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diff --git a/app/xlockmore/modes/pyro.c b/app/xlockmore/modes/pyro.c
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+/* -*- Mode: C; tab-width: 4 -*- */
+/* pyro --- fireworks */
+
+#if !defined( lint ) && !defined( SABER )
+static const char sccsid[] = "@(#)pyro.c 5.00 2000/11/01 xlockmore";
+
+#endif
+
+/*-
+ * Copyright (c) 1991 by Patrick J. Naughton.
+ *
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind. The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof. In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+ *
+ * Revision History:
+ * 01-Nov-2000: Allocation checks
+ * 15-May-1997: jwz@jwz.org: turned into a standalone program.
+ * 05-Sep-1996: Added 3d support Henrik Theiling <theiling@coli.uni-sb.de>
+ * 16-Mar-1991: Written, received from David Brooks <brooks@osf.org>
+ */
+
+/*-
+ * The physics of the rockets is a little bogus, but it looks OK. Each is
+ * given an initial velocity impetus. They decelerate slightly (gravity
+ * overcomes the rocket's impulse) and explode as the rocket's main fuse
+ * gives out (we could add a ballistic stage, maybe). The individual
+ * stars fan out from the rocket, and they decelerate less quickly.
+ * That's called bouyancy, but really it's again a visual preference.
+ */
+
+#ifdef STANDALONE
+#define MODE_pyro
+#define PROGCLASS "Pyro"
+#define HACK_INIT init_pyro
+#define HACK_DRAW draw_pyro
+#define pyro_opts xlockmore_opts
+#define DEFAULTS "*delay: 15000 \n" \
+ "*count: 100 \n" \
+ "*size: -3 \n" \
+ "*ncolors: 200 \n" \
+ "*use3d: False \n" \
+ "*delta3d: 1.5 \n" \
+ "*right3d: red \n" \
+ "*left3d: blue \n" \
+ "*both3d: magenta \n" \
+ "*none3d: black \n"
+#define UNIFORM_COLORS
+#include "xlockmore.h" /* in xscreensaver distribution */
+#else /* STANDALONE */
+#include "xlock.h" /* in xlockmore distribution */
+#endif /* STANDALONE */
+
+#ifdef MODE_pyro
+
+ModeSpecOpt pyro_opts =
+{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
+
+#ifdef USE_MODULES
+ModStruct pyro_description =
+{"pyro", "init_pyro", "draw_pyro", "release_pyro",
+ "refresh_pyro", "init_pyro", (char *) NULL, &pyro_opts,
+ 15000, 100, 1, -3, 64, 1.0, "",
+ "Shows fireworks", 0, NULL};
+
+#endif
+
+#define ORANGE (MI_NPIXELS(mi) / 16)
+
+#define MINROCKETS 1
+#define MINSIZE 1
+
+#define SILENT 0
+#define REDGLARE 1
+#define BURSTINGINAIR 2
+
+#define CLOUD 0
+#define DOUBLECLOUD 1
+#define COLORCLOUD 2
+/* Clearly other types and other fascinating visual effects could be added... */
+
+/* P_xxx parameters represent the reciprocal of the probability... */
+#define P_IGNITE 5000 /* ...of ignition per cycle */
+#define P_DOUBLECLOUD 10 /* ...of an ignition being double */
+#define P_COLORCLOUD 5 /* ...of an ignition being full color */
+#define P_MULTI 75 /* ...of an ignition being several @ once */
+#define P_FUSILLADE 250 /* ...of an ignition starting a fusillade */
+
+#define ROCKETW 2 /* Dimensions of rocket */
+#define ROCKETH 4
+#define XVELFACTOR 0.0025 /* Max horizontal velocity / screen width */
+#define ZVELFACTOR 0.0025
+#define MINZVAL 250 /* absolute minimum of z values */
+#define MINZVALSTART 300 /* range where they start */
+#define MAXZVALSTART 1000
+#define SCREENZ 400
+/* the z-component still gets too small sometimes */
+#define GETZDIFFAUX(z) (MI_DELTA3D(mi)*20.0*(1.0-(SCREENZ)/(z)))
+#define GETZDIFF(z) ((z)<MINZVAL?GETZDIFFAUX(MINZVAL):GETZDIFFAUX(z))
+#define MINYVELFACTOR 0.016 /* Min vertical velocity / screen height */
+#define MAXYVELFACTOR 0.018
+#define GRAVFACTOR 0.0002 /* delta v / screen height */
+#define MINFUSE 50 /* range of fuse lengths for rocket */
+#define MAXFUSE 100
+
+#define FUSILFACTOR 10 /* Generate fusillade by reducing P_IGNITE */
+#define FUSILLEN 100 /* Length of fusillade, in ignitions */
+
+#define SVELFACTOR 0.1 /* Max star velocity / yvel */
+#define BOUYANCY 0.2 /* Reduction in grav deceleration for stars */
+#define MAXSTARS 150 /* Number of stars issued from a shell */
+#define MINSTARS 50
+#define MINSFUSE 50 /* Range of fuse lengths for stars */
+#define MAXSFUSE 100
+
+#define INTRAND(min,max) (NRAND((max+1)-(min))+(min))
+#define FLOATRAND(min,max) ((min)+((double) LRAND()/((double) MAXRAND))*((max)-(min)))
+#define INCZ(val,add) if((val)+(add)>MINZVAL) val+=(add)
+#define ADDZ(val,add) (((val)+(add)>MINZVAL)?(val)+(add):(val))
+#define TWOPI (2.0*M_PI)
+
+typedef struct {
+ unsigned long color;
+ float sx, sy, sz; /* Distance from notional center */
+ float sxvel, syvel, szvel; /* Relative to notional center */
+} star;
+
+typedef struct {
+ int state;
+ int shelltype;
+ int fuse;
+ float xvel, yvel, zvel;
+ float x, y, z;
+ unsigned long color[2];
+ int nstars;
+ XRectangle Xpoints[2][MAXSTARS];
+ XRectangle Xpointsleft[2][MAXSTARS];
+ star stars[MAXSTARS];
+} rocket;
+
+typedef struct {
+ int p_ignite;
+ unsigned long rockpixel;
+ int nflying, nrockets;
+ int fusilcount;
+ int width, height;
+ int lmargin, rmargin;
+ int star_size;
+ float minvelx, maxvelx;
+ float minvely, maxvely;
+ float minvelz, maxvelz;
+ float maxsvel;
+ float rockdecel, stardecel;
+ rocket *rockq;
+} pyrostruct;
+
+static void shootup(ModeInfo * mi, pyrostruct * pp, rocket * rp);
+static void burst(ModeInfo * mi, pyrostruct * pp, rocket * rp);
+
+static pyrostruct *pyros = (pyrostruct *) NULL;
+static int orig_p_ignite;
+static int just_started = True; /* Greet the user right away */
+
+static void
+ignite(ModeInfo * mi, pyrostruct * pp)
+{
+ rocket *rp;
+ int multi, shelltype, nstars, fuse, pix;
+ unsigned long color[2];
+ float xvel, yvel, x, zvel = 0.0, z = 0.0;
+
+ x = NRAND(pp->width);
+ xvel = FLOATRAND(-pp->maxvelx, pp->maxvelx);
+/* All this to stop too many rockets going offscreen: */
+ if ((x < pp->lmargin && xvel < 0.0) || (x > pp->rmargin && xvel > 0.0))
+ xvel = -xvel;
+ yvel = FLOATRAND(pp->minvely, pp->maxvely);
+ if (MI_IS_USE3D(mi)) {
+ z = FLOATRAND(MINZVALSTART, MAXZVALSTART);
+ zvel = FLOATRAND(pp->minvelz, pp->maxvelz);
+ }
+ fuse = INTRAND(MINFUSE, MAXFUSE);
+ nstars = INTRAND(MINSTARS, MAXSTARS);
+ if (MI_NPIXELS(mi) > 2) {
+ pix = NRAND(MI_NPIXELS(mi));
+ color[0] = MI_PIXEL(mi, pix);
+ color[1] = MI_PIXEL(mi,
+ ((pix + (MI_NPIXELS(mi) / 2)) % MI_NPIXELS(mi)));
+ } else {
+ color[0] = color[1] = MI_WHITE_PIXEL(mi);
+ }
+
+ multi = 1;
+ if (NRAND(P_DOUBLECLOUD) == 0)
+ shelltype = DOUBLECLOUD;
+ else {
+ shelltype = CLOUD;
+ if (NRAND(P_MULTI) == 0)
+ multi = INTRAND(5, 15);
+ }
+ if (NRAND(P_COLORCLOUD) == 0)
+ shelltype |= COLORCLOUD;
+
+ rp = pp->rockq;
+ while (multi--) {
+ if (pp->nflying >= pp->nrockets)
+ return;
+ while (rp->state != SILENT)
+ rp++;
+ pp->nflying++;
+ rp->shelltype = shelltype;
+ rp->state = REDGLARE;
+ rp->color[0] = color[0];
+ rp->color[1] = color[1];
+ rp->xvel = xvel;
+ rp->yvel = FLOATRAND(yvel * 0.97, yvel * 1.03);
+ rp->fuse = INTRAND((fuse * 90) / 100, (fuse * 110) / 100);
+ rp->x = x + FLOATRAND(multi * 7.6, multi * 8.4);
+ rp->y = pp->height - 1;
+ if (MI_IS_USE3D(mi)) {
+ rp->zvel = FLOATRAND(zvel * 0.97, zvel * 1.03);
+ rp->z = z;
+ }
+ rp->nstars = nstars;
+ }
+}
+
+static void
+animate(ModeInfo * mi, pyrostruct * pp, rocket * rp)
+{
+ int starn, diff;
+ float r, theta;
+
+ if (rp->state == REDGLARE) {
+ shootup(mi, pp, rp);
+
+/* Handle setup for explosion */
+ if (rp->state == BURSTINGINAIR) {
+ for (starn = 0; starn < rp->nstars; starn++) {
+ rp->stars[starn].sx = rp->stars[starn].sy = 0.0;
+ if (MI_IS_USE3D(mi)) {
+ rp->stars[starn].sz = 0.0;
+ diff = (int) GETZDIFF(rp->z);
+ rp->Xpoints[0][starn].x = (int) rp->x + diff;
+ rp->Xpointsleft[0][starn].x = (int) rp->x - diff;
+ rp->Xpoints[0][starn].y =
+ rp->Xpointsleft[0][starn].y = (int) rp->y;
+ if (rp->shelltype & DOUBLECLOUD) {
+ rp->Xpoints[1][starn].x = (int) rp->x + diff;
+ rp->Xpointsleft[1][starn].x = (int) rp->x - diff;
+ rp->Xpoints[1][starn].y =
+ rp->Xpointsleft[1][starn].y = (int) rp->y;
+ }
+ /* this isn't really a 3d direction. it's */
+ /* very much the same as in worm. */
+ r = FLOATRAND(0.0, pp->maxsvel);
+ theta = FLOATRAND(0.0, TWOPI);
+ rp->stars[starn].sxvel = r * COSF(theta);
+ rp->stars[starn].syvel = r * SINF(theta);
+ theta = FLOATRAND(0.0, TWOPI);
+ rp->stars[starn].szvel = FLOATRAND(0.0, pp->maxsvel) * SINF(theta);
+ } else {
+ rp->Xpoints[0][starn].x = (int) rp->x;
+ rp->Xpoints[0][starn].y = (int) rp->y;
+ if ((rp->shelltype & COLORCLOUD) && (MI_NPIXELS(mi) > 2)) {
+ if (NRAND(6) < 1)
+ rp->stars[starn].color = MI_WHITE_PIXEL(mi);
+ else
+ rp->stars[starn].color = MI_PIXEL(mi, NRAND(MI_NPIXELS(mi)));
+ }
+ if (rp->shelltype & DOUBLECLOUD) {
+ rp->Xpoints[1][starn].x = (int) rp->x;
+ rp->Xpoints[1][starn].y = (int) rp->y;
+ }
+ r = FLOATRAND(0.0, pp->maxsvel);
+ theta = FLOATRAND(0.0, TWOPI);
+ rp->stars[starn].sxvel = r * COSF(theta);
+ rp->stars[starn].syvel = r * SINF(theta);
+ }
+/* This isn't accurate solid geometry, but it looks OK. */
+ }
+ rp->fuse = INTRAND(MINSFUSE, MAXSFUSE);
+ }
+ }
+ if (rp->state == BURSTINGINAIR) {
+ burst(mi, pp, rp);
+ }
+}
+
+static void
+shootup(ModeInfo * mi, pyrostruct * pp, rocket * rp)
+{
+ Display *display = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+ GC gc = MI_GC(mi);
+ int diff, h;
+
+ if (MI_IS_INSTALL(mi) && MI_IS_USE3D(mi))
+ XSetForeground(display, gc, MI_NONE_COLOR(mi));
+ else
+ XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
+ if (MI_IS_USE3D(mi)) {
+ diff = (int) GETZDIFF(rp->z);
+ XFillRectangle(display, window, gc, (int) (rp->x) + diff, (int) (rp->y),
+ ROCKETW, ROCKETH + 3);
+ XFillRectangle(display, window, gc, (int) (rp->x) - diff, (int) (rp->y),
+ ROCKETW, ROCKETH + 3);
+ } else
+ XFillRectangle(display, window, gc, (int) (rp->x), (int) (rp->y),
+ ROCKETW, ROCKETH + 3);
+
+ if (rp->fuse-- <= 0) {
+ rp->state = BURSTINGINAIR;
+ return;
+ }
+ rp->x += rp->xvel;
+ rp->y += rp->yvel;
+ rp->yvel += pp->rockdecel;
+ if (MI_IS_USE3D(mi)) {
+ INCZ(rp->z, rp->zvel);
+ diff = (int) GETZDIFF(rp->z);
+ h = (int) (ROCKETH + NRAND(4));
+ if (MI_IS_INSTALL(mi))
+ XSetFunction(display, gc, GXor);
+ XSetForeground(display, gc, MI_RIGHT_COLOR(mi));
+ XFillRectangle(display, window, gc, (int) (rp->x) + diff, (int) (rp->y),
+ ROCKETW, h);
+ XSetForeground(display, gc, MI_LEFT_COLOR(mi));
+ XFillRectangle(display, window, gc, (int) (rp->x) - diff, (int) (rp->y),
+ ROCKETW, h);
+ if (MI_IS_INSTALL(mi))
+ XSetFunction(display, gc, GXcopy);
+ } else {
+ XSetForeground(display, gc, pp->rockpixel);
+ XFillRectangle(display, window, gc, (int) (rp->x), (int) (rp->y),
+ ROCKETW, (int) (ROCKETH + NRAND(4)));
+ }
+}
+
+static void
+burst(ModeInfo * mi, pyrostruct * pp, rocket * rp)
+{
+ Display *display = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+ GC gc = MI_GC(mi);
+ register int starn;
+ register int nstars, stype;
+ register float rx, ry, rz = 0.0, sd; /* Help compiler optimize :-) */
+ register float sx, sy, sz;
+ int diff;
+
+ nstars = rp->nstars;
+ stype = rp->shelltype;
+ if (MI_IS_INSTALL(mi) && MI_IS_USE3D(mi))
+ XSetForeground(display, gc, MI_NONE_COLOR(mi));
+ else
+ XSetForeground(display, gc, MI_BLACK_PIXEL(mi));
+
+ XFillRectangles(display, window, gc, rp->Xpoints[0], nstars);
+ if (stype & DOUBLECLOUD)
+ XFillRectangles(display, window, gc, rp->Xpoints[1], nstars);
+ if (MI_IS_USE3D(mi)) {
+ XFillRectangles(display, window, gc, rp->Xpointsleft[0], nstars);
+ if (stype & DOUBLECLOUD)
+ XFillRectangles(display, window, gc, rp->Xpointsleft[1], nstars);
+ }
+ if (rp->fuse-- <= 0) {
+ rp->state = SILENT;
+ pp->nflying--;
+ return;
+ }
+/* Stagger the stars' decay */
+ if (rp->fuse <= 7) {
+ if ((rp->nstars = nstars = nstars * 90 / 100) == 0)
+ return;
+ }
+ rx = rp->x;
+ ry = rp->y;
+ if (MI_IS_USE3D(mi)) {
+ rz = rp->z;
+ }
+ sd = pp->stardecel;
+ for (starn = 0; starn < nstars; starn++) {
+ sx = rp->stars[starn].sx += rp->stars[starn].sxvel;
+ sy = rp->stars[starn].sy += rp->stars[starn].syvel;
+ rp->stars[starn].syvel += sd;
+ if (MI_IS_USE3D(mi)) {
+ if (rz + rp->stars[starn].sz + rp->stars[starn].szvel > MINZVAL)
+ rp->stars[starn].sz += rp->stars[starn].szvel;
+ sz = rp->stars[starn].sz;
+ diff = (int) GETZDIFF(rz + sz);
+ rp->Xpoints[0][starn].x = (int) (rx + sx + diff);
+ rp->Xpointsleft[0][starn].x = (int) (rx + sx - diff);
+ rp->Xpoints[0][starn].y =
+ rp->Xpointsleft[0][starn].y = (int) (ry + sy);
+ if (stype & DOUBLECLOUD) {
+ rp->Xpoints[1][starn].x = (int) (rx + 1.7 * sx) + diff;
+ rp->Xpointsleft[1][starn].x = (int) (rx + 1.7 * sx) - diff;
+ rp->Xpoints[1][starn].y =
+ rp->Xpointsleft[1][starn].y = (int) (ry + 1.7 * sy);
+ }
+ } else {
+
+ rp->Xpoints[0][starn].x = (int) (rx + sx);
+ rp->Xpoints[0][starn].y = (int) (ry + sy);
+ if (stype & DOUBLECLOUD) {
+ rp->Xpoints[1][starn].x = (int) (rx + 1.7 * sx);
+ rp->Xpoints[1][starn].y = (int) (ry + 1.7 * sy);
+ }
+ }
+ }
+ rp->x = rx + rp->xvel;
+ rp->y = ry + rp->yvel;
+ if (MI_IS_USE3D(mi)) {
+ rp->z = ADDZ(rz, rp->zvel);
+ }
+ rp->yvel += sd;
+
+ if (MI_IS_USE3D(mi)) {
+ if (MI_IS_INSTALL(mi))
+ XSetFunction(display, gc, GXor);
+ XSetForeground(display, gc, MI_RIGHT_COLOR(mi));
+ XFillRectangles(display, window, gc, rp->Xpoints[0], nstars);
+ if (stype & DOUBLECLOUD) {
+ XFillRectangles(display, window, gc, rp->Xpoints[1], nstars);
+ }
+ XSetForeground(display, gc, MI_LEFT_COLOR(mi));
+ XFillRectangles(display, window, gc, rp->Xpointsleft[0], nstars);
+ if (stype & DOUBLECLOUD) {
+ XFillRectangles(display, window, gc, rp->Xpointsleft[1], nstars);
+ }
+ if (MI_IS_INSTALL(mi))
+ XSetFunction(display, gc, GXcopy);
+ } else {
+
+ if ((stype & COLORCLOUD) && (MI_NPIXELS(mi) > 2)) {
+ for (starn = 0; starn < nstars; starn++) {
+ XSetForeground(display, gc, rp->stars[starn].color);
+ XFillRectangle(display, window, gc,
+ rp->Xpoints[0][starn].x, rp->Xpoints[0][starn].y,
+ rp->Xpoints[0][starn].width, rp->Xpoints[0][starn].height);
+ }
+ } else {
+ XSetForeground(display, gc, rp->color[0]);
+ XFillRectangles(display, window, gc, rp->Xpoints[0], nstars);
+ }
+ if (stype & DOUBLECLOUD) {
+ XSetForeground(display, gc, rp->color[1]);
+ XFillRectangles(display, window, gc, rp->Xpoints[1], nstars);
+ }
+ }
+}
+
+void
+init_pyro(ModeInfo * mi)
+{
+ int rockn, starn;
+ int size = MI_SIZE(mi);
+ rocket *rp;
+ pyrostruct *pp;
+
+ if (pyros == NULL) {
+ if ((pyros = (pyrostruct *) calloc(MI_NUM_SCREENS(mi),
+ sizeof (pyrostruct))) == NULL)
+ return;
+ }
+ pp = &pyros[MI_SCREEN(mi)];
+
+ pp->width = MI_WIDTH(mi);
+ pp->height = MI_HEIGHT(mi);
+ pp->lmargin = pp->width / 16;
+ pp->rmargin = pp->width - pp->lmargin;
+
+ pp->nrockets = MI_COUNT(mi);
+ if (pp->nrockets < -MINROCKETS) {
+ if (pp->rockq) {
+ free(pp->rockq);
+ pp->rockq = (rocket *) NULL;
+ }
+ pp->nrockets = NRAND(-pp->nrockets - MINROCKETS + 1) + MINROCKETS;
+ } else if (pp->nrockets < MINROCKETS)
+ pp->nrockets = MINROCKETS;
+ if (size < -MINSIZE)
+ pp->star_size = NRAND(MIN(-size, MAX(MINSIZE,
+ MIN(pp->width, pp->height) / 64)) - MINSIZE + 1) + MINSIZE;
+ else if (size < MINSIZE) {
+ if (!size)
+ pp->star_size = MAX(MINSIZE, MIN(pp->width, pp->height) / 64);
+ else
+ pp->star_size = MINSIZE;
+ } else
+ pp->star_size = MIN(size, MAX(MINSIZE, MIN(pp->width, pp->height) / 64));
+ orig_p_ignite = P_IGNITE / pp->nrockets;
+ if (orig_p_ignite <= 0)
+ orig_p_ignite = 1;
+ pp->p_ignite = orig_p_ignite;
+
+ if (!pp->rockq) {
+ if ((pp->rockq = (rocket *) malloc(pp->nrockets *
+ sizeof (rocket))) == NULL) {
+ return;
+ }
+ }
+ pp->nflying = pp->fusilcount = 0;
+
+ for (rockn = 0, rp = pp->rockq; rockn < pp->nrockets; rockn++, rp++) {
+ rp->state = SILENT;
+ for (starn = 0; starn < MAXSTARS; starn++) {
+ rp->Xpoints[0][starn].width = rp->Xpoints[0][starn].height =
+ rp->Xpoints[1][starn].width = rp->Xpoints[1][starn].height =
+ pp->star_size;
+ if (MI_IS_USE3D(mi)) {
+ rp->Xpointsleft[0][starn].width = rp->Xpointsleft[0][starn].height =
+ rp->Xpointsleft[1][starn].width = rp->Xpointsleft[1][starn].height =
+ pp->star_size;
+ }
+ }
+ }
+
+ if (MI_NPIXELS(mi) > 3)
+ pp->rockpixel = MI_PIXEL(mi, ORANGE);
+ else
+ pp->rockpixel = MI_WHITE_PIXEL(mi);
+
+/* Geometry-dependent physical data: */
+ pp->maxvelx = (float) (pp->width) * XVELFACTOR;
+ pp->minvelx = -pp->maxvelx;
+ pp->minvely = -(float) (pp->height) * MINYVELFACTOR;
+ pp->maxvely = -(float) (pp->height) * MAXYVELFACTOR;
+ if (MI_IS_USE3D(mi)) {
+ pp->maxvelz = (float) (MAXZVALSTART - MINZVALSTART) * ZVELFACTOR;
+ pp->minvelz = -pp->maxvelz;
+ }
+ pp->maxsvel = pp->minvely * SVELFACTOR;
+ pp->rockdecel = (float) (pp->height) * GRAVFACTOR;
+ pp->stardecel = pp->rockdecel * BOUYANCY;
+ if (MI_IS_INSTALL(mi) && MI_IS_USE3D(mi)) {
+ MI_CLEARWINDOWCOLOR(mi, MI_NONE_COLOR(mi));
+ } else {
+ MI_CLEARWINDOW(mi);
+ }
+}
+
+/* ARGSUSED */
+void
+draw_pyro(ModeInfo * mi)
+{
+ rocket *rp;
+ int rockn;
+ pyrostruct *pp;
+
+ if (pyros == NULL)
+ return;
+ pp = &pyros[MI_SCREEN(mi)];
+ if (pp->rockq == NULL)
+ return;
+
+ MI_IS_DRAWN(mi) = True;
+ if (just_started || (NRAND(pp->p_ignite) == 0)) {
+ just_started = False;
+ if (NRAND(P_FUSILLADE) == 0) {
+ pp->p_ignite = orig_p_ignite / FUSILFACTOR;
+ if (pp->p_ignite <= 0)
+ pp->p_ignite = 1;
+ pp->fusilcount = INTRAND(FUSILLEN * 9 / 10, FUSILLEN * 11 / 10);
+ }
+ ignite(mi, pp);
+ if (pp->fusilcount > 0) {
+ if (--pp->fusilcount == 0)
+ pp->p_ignite = orig_p_ignite;
+ }
+ }
+ for (rockn = pp->nflying, rp = pp->rockq; rockn > 0; rp++) {
+ if (rp->state != SILENT) {
+ animate(mi, pp, rp);
+ rockn--;
+ }
+ }
+}
+
+void
+release_pyro(ModeInfo * mi)
+{
+ if (pyros != NULL) {
+ int screen;
+
+ for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
+ pyrostruct *pp = &pyros[screen];
+
+ if (pp->rockq != NULL) {
+ free(pp->rockq);
+ }
+ }
+ free(pyros);
+ pyros = (pyrostruct *) NULL;
+ }
+}
+
+void
+refresh_pyro(ModeInfo * mi)
+{
+ if (MI_IS_INSTALL(mi) && MI_IS_USE3D(mi)) {
+ MI_CLEARWINDOWCOLOR(mi, MI_NONE_COLOR(mi));
+ } else {
+ MI_CLEARWINDOW(mi);
+ }
+}
+
+#endif /* MODE_pyro */