <>1 +$ complmap=0 +$! complmap=1 +$! +$! +$! NOTHING SHOULD BE MODIFIED BELOW +$! +$ if p1 .eqs. "CLEAN" then goto Clean +$ if p1 .eqs. "CLOBBER" then goto Clobber +$! +$ defs=="VMS" +$ dtsaver=f$search("SYS$LIBRARY:CDE$LIBDTSVC.EXE") .nes. "" +$ xpm=f$search("''xpmf'") .nes. "" +$ gl=f$search("''glf'") .nes. "" +$ gl_share=f$search("''glf_share'") .nes. "" +$ glu=f$search("''gluf'") .nes. "" +$ glu_share=f$search("''gluf_share'") .nes. "" +$ gltt=f$search("''glttf'") .nes. "" +$ ttf=f$search("''ttff'") .nes. "" +$ ftgl=f$search("''ftglf'") .nes. "" +$ zlib=f$search("''zlibf'") .nes. "" +$ ft=f$search("''freetypef'") .nes. "" +$ mmov=f$search("''mmovf'") .nes. "" +$ mmov2=f$search("''mmovf2'") .nes. "" +$ use_magick=f$search("''magickf'") .nes. "" +$ iscxx=f$search("SYS$SYSTEM:CXX$COMPILER.EXE") .nes. "" +$ axp=f$getsyi("HW_MODEL") .ge. 1024 +$ sys_ver=f$edit(f$getsyi("version"),"compress") +$ if f$extract(0,1,sys_ver) .nes. "V" +$ then +$ type sys$input +This script will assume that the operating system version is at least V7.0. +$! +$ sys_ver="V7.0" +$ endif +$ sys_maj=0+f$extract(1,1,sys_ver) +$ if sys_maj .lt. 7 +$ then +$ xvmsutils=f$search("''xvmsutilsf'") .nes. "" +$ endif +$! +$! Create .opt file +$ close/nolog optf +$ open/write optf xlock.opt +$! +$ if iscxx then defs=="''defs',HAVE_CXX" +$ if ttf then defs=="''defs',HAVE_TTF" +$ if gltt then defs=="''defs',HAVE_GLTT" +$ if ft then defs=="''defs',HAVE_FREETYPE" +$ if ftgl .and. zlib then defs=="''defs',HAVE_FTGL" +$ if use_magick then defs=="''defs',USE_MAGICK" +$ if complmap then defs=="''defs',COMPLIANT_COLORMAP" +$ if xpm then defs=="''defs',HAVE_XPM" +$ if gl .or. gl_share then defs=="''defs',USE_GL,HAVE_GLBINDTEXTURE" +$ if dtsaver then defs=="''defs',USE_DTSAVER" +$ if mmov .and. sound +$ then +$ defs=="''defs',HAS_MMOV" +$ if f$search("MMOV.DIR") .eqs. "" +$ then +$ create/dir [.mmov] +$ set def [.mmov] +$ copy SYS$COMMON:[SYSHLP.EXAMPLES.MMOV.COMMON]*.* [] +$! spawn included to avoid unwanted redefinition of logicals +$ spawn @build_common +$ copy SYS$COMMON:[SYSHLP.EXAMPLES.MMOV.VIDEO]readavi.c [] +$ spaw @[-]mmov +$ set def [-] +$ endif +$ endif +$ if axp .and. sound then defs=="''defs',USE_VMSPLAY" +$ if sys_maj .lt. 7 +$ then +$ if xvmsutils then defs=="''defs',USE_XVMSUTILS" +$ endif +$ if vroot then defs=="''defs',USE_VROOT" +$ if bomb then defs=="''defs',USE_BOMB" +$ if disable_interactive then defs=="''defs',DISABLE_INTERACTIVE" +$ if unstable then defs=="''defs',USE_UNSTABLE" +$ if check then defs=="''defs',DEBUG" +$! The next must be the last one. +$ if sys_maj .ge. 7 +$ then +$ defs=="''defs',HAVE_USLEEP" +$ defs=="''defs',SRAND=""""srand48"""",LRAND=""""lrand48"""",MAXRAND=2147483648.0" +$ endif +$! +$! Establish the Compiling Environment +$! +$! Set compiler command +$! Put in /include=[] for local include file like a pwd.h ... +$! not normally required. +$ xl_cxx=="cxx/name=(as_is,short)/float=ieee/assume=(nostdnew,noglobal_array_new)/include=([],[.xlock])/define=(''defs')" +$ if deccxx +$ then +$ xl_cc=="cxx/name=(as_is,short)/float=ieee/assume=(nostdnew,noglobal_array_new)/include=([],[.xlock])/define=(''defs')" +$ else +$ if axp +$ then +$ xl_cc=="cc/name=(as_is,short)/float=ieee/include=([],[.xlock])/define=(''defs')" +$ else +$ if decc +$ then +$! xl_cc=="cc/decc/standard=vaxc/include=([],[.xlock])/define=(''defs')" +$ xl_cc=="cc/decc/include=([],[.xlock])/define=(''defs')" +$ else ! VAX C +$ xl_cc=="cc/include=([],[.xlock])/define=(''defs')" +$ endif +$ endif +$ endif +$ if p1 .eqs. "DEBUG" .or. p2 .eqs. "DEBUG" .or. p3 .eqs. "DEBUG" +$ then +$ if deccxx +$ then +$ xl_cc=="cxx/name=(as_is,short)/float=ieee/assume=(nostdnew,noglobal_array_new)/deb/noopt/include=([],[.xlock])/define=(''defs')/list" +$ else +$ if axp +$ then +$ xl_cc=="cc/name=(as_is,short)/float=ieee/deb/noopt/include=([],[.xlock])/define=(''defs')/list" +$ else +$ if decc +$ then +$! xl_cc=="cc/deb/noopt/decc/standard=vaxc/include=([],[.xlock])/define=(''defs')/list" +$ xl_cc=="cc/deb/noopt/decc/include=([],[.xlock])/define=(''defs')/list" +$ else ! VAX C +$ xl_cc=="cc/deb/noopt/include=([],[.xlock])/define=(''defs')/list" +$ endif +$ endif +$ endif +$ if iscxx +$ then +$ xl_link=="cxxlink/deb" +$ else +$ xl_link=="link/deb" +$ endif +$ else +$ if iscxx then xl_link=="cxxlink/trace" +$ endif +$! +$ if axp .or. .not. decc +$ then +$ define/nolog sys sys$library +$ endif +$! +$ write sys$output "Linking Include Files" +$ call make bat.xbm "set file/enter=[]bat.xbm [.bitmaps]l-xlock.xbm" [.bitmaps]l-xlock.xbm +$ call make bounce.xbm "set file/enter=[]bounce.xbm [.bitmaps]l-xlock.xbm" [.bitmaps]l-xlock.xbm +$ call make decay.xbm "set file/enter=[]decay.xbm [.bitmaps]l-xlock.xbm" [.bitmaps]l-xlock.xbm +$! call make eyes.xbm "set file/enter=[]eyes.xbm [.bitmaps]m-dec.xbm" [.bitmaps]m-dec.xbm +$ call make eyes.xbm "set file/enter=[]eyes.xbm [.bitmaps]m-grelb.xbm" [.bitmaps]m-grelb.xbm +$ call make eyes2.xbm "set file/enter=[]eyes2.xbm [.bitmaps]m-grelb-2.xbm" [.bitmaps]m-grelb-2.xbm +$ call make flag.xbm "set file/enter=[]flag.xbm [.bitmaps]m-dec.xbm" [.bitmaps]m-dec.xbm +$ call make image.xbm "set file/enter=[]image.xbm [.bitmaps]m-dec.xbm" [.bitmaps]m-dec.xbm +$ call make life.xbm "set file/enter=[]life.xbm [.bitmaps]s-grelb.xbm" [.bitmaps]s-grelb.xbm +$! call make life.xbm "set file/enter=[]life.xbm [.bitmaps]s-dec.xbm" [.bitmaps]s-dec.xbm +$ call make life2.xbm "set file/enter=[]life2.xbm [.bitmaps]s-grelb-2.xbm" [.bitmaps]s-grelb-2.xbm +$ call make life1d.xbm "set file/enter=[]life1d.xbm [.bitmaps]t-x11.xbm" [.bitmaps]t-x11.xbm +$ call make maze.xbm "set file/enter=[]maze.xbm [.bitmaps]l-dec.xbm" [.bitmaps]l-dec.xbm +$ call make puzzle.xbm "set file/enter=[]puzzle.xbm [.bitmaps]l-xlock.xbm" [.bitmaps]l-xlock.xbm +$ if xpm +$ then +$ call make bat.xpm "set file/enter=[]bat.xpm [.pixmaps]l-xlock.xpm" [.pixmaps]l-xlock.xpm +$ call make bounce.xpm "set file/enter=[]bounce.xpm [.pixmaps]l-xlock.xpm" [.pixmaps]l-xlock.xpm +$ call make decay.xpm "set file/enter=[]decay.xpm [.pixmaps]l-xlock.xpm" [.pixmaps]m-dec.xpm +$! call make decay.xpm "set file/enter=[]decay.xpm [.pixmaps]m-dec.xpm" [.pixmaps]m-dec.xpm +$ call make flag.xpm "set file/enter=[]flag.xpm [.pixmaps]m-dec.xpm" [.pixaps]m-dec.xpm +$ call make image.xpm "set file/enter=[]image.xpm [.pixmaps]m-dec.xpm" [.pixmaps]m-dec.xpm +$ call make maze.xpm "set file/enter=[]maze.xpm [.pixmaps]m-dec.xpm" [.pixmaps]m-dec.xpm +$ call make puzzle.xpm "set file/enter=[]puzzle.xpm [.pixmaps]l-xlock.xpm" [.pixmaps]l-xlock.xpm +$! call make puzzle.xpm "set file/enter=[]puzzle.xpm [.pixmaps]m-dec.xpm" [.pixmaps]m-dec.xpm +$ endif +$! +$ write sys$output "Compiling XLock whith the folowing defines =" +$ write sys$output "''defs'" +$ call make [.xlock]xlock.obj "xl_cc /object=[.xlock] [.xlock]xlock.c" [.xlock]xlock.c [.xlock]xlock.h [.xlock]mode.h [.xlock]vroot.h +$ call make [.xlock]passwd.obj "xl_cc /object=[.xlock] [.xlock]passwd.c" [.xlock]passwd.c [.xlock]xlock.h +$ call make [.xlock]resource.obj "xl_cc /object=[.xlock] [.xlock]resource.c" [.xlock]resource.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.xlock]parsecmd.obj "xl_cc /object=[.xlock] [.xlock]parsecmd.c" [.xlock]parsecmd.c +$ call make [.xlock]util.obj "xl_cc /object=[.xlock] [.xlock]util.c" [.xlock]util.c [.xlock]xlock.h [.xlock]util.h +$ call make [.xlock]logout.obj "xl_cc /object=[.xlock] [.xlock]logout.c" [.xlock]logout.c [.xlock]xlock.h +$ call make [.xlock]mode.obj "xl_cc /object=[.xlock] [.xlock]mode.c" [.xlock]mode.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.xlock]xlockimage.obj "xl_cc /object=[.xlock] [.xlock]xlockimage.c" [.xlock]xlockimage.c [.xlock]xlock.h [.xlock]xlockimage.c +$ if use_magick +$ then +$ call make [.xlock]magick.obj "xl_cc /object=[.xlock] [.xlock]magick.c" [.xlock]magick.c [.xlock]xlock.h [.xlock]magick.h [.xlock]xlockimage.c magick:api.h +$ call make [.xlock]iostuff.obj "xl_cc /object=[.xlock] [.xlock]iostuff.c" [.xlock]iostuff.c [.xlock]xlock.h [.xlock]iostuff.h [.xlock]magick.h magick:api.h +$ else +$ call make [.xlock]ras.obj "xl_cc /object=[.xlock] [.xlock]ras.c" [.xlock]ras.c [.xlock]xlock.h [.xlock]ras.h [.xlock]xlockimage.c +$ call make [.xlock]xbm.obj "xl_cc /object=[.xlock] [.xlock]xbm.c" [.xlock]xbm.c [.xlock]xlock.h +$ call make [.xlock]iostuff.obj "xl_cc /object=[.xlock] [.xlock]iostuff.c" [.xlock]iostuff.c [.xlock]xlock.h [.xlock]iostuff.h +$ endif +$ call make [.xlock]vis.obj "xl_cc /object=[.xlock] [.xlock]vis.c" [.xlock]vis.c [.xlock]xlock.h [.xlock]vis.h +$ call make [.xlock]visgl.obj "xl_cc /object=[.xlock] [.xlock]visgl.c" [.xlock]visgl.c [.xlock]xlock.h [.xlock]visgl.h +$ call make [.xlock]color.obj "xl_cc /object=[.xlock] [.xlock]color.c" [.xlock]color.c [.xlock]xlock.h [.xlock]color.h +$ call make [.xlock]random.obj "xl_cc /object=[.xlock] [.xlock]random.c" [.xlock]random.c [.xlock]xlock.h [.xlock]random.h +$ call make [.xlock]automata.obj "xl_cc /object=[.xlock] [.xlock]automata.c" [.xlock]automata.c [.xlock]xlock.h [.xlock]automata.h +$ call make [.xlock]spline.obj "xl_cc /object=[.xlock] [.xlock]spline.c" [.xlock]spline.c [.xlock]xlock.h [.xlock]spline.h +$ call make [.xlock]erase.obj "xl_cc /object=[.xlock] [.xlock]erase.c" [.xlock]erase.c [.xlock]xlock.h [.xlock]erase.h [.xlock]erase_debug.h [.xlock]erase_init.h +$ if check +$ then +$ write sys$output "Compiling XLock Memory Check Caution: Experimental!" +$ call make [.xlock]memcheck.obj "xl_cc /object=[.xlock] [.xlock]memcheck.c" [.xlock]memcheck.c [.xlock]xlock.h +$ endif +$ if axp .and. sound +$ then +$ call make [.xlock]sound.obj "xl_cc /object=[.xlock] [.xlock]sound.c" [.xlock]sound.c [.xlock]xlock.h [.xlock]vms_amd.h +$ call make [.xlock]vms_amd.obj "xl_cc /object=[.xlock] [.xlock]vms_amd.c" [.xlock]vms_amd.c [.xlock]vms_amd.h +$ else +$ call make [.xlock]sound.obj "xl_cc /object=[.xlock] [.xlock]sound.c" [.xlock]sound.c [.xlock]xlock.h +$ endif +$ call make [.modes]anemone.obj "xl_cc /object=[.modes] [.modes]anemone.c" [.modes]anemone.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]ant.obj "xl_cc /object=[.modes] [.modes]ant.c" [.modes]ant.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]ant3d.obj "xl_cc /object=[.modes] [.modes]ant3d.c" [.modes]ant3d.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]apollonian.obj "xl_cc /object=[.modes] [.modes]apollonian.c" [.modes]apollonian.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]ball.obj "xl_cc /object=[.modes] [.modes]ball.c" [.modes]ball.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]bat.obj "xl_cc /object=[.modes] [.modes]bat.c" [.modes]bat.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]blot.obj "xl_cc /object=[.modes] [.modes]blot.c" [.modes]blot.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]bouboule.obj "xl_cc /object=[.modes] [.modes]bouboule.c" [.modes]bouboule.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]bounce.obj "xl_cc /object=[.modes] [.modes]bounce.c" [.modes]bounce.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]braid.obj "xl_cc /object=[.modes] [.modes]braid.c" [.modes]braid.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]bubble.obj "xl_cc /object=[.modes] [.modes]bubble.c" [.modes]bubble.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]bug.obj "xl_cc /object=[.modes] [.modes]bug.c" [.modes]bug.c [.xlock]xlock.h [.xlock]mode.h +$! call make [.modes]cartoon.obj "xl_cc /object=[.modes] [.modes]cartoon.c" [.modes]cartoon.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]clock.obj "xl_cc /object=[.modes] [.modes]clock.c" [.modes]clock.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]coral.obj "xl_cc /object=[.modes] [.modes]coral.c" [.modes]coral.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]crystal.obj "xl_cc /object=[.modes] [.modes]crystal.c" [.modes]crystal.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]daisy.obj "xl_cc /object=[.modes] [.modes]daisy.c" [.modes]daisy.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]dclock.obj "xl_cc /object=[.modes] [.modes]dclock.c" [.modes]dclock.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]decay.obj "xl_cc /object=[.modes] [.modes]decay.c" [.modes]decay.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]deco.obj "xl_cc /object=[.modes] [.modes]deco.c" [.modes]deco.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]deluxe.obj "xl_cc /object=[.modes] [.modes]deluxe.c" [.modes]deluxe.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]demon.obj "xl_cc /object=[.modes] [.modes]demon.c" [.modes]demon.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]dilemma.obj "xl_cc /object=[.modes] [.modes]dilemma.c" [.modes]dilemma.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]discrete.obj "xl_cc /object=[.modes] [.modes]discrete.c" [.modes]discrete.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]dragon.obj "xl_cc /object=[.modes] [.modes]dragon.c" [.modes]dragon.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]drift.obj "xl_cc /object=[.modes] [.modes]drift.c" [.modes]drift.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]euler2d.obj "xl_cc /object=[.modes] [.modes]euler2d.c" [.modes]euler2d.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]eyes.obj "xl_cc /object=[.modes] [.modes]eyes.c" [.modes]eyes.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]fadeplot.obj "xl_cc /object=[.modes] [.modes]fadeplot.c" [.modes]fadeplot.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]fiberlamp.obj "xl_cc /object=[.modes] [.modes]fiberlamp.c" [.modes]fiberlamp.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]flag.obj "xl_cc /object=[.modes] [.modes]flag.c" [.modes]flag.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]flame.obj "xl_cc /object=[.modes] [.modes]flame.c" [.modes]flame.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]flow.obj "xl_cc /object=[.modes] [.modes]flow.c" [.modes]flow.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]forest.obj "xl_cc /object=[.modes] [.modes]forest.c" [.modes]forest.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]fzort.obj "xl_cc /object=[.modes] [.modes]fzort.c" [.modes]fzort.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]galaxy.obj "xl_cc /object=[.modes] [.modes]galaxy.c" [.modes]galaxy.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]goop.obj "xl_cc /object=[.modes] [.modes]goop.c" [.modes]goop.c [.xlock]xlock.h [.xlock]mode.h [.xlock]spline.h +$ call make [.modes]grav.obj "xl_cc /object=[.modes] [.modes]grav.c" [.modes]grav.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]helix.obj "xl_cc /object=[.modes] [.modes]helix.c" [.modes]helix.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]hop.obj "xl_cc /object=[.modes] [.modes]hop.c" [.modes]hop.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]hyper.obj "xl_cc /object=[.modes] [.modes]hyper.c" [.modes]hyper.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]ico.obj "xl_cc /object=[.modes] [.modes]ico.c" [.modes]ico.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]ifs.obj "xl_cc /object=[.modes] [.modes]ifs.c" [.modes]ifs.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]image.obj "xl_cc /object=[.modes] [.modes]image.c" [.modes]image.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]juggle.obj "xl_cc /object=[.modes] [.modes]juggle.c" [.modes]juggle.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]julia.obj "xl_cc /object=[.modes] [.modes]julia.c" [.modes]julia.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]kaleid.obj "xl_cc /object=[.modes] [.modes]kaleid.c" [.modes]kaleid.c [.xlock]xlock.h [.xlock]mode.h +$! call make [.modes]kaleid2.obj "xl_cc /object=[.modes] [.modes]kaleid2.c" [.modes]kaleid2.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]kumppa.obj "xl_cc /object=[.modes] [.modes]kumppa.c" [.modes]kumppa.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]laser.obj "xl_cc /object=[.modes] [.modes]laser.c" [.modes]laser.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]life.obj "xl_cc /object=[.modes] [.modes]life.c" [.modes]life.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]life1d.obj "xl_cc /object=[.modes] [.modes]life1d.c" [.modes]life1d.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]life3d.obj "xl_cc /object=[.modes] [.modes]life3d.c" [.modes]life3d.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]lightning.obj "xl_cc /object=[.modes] [.modes]lightning.c" [.modes]lightning.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]lisa.obj "xl_cc /object=[.modes] [.modes]lisa.c" [.modes]lisa.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]lissie.obj "xl_cc /object=[.modes] [.modes]lissie.c" [.modes]lissie.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]loop.obj "xl_cc /object=[.modes] [.modes]loop.c" [.modes]loop.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]lyapunov.obj "xl_cc /object=[.modes] [.modes]lyapunov.c" [.modes]lyapunov.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]mandelbrot.obj "xl_cc /object=[.modes] [.modes]mandelbrot.c" [.modes]mandelbrot.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]marquee.obj "xl_cc /object=[.modes] [.modes]marquee.c" [.modes]marquee.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]matrix.obj "xl_cc /object=[.modes] [.modes]matrix.c" [.modes]matrix.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]maze.obj "xl_cc /object=[.modes] [.modes]maze.c" [.modes]maze.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]mountain.obj "xl_cc /object=[.modes] [.modes]mountain.c" [.modes]mountain.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]munch.obj "xl_cc /object=[.modes] [.modes]munch.c" [.modes]munch.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]nose.obj "xl_cc /object=[.modes] [.modes]nose.c" [.modes]nose.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]pacman.obj "xl_cc /object=[.modes] [.modes]pacman.c" [.modes]pacman.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]penrose.obj "xl_cc /object=[.modes] [.modes]penrose.c" [.modes]penrose.c [.xlock]xlock.h [.xlock]mode.h [.modes]pacman.h [.modes]pacman_level.h [.modes]pacman_ai.h +$ call make [.modes]petal.obj "xl_cc /object=[.modes] [.modes]petal.c" [.modes]petal.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]petri.obj "xl_cc /object=[.modes] [.modes]petri.c" [.modes]petri.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]polyominoes.obj "xl_cc /object=[.modes] [.modes]polyominoes.c" [.modes]polyominoes.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]puzzle.obj "xl_cc /object=[.modes] [.modes]puzzle.c" [.modes]puzzle.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]pyro.obj "xl_cc /object=[.modes] [.modes]pyro.c" [.modes]pyro.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]qix.obj "xl_cc /object=[.modes] [.modes]qix.c" [.modes]qix.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]roll.obj "xl_cc /object=[.modes] [.modes]roll.c" [.modes]roll.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]rotor.obj "xl_cc /object=[.modes] [.modes]rotor.c" [.modes]rotor.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]scooter.obj "xl_cc /object=[.modes] [.modes]scooter.c" [.modes]scooter.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]shape.obj "xl_cc /object=[.modes] [.modes]shape.c" [.modes]shape.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]sierpinski.obj "xl_cc /object=[.modes] [.modes]sierpinski.c" [.modes]sierpinski.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]slip.obj "xl_cc /object=[.modes] [.modes]slip.c" [.modes]slip.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]space.obj "xl_cc /object=[.modes] [.modes]space.c" [.modes]space.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]sphere.obj "xl_cc /object=[.modes] [.modes]sphere.c" [.modes]sphere.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]spiral.obj "xl_cc /object=[.modes] [.modes]spiral.c" [.modes]spiral.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]spline.obj "xl_cc /object=[.modes] [.modes]spline.c" [.modes]spline.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]star.obj "xl_cc /object=[.modes] [.modes]star.c" [.modes]star.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]starfish.obj "xl_cc /object=[.modes] [.modes]starfish.c" [.modes]starfish.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]strange.obj "xl_cc /object=[.modes] [.modes]strange.c" [.modes]strange.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]swarm.obj "xl_cc /object=[.modes] [.modes]swarm.c" [.modes]swarm.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]swirl.obj "xl_cc /object=[.modes] [.modes]swirl.c" [.modes]swirl.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]t3d.obj "xl_cc /object=[.modes] [.modes]t3d.c" [.modes]t3d.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]tetris.obj "xl_cc /object=[.modes] [.modes]tetris.c" [.modes]tetris.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]thornbird.obj "xl_cc /object=[.modes] [.modes]thornbird.c" [.modes]thornbird.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]tik_tak.obj "xl_cc /object=[.modes] [.modes]tik_tak.c" [.modes]tik_tak.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]toneclock.obj "xl_cc /object=[.modes] [.modes]toneclock.c" [.modes]toneclock.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]triangle.obj "xl_cc /object=[.modes] [.modes]triangle.c" [.modes]triangle.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]tube.obj "xl_cc /object=[.modes] [.modes]tube.c" [.modes]tube.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]turtle.obj "xl_cc /object=[.modes] [.modes]turtle.c" [.modes]turtle.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]vines.obj "xl_cc /object=[.modes] [.modes]vines.c" [.modes]vines.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]voters.obj "xl_cc /object=[.modes] [.modes]voters.c" [.modes]voters.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]wator.obj "xl_cc /object=[.modes] [.modes]wator.c" [.modes]wator.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]wire.obj "xl_cc /object=[.modes] [.modes]wire.c" [.modes]wire.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]world.obj "xl_cc /object=[.modes] [.modes]world.c" [.modes]world.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]worm.obj "xl_cc /object=[.modes] [.modes]worm.c" [.modes]worm.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]xcl.obj "xl_cc /object=[.modes] [.modes]xcl.c" [.modes]xcl.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]xjack.obj "xl_cc /object=[.modes] [.modes]xjack.c" [.modes]xjack.c [.xlock]xlock.h [.xlock]mode.h +$ if unstable +$ then +$ call make [.modes]run.obj "xl_cc /object=[.modes] [.modes]run.c" [.modes]run.c [.xlock]xlock.h [.xlock]mode.h +$ endif +$ if iscxx +$ then +$ call make [.modes]solitare.obj "xl_cxx /object=[.modes] [.modes]solitare.cc" [.modes]solitare.cc [.xlock]xlock.h [.xlock]mode.h +$ endif +$ if gl .or. gl_share +$ then +$ call make [.modes.glx]biof.obj "xl_cc /object=[.modes.glx] [.modes.glx]biof.c" [.modes.glx]biof.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]cage.obj "xl_cc /object=[.modes.glx] [.modes.glx]cage.c" [.modes.glx]cage.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]fire.obj "xl_cc /object=[.modes.glx] [.modes.glx]fire.c" [.modes.glx]fire.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]gears.obj "xl_cc /object=[.modes.glx] [.modes.glx]gears.c" [.modes.glx]gears.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]tube.obj "xl_cc /object=[.modes.glx] [.modes.glx]tube.c" [.modes.glx]tube.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]sphere.obj "xl_cc /object=[.modes.glx] [.modes.glx]sphere.c" [.modes.glx]sphere.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]glplanet.obj "xl_cc /object=[.modes.glx] [.modes.glx]glplanet.c" [.modes.glx]glplanet.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]lament.obj "xl_cc /object=[.modes.glx] [.modes.glx]lament.c" [.modes.glx]lament.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]moebius.obj "xl_cc /object=[.modes.glx] [.modes.glx]moebius.c" [.modes.glx]moebius.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]molecule.obj "xl_cc /object=[.modes.glx] [.modes.glx]molecule.c" [.modes.glx]molecule.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]morph3d.obj "xl_cc /object=[.modes.glx] [.modes.glx]morph3d.c" [.modes.glx]morph3d.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]noof.obj "xl_cc /object=[.modes.glx] [.modes.glx]noof.c" [.modes.glx]noof.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]rubik.obj "xl_cc /object=[.modes.glx] [.modes.glx]rubik.c" [.modes.glx]rubik.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]sballs.obj "xl_cc /object=[.modes.glx] [.modes.glx]sballs.c" [.modes.glx]sballs.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]sierpinski3d.obj "xl_cc /object=[.modes.glx] [.modes.glx]sierpinski3d.c" [.modes.glx]sierpinski3d.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]stairs.obj "xl_cc /object=[.modes.glx] [.modes.glx]stairs.c" [.modes.glx]stairs.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]superquadrics.obj "xl_cc /object=[.modes.glx] [.modes.glx]superquadrics.c" [.modes.glx]superquadrics.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]xpm-ximage.obj "xl_cc /object=[.modes.glx] [.modes.glx]xpm-ximage.c" [.modes.glx]xpm-ximage.c [.xlock]xlock.h [.xlock]xpm-ximage.h +$ call make [.modes.glx]buildlwo.obj "xl_cc /object=[.modes.glx] [.modes.glx]buildlwo.c" [.modes.glx]buildlwo.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]pipes.obj "xl_cc /object=[.modes.glx] [.modes.glx]pipes.c" [.modes.glx]pipes.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]pipeobjs.obj "xl_cc /object=[.modes.glx] [.modes.glx]pipeobjs.c" [.modes.glx]pipeobjs.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]sproingies.obj "xl_cc /object=[.modes.glx] [.modes.glx]sproingies.c" [.modes.glx]sproingies.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]sproingiewrap.obj "xl_cc /object=[.modes.glx] [.modes.glx]sproingiewrap.c" [.modes.glx]sproingiewrap.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]s1_b.obj "xl_cc /object=[.modes.glx] [.modes.glx]s1_b.c" [.modes.glx]s1_b.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]s1_1.obj "xl_cc /object=[.modes.glx] [.modes.glx]s1_1.c" [.modes.glx]s1_1.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]s1_2.obj "xl_cc /object=[.modes.glx] [.modes.glx]s1_2.c" [.modes.glx]s1_2.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]s1_3.obj "xl_cc /object=[.modes.glx] [.modes.glx]s1_3.c" [.modes.glx]s1_3.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]s1_4.obj "xl_cc /object=[.modes.glx] [.modes.glx]s1_4.c" [.modes.glx]s1_4.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]s1_5.obj "xl_cc /object=[.modes.glx] [.modes.glx]s1_5.c" [.modes.glx]s1_5.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]s1_6.obj "xl_cc /object=[.modes.glx] [.modes.glx]s1_6.c" [.modes.glx]s1_6.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]atlantis.obj "xl_cc /object=[.modes.glx] [.modes.glx]atlantis.c" [.modes.glx]atlantis.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]dolphin.obj "xl_cc /object=[.modes.glx] [.modes.glx]dolphin.c" [.modes.glx]dolphin.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]shark.obj "xl_cc /object=[.modes.glx] [.modes.glx]shark.c" [.modes.glx]shark.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]swim.obj "xl_cc /object=[.modes.glx] [.modes.glx]swim.c" [.modes.glx]swim.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]whale.obj "xl_cc /object=[.modes.glx] [.modes.glx]whale.c" [.modes.glx]whale.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]atunnels.obj "xl_cc /object=[.modes.glx] [.modes.glx]atunnels.c" [.modes.glx]atunnels.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]tunnel_draw.obj "xl_cc /object=[.modes.glx] [.modes.glx]tunnel_draw.c" [.modes.glx]tunnel_draw.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]bubble3d.obj "xl_cc /object=[.modes.glx] [.modes.glx]bubble3d.c" [.modes.glx]bubble3d.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]b_draw.obj "xl_cc /object=[.modes.glx] [.modes.glx]b_draw.c" [.modes.glx]b_draw.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]b_lockglue.obj "xl_cc /object=[.modes.glx] [.modes.glx]b_lockglue.c" [.modes.glx]b_lockglue.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]b_sphere.obj "xl_cc /object=[.modes.glx] [.modes.glx]b_sphere.c" [.modes.glx]b_sphere.c [.xlock]xlock.h [.xlock]mode.h +$ if unstable +$ then +$ call make [.modes.glx]skewb.obj "xl_cc /object=[.modes.glx] [.modes.glx]skewb.c" [.modes.glx]skewb.c [.xlock]xlock.h [.xlock]mode.h +$ endif +$ if iscxx +$ then +$ call make [.modes.glx]invert.obj "xl_cc /object=[.modes.glx] [.modes.glx]invert.c" [.modes.glx]invert.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]i_figureeight.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_figureeight.cc" [.modes.glx]i_figureeight.cc [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]i_linkage.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_linkage.cc" [.modes.glx]i_linkage.cc [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]i_sphere.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_sphere.cc" [.modes.glx]i_sphere.cc [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]i_spline.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_spline.cc" [.modes.glx]i_spline.cc [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]i_threejet.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_threejet.cc" [.modes.glx]i_threejet.cc [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]i_threejetvec.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_threejetvec.cc" [.modes.glx]i_threejetvec.cc [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]i_twojet.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_twojet.cc" [.modes.glx]i_twojet.cc [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]i_twojetvec.obj "xl_cxx /object=[.modes.glx] [.modes.glx]i_twojetvec.cc" [.modes.glx]i_twojetvec.cc [.xlock]xlock.h [.xlock]mode.h +$ if ttf .and. gltt +$ then +$ call make [.modes.glx]text3d.obj "xl_cxx /object=[.modes.glx] [.modes.glx]text3d.cc" [.modes.glx]text3d.cc [.xlock]xlock.h [.xlock]mode.h +$ endif +$ if ft .and. ftgl .and. zlib +$ then +$ call make [.modes.glx]text3d2.obj "xl_cxx /object=[.modes.glx] [.modes.glx]text3d2.cc" [.modes.glx]text3d2.cc [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes.glx]rotator.obj "xl_cc /object=[.modes.glx] [.modes.glx]rotator.c" [.modes.glx]rotator.c [.xlock]xlock.h [.xlock]mode.h +$ endif +$ endif +$ endif +$ if bomb +$ then +$ call make [.modes]bomb.obj "xl_cc /object=[.modes] [.modes]bomb.c" [.modes]bomb.c [.xlock]xlock.h [.xlock]mode.h +$ endif +$ call make [.modes]blank.obj "xl_cc /object=[.modes] [.modes]blank.c" [.modes]blank.c [.xlock]xlock.h [.xlock]mode.h +$ call make [.modes]random.obj "xl_cc /object=[.modes] [.modes]random.c" [.modes]random.c [.xlock]xlock.h [.xlock]mode.h +$! +$! Get libraries +$ if use_magick then write optf "''magickf'/lib" +$ if ftgl then write optf "''ftglf'/lib" +$ if ft then write optf "''freetypef'/lib" +$ if zlib then write optf "''zlibf'/lib" +$ if gltt then write optf "''glttf'/lib" +$ if ttf then write optf "''ttff'/lib" +$ if xpm then write optf "''xpmf'/lib" +$ if gl then write optf "''glf'/lib" +$ if gl_share then write optf "''glf_share'/share" +$ if glu then write optf "''gluf'/lib" +$ if glu_share then write optf "''gluf_share'/share" +$ if sys_maj .lt. 7 +$ then +$ if xvmsutils then write optf "''xvmsutilsf'/lib" +$ endif +$! if .not. axp then write optf "sys$library:vaxcrtl/lib" +$ write optf "sys$library:vaxcrtl/lib" +$ if dtsaver then write optf "sys$library:cde$libdtsvc.exe/share" +$ if axp then write optf "sys$library:ucx$ipc_shr/share" +$ if mmov +$ then +$ write optf "[.mmov]vms_mmov.obj" +$ write optf "[.mmov]readavi.obj" +$ write optf "[.mmov]commonlib.olb/lib" +$ if mmov2 +$ then +$ write optf "sys$share:mmov.exe/share +$ else +$ when:==on +$ when error then continue +$ open/write optf1 mmov_link.opt +$ write optf1 "sys$library:vaxcrtl/lib" +$ write optf1 "sys$share:cma$open_rtl.exe/share" +$ close optf1 +$ lib/extract=* sys$library:mmov.olb/lib +$ link/exec=mmov.exe/share mmov/opt,MMOV_VMS.OPT/opt,mmov_link/opt +$ write optf "mmov.exe/share" +$ copy mmov.exe sys$share:mmov.exe +$ write sys$output "If the copy failed you have to place the file mmov.exe" +$ write sys$output "in the directory SYS$SHARE manually before running xlock" +$ noon +$ endif +$ endif +$ if axp then write optf "sys$share:decw$xextlibshr/share" +$ if axp then write optf "sys$share:decw$xtlibshrr5/share" +$ if .not. axp then write optf "sys$library:ucx$ipc/lib" +$ write optf "sys$share:decw$dxmlibshr/share" +$ write optf "sys$share:decw$xlibshr/share" +$ close optf +$! +$! LINK +$ write sys$output "Linking XLock" +$ xl_link/map/exec=[.xlock] xlock/opt +$! +$! Create .opt file +$ open/write optf xmlock.opt +$ write sys$output "Compiling XMLock whith the folowing defines =" +$ write sys$output "''defs'" +$ call make [.xmlock]option.obj "xl_cc /object=[.xmlock] [.xmlock]option.c" [.xmlock]option.c +$ call make [.xmlock]xmlock.obj "xl_cc /object=[.xmlock] [.xmlock]xmlock.c" [.xmlock]xmlock.c +$! Get libraries +$! if .not. axp then write optf "sys$library:vaxcrtl/lib" +$ write optf "sys$library:vaxcrtl/lib" +$ if axp then write optf "sys$library:ucx$ipc_shr/share" +$ if axp then write optf "sys$share:decw$xextlibshr/share" +$ if axp then write optf "sys$share:decw$xtlibshrr5/share" +$ if .not. axp then write optf "sys$library:ucx$ipc/lib" +$! write optf "sys$share:decw$dxmlibshr/share" +$ write optf "sys$share:decw$xmlibshr12/share" +$ write optf "sys$share:decw$xlibshr/share" +$ close optf +$! +$! LINK +$ write sys$output "Linking XmLock" +$ xl_link/map/exec=[.xmlock] xmlock/opt +$! +$ if mmov +$ then +$ write sys$output "NOTE:" +$ write sys$output "Sound files are played only when the user has the SYSNAM" +$ write sys$output "as an authorized privilege" +$ endif +$ set noverify +$ exit +$! +$Clobber: ! Delete executables, Purge directory and clean up object files +$! and listings +$ delete/noconfirm [.xlock]xlock.exe;* +$ delete/noconfirm [.xmlock]xmlock.exe;* +$! +$Clean: ! Purge directory, clean up object files and listings +$ close/nolog optf +$ purge [...] +$ delete/noconfirm [...]*.lis;* +$ delete/noconfirm [...]*.obj;* +$ delete/noconfirm [...]*.opt;* +$ delete/noconfirm [...]*.map;* +$ set file/remove bat.xbm;* +$ set file/remove bounce.xbm;* +$ set file/remove decay.xbm;* +$ set file/remove eyes.xbm;* +$ set file/remove eyes2.xbm;* +$ set file/remove flag.xbm;* +$ set file/remove image.xbm;* +$ set file/remove life.xbm;* +$ set file/remove life2.xbm;* +$ set file/remove life1d.xbm;* +$ set file/remove maze.xbm;* +$ set file/remove puzzle.xbm;* +$ set file/remove bat.xpm;* +$ set file/remove bounce.xpm;* +$ set file/remove decay.xpm;* +$ set file/remove flag.xpm;* +$ set file/remove image.xpm;* +$ set file/remove maze.xpm;* +$ set file/remove puzzle.xpm;* +$! +$ exit +$! +! SUBROUTINE TO CHECK DEPENDENCIES +$ make: subroutine +$ v='f$verify(0) +$! p1 What we are trying to make +$! p2 Command to make it +$! p3 - p8 What it depends on +$ +$ if (f$extract(0,6,p2) .eqs. "xl_cc ") then write optf "''p1'" +$ if (f$extract(0,7,p2) .eqs. "xl_cxx ") then write optf "''p1'" +$ +$ if f$search(p1) .eqs. "" then goto MakeIt +$ time=f$cvtime(f$file(p1,"RDT")) +$ arg=3 +$Loop: +$ argument=p'arg +$ if argument .eqs. "" then goto Exit +$ el=0 +$Loop2: +$ file=f$element(el," ",argument) +$ if file .eqs. " " then goto Endl +$ afile="" +$Loop3: +$ ofile=afile +$ afile=f$search(file) +$ if afile .eqs. "" .or. afile .eqs. ofile then goto NextEl +$ if f$cvtime(f$file(afile,"RDT")) .gts. time then goto MakeIt +$ goto Loop3 +$NextEL: +$ el=el+1 +$ goto Loop2 +$EndL: +$ arg=arg+1 +$ if arg .le. 8 then goto Loop +$ goto Exit +$ +$MakeIt: +$ set verify +$ 'p2 +$ vv='f$verify(0) +$Exit: +$ if v then set verify +$ endsubroutine |