diff options
Diffstat (limited to 'xserver/glamor/glamor_spans.c')
-rw-r--r-- | xserver/glamor/glamor_spans.c | 434 |
1 files changed, 434 insertions, 0 deletions
diff --git a/xserver/glamor/glamor_spans.c b/xserver/glamor/glamor_spans.c new file mode 100644 index 000000000..46ba6c38f --- /dev/null +++ b/xserver/glamor/glamor_spans.c @@ -0,0 +1,434 @@ +/* + * Copyright © 2014 Keith Packard + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that copyright + * notice and this permission notice appear in supporting documentation, and + * that the name of the copyright holders not be used in advertising or + * publicity pertaining to distribution of the software without specific, + * written prior permission. The copyright holders make no representations + * about the suitability of this software for any purpose. It is provided "as + * is" without express or implied warranty. + * + * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include "glamor_priv.h" +#include "glamor_transform.h" +#include "glamor_transfer.h" + +glamor_program fill_spans_progs[4]; + +static const glamor_facet glamor_facet_fillspans_130 = { + .name = "fill_spans", + .version = 130, + .vs_vars = "attribute vec3 primitive;\n", + .vs_exec = (" vec2 pos = vec2(primitive.z,1) * vec2(gl_VertexID&1, (gl_VertexID&2)>>1);\n" + GLAMOR_POS(gl_Position, (primitive.xy + pos))), +}; + +static const glamor_facet glamor_facet_fillspans_120 = { + .name = "fill_spans", + .vs_vars = "attribute vec2 primitive;\n", + .vs_exec = (" vec2 pos = vec2(0,0);\n" + GLAMOR_POS(gl_Position, primitive.xy)), +}; + +static Bool +glamor_fill_spans_gl(DrawablePtr drawable, + GCPtr gc, + int n, DDXPointPtr points, int *widths, int sorted) +{ + ScreenPtr screen = drawable->pScreen; + glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); + PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); + glamor_pixmap_private *pixmap_priv; + glamor_program *prog; + int off_x, off_y; + GLshort *v; + char *vbo_offset; + int c; + int box_x, box_y; + + pixmap_priv = glamor_get_pixmap_private(pixmap); + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) + goto bail; + + glamor_make_current(glamor_priv); + + if (glamor_priv->glsl_version >= 130) { + prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->fill_spans_program, + &glamor_facet_fillspans_130); + + if (!prog) + goto bail_ctx; + + /* Set up the vertex buffers for the points */ + + v = glamor_get_vbo_space(drawable->pScreen, n * (4 * sizeof (GLshort)), &vbo_offset); + + glEnableVertexAttribArray(GLAMOR_VERTEX_POS); + glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1); + glVertexAttribPointer(GLAMOR_VERTEX_POS, 3, GL_SHORT, GL_FALSE, + 4 * sizeof (GLshort), vbo_offset); + + for (c = 0; c < n; c++) { + v[0] = points->x; + v[1] = points->y; + v[2] = *widths++; + points++; + v += 4; + } + + glamor_put_vbo_space(screen); + } else { + prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->fill_spans_program, + &glamor_facet_fillspans_120); + + if (!prog) + goto bail_ctx; + + /* Set up the vertex buffers for the points */ + + v = glamor_get_vbo_space(drawable->pScreen, n * 8 * sizeof (short), &vbo_offset); + + glEnableVertexAttribArray(GLAMOR_VERTEX_POS); + glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, + 2 * sizeof (short), vbo_offset); + + for (c = 0; c < n; c++) { + v[0] = points->x; v[1] = points->y; + v[2] = points->x; v[3] = points->y + 1; + v[4] = points->x + *widths; v[5] = points->y + 1; + v[6] = points->x + *widths; v[7] = points->y; + + widths++; + points++; + v += 8; + } + + glamor_put_vbo_space(screen); + } + + glEnable(GL_SCISSOR_TEST); + + glamor_pixmap_loop(pixmap_priv, box_x, box_y) { + int nbox = RegionNumRects(gc->pCompositeClip); + BoxPtr box = RegionRects(gc->pCompositeClip); + + glamor_set_destination_drawable(drawable, box_x, box_y, FALSE, FALSE, prog->matrix_uniform, &off_x, &off_y); + + while (nbox--) { + glScissor(box->x1 + off_x, + box->y1 + off_y, + box->x2 - box->x1, + box->y2 - box->y1); + box++; + if (glamor_priv->glsl_version >= 130) + glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, n); + else { + if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { + glDrawArrays(GL_QUADS, 0, 4 * n); + } else { + int i; + for (i = 0; i < n; i++) { + glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4); + } + } + } + } + } + + glDisable(GL_SCISSOR_TEST); + glDisable(GL_COLOR_LOGIC_OP); + if (glamor_priv->glsl_version >= 130) + glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0); + glDisableVertexAttribArray(GLAMOR_VERTEX_POS); + + return TRUE; +bail_ctx: + glDisable(GL_COLOR_LOGIC_OP); +bail: + return FALSE; +} + +static void +glamor_fill_spans_bail(DrawablePtr drawable, + GCPtr gc, + int n, DDXPointPtr points, int *widths, int sorted) +{ + if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) && + glamor_prepare_access_gc(gc)) { + fbFillSpans(drawable, gc, n, points, widths, sorted); + } + glamor_finish_access_gc(gc); + glamor_finish_access(drawable); +} + +void +glamor_fill_spans(DrawablePtr drawable, + GCPtr gc, + int n, DDXPointPtr points, int *widths, int sorted) +{ + if (glamor_fill_spans_gl(drawable, gc, n, points, widths, sorted)) + return; + glamor_fill_spans_bail(drawable, gc, n, points, widths, sorted); +} + +Bool +glamor_fill_spans_nf(DrawablePtr drawable, + GCPtr gc, + int n, DDXPointPtr points, int *widths, int sorted) +{ + if (glamor_fill_spans_gl(drawable, gc, n, points, widths, sorted)) + return TRUE; + + if (glamor_ddx_fallback_check_pixmap(drawable) && glamor_ddx_fallback_check_gc(gc)) + return FALSE; + + glamor_fill_spans_bail(drawable, gc, n, points, widths, sorted); + return TRUE; +} + +static Bool +glamor_get_spans_gl(DrawablePtr drawable, int wmax, + DDXPointPtr points, int *widths, int count, char *dst) +{ + ScreenPtr screen = drawable->pScreen; + glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); + PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); + glamor_pixmap_private *pixmap_priv; + int box_x, box_y; + int n; + char *d; + GLenum type; + GLenum format; + int off_x, off_y; + + pixmap_priv = glamor_get_pixmap_private(pixmap); + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) + goto bail; + + glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y); + + glamor_format_for_pixmap(pixmap, &format, &type); + + glamor_make_current(glamor_priv); + + glamor_pixmap_loop(pixmap_priv, box_x, box_y) { + BoxPtr box = glamor_pixmap_box_at(pixmap_priv, box_x, box_y); + glamor_pixmap_fbo *fbo = glamor_pixmap_fbo_at(pixmap_priv, box_x, box_y); + + glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo->fb); + glPixelStorei(GL_PACK_ALIGNMENT, 4); + + d = dst; + for (n = 0; n < count; n++) { + int x1 = points[n].x + off_x; + int y = points[n].y + off_y; + int w = widths[n]; + int x2 = x1 + w; + char *l; + + l = d; + d += PixmapBytePad(w, drawable->depth); + + /* clip */ + if (x1 < box->x1) { + l += (box->x1 - x1) * (drawable->bitsPerPixel >> 3); + x1 = box->x1; + } + if (x2 > box->x2) + x2 = box->x2; + + if (x1 >= x2) + continue; + if (y < box->y1) + continue; + if (y >= box->y2) + continue; + + glReadPixels(x1 - box->x1, y - box->y1, x2 - x1, 1, format, type, l); + } + } + + return TRUE; +bail: + return FALSE; +} + +static void +glamor_get_spans_bail(DrawablePtr drawable, int wmax, + DDXPointPtr points, int *widths, int count, char *dst) +{ + if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RO)) + fbGetSpans(drawable, wmax, points, widths, count, dst); + glamor_finish_access(drawable); +} + +void +glamor_get_spans(DrawablePtr drawable, int wmax, + DDXPointPtr points, int *widths, int count, char *dst) +{ + if (glamor_get_spans_gl(drawable, wmax, points, widths, count, dst)) + return; + glamor_get_spans_bail(drawable, wmax, points, widths, count, dst); +} + +Bool +glamor_get_spans_nf(DrawablePtr drawable, int wmax, + DDXPointPtr points, int *widths, int count, char *dst) +{ + if (glamor_get_spans_gl(drawable, wmax, points, widths, count, dst)) + return TRUE; + + if (glamor_ddx_fallback_check_pixmap(drawable)) + return FALSE; + + glamor_get_spans_bail(drawable, wmax, points, widths, count, dst); + return TRUE; +} + +static Bool +glamor_set_spans_gl(DrawablePtr drawable, GCPtr gc, char *src, + DDXPointPtr points, int *widths, int numPoints, int sorted) +{ + ScreenPtr screen = drawable->pScreen; + glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); + PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); + glamor_pixmap_private *pixmap_priv; + int box_x, box_y; + int n; + char *s; + GLenum type; + GLenum format; + int off_x, off_y; + + pixmap_priv = glamor_get_pixmap_private(pixmap); + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) + goto bail; + + if (gc->alu != GXcopy) + goto bail; + + if (!glamor_pm_is_solid(&pixmap->drawable, gc->planemask)) + goto bail; + + glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y); + glamor_format_for_pixmap(pixmap, &format, &type); + + glamor_make_current(glamor_priv); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + + glamor_pixmap_loop(pixmap_priv, box_x, box_y) { + BoxPtr box = glamor_pixmap_box_at(pixmap_priv, box_x, box_y); + glamor_pixmap_fbo *fbo = glamor_pixmap_fbo_at(pixmap_priv, box_x, box_y); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, fbo->tex); + + s = src; + for (n = 0; n < numPoints; n++) { + + BoxPtr clip_box = RegionRects(gc->pCompositeClip); + int nclip_box = RegionNumRects(gc->pCompositeClip); + int w = widths[n]; + int y = points[n].y; + int x = points[n].x; + + while (nclip_box--) { + int x1 = x; + int x2 = x + w; + int y1 = y; + char *l = s; + + /* clip to composite clip */ + if (x1 < clip_box->x1) { + l += (clip_box->x1 - x1) * (drawable->bitsPerPixel >> 3); + x1 = clip_box->x1; + } + if (x2 > clip_box->x2) + x2 = clip_box->x2; + + if (y < clip_box->y1) + continue; + if (y >= clip_box->y2) + continue; + + /* adjust to pixmap coordinates */ + x1 += off_x; + x2 += off_x; + y1 += off_y; + + if (x1 < box->x1) { + l += (box->x1 - x1) * (drawable->bitsPerPixel >> 3); + x1 = box->x1; + } + if (x2 > box->x2) + x2 = box->x2; + + if (x1 >= x2) + continue; + if (y1 < box->y1) + continue; + if (y1 >= box->y2) + continue; + + glTexSubImage2D(GL_TEXTURE_2D, 0, + x1 - box->x1, y1 - box->y1, x2 - x1, 1, + format, type, + l); + } + s += PixmapBytePad(w, drawable->depth); + } + } + + return TRUE; + +bail: + return FALSE; +} + +static void +glamor_set_spans_bail(DrawablePtr drawable, GCPtr gc, char *src, + DDXPointPtr points, int *widths, int numPoints, int sorted) +{ + if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) && glamor_prepare_access_gc(gc)) + fbSetSpans(drawable, gc, src, points, widths, numPoints, sorted); + glamor_finish_access_gc(gc); + glamor_finish_access(drawable); +} + +void +glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src, + DDXPointPtr points, int *widths, int numPoints, int sorted) +{ + if (glamor_set_spans_gl(drawable, gc, src, points, widths, numPoints, sorted)) + return; + glamor_set_spans_bail(drawable, gc, src, points, widths, numPoints, sorted); +} + +Bool +glamor_set_spans_nf(DrawablePtr drawable, GCPtr gc, char *src, + DDXPointPtr points, int *widths, int numPoints, int sorted) +{ + if (glamor_set_spans_gl(drawable, gc, src, points, widths, numPoints, sorted)) + return TRUE; + + if (glamor_ddx_fallback_check_pixmap(drawable) && glamor_ddx_fallback_check_gc(gc)) + return FALSE; + + glamor_set_spans_bail(drawable, gc, src, points, widths, numPoints, sorted); + return TRUE; +} |