summaryrefslogtreecommitdiff
path: root/dist/Mesa/src/glsl/builtins/ir/smoothstep
diff options
context:
space:
mode:
Diffstat (limited to 'dist/Mesa/src/glsl/builtins/ir/smoothstep')
-rw-r--r--dist/Mesa/src/glsl/builtins/ir/smoothstep100
1 files changed, 0 insertions, 100 deletions
diff --git a/dist/Mesa/src/glsl/builtins/ir/smoothstep b/dist/Mesa/src/glsl/builtins/ir/smoothstep
deleted file mode 100644
index 94c98b29e..000000000
--- a/dist/Mesa/src/glsl/builtins/ir/smoothstep
+++ /dev/null
@@ -1,100 +0,0 @@
-((function smoothstep
- (signature float
- (parameters
- (declare (in) float edge0)
- (declare (in) float edge1)
- (declare (in) float x))
- ((declare () float t)
- (assign (x) (var_ref t)
- (expression float max
- (expression float min
- (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
- (constant float (1.0)))
- (constant float (0.0))))
- (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.0)) (expression float * (constant float (2.0)) (var_ref t))))))))
- (signature vec2
- (parameters
- (declare (in) float edge0)
- (declare (in) float edge1)
- (declare (in) vec2 x))
- ((declare () vec2 t)
- (assign (xy) (var_ref t)
- (expression vec2 max
- (expression vec2 min
- (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
- (constant float (1.0)))
- (constant float (0.0))))
- (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))
-
- (signature vec3
- (parameters
- (declare (in) float edge0)
- (declare (in) float edge1)
- (declare (in) vec3 x))
- ((declare () vec3 t)
- (assign (xyz) (var_ref t)
- (expression vec3 max
- (expression vec3 min
- (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
- (constant float (1.0)))
- (constant float (0.0))))
- (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))
-
-
- (signature vec4
- (parameters
- (declare (in) float edge0)
- (declare (in) float edge1)
- (declare (in) vec4 x))
- ((declare () vec4 t)
- (assign (xyzw) (var_ref t)
- (expression vec4 max
- (expression vec4 min
- (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
- (constant float (1.0)))
- (constant float (0.0))))
- (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))
-
- (signature vec2
- (parameters
- (declare (in) vec2 edge0)
- (declare (in) vec2 edge1)
- (declare (in) vec2 x))
- ((declare () vec2 t)
- (assign (xy) (var_ref t)
- (expression vec2 max
- (expression vec2 min
- (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0)))
- (constant float (1.0)))
- (constant float (0.0))))
- (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t))))))))
-
- (signature vec3
- (parameters
- (declare (in) vec3 edge0)
- (declare (in) vec3 edge1)
- (declare (in) vec3 x))
- ((declare () vec3 t)
- (assign (xyz) (var_ref t)
- (expression vec3 max
- (expression vec3 min
- (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0)))
- (constant float (1.0)))
- (constant float (0.0))))
- (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t))))))))
-
- (signature vec4
- (parameters
- (declare (in) vec4 edge0)
- (declare (in) vec4 edge1)
- (declare (in) vec4 x))
- ((declare () vec4 t)
- (assign (xyzw) (var_ref t)
- (expression vec4 max
- (expression vec4 min
- (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0)))
- (constant float (1.0)))
- (constant float (0.0))))
- (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t))))))))
-))
-