diff options
Diffstat (limited to 'dist/Mesa/src/glsl/builtins/ir/smoothstep')
-rw-r--r-- | dist/Mesa/src/glsl/builtins/ir/smoothstep | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/dist/Mesa/src/glsl/builtins/ir/smoothstep b/dist/Mesa/src/glsl/builtins/ir/smoothstep deleted file mode 100644 index 94c98b29e..000000000 --- a/dist/Mesa/src/glsl/builtins/ir/smoothstep +++ /dev/null @@ -1,100 +0,0 @@ -((function smoothstep - (signature float - (parameters - (declare (in) float edge0) - (declare (in) float edge1) - (declare (in) float x)) - ((declare () float t) - (assign (x) (var_ref t) - (expression float max - (expression float min - (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.0)) (expression float * (constant float (2.0)) (var_ref t)))))))) - (signature vec2 - (parameters - (declare (in) float edge0) - (declare (in) float edge1) - (declare (in) vec2 x)) - ((declare () vec2 t) - (assign (xy) (var_ref t) - (expression vec2 max - (expression vec2 min - (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t)))))))) - - (signature vec3 - (parameters - (declare (in) float edge0) - (declare (in) float edge1) - (declare (in) vec3 x)) - ((declare () vec3 t) - (assign (xyz) (var_ref t) - (expression vec3 max - (expression vec3 min - (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t)))))))) - - - (signature vec4 - (parameters - (declare (in) float edge0) - (declare (in) float edge1) - (declare (in) vec4 x)) - ((declare () vec4 t) - (assign (xyzw) (var_ref t) - (expression vec4 max - (expression vec4 min - (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t)))))))) - - (signature vec2 - (parameters - (declare (in) vec2 edge0) - (declare (in) vec2 edge1) - (declare (in) vec2 x)) - ((declare () vec2 t) - (assign (xy) (var_ref t) - (expression vec2 max - (expression vec2 min - (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t)))))))) - - (signature vec3 - (parameters - (declare (in) vec3 edge0) - (declare (in) vec3 edge1) - (declare (in) vec3 x)) - ((declare () vec3 t) - (assign (xyz) (var_ref t) - (expression vec3 max - (expression vec3 min - (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t)))))))) - - (signature vec4 - (parameters - (declare (in) vec4 edge0) - (declare (in) vec4 edge1) - (declare (in) vec4 x)) - ((declare () vec4 t) - (assign (xyzw) (var_ref t) - (expression vec4 max - (expression vec4 min - (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t)))))))) -)) - |