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-'\" te
-'\"! tbl|eqn | mmdoc
-'\"macro stdmacro
-.ds Vn Version 1.2
-.ds Dt 24 September 1999
-.ds Re Release 1.2.1
-.ds Dp Jan 14 18:30
-.ds Dm 01 texcoordp
-.ds Xs 65158 7 texcoordpointer.gl
-.TH GLTEXCOORDPOINTER 3G
-.SH NAME
-.B "glTexCoordPointer
-\- define an array of texture coordinates
-
-.SH C SPECIFICATION
-void \f3glTexCoordPointer\fP(
-GLint \fIsize\fP,
-.nf
-.ta \w'\f3void \fPglTexCoordPointer( 'u
- GLenum \fItype\fP,
- GLsizei \fIstride\fP,
- const GLvoid \fI*ptr\fP )
-.fi
-
-.EQ
-delim $$
-.EN
-.SH PARAMETERS
-.TP \w'\fIstride\fP\ \ 'u
-\f2size\fP
-Specifies the number of coordinates per array element. Must be 1, 2, 3
-or 4. The initial value is 4.
-.TP
-\f2type\fP
-Specifies the data type of each texture coordinate.
-Symbolic constants
-\%\f3GL_SHORT\fP,
-\%\f3GL_INT\fP,
-\%\f3GL_FLOAT\fP,
-or \%\f3GL_DOUBLE\fP
-are accepted. The initial value is \%\f3GL_FLOAT\fP.
-.TP
-\f2stride\fP
-Specifies the byte offset between consecutive array elements.
-If \f2stride\fP is 0, the array elements are understood
-to be tightly packed. The initial value is 0.
-.TP
-\f2ptr\fP
-Specifies a pointer to the first coordinate of the first element in the
-array. The initial value is 0.
-.SH DESCRIPTION
-\%\f3glTexCoordPointer\fP specifies the location and data of an array of texture
-coordinates to use when rendering.
-\f2size\fP specifies the number of coordinates per
-element, and must be 1, 2, 3, or 4.
-\f2type\fP specifies the data type of each texture coordinate
-and \f2stride\fP specifies the byte stride from one
-array element to the next allowing vertices and attributes
-to be packed into a single array or stored in separate arrays.
-(Single-array storage may be more efficient on some implementations;
-see
-.br
-\%\f3glInterleavedArrays\fP.)
-When a texture
-coordinate array is specified, \f2size\fP, \f2type\fP, \f2stride\fP, and \f2ptr\fP
-are saved client-side state.
-.P
-To enable and disable the texture coordinate array, call
-\%\f3glEnableClientState\fP and \%\f3glDisableClientState\fP with the argument
-\%\f3GL_TEXTURE_COORD_ARRAY\fP. If
-enabled, the texture coordinate array is used
-when \%\f3glDrawArrays\fP, \%\f3glDrawElements\fP, \%\f3glDrawRangeElements\fP or
-\%\f3glArrayElement\fP is called.
-.P
-Use \%\f3glDrawArrays\fP to construct a sequence of primitives (all of the
-same type) from prespecified vertex and vertex attribute arrays.
-Use \%\f3glArrayElement\fP to specify primitives
-by indexing vertices and vertex attributes and \%\f3glDrawElements\fP to
-construct a sequence of primitives by indexing vertices and vertex attributes.
-.SH NOTES
-\%\f3glTexCoordPointer\fP is available only if the GL version is 1.1 or greater.
-.P
-The texture coordinate array is initially disabled and it won't be
-accessed when
-\%\f3glArrayElement\fP, \%\f3glDrawElements\fP, \%\f3glDrawRangeElements\fP, or
-\%\f3glDrawArrays\fP is called.
-.P
-Execution of \%\f3glTexCoordPointer\fP is not allowed between the execution of
-\%\f3glBegin\fP and the corresponding execution of \%\f3glEnd\fP,
-but an error may or may not be generated. If no error is generated,
-the operation is undefined.
-.P
-\%\f3glTexCoordPointer\fP is typically implemented on the client side with no protocol.
-.P
-The texture coordinate array parameters are client-side state and are
-therefore not saved or restored by \%\f3glPushAttrib\fP and \%\f3glPopAttrib\fP.
-Use \%\f3glPushClientAttrib\fP and
-\%\f3glPopClientAttrib\fP instead.
-.P
-When the \%\f3GL_ARB_imaging\fP extension is supported, \%\f3glTexCoordPointer\fP updates the
-texture coordinate array state of the active client texture unit,
-specified with \%\f3glClientActiveTextureARB\fP.
-.SH ERRORS
-\%\f3GL_INVALID_VALUE\fP is generated if \f2size\fP is not 1, 2, 3, or 4.
-.P
-\%\f3GL_INVALID_ENUM\fP is generated if \f2type\fP is not an accepted value.
-.P
-\%\f3GL_INVALID_VALUE\fP is generated if \f2stride\fP is negative.
-.SH ASSOCIATED GETS
-\%\f3glIsEnabled\fP with argument \%\f3GL_TEXTURE_COORD_ARRAY\fP
-.br
-\%\f3glGet\fP with argument \%\f3GL_TEXTURE_COORD_ARRAY_SIZE\fP
-.br
-\%\f3glGet\fP with argument \%\f3GL_TEXTURE_COORD_ARRAY_TYPE\fP
-.br
-\%\f3glGetPointerv\fP with argument \%\f3GL_TEXTURE_COORD_ARRAY_POINTER\fP
-.SH SEE ALSO
-\%\f3glArrayElement(3G)\fP,
-\%\f3glClientActiveTextureARB(3G)\fP,
-\%\f3glColorPointer(3G)\fP,
-\%\f3glDrawArrays(3G)\fP,
-\%\f3glDrawElements(3G)\fP,
-\%\f3glDrawRangeElements(3G)\fP,
-\%\f3glEdgeFlagPointer(3G)\fP,
-\%\f3glEnable(3G)\fP,
-\%\f3glGetPointerv(3G)\fP,
-\%\f3glIndexPointer(3G)\fP,
-\%\f3glNormalPointer(3G)\fP,
-\%\f3glPopClientAttrib(3G)\fP,
-\%\f3glPushClientAttrib(3G)\fP,
-\%\f3glTexCoord(3G)\fP,
-\%\f3glVertexPointer(3G)\fP