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Diffstat (limited to 'dist/Mesa/progs/tests/mapbufrange.c')
-rw-r--r-- | dist/Mesa/progs/tests/mapbufrange.c | 205 |
1 files changed, 0 insertions, 205 deletions
diff --git a/dist/Mesa/progs/tests/mapbufrange.c b/dist/Mesa/progs/tests/mapbufrange.c deleted file mode 100644 index 76e02dd40..000000000 --- a/dist/Mesa/progs/tests/mapbufrange.c +++ /dev/null @@ -1,205 +0,0 @@ -/* - * Test glMapBuffer() and glMapBufferRange() - * - * Fill a VBO with vertex data to draw several colored quads. - * On each redraw, update the geometry for just one rect in the VBO. - * - * Brian Paul - * 4 March 2009 - */ - - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static GLuint Win; -static const GLuint NumRects = 10; -static GLuint BufferID; -static GLboolean Anim = GL_TRUE; -static GLboolean UseBufferRange = GL_FALSE; - - - -static const float RectData[] = { - /* vertex */ /* color */ - 0, -1, 0, 1, 0, 0, - 1, 0, 0, 1, 1, 0, - 0, 1, 0, 0, 1, 1, - -1, 0, 0, 1, 0, 1 -}; - - -/** - * The buffer contains vertex positions (float[3]) and colors (float[3]) - * for 'NumRects' quads. - * This function updates/rotates one quad in the buffer. - */ -static void -UpdateRect(int r, float angle) -{ - float *rect; - int i; - - assert(r < NumRects); - - glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); - if (UseBufferRange) { - GLintptr offset = r * sizeof(RectData); - GLsizeiptr length = sizeof(RectData); - GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT; - float *buf = (float *) glMapBufferRange(GL_ARRAY_BUFFER_ARB, - offset, length, access); - rect = buf; - } - else { - /* map whole buffer */ - float *buf = (float *) - glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - rect = buf + r * 24; - } - - /* set rect verts/colors */ - memcpy(rect, RectData, sizeof(RectData)); - - /* loop over four verts, updating vertices */ - for (i = 0; i < 4; i++) { - float x = 0.2 * RectData[i*6+0]; - float y = 0.2 * RectData[i*6+1]; - float xpos = -2.5 + 0.5 * r; - float ypos = 0.0; - - /* translate and rotate vert */ - rect[i * 6 + 0] = xpos + x * cos(angle) + y * sin(angle); - rect[i * 6 + 1] = ypos + x * sin(angle) - y * cos(angle); - } - - glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); -} - - -static void -LoadBuffer(void) -{ - static int frame = 0; - float angle = glutGet(GLUT_ELAPSED_TIME) * 0.001; - UpdateRect(frame % NumRects, angle); - frame++; -} - - -static void -Draw(void) -{ - glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); - glVertexPointer(3, GL_FLOAT, 24, 0); - glEnableClientState(GL_VERTEX_ARRAY); - - glColorPointer(3, GL_FLOAT, 24, (void*) 12); - glEnableClientState(GL_COLOR_ARRAY); - - glDrawArrays(GL_QUADS, 0, NumRects * 4); - - if (0) - glFinish(); -} - - -static void -Display(void) -{ - glClear(GL_COLOR_BUFFER_BIT); - Draw(); - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-3.0, 3.0, -1.0, 1.0, -1.0, 1.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -Idle(void) -{ - LoadBuffer(); - glutPostRedisplay(); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - if (key == 'a') { - Anim = !Anim; - glutIdleFunc(Anim ? Idle : NULL); - } - else if (key == 's') { - LoadBuffer(); - } - else if (key == 27) { - glutDestroyWindow(Win); - exit(0); - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - GLuint BufferSize = NumRects * sizeof(RectData); - float *buf; - - if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) { - printf("GL_ARB_vertex_buffer_object not found!\n"); - exit(0); - } - - UseBufferRange = glutExtensionSupported("GL_ARB_map_buffer_range"); - printf("Use GL_ARB_map_buffer_range: %c\n", "NY"[UseBufferRange]); - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - /* initially load buffer with zeros */ - buf = (float *) calloc(1, BufferSize); - - glGenBuffersARB(1, &BufferID); - glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); - glBufferDataARB(GL_ARRAY_BUFFER_ARB, BufferSize, buf, GL_DYNAMIC_DRAW_ARB); - - free(buf); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(800, 200); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - Win = glutCreateWindow(argv[0]); - glewInit(); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Display); - glutIdleFunc(Anim ? Idle : NULL); - Init(); - glutMainLoop(); - return 0; -} |