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-'\"macro stdmacro
-.ds Vn Version 1.2
-.ds Dt 24 September 1999
-.ds Re Release 1.2.1
-.ds Dp Jan 14 18:30
-.ds Dm 01 initnames
-.ds Xs 2647 3 initnames.gl
-.TH GLINITNAMES 3G
-.SH NAME
-.B "glInitNames
-\- initialize the name stack
-
-.SH C SPECIFICATION
-void \f3glInitNames\fP( void )
-.nf
-.fi
-
-.SH DESCRIPTION
-The name stack is used during selection mode to allow sets of rendering
-commands to be uniquely identified.
-It consists of an ordered set of unsigned integers.
-\%\f3glInitNames\fP causes the name stack to be initialized to its default empty state.
-.P
-The name stack is always empty while the render mode is not \%\f3GL_SELECT\fP.
-Calls to \%\f3glInitNames\fP while the render mode is not \%\f3GL_SELECT\fP are ignored.
-.SH ERRORS
-\%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glInitNames\fP
-is executed between the execution of \%\f3glBegin\fP and the corresponding execution of
-\%\f3glEnd\fP.
-.SH ASSOCIATED GETS
-\%\f3glGet\fP with argument \%\f3GL_NAME_STACK_DEPTH\fP
-.br
-\%\f3glGet\fP with argument \%\f3GL_MAX_NAME_STACK_DEPTH\fP
-.SH SEE ALSO
-\%\f3glLoadName(3G)\fP,
-\%\f3glPushName(3G)\fP,
-\%\f3glRenderMode(3G)\fP,
-\%\f3glSelectBuffer(3G)\fP