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Diffstat (limited to 'driver/xf86-video-voodoo/README')
-rw-r--r-- | driver/xf86-video-voodoo/README | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/driver/xf86-video-voodoo/README b/driver/xf86-video-voodoo/README deleted file mode 100644 index 0eb0b9073..000000000 --- a/driver/xf86-video-voodoo/README +++ /dev/null @@ -1,56 +0,0 @@ -Quick Voodoo/Voodoo2 Crash Course (mostly Alan's notes to save looking -stuff up in the docs all the time) - -Voodoo and Voodoo 2 appear as multimedia devices. They may be on a "dual -function" board in which case we should not 'borrow' the Voodoo as we will -blank the main video card. That is reported in the PCI config space. -Voodoo/Voodoo2 hardware may not always be initialized by the host OS because -it is not video. - -The voodoo memory is split into two pools. A 1-4Mb pool holds the frame -buffer, an optional second buffer, zbuffers, and alpha. A second 2-8Mb -memory area holds all the textures. - -Texture ram is directly writable but not important for the current 2D -driver. Video RAM is 16bit depth and tiled. The view of the video memory -area is "magic", it doesn't contain a mapping of the video RAM into PCI -space but contains pixel poking functionality. - -The frame buffer always appears untiled and 1024 pixels wide. For write -there are some 16 different write modes including 24/32bit. The hardware -does not support 24/32bit - these are provided for software rendering -fallback. Read back is always 16bit. Endian conversion is hardware. Byte -aligned access is not supported, only word aligned. Also watch how you -access data - you can't access out of frame buffer space and if you get -the control bits wrong you also get zbuffered, fogged and other fun. -LFB writes have depth and alpha if you want. - -The real hardware is RGB565, how it sets stuff up internally is out of -our hands - which means X memory alloc/pixmap cache is a little -constrained. - -[IDEA: Should we put the mouse and framebuffer at different Z values so - that we don't have to erase it to draw under it - less flicker] - -Acceleration: - -All Voodoo - Fast Fill - Solid 2D rectangle fill - (Also depth buffer clear for 3D) - Supports a constant alpha option - Requires a running 3D engine - -Voodoo2 and later - Screen to screen blit - CPU to screen blit - Ultra fast fill to some alignments - Monochrome to colour expansion (cpu to screen only) - (and they finally made the 2D and 3D state independant - if someone ever gets drunk enough to do DRI...) - Colour conversion on blit - Dither - Chroma testing (src/dst) and selection of op by colour - raster ops are the usual 16 suspects - -Other bits supported - CLUT Gamma correction |