diff options
Diffstat (limited to 'dist/Mesa/src/glsl/standalone_scaffolding.cpp')
-rw-r--r-- | dist/Mesa/src/glsl/standalone_scaffolding.cpp | 57 |
1 files changed, 14 insertions, 43 deletions
diff --git a/dist/Mesa/src/glsl/standalone_scaffolding.cpp b/dist/Mesa/src/glsl/standalone_scaffolding.cpp index 6c25010b7..11cd6cdc0 100644 --- a/dist/Mesa/src/glsl/standalone_scaffolding.cpp +++ b/dist/Mesa/src/glsl/standalone_scaffolding.cpp @@ -76,7 +76,6 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) shader = rzalloc(NULL, struct gl_shader); if (shader) { shader->Type = type; - shader->Stage = _mesa_shader_enum_to_shader_stage(type); shader->Name = name; shader->RefCount = 1; } @@ -91,36 +90,21 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Extensions.dummy_false = false; ctx->Extensions.dummy_true = true; - ctx->Extensions.ARB_compute_shader = true; - ctx->Extensions.ARB_conservative_depth = true; - ctx->Extensions.ARB_draw_instanced = true; ctx->Extensions.ARB_ES2_compatibility = true; - ctx->Extensions.ARB_ES3_compatibility = true; - ctx->Extensions.ARB_explicit_attrib_location = true; + ctx->Extensions.ARB_ES3_compatibility = false; + ctx->Extensions.ARB_draw_instanced = true; ctx->Extensions.ARB_fragment_coord_conventions = true; - ctx->Extensions.ARB_gpu_shader5 = true; - ctx->Extensions.ARB_sample_shading = true; + ctx->Extensions.EXT_texture_array = true; + ctx->Extensions.NV_texture_rectangle = true; + ctx->Extensions.EXT_texture3D = true; + ctx->Extensions.OES_EGL_image_external = true; ctx->Extensions.ARB_shader_bit_encoding = true; - ctx->Extensions.ARB_shader_stencil_export = true; - ctx->Extensions.ARB_shader_texture_lod = true; - ctx->Extensions.ARB_shading_language_420pack = true; ctx->Extensions.ARB_shading_language_packing = true; + ctx->Extensions.OES_standard_derivatives = true; ctx->Extensions.ARB_texture_cube_map_array = true; - ctx->Extensions.ARB_texture_gather = true; ctx->Extensions.ARB_texture_multisample = true; - ctx->Extensions.ARB_texture_query_levels = true; ctx->Extensions.ARB_texture_query_lod = true; - ctx->Extensions.ARB_uniform_buffer_object = true; - ctx->Extensions.ARB_viewport_array = true; - - ctx->Extensions.OES_EGL_image_external = true; - ctx->Extensions.OES_standard_derivatives = true; - - ctx->Extensions.EXT_shader_integer_mix = true; - ctx->Extensions.EXT_texture3D = true; - ctx->Extensions.EXT_texture_array = true; - - ctx->Extensions.NV_texture_rectangle = true; + ctx->Extensions.ARB_gpu_shader5 = true; ctx->Const.GLSLVersion = 120; @@ -129,29 +113,16 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Const.MaxClipPlanes = 6; ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxTextureCoordUnits = 2; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; + ctx->Const.VertexProgram.MaxAttribs = 16; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; + ctx->Const.VertexProgram.MaxUniformComponents = 512; ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */ - ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; + ctx->Const.VertexProgram.MaxTextureImageUnits = 0; ctx->Const.MaxCombinedTextureImageUnits = 2; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32; + ctx->Const.FragmentProgram.MaxTextureImageUnits = 2; + ctx->Const.FragmentProgram.MaxUniformComponents = 64; ctx->Const.MaxDrawBuffers = 1; - ctx->Const.MaxComputeWorkGroupCount[0] = 65535; - ctx->Const.MaxComputeWorkGroupCount[1] = 65535; - ctx->Const.MaxComputeWorkGroupCount[2] = 65535; - ctx->Const.MaxComputeWorkGroupSize[0] = 1024; - ctx->Const.MaxComputeWorkGroupSize[1] = 1024; - ctx->Const.MaxComputeWorkGroupSize[2] = 64; - ctx->Const.MaxComputeWorkGroupInvocations = 1024; - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ /* Set up default shader compiler options. */ struct gl_shader_compiler_options options; @@ -162,6 +133,6 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) /* Default pragma settings */ options.DefaultPragmas.Optimize = true; - for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh) + for (int sh = 0; sh < MESA_SHADER_TYPES; ++sh) memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); } |