summaryrefslogtreecommitdiff
path: root/dist/Mesa/docs
diff options
context:
space:
mode:
Diffstat (limited to 'dist/Mesa/docs')
-rw-r--r--dist/Mesa/docs/conform.html24
-rw-r--r--dist/Mesa/docs/debugging.html25
-rw-r--r--dist/Mesa/docs/index.html1583
-rw-r--r--dist/Mesa/docs/mangling.html38
-rw-r--r--dist/Mesa/docs/perf.html30
-rw-r--r--dist/Mesa/docs/sourcedocs.html50
-rw-r--r--dist/Mesa/docs/thanks.html47
-rw-r--r--dist/Mesa/docs/utilities.html45
-rw-r--r--dist/Mesa/docs/versions.html261
9 files changed, 317 insertions, 1786 deletions
diff --git a/dist/Mesa/docs/conform.html b/dist/Mesa/docs/conform.html
index 55931376b..3611f8c6f 100644
--- a/dist/Mesa/docs/conform.html
+++ b/dist/Mesa/docs/conform.html
@@ -1,25 +1,17 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>Conformance</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
-</head>
-<body>
+<HTML>
-<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
-</div>
+<TITLE>Conformance</TITLE>
-<iframe src="contents.html"></iframe>
-<div class="content">
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-<h1>Conformance</h1>
+<BODY>
+
+<H1>Conformance</H1>
<p>
The SGI OpenGL conformance tests verify correct operation of OpenGL
implementations. I, Brian Paul, have been given a copy of the tests
-for testing Mesa. The tests are not publicly available.
+for testing Mesa. The tests are not publically available.
</p>
<p>
This file has the latest results of testing Mesa with the OpenGL 1.2
@@ -698,6 +690,6 @@ Conformx passed.
NOTE: conformx passes for all machine path levels (-p option).
-</div>
+
</body>
</html>
diff --git a/dist/Mesa/docs/debugging.html b/dist/Mesa/docs/debugging.html
index 76d0a4aa5..2df62f56e 100644
--- a/dist/Mesa/docs/debugging.html
+++ b/dist/Mesa/docs/debugging.html
@@ -1,20 +1,12 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>Debugging Tips</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
-</head>
-<body>
+<HTML>
-<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
-</div>
+<TITLE>Debugging Tips</TITLE>
-<iframe src="contents.html"></iframe>
-<div class="content">
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-<h1>Debugging Tips</h1>
+<BODY>
+
+<H1>Debugging Tips</H1>
<p>
Normally Mesa (and OpenGL) records but does not notify the user of
@@ -42,6 +34,5 @@
src/dlist.c for details.
</p>
-</div>
-</body>
-</html>
+</BODY>
+</HTML>
diff --git a/dist/Mesa/docs/index.html b/dist/Mesa/docs/index.html
index 096b6d82b..eec4d725c 100644
--- a/dist/Mesa/docs/index.html
+++ b/dist/Mesa/docs/index.html
@@ -1,1578 +1,29 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en">
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Frameset//EN">
+<html>
+
<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>The Mesa 3D Graphics Library</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
+<title>Mesa Home Page</title>
</head>
-<body>
-
-<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
-</div>
-
-<iframe src="contents.html"></iframe>
-<div class="content">
-
-<h1>News</h1>
-
-<h2>June 6, 2014</h2>
-<p>
-<a href="relnotes/10.2.1.html">Mesa 10.2.1</a> is released. This release
-only fixes a build error in the radeonsi driver that was introduced between
-10.2-rc5 and the 10.2 final release.
-</p>
-
-<h2>June 6, 2014</h2>
-<p>
-<a href="relnotes/10.2.html">Mesa 10.2</a> is released. This is a new
-development release. See the release notes for more information about
-the release.
-</p>
-
-<h2>April 18, 2014</h2>
-<p>
-<a href="relnotes/10.1.1.html">Mesa 10.1.1</a> is released.
-This is a bug-fix release.
-</p>
-
-<h2>April 18, 2014</h2>
-<p>
-<a href="relnotes/10.0.5.html">Mesa 10.0.5</a> is released.
-This is a bug-fix release.
-<br>
-NOTE: Since the 10.1.1 release is being released concurrently, it is
-anticipated that 10.0.5 will be the final release in the 10.0
-series. Users of 10.0 are encouraged to migrate to the 10.1 series in
-order to obtain future fixes.
-</p>
-
-<h2>March 12, 2014</h2>
-<p>
-<a href="relnotes/10.0.4.html">Mesa 10.0.4</a> is released.
-This is a bug-fix release.
-</p>
-
-<h2>March 4, 2014</h2>
-<p>
-<a href="relnotes/10.1.html">Mesa 10.1</a> is released.
-This is a new development release.
-See the release notes for more information about the release.
-</p>
-
-<h2>February 3, 2014</h2>
-<p>
-<a href="relnotes/10.0.3.html">Mesa 10.0.3</a> is released.
-This is a bug-fix release.
-</p>
-
-<h2>January 9, 2014</h2>
-<p>
-<a href="relnotes/10.0.2.html">Mesa 10.0.2</a> is released.
-This is a bug-fix release.
-</p>
-
-<h2>December 12, 2013</h2>
-<p>
-<a href="relnotes/10.0.1.html">Mesa 10.0.1</a>
-and <a href="relnotes/9.2.5.html">Mesa 9.2.5</a> are released.
-These are both bug-fix releases.
-</p>
-
-<h2>November 30, 2013</h2>
-<p>
-<a href="relnotes/10.0.html">Mesa 10.0</a> is released.
-This is a new development release.
-See the release notes for more information about the release.
-</p>
-
-<h2>November 27, 2013</h2>
-<p>
-<a href="relnotes/9.2.4.html">Mesa 9.2.4</a> is released.
-This is a bug fix release.
-</p>
-
-<h2>November 13, 2013</h2>
-<p>
-<a href="relnotes/9.2.3.html">Mesa 9.2.3</a> is released.
-This is a bug fix release.
-</p>
-
-<h2>October 18, 2013</h2>
-<p>
-<a href="relnotes/9.2.2.html">Mesa 9.2.2</a> is released.
-This is a bug fix release.
-</p>
-
-<h2>October 4, 2013</h2>
-<p>
-<a href="relnotes/9.2.1.html">Mesa 9.2.1</a> and
-<a href="relnotes/9.1.7.html">Mesa 9.1.7</a> are released,
-both bug-fix releases.
-</p>
-
-<h2>August 27, 2013</h2>
-<p>
-<a href="relnotes/9.2.html">Mesa 9.2</a> is released.
-This is a new development release.
-See the release notes for more information about the release.
-</p>
-
-<h2>August 1, 2013</h2>
-<p>
-<a href="relnotes/9.1.6.html">Mesa 9.1.6</a> is released.
-This is a bug fix release.
-</p>
-
-<h2>July 17, 2013</h2>
-<p>
-<a href="relnotes/9.1.5.html">Mesa 9.1.5</a> is released.
-This is a bug fix release.
-</p>
-
-<h2>July 1, 2013</h2>
-<p>
-<a href="relnotes/9.1.4.html">Mesa 9.1.4</a> is released.
-This is a bug fix release.
-</p>
-
-<h2>May 21, 2013</h2>
-<p>
-<a href="relnotes/9.1.3.html">Mesa 9.1.3</a> is released.
-This is a bug fix release.
-</p>
-
-<h2>April 30, 2013</h2>
-<p>
-<a href="relnotes/9.1.2.html">Mesa 9.1.2</a> is released.
-This is a bug fix release.
-</p>
-
-<h2>March 19, 2013</h2>
-<p>
-<a href="relnotes/9.1.1.html">Mesa 9.1.1</a> is released.
-This is a bug fix release.
-</p>
-
-<h2>February 24, 2013</h2>
-
-<p>
-Mesa demos 8.1.0 is released.
-See the <a href="http://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
-You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.1.0/">ftp.freedesktop.org/pub/mesa/demos/8.1.0/</a>.
-</p>
-
-
-<h2>February 22, 2013</h2>
-
-<p>
-<a href="relnotes/9.1.html">Mesa 9.1</a> is released.
-This is a new development release.
-See the release notes for more information about the release.
-</p>
-
-
-<h2>February 21, 2013</h2>
-
-<p>
-<a href="relnotes/9.0.3.html">Mesa 9.0.3</a> is released.
-This is a bug fix release.
-</p>
-
-
-<h2>January 22, 2013</h2>
-
-<p>
-<a href="relnotes/9.0.2.html">Mesa 9.0.2</a> is released.
-This is a bug fix release.
-</p>
-
-
-<h2>November 16, 2012</h2>
-
-<p>
-<a href="relnotes/9.0.1.html">Mesa 9.0.1</a> is released.
-This is a bug fix release.
-</p>
-
-
-<h2>October 24, 2012</h2>
-
-<p>
-<a href="relnotes/8.0.5.html">Mesa 8.0.5</a> is released.
-This is a bug fix release.
-</p>
-
-
-<h2>October 8, 2012</h2>
-
-<p>
-<a href="relnotes/9.0.html">Mesa 9.0</a> is released.
-This is the first version of Mesa to support OpenGL 3.1 and GLSL 1.40
-(with the i965 driver).
-See the release notes for more information about the release.
-</p>
-
-
-<h2>July 10, 2012</h2>
-
-<p>
-<a href="relnotes/8.0.4.html">Mesa 8.0.4</a> is released.
-This is a bug fix release.
-</p>
-
-
-<h2>May 18, 2012</h2>
-
-<p>
-<a href="relnotes/8.0.3.html">Mesa 8.0.3</a> is released.
-This is a bug fix release.
-</p>
-
-
-<h2>March 21, 2012</h2>
-
-<p>
-<a href="relnotes/8.0.2.html">Mesa 8.0.2</a> is released.
-This is a bug fix release.
-</p>
-
-
-<h2>February 16, 2012</h2>
-
-<p>
-<a href="relnotes/8.0.1.html">Mesa 8.0.1</a> is released. This is a bug fix
-release. See the release notes for more information about the release.
-</p>
-
-<h2>February 9, 2012</h2>
-
-<p>
-<a href="relnotes/8.0.html">Mesa 8.0</a> is released.
-This is the first version of Mesa to support OpenGL 3.0 and GLSL 1.30
-(with the i965 driver).
-See the release notes for more information about the release.
-</p>
-
-
-<h2>November 27, 2011</h2>
-
-<p>
-<a href="relnotes/7.11.2.html">Mesa 7.11.2</a> is released. This is a bug fix
-release. This release was made primarily to fix build problems with 7.11.1 on
-Mandriva and to fix problems related to glCopyTexImage to luminance-alpha
-textures. The later was believed to have been fixed in 7.11.1 but was not.
-</p>
-
-<h2>November 17, 2011</h2>
-
-<p>
-<a href="relnotes/7.11.1.html">Mesa 7.11.1</a> is released. This is a bug
-fix release.
-</p>
-
-<h2>July 31, 2011</h2>
-
-<p>
-<a href="relnotes/7.11.html">Mesa 7.11</a> (final) is released. This is a new
-development release.
-</p>
-
-<h2>June 13, 2011</h2>
-
-<p>
-<a href="relnotes/7.10.3.html">Mesa 7.10.3</a> is released. This is a bug
-fix release.
-</p>
-
-<h2>April 6, 2011</h2>
-
-<p>
-<a href="relnotes/7.10.2.html">Mesa 7.10.2</a> is released. This is a bug
-fix release.
-</p>
-
-<h2>March 2, 2011</h2>
-
-<p>
-<a href="relnotes/7.9.2.html">Mesa 7.9.2</a> and
-<a href="relnotes/7.10.1.html">Mesa 7.10.1</a> are released. These are
-stable releases containing bug fixes since the 7.9.1 and 7.10 releases.
-</p>
-
-
-<h2>October 4, 2010</h2>
-
-<p>
-<a href="relnotes/7.9.html">Mesa 7.9</a> (final) is released. This is a new
-development release.
-</p>
-
-
-<h2>September 27, 2010</h2>
-
-<p>
-<a href="relnotes/7.9.html">Mesa 7.9.0-rc1</a> is released. This is a
-release candidate for the 7.9 development release.
-</p>
-
-
-<h2>June 16, 2010</h2>
-
-<p>
-<a href="relnotes/7.8.2.html">Mesa 7.8.2</a> is released. This is a bug-fix
-release collecting fixes since the 7.8.1 release.
-</p>
-
-
-<h2>April 5, 2010</h2>
-
-<p>
-<a href="relnotes/7.8.1.html">Mesa 7.8.1</a> is released. This is a bug-fix
-release for a few critical issues in the 7.8 release.
-</p>
-
-
-<h2>March 28, 2010</h2>
-<p>
-<a href="relnotes/7.7.1.html">Mesa 7.7.1</a> is released. This is a bug-fix
-release fixing issues found in the 7.7 release.
-</p>
-<p>
-Also, <a href="relnotes/7.8.html">Mesa 7.8</a> is released. This is a new
-development release.
-</p>
-
-
-
-<h2>December 21, 2009</h2>
-<p>
-<a href="relnotes/7.6.1.html">Mesa 7.6.1</a> is released. This is a bug-fix
-release fixing issues found in the 7.6 release.
-</p>
-<p>
-Also, <a href="relnotes/7.7.html">Mesa 7.7</a> is released. This is a new
-development release.
-</p>
-
-
-<h2>September 28, 2009</h2>
-<p>
-<a href="relnotes/7.6.html">Mesa 7.6</a> is released. This is a new feature
-release. Those especially concerned about stability may want to wait for the
-follow-on 7.6.1 bug-fix release.
-</p>
-<p>
-<a href="relnotes/7.5.2.html">Mesa 7.5.2</a> is also released.
-This is a stable release fixing bugs since the 7.5.1 release.
-</p>
-
-
-<h2>September 3, 2009</h2>
-<p>
-<a href="relnotes/7.5.1.html">Mesa 7.5.1</a> is released.
-This is a bug-fix release which fixes bugs found in version 7.5.
-</p>
-
-
-<h2>July 17, 2009</h2>
-<p>
-<a href="relnotes/7.5.html">Mesa 7.5</a> is released.
-This is a new features release. People especially concerned about
-stability may want to wait for the follow-on 7.5.1 bug-fix release.
-</p>
-
-
-<h2>June 23, 2009</h2>
-<p>
-<a href="relnotes/7.4.4.html">Mesa 7.4.4</a> is released.
-This is a stable release that fixes a regression in the i915/i965 drivers
-that slipped into the 7.4.3 release.
-</p>
-
-
-<h2>June 19, 2009</h2>
-<p>
-<a href="relnotes/7.4.3.html">Mesa 7.4.3</a> is released.
-This is a stable release fixing bugs since the 7.4.2 release.
-</p>
-
-
-<h2>May 15, 2009</h2>
-<p>
-<a href="relnotes/7.4.2.html">Mesa 7.4.2</a> is released.
-This is a stable release fixing bugs since the 7.4.1 release.
-</p>
-
-
-<h2>April 18, 2009</h2>
-<p>
-<a href="relnotes/7.4.1.html">Mesa 7.4.1</a> is released.
-This is a stable release fixing bugs since the 7.4 release.
-</p>
-
-
-<h2>March 27, 2009</h2>
-<p>
-<a href="relnotes/7.4.html">Mesa 7.4</a> is released.
-This is a stable release fixing bugs since the 7.3 release.
-</p>
-
-
-<h2>January 22, 2009</h2>
-<p>
-<a href="relnotes/7.3.html">Mesa 7.3</a> is released.
-This is a new development release.
-Mesa 7.4 will follow and will have bug fixes relative to 7.3.
-</p>
-
-
-<h2>September 20, 2008</h2>
-<p>
-<a href="relnotes/7.2.html">Mesa 7.2</a> is released.
-This is a stable, bug-fix release.
-</p>
-
-
-<h2>August 26, 2008</h2>
-<p>
-<a href="relnotes/7.1.html">Mesa 7.1</a> is released.
-This is a new development release.
-It should be relatively stable, but those especially concerned about
-stability should wait for the 7.2 release or use Mesa 7.0.4 (the
-previous stable release).
-</p>
-
-
-<h2>August 16, 2008</h2>
-<p>
-<a href="relnotes/7.0.4.html">Mesa 7.0.4</a> is released.
-This is a bug-fix release.
-</p>
-
-
-<h2>April 4, 2008</h2>
-<p>
-<a href="relnotes/7.0.3.html">Mesa 7.0.3</a> is released.
-This is a bug-fix release.
-</p>
-
-
-<h2>January 24, 2008</h2>
-
-<p>
-Added a new page describing the Mesa Cell driver.
-</p>
-
-
-
-<h2>November 13, 2007</h2>
-
-<p>
-Gallium3D is the codename for the new Mesa device driver architecture
-which is currently under development.
-</p>
-<p>
-Gallium3D development is taking place on the <em>gallium-0.1</em> branch
-of the git repository.
-Currently, there's only a software-only driver and an Intel i915/945 driver
-but other drivers will be coming...
-</p>
-
-
-<h2>November 10, 2007</h2>
-<p>
-<a href="relnotes/7.0.2.html">Mesa 7.0.2</a> is released.
-This is a bug-fix release.
-</p>
-
-
-<h2>August 3, 2007</h2>
-<p>
-<a href="relnotes/7.0.1.html">Mesa 7.0.1</a> is released.
-This is a bug-fix release.
-</p>
-
-
-<h2>June 22, 2007</h2>
-<p>
-<a href="relnotes/7.0.html">Mesa 7.0</a> is released.
-This is a stable release featuring OpenGL 2.1 support.
-</p>
-
-
-<h2>April 27, 2007</h2>
-<p>
-<a href="relnotes/6.5.3.html">Mesa 6.5.3</a> is released.
-This is a development release which will lead up to the Mesa 7.0 release
-(which will advertise OpenGL 2.1 API support).
-</p>
-
-
-<h2>March 26, 2007</h2>
-<p>
-The new Shading Language compiler branch has been merged into the git
-master branch. This is a step toward hardware support for the OpenGL
-2.0 Shading Language and will be included in the next Mesa release.
-In conjunction, <a href="http://glean.sf.net">Glean</a> has been updated
-with a new test that does over 130 tests of the
-shading language and built-in functions.
-</p>
-
-<h2>April 2007</h2>
-<p>
-Thomas Hellstr&ouml;m of Tungsten Graphics has written a whitepaper
-describing the new DRI memory management system.
-</p>
-
-<h2>December 5, 2006</h2>
-<p>
-Mesa is now using git as its source code management system.
-The previous CVS repository should no longer be used.
-See the <a href="repository.html">repository page</a> for more information.
-</p>
-
-<h2>December 2, 2006</h2>
-<p>
-<a href="relnotes/6.5.2.html">Mesa 6.5.2</a> has been released.
-This is a new development release.
-</p>
-
-<h2>September 15, 2006</h2>
-<p>
-<a href="relnotes/6.5.1.html">Mesa 6.5.1</a> has been released.
-This is a new development release.
-</p>
-
-<h2>March 31, 2006</h2>
-<p>
-<a href="relnotes/6.5.html">Mesa 6.5</a> has been released.
-This is a new development release.
-</p>
-
-
-<h2>February 2, 2006</h2>
-<p>
-<a href="relnotes/6.4.2.html">Mesa 6.4.2</a> has been released.
-This is stable, bug-fix release.
-</p>
-
-
-<h2>November 29, 2005</h2>
-<p>
-<a href="relnotes/6.4.1.html">Mesa 6.4.1</a> has been released.
-This is stable, bug-fix release.
-</p>
-
-
-
-<h2>October 24, 2005</h2>
-<p>
-<a href="relnotes/6.4.html">Mesa 6.4</a> has been released.
-This is stable, bug-fix release.
-</p>
-
-
-<h2>August 19, 2005</h2>
-<p>
-Mesa 6.3.2 has been released.
-Note: there was no public release of version 6.3.1.
-</p>
-<a href="versions.html#6.3.2">Changes in version 6.3.1</a>
-<p>
-The MD5 checksums are:
-</p>
-<pre>
-98192e45ed8d69113688f89f90869346 MesaLib-6.3.2.tar.gz
-0df27701df0924d17ddf41185efa8ce1 MesaLib-6.3.2.tar.bz2
-ccb2423aab77fc7e81ce628734586140 MesaLib-6.3.2.zip
-9d0fca0a7d051c34a0b485423fb3e85d MesaDemos-6.3.2.tar.gz
-96708868450c188205e42229b5d813c4 MesaDemos-6.3.2.tar.bz2
-c5102501e609aa8996d832fafacb8ab9 MesaDemos-6.3.2.zip
-</pre>
-
-
-<h2>July 20, 2005</h2>
-<p>
-Mesa 6.3 has been released.
-This is a development release with new features, changes and bug fixes.
-</p>
-<pre>
- New:
- - GL_EXT_framebuffer_object extension
- - GL_ARB_draw_buffers extension
- - GL_ARB_pixel_buffer_object extension
- - GL_OES_read_format extension (Ian Romanick)
- - DirectFB driver (Claudio Ciccani)
- - x86_64 vertex transformation code (Mikko T.)
- Changes:
- - added -stereo option for glxgears demo (Jacek Rosik)
- - updated the PBuffer demo code in xdemos/ directory
- - glDeleteTextures/Programs/Buffers() now makes the object ID
- available for immediate re-use
- - assorted 64-bit clean-ups fixes (x86_64 and Win64)
- - lots of internal changes for GL_EXT_framebuffer_object
- Bug fixes:
- - some functions didn't support PBO functionality
- - glGetTexImage didn't convert color index images to RGBA as required
- - fragment program texcoords were sometimes wrong for points and lines
- - fixed problem with negative dot product in arbfplight, fplight demos
- - fixed bug in perspective correction of antialiased, textured lines
- - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
- - fixed a couple per-pixel fog bugs (Soju Matsumoto)
- - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
- - fixed float parsing bug in ARB frag/vert programs (bug 2520)
- - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
- - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
- - glXChooseFBConfig() crashed if attribList pointer was NULL
- - program state.light[n].spot.direction.w was wrong value (bug 3083)
- - fragment program fog option required glEnable(GL_FOG) - wrong.
- - glColorTable() could produce a Mesa implementation error (bug 3135)
- - RasterPos could get corrupted by color index rendering path
- - Removed bad XTranslateCoordinates call when rendering to Pixmaps
- - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
- - fixed a few Darwin compilation problems
-</pre>
-<p>
-The MD5 checksums are:
-</p>
-<pre>
-0236f552d37514776945d5a013e5bb7b MesaLib-6.3.tar.gz
-60e1a8f78c4a8c7750a1e95753190986 MesaLib-6.3.tar.bz2
-ca7c950fbace68c70caa822322db7223 MesaLib-6.3.zip
-25ea801645b376c014051804fe4974b2 MesaDemos-6.3.tar.gz
-9248e74872ea88c57ec25c900c295057 MesaDemos-6.3.tar.bz2
-8537dfa734ef258dcc7272097558d434 MesaDemos-6.3.zip
-</pre>
-
-
-<h2>December 9, 2004</h2>
-<p>
-Mesa 6.2.1 has been released.
-This is a stable release which just fixes bugs since the 6.2 release.
-</p>
-<pre>
- Bug fixes:
- - don't apply regular fog or color sum when using a fragment program
- - glProgramEnvParameter4fARB always generated an error on
- GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
- - glVertexAttrib3svNV and glVertexAttrib3svARB were broken
- - fixed width/height mix-up in glSeparableFilter2D()
- - fixed regression in glCopyPixels + convolution
- - glReadPixels from a clipped front color buffer didn't always work
- - glTexImage didn't accept GL_RED/GREEN/BLUE as the format
- - Attempting queries/accesses of VBO 0 weren't detected as errors
- - paletted textures failed if the palette had fewer than 256 entries
- Changes:
- - fixed a bunch of compiler warnings found with gcc 3.4
- - bug reports should to go bugzilla.freedesktop.org
-</pre>
-<p>
-The MD5 checksums are:
-</p>
-<pre>
-80008a92f6e055d3bfdde2cf331ec3fa MesaLib-6.2.1.tar.gz
-f43228cd2bf70f583ef3275c1c545421 MesaLib-6.2.1.tar.bz2
-dec26cfd40116ad021020fea2d94f652 MesaLib-6.2.1.zip
-2c7af3c986a7571c8713c8bfee7e49e3 MesaDemos-6.2.1.tar.gz
-3cac74667b50bcbd4f67f594fb4224a2 MesaDemos-6.2.1.tar.bz2
-75b3edd12eb2b370caf05f29b99e508a MesaDemos-6.2.1.zip
-</pre>
-
-
-<h2>October 2, 2004</h2>
-<p>
-Mesa 6.2 has been released.
-This is a stable release which just fixes bugs since the 6.1 release.
-</p>
-<pre>
- New:
- - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
- - updated Doxygen support (Jose Fonseca)
- Changes:
- - some GGI driver updates (Christoph Egger, bug 1025977)
- Bug fixes:
- - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
- - fixed a few compilation issues on IRIX
- - fixed a matrix classification bug (reported by Wes Bethel)
- - we weren't reseting the vertex/fragment program error state
- before parsing (Dave Reveman)
- - adjust texcoords for sampling texture rectangles (Dave Reveman)
- - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
- - repeated calls to glDeleteTexture(t) could lead to a crash
- - fixed potential ref count bugs in VBOs and vertex/fragment programs
- - spriteblast demo didn't handle window size changes correctly
- - glTexSubImage didn't handle pixels=NULL correctly for PBOs
- - fixed color index mode glDrawPixels bug (Karl Schultz)
-</pre>
-<p>
-The MD5 checksums are:
-</p>
-<pre>
-9e8f34b059272dbb8e1f2c968b33bbf0 MesaLib-6.2.tar.gz
-3d6a6362390b6a37d3cb2e615f3ac7db MesaLib-6.2.tar.bz2
-6cfd7895d28e695c0dbbed9469564091 MesaLib-6.2.zip
-3e06e33b0809f09855cb60883b8bdfef MesaDemos-6.2.tar.gz
-9d160009c3dfdb35fe7e4088c9ba8f85 MesaDemos-6.2.tar.bz2
-856f7ec947122eb3c8985ebc2f654dcd MesaDemos-6.2.zip
-</pre>
-
-
-<h2>August 18, 2004</h2>
-<p>
-Mesa 6.1 has been released.
-This is a new development release (version 6.2 will be a stabilization
-release).
-</p>
-<pre>
- New:
- - Revamped Makefile system
- - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
- - internal driver interface changes related to texture object
- allocation, vertex/fragment programs, BlendEquationSeparate, etc.
- - option to walk triangle edges with double-precision floats
- (Justin Novosad of Discreet) (see config.h file)
- - support for AUX buffers in software GLX driver
- - updated glext.h to version 24 and glxext.h to version 6
- - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
- - updated BeOS support (Philippe Houdoin)
- Changes:
- - fragment fog interpolation is perspective corrected now
- - new glTexImage code, much cleaner, may be a bit faster
- Bug fixes:
- - glArrayElement in display lists didn't handle generic vertex attribs
- - glFogCoord didn't always work properly
- - ARB_fragment_program fog options didn't work
- - frag prog TEX instruction no longer incorrectly divides s,t,r by q
- - ARB frag prog TEX and TEXP instructions now use LOD=0
- - glTexEnviv in display lists didn't work
- - glRasterPos didn't do texgen or apply texture matrix
- - GL_DOUBLE-valued vertex arrays were broken in some cases
- - fixed texture rectangle edge/border sampling bugs
- - sampling an incomplete texture in a fragment program would segfault
- - glTexImage was missing a few error checks
- - fixed some minor glGetTexParameter glitches
- - GL_INTENSITY was mistakenly accepted as a &lt;format&gt; to glTexImage
- - fragment program writes to RC/HC register were broken
- - fixed a few glitches in GL_HP_occlusion_test extension
- - glBeginQueryARB and glEndQueryARB didn't work inside display lists
- - vertex program state references were broken
- - fixed triangle color interpolation bug on AIX (Shane Blackett)
- - fixed a number of minor memory leaks (bug #1002030)
-</pre>
-<p>
-The MD5 checksums are:
-</p>
-<pre>
-c9284d295ebcd2e0486cc3cd54e5863c MesaLib-6.1.tar.gz
-5de1f53ec0709f60fc68fdfed57351f3 MesaLib-6.1.tar.bz2
-483e77cac4789a5d36c42f3c0136d6d8 MesaLib-6.1.zip
-8c46cfa6f9732acc6f6c25724aad0246 MesaDemos-6.1.tar.gz
-89bfe0f6c69b39fd0ebd9fff481a4e9b MesaDemos-6.1.tar.bz2
-161268531fcc6f0c5a056430ee97e0c1 MesaDemos-6.1.zip
-</pre>
-
-
-
-<h2>April 2, 2004</h2>
-
-<p>
-Mesa 6.0.1 has been released.
-This release basically just fixes bugs since the 6.0. release.
-</p>
-<pre>
- New:
- - upgraded glext.h to version 22
- - new build targets (Dan Schikore)
- - new linux-x86-opteron build target (Heath Feather)
- Bug fixes:
- - glBindProgramARB didn't update all necessary state
- - fixed build problems on OpenBSD
- - omit CVS directories from tarballs
- - glGetTexImage(GL_COLOR_INDEX) was broken
- - fixed an infinite loop in t&amp;l module
- - silenced some valgrind warnings about using unitialized memory
- - fixed some compilation/link glitches on IRIX (Mike Stephens)
- - glBindProgram wasn't getting compiled into display lists
- - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
- - two-sided lighting and vertex program didn't work (bug 887330)
- - stores to program parameter registers in vertex state programs
- didn't work.
- - fixed glOrtho bug found with gcc 3.2.2 (RH9)
- - glXCreateWindow() wasn't fully implemented (bug 890894)
- - generic vertex attribute arrays didn't work in display lists
- - vertex buffer objects' default usage and access fields were wrong
- - glDrawArrays with start!=0 was broken
- - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
- - linux-osmesa16-static config didn't work
- - fixed a few color index rendering problems (bug 910687)
- - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
- - OSMesa RGB and BGR modes were broken
- - glProgramStringARB mistakenly required a null-terminated string
- - fragment program XPD instruction was incorrect
- - glGetMaterial() didn't work reliably
-</pre>
-<p>
-The MD5 checksums are:
-</p>
-<pre>
-011be0e79666c7a6eb9693fbf9348653 MesaLib-6.0.1.tar.gz
-b7f14088c5c2f14490d2739a91102112 MesaLib-6.0.1.tar.bz2
-bf0510cf0a2b87d64cdd317eca3f1db1 MesaLib-6.0.1.zip
-b7b648599e0aaee1c4ffc554a2a9139e MesaDemos-6.0.1.tar.gz
-dd6aadfd9ca8e1cfa90c6ee492bc6f43 MesaDemos-6.0.1.tar.bz2
-eff71d59c211825e949199852f5a2316 MesaDemos-6.0.1.zip
-</pre>
-
-
-<h2>January 16, 2004</h2>
-
-<p>
-Mesa 6.0 has been released. This is a stabilization of the 5.1 release
-and primarily just incorporates bug fixes.
-</p>
-<pre>
- New:
- - full OpenGL 1.5 support
- - updated GL/glext.h file to version 21
- Changes:
- - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
- Bug fixes:
- - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
- clamping issue
- - updated suno5-gcc configs
- - glColor3 functions sometimes resulted in undefined alpha values
- - fixed FP divide by zero error seen on VMS with xlockmore, others
- - fixed vertex/fragment program debug problem (bug 873011)
- - building on AIX with gcc works now
- - glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
- - glDrawRangeElements tried to modify potentially read-only storage
- - updated files for building on Windows
-</pre>
-
-
-<h2>December 28, 2003</h2>
-
-<p>
-The Mesa CVS server has been moved to <a href="http://www.freedesktop.org">
-freedesktop.org</a> because of problems with SourceForge's anonymous
-CVS service.
-</p>
-
-
-<h2>December 17, 2003</h2>
-
-<p>
-Mesa 5.1 has been released. This is a new development release.
-Mesa 6.0 will be the next stable release and will support all
-OpenGL 1.5 features.
-</p>
-<pre>
- New features:
- - reorganized directory tree
- - GL_ARB_vertex/fragment_program extensions (Michal Krol &amp; Karl Rasche)
- - GL_ATI_texture_env_combine3 extension (Ian Romanick)
- - GL_SGI_texture_color_table extension (Eric Plante)
- - GL_NV_fragment_program extension
- - GL_NV_light_max_exponent extension
- - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
- - GL_ARB_occlusion_query extension
- - GL_ARB_point_sprite extension
- - GL_ARB_texture_non_power_of_two extension
- - GL_IBM_multimode_draw_arrays extension
- - GL_EXT_texture_mirror_clamp extension (Ian Romanick)
- - GL_ARB_vertex_buffer_object extension
- - new X86 feature detection code (Petr Sebor)
- - less memory used for display lists and vertex buffers
- - demo of per-pixel lighting with a fragment program (demos/fplight.c)
- - new version (18) of glext.h header
- - new spriteblast.c demo of GL_ARB_point_sprite
- - faster glDrawPixels in X11 driver in some cases (see relnotes/5.1)
- - faster glCopyPixels in X11 driver in some cases (see relnotes/5.1)
- Bug fixes:
- - really enable OpenGL 1.4 features in DOS driver.
- - fixed issues in glDrawPixels and glCopyPixels for very wide images
- - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
- - fixed some texgen bugs reported by Daniel Borca
- - fixed wglMakeCurrent(NULL, NULL) bug (#835861)
- - fixed glTexSubImage3D z-offset bug (Cedric Gautier)
- - fixed RGBA blend enable bug (Ville Syrjala)
- - glAccum is supposed to be a no-op in selection/feedback mode
- - fixed texgen bug #597589 (John Popplewell)
- Changes:
- - dropped API trace feature (src/Trace/)
- - documentation overhaul. merged with website content. more html.
- - glxgears.c demo updated to use GLX swap rate extensions
- - glTexImage1/2/3D now allows width/height/depth = 0
- - disable SPARC asm code on Linux (bug 852204)
-</pre>
-<p>
-The MD5 checksums are:
-</p>
-<pre>
-78f452f6c55478471a744f07147612b5 MesaLib-5.1.tar.gz
-67b3b8d3f7f4c8c44904551b851d01af MesaLib-5.1.tar.bz2
-6dd19ffa750ec7f634e370a987505c9d MesaLib-5.1.zip
-e0214d4ebb22409dfa9262f2b52fd828 MesaDemos-5.1.tar.gz
-066c9aff4fd924405de1ae9bad5ec9a7 MesaDemos-5.1.tar.bz2
-d2b5ba32b53e0ad0576c637a4cc1fb41 MesaDemos-5.1.zip
-</pre>
-
-
-<H2>November 12, 2003</H2>
-
-<p>
-New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a
-number of automake/libtool problems.
-</p>
-<p>
-The new MD5 checksums are:
-</p>
-<pre>
-a9dcf3ff9ad1b7d6ce73a0df7cff8b5b MesaLib-5.0.2.tar.gz
-7b4bf9261657c2fca03796d4955e6f50 MesaLib-5.0.2.tar.bz2
-79c141bddcbad557647535d02194f346 MesaLib-5.0.2.zip
-952d9dc823dd818981d1a648d7b2668a MesaDemos-5.0.2.tar.gz
-b81fafff90995025d2f25ea02b786642 MesaDemos-5.0.2.tar.bz2
-a21be975589e8a2d1871b6bb7874fffa MesaDemos-5.0.2.zip
-</pre>
-
-
-<h2>September 5, 2003</h2>
-
-<p>
-Mesa 5.0.2 has been released. This is a stable, bug-fix release.
-</p>
-<pre>
- Bug fixes:
- - fixed texgen problem causing texcoord's Q to be zero (stex3d)
- - default GL_TEXTURE_COMPARE_MODE_ARB was wrong
- - GL_CURRENT_MATRIX_NV query was wrong
- - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
- - GL_LIST_MODE query wasn't correct
- - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
- - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
- - blended, wide lines didn't always work correctly (bug 711595)
- - glVertexAttrib4svNV w component was always 1
- - fixed bug in GL_IBM_rasterpos_clip (missing return)
- - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
- - a few Solaris compilation fixes
- - fixed glClear() problem for DRI drivers (non-existant stencil, etc)
- - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
- - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
- - glFog() didn't clamp fog colors
- - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
- gl[Get]TexParameteri[v] functions
- - fixed invalid memory references in glTexGen functions (bug 781602)
- - integer-valued color arrays weren't handled correctly
- - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
- - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
- Changes:
- - build GLUT with -fexceptions so C++ apps propogate exceptions
-</pre>
-
-
-<h2>June 2003</h2>
-
-<p>
-Mesa's directory tree has been overhauled.
-Things are better organized now with some thought toward future needs.
-</p>
-<p>
-In CVS, the latest Mesa 5.1 development code is now rooted under the
-<b>Mesa-newtree/</b> directory. The old top-level <b>Mesa/</b> directory
-holds the Mesa 5.0.x code which will be abandoned at some point.
-</p>
-
-
-<h2>March 30, 2003</h2>
-
-<p>
-Mesa 5.0.1 has been released. This is a stable, bug-fix release.
-</p>
-<pre>
- New:
- - DOS driver updates from Daniel Borca
- - updated GL/gl_mangle.h file (Bill Hoffman)
- Bug fixes:
- - auto mipmap generation for cube maps was broken (bug 641363)
- - writing/clearing software alpha channels was unreliable
- - minor compilation fixes for OS/2 (Evgeny Kotsuba)
- - fixed some bad assertions found with shadowtex demo
- - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
- - glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
- - fixed potential segfault in texture object validation (bug 659012)
- - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
- - fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
- - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
- - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
- - fixed compilation problem on Solaris7/x86 (bug 536406)
- - fixed prefetch bug in 3DNow! code (Felix Kuhling)
- - fixed NeXT build problem (FABSF macro)
- - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
- - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
- - AA line and triangle Z values are now rounded, not truncated
- - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
- - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
- - fixed a minor GL_COLOR_MATERIAL bug
- - NV vertex program EXP instruction was broken
- - glColorMask misbehaved with X window / pixmap rendering
- - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
- - attempt to fix GGI compilation problem when MesaDemos not present
- - NV vertex program ARL-relative fetches didn't work
- Changes:
- - use glPolygonOffset in gloss demo to avoid z-fighting artifacts
- - updated winpos and pointblast demos to use ARB extensions
- - disable SPARC normal transformation code (bug 673938)
- - GLU fixes for OS/2 (Evgeny Kotsuba)
-</pre>
-<p>
-MD5 checksums follow:
-</p>
-<pre>
-b80f8b5d53a3e9f19b9fde5af0c542f0 MesaLib-5.0.1.tar.gz
-513b4bbd7d38951f05027179063d876b MesaLib-5.0.1.tar.bz2
-eebd395678f4520d33b267e5d5c22651 MesaLib-5.0.1.zip
-49d7feaec6dc1d2091d7c3cc72a9b320 MesaDemos-5.0.1.tar.gz
-37190374a98c3c892f0698be9ca3acf0 MesaDemos-5.0.1.tar.bz2
-becd8bf17f5791361b4a54ba2a78e5c9 MesaDemos-5.0.1.zip
-</pre>
-
-
-
-<h2>March 7, 2003</h2>
-<p>
-Website and documentation overhaul.
-</p>
-<p>
-The website content and Mesa documentation (from the doc/ directory) have
-been merged together.
-All the documentation files have been entered into the CVS repository.
-Many of the old plain-text files have been converted to html and modernized.
-</p>
-
-
-<h2>November 13, 2002</h2>
-<p>Mesa 5.0 has been released. This is a stable release which
-implements the OpenGL 1.4 specification.
-</p><pre>New:
- - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
- - removed some overlooked debugging code
- - glxinfo updated to support GLX_ARB_multisample
- - GLUT now support GLX_ARB_multisample
- - updated DOS driver (Daniel Borca)
-Bug fixes:
- - GL_POINT and GL_LINE-mode polygons didn't obey cull state
- - fixed potential bug in _mesa_align_malloc/calloc()
- - fixed missing triangle bug when running vertex programs
- - fixed a few HPUX compilation problems
- - FX (Glide) driver didn't compile
- - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
- - a few EXT functions, like glGenTexturesEXT, were no-ops
- - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
- glMultiDrawArrays and glMultiDrawElements were missing
- - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
- - Pentium 4 Mobile was mistakenly identified as having 3DNow!
- - fixed one-bit error in point/line fragment Z calculation
- - fixed potential segfault in fakeglx code
- - fixed color overflow problem in DOT3 texture env mode
-</pre>
-
-
-<h2>October 29, 2002</h2>
-<p>Mesa 4.1 has been released. This is a new development release.
-For a stable release, get 4.0.4.
-</p><pre>New:
- - GL_NV_vertex_program extension
- - GL_NV_vertex_program1_1 extension
- - GL_ARB_window_pos extension
- - GL_ARB_depth_texture extension
- - GL_ARB_shadow extension
- - GL_ARB_shadow_ambient extension
- - GL_EXT_shadow_funcs extension
- - GL_ARB_point_parameters extension
- - GL_ARB_texture_env_crossbar
- - GL_NV_point_sprite extension
- - GL_NV_texture_rectangle extension
- - GL_EXT_multi_draw_arrays extension
- - GL_EXT_stencil_two_side extension
- - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
- - GL_ATI_texture_mirror_once extension (Ian Romanick)
- - massive overhaul/simplification of software rasterizer module,
- many contributions from Klaus Niederkrueger
- - faster software texturing in some cases (i.e. trilinear filtering)
- - new OSMesaGetProcAddress() function
- - more blend modes implemented with MMX code (Jose Fonseca)
- - added glutGetProcAddress() to GLUT
- - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
- - pbinfo and pbdemo PBuffer programs
- - glxinfo -v prints transprent pixel info (Gerd Sussner)
-Bug fixes:
- - better mipmap LOD computation (prevents excessive blurriness)
- - OSMesaMakeCurrent() didn't recognize buffer size changes
- - assorted conformance fixes for 16-bit/channel rendering
- - texcombine alpha subtraction mode was broken
- - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
- - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
- - fixed divide by zero error in NURBS tessellator (Jon Perry)
- - fixed GL_LINEAR fog bug by adding clamping
- - fixed FP exceptions found using Alpha CPU
- - 3dfx/glide driver render-to-window feature was broken
- - added missing GLX_TRANSPARENT_RGB token to glx.h
- - fixed error checking related to paletted textures
- - fixed reference count error in glDeleteTextures (Randy Fayan)
-Changes:
- - New spec file and Python code to generate some GL dispatch files
- - Glide driver defaults to "no" with autoconf/automake
- - floating point color channels now clamped to [0,inf)
- - updated demos/stex3d with new options
-</pre>
-
-
-<h2>October 4, 2002</h2>
-<p>
-The <a href="faq.html">Mesa FAQ</a> has been rewritten.
-</p>
-
-<h2>October 3, 2002</h2>
-<p>Mesa 4.0.4 has been released. This is a stable bug-fix release.
-</p><pre> New:
- - GL_NV_texture_rectangle extension
- - updated glext.h header (version 17)
- - updated DOS driver (Daniel Borca)
- - updated BeOS R5 driver (Philippe Houdoin)
- - added GL_IBM_texture_mirror_repeat
- - glxinfo now takes -l option to print interesting OpenGL limits info
- - GL_MESA_ycbcr_texture extension
- - GL_APPLE_client_storage extension (for some DRI drivers only)
- - GL_MESA_pack_invert extension
- Bug fixes:
- - fixed GL_LINEAR fog bug by adding clamping
- - fixed FP exceptions found using Alpha CPU
- - 3dfx MESA_GLX_FX=window (render to window) didn't work
- - fixed memory leak in wglCreateContest (Karl Schultz)
- - define GLAPIENTRY and GLAPI if undefined in glu.h
- - wglGetProcAddress didn't handle all API functions
- - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
- - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
- - error checking in compressed tex image functions had some glitches
- - fixed AIX compile problem in src/config.c
- - glGetTexImage was using pixel unpacking instead of packing params
- - auto-mipmap generation for cube maps was incorrect
- Changes:
- - max texture units reduced to six to accomodate texture rectangles
- - removed unfinished GL_MESA_sprite_point extension code
-</pre>
-
-<h2>June 25, 2002</h2>
-<p>Mesa 4.0.3 has been released. This is a stable bug-fix release.
-</p><pre> New:
- - updated GL/glext.h file (version 15)
- - corrected MMX blend code (Jose Fonseca)
- - support for software-based alpha planes in Windows driver
- - updated GGI driver (Filip Spacek)
- Bug fixes:
- - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
- - OSMesaMakeCurrent() didn't recognize buffer size changes
- - assorted conformance fixes for 16-bit/channel rendering
- - texcombine alpha subtraction mode was broken
- - fixed lighting bug with non-uniform scaling and display lists
- - fixed bug when deleting shared display lists
- - disabled SPARC cliptest assembly code (Mesa bug 544665)
- - fixed a couple Solaris compilation/link problems
- - blending clipped glDrawPixels didn't always work
- - glGetTexImage() didn't accept packed pixel types
- - glPixelMapu[is]v() could explode given too large of pixelmap
- - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
- - glXCopyContext() could lead to segfaults
- - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
- Changes:
- - lots of C++ (g++) code clean-ups
- - lots of T&amp;L updates for the Radeon DRI driver
- Known bugs:
- - mipmap LOD computation (fixed for Mesa 4.1)
-</pre>
-
-<h2>April 2, 2002</h2>
-<p>Mesa 4.0.2 has been released. This is a stable bug-fix release.
-</p><pre> New:
- - New DOS (DJGPP) driver written by Daniel Borca
- - New driver interface functions for TCL drivers (such as Radeon DRI)
- - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
- if using deep color channels
- - latest GL/glext.h and GL/glxext.h headers from SGI
- Bug fixes:
- - GL_BLEND with non-black texture env color wasn't always correct
- - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
- - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
- - glReadPixels was sometimes mistakenly clipped by the scissor box
- - glDraw/ReadPixels didn't catch all the errors that they should have
- - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
- - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
- - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
- - glColorMask as sometimes effecting glXSwapBuffers()
- - fixed a potential bug in XMesaGarbageCollect()
- - N threads rendering into one window didn't work reliably
- - glCopyPixels didn't work for deep color channels
- - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
- - glPopAttrib() didn't correctly restore user clip planes
- - user clip planes failed for some perspective projections (Chromium)
-</pre>
-
-<h2>December 17, 2001</h2>
-<p>Mesa 4.0.1 has been released. This is a stable bug-fix release.
-</p><pre> New:
- - better sub-pixel sample positions for AA triangles (Ray Tice)
- - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
- Bug fixes:
- - added missing break statements in glGet*() for multisample cases
- - fixed uninitialized hash table mutex bug (display lists / texobjs)
- - fixed bad teximage error check conditional (bug 476846)
- - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
- - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
- - silence some compiler warnings (gcc 2.96)
- - enable the #define GL_VERSION_1_3 in GL/gl.h
- - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
- - fixed glu.h typedef problem found with MSDev 6.0
- - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
- - added missing 'const' to glXGetContextIDEXT() in glxext.h
- - fixed a few glXGetProcAddress() errors (texture compression, etc)
- - fixed start index bug in compiled vertex arrays (Keith)
- - fixed compilation problems in src/SPARC/glapi_sparc.S
- - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
- - use glXGetProcAddressARB in GLUT to avoid extension linking problems
- - provoking vertex of flat-shaded, color-index triangles was wrong
- - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
- - glTexParameter didn't flush the vertex buffer (Ray Tice)
- - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
- - fixed bug in normal length caching (ParaView lighting bug)
-</pre>
-
-<h2>October 22, 2001</h2>
-<p>Mesa 4.0 has been released. This is a stable release.
-</p><pre> New:
- - Mesa 4.0 implements the OpenGL 1.3 specification
- - GL_IBM_rasterpos_clip extension
- - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
- - GL_ARB_texture_mirrored_repeat extension
- - WindML UGL driver (Stephane Raimbault)
- - added OSMESA_MAX_WIDTH/HEIGHT queries
- - attempted compiliation fixes for Solaris 5, 7 and 8
- - updated glext.h and glxext.h files
- - updated Windows driver (Karl Schultz)
- Bug fixes:
- - added some missing GLX 1.3 tokens to include/GL/glx.h
- - GL_COLOR_MATRIX changes weren't recognized by teximage functions
- - glCopyPixels with scale and bias was broken
- - glRasterPos with lighting could segfault
- - glDeleteTextures could leave a dangling pointer
- - Proxy textures for cube maps didn't work
- - fixed a number of 16-bit color channel bugs
- - fixed a few minor memory leaks
- - GLX context sharing was broken in 3.5
- - fixed state-update bugs in glPopClientAttrib()
- - fixed glDrawRangeElements() bug
- - fixed a glPush/PopAttrib() bug related to texture binding
- - flat-shaded, textured lines were broken
- - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
- - lighting didn't always produce the correct alpha value
- - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
-</pre>
-
-
-<h2>June 21, 2001</h2>
-<p>Mesa 3.5 has been released. This is a new development release.
-</p><pre> New:
- - internals of Mesa divided into modular pieces (Keith Whitwell)
- - 100% OpenGL 1.2 conformance (passes all conformance tests)
- - new AA line algorithm
- - GL_EXT_convolution extension
- - GL_ARB_imaging subset
- - OSMesaCreateContextExt() function
- - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
- - GL_EXT_fog_coord extension (Keith Whitwell)
- - GL_EXT_secondary_color extension (Keith Whitwell)
- - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- - GL_SGIX_depth_texture extension
- - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
- - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
- - GL_ARB_texture_env_combine extension
- - GL_ARB_texture_env_dot3 extension
- - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
- - OSMesaCreateContextExt() function
- - libOSMesa.so library, contains the OSMesa driver interface
- - GL/glxext.h header file for GLX extensions
- - somewhat faster software texturing, fogging, depth testing
- - all color-index conformance tests now pass (only 8bpp tested)
- - SPARC assembly language TCL optimizations (David Miller)
- - GL_SGIS_generate_mipmap extension
- Bug Fixes:
- - fbiRev and tmuRev were unitialized when using Glide3
- - fixed a few color index mode conformance failures; all pass now
- - now appling antialiasing coverage to alpha after texturing
- - colors weren't getting clamped to [0,1] before color table lookup
- - fixed RISC alignment errors caused by COPY_4UBV macro
- - drawing wide, flat-shaded lines could cause a segfault
- - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
- Changes:
- - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
- - new libOSMesa.so library, contains the OSMesa driver interface
-</pre>
-
-
-<h2>May 17, 2001</h2>
-<p>Mesa 3.4.2 has been released. This is basically just a bug-fix release.
-Here's what's new:</p>
-<pre> Bug fixes:
- - deleting the currently bound texture could cause bad problems
- - using fog could result in random vertex alpha values
- - AA triangle rendering could touch pixels outside right window bound
- - fixed byteswapping problem in clear_32bit_ximage() function
- - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
- - fixed memory leak in glXUseXFont()
- - fragment sampling in AA triangle function was off by 1/2 pixel
- - Windows: reading pixels from framebuffer didn't always work
- - glConvolutionFilter2D could segfault or cause FP exception
- - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
- - GL_NAND logicop didn't work right in RGBA mode
- - fixed a memory corruption bug in vertex buffer reset code
- - clearing the softwara alpha buffer with scissoring was broken
- - fixed a few color index mode fog bugs
- - fixed some bad assertions in color index mode
- - fixed FX line 'stipple' bug #420091
- Changes:
- - optimized writing mono-colored pixel spans to X pixmaps
- - increased max viewport size to 2048 x 2048
-</pre>
-
-
-<h2>April 29, 2001</h2>
-<p>New Mesa website</p>
-<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
-
-
-<h2>February 14, 2001</h2>
-<p>Mesa 3.4.1 has been released. Here's what's new:</p>
-<pre> New:
- - fixed some Linux build problems
- - fixed some Windows build problems
- - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
- Bug fixes:
- - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
- - various state-update code changes needed for DRI bugs
- - disabled pixel transfer ops in glColorTable commands, not needed
- - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
- - updated sources and fixed compile problems in widgets-mesa/
- - GLX_PBUFFER enum value was wrong in glx.h
- - fixed a glColorMaterial lighting bug
- - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
- - glXCopySubBufferMESA() Y position was off by one
- - Error checking of glTexSubImage3D() was broken (bug 128775)
- - glPopAttrib() didn't restore all derived Mesa state correctly
- - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
- conformance problems at 16bpp.
- - clearing depth buffer with scissoring was broken, would segfault
- - OSMesaGetDepthBuffer() returned bad bytesPerValue value
- - fixed a line clipping bug (reported by Craig McDaniel)
- - fixed RGB color over/underflow bug for very tiny triangles
- Known problems:
- - NURBS or evaluator surfaces inside display lists don't always work
-</pre>
-
-<h2>November 3, 2000</h2>
-<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
-<pre> New:
- - optimized glDrawPixels for glPixelZoom(1,-1)
- Bug Fixes:
- - widgets-mesa/src/*.c files were missing from 3.3 distro
- - include/GL/mesa_wgl.h file was missing from 3.3 distro
- - fixed some Win32 compile problems
- - texture object priorities weren't getting initialized to 1.0
- - glAreTexturesResident return value was wrong when using hardware
- - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
- - glReadPixels with GLushort packed types was broken
- - fixed a few bugs in the GL_EXT_texture_env_combine texture code
- - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
- - fixed some typos/bugs in the VB code
- - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
- - optimized glDrawPixels paths weren't being used
- - per-fragment fog calculation didn't work without a Z buffer
- - improved blending accuracy, fixes Glean blendFunc test failures
- - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
- - glXGetProcAddressARB() didn't always return the right address
- - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
- - texture matrix changes weren't always detected (GLUT projtex demo)
- - fixed random color problem in vertex fog code
- - fixed Glide-related bug that let Quake get a 24-bit Z buffer
- Changes:
- - finished internal support for compressed textures for DRI
-</pre>
-
-<h2>April 24, 2000</h2>
-<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
-<pre> Bug fixes:
- - fixed memcpy bugs in span.c
- - fixed missing glEnd problem in demos/tessdemo.c
- - fixed bug when clearing 24bpp Ximages
- - fixed clipping problem found in Unreal Tournament
- - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
- - fixed Loki's 3dfx RGB vs BGR bug
- - fixed Loki's 3dfx smooth/flat shading bug in SoF
- Changes:
- - updated docs/README file
- - use bcopy() optimizations on FreeBSD
- - re-enabled the optimized persp_textured_triangle() function
-</pre>
-
-<h2>March 23, 2000</h2>
-<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/filelist.php?group_id=3</a></p>
-<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
-just bug fixes.</p>
-<p>Here's what's changed:</p>
-<pre>
- Bug fixes:
- - mixed drawing of lines and bitmaps sometimes had wrong colors
- - added missing glHintPGI() function
- - fixed a polygon culling bug
- - fixed bugs in gluPartialDisk()
- - Z values in selection mode were wrong
- - added missing tokens:
- GL_SMOOTH_POINT_SIZE_RANGE
- GL_SMOOTH_POINT_SIZE_GRANULARITY
- GL_SMOOTH_LINE_WIDTH_RANGE
- GL_SMOOTH_LINE_WIDTH_GRANULARITY
- GL_ALIASED_POINT_SIZE_RANGE
- GL_ALIASED_LINE_WIDTH_RANGE
- - fixed glCopyPixels when copying from back to front buffer
- - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT
- - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken
- - glDeleteTextures() didn't decrement reference count correctly
- - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly
- - Actual depth of transformation matrix stacks was off by one
- - 24bpp visuals didn't address pixels correctly
- - mipmap level of detail (lambda) calculation simplified, more accurate
- - 101691 - Polygon clipping and GL_LINE
- - 101928 - Polygon clipping and GL_LINE (same fix as above)
- - 101808 - Non-glVertexArrays tristrip bug
- - 101971 - find_last_3f on Dec OSF (worked around)
- - 102369 - segv on dec osf (possibly a duplicate of the above)
- - 102893 - orientations of modelview cause segfault
- New:
- - updated SVGA Linux driver
- - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX
- - build libGLw.a (Xt/OpenGL drawing area widget) library by default
- - changed -O2 to -O3 for a number of gcc configs
- Changes:
- - glXCopyContext's mask parameter is now unsigned long, per GLX spec
-</pre>
-
-<p>Please report any problems with this release ASAP. Bugs should be filed on the
-Mesa3D website at sourceforge.<br>
-After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
-<p>-- Brian</p>
-
-<h2>December 17, 1999</h2>
-<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
-can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
-
-<h2>December 14, 1999</h2>
-<p>Mesa 3.1 is released!</p>
-
-<h2>September 21, 1999</h2>
-<p>There appear to be two new files on the ftp site, <code>MesaLib-3.1beta3.tar.gz</code>
-and <code>MesaDemos-3.1beta3.tar.gz</code>,
-that seem to be... yes, I've just received confirmation from the beta center, they
-are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
-Keith Whitwell for preparing these for us during Brian's absence.</p>
-
-<h2>August 30, 1999</h2>
-<p>I'm pleased to announce that I've accepted a position with Precision Insight,
-Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
-<p>I've been working on Mesa in my spare time for over five years. With Precision
-Insight I now have the opportunity to devote my full attention to advancing Mesa
-and OpenGL on Linux.</p>
-<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
-my work will continue to be open sourced and available to any other programmers who
-may want to contribute to it, or use it for other projects or platforms</p>
-<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
-
-<h2>August 23, 1999</h2>
-<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
-Note that this is a new archive, so you will need to re-checkout the archive. That
-means don't <i>cvs update</i> from a previous download.</p>
-
-<h2>August 17, 1999</h2>
-<p>A report from the SIGGRAPH '99 Linux/OpenGL
-BOF meeting is now available.</p>
-<p>-Brian</p>
-
-<h2>August 14, 1999</h2>
-<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> is having
-technical problems due to hardware failures at VA Linux systems. The Mac pages,
-ftp, and CVS services aren't fully restored yet. Please be patient.</p>
-<p>-Brian</p>
-
-<h2>June 7, 1999</h2>
-<p>RPMS of the nVidia RIVA server can be found at <code>ftp://ftp.mesa3d.org/mesa/misc/nVidia/</code>.</p>
-
-<h2>June 2, 1999</h2>
-<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
-xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
-based on Mesa 3.0. They can be downloaded from <code>http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
-
-<h2>May 24, 1999</h2>
-<p>Beta 2 of Mesa 3.1 has been make available at <code>ftp://ftp.mesa3d.org/mesa/beta/</code>.
-If you are into the quake scene, you may want to try this out, as it contains some
-optimizations specifically in the Q3A rendering path.
-
-<h2>May 13, 1999</h2>
-<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
-has posted their lowlevel design documents at <code>http://www.precisioninsight.com</code>.</p>
-
-<h2>May 13, 1999</h2>
-<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
-US$10,000 to the Mesa project to support its continuing development.
-Mesa is a free implementation of the OpenGL 3D graphics library and id's
-newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
-
-The donation will go to Keith Whitwell, who has been optimizing Mesa to
-improve performance on 3d hardware. Thanks to Keith's work, many
-applications using Mesa 3.1 will see a dramatic performance increase
-over Mesa 3.0. The donation will allow Keith to continue working on
-Mesa full time for some time to come.
-
-For more information about Mesa see www.mesa3d.org. For more
-information about id Software, Inc. see www.idsoftware.com.
---------------------------------
+<frameset rows="80,*" border="0" frameborder="yes">
-This donation from John/id is very generous. Keith and I are very
-grateful.
+ <frame src="banner.html" name="BannerFrame"
+ scrolling="no" marginwidth="1" marginheight="1">
-</pre>
+ <frameset cols="28%,72% " border="1" frameborder="yes">
-<h2>May 1, 1999</h2>
-<p>John Carmack made an interesting .plan update yesterday:</p>
-<blockquote>
- <i>"I put together a document on optimizing OpenGL drivers for Q3 that
- should be helpful to the various Linux 3D teams.</i><br>
- http://www.quake3arena.com/news/glopt.html"
-</blockquote>
+ <frame src="contents.html" name="ContentsFrame"
+ marginwidth="2" marginheight="1" noresize="noresize">
-<h2>April 7, 1999</h2>
-<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
+ <frame src="news.html" name="MainFrame"
+ marginwidth="3" marginheight="1" noresize="noresize">
-<h2>March 18, 1999</h2>
-<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
+ </frameset>
-<h2>February 16, 1999</h2>
-<p><a href="http://www.sgi.com/">SGI</a> releases its
-<a href="http://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
+<noframes>
+<p>Sorry, this site requires frame support</p>
+</noframes>
-<h2>January 22, 1999</h2>
-<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> established</p>
+</frameset>
-</div>
-</body>
</html>
diff --git a/dist/Mesa/docs/mangling.html b/dist/Mesa/docs/mangling.html
index c96f2f29a..cb19e7568 100644
--- a/dist/Mesa/docs/mangling.html
+++ b/dist/Mesa/docs/mangling.html
@@ -1,24 +1,16 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>Function Name Mangling</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
-</head>
-<body>
+<HTML>
-<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
-</div>
+<TITLE>Function Name Mangling</TITLE>
-<iframe src="contents.html"></iframe>
-<div class="content">
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-<h1>Function Name Mangling</h1>
+<BODY>
+
+<H1>Function Name Mangling</H1>
<p>
-If you want to use both Mesa and another OpenGL library in the same
-application at the same time you may find it useful to compile Mesa with
+If you want to use Mesa and native OpenGL in the same application at
+the same time you may find it useful to compile Mesa with
<i>name mangling</i>.
This results in all the Mesa functions being prefixed with
<b>mgl</b> instead of <b>gl</b>.
@@ -26,13 +18,11 @@ This results in all the Mesa functions being prefixed with
<p>
To do this, recompile Mesa with the compiler flag -DUSE_MGL_NAMESPACE.
-Add the flag to CFLAGS in the configuration file which you want to use.
-For example:
+Add the flag to the other compiler flags in Make-config (if using the
+old-style build system) or in src/Makefile if using GNU autoconf/
+automake to build Mesa.
</p>
-<pre>
-CFLAGS += -DUSE_MGL_NAMESPACE
-</pre>
-</div>
-</body>
-</html>
+
+</BODY>
+</HTML>
diff --git a/dist/Mesa/docs/perf.html b/dist/Mesa/docs/perf.html
index 907389b82..ee9c4b117 100644
--- a/dist/Mesa/docs/perf.html
+++ b/dist/Mesa/docs/perf.html
@@ -1,24 +1,16 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>Performance Tips</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
-</head>
-<body>
+<HTML>
-<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
-</div>
+<TITLE>Performance Tips</TITLE>
-<iframe src="contents.html"></iframe>
-<div class="content">
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-<h1>Performance Tips</h1>
+<BODY>
+
+<H1>Performance Tips</H1>
<p>
Performance tips for software rendering:
-</p>
+</P>
<ol>
<li> Turn off smooth shading when you don't need it (glShadeModel)
@@ -59,7 +51,7 @@ Performance tips for software rendering:
GL_COLOR_MATERIAL is disabled
No spot lights are used (all GL_SPOT_CUTOFFs are 180.0)
No local lights are used (all position W's are 0.0)
- All material and light coefficients are &gt;= zero
+ All material and light coefficients are >= zero
<li> XFree86 users: if you want to use 24-bit color try starting your
X server in 32-bit per pixel mode for better performance. That is,
start your X server with
@@ -71,6 +63,6 @@ Performance tips for software rendering:
command glEnable(GL_DITHER) will be ignored.
</ol>
-</div>
-</body>
-</html>
+
+</BODY>
+</HTML>
diff --git a/dist/Mesa/docs/sourcedocs.html b/dist/Mesa/docs/sourcedocs.html
index 0a0080dc6..a5248d988 100644
--- a/dist/Mesa/docs/sourcedocs.html
+++ b/dist/Mesa/docs/sourcedocs.html
@@ -1,46 +1,26 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>Source Code Documentation</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
-</head>
-<body>
+<HTML>
-<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
-</div>
+<TITLE>Source Code Documentation</TITLE>
-<iframe src="contents.html"></iframe>
-<div class="content">
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-<h1>Source Code Documentation</h1>
+<BODY>
-<p>
-<a href="http://www.doxygen.org">Doxygen</a>
-is used to automatically
-produce cross-referenced documentation from the Mesa source code.
-</p>
+<H1>Source Code Documentation</H1>
<p>
-The Doxygen configuration files and generated files are not included
-in the normal Mesa distribution (they're very large).
-To generate Doxygen documentation, download Mesa from git, change to
-the <code>doxygen</code> directory and run <code>make</code>.
+<A HREF="http://www.doxygen.org" target="_parent">Doxygen</A>
+is used to automatically
+produce cross-referenced documentation from the Mesa sources.
+This is not included in the normal Mesa distribution.
+Download Mesa from CVS if interested.
</P>
-<p>
-For an example of Doxygen usage in Mesa, see a recent source file
-such as <a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/main/bufferobj.c">bufferobj.c</a>.
-</p>
-
-
-<p>
+<P>
If you're reading this page from your local copy of Mesa, and have
run the doxygen scripts, you can read the documentation
-<a href="../doxygen/main/index.html">here</a>
-</p>
+<A HREF="../doxygen/main/index.html" target="_parent">here</A>
+</P>
-</div>
-</body>
-</html>
+</BODY>
+</HTML>
diff --git a/dist/Mesa/docs/thanks.html b/dist/Mesa/docs/thanks.html
index 29a41e49c..78b9e3e5e 100644
--- a/dist/Mesa/docs/thanks.html
+++ b/dist/Mesa/docs/thanks.html
@@ -1,20 +1,14 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>Acknowledgements</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
-</head>
-<body>
+<HTML>
-<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
-</div>
+<HEAD>
+<TITLE>Acknowledgements</TITLE>
+</HEAD>
-<iframe src="contents.html"></iframe>
-<div class="content">
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-<h1>Acknowledgements</h1>
+<BODY>
+
+<H1>Acknowledgments</H1>
The following individuals and groups are to be acknowledged for their
@@ -24,8 +18,8 @@ This list is far from complete and somewhat dated, unfortunately.
<ul>
<li>Early Mesa development was done while Brian was part of the
-<a href="http://www.ssec.wisc.edu/~billh/vis.html">
-SSEC Visualization Project</a> at the University of
+<A HREF="http://www.ssec.wisc.edu/~billh/vis.html"
+target="_parent">SSEC Visualization Project</A> at the University of
Wisconsin. He'd like to thank Bill Hibbard for letting him work on
Mesa as part of that project.
<br>
@@ -40,21 +34,22 @@ Tungsten Graphics, Inc. have supported the ongoing development of Mesa.
<br>
<br>
<li>The
-<a href="http://www.mesa3d.org">Mesa</a>
+<A HREF="http://sourceforge.net/projects/mesa3d" target="_parent">Mesa</A>
website is hosted by
-<a href="http://sourceforge.net">
-<img src="http://sourceforge.net/sflogo.php?group_id=3&amp;type=1"
-width="88" height="31" align="bottom" alt="Sourceforge.net" border="0"></a>
+<A HREF="http://sourceforge.net" target="_parent">
+<IMG SRC="http://sourceforge.net/sflogo.php?group_id=3&type=1"
+WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
<br>
<br>
-<li>The Mesa git repository is hosted by
-<a href="http://freedesktop.org/">freedesktop.org</a>.
+<li>The Mesa CVS repository is hosted by
+<a href="http://freedesktop.org/" target="_parent">freedesktop.org</a>.
<br>
<br>
-<li><a href="http://www.altsoftware.com/">alt.software</a> contributed the Direct3D driver.
+<li><a href="http://www.altsoftware.com/"
+target="_parent">alt.software</a> contributed the Direct3D driver.
<li><b>Bernd Barsuhn</b> wrote the evaluator code for (splines,
patches) in Mesa.
@@ -134,6 +129,6 @@ Apologies to anyone who's been omitted.
Please send corrections and additions to Brian.
</p>
-</div>
-</body>
-</html>
+
+</BODY>
+</HTML>
diff --git a/dist/Mesa/docs/utilities.html b/dist/Mesa/docs/utilities.html
index 9541d3082..4693639b8 100644
--- a/dist/Mesa/docs/utilities.html
+++ b/dist/Mesa/docs/utilities.html
@@ -1,37 +1,26 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>Development Utilities</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
-</head>
-<body>
+<HTML>
-<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
-</div>
+<TITLE>Development Utilities</TITLE>
-<iframe src="contents.html"></iframe>
-<div class="content">
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-<h1>Development Utilities</h1>
+<BODY>
-<dl>
- <dt><a href="http://cgit.freedesktop.org/mesa/demos">Mesa demos collection</a></dt>
- <dd>includes several utility routines in the <code>src/util/</code>
- directory.</dd>
+<H1>Development Utilities</H1>
- <dt><a href="http://piglit.freedesktop.org">Piglit</a></dt>
- <dd>is an open-source test suite for OpenGL implementations.</dd>
+<ul>
- <dt><a href="https://github.com/apitrace/apitrace">ApiTrace</a></dt>
- <dd>is a project to trace, analyze and debug graphics api's.</dd>
+<li>The Mesa distribution includes several utility routines in the
+progs/util/ directory
- <dt><a href="http://www.valgrind.org">Valgrind</a></dt>
- <dd>is a very useful tool for tracking down
- memory-related problems in your code.</dd>
-</dl>
+<li>Allen Akin's <a href="http://glean.sourceforge.net/"
+target="_parent">glean</a> is a framework for OpenGL testing.
+
+<li><a href="http://developer.kde.org/~sewardj/"
+target="_parent">Valgrind</a> is a very useful tool for tracking down
+memory-related problems in your code.
+
+</ul>
-</div>
</body>
-</html>
+</html> \ No newline at end of file
diff --git a/dist/Mesa/docs/versions.html b/dist/Mesa/docs/versions.html
index 30c1817e1..ad31a548d 100644
--- a/dist/Mesa/docs/versions.html
+++ b/dist/Mesa/docs/versions.html
@@ -1,34 +1,23 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>Mesa Version History</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
-</head>
-<body>
+<HTML>
-<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
-</div>
+<TITLE>Mesa Version History</TITLE>
-<iframe src="contents.html"></iframe>
-<div class="content">
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
-<b>
-NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
-<a href="relnotes.html">release notes</a> file.
-</b>
+<BODY>
+<body bgcolor="#eeeeee">
-<h1>Mesa Version History</h1>
+<H1>Mesa Version History</H1>
-<h2>1.0 beta February 1995</h2>
+
+<H2>1.0 beta February 1995</H2>
<ul>
<li>Initial release
</ul>
-<h2>1.1 beta March 4, 1995</h2>
+<H2>1.1 beta March 4, 1995</H2>
Changes:
<ul>
<li>faster point and line drawing (2x faster)
@@ -43,7 +32,7 @@ New:
<li>GLUT support
</ul>
-<h2>1.1.1 beta March 7, 1995</h2>
+<H2>1.1.1 beta March 7, 1995</H2>
Changes:
<ul>
<li>Reverted from eval2.c to eval.c due to FPE on Linux
@@ -51,7 +40,7 @@ Changes:
<li>more Makefile changes
</ul>
-<h2>1.1.2 beta March 14, 1995</h2>
+<H2>1.1.2 beta March 14, 1995</H2>
New:
<ul>
<li>implementation of SGI's blending extensions
@@ -67,7 +56,7 @@ Changes:
<li>faster transformation arithmetic
</ul>
-<h2>1.1.3 beta March 31, 1995</h2>
+<H2>1.1.3 beta March 31, 1995</H2>
New:
<ul>
<li>gluScaleImage() and gluBuild2DMipMaps() implemented
@@ -82,7 +71,7 @@ Changes:
<li>more bug fixes
</ul>
-<h2>1.1.4 beta April 20, 1995</h2>
+<H2>1.1.4 beta April 20, 1995</H2>
Bug fixes:
<ul>
<li>missing #define SEEK_SET in src-tk/image.c
@@ -102,7 +91,7 @@ New features:
<li>Implemented gluPartialDisk()
</ul>
-<h2>1.2 May 22, 1995</h2>
+<H2>1.2 May 22, 1995</H2>
Bug fixes:
<ul>
<li>IRIX 4.x makefile problem
@@ -134,7 +123,7 @@ Bug fixes:
<li>X/Mesa incorrect default clear color and drawing color
<li>more robust X MIT-SHM support in X/Mesa
<li>glTexImage( format=GL_LUMINANCE ) didn't work
-<li>GL_LINE mode polygons with line width &gt; 1.0 could cause a crash
+<li>GL_LINE mode polygons with line width > 1.0 could cause a crash
<li>numerous feedback bugs
<li>glReadPixels() from depth buffer was wrong
<li>error prone depth and stencil buffer allocation
@@ -397,7 +386,7 @@ Bug fixes:
<li>using 24-bit color on some X servers resulted in garbage rendering
<li>32-bit per pixel mode for XFree86 now works
<li>glRotate(a,0,0,0) gave unpredictable results
-<li>GL_LINE_STRIP with &gt; 480 vertices had occasional clipping problems
+<li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems
<li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
<li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
<li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
@@ -511,7 +500,7 @@ Changes:
<li>many 3Dfx driver updates
<li>cygnus Makefiles now included
<li>updated DOS driver
-<li>made a few changes to dosmesa.c and wmesa.c (VB-&gt;Unclipped)
+<li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
<li>internally, colors now stored in GLubytes, not GLfixed
<li>optimized changing of GL_SHININESS parameter
</ul>
@@ -600,7 +589,7 @@ New:
<li>v0.22 of 3Dfx Glide driver
<li>more X86 assembly language optimizations
<li>faster blending for some modes
-<li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
+<li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
<li>added preliminary thread support
<li>added GLX_MESA_copy_sub_buffer extension
<li>some clipping optimizations
@@ -612,7 +601,7 @@ Bug fixes:
<li>fixed clipping bug when using 3Dfx driver
<li>fixed a problem when trying to use X fonts w/ 3Dfx driver
<li>fixed a texture filter bug in 3Dfx/Glide driver
-<li>fixed bug in 3Dfx/Glide driver involving depth mask &amp; clearing
+<li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing
<li>glLoadMatrix to set projection matrix confused the 3Dfx driver
<li>non-identity texture matrices didn't work with linux-386 configs
<li>glGenTextures() didn't reserve the returned texture IDs
@@ -627,7 +616,7 @@ Changes:
<ul>
<li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
<li>converted a few old glaux/gltk demos to GLUT
-<li>renamed directories: demos -&gt; xdemos, gdemos -&gt; demos
+<li>renamed directories: demos -> xdemos, gdemos -> demos
</ul>
@@ -904,9 +893,9 @@ New:
<li>demos/texenv.c demo
<li>GL_EXT_texture_env_combine extension (by Holger Waechtler)
<li>Xlib driver is now thread-safe (see xdemos/glthreads)
-</ul>
-Bug Fixes:
<ul>
+Bug Fixes:
+</ul>
<li>various GL conformance failures fixed since 3.2.1
</ul>
Changes:
@@ -942,9 +931,9 @@ Bug Fixes:
<li>texture matrix changes weren't always detected (GLUT projtex demo)
<li>fixed random color problem in vertex fog code
<li>fixed Glide-related bug that let Quake get a 24-bit Z buffer
-</ul>
-Changes:
<ul>
+Changes:
+</ul>
<li>finished internal support for compressed textures for DRI
</ul>
@@ -1143,12 +1132,12 @@ Bug fixes:
<li>glDraw/ReadPixels didn't catch all the errors that they should have
<li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
<li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
-<li>Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
+<li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
<li>glColorMask as sometimes effecting glXSwapBuffers()
<li>fixed a potential bug in XMesaGarbageCollect()
<li>N threads rendering into one window didn't work reliably
<li>glCopyPixels didn't work for deep color channels
-<li>improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
+<li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
<li>glPopAttrib() didn't correctly restore user clip planes
<li>user clip planes failed for some perspective projections (Chromium)
</ul>
@@ -1186,7 +1175,7 @@ Bug fixes:
Changes:
<ul>
<li>lots of C++ (g++) code clean-ups
-<li>lots of T&amp;L updates for the Radeon DRI driver
+<li>lots of T&L updates for the Radeon DRI driver
</ul>
Known bugs:
<ul>
@@ -1386,7 +1375,7 @@ Changes:
New:
<ul>
<li>reorganized directory tree
-<li>GL_ARB_vertex/fragment_program extensions (Michal Krol &amp; Karl Rasche)
+<li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
<li>GL_ATI_texture_env_combine3 extension (Ian Romanick)
<li>GL_SGI_texture_color_table extension (Eric Plante)
<li>GL_NV_fragment_program extension
@@ -1403,8 +1392,8 @@ New:
<li>demo of per-pixel lighting with a fragment program (demos/fplight.c)
<li>new version (18) of glext.h header
<li>new spriteblast.c demo of GL_ARB_point_sprite
-<li>faster glDrawPixels in X11 driver in some cases (see relnotes/5.1)
-<li>faster glCopyPixels in X11 driver in some cases (see relnotes/5.1)
+<li>faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
+<li>faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
</ul>
Bug fixes:
<ul>
@@ -1449,7 +1438,7 @@ Bug fixes:
</ul>
-<h2>6.0.1 April 2, 2004</h2>
+<h2><a name="6.0.1">6.0.1 April 2, 2004</h2>
New:
<ul>
<li>upgraded glext.h to version 22
@@ -1462,7 +1451,7 @@ Bug fixes:
<li>fixed build problems on OpenBSD
<li>omit CVS directories from tarballs
<li>glGetTexImage(GL_COLOR_INDEX) was broken
-<li>fixed an infinite loop in t&amp;l module
+<li>fixed an infinite loop in t&l module
<li>silenced some valgrind warnings about using unitialized memory
<li>fixed some compilation/link glitches on IRIX (Mike Stephens)
<li>glBindProgram wasn't getting compiled into display lists
@@ -1487,7 +1476,7 @@ Bug fixes:
</ul>
-<h2>6.1 August 18, 2004</h2>
+<h2><a name="6.1">6.1 August 18, 2004</h2>
New:
<ul>
<li>Revamped Makefile system
@@ -1520,7 +1509,7 @@ Bug fixes:
<li>sampling an incomplete texture in a fragment program would segfault
<li>glTexImage was missing a few error checks
<li>fixed some minor glGetTexParameter glitches
-<li>GL_INTENSITY was mistakenly accepted as a &lt;format&gt; to glTexImage
+<li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
<li>fragment program writes to RC/HC register were broken
<li>fixed a few glitches in GL_HP_occlusion_test extension
<li>glBeginQueryARB and glEndQueryARB didn't work inside display lists
@@ -1530,7 +1519,7 @@ Bug fixes:
</ul>
-<h2>6.2 October 2, 2004</h2>
+<h2><a name="6.2">6.2 October 2, 2004</h2>
New:
<ul>
<li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
@@ -1557,7 +1546,7 @@ Bug fixes:
</ul>
-<h2>6.2.1 December 9, 2004</h2>
+<h2><a name="6.2.1">6.2.1 December 9, 2004</h2>
Bug fixes:
<ul>
<li>don't apply regular fog or color sum when using a fragment program
@@ -1578,7 +1567,7 @@ Changes:
</ul>
-<h2>6.3 July 20, 2005</h2>
+<h2><a name="6.3">6.3 July 20, 2005</h2>
New:
<ul>
<li>GL_EXT_framebuffer_object extension
@@ -1622,13 +1611,13 @@ Bug fixes:
</ul>
-<h2>6.3.1</h2>
+<h2><a name="6.3.1">6.3.1</h2>
<p>
This was an intermediate release for X.org which wasn't otherwise released.)
</p>
-<h2>6.3.2 August 19, 2005</h2>
+<h2><a name="6.3.2">6.3.2 August 19, 2005</h2>
New:
<ul>
<li>The distribution now includes the DRI drivers and GLX code
@@ -1652,11 +1641,173 @@ Bug fixes:
</ul>
-<b>
-NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
-<a href="relnotes.html">release notes</a> file.
-</b>
+<h2><a name="6.4">6.4 October 24, 2005</h2>
+New:
+<ul>
+<li>Added a fast XOR line drawing function in Xlib driver
+<li>Added support for GL_ARB_texture_mirrored_repeat to savage driver (supported only on Savage4 hardware).
+</ul>
+Changes:
+<ul>
+<li>Mesa now packaged in three parts: Library, Demos and GLUT
+</ul>
+Bug fixes:
+<ul>
+<li>GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
+<li>Some files were present multiple times in the 6.3.2 tarballs
+<li>r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
+<li>glxgears_fbconfig demo didn't work (bug 4237)
+<li>fixed bug when bilinear sampling 2d textures with borders
+<li>glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
+<li>fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
+<li>fixed a few problems with proxy color tables (bug 4270)
+<li>fixed precision problem in Z clearing (bug 4395)
+<li>glBitmap, glDraw/CopyPixels mistakenly generated selection hits
+<li>fixed potential segfault caused by reading pixels outside
+ of renderbuffer bounds
+<li>glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
+<li>fixed memory corruption bug involving software alpha buffers
+<li>glReadPixels clipped by window bounds was sometimes broken
+<li>glDraw/CopyPixels of stencil data ignored the stencil write mask
+<li>glReadPixels from a texture bound to a framebuffer object didn't work
+<li>glIsRender/FramebufferEXT weren't totally correct
+<li>fixed a number of point size attenuation/fade bugs
+<li>fixed glFogCoord bug 4729
+<li>GLX encoding for transpose matrix functions was broken
+<li>fixed broken fragment program KIL and SWZ instructions
+<li>fragment programs that wrote result.depth.z didn't work
+</ul>
+
+
+<h2><a name="6.4.1">6.4.1 November 30, 2005</h2>
+Bug fixes:
+<ul>
+<li>redefining a vertex program string didn't take effect in TNL module
+<li>fixed occasional segfault upon vertex/fragment parsing error
+<li>vertex program LIT instruction didn't handle 0^0=1 correctly
+<li>fragment program fog option didn't work with glDrawPixels, glBitmap
+<li>USE_MGL_NAMESPACE didn't work for x86-64
+<li>OSMesa demos were missing from previous release tarballs
+<li>fixed problem with float->ushort conversion in glClear (bug 4992)
+<li>popping of GL_EYE_PLANE texgen state was broken (bug 4996)
+<li>popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
+<li>fixed occasional triangle color interpolation problem on VMS
+<li>work around invalid free() call (bug 5131)
+<li>fixed BSD X server compilation problem by including stdint.h
+</ul>
+
+
+<h2><a name="6.4.2">6.4.2 February 2, 2006</h2>
+New:
+<ul>
+<li>added OSMesaColorClamp() function/feature
+<li>added wglGetExtensionStringARB() function
+</ul>
+Bug fixes:
+<ul>
+<li>fixed some problems when building on Windows
+<li>GLw header files weren't installed by installmesa script (bug 5396)
+<li>GL/glfbdev.h file was missing from tarballs
+<li>fixed TNL initialization bug which could lead to crash (bug 5791)
+</ul>
+
+
+<h2><a name="6.5">6.5 March 31, 2006</h2>
+New:
+<ul>
+<li>OpenGL Shading Language support through GL_ARB_shader_objects,
+ GL_ARB_shading_language_100, GL_ARB_vertex_shader and
+ GL_ARB_fragment_shader (done by Michal Krol)
+<li>GL_EXT_packed_depth_stencil extension
+<li>GL_EXT_timer_query extension
+<li>GL_EXT_framebuffer_blit extension
+<li>GL_ARB_half_float_pixel
+<li>reflect demo improved to support multiple windows
+<li>singlebuffer demo (shows no/little-flicker single-buffered rendering)
+<li>r200: enable GL_ARB_texture_env_crossbar, separate the texture
+ sampling unit bits from the texture env combine enable bits
+<li>r200: add support for GL_ATI_fragment_shader
+<li>added fast XOR-mode line drawing optimization
+<li>radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
+ and GL_EXT_fog_coord
+<li>MESA_GLX_ALPHA_BITS env var for xlib driver
+<li>many DRI driver updates (including screen rotation support
+ for the Intel DRI driver)
+</ul>
+Changes:
+<ul>
+<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
+<li>removed GL_SGIX/SGIS_pixel_texture extensions
+</ul>
+Bug fixes:
+<ul>
+<li>fixed glxcontextmodes.c datatype problem (bug 5835)
+<li>fixed aix-gcc build/install bugs (bug 5874)
+<li>fixed some bugs in texture env program generation
+<li>glXCopyContext() didn't handle texture object bindings properly
+<li>glXCopyContext() didn't copy all lighting state
+<li>fixed FreeBSD config (Pedro Giffuni)
+<li>fixed some minor framebuffer object bugs
+<li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
+<li>fixed a number of thread safety bugs/regressions
+<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
+<li>paletted texturing was broken w/ floating point palettes (K. Schultz)
+<li>lots of assorted framebuffer object bug fixes
+</ul>
+
+
+<h2><a name="6.5.1">6.5.1 September 15, 2006</h2>
+New:
+<ul>
+<li>Intel i965 DRI driver
+<li>GL_APPLE_vertex_array_object extension (Ian Romanick)
+<li>GL_EXT_texture_sRGB extension
+<li>GL_EXT_gpu_program_parameters (Ian Romanick)
+<li>"engine" demo
+<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
+<li>many updates to the DRI drivers
+</ul>
+Changes:
+<ul>
+<li>The glVertexAttribARB functions no longer alias the conventional
+ vertex attributes.
+<li>glxinfo program prints more info with -l option
+<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
+ compatible, in terms of glBindProgramARB()
+<li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now
+ accepted by the parser, even though the GL_ARB_vertex_blend and
+ GL_EXT_vertex_weighting extensions aren't supported.
+ Allows Warcraft to run.
+</ul>
+Bug fixes:
+<ul>
+<li>fixed broken texture border handling for depth textures (bug 6498)
+<li>removed the test for duplicated framebuffer attachments, per
+ version 117 of the GL_EXT_framebuffer_object specification
+<li>fixed a few render-to-texture bugs, including render to depth texture
+<li>clipping of lines against user-defined clip planes was broken (6512)
+<li>assembly language dispatch for SPARC was broken (bug 6484)
+<li>assorted compilation fixes on various Unix platforms (Dan Schikore)
+<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
+<li>assorted minor fixes for 16 and 32 bit/channel modes
+<li>fixed assorted bugs in texture compression paths
+<li>fixed indirect rendering vertex array crashes (bug 6863)
+<li>glDrawPixels GL_INDEX_OFFSET didn't always work
+<li>fixed convolution memory leak (bug 7077)
+<li>rectangular depth textures didn't work
+<li>invalid mode to glBegin didn't generate an error (bug 7142)
+<li>'normalized' parameter to glVertexAttribPointerARB didn't work
+<li>disable bogus GLX_SGI_video_sync extension in xlib driver
+<li>fixed R128 driver locking bug (Martijn van Oosterhout)
+<li>using evaluators with vertex programs caused crashes (bug 7564)
+<li>fragment.position wasn't set correctly for point/line primitives
+<li>fixed parser bug for scalar sources for GL_NV_fragment_program
+<li>max fragment program length was incorrectly 128, now 1024
+<li>writes to result.depth in fragment programs weren't clamped to [0,1]
+<li>fixed potential dangling pointer bug in glBindProgram()
+<li>fixed some memory leaks (and potential crashes) in Xlib driver
+</ul>
+
-</div>
</body>
</html>