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+/*
+ * Copyright © 2008 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+#ifndef GLAMOR_PRIV_H
+#define GLAMOR_PRIV_H
+
+#include "dix-config.h"
+
+#include <xorg-server.h>
+#include "glamor.h"
+
+#include <epoxy/gl.h>
+#if GLAMOR_HAS_GBM
+#define MESA_EGL_NO_X11_HEADERS
+#include <epoxy/egl.h>
+#endif
+
+#define GLAMOR_DEFAULT_PRECISION \
+ "#ifdef GL_ES\n" \
+ "precision mediump float;\n" \
+ "#endif\n"
+
+#ifdef RENDER
+#include "glyphstr.h"
+#endif
+
+#include "glamor_debug.h"
+#include "glamor_context.h"
+#include "glamor_program.h"
+
+#include <list.h>
+
+struct glamor_pixmap_private;
+
+typedef struct glamor_composite_shader {
+ GLuint prog;
+ GLint dest_to_dest_uniform_location;
+ GLint dest_to_source_uniform_location;
+ GLint dest_to_mask_uniform_location;
+ GLint source_uniform_location;
+ GLint mask_uniform_location;
+ GLint source_wh;
+ GLint mask_wh;
+ GLint source_repeat_mode;
+ GLint mask_repeat_mode;
+ union {
+ float source_solid_color[4];
+ struct {
+ struct glamor_pixmap_private *source_priv;
+ PicturePtr source;
+ };
+ };
+
+ union {
+ float mask_solid_color[4];
+ struct {
+ struct glamor_pixmap_private *mask_priv;
+ PicturePtr mask;
+ };
+ };
+} glamor_composite_shader;
+
+enum shader_source {
+ SHADER_SOURCE_SOLID,
+ SHADER_SOURCE_TEXTURE,
+ SHADER_SOURCE_TEXTURE_ALPHA,
+ SHADER_SOURCE_COUNT,
+};
+
+enum shader_mask {
+ SHADER_MASK_NONE,
+ SHADER_MASK_SOLID,
+ SHADER_MASK_TEXTURE,
+ SHADER_MASK_TEXTURE_ALPHA,
+ SHADER_MASK_COUNT,
+};
+
+enum shader_in {
+ SHADER_IN_SOURCE_ONLY,
+ SHADER_IN_NORMAL,
+ SHADER_IN_CA_SOURCE,
+ SHADER_IN_CA_ALPHA,
+ SHADER_IN_COUNT,
+};
+
+struct shader_key {
+ enum shader_source source;
+ enum shader_mask mask;
+ enum shader_in in;
+};
+
+struct blendinfo {
+ Bool dest_alpha;
+ Bool source_alpha;
+ GLenum source_blend;
+ GLenum dest_blend;
+};
+
+typedef struct {
+ INT16 x_src;
+ INT16 y_src;
+ INT16 x_mask;
+ INT16 y_mask;
+ INT16 x_dst;
+ INT16 y_dst;
+ INT16 width;
+ INT16 height;
+} glamor_composite_rect_t;
+
+enum glamor_vertex_type {
+ GLAMOR_VERTEX_POS,
+ GLAMOR_VERTEX_SOURCE,
+ GLAMOR_VERTEX_MASK
+};
+
+enum gradient_shader {
+ SHADER_GRADIENT_LINEAR,
+ SHADER_GRADIENT_RADIAL,
+ SHADER_GRADIENT_CONICAL,
+ SHADER_GRADIENT_COUNT,
+};
+
+struct glamor_screen_private;
+struct glamor_pixmap_private;
+
+enum glamor_gl_flavor {
+ GLAMOR_GL_DESKTOP, // OPENGL API
+ GLAMOR_GL_ES2 // OPENGL ES2.0 API
+};
+
+#define GLAMOR_NUM_GLYPH_CACHE_FORMATS 2
+
+#define GLAMOR_COMPOSITE_VBO_VERT_CNT (64*1024)
+
+typedef struct {
+ PicturePtr picture; /* Where the glyphs of the cache are stored */
+ GlyphPtr *glyphs;
+ uint16_t count;
+ uint16_t evict;
+} glamor_glyph_cache_t;
+
+struct glamor_saved_procs {
+ CloseScreenProcPtr close_screen;
+ CreateScreenResourcesProcPtr create_screen_resources;
+ CreateGCProcPtr create_gc;
+ CreatePixmapProcPtr create_pixmap;
+ DestroyPixmapProcPtr destroy_pixmap;
+ GetSpansProcPtr get_spans;
+ GetImageProcPtr get_image;
+ CompositeProcPtr composite;
+ CompositeRectsProcPtr composite_rects;
+ TrapezoidsProcPtr trapezoids;
+ GlyphsProcPtr glyphs;
+ ChangeWindowAttributesProcPtr change_window_attributes;
+ CopyWindowProcPtr copy_window;
+ BitmapToRegionProcPtr bitmap_to_region;
+ TrianglesProcPtr triangles;
+ AddTrapsProcPtr addtraps;
+ CreatePictureProcPtr create_picture;
+ DestroyPictureProcPtr destroy_picture;
+ UnrealizeGlyphProcPtr unrealize_glyph;
+ SetWindowPixmapProcPtr set_window_pixmap;
+};
+
+#define CACHE_FORMAT_COUNT 3
+
+#define CACHE_BUCKET_WCOUNT 4
+#define CACHE_BUCKET_HCOUNT 4
+
+#define GLAMOR_TICK_AFTER(t0, t1) \
+ (((int)(t1) - (int)(t0)) < 0)
+
+#define IDLE_STATE 0
+#define RENDER_STATE 1
+#define BLIT_STATE 2
+#define RENDER_IDEL_MAX 32
+
+typedef struct glamor_screen_private {
+ Bool yInverted;
+ unsigned int tick;
+ enum glamor_gl_flavor gl_flavor;
+ int glsl_version;
+ int has_pack_invert;
+ int has_fbo_blit;
+ int has_map_buffer_range;
+ int has_buffer_storage;
+ int has_khr_debug;
+ int max_fbo_size;
+
+ struct xorg_list
+ fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT];
+ unsigned long fbo_cache_watermark;
+
+ /* glamor_solid */
+ GLint solid_prog;
+ GLint solid_color_uniform_location;
+
+ /* glamor point shader */
+ glamor_program point_prog;
+
+ /* glamor spans shaders */
+ glamor_program_fill fill_spans_program;
+
+ /* glamor rect shaders */
+ glamor_program_fill poly_fill_rect_program;
+
+ /* glamor glyphblt shaders */
+ glamor_program_fill poly_glyph_blt_progs;
+
+ /* glamor text shaders */
+ glamor_program_fill poly_text_progs;
+ glamor_program te_text_prog;
+ glamor_program image_text_prog;
+
+ /* vertext/elment_index buffer object for render */
+ GLuint vbo, ebo;
+ /** Next offset within the VBO that glamor_get_vbo_space() will use. */
+ int vbo_offset;
+ int vbo_size;
+ /**
+ * Pointer to glamor_get_vbo_space()'s current VBO mapping.
+ *
+ * Note that this is not necessarily equal to the pointer returned
+ * by glamor_get_vbo_space(), so it can't be used in place of that.
+ */
+ char *vb;
+ int vb_stride;
+ Bool has_source_coords, has_mask_coords;
+ int render_nr_verts;
+ glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
+ [SHADER_MASK_COUNT]
+ [SHADER_IN_COUNT];
+ glamor_glyph_cache_t glyphCaches[GLAMOR_NUM_GLYPH_CACHE_FORMATS];
+ Bool glyph_cache_initialized;
+
+ /* shaders to restore a texture to another texture. */
+ GLint finish_access_prog[2];
+ GLint finish_access_revert[2];
+ GLint finish_access_swap_rb[2];
+
+ /* glamor_tile */
+ GLint tile_prog;
+ GLint tile_wh;
+
+ /* glamor gradient, 0 for small nstops, 1 for
+ large nstops and 2 for dynamic generate. */
+ GLint gradient_prog[SHADER_GRADIENT_COUNT][3];
+ int linear_max_nstops;
+ int radial_max_nstops;
+
+ /* glamor trapezoid shader. */
+ GLint trapezoid_prog;
+
+ PixmapPtr *back_pixmap;
+ int screen_fbo;
+ struct glamor_saved_procs saved_procs;
+ char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
+ int delayed_fallback_pending;
+ int flags;
+ int state;
+ unsigned int render_idle_cnt;
+ ScreenPtr screen;
+ int dri3_enabled;
+
+ /* xv */
+ GLint xv_prog;
+
+ struct glamor_context ctx;
+} glamor_screen_private;
+
+typedef enum glamor_access {
+ GLAMOR_ACCESS_RO,
+ GLAMOR_ACCESS_RW,
+} glamor_access_t;
+
+enum glamor_fbo_state {
+ /** There is no storage attached to the pixmap. */
+ GLAMOR_FBO_UNATTACHED,
+ /**
+ * The pixmap has FBO storage attached, but devPrivate.ptr doesn't
+ * point at anything.
+ */
+ GLAMOR_FBO_NORMAL,
+ /**
+ * The FBO is present and can be accessed as a linear memory
+ * mapping through devPrivate.ptr.
+ */
+ GLAMOR_FBO_DOWNLOADED,
+};
+
+/* glamor_pixmap_fbo:
+ * @list: to be used to link to the cache pool list.
+ * @expire: when push to cache pool list, set a expire count.
+ * will be freed when glamor_priv->tick is equal or
+ * larger than this expire count in block handler.
+ * @pbo_valid: The pbo has a valid copy of the pixmap's data.
+ * @tex: attached texture.
+ * @fb: attached fbo.
+ * @pbo: attached pbo.
+ * @width: width of this fbo.
+ * @height: height of this fbo.
+ * @format: internal format of this fbo's texture.
+ * @type: internal type of this fbo's texture.
+ * @glamor_priv: point to glamor private data.
+ */
+typedef struct glamor_pixmap_fbo {
+ struct xorg_list list;
+ unsigned int expire;
+ unsigned char pbo_valid;
+ GLuint tex;
+ GLuint fb;
+ GLuint pbo;
+ int width;
+ int height;
+ GLenum format;
+ GLenum type;
+ glamor_screen_private *glamor_priv;
+} glamor_pixmap_fbo;
+
+/*
+ * glamor_pixmap_private - glamor pixmap's private structure.
+ * @gl_tex: The pixmap is in a gl texture originally.
+ * @is_picture: The drawable is attached to a picture.
+ * @pict_format: the corresponding picture's format.
+ * @pixmap: The corresponding pixmap's pointer.
+ *
+ * For GLAMOR_TEXTURE_LARGE, nbox should larger than 1.
+ * And the box and fbo will both have nbox elements.
+ * and box[i] store the relatively coords in this pixmap
+ * of the fbo[i]. The reason why use boxes not region to
+ * represent this structure is we may need to use overlapped
+ * boxes for one pixmap for some special reason.
+ *
+ * pixmap
+ * ******************
+ * * fbo0 * fbo1 *
+ * * * *
+ * ******************
+ * * fbo2 * fbo3 *
+ * * * *
+ * ******************
+ *
+ * Let's assume the texture has size of 1024x1024
+ * box[0] = {0,0,1024,1024}
+ * box[1] = {1024,0,2048,2048}
+ * ...
+ *
+ * For GLAMOR_TEXTURE_ATLAS nbox should be 1. And box
+ * and fbo both has one elements, and the box store
+ * the relatively coords in the fbo of this pixmap:
+ *
+ * fbo
+ * ******************
+ * * pixmap *
+ * * ********* *
+ * * * * *
+ * * ********* *
+ * * *
+ * ******************
+ *
+ * Assume the pixmap is at the (100,100) relatively to
+ * the fbo's origin.
+ * box[0]={100, 100, 1124, 1124};
+ *
+ * Considering large pixmap is not a normal case, to keep
+ * it simple, I designe it as the following way.
+ * When deal with a large pixmap, it split the working
+ * rectangle into serval boxes, and each box fit into a
+ * corresponding fbo. And then the rendering function will
+ * loop from the left-top box to the right-bottom box,
+ * each time, we will set current box and current fbo
+ * to the box and fbo elements. Thus the inner routines
+ * can handle it as normal, only the coords calculation need
+ * to aware of it's large pixmap.
+ *
+ * Currently, we haven't implemented the atlas pixmap.
+ *
+ **/
+
+typedef struct glamor_pixmap_clipped_regions {
+ int block_idx;
+ RegionPtr region;
+} glamor_pixmap_clipped_regions;
+
+#define SET_PIXMAP_FBO_CURRENT(priv, idx) \
+ do { \
+ if (priv->type == GLAMOR_TEXTURE_LARGE) { \
+ (priv)->large.base.fbo = priv->large.fbo_array[idx]; \
+ (priv)->large.box = priv->large.box_array[idx]; \
+ } \
+ } while(0)
+
+typedef struct glamor_pixmap_private_base {
+ glamor_pixmap_type_t type;
+ enum glamor_fbo_state gl_fbo;
+ /**
+ * If devPrivate.ptr is non-NULL (meaning we're within
+ * glamor_prepare_access), determies whether we should re-upload
+ * that data on glamor_finish_access().
+ */
+ glamor_access_t map_access;
+ unsigned char is_picture:1;
+ unsigned char gl_tex:1;
+ glamor_pixmap_fbo *fbo;
+ PixmapPtr pixmap;
+ BoxRec box;
+ int drm_stride;
+ glamor_screen_private *glamor_priv;
+ PicturePtr picture;
+#if GLAMOR_HAS_GBM
+ EGLImageKHR image;
+#endif
+} glamor_pixmap_private_base_t;
+
+/*
+ * @base.fbo: current fbo.
+ * @box: current fbo's coords in the whole pixmap.
+ * @block_w: block width of this large pixmap.
+ * @block_h: block height of this large pixmap.
+ * @block_wcnt: block count in one block row.
+ * @block_hcnt: block count in one block column.
+ * @nbox: total block count.
+ * @box_array: contains each block's corresponding box.
+ * @fbo_array: contains each block's fbo pointer.
+ *
+ **/
+typedef struct glamor_pixmap_private_large {
+ union {
+ glamor_pixmap_type_t type;
+ glamor_pixmap_private_base_t base;
+ };
+ BoxRec box;
+ int block_w;
+ int block_h;
+ int block_wcnt;
+ int block_hcnt;
+ int nbox;
+ BoxPtr box_array;
+ glamor_pixmap_fbo **fbo_array;
+} glamor_pixmap_private_large_t;
+
+/*
+ * @box: the relative coords in the corresponding fbo.
+ */
+typedef struct glamor_pixmap_private_atlas {
+ union {
+ glamor_pixmap_type_t type;
+ glamor_pixmap_private_base_t base;
+ };
+ BoxRec box;
+} glamor_pixmap_private_atlas_t;
+
+typedef struct glamor_pixmap_private {
+ union {
+ glamor_pixmap_type_t type;
+ glamor_pixmap_private_base_t base;
+ glamor_pixmap_private_large_t large;
+ glamor_pixmap_private_atlas_t atlas;
+ };
+} glamor_pixmap_private;
+
+static inline glamor_pixmap_fbo *
+glamor_pixmap_fbo_at(glamor_pixmap_private *priv, int x, int y)
+{
+ if (priv->type == GLAMOR_TEXTURE_LARGE) {
+ assert(x < priv->large.block_wcnt);
+ assert(y < priv->large.block_hcnt);
+ return priv->large.fbo_array[y * priv->large.block_wcnt + x];
+ }
+ assert (x == 0);
+ assert (y == 0);
+ return priv->base.fbo;
+}
+
+static inline BoxPtr
+glamor_pixmap_box_at(glamor_pixmap_private *priv, int x, int y)
+{
+ if (priv->type == GLAMOR_TEXTURE_LARGE) {
+ assert(x < priv->large.block_wcnt);
+ assert(y < priv->large.block_hcnt);
+ return &priv->large.box_array[y * priv->large.block_wcnt + x];
+ }
+ assert (x == 0);
+ assert (y == 0);
+ return &priv->base.box;
+}
+
+static inline int
+glamor_pixmap_wcnt(glamor_pixmap_private *priv)
+{
+ if (priv->type == GLAMOR_TEXTURE_LARGE)
+ return priv->large.block_wcnt;
+ return 1;
+}
+
+static inline int
+glamor_pixmap_hcnt(glamor_pixmap_private *priv)
+{
+ if (priv->type == GLAMOR_TEXTURE_LARGE)
+ return priv->large.block_hcnt;
+ return 1;
+}
+
+#define glamor_pixmap_loop(priv, x, y) \
+ for (y = 0; y < glamor_pixmap_hcnt(priv); y++) \
+ for (x = 0; x < glamor_pixmap_wcnt(priv); x++)
+
+/*
+ * Pixmap dynamic status, used by dynamic upload feature.
+ *
+ * GLAMOR_NONE: initial status, don't need to do anything.
+ * GLAMOR_UPLOAD_PENDING: marked as need to be uploaded to gl texture.
+ * GLAMOR_UPLOAD_DONE: the pixmap has been uploaded successfully.
+ * GLAMOR_UPLOAD_FAILED: fail to upload the pixmap.
+ *
+ * */
+typedef enum glamor_pixmap_status {
+ GLAMOR_NONE,
+ GLAMOR_UPLOAD_PENDING,
+ GLAMOR_UPLOAD_DONE,
+ GLAMOR_UPLOAD_FAILED
+} glamor_pixmap_status_t;
+
+extern DevPrivateKey glamor_screen_private_key;
+extern DevPrivateKey glamor_pixmap_private_key;
+static inline glamor_screen_private *
+glamor_get_screen_private(ScreenPtr screen)
+{
+ return (glamor_screen_private *)
+ dixLookupPrivate(&screen->devPrivates, glamor_screen_private_key);
+}
+
+static inline void
+glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv)
+{
+ dixSetPrivate(&screen->devPrivates, glamor_screen_private_key, priv);
+}
+
+static inline glamor_pixmap_private *
+glamor_get_pixmap_private(PixmapPtr pixmap)
+{
+ glamor_pixmap_private *priv;
+
+ priv = dixLookupPrivate(&pixmap->devPrivates, glamor_pixmap_private_key);
+ if (!priv) {
+ glamor_set_pixmap_type(pixmap, GLAMOR_MEMORY);
+ priv = dixLookupPrivate(&pixmap->devPrivates,
+ glamor_pixmap_private_key);
+ }
+ return priv;
+}
+
+void glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv);
+
+/**
+ * Returns TRUE if the given planemask covers all the significant bits in the
+ * pixel values for pDrawable.
+ */
+static inline Bool
+glamor_pm_is_solid(DrawablePtr drawable, unsigned long planemask)
+{
+ return (planemask & FbFullMask(drawable->depth)) ==
+ FbFullMask(drawable->depth);
+}
+
+extern int glamor_debug_level;
+
+/* glamor.c */
+PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable);
+
+glamor_pixmap_fbo *glamor_pixmap_detach_fbo(glamor_pixmap_private *
+ pixmap_priv);
+void glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo);
+glamor_pixmap_fbo *glamor_create_fbo_from_tex(glamor_screen_private *
+ glamor_priv, int w, int h,
+ GLenum format, GLint tex,
+ int flag);
+glamor_pixmap_fbo *glamor_create_fbo(glamor_screen_private *glamor_priv, int w,
+ int h, GLenum format, int flag);
+void glamor_destroy_fbo(glamor_pixmap_fbo *fbo);
+void glamor_pixmap_destroy_fbo(glamor_pixmap_private *priv);
+void glamor_purge_fbo(glamor_pixmap_fbo *fbo);
+
+void glamor_init_pixmap_fbo(ScreenPtr screen);
+void glamor_fini_pixmap_fbo(ScreenPtr screen);
+Bool glamor_pixmap_fbo_fixup(ScreenPtr screen, PixmapPtr pixmap);
+void glamor_fbo_expire(glamor_screen_private *glamor_priv);
+
+glamor_pixmap_fbo *glamor_create_fbo_array(glamor_screen_private *glamor_priv,
+ int w, int h, GLenum format,
+ int flag, int block_w, int block_h,
+ glamor_pixmap_private *);
+
+/* glamor_copyarea.c */
+RegionPtr
+
+glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
+ int srcx, int srcy, int width, int height, int dstx, int dsty);
+void glamor_copy_n_to_n(DrawablePtr src, DrawablePtr dst, GCPtr gc,
+ BoxPtr box, int nbox, int dx, int dy, Bool reverse,
+ Bool upsidedown, Pixel bitplane, void *closure);
+
+/* glamor_core.c */
+Bool glamor_prepare_access(DrawablePtr drawable, glamor_access_t access);
+void glamor_finish_access(DrawablePtr drawable);
+Bool glamor_prepare_access_window(WindowPtr window);
+void glamor_finish_access_window(WindowPtr window);
+Bool glamor_prepare_access_gc(GCPtr gc);
+void glamor_finish_access_gc(GCPtr gc);
+void glamor_init_finish_access_shaders(ScreenPtr screen);
+void glamor_fini_finish_access_shaders(ScreenPtr screen);
+const Bool glamor_get_drawable_location(const DrawablePtr drawable);
+void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
+ int *x, int *y);
+Bool glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
+ int x, int y, int width, int height,
+ unsigned char alu, unsigned long planemask,
+ unsigned long fg_pixel, unsigned long bg_pixel,
+ int stipple_x, int stipple_y);
+GLint glamor_compile_glsl_prog(GLenum type, const char *source);
+void glamor_link_glsl_prog(ScreenPtr screen, GLint prog,
+ const char *format, ...) _X_ATTRIBUTE_PRINTF(3,4);
+void glamor_get_color_4f_from_pixel(PixmapPtr pixmap,
+ unsigned long fg_pixel, GLfloat *color);
+
+int glamor_set_destination_pixmap(PixmapPtr pixmap);
+int glamor_set_destination_pixmap_priv(glamor_pixmap_private *pixmap_priv);
+void glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo *, int, int, int, int);
+
+/* nc means no check. caller must ensure this pixmap has valid fbo.
+ * usually use the GLAMOR_PIXMAP_PRIV_HAS_FBO firstly.
+ * */
+void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *pixmap_priv);
+
+glamor_pixmap_fbo *glamor_es2_pixmap_read_prepare(PixmapPtr source, int x,
+ int y, int w, int h,
+ GLenum format, GLenum type,
+ int no_alpha, int revert,
+ int swap_rb);
+
+Bool glamor_set_alu(ScreenPtr screen, unsigned char alu);
+Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask);
+RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap);
+
+/* glamor_fill.c */
+Bool glamor_fill(DrawablePtr drawable,
+ GCPtr gc, int x, int y, int width, int height, Bool fallback);
+Bool glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
+ unsigned char alu, unsigned long planemask,
+ unsigned long fg_pixel);
+Bool glamor_solid_boxes(PixmapPtr pixmap,
+ BoxPtr box, int nbox, unsigned long fg_pixel);
+
+void glamor_init_solid_shader(ScreenPtr screen);
+void glamor_fini_solid_shader(ScreenPtr screen);
+
+/* glamor_glyphs.c */
+Bool glamor_realize_glyph_caches(ScreenPtr screen);
+void glamor_glyphs_fini(ScreenPtr screen);
+void glamor_glyphs(CARD8 op,
+ PicturePtr pSrc,
+ PicturePtr pDst,
+ PictFormatPtr maskFormat,
+ INT16 xSrc,
+ INT16 ySrc, int nlist, GlyphListPtr list, GlyphPtr *glyphs);
+
+/* glamor_polylines.c */
+void glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
+ DDXPointPtr points);
+
+/* glamor_render.c */
+Bool glamor_composite_clipped_region(CARD8 op,
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ glamor_pixmap_private *soruce_pixmap_priv,
+ glamor_pixmap_private *mask_pixmap_priv,
+ glamor_pixmap_private *dest_pixmap_priv,
+ RegionPtr region,
+ int x_source,
+ int y_source,
+ int x_mask, int y_mask,
+ int x_dest, int y_dest);
+
+void glamor_composite(CARD8 op,
+ PicturePtr pSrc,
+ PicturePtr pMask,
+ PicturePtr pDst,
+ INT16 xSrc,
+ INT16 ySrc,
+ INT16 xMask,
+ INT16 yMask,
+ INT16 xDst, INT16 yDst, CARD16 width, CARD16 height);
+
+void glamor_init_composite_shaders(ScreenPtr screen);
+void glamor_fini_composite_shaders(ScreenPtr screen);
+void glamor_composite_glyph_rects(CARD8 op,
+ PicturePtr src, PicturePtr mask,
+ PicturePtr dst, int nrect,
+ glamor_composite_rect_t *rects);
+void glamor_composite_rects(CARD8 op,
+ PicturePtr pDst,
+ xRenderColor *color, int nRect, xRectangle *rects);
+void glamor_init_trapezoid_shader(ScreenPtr screen);
+void glamor_fini_trapezoid_shader(ScreenPtr screen);
+PicturePtr glamor_convert_gradient_picture(ScreenPtr screen,
+ PicturePtr source,
+ int x_source,
+ int y_source, int width, int height);
+
+Bool glamor_composite_choose_shader(CARD8 op,
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ glamor_pixmap_private *source_pixmap_priv,
+ glamor_pixmap_private *mask_pixmap_priv,
+ glamor_pixmap_private *dest_pixmap_priv,
+ struct shader_key *s_key,
+ glamor_composite_shader ** shader,
+ struct blendinfo *op_info,
+ PictFormatShort *psaved_source_format);
+
+void glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv,
+ struct shader_key *key,
+ glamor_composite_shader *shader,
+ struct blendinfo *op_info);
+
+void *glamor_setup_composite_vbo(ScreenPtr screen, int n_verts);
+
+/* glamor_trapezoid.c */
+void glamor_trapezoids(CARD8 op,
+ PicturePtr src, PicturePtr dst,
+ PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
+ int ntrap, xTrapezoid *traps);
+
+/* glamor_tile.c */
+Bool glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
+ int x, int y, int width, int height,
+ unsigned char alu, unsigned long planemask,
+ int tile_x, int tile_y);
+void glamor_init_tile_shader(ScreenPtr screen);
+void glamor_fini_tile_shader(ScreenPtr screen);
+
+/* glamor_gradient.c */
+void glamor_init_gradient_shader(ScreenPtr screen);
+void glamor_fini_gradient_shader(ScreenPtr screen);
+PicturePtr glamor_generate_linear_gradient_picture(ScreenPtr screen,
+ PicturePtr src_picture,
+ int x_source, int y_source,
+ int width, int height,
+ PictFormatShort format);
+PicturePtr glamor_generate_radial_gradient_picture(ScreenPtr screen,
+ PicturePtr src_picture,
+ int x_source, int y_source,
+ int width, int height,
+ PictFormatShort format);
+
+/* glamor_triangles.c */
+void glamor_triangles(CARD8 op,
+ PicturePtr pSrc,
+ PicturePtr pDst,
+ PictFormatPtr maskFormat,
+ INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris);
+
+/* glamor_pixmap.c */
+
+void glamor_pixmap_init(ScreenPtr screen);
+void glamor_pixmap_fini(ScreenPtr screen);
+
+/* glamor_vbo.c */
+
+void glamor_init_vbo(ScreenPtr screen);
+void glamor_fini_vbo(ScreenPtr screen);
+
+void *
+glamor_get_vbo_space(ScreenPtr screen, unsigned size, char **vbo_offset);
+
+void
+glamor_put_vbo_space(ScreenPtr screen);
+
+/**
+ * Download a pixmap's texture to cpu memory. If success,
+ * One copy of current pixmap's texture will be put into
+ * the pixmap->devPrivate.ptr. Will use pbo to map to
+ * the pointer if possible.
+ * The pixmap must be a gl texture pixmap. gl_fbo must be GLAMOR_FBO_NORMAL and
+ * gl_tex must be 1. Used by glamor_prepare_access.
+ *
+ */
+Bool glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access);
+
+void *glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, int x, int y, int w,
+ int h, int stride, void *bits, int pbo,
+ glamor_access_t access);
+
+/**
+ * Restore a pixmap's data which is downloaded by
+ * glamor_download_pixmap_to_cpu to its original
+ * gl texture. Used by glamor_finish_access.
+ *
+ * The pixmap must originally be a texture -- gl_fbo must be
+ * GLAMOR_FBO_NORMAL.
+ **/
+void glamor_restore_pixmap_to_texture(PixmapPtr pixmap);
+
+/**
+ * According to the flag,
+ * if the flag is GLAMOR_CREATE_FBO_NO_FBO then just ensure
+ * the fbo has a valid texture. Otherwise, it will ensure
+ * the fbo has valid texture and attach to a valid fb.
+ * If the fbo already has a valid glfbo then do nothing.
+ */
+Bool glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag);
+
+/**
+ * Upload a pixmap to gl texture. Used by dynamic pixmap
+ * uploading feature. The pixmap must be a software pixmap.
+ * This function will change current FBO and current shaders.
+ */
+enum glamor_pixmap_status glamor_upload_pixmap_to_texture(PixmapPtr pixmap);
+
+Bool glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w,
+ int h, int stride, void *bits,
+ int pbo);
+
+PixmapPtr glamor_get_sub_pixmap(PixmapPtr pixmap, int x, int y,
+ int w, int h, glamor_access_t access);
+void glamor_put_sub_pixmap(PixmapPtr sub_pixmap, PixmapPtr pixmap, int x, int y,
+ int w, int h, glamor_access_t access);
+
+glamor_pixmap_clipped_regions *
+glamor_compute_clipped_regions(glamor_pixmap_private *priv,
+ RegionPtr region, int *clipped_nbox,
+ int repeat_type, int reverse,
+ int upsidedown);
+
+glamor_pixmap_clipped_regions *
+glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv,
+ RegionPtr region, int *n_region,
+ int inner_block_w, int inner_block_h,
+ int reverse, int upsidedown);
+
+glamor_pixmap_clipped_regions *
+glamor_compute_transform_clipped_regions(glamor_pixmap_private *priv,
+ struct pixman_transform *transform,
+ RegionPtr region,
+ int *n_region, int dx, int dy,
+ int repeat_type, int reverse,
+ int upsidedown);
+
+Bool glamor_composite_largepixmap_region(CARD8 op,
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ glamor_pixmap_private *source_pixmap_priv,
+ glamor_pixmap_private *mask_pixmap_priv,
+ glamor_pixmap_private *dest_pixmap_priv,
+ RegionPtr region, Bool force_clip,
+ INT16 x_source,
+ INT16 y_source,
+ INT16 x_mask,
+ INT16 y_mask,
+ INT16 x_dest, INT16 y_dest,
+ CARD16 width, CARD16 height);
+
+Bool glamor_get_transform_block_size(struct pixman_transform *transform,
+ int block_w, int block_h,
+ int *transformed_block_w,
+ int *transformed_block_h);
+
+void glamor_get_transform_extent_from_box(struct pixman_box32 *temp_box,
+ struct pixman_transform *transform);
+
+/**
+ * Upload a picture to gl texture. Similar to the
+ * glamor_upload_pixmap_to_texture. Used in rendering.
+ **/
+enum glamor_pixmap_status glamor_upload_picture_to_texture(PicturePtr picture);
+
+/**
+ * Upload bits to a pixmap's texture. This function will
+ * convert the bits to the specified format/type format
+ * if the conversion is unavoidable.
+ **/
+Bool glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format,
+ GLenum type, int no_alpha, int revert,
+ int swap_rb, void *bits);
+
+/**
+ * Destroy all the resources allocated on the uploading
+ * phase, includs the tex and fbo.
+ **/
+void glamor_destroy_upload_pixmap(PixmapPtr pixmap);
+
+int glamor_create_picture(PicturePtr picture);
+
+void glamor_set_window_pixmap(WindowPtr pWindow, PixmapPtr pPixmap);
+
+Bool glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access);
+
+void glamor_finish_access_picture(PicturePtr picture);
+
+void glamor_destroy_picture(PicturePtr picture);
+
+/* fixup a fbo to the exact size as the pixmap. */
+Bool glamor_fixup_pixmap_priv(ScreenPtr screen,
+ glamor_pixmap_private *pixmap_priv);
+
+void glamor_picture_format_fixup(PicturePtr picture,
+ glamor_pixmap_private *pixmap_priv);
+
+void glamor_add_traps(PicturePtr pPicture,
+ INT16 x_off, INT16 y_off, int ntrap, xTrap *traps);
+
+RegionPtr glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
+ int srcx, int srcy, int w, int h,
+ int dstx, int dsty,
+ unsigned long bitPlane);
+
+/* glamor_text.c */
+int glamor_poly_text8(DrawablePtr pDrawable, GCPtr pGC,
+ int x, int y, int count, char *chars);
+
+int glamor_poly_text16(DrawablePtr pDrawable, GCPtr pGC,
+ int x, int y, int count, unsigned short *chars);
+
+void glamor_image_text8(DrawablePtr pDrawable, GCPtr pGC,
+ int x, int y, int count, char *chars);
+
+void glamor_image_text16(DrawablePtr pDrawable, GCPtr pGC,
+ int x, int y, int count, unsigned short *chars);
+
+/* glamor_spans.c */
+void
+glamor_fill_spans(DrawablePtr drawable,
+ GCPtr gc,
+ int n, DDXPointPtr points, int *widths, int sorted);
+
+void
+glamor_get_spans(DrawablePtr drawable, int wmax,
+ DDXPointPtr points, int *widths, int count, char *dst);
+
+void
+glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
+ DDXPointPtr points, int *widths, int numPoints, int sorted);
+
+/* glamor_rects.c */
+void
+glamor_poly_fill_rect(DrawablePtr drawable,
+ GCPtr gc, int nrect, xRectangle *prect);
+
+/* glamor_image.c */
+void
+glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
+ int w, int h, int leftPad, int format, char *bits);
+
+void
+glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h,
+ unsigned int format, unsigned long planeMask, char *d);
+
+/* glamor_glyphblt.c */
+void glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr *ppci, void *pglyphBase);
+
+void glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr *ppci, void *pglyphBase);
+
+void glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
+ DrawablePtr pDrawable, int w, int h, int x, int y);
+
+void glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
+ DDXPointPtr ppt);
+
+void glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg,
+ xSegment *pSeg);
+
+void glamor_poly_line(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
+ DDXPointPtr ppt);
+
+void glamor_composite_rectangles(CARD8 op,
+ PicturePtr dst,
+ xRenderColor *color,
+ int num_rects, xRectangle *rects);
+
+/* glamor_xv */
+typedef struct {
+ uint32_t transform_index;
+ uint32_t gamma; /* gamma value x 1000 */
+ int brightness;
+ int saturation;
+ int hue;
+ int contrast;
+
+ DrawablePtr pDraw;
+ PixmapPtr pPixmap;
+ uint32_t src_pitch;
+ uint8_t *src_addr;
+ int src_w, src_h, dst_w, dst_h;
+ int src_x, src_y, drw_x, drw_y;
+ int w, h;
+ RegionRec clip;
+ PixmapPtr src_pix[3]; /* y, u, v for planar */
+ int src_pix_w, src_pix_h;
+} glamor_port_private;
+
+void glamor_init_xv_shader(ScreenPtr screen);
+void glamor_fini_xv_shader(ScreenPtr screen);
+
+#include"glamor_utils.h"
+
+/* Dynamic pixmap upload to texture if needed.
+ * Sometimes, the target is a gl texture pixmap/picture,
+ * but the source or mask is in cpu memory. In that case,
+ * upload the source/mask to gl texture and then avoid
+ * fallback the whole process to cpu. Most of the time,
+ * this will increase performance obviously. */
+
+#define GLAMOR_PIXMAP_DYNAMIC_UPLOAD
+#define GLAMOR_GRADIENT_SHADER
+#define GLAMOR_TRAPEZOID_SHADER
+#define GLAMOR_TEXTURED_LARGE_PIXMAP 1
+#define WALKAROUND_LARGE_TEXTURE_MAP
+#if 0
+#define MAX_FBO_SIZE 32 /* For test purpose only. */
+#endif
+//#define GLYPHS_NO_EDEGEMAP_OVERLAP_CHECK
+#define GLYPHS_EDEGE_OVERLAP_LOOSE_CHECK
+
+#include "glamor_font.h"
+
+#endif /* GLAMOR_PRIV_H */