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-rw-r--r--xserver/Xi/stubs.c102
1 files changed, 1 insertions, 101 deletions
diff --git a/xserver/Xi/stubs.c b/xserver/Xi/stubs.c
index 296a8c4a5..6a4c18158 100644
--- a/xserver/Xi/stubs.c
+++ b/xserver/Xi/stubs.c
@@ -66,96 +66,6 @@ SOFTWARE.
#include "XIstubs.h"
#include "xace.h"
-/***********************************************************************
- *
- * Caller: ProcXCloseDevice
- *
- * Take care of implementation-dependent details of closing a device.
- * Some implementations may actually close the device, others may just
- * remove this clients interest in that device.
- *
- * The default implementation is to do nothing (assume all input devices
- * are initialized during X server initialization and kept open).
- *
- */
-
-void
-CloseInputDevice(DeviceIntPtr d, ClientPtr client)
-{
-}
-
-/***********************************************************************
- *
- * Caller: ProcXListInputDevices
- *
- * This is the implementation-dependent routine to initialize an input
- * device to the point that information about it can be listed.
- * Some implementations open all input devices when the server is first
- * initialized, and never close them. Other implementations open only
- * the X pointer and keyboard devices during server initialization,
- * and only open other input devices when some client makes an
- * XOpenDevice request. If some other process has the device open, the
- * server may not be able to get information about the device to list it.
- *
- * This procedure should be used by implementations that do not initialize
- * all input devices at server startup. It should do device-dependent
- * initialization for any devices not previously initialized, and call
- * AddInputDevice for each of those devices so that a DeviceIntRec will be
- * created for them.
- *
- * The default implementation is to do nothing (assume all input devices
- * are initialized during X server initialization and kept open).
- * The commented-out sample code shows what you might do if you don't want
- * the default.
- *
- */
-
-void
-AddOtherInputDevices(void)
-{
- /**********************************************************************
- for each uninitialized device, do something like:
-
- DeviceIntPtr dev;
- DeviceProc deviceProc;
- pointer private;
-
- dev = (DeviceIntPtr) AddInputDevice(deviceProc, TRUE);
- dev->public.devicePrivate = private;
- RegisterOtherDevice(dev);
- dev->inited = ((*dev->deviceProc)(dev, DEVICE_INIT) == Success);
- ************************************************************************/
-
-}
-
-/***********************************************************************
- *
- * Caller: ProcXOpenDevice
- *
- * This is the implementation-dependent routine to open an input device.
- * Some implementations open all input devices when the server is first
- * initialized, and never close them. Other implementations open only
- * the X pointer and keyboard devices during server initialization,
- * and only open other input devices when some client makes an
- * XOpenDevice request. This entry point is for the latter type of
- * implementation.
- *
- * If the physical device is not already open, do it here. In this case,
- * you need to keep track of the fact that one or more clients has the
- * device open, and physically close it when the last client that has
- * it open does an XCloseDevice.
- *
- * The default implementation is to do nothing (assume all input devices
- * are opened during X server initialization and kept open).
- *
- */
-
-void
-OpenInputDevice(DeviceIntPtr dev, ClientPtr client, int *status)
-{
- *status = XaceHook(XACE_DEVICE_ACCESS, client, dev, DixUseAccess);
-}
-
/****************************************************************************
*
* Caller: ProcXSetDeviceMode
@@ -205,17 +115,7 @@ int
ChangeDeviceControl(ClientPtr client, DeviceIntPtr dev,
xDeviceCtl * control)
{
- switch (control->control) {
- case DEVICE_RESOLUTION:
- return BadMatch;
- case DEVICE_ABS_CALIB:
- case DEVICE_ABS_AREA:
- return BadMatch;
- case DEVICE_CORE:
- return BadMatch;
- default:
- return BadMatch;
- }
+ return BadMatch;
}