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+/*
+ * Copyright © 2008 Red Hat, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors: Peter Hutterer
+ *
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <X11/X.h>
+#include "windowstr.h"
+#include "scrnintstr.h"
+#include "exglobals.h"
+#include "enterleave.h"
+
+/* @file This file describes the model for sending core enter/leave events and
+ * focus in/out in the case of multiple pointers/keyboard foci
+ * Since we can't send more than one Enter or Leave/Focus in or out event per
+ * window to a core client without confusing it, this is a rather complicated
+ * approach.
+ *
+ * For a full description of the enter/leave model from a window's
+ * perspective, see
+ * http://lists.freedesktop.org/archives/xorg/2008-August/037606.html
+ *
+ * For a full description of the focus in/out model from a window's
+ * perspective, see
+ * http://lists.freedesktop.org/archives/xorg/2008-December/041740.html
+ *
+ * Additional notes:
+ * -) The core protocol spec says that "In a LeaveNotify event, if a child of the
+ * event window contains the initial position of the pointer, then the child
+ * component is set to that child. Otherwise, it is None. For an EnterNotify
+ * event, if a child of the event window contains the final pointer position,
+ * then the child component is set to that child. Otherwise, it is None."
+ *
+ * By inference, this means that only NotifyVirtual or NotifyNonlinearVirtual
+ * events may have a subwindow set to other than None.
+ *
+ * -) NotifyPointer events may be sent if the focus changes from window A to
+ * B. The assumption used in this model is that NotifyPointer events are only
+ * sent for the pointer paired with the keyboard that is involved in the focus
+ * events. For example, if F(W) changes because of keyboard 2, then
+ * NotifyPointer events are only sent for pointer 2.
+ */
+
+static WindowPtr PointerWindows[MAXDEVICES];
+static WindowPtr FocusWindows[MAXDEVICES];
+
+/**
+ * Return TRUE if @win has a pointer within its boundaries, excluding child
+ * window.
+ */
+static BOOL
+HasPointer(WindowPtr win)
+{
+ int i;
+
+ for (i = 0; i < MAXDEVICES; i++)
+ if (PointerWindows[i] == win)
+ return TRUE;
+
+ return FALSE;
+}
+
+/**
+ * Return TRUE if at least one keyboard focus is set to @win (excluding
+ * descendants of win).
+ */
+static BOOL
+HasFocus(WindowPtr win)
+{
+ int i;
+ for (i = 0; i < MAXDEVICES; i++)
+ if (FocusWindows[i] == win)
+ return TRUE;
+
+ return FALSE;
+}
+
+/**
+ * Return the window the device @dev is currently on.
+ */
+static WindowPtr
+PointerWin(DeviceIntPtr dev)
+{
+ return PointerWindows[dev->id];
+}
+
+/**
+ * Search for the first window below @win that has a pointer directly within
+ * it's boundaries (excluding boundaries of its own descendants).
+ *
+ * @return The child window that has the pointer within its boundaries or
+ * NULL.
+ */
+static WindowPtr
+FirstPointerChild(WindowPtr win)
+{
+ int i;
+ for (i = 0; i < MAXDEVICES; i++)
+ {
+ if (PointerWindows[i] && IsParent(win, PointerWindows[i]))
+ return PointerWindows[i];
+ }
+
+ return NULL;
+}
+
+/**
+ * Search for the first window below @win that has a focus directly within
+ * it's boundaries (excluding boundaries of its own descendants).
+ *
+ * @return The child window that has the pointer within its boundaries or
+ * NULL.
+ */
+static WindowPtr
+FirstFocusChild(WindowPtr win)
+{
+ int i;
+ for (i = 0; i < MAXDEVICES; i++)
+ {
+ if (FocusWindows[i] && FocusWindows[i] != PointerRootWin &&
+ IsParent(win, FocusWindows[i]))
+ return FocusWindows[i];
+ }
+
+ return NULL;
+}
+
+/**
+ * Set the presence flag for @dev to mark that it is now in @win.
+ */
+void
+EnterWindow(DeviceIntPtr dev, WindowPtr win, int mode)
+{
+ PointerWindows[dev->id] = win;
+}
+
+/**
+ * Unset the presence flag for @dev to mark that it is not in @win anymore.
+ */
+static void
+LeaveWindow(DeviceIntPtr dev, WindowPtr win, int mode)
+{
+ PointerWindows[dev->id] = NULL;
+}
+
+/**
+ * Set the presence flag for @dev to mark that it is now in @win.
+ */
+void
+SetFocusIn(DeviceIntPtr dev, WindowPtr win)
+{
+ FocusWindows[dev->id] = win;
+}
+
+/**
+ * Unset the presence flag for @dev to mark that it is not in @win anymore.
+ */
+void
+SetFocusOut(DeviceIntPtr dev, WindowPtr win)
+{
+ FocusWindows[dev->id] = NULL;
+}
+
+
+
+
+/**
+ * @return The window that is the first ancestor of both a and b.
+ */
+WindowPtr
+CommonAncestor(
+ WindowPtr a,
+ WindowPtr b)
+{
+ for (b = b->parent; b; b = b->parent)
+ if (IsParent(b, a)) return b;
+ return NullWindow;
+}
+
+
+#if 0
+/**
+ * Send enter notifies to all windows between @ancestor and @child (excluding
+ * both). Events are sent running up the window hierarchy. This function
+ * recurses.
+ * If @core is TRUE, core events are sent, otherwise XI events will be sent.
+ */
+static void
+DeviceEnterNotifies(DeviceIntPtr dev,
+ WindowPtr ancestor,
+ WindowPtr child,
+ int mode,
+ int detail)
+{
+ WindowPtr parent = child->parent;
+
+ if (ancestor == parent)
+ return;
+ DeviceEnterNotifies(dev, ancestor, parent, mode, detail);
+ DeviceEnterLeaveEvent(dev, DeviceEnterNotify, mode, detail, parent,
+ child->drawable.id);
+}
+#endif
+
+/**
+ * Send enter notifies to all windows between @ancestor and @child (excluding
+ * both). Events are sent running down the window hierarchy. This function
+ * recurses.
+ */
+static void
+CoreEnterNotifies(DeviceIntPtr dev,
+ WindowPtr ancestor,
+ WindowPtr child,
+ int mode,
+ int detail)
+{
+ WindowPtr parent = child->parent;
+ if (ancestor == parent)
+ return;
+ CoreEnterNotifies(dev, ancestor, parent, mode, detail);
+
+
+ /* Case 3:
+ A is above W, B is a descendant
+
+ Classically: The move generates an EnterNotify on W with a detail of
+ Virtual or NonlinearVirtual
+
+ MPX:
+ Case 3A: There is at least one other pointer on W itself
+ P(W) doesn't change, so the event should be suppressed
+ Case 3B: Otherwise, if there is at least one other pointer in a
+ descendant
+ P(W) stays on the same descendant, or changes to a different
+ descendant. The event should be suppressed.
+ Case 3C: Otherwise:
+ P(W) moves from a window above W to a descendant. The subwindow
+ field is set to the child containing the descendant. The detail
+ may need to be changed from Virtual to NonlinearVirtual depending
+ on the previous P(W). */
+
+ if (!HasPointer(parent) && !FirstPointerChild(parent))
+ CoreEnterLeaveEvent(dev, EnterNotify, mode, detail, parent,
+ child->drawable.id);
+}
+
+static void
+CoreLeaveNotifies(DeviceIntPtr dev,
+ WindowPtr child,
+ WindowPtr ancestor,
+ int mode,
+ int detail)
+{
+ WindowPtr win;
+
+ if (ancestor == child)
+ return;
+
+ for (win = child->parent; win != ancestor; win = win->parent)
+ {
+ /*Case 7:
+ A is a descendant of W, B is above W
+
+ Classically: A LeaveNotify is generated on W with a detail of Virtual
+ or NonlinearVirtual.
+
+ MPX:
+ Case 3A: There is at least one other pointer on W itself
+ P(W) doesn't change, the event should be suppressed.
+ Case 3B: Otherwise, if there is at least one other pointer in a
+ descendant
+ P(W) stays on the same descendant, or changes to a different
+ descendant. The event should be suppressed.
+ Case 3C: Otherwise:
+ P(W) changes from the descendant of W to a window above W.
+ The detail may need to be changed from Virtual to NonlinearVirtual
+ or vice-versa depending on the new P(W).*/
+
+ /* If one window has a pointer or a child with a pointer, skip some
+ * work and exit. */
+ if (HasPointer(win) || FirstPointerChild(win))
+ return;
+
+ CoreEnterLeaveEvent(dev, LeaveNotify, mode, detail, win, child->drawable.id);
+
+ child = win;
+ }
+}
+
+#if 0
+/**
+ * Send leave notifies to all windows between @child and @ancestor.
+ * Events are sent running up the hierarchy.
+ */
+static void
+DeviceLeaveNotifies(DeviceIntPtr dev,
+ WindowPtr child,
+ WindowPtr ancestor,
+ int mode,
+ int detail)
+{
+ WindowPtr win;
+
+ if (ancestor == child)
+ return;
+ for (win = child->parent; win != ancestor; win = win->parent)
+ {
+ DeviceEnterLeaveEvent(dev, DeviceLeaveNotify, mode, detail, win,
+ child->drawable.id);
+ child = win;
+ }
+}
+#endif
+
+/**
+ * Pointer @dev moves from @A to @B and @A neither a descendant of @B nor is
+ * @B a descendant of @A.
+ */
+static void
+CoreEnterLeaveNonLinear(DeviceIntPtr dev,
+ WindowPtr A,
+ WindowPtr B,
+ int mode)
+{
+ WindowPtr X = CommonAncestor(A, B);
+ /* Case 4:
+ A is W, B is above W
+
+ Classically: The move generates a LeaveNotify on W with a detail of
+ Ancestor or Nonlinear
+
+ MPX:
+ Case 3A: There is at least one other pointer on W itself
+ P(W) doesn't change, the event should be suppressed
+ Case 3B: Otherwise, if there is at least one other pointer in a
+ descendant of W
+ P(W) changes from W to a descendant of W. The subwindow field
+ is set to the child containing the new P(W), the detail field
+ is set to Inferior
+ Case 3C: Otherwise:
+ The pointer window moves from W to a window above W.
+ The detail may need to be changed from Ancestor to Nonlinear or
+ vice versa depending on the the new P(W)
+ */
+
+ if (!HasPointer(A))
+ {
+ WindowPtr child = FirstPointerChild(A);
+ if (child)
+ CoreEnterLeaveEvent(dev, LeaveNotify, mode, NotifyInferior, A, None);
+ else
+ CoreEnterLeaveEvent(dev, LeaveNotify, mode, NotifyNonlinear, A, None);
+ }
+
+
+ CoreLeaveNotifies(dev, A, X, mode, NotifyNonlinearVirtual);
+
+ /*
+ Case 9:
+ A is a descendant of W, B is a descendant of W
+
+ Classically: No events are generated on W
+ MPX: The pointer window stays the same or moves to a different
+ descendant of W. No events should be generated on W.
+
+
+ Therefore, no event to X.
+ */
+
+ CoreEnterNotifies(dev, X, B, mode, NotifyNonlinearVirtual);
+
+ /* Case 2:
+ A is above W, B=W
+
+ Classically: The move generates an EnterNotify on W with a detail of
+ Ancestor or Nonlinear
+
+ MPX:
+ Case 2A: There is at least one other pointer on W itself
+ P(W) doesn't change, so the event should be suppressed
+ Case 2B: Otherwise, if there is at least one other pointer in a
+ descendant
+ P(W) moves from a descendant to W. detail is changed to Inferior,
+ subwindow is set to the child containing the previous P(W)
+ Case 2C: Otherwise:
+ P(W) changes from a window above W to W itself.
+ The detail may need to be changed from Ancestor to Nonlinear
+ or vice-versa depending on the previous P(W). */
+
+ if (!HasPointer(B))
+ {
+ WindowPtr child = FirstPointerChild(B);
+ if (child)
+ CoreEnterLeaveEvent(dev, EnterNotify, mode, NotifyInferior, B, None);
+ else
+ CoreEnterLeaveEvent(dev, EnterNotify, mode, NotifyNonlinear, B, None);
+ }
+}
+
+/**
+ * Pointer @dev moves from @A to @B and @A is a descendant of @B.
+ */
+static void
+CoreEnterLeaveToAncestor(DeviceIntPtr dev,
+ WindowPtr A,
+ WindowPtr B,
+ int mode)
+{
+ /* Case 4:
+ A is W, B is above W
+
+ Classically: The move generates a LeaveNotify on W with a detail of
+ Ancestor or Nonlinear
+
+ MPX:
+ Case 3A: There is at least one other pointer on W itself
+ P(W) doesn't change, the event should be suppressed
+ Case 3B: Otherwise, if there is at least one other pointer in a
+ descendant of W
+ P(W) changes from W to a descendant of W. The subwindow field
+ is set to the child containing the new P(W), the detail field
+ is set to Inferior
+ Case 3C: Otherwise:
+ The pointer window moves from W to a window above W.
+ The detail may need to be changed from Ancestor to Nonlinear or
+ vice versa depending on the the new P(W)
+ */
+ if (!HasPointer(A))
+ {
+ WindowPtr child = FirstPointerChild(A);
+ if (child)
+ CoreEnterLeaveEvent(dev, LeaveNotify, mode, NotifyInferior, A, None);
+ else
+ CoreEnterLeaveEvent(dev, LeaveNotify, mode, NotifyAncestor, A, None);
+ }
+
+ CoreLeaveNotifies(dev, A, B, mode, NotifyVirtual);
+
+ /* Case 8:
+ A is a descendant of W, B is W
+
+ Classically: A EnterNotify is generated on W with a detail of
+ NotifyInferior
+
+ MPX:
+ Case 3A: There is at least one other pointer on W itself
+ P(W) doesn't change, the event should be suppressed
+ Case 3B: Otherwise:
+ P(W) changes from a descendant to W itself. The subwindow
+ field should be set to the child containing the old P(W) <<< WRONG */
+
+ if (!HasPointer(B))
+ CoreEnterLeaveEvent(dev, EnterNotify, mode, NotifyInferior, B, None);
+
+}
+
+
+/**
+ * Pointer @dev moves from @A to @B and @B is a descendant of @A.
+ */
+static void
+CoreEnterLeaveToDescendant(DeviceIntPtr dev,
+ WindowPtr A,
+ WindowPtr B,
+ int mode)
+{
+ /* Case 6:
+ A is W, B is a descendant of W
+
+ Classically: A LeaveNotify is generated on W with a detail of
+ NotifyInferior
+
+ MPX:
+ Case 3A: There is at least one other pointer on W itself
+ P(W) doesn't change, the event should be suppressed
+ Case 3B: Otherwise:
+ P(W) changes from W to a descendant of W. The subwindow field
+ is set to the child containing the new P(W) <<< THIS IS WRONG */
+
+ if (!HasPointer(A))
+ CoreEnterLeaveEvent(dev, LeaveNotify, mode, NotifyInferior, A, None);
+
+
+ CoreEnterNotifies(dev, A, B, mode, NotifyVirtual);
+
+ /* Case 2:
+ A is above W, B=W
+
+ Classically: The move generates an EnterNotify on W with a detail of
+ Ancestor or Nonlinear
+
+ MPX:
+ Case 2A: There is at least one other pointer on W itself
+ P(W) doesn't change, so the event should be suppressed
+ Case 2B: Otherwise, if there is at least one other pointer in a
+ descendant
+ P(W) moves from a descendant to W. detail is changed to Inferior,
+ subwindow is set to the child containing the previous P(W)
+ Case 2C: Otherwise:
+ P(W) changes from a window above W to W itself.
+ The detail may need to be changed from Ancestor to Nonlinear
+ or vice-versa depending on the previous P(W). */
+
+ if (!HasPointer(B))
+ {
+ WindowPtr child = FirstPointerChild(B);
+ if (child)
+ CoreEnterLeaveEvent(dev, EnterNotify, mode, NotifyInferior, B, None);
+ else
+ CoreEnterLeaveEvent(dev, EnterNotify, mode, NotifyAncestor, B, None);
+ }
+}
+
+static void
+CoreEnterLeaveEvents(DeviceIntPtr dev,
+ WindowPtr from,
+ WindowPtr to,
+ int mode)
+{
+ if (!dev->isMaster)
+ return;
+
+ LeaveWindow(dev, from, mode);
+
+ if (IsParent(from, to))
+ CoreEnterLeaveToDescendant(dev, from, to, mode);
+ else if (IsParent(to, from))
+ CoreEnterLeaveToAncestor(dev, from, to, mode);
+ else
+ CoreEnterLeaveNonLinear(dev, from, to, mode);
+
+ EnterWindow(dev, to, mode);
+}
+
+#if 0
+static void
+DeviceEnterLeaveEvents(DeviceIntPtr dev,
+ WindowPtr from,
+ WindowPtr to,
+ int mode)
+{
+ if (IsParent(from, to))
+ {
+ DeviceEnterLeaveEvent(dev, DeviceLeaveNotify, mode, NotifyInferior, from, None);
+ DeviceEnterNotifies(dev, from, to, mode, NotifyVirtual);
+ DeviceEnterLeaveEvent(dev, DeviceEnterNotify, mode, NotifyAncestor, to, None);
+ }
+ else if (IsParent(to, from))
+ {
+ DeviceEnterLeaveEvent(dev, DeviceLeaveNotify, mode, NotifyAncestor, from, None);
+ DeviceLeaveNotifies(dev, from, to, mode, NotifyVirtual);
+ DeviceEnterLeaveEvent(dev, DeviceEnterNotify, mode, NotifyInferior, to, None);
+ }
+ else
+ { /* neither from nor to is descendent of the other */
+ WindowPtr common = CommonAncestor(to, from);
+ /* common == NullWindow ==> different screens */
+ DeviceEnterLeaveEvent(dev, DeviceLeaveNotify, mode, NotifyNonlinear, from, None);
+ DeviceLeaveNotifies(dev, from, common, mode, NotifyNonlinearVirtual);
+ DeviceEnterNotifies(dev, common, to, mode, NotifyNonlinearVirtual);
+ DeviceEnterLeaveEvent(dev, DeviceEnterNotify, mode, NotifyNonlinear, to, None);
+ }
+}
+#endif
+
+/**
+ * Figure out if enter/leave events are necessary and send them to the
+ * appropriate windows.
+ *
+ * @param fromWin Window the sprite moved out of.
+ * @param toWin Window the sprite moved into.
+ */
+void
+DoEnterLeaveEvents(DeviceIntPtr pDev,
+ WindowPtr fromWin,
+ WindowPtr toWin,
+ int mode)
+{
+ if (!IsPointerDevice(pDev))
+ return;
+
+ if (fromWin == toWin)
+ return;
+
+ CoreEnterLeaveEvents(pDev, fromWin, toWin, mode);
+#if 0
+ DeviceEnterLeaveEvents(pDev, fromWin, toWin, mode);
+#endif
+}
+
+/**
+ * Send focus out events to all windows between @child and @ancestor.
+ * Events are sent running up the hierarchy.
+ */
+static void
+DeviceFocusOutEvents(DeviceIntPtr dev,
+ WindowPtr child,
+ WindowPtr ancestor,
+ int mode,
+ int detail)
+{
+ WindowPtr win;
+
+ if (ancestor == child)
+ return;
+ for (win = child->parent; win != ancestor; win = win->parent)
+ DeviceFocusEvent(dev, DeviceFocusOut, mode, detail, win);
+}
+
+
+/**
+ * Send enter notifies to all windows between @ancestor and @child (excluding
+ * both). Events are sent running up the window hierarchy. This function
+ * recurses.
+ */
+static void
+DeviceFocusInEvents(DeviceIntPtr dev,
+ WindowPtr ancestor,
+ WindowPtr child,
+ int mode,
+ int detail)
+{
+ WindowPtr parent = child->parent;
+
+ if (ancestor == parent || !parent)
+ return;
+ DeviceFocusInEvents(dev, ancestor, parent, mode, detail);
+ DeviceFocusEvent(dev, DeviceFocusIn, mode, detail, parent);
+}
+
+/**
+ * Send FocusIn events to all windows between @ancestor and @child (excluding
+ * both). Events are sent running down the window hierarchy. This function
+ * recurses.
+ */
+static void
+CoreFocusInEvents(DeviceIntPtr dev,
+ WindowPtr ancestor,
+ WindowPtr child,
+ int mode,
+ int detail)
+{
+ WindowPtr parent = child->parent;
+ if (ancestor == parent)
+ return;
+ CoreFocusInEvents(dev, ancestor, parent, mode, detail);
+
+
+ /* Case 3:
+ A is above W, B is a descendant
+
+ Classically: The move generates an FocusIn on W with a detail of
+ Virtual or NonlinearVirtual
+
+ MPX:
+ Case 3A: There is at least one other focus on W itself
+ F(W) doesn't change, so the event should be suppressed
+ Case 3B: Otherwise, if there is at least one other focus in a
+ descendant
+ F(W) stays on the same descendant, or changes to a different
+ descendant. The event should be suppressed.
+ Case 3C: Otherwise:
+ F(W) moves from a window above W to a descendant. The detail may
+ need to be changed from Virtual to NonlinearVirtual depending
+ on the previous F(W). */
+
+ if (!HasFocus(parent) && !FirstFocusChild(parent))
+ CoreFocusEvent(dev, FocusIn, mode, detail, parent);
+}
+
+static void
+CoreFocusOutEvents(DeviceIntPtr dev,
+ WindowPtr child,
+ WindowPtr ancestor,
+ int mode,
+ int detail)
+{
+ WindowPtr win;
+
+ if (ancestor == child)
+ return;
+
+ for (win = child->parent; win != ancestor; win = win->parent)
+ {
+ /*Case 7:
+ A is a descendant of W, B is above W
+
+ Classically: A FocusOut is generated on W with a detail of Virtual
+ or NonlinearVirtual.
+
+ MPX:
+ Case 3A: There is at least one other focus on W itself
+ F(W) doesn't change, the event should be suppressed.
+ Case 3B: Otherwise, if there is at least one other focus in a
+ descendant
+ F(W) stays on the same descendant, or changes to a different
+ descendant. The event should be suppressed.
+ Case 3C: Otherwise:
+ F(W) changes from the descendant of W to a window above W.
+ The detail may need to be changed from Virtual to NonlinearVirtual
+ or vice-versa depending on the new P(W).*/
+
+ /* If one window has a focus or a child with a focuspointer, skip some
+ * work and exit. */
+ if (HasFocus(win) || FirstFocusChild(win))
+ return;
+
+ CoreFocusEvent(dev, FocusOut, mode, detail, win);
+ }
+}
+
+/**
+ * Send FocusOut(NotifyPointer) events from the current pointer window (which
+ * is a descendant of @pwin_parent) up to (excluding) @pwin_parent.
+ *
+ * NotifyPointer events are only sent for the device paired with @dev.
+ *
+ * If the current pointer window is a descendat of @exclude or an ancestor of
+ * @exclude, no events are sent. Note: If the current pointer IS @exclude,
+ * events are sent!
+ */
+static void
+CoreFocusOutNotifyPointerEvents(DeviceIntPtr dev,
+ WindowPtr pwin_parent,
+ WindowPtr exclude,
+ int mode,
+ int inclusive)
+{
+ WindowPtr P, stopAt;
+
+ P = PointerWin(GetPairedDevice(dev));
+
+ if (!P)
+ return;
+ if (!IsParent(pwin_parent, P))
+ if (!(pwin_parent == P && inclusive))
+ return;
+
+ if (exclude != None && exclude != PointerRootWin &&
+ (IsParent(exclude, P) || IsParent(P, exclude)))
+ return;
+
+ stopAt = (inclusive) ? pwin_parent->parent : pwin_parent;
+
+ for (; P && P != stopAt; P = P->parent)
+ CoreFocusEvent(dev, FocusOut, mode, NotifyPointer, P);
+}
+
+/**
+ * DO NOT CALL DIRECTLY.
+ * Recursion helper for CoreFocusInNotifyPointerEvents.
+ */
+static void
+CoreFocusInRecurse(DeviceIntPtr dev,
+ WindowPtr win,
+ WindowPtr stopAt,
+ int mode,
+ int inclusive)
+{
+ if ((!inclusive && win == stopAt) || !win)
+ return;
+
+ CoreFocusInRecurse(dev, win->parent, stopAt, mode, inclusive);
+ CoreFocusEvent(dev, FocusIn, mode, NotifyPointer, win);
+}
+
+
+/**
+ * Send FocusIn(NotifyPointer) events from @pwin_parent down to
+ * including the current pointer window (which is a descendant of @pwin_parent).
+ * If @inclusive is TRUE, @pwin_parent will receive the event too.
+ *
+ * @pwin is the pointer window.
+ *
+ * If the current pointer window is a child of @exclude, no events are sent.
+ */
+static void
+CoreFocusInNotifyPointerEvents(DeviceIntPtr dev,
+ WindowPtr pwin_parent,
+ WindowPtr exclude,
+ int mode,
+ int inclusive)
+{
+ WindowPtr P;
+
+ P = PointerWin(GetPairedDevice(dev));
+
+ if (!P || P == exclude || (pwin_parent != P && !IsParent(pwin_parent, P)))
+ return;
+
+ if (exclude != None && (IsParent(exclude, P) || IsParent(P, exclude)))
+ return;
+
+ CoreFocusInRecurse(dev, P, pwin_parent, mode, inclusive);
+}
+
+
+/**
+ * Focus of @dev moves from @A to @B and @A neither a descendant of @B nor is
+ * @B a descendant of @A.
+ */
+static void
+CoreFocusNonLinear(DeviceIntPtr dev,
+ WindowPtr A,
+ WindowPtr B,
+ int mode)
+{
+ WindowPtr X = CommonAncestor(A, B);
+
+ /* Case 4:
+ A is W, B is above W
+
+ Classically: The change generates a FocusOut on W with a detail of
+ Ancestor or Nonlinear
+
+ MPX:
+ Case 3A: There is at least one other focus on W itself
+ F(W) doesn't change, the event should be suppressed
+ Case 3B: Otherwise, if there is at least one other focus in a
+ descendant of W
+ F(W) changes from W to a descendant of W. The detail field
+ is set to Inferior
+ Case 3C: Otherwise:
+ The focus window moves from W to a window above W.
+ The detail may need to be changed from Ancestor to Nonlinear or
+ vice versa depending on the the new F(W)
+ */
+
+ if (!HasFocus(A))
+ {
+ WindowPtr child = FirstFocusChild(A);
+ if (child)
+ {
+ /* NotifyPointer P-A unless P is child or below*/
+ CoreFocusOutNotifyPointerEvents(dev, A, child, mode, FALSE);
+ CoreFocusEvent(dev, FocusOut, mode, NotifyInferior, A);
+ } else
+ {
+ /* NotifyPointer P-A */
+ CoreFocusOutNotifyPointerEvents(dev, A, None, mode, FALSE);
+ CoreFocusEvent(dev, FocusOut, mode, NotifyNonlinear, A);
+ }
+ }
+
+
+ CoreFocusOutEvents(dev, A, X, mode, NotifyNonlinearVirtual);
+
+ /*
+ Case 9:
+ A is a descendant of W, B is a descendant of W
+
+ Classically: No events are generated on W
+ MPX: The focus window stays the same or moves to a different
+ descendant of W. No events should be generated on W.
+
+
+ Therefore, no event to X.
+ */
+
+ CoreFocusInEvents(dev, X, B, mode, NotifyNonlinearVirtual);
+
+ /* Case 2:
+ A is above W, B=W
+
+ Classically: The move generates an EnterNotify on W with a detail of
+ Ancestor or Nonlinear
+
+ MPX:
+ Case 2A: There is at least one other focus on W itself
+ F(W) doesn't change, so the event should be suppressed
+ Case 2B: Otherwise, if there is at least one other focus in a
+ descendant
+ F(W) moves from a descendant to W. detail is changed to Inferior.
+ Case 2C: Otherwise:
+ F(W) changes from a window above W to W itself.
+ The detail may need to be changed from Ancestor to Nonlinear
+ or vice-versa depending on the previous F(W). */
+
+ if (!HasFocus(B))
+ {
+ WindowPtr child = FirstFocusChild(B);
+ if (child)
+ {
+ CoreFocusEvent(dev, FocusIn, mode, NotifyInferior, B);
+ /* NotifyPointer B-P unless P is child or below. */
+ CoreFocusInNotifyPointerEvents(dev, B, child, mode, FALSE);
+ } else {
+ CoreFocusEvent(dev, FocusIn, mode, NotifyNonlinear, B);
+ /* NotifyPointer B-P unless P is child or below. */
+ CoreFocusInNotifyPointerEvents(dev, B, None, mode, FALSE);
+ }
+ }
+}
+
+
+/**
+ * Focus of @dev moves from @A to @B and @A is a descendant of @B.
+ */
+static void
+CoreFocusToAncestor(DeviceIntPtr dev,
+ WindowPtr A,
+ WindowPtr B,
+ int mode)
+{
+ /* Case 4:
+ A is W, B is above W
+
+ Classically: The change generates a FocusOut on W with a detail of
+ Ancestor or Nonlinear
+
+ MPX:
+ Case 3A: There is at least one other focus on W itself
+ F(W) doesn't change, the event should be suppressed
+ Case 3B: Otherwise, if there is at least one other focus in a
+ descendant of W
+ F(W) changes from W to a descendant of W. The detail field
+ is set to Inferior
+ Case 3C: Otherwise:
+ The focus window moves from W to a window above W.
+ The detail may need to be changed from Ancestor to Nonlinear or
+ vice versa depending on the the new F(W)
+ */
+ if (!HasFocus(A))
+ {
+ WindowPtr child = FirstFocusChild(A);
+ if (child)
+ {
+ /* NotifyPointer P-A unless P is child or below*/
+ CoreFocusOutNotifyPointerEvents(dev, A, child, mode, FALSE);
+ CoreFocusEvent(dev, FocusOut, mode, NotifyInferior, A);
+ } else
+ CoreFocusEvent(dev, FocusOut, mode, NotifyAncestor, A);
+ }
+
+ CoreFocusOutEvents(dev, A, B, mode, NotifyVirtual);
+
+ /* Case 8:
+ A is a descendant of W, B is W
+
+ Classically: A FocusOut is generated on W with a detail of
+ NotifyInferior
+
+ MPX:
+ Case 3A: There is at least one other focus on W itself
+ F(W) doesn't change, the event should be suppressed
+ Case 3B: Otherwise:
+ F(W) changes from a descendant to W itself. */
+
+ if (!HasFocus(B))
+ {
+ CoreFocusEvent(dev, FocusIn, mode, NotifyInferior, B);
+ /* NotifyPointer B-P unless P is A or below. */
+ CoreFocusInNotifyPointerEvents(dev, B, A, mode, FALSE);
+ }
+}
+
+/**
+ * Focus of @dev moves from @A to @B and @B is a descendant of @A.
+ */
+static void
+CoreFocusToDescendant(DeviceIntPtr dev,
+ WindowPtr A,
+ WindowPtr B,
+ int mode)
+{
+ /* Case 6:
+ A is W, B is a descendant of W
+
+ Classically: A FocusOut is generated on W with a detail of
+ NotifyInferior
+
+ MPX:
+ Case 3A: There is at least one other focus on W itself
+ F(W) doesn't change, the event should be suppressed
+ Case 3B: Otherwise:
+ F(W) changes from W to a descendant of W. */
+
+ if (!HasFocus(A))
+ {
+ /* NotifyPointer P-A unless P is B or below*/
+ CoreFocusOutNotifyPointerEvents(dev, A, B, mode, FALSE);
+ CoreFocusEvent(dev, FocusOut, mode, NotifyInferior, A);
+ }
+
+
+ CoreFocusInEvents(dev, A, B, mode, NotifyVirtual);
+
+ /* Case 2:
+ A is above W, B=W
+
+ Classically: The move generates an FocusIn on W with a detail of
+ Ancestor or Nonlinear
+
+ MPX:
+ Case 2A: There is at least one other focus on W itself
+ F(W) doesn't change, so the event should be suppressed
+ Case 2B: Otherwise, if there is at least one other focus in a
+ descendant
+ F(W) moves from a descendant to W. detail is changed to Inferior.
+ Case 2C: Otherwise:
+ F(W) changes from a window above W to W itself.
+ The detail may need to be changed from Ancestor to Nonlinear
+ or vice-versa depending on the previous F(W). */
+
+ if (!HasFocus(B))
+ {
+ WindowPtr child = FirstFocusChild(B);
+ if (child)
+ {
+ CoreFocusEvent(dev, FocusIn, mode, NotifyInferior, B);
+ /* NotifyPointer B-P unless P is child or below. */
+ CoreFocusInNotifyPointerEvents(dev, B, child, mode, FALSE);
+ } else
+ CoreFocusEvent(dev, FocusIn, mode, NotifyAncestor, B);
+ }
+}
+
+static BOOL
+HasOtherPointer(WindowPtr win, DeviceIntPtr exclude)
+{
+ int i;
+
+ for (i = 0; i < MAXDEVICES; i++)
+ if (i != exclude->id && PointerWindows[i] == win)
+ return TRUE;
+
+ return FALSE;
+}
+
+/**
+ * Focus moves from PointerRoot to None or from None to PointerRoot.
+ * Assumption: Neither A nor B are valid windows.
+ */
+static void
+CoreFocusPointerRootNoneSwitch(DeviceIntPtr dev,
+ WindowPtr A, /* PointerRootWin or NoneWin */
+ WindowPtr B, /* NoneWin or PointerRootWin */
+ int mode)
+{
+ WindowPtr root;
+ int i;
+ int nscreens = screenInfo.numScreens;
+
+#ifdef PANORAMIX
+ if (!noPanoramiXExtension)
+ nscreens = 1;
+#endif
+
+ for (i = 0; i < nscreens; i++)
+ {
+ root = WindowTable[i];
+ if (!HasOtherPointer(root, GetPairedDevice(dev)) && !FirstFocusChild(root))
+ {
+ /* If pointer was on PointerRootWin and changes to NoneWin, and
+ * the pointer paired with @dev is below the current root window,
+ * do a NotifyPointer run. */
+ if (dev->focus && dev->focus->win == PointerRootWin &&
+ B != PointerRootWin)
+ {
+ WindowPtr ptrwin = PointerWin(GetPairedDevice(dev));
+ if (ptrwin && IsParent(root, ptrwin))
+ CoreFocusOutNotifyPointerEvents(dev, root, None, mode, TRUE);
+ }
+ CoreFocusEvent(dev, FocusOut, mode, ((int)A) ? NotifyPointerRoot : NotifyDetailNone, root);
+ CoreFocusEvent(dev, FocusIn, mode, ((int)B) ? NotifyPointerRoot : NotifyDetailNone, root);
+ if (B == PointerRootWin)
+ CoreFocusInNotifyPointerEvents(dev, root, None, mode, TRUE);
+ }
+
+ }
+}
+
+/**
+ * Focus moves from window @A to PointerRoot or to None.
+ * Assumption: @A is a valid window and not PointerRoot or None.
+ */
+static void
+CoreFocusToPointerRootOrNone(DeviceIntPtr dev,
+ WindowPtr A,
+ WindowPtr B, /* PointerRootWin or NoneWin */
+ int mode)
+{
+ WindowPtr root;
+ int i;
+ int nscreens = screenInfo.numScreens;
+
+#ifdef PANORAMIX
+ if (!noPanoramiXExtension)
+ nscreens = 1;
+#endif
+
+ if (!HasFocus(A))
+ {
+ WindowPtr child = FirstFocusChild(A);
+ if (child)
+ {
+ /* NotifyPointer P-A unless P is B or below*/
+ CoreFocusOutNotifyPointerEvents(dev, A, B, mode, FALSE);
+ CoreFocusEvent(dev, FocusOut, mode, NotifyInferior, A);
+ } else {
+ /* NotifyPointer P-A */
+ CoreFocusOutNotifyPointerEvents(dev, A, None, mode, FALSE);
+ CoreFocusEvent(dev, FocusOut, mode, NotifyNonlinear, A);
+ }
+ }
+
+ /* NullWindow means we include the root window */
+ CoreFocusOutEvents(dev, A, NullWindow, mode, NotifyNonlinearVirtual);
+
+ for (i = 0; i < nscreens; i++)
+ {
+ root = WindowTable[i];
+ if (!HasFocus(root) && !FirstFocusChild(root))
+ {
+ CoreFocusEvent(dev, FocusIn, mode, ((int)B) ? NotifyPointerRoot : NotifyDetailNone, root);
+ if (B == PointerRootWin)
+ CoreFocusInNotifyPointerEvents(dev, root, None, mode, TRUE);
+ }
+ }
+}
+
+/**
+ * Focus moves from PointerRoot or None to a window @to.
+ * Assumption: @to is a valid window and not PointerRoot or None.
+ */
+static void
+CoreFocusFromPointerRootOrNone(DeviceIntPtr dev,
+ WindowPtr A, /* PointerRootWin or NoneWin */
+ WindowPtr B,
+ int mode)
+{
+ WindowPtr root;
+ int i;
+ int nscreens = screenInfo.numScreens;
+
+#ifdef PANORAMIX
+ if (!noPanoramiXExtension)
+ nscreens = 1;
+#endif
+
+ for (i = 0; i < nscreens; i++)
+ {
+ root = WindowTable[i];
+ if (!HasFocus(root) && !FirstFocusChild(root))
+ {
+ /* If pointer was on PointerRootWin and changes to NoneWin, and
+ * the pointer paired with @dev is below the current root window,
+ * do a NotifyPointer run. */
+ if (dev->focus && dev->focus->win == PointerRootWin &&
+ B != PointerRootWin)
+ {
+ WindowPtr ptrwin = PointerWin(GetPairedDevice(dev));
+ if (ptrwin)
+ CoreFocusOutNotifyPointerEvents(dev, root, None, mode, TRUE);
+ }
+ CoreFocusEvent(dev, FocusOut, mode, ((int)A) ? NotifyPointerRoot : NotifyDetailNone, root);
+ }
+ }
+
+ root = B; /* get B's root window */
+ while(root->parent)
+ root = root->parent;
+
+ if (B != root)
+ {
+ CoreFocusEvent(dev, FocusIn, mode, NotifyNonlinearVirtual, root);
+ CoreFocusInEvents(dev, root, B, mode, NotifyNonlinearVirtual);
+ }
+
+
+ if (!HasFocus(B))
+ {
+ WindowPtr child = FirstFocusChild(B);
+ if (child)
+ {
+ CoreFocusEvent(dev, FocusIn, mode, NotifyInferior, B);
+ /* NotifyPointer B-P unless P is child or below. */
+ CoreFocusInNotifyPointerEvents(dev, B, child, mode, FALSE);
+ } else {
+ CoreFocusEvent(dev, FocusIn, mode, NotifyNonlinear, B);
+ /* NotifyPointer B-P unless P is child or below. */
+ CoreFocusInNotifyPointerEvents(dev, B, None, mode, FALSE);
+ }
+ }
+
+}
+
+static void
+CoreFocusEvents(DeviceIntPtr dev,
+ WindowPtr from,
+ WindowPtr to,
+ int mode)
+{
+ if (!dev->isMaster)
+ return;
+
+ SetFocusOut(dev, from);
+
+ if (((to == NullWindow) || (to == PointerRootWin)) &&
+ ((from == NullWindow) || (from == PointerRootWin)))
+ CoreFocusPointerRootNoneSwitch(dev, from, to, mode);
+ else if ((to == NullWindow) || (to == PointerRootWin))
+ CoreFocusToPointerRootOrNone(dev, from, to, mode);
+ else if ((from == NullWindow) || (from == PointerRootWin))
+ CoreFocusFromPointerRootOrNone(dev, from, to, mode);
+ else if (IsParent(from, to))
+ CoreFocusToDescendant(dev, from, to, mode);
+ else if (IsParent(to, from))
+ CoreFocusToAncestor(dev, from, to, mode);
+ else
+ CoreFocusNonLinear(dev, from, to, mode);
+
+ SetFocusIn(dev, to);
+}
+
+#define RootWindow(dev) dev->spriteInfo->sprite->spriteTrace[0]
+
+static void
+DeviceFocusEvents(DeviceIntPtr dev,
+ WindowPtr from,
+ WindowPtr to,
+ int mode)
+{
+ int out, in; /* for holding details for to/from
+ PointerRoot/None */
+ int i;
+ int nscreens = screenInfo.numScreens;
+ SpritePtr sprite = dev->spriteInfo->sprite;
+
+ if (from == to)
+ return;
+ out = (from == NoneWin) ? NotifyDetailNone : NotifyPointerRoot;
+ in = (to == NoneWin) ? NotifyDetailNone : NotifyPointerRoot;
+ /* wrong values if neither, but then not referenced */
+
+#ifdef PANORAMIX
+ if (!noPanoramiXExtension)
+ nscreens = 1;
+#endif
+
+ if ((to == NullWindow) || (to == PointerRootWin))
+ {
+ if ((from == NullWindow) || (from == PointerRootWin))
+ {
+ if (from == PointerRootWin)
+ DeviceFocusOutEvents(dev, sprite->win, RootWindow(dev), mode,
+ NotifyPointer);
+ /* Notify all the roots */
+ for (i = 0; i < nscreens; i++)
+ DeviceFocusEvent(dev, FocusOut, mode, out, WindowTable[i]);
+ }
+ else
+ {
+ if (IsParent(from, sprite->win))
+ DeviceFocusOutEvents(dev, sprite->win, from, mode,
+ NotifyPointer);
+ DeviceFocusEvent(dev, FocusOut, mode, NotifyNonlinear, from);
+ /* next call catches the root too, if the screen changed */
+ DeviceFocusOutEvents(dev, from->parent, NullWindow, mode,
+ NotifyNonlinearVirtual);
+ }
+ /* Notify all the roots */
+ for (i = 0; i < nscreens; i++)
+ DeviceFocusEvent(dev, FocusIn, mode, in, WindowTable[i]);
+ if (to == PointerRootWin)
+ DeviceFocusInEvents(dev, RootWindow(dev), sprite->win, mode, NotifyPointer);
+ }
+ else
+ {
+ if ((from == NullWindow) || (from == PointerRootWin))
+ {
+ if (from == PointerRootWin)
+ DeviceFocusOutEvents(dev, sprite->win, RootWindow(dev), mode,
+ NotifyPointer);
+ for (i = 0; i < nscreens; i++)
+ DeviceFocusEvent(dev, FocusOut, mode, out, WindowTable[i]);
+ if (to->parent != NullWindow)
+ DeviceFocusInEvents(dev, RootWindow(dev), to, mode, NotifyNonlinearVirtual);
+ DeviceFocusEvent(dev, FocusIn, mode, NotifyNonlinear, to);
+ if (IsParent(to, sprite->win))
+ DeviceFocusInEvents(dev, to, sprite->win, mode, NotifyPointer);
+ }
+ else
+ {
+ if (IsParent(to, from))
+ {
+ DeviceFocusEvent(dev, FocusOut, mode, NotifyAncestor, from);
+ DeviceFocusOutEvents(dev, from->parent, to, mode,
+ NotifyVirtual);
+ DeviceFocusEvent(dev, FocusIn, mode, NotifyInferior, to);
+ if ((IsParent(to, sprite->win)) &&
+ (sprite->win != from) &&
+ (!IsParent(from, sprite->win)) &&
+ (!IsParent(sprite->win, from)))
+ DeviceFocusInEvents(dev, to, sprite->win, mode, NotifyPointer);
+ }
+ else
+ if (IsParent(from, to))
+ {
+ if ((IsParent(from, sprite->win)) &&
+ (sprite->win != from) &&
+ (!IsParent(to, sprite->win)) &&
+ (!IsParent(sprite->win, to)))
+ DeviceFocusOutEvents(dev, sprite->win, from, mode,
+ NotifyPointer);
+ DeviceFocusEvent(dev, FocusOut, mode, NotifyInferior, from);
+ DeviceFocusInEvents(dev, from, to, mode, NotifyVirtual);
+ DeviceFocusEvent(dev, FocusIn, mode, NotifyAncestor, to);
+ }
+ else
+ {
+ /* neither from or to is child of other */
+ WindowPtr common = CommonAncestor(to, from);
+ /* common == NullWindow ==> different screens */
+ if (IsParent(from, sprite->win))
+ DeviceFocusOutEvents(dev, sprite->win, from, mode,
+ NotifyPointer);
+ DeviceFocusEvent(dev, FocusOut, mode, NotifyNonlinear, from);
+ if (from->parent != NullWindow)
+ DeviceFocusOutEvents(dev, from->parent, common, mode,
+ NotifyNonlinearVirtual);
+ if (to->parent != NullWindow)
+ DeviceFocusInEvents(dev, common, to, mode, NotifyNonlinearVirtual);
+ DeviceFocusEvent(dev, FocusIn, mode, NotifyNonlinear, to);
+ if (IsParent(to, sprite->win))
+ DeviceFocusInEvents(dev, to, sprite->win, mode, NotifyPointer);
+ }
+ }
+ }
+}
+
+/**
+ * Figure out if focus events are necessary and send them to the
+ * appropriate windows.
+ *
+ * @param from Window the focus moved out of.
+ * @param to Window the focus moved into.
+ */
+void
+DoFocusEvents(DeviceIntPtr pDev,
+ WindowPtr from,
+ WindowPtr to,
+ int mode)
+{
+ if (!IsKeyboardDevice(pDev))
+ return;
+
+ if (from == to)
+ return;
+
+ CoreFocusEvents(pDev, from, to, mode);
+ DeviceFocusEvents(pDev, from, to, mode);
+}