From 850f9d6d7b1a2515aa89b4bde7c63c1a71257805 Mon Sep 17 00:00:00 2001 From: Jonathan Gray Date: Sun, 25 Jan 2015 15:09:15 +0000 Subject: Mesa 10.4.3 --- lib/libGLESv1_CM/Makefile | 9 +- lib/libGLESv1_CM/generated/glapi/glapi_mapi_tmp.h | 692 +++++++++++----------- 2 files changed, 352 insertions(+), 349 deletions(-) (limited to 'lib/libGLESv1_CM') diff --git a/lib/libGLESv1_CM/Makefile b/lib/libGLESv1_CM/Makefile index 90258da04..41232b218 100644 --- a/lib/libGLESv1_CM/Makefile +++ b/lib/libGLESv1_CM/Makefile @@ -1,4 +1,4 @@ -# $OpenBSD: Makefile,v 1.8 2014/09/07 15:32:18 jsg Exp $ +# $OpenBSD: Makefile,v 1.9 2015/01/25 15:09:14 jsg Exp $ .include LIB= GLESv1_CM @@ -9,8 +9,8 @@ GL= ${.CURDIR}/../../dist/Mesa/Mesa/src/GL MESA_INCLUDE= ${.CURDIR}/../../dist/Mesa/include MESA_MAJOR= 10 -MESA_MINOR= 2 -MESA_TINY= 7 +MESA_MINOR= 4 +MESA_TINY= 3 INCSDIR= ${X11BASE}/include/GLES @@ -84,8 +84,7 @@ obj: _xenocara_obj .include .include -.if ${MACHINE_ARCH} == "m68k" || ${MACHINE_ARCH} == "powerpc" || \ - ${MACHINE_ARCH} == "sparc" +.if ${MACHINE_ARCH} == "powerpc" || ${MACHINE_ARCH} == "sparc" PICFLAG = -fPIC .endif diff --git a/lib/libGLESv1_CM/generated/glapi/glapi_mapi_tmp.h b/lib/libGLESv1_CM/generated/glapi/glapi_mapi_tmp.h index 9cc36eeb7..b0dccf6dd 100644 --- a/lib/libGLESv1_CM/generated/glapi/glapi_mapi_tmp.h +++ b/lib/libGLESv1_CM/generated/glapi/glapi_mapi_tmp.h @@ -854,271 +854,275 @@ void APIENTRY gl_dispatch_stub_838(GLenum target, GLenum internalformat, GLenum void APIENTRY gl_dispatch_stub_839(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); void APIENTRY gl_dispatch_stub_840(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); void APIENTRY gl_dispatch_stub_841(GLintptr indirect); -void APIENTRY gl_dispatch_stub_842(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -void APIENTRY gl_dispatch_stub_843(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -void APIENTRY gl_dispatch_stub_844(GLuint attribindex, GLuint bindingindex); -void APIENTRY gl_dispatch_stub_845(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -void APIENTRY gl_dispatch_stub_846(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +void APIENTRY gl_dispatch_stub_842(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +void APIENTRY gl_dispatch_stub_843(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +void APIENTRY gl_dispatch_stub_844(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +void APIENTRY gl_dispatch_stub_845(GLuint attribindex, GLuint bindingindex); +void APIENTRY gl_dispatch_stub_846(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); void APIENTRY gl_dispatch_stub_847(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -void APIENTRY gl_dispatch_stub_848(GLuint attribindex, GLuint divisor); -void APIENTRY gl_dispatch_stub_849(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); -void APIENTRY gl_dispatch_stub_850(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); -void APIENTRY gl_dispatch_stub_851(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -void APIENTRY gl_dispatch_stub_852(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -void APIENTRY gl_dispatch_stub_853(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -void APIENTRY gl_dispatch_stub_854(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); -void APIENTRY gl_dispatch_stub_855(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -void APIENTRY gl_dispatch_stub_856(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -void APIENTRY gl_dispatch_stub_857(GLuint first, GLsizei count, const GLuint *textures); -void APIENTRY gl_dispatch_stub_858(GLuint first, GLsizei count, const GLuint *samplers); -void APIENTRY gl_dispatch_stub_859(GLuint first, GLsizei count, const GLuint *textures); -void APIENTRY gl_dispatch_stub_860(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -void APIENTRY gl_dispatch_stub_861(GLuint buffer); -void APIENTRY gl_dispatch_stub_862(GLuint buffer, GLintptr offset, GLsizeiptr length); -void APIENTRY gl_dispatch_stub_863(GLenum target, GLsizei numAttachments, const GLenum *attachments); -void APIENTRY gl_dispatch_stub_864(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -void APIENTRY gl_dispatch_stub_865(GLuint texture, GLint level); -void APIENTRY gl_dispatch_stub_866(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -void APIENTRY gl_dispatch_stub_867(GLfloat factor, GLfloat bias); -void APIENTRY gl_dispatch_stub_868(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -void APIENTRY gl_dispatch_stub_869(const GLfloat *coords); -void APIENTRY gl_dispatch_stub_870(GLint x, GLint y, GLint z, GLint width, GLint height); -void APIENTRY gl_dispatch_stub_871(const GLint *coords); -void APIENTRY gl_dispatch_stub_872(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -void APIENTRY gl_dispatch_stub_873(const GLshort *coords); -void APIENTRY gl_dispatch_stub_874(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -void APIENTRY gl_dispatch_stub_875(const GLfixed *coords); +void APIENTRY gl_dispatch_stub_848(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +void APIENTRY gl_dispatch_stub_849(GLuint attribindex, GLuint divisor); +void APIENTRY gl_dispatch_stub_850(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +void APIENTRY gl_dispatch_stub_851(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +void APIENTRY gl_dispatch_stub_852(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +void APIENTRY gl_dispatch_stub_853(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_854(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +void APIENTRY gl_dispatch_stub_855(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); +void APIENTRY gl_dispatch_stub_856(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid *data); +void APIENTRY gl_dispatch_stub_857(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data); +void APIENTRY gl_dispatch_stub_858(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +void APIENTRY gl_dispatch_stub_859(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +void APIENTRY gl_dispatch_stub_860(GLuint first, GLsizei count, const GLuint *textures); +void APIENTRY gl_dispatch_stub_861(GLuint first, GLsizei count, const GLuint *samplers); +void APIENTRY gl_dispatch_stub_862(GLuint first, GLsizei count, const GLuint *textures); +void APIENTRY gl_dispatch_stub_863(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +void APIENTRY gl_dispatch_stub_864(GLenum origin, GLenum depth); +void APIENTRY gl_dispatch_stub_865(GLuint buffer); +void APIENTRY gl_dispatch_stub_866(GLuint buffer, GLintptr offset, GLsizeiptr length); +void APIENTRY gl_dispatch_stub_867(GLenum target, GLsizei numAttachments, const GLenum *attachments); +void APIENTRY gl_dispatch_stub_868(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +void APIENTRY gl_dispatch_stub_869(GLuint texture, GLint level); +void APIENTRY gl_dispatch_stub_870(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +void APIENTRY gl_dispatch_stub_871(GLfloat factor, GLfloat bias); +void APIENTRY gl_dispatch_stub_872(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +void APIENTRY gl_dispatch_stub_873(const GLfloat *coords); +void APIENTRY gl_dispatch_stub_874(GLint x, GLint y, GLint z, GLint width, GLint height); +void APIENTRY gl_dispatch_stub_875(const GLint *coords); +void APIENTRY gl_dispatch_stub_876(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +void APIENTRY gl_dispatch_stub_877(const GLshort *coords); +void APIENTRY gl_dispatch_stub_878(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +void APIENTRY gl_dispatch_stub_879(const GLfixed *coords); GLAPI void APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); -GLbitfield APIENTRY gl_dispatch_stub_877(GLfixed *mantissa, GLint *exponent); -void APIENTRY gl_dispatch_stub_878(GLclampf value, GLboolean invert); -void APIENTRY gl_dispatch_stub_879(GLenum pattern); -void APIENTRY gl_dispatch_stub_880(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_881(GLsizei stride, GLsizei count, const GLboolean *pointer); -void APIENTRY gl_dispatch_stub_882(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_883(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLbitfield APIENTRY gl_dispatch_stub_881(GLfixed *mantissa, GLint *exponent); +void APIENTRY gl_dispatch_stub_882(GLclampf value, GLboolean invert); +void APIENTRY gl_dispatch_stub_883(GLenum pattern); void APIENTRY gl_dispatch_stub_884(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_885(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_886(GLenum target, GLsizei numAttachments, const GLenum *attachments); -void APIENTRY gl_dispatch_stub_887(GLuint pipeline, GLuint program); -void APIENTRY gl_dispatch_stub_888(GLuint pipeline); -GLuint APIENTRY gl_dispatch_stub_889(GLenum type, GLsizei count, const GLchar * const *strings); -void APIENTRY gl_dispatch_stub_890(GLsizei n, const GLuint *pipelines); -void APIENTRY gl_dispatch_stub_891(GLsizei n, GLuint *pipelines); -void APIENTRY gl_dispatch_stub_892(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -void APIENTRY gl_dispatch_stub_893(GLuint pipeline, GLenum pname, GLint *params); -GLboolean APIENTRY gl_dispatch_stub_894(GLuint pipeline); -void APIENTRY gl_dispatch_stub_895(GLint first, GLsizei count); -void APIENTRY gl_dispatch_stub_896(GLuint program, GLint location, GLfloat x); -void APIENTRY gl_dispatch_stub_897(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void APIENTRY gl_dispatch_stub_898(GLuint program, GLint location, GLint x); -void APIENTRY gl_dispatch_stub_899(GLuint program, GLint location, GLsizei count, const GLint *value); -void APIENTRY gl_dispatch_stub_900(GLuint program, GLint location, GLuint x); -void APIENTRY gl_dispatch_stub_901(GLuint program, GLint location, GLsizei count, const GLuint *value); -void APIENTRY gl_dispatch_stub_902(GLuint program, GLint location, GLfloat x, GLfloat y); -void APIENTRY gl_dispatch_stub_903(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void APIENTRY gl_dispatch_stub_904(GLuint program, GLint location, GLint x, GLint y); -void APIENTRY gl_dispatch_stub_905(GLuint program, GLint location, GLsizei count, const GLint *value); -void APIENTRY gl_dispatch_stub_906(GLuint program, GLint location, GLuint x, GLuint y); -void APIENTRY gl_dispatch_stub_907(GLuint program, GLint location, GLsizei count, const GLuint *value); -void APIENTRY gl_dispatch_stub_908(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -void APIENTRY gl_dispatch_stub_909(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void APIENTRY gl_dispatch_stub_910(GLuint program, GLint location, GLint x, GLint y, GLint z); -void APIENTRY gl_dispatch_stub_911(GLuint program, GLint location, GLsizei count, const GLint *value); -void APIENTRY gl_dispatch_stub_912(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); -void APIENTRY gl_dispatch_stub_913(GLuint program, GLint location, GLsizei count, const GLuint *value); -void APIENTRY gl_dispatch_stub_914(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_915(GLuint program, GLint location, GLsizei count, const GLfloat *value); -void APIENTRY gl_dispatch_stub_916(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -void APIENTRY gl_dispatch_stub_917(GLuint program, GLint location, GLsizei count, const GLint *value); -void APIENTRY gl_dispatch_stub_918(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); -void APIENTRY gl_dispatch_stub_919(GLuint program, GLint location, GLsizei count, const GLuint *value); -void APIENTRY gl_dispatch_stub_920(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_921(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_922(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_923(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_885(GLsizei stride, GLsizei count, const GLboolean *pointer); +void APIENTRY gl_dispatch_stub_886(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_887(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_888(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_889(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_890(GLenum target, GLsizei numAttachments, const GLenum *attachments); +void APIENTRY gl_dispatch_stub_891(GLuint pipeline, GLuint program); +void APIENTRY gl_dispatch_stub_892(GLuint pipeline); +GLuint APIENTRY gl_dispatch_stub_893(GLenum type, GLsizei count, const GLchar * const *strings); +void APIENTRY gl_dispatch_stub_894(GLsizei n, const GLuint *pipelines); +void APIENTRY gl_dispatch_stub_895(GLsizei n, GLuint *pipelines); +void APIENTRY gl_dispatch_stub_896(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +void APIENTRY gl_dispatch_stub_897(GLuint pipeline, GLenum pname, GLint *params); +GLboolean APIENTRY gl_dispatch_stub_898(GLuint pipeline); +void APIENTRY gl_dispatch_stub_899(GLint first, GLsizei count); +void APIENTRY gl_dispatch_stub_900(GLuint program, GLint location, GLfloat x); +void APIENTRY gl_dispatch_stub_901(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_902(GLuint program, GLint location, GLint x); +void APIENTRY gl_dispatch_stub_903(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_904(GLuint program, GLint location, GLuint x); +void APIENTRY gl_dispatch_stub_905(GLuint program, GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_906(GLuint program, GLint location, GLfloat x, GLfloat y); +void APIENTRY gl_dispatch_stub_907(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_908(GLuint program, GLint location, GLint x, GLint y); +void APIENTRY gl_dispatch_stub_909(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_910(GLuint program, GLint location, GLuint x, GLuint y); +void APIENTRY gl_dispatch_stub_911(GLuint program, GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_912(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY gl_dispatch_stub_913(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_914(GLuint program, GLint location, GLint x, GLint y, GLint z); +void APIENTRY gl_dispatch_stub_915(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_916(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +void APIENTRY gl_dispatch_stub_917(GLuint program, GLint location, GLsizei count, const GLuint *value); +void APIENTRY gl_dispatch_stub_918(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_919(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY gl_dispatch_stub_920(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_921(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY gl_dispatch_stub_922(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +void APIENTRY gl_dispatch_stub_923(GLuint program, GLint location, GLsizei count, const GLuint *value); void APIENTRY gl_dispatch_stub_924(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_925(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_926(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_927(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_928(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -void APIENTRY gl_dispatch_stub_929(void); -void APIENTRY gl_dispatch_stub_930(GLuint pipeline, GLbitfield stages, GLuint program); -void APIENTRY gl_dispatch_stub_931(GLuint pipeline); -void APIENTRY gl_dispatch_stub_932(GLDEBUGPROC callback, const GLvoid *userParam); -void APIENTRY gl_dispatch_stub_933(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -void APIENTRY gl_dispatch_stub_934(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLuint APIENTRY gl_dispatch_stub_935(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -void APIENTRY gl_dispatch_stub_936(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -void APIENTRY gl_dispatch_stub_937(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -void APIENTRY gl_dispatch_stub_938(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -void APIENTRY gl_dispatch_stub_939(const GLvoid *ptr, GLsizei length, const GLchar *label); -void APIENTRY gl_dispatch_stub_940(void); -void APIENTRY gl_dispatch_stub_941(GLenum source, GLuint id, GLsizei length, const GLchar *message); -void APIENTRY gl_dispatch_stub_942(GLfloat red, GLfloat green, GLfloat blue); -void APIENTRY gl_dispatch_stub_943(const GLfloat *v); +void APIENTRY gl_dispatch_stub_929(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_930(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_931(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_932(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY gl_dispatch_stub_933(void); +void APIENTRY gl_dispatch_stub_934(GLuint pipeline, GLbitfield stages, GLuint program); +void APIENTRY gl_dispatch_stub_935(GLuint pipeline); +void APIENTRY gl_dispatch_stub_936(GLDEBUGPROC callback, const GLvoid *userParam); +void APIENTRY gl_dispatch_stub_937(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +void APIENTRY gl_dispatch_stub_938(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLuint APIENTRY gl_dispatch_stub_939(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +void APIENTRY gl_dispatch_stub_940(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +void APIENTRY gl_dispatch_stub_941(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +void APIENTRY gl_dispatch_stub_942(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +void APIENTRY gl_dispatch_stub_943(const GLvoid *ptr, GLsizei length, const GLchar *label); +void APIENTRY gl_dispatch_stub_944(void); +void APIENTRY gl_dispatch_stub_945(GLenum source, GLuint id, GLsizei length, const GLchar *message); +void APIENTRY gl_dispatch_stub_946(GLfloat red, GLfloat green, GLfloat blue); +void APIENTRY gl_dispatch_stub_947(const GLfloat *v); GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount); -void APIENTRY gl_dispatch_stub_945(GLfloat coord); -void APIENTRY gl_dispatch_stub_946(const GLfloat *coord); -void APIENTRY gl_dispatch_stub_947(void); -void APIENTRY gl_dispatch_stub_948(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_949(const GLdouble *v); -void APIENTRY gl_dispatch_stub_950(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_951(const GLfloat *v); -void APIENTRY gl_dispatch_stub_952(GLint x, GLint y, GLint z, GLint w); -void APIENTRY gl_dispatch_stub_953(const GLint *v); -void APIENTRY gl_dispatch_stub_954(GLshort x, GLshort y, GLshort z, GLshort w); -void APIENTRY gl_dispatch_stub_955(const GLshort *v); -void APIENTRY gl_dispatch_stub_956(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -void APIENTRY gl_dispatch_stub_957(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); -GLboolean APIENTRY gl_dispatch_stub_958(GLsizei n, const GLuint *ids, GLboolean *residences); -void APIENTRY gl_dispatch_stub_959(GLenum target, GLuint id, const GLfloat *params); -void APIENTRY gl_dispatch_stub_960(GLenum target, GLuint index, GLenum pname, GLdouble *params); -void APIENTRY gl_dispatch_stub_961(GLenum target, GLuint index, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_962(GLuint id, GLenum pname, GLubyte *program); -void APIENTRY gl_dispatch_stub_963(GLuint id, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_964(GLenum target, GLuint address, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_965(GLuint index, GLenum pname, GLdouble *params); -void APIENTRY gl_dispatch_stub_966(GLuint index, GLenum pname, GLfloat *params); -void APIENTRY gl_dispatch_stub_967(GLuint index, GLenum pname, GLint *params); -void APIENTRY gl_dispatch_stub_968(GLenum target, GLuint id, GLsizei len, const GLubyte *program); -void APIENTRY gl_dispatch_stub_969(GLenum target, GLuint index, GLsizei num, const GLdouble *params); -void APIENTRY gl_dispatch_stub_970(GLenum target, GLuint index, GLsizei num, const GLfloat *params); -void APIENTRY gl_dispatch_stub_971(GLsizei n, const GLuint *ids); -void APIENTRY gl_dispatch_stub_972(GLenum target, GLuint address, GLenum matrix, GLenum transform); -void APIENTRY gl_dispatch_stub_973(GLuint index, GLdouble x); -void APIENTRY gl_dispatch_stub_974(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_975(GLuint index, GLfloat x); -void APIENTRY gl_dispatch_stub_976(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_977(GLuint index, GLshort x); -void APIENTRY gl_dispatch_stub_978(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_979(GLuint index, GLdouble x, GLdouble y); -void APIENTRY gl_dispatch_stub_980(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_981(GLuint index, GLfloat x, GLfloat y); -void APIENTRY gl_dispatch_stub_982(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_983(GLuint index, GLshort x, GLshort y); -void APIENTRY gl_dispatch_stub_984(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_985(GLuint index, GLdouble x, GLdouble y, GLdouble z); -void APIENTRY gl_dispatch_stub_986(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_987(GLuint index, GLfloat x, GLfloat y, GLfloat z); -void APIENTRY gl_dispatch_stub_988(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_989(GLuint index, GLshort x, GLshort y, GLshort z); -void APIENTRY gl_dispatch_stub_990(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_991(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_992(GLuint index, const GLdouble *v); -void APIENTRY gl_dispatch_stub_993(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_994(GLuint index, const GLfloat *v); -void APIENTRY gl_dispatch_stub_995(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -void APIENTRY gl_dispatch_stub_996(GLuint index, const GLshort *v); -void APIENTRY gl_dispatch_stub_997(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -void APIENTRY gl_dispatch_stub_998(GLuint index, const GLubyte *v); -void APIENTRY gl_dispatch_stub_999(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void APIENTRY gl_dispatch_stub_1000(GLuint index, GLsizei n, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1001(GLuint index, GLsizei n, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1002(GLuint index, GLsizei n, const GLshort *v); -void APIENTRY gl_dispatch_stub_1003(GLuint index, GLsizei n, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1004(GLuint index, GLsizei n, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1005(GLuint index, GLsizei n, const GLshort *v); -void APIENTRY gl_dispatch_stub_1006(GLuint index, GLsizei n, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1007(GLuint index, GLsizei n, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1008(GLuint index, GLsizei n, const GLshort *v); -void APIENTRY gl_dispatch_stub_1009(GLuint index, GLsizei n, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1010(GLuint index, GLsizei n, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1011(GLuint index, GLsizei n, const GLshort *v); -void APIENTRY gl_dispatch_stub_1012(GLuint index, GLsizei n, const GLubyte *v); -void APIENTRY gl_dispatch_stub_1013(GLenum pname, GLfloat *param); -void APIENTRY gl_dispatch_stub_1014(GLenum pname, GLint *param); -void APIENTRY gl_dispatch_stub_1015(GLenum pname, const GLfloat *param); -void APIENTRY gl_dispatch_stub_1016(GLenum pname, const GLint *param); -void APIENTRY gl_dispatch_stub_1017(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -void APIENTRY gl_dispatch_stub_1018(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -void APIENTRY gl_dispatch_stub_1019(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -void APIENTRY gl_dispatch_stub_1020(void); -void APIENTRY gl_dispatch_stub_1021(GLuint id); -void APIENTRY gl_dispatch_stub_1022(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -void APIENTRY gl_dispatch_stub_1023(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -void APIENTRY gl_dispatch_stub_1024(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +void APIENTRY gl_dispatch_stub_949(GLfloat coord); +void APIENTRY gl_dispatch_stub_950(const GLfloat *coord); +void APIENTRY gl_dispatch_stub_951(void); +void APIENTRY gl_dispatch_stub_952(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_953(const GLdouble *v); +void APIENTRY gl_dispatch_stub_954(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_955(const GLfloat *v); +void APIENTRY gl_dispatch_stub_956(GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_957(const GLint *v); +void APIENTRY gl_dispatch_stub_958(GLshort x, GLshort y, GLshort z, GLshort w); +void APIENTRY gl_dispatch_stub_959(const GLshort *v); +void APIENTRY gl_dispatch_stub_960(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +void APIENTRY gl_dispatch_stub_961(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); +GLboolean APIENTRY gl_dispatch_stub_962(GLsizei n, const GLuint *ids, GLboolean *residences); +void APIENTRY gl_dispatch_stub_963(GLenum target, GLuint id, const GLfloat *params); +void APIENTRY gl_dispatch_stub_964(GLenum target, GLuint index, GLenum pname, GLdouble *params); +void APIENTRY gl_dispatch_stub_965(GLenum target, GLuint index, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_966(GLuint id, GLenum pname, GLubyte *program); +void APIENTRY gl_dispatch_stub_967(GLuint id, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_968(GLenum target, GLuint address, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_969(GLuint index, GLenum pname, GLdouble *params); +void APIENTRY gl_dispatch_stub_970(GLuint index, GLenum pname, GLfloat *params); +void APIENTRY gl_dispatch_stub_971(GLuint index, GLenum pname, GLint *params); +void APIENTRY gl_dispatch_stub_972(GLenum target, GLuint id, GLsizei len, const GLubyte *program); +void APIENTRY gl_dispatch_stub_973(GLenum target, GLuint index, GLsizei num, const GLdouble *params); +void APIENTRY gl_dispatch_stub_974(GLenum target, GLuint index, GLsizei num, const GLfloat *params); +void APIENTRY gl_dispatch_stub_975(GLsizei n, const GLuint *ids); +void APIENTRY gl_dispatch_stub_976(GLenum target, GLuint address, GLenum matrix, GLenum transform); +void APIENTRY gl_dispatch_stub_977(GLuint index, GLdouble x); +void APIENTRY gl_dispatch_stub_978(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_979(GLuint index, GLfloat x); +void APIENTRY gl_dispatch_stub_980(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_981(GLuint index, GLshort x); +void APIENTRY gl_dispatch_stub_982(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_983(GLuint index, GLdouble x, GLdouble y); +void APIENTRY gl_dispatch_stub_984(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_985(GLuint index, GLfloat x, GLfloat y); +void APIENTRY gl_dispatch_stub_986(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_987(GLuint index, GLshort x, GLshort y); +void APIENTRY gl_dispatch_stub_988(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_989(GLuint index, GLdouble x, GLdouble y, GLdouble z); +void APIENTRY gl_dispatch_stub_990(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_991(GLuint index, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY gl_dispatch_stub_992(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_993(GLuint index, GLshort x, GLshort y, GLshort z); +void APIENTRY gl_dispatch_stub_994(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_995(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_996(GLuint index, const GLdouble *v); +void APIENTRY gl_dispatch_stub_997(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_998(GLuint index, const GLfloat *v); +void APIENTRY gl_dispatch_stub_999(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +void APIENTRY gl_dispatch_stub_1000(GLuint index, const GLshort *v); +void APIENTRY gl_dispatch_stub_1001(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +void APIENTRY gl_dispatch_stub_1002(GLuint index, const GLubyte *v); +void APIENTRY gl_dispatch_stub_1003(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY gl_dispatch_stub_1004(GLuint index, GLsizei n, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1005(GLuint index, GLsizei n, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1006(GLuint index, GLsizei n, const GLshort *v); +void APIENTRY gl_dispatch_stub_1007(GLuint index, GLsizei n, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1008(GLuint index, GLsizei n, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1009(GLuint index, GLsizei n, const GLshort *v); +void APIENTRY gl_dispatch_stub_1010(GLuint index, GLsizei n, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1011(GLuint index, GLsizei n, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1012(GLuint index, GLsizei n, const GLshort *v); +void APIENTRY gl_dispatch_stub_1013(GLuint index, GLsizei n, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1014(GLuint index, GLsizei n, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1015(GLuint index, GLsizei n, const GLshort *v); +void APIENTRY gl_dispatch_stub_1016(GLuint index, GLsizei n, const GLubyte *v); +void APIENTRY gl_dispatch_stub_1017(GLenum pname, GLfloat *param); +void APIENTRY gl_dispatch_stub_1018(GLenum pname, GLint *param); +void APIENTRY gl_dispatch_stub_1019(GLenum pname, const GLfloat *param); +void APIENTRY gl_dispatch_stub_1020(GLenum pname, const GLint *param); +void APIENTRY gl_dispatch_stub_1021(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +void APIENTRY gl_dispatch_stub_1022(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +void APIENTRY gl_dispatch_stub_1023(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +void APIENTRY gl_dispatch_stub_1024(void); void APIENTRY gl_dispatch_stub_1025(GLuint id); -void APIENTRY gl_dispatch_stub_1026(void); -GLuint APIENTRY gl_dispatch_stub_1027(GLuint range); -void APIENTRY gl_dispatch_stub_1028(GLuint dst, GLuint coord, GLenum swizzle); -void APIENTRY gl_dispatch_stub_1029(GLuint dst, GLuint interp, GLenum swizzle); -void APIENTRY gl_dispatch_stub_1030(GLuint dst, const GLfloat *value); -void APIENTRY gl_dispatch_stub_1031(GLenum face); -void APIENTRY gl_dispatch_stub_1032(GLuint array); -void APIENTRY gl_dispatch_stub_1033(GLsizei n, GLuint *arrays); -void APIENTRY gl_dispatch_stub_1034(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -void APIENTRY gl_dispatch_stub_1035(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -void APIENTRY gl_dispatch_stub_1036(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void APIENTRY gl_dispatch_stub_1037(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -void APIENTRY gl_dispatch_stub_1038(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void APIENTRY gl_dispatch_stub_1039(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -void APIENTRY gl_dispatch_stub_1040(void); -void APIENTRY gl_dispatch_stub_1041(GLenum coord, GLenum pname, GLfixed *params); -void APIENTRY gl_dispatch_stub_1042(GLenum coord, GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_1043(GLenum coord, GLenum pname, const GLfixed *params); -void APIENTRY gl_dispatch_stub_1044(GLclampd zmin, GLclampd zmax); -void APIENTRY gl_dispatch_stub_1045(GLenum target, GLuint framebuffer); -void APIENTRY gl_dispatch_stub_1046(GLenum target, GLuint renderbuffer); -void APIENTRY gl_dispatch_stub_1047(GLenum target, GLenum pname, GLint param); -void APIENTRY gl_dispatch_stub_1048(GLenum target, GLintptr offset, GLsizeiptr size); -void APIENTRY gl_dispatch_stub_1049(GLuint index, GLint x); -void APIENTRY gl_dispatch_stub_1050(GLuint index, GLuint x); -void APIENTRY gl_dispatch_stub_1051(GLuint index, GLint x, GLint y); -void APIENTRY gl_dispatch_stub_1052(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_1053(GLuint index, GLuint x, GLuint y); -void APIENTRY gl_dispatch_stub_1054(GLuint index, const GLuint *v); -void APIENTRY gl_dispatch_stub_1055(GLuint index, GLint x, GLint y, GLint z); +void APIENTRY gl_dispatch_stub_1026(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +void APIENTRY gl_dispatch_stub_1027(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +void APIENTRY gl_dispatch_stub_1028(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +void APIENTRY gl_dispatch_stub_1029(GLuint id); +void APIENTRY gl_dispatch_stub_1030(void); +GLuint APIENTRY gl_dispatch_stub_1031(GLuint range); +void APIENTRY gl_dispatch_stub_1032(GLuint dst, GLuint coord, GLenum swizzle); +void APIENTRY gl_dispatch_stub_1033(GLuint dst, GLuint interp, GLenum swizzle); +void APIENTRY gl_dispatch_stub_1034(GLuint dst, const GLfloat *value); +void APIENTRY gl_dispatch_stub_1035(GLenum face); +void APIENTRY gl_dispatch_stub_1036(GLuint array); +void APIENTRY gl_dispatch_stub_1037(GLsizei n, GLuint *arrays); +void APIENTRY gl_dispatch_stub_1038(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +void APIENTRY gl_dispatch_stub_1039(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +void APIENTRY gl_dispatch_stub_1040(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY gl_dispatch_stub_1041(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +void APIENTRY gl_dispatch_stub_1042(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY gl_dispatch_stub_1043(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +void APIENTRY gl_dispatch_stub_1044(void); +void APIENTRY gl_dispatch_stub_1045(GLenum coord, GLenum pname, GLfixed *params); +void APIENTRY gl_dispatch_stub_1046(GLenum coord, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_1047(GLenum coord, GLenum pname, const GLfixed *params); +void APIENTRY gl_dispatch_stub_1048(GLclampd zmin, GLclampd zmax); +void APIENTRY gl_dispatch_stub_1049(GLenum target, GLuint framebuffer); +void APIENTRY gl_dispatch_stub_1050(GLenum target, GLuint renderbuffer); +void APIENTRY gl_dispatch_stub_1051(GLenum target, GLenum pname, GLint param); +void APIENTRY gl_dispatch_stub_1052(GLenum target, GLintptr offset, GLsizeiptr size); +void APIENTRY gl_dispatch_stub_1053(GLuint index, GLint x); +void APIENTRY gl_dispatch_stub_1054(GLuint index, GLuint x); +void APIENTRY gl_dispatch_stub_1055(GLuint index, GLint x, GLint y); void APIENTRY gl_dispatch_stub_1056(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_1057(GLuint index, GLuint x, GLuint y, GLuint z); +void APIENTRY gl_dispatch_stub_1057(GLuint index, GLuint x, GLuint y); void APIENTRY gl_dispatch_stub_1058(GLuint index, const GLuint *v); -void APIENTRY gl_dispatch_stub_1059(GLuint index, GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_1059(GLuint index, GLint x, GLint y, GLint z); void APIENTRY gl_dispatch_stub_1060(GLuint index, const GLint *v); -void APIENTRY gl_dispatch_stub_1061(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +void APIENTRY gl_dispatch_stub_1061(GLuint index, GLuint x, GLuint y, GLuint z); void APIENTRY gl_dispatch_stub_1062(GLuint index, const GLuint *v); -void APIENTRY gl_dispatch_stub_1063(GLint r, GLint g, GLint b, GLint a); -void APIENTRY gl_dispatch_stub_1064(GLuint r, GLuint g, GLuint b, GLuint a); -void APIENTRY gl_dispatch_stub_1065(GLenum target, GLuint index, GLuint buffer, GLintptr offset); -void APIENTRY gl_dispatch_stub_1066(GLuint monitor); -void APIENTRY gl_dispatch_stub_1067(GLsizei n, GLuint *monitors); -void APIENTRY gl_dispatch_stub_1068(GLuint monitor); -void APIENTRY gl_dispatch_stub_1069(GLsizei n, GLuint *monitors); -void APIENTRY gl_dispatch_stub_1070(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -void APIENTRY gl_dispatch_stub_1071(GLuint group, GLuint counter, GLenum pname, GLvoid *data); -void APIENTRY gl_dispatch_stub_1072(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -void APIENTRY gl_dispatch_stub_1073(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); -void APIENTRY gl_dispatch_stub_1074(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -void APIENTRY gl_dispatch_stub_1075(GLint *numGroups, GLsizei groupsSize, GLuint *groups); -void APIENTRY gl_dispatch_stub_1076(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -void APIENTRY gl_dispatch_stub_1077(GLenum objectType, GLuint name, GLenum pname, GLint *value); -GLenum APIENTRY gl_dispatch_stub_1078(GLenum objectType, GLuint name, GLenum option); -GLenum APIENTRY gl_dispatch_stub_1079(GLenum objectType, GLuint name, GLenum option); -void APIENTRY gl_dispatch_stub_1080(GLuint program); -GLuint APIENTRY gl_dispatch_stub_1081(GLenum type, const GLchar *string); -void APIENTRY gl_dispatch_stub_1082(GLenum type, GLuint program); -void APIENTRY gl_dispatch_stub_1083(void); -void APIENTRY gl_dispatch_stub_1084(void); -void APIENTRY gl_dispatch_stub_1085(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -void APIENTRY gl_dispatch_stub_1086(const GLvoid *vdpDevice, const GLvoid *getProcAddress); -GLboolean APIENTRY gl_dispatch_stub_1087(GLintptr surface); -void APIENTRY gl_dispatch_stub_1088(GLsizei numSurfaces, const GLintptr *surfaces); -GLintptr APIENTRY gl_dispatch_stub_1089(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -GLintptr APIENTRY gl_dispatch_stub_1090(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -void APIENTRY gl_dispatch_stub_1091(GLintptr surface, GLenum access); +void APIENTRY gl_dispatch_stub_1063(GLuint index, GLint x, GLint y, GLint z, GLint w); +void APIENTRY gl_dispatch_stub_1064(GLuint index, const GLint *v); +void APIENTRY gl_dispatch_stub_1065(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +void APIENTRY gl_dispatch_stub_1066(GLuint index, const GLuint *v); +void APIENTRY gl_dispatch_stub_1067(GLint r, GLint g, GLint b, GLint a); +void APIENTRY gl_dispatch_stub_1068(GLuint r, GLuint g, GLuint b, GLuint a); +void APIENTRY gl_dispatch_stub_1069(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +void APIENTRY gl_dispatch_stub_1070(GLuint monitor); +void APIENTRY gl_dispatch_stub_1071(GLsizei n, GLuint *monitors); +void APIENTRY gl_dispatch_stub_1072(GLuint monitor); +void APIENTRY gl_dispatch_stub_1073(GLsizei n, GLuint *monitors); +void APIENTRY gl_dispatch_stub_1074(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +void APIENTRY gl_dispatch_stub_1075(GLuint group, GLuint counter, GLenum pname, GLvoid *data); +void APIENTRY gl_dispatch_stub_1076(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +void APIENTRY gl_dispatch_stub_1077(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +void APIENTRY gl_dispatch_stub_1078(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +void APIENTRY gl_dispatch_stub_1079(GLint *numGroups, GLsizei groupsSize, GLuint *groups); +void APIENTRY gl_dispatch_stub_1080(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +void APIENTRY gl_dispatch_stub_1081(GLenum objectType, GLuint name, GLenum pname, GLint *value); +GLenum APIENTRY gl_dispatch_stub_1082(GLenum objectType, GLuint name, GLenum option); +GLenum APIENTRY gl_dispatch_stub_1083(GLenum objectType, GLuint name, GLenum option); +void APIENTRY gl_dispatch_stub_1084(GLuint program); +GLuint APIENTRY gl_dispatch_stub_1085(GLenum type, const GLchar *string); +void APIENTRY gl_dispatch_stub_1086(GLenum type, GLuint program); +void APIENTRY gl_dispatch_stub_1087(void); +void APIENTRY gl_dispatch_stub_1088(void); +void APIENTRY gl_dispatch_stub_1089(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +void APIENTRY gl_dispatch_stub_1090(const GLvoid *vdpDevice, const GLvoid *getProcAddress); +GLboolean APIENTRY gl_dispatch_stub_1091(GLintptr surface); void APIENTRY gl_dispatch_stub_1092(GLsizei numSurfaces, const GLintptr *surfaces); -void APIENTRY gl_dispatch_stub_1093(GLintptr surface); -void APIENTRY gl_dispatch_stub_1094(GLuint queryHandle); -void APIENTRY gl_dispatch_stub_1095(GLuint queryId, GLuint *queryHandle); -void APIENTRY gl_dispatch_stub_1096(GLuint queryHandle); -void APIENTRY gl_dispatch_stub_1097(GLuint queryHandle); -void APIENTRY gl_dispatch_stub_1098(GLuint *queryId); -void APIENTRY gl_dispatch_stub_1099(GLuint queryId, GLuint *nextQueryId); -void APIENTRY gl_dispatch_stub_1100(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -void APIENTRY gl_dispatch_stub_1101(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); -void APIENTRY gl_dispatch_stub_1102(GLchar *queryName, GLuint *queryId); -void APIENTRY gl_dispatch_stub_1103(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); -void APIENTRY gl_dispatch_stub_1104(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void APIENTRY gl_dispatch_stub_1105(GLenum target, GLuint index, GLsizei count, const GLfloat *params); -void APIENTRY gl_dispatch_stub_1106(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLintptr APIENTRY gl_dispatch_stub_1093(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLintptr APIENTRY gl_dispatch_stub_1094(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +void APIENTRY gl_dispatch_stub_1095(GLintptr surface, GLenum access); +void APIENTRY gl_dispatch_stub_1096(GLsizei numSurfaces, const GLintptr *surfaces); +void APIENTRY gl_dispatch_stub_1097(GLintptr surface); +void APIENTRY gl_dispatch_stub_1098(GLuint queryHandle); +void APIENTRY gl_dispatch_stub_1099(GLuint queryId, GLuint *queryHandle); +void APIENTRY gl_dispatch_stub_1100(GLuint queryHandle); +void APIENTRY gl_dispatch_stub_1101(GLuint queryHandle); +void APIENTRY gl_dispatch_stub_1102(GLuint *queryId); +void APIENTRY gl_dispatch_stub_1103(GLuint queryId, GLuint *nextQueryId); +void APIENTRY gl_dispatch_stub_1104(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +void APIENTRY gl_dispatch_stub_1105(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +void APIENTRY gl_dispatch_stub_1106(GLchar *queryName, GLuint *queryId); +void APIENTRY gl_dispatch_stub_1107(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +void APIENTRY gl_dispatch_stub_1108(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void APIENTRY gl_dispatch_stub_1109(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +void APIENTRY gl_dispatch_stub_1110(GLenum target, GLuint index, GLsizei count, const GLfloat *params); GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid *writeOffset); GLAPI void APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid *writeOffset); GLAPI void APIENTRY glAlphaFuncx(GLenum func, GLclampx ref); @@ -1885,329 +1889,329 @@ GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) GLAPI void APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[876]; + mapi_func _func = ((const mapi_func *) _tbl)[880]; ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer); } GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[944]; + mapi_func _func = ((const mapi_func *) _tbl)[948]; ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); } GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid *writeOffset) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1107]; + mapi_func _func = ((const mapi_func *) _tbl)[1111]; ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset); } GLAPI void APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid *writeOffset) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1108]; + mapi_func _func = ((const mapi_func *) _tbl)[1112]; ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset); } GLAPI void APIENTRY glAlphaFuncx(GLenum func, GLclampx ref) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1109]; + mapi_func _func = ((const mapi_func *) _tbl)[1113]; ((void (APIENTRY *)(GLenum func, GLclampx ref)) _func)(func, ref); } GLAPI void APIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1110]; + mapi_func _func = ((const mapi_func *) _tbl)[1114]; ((void (APIENTRY *)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)) _func)(red, green, blue, alpha); } GLAPI void APIENTRY glClearDepthx(GLclampx depth) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1111]; + mapi_func _func = ((const mapi_func *) _tbl)[1115]; ((void (APIENTRY *)(GLclampx depth)) _func)(depth); } GLAPI void APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1112]; + mapi_func _func = ((const mapi_func *) _tbl)[1116]; ((void (APIENTRY *)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)) _func)(red, green, blue, alpha); } GLAPI void APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1113]; + mapi_func _func = ((const mapi_func *) _tbl)[1117]; ((void (APIENTRY *)(GLclampx zNear, GLclampx zFar)) _func)(zNear, zFar); } GLAPI void APIENTRY glFogx(GLenum pname, GLfixed param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1114]; + mapi_func _func = ((const mapi_func *) _tbl)[1118]; ((void (APIENTRY *)(GLenum pname, GLfixed param)) _func)(pname, param); } GLAPI void APIENTRY glFogxv(GLenum pname, const GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1115]; + mapi_func _func = ((const mapi_func *) _tbl)[1119]; ((void (APIENTRY *)(GLenum pname, const GLfixed *params)) _func)(pname, params); } GLAPI void APIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1116]; + mapi_func _func = ((const mapi_func *) _tbl)[1120]; ((void (APIENTRY *)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) _func)(left, right, bottom, top, zNear, zFar); } GLAPI void APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1117]; + mapi_func _func = ((const mapi_func *) _tbl)[1121]; ((void (APIENTRY *)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) _func)(left, right, bottom, top, zNear, zFar); } GLAPI void APIENTRY glLightModelx(GLenum pname, GLfixed param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1118]; + mapi_func _func = ((const mapi_func *) _tbl)[1122]; ((void (APIENTRY *)(GLenum pname, GLfixed param)) _func)(pname, param); } GLAPI void APIENTRY glLightModelxv(GLenum pname, const GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1119]; + mapi_func _func = ((const mapi_func *) _tbl)[1123]; ((void (APIENTRY *)(GLenum pname, const GLfixed *params)) _func)(pname, params); } GLAPI void APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1120]; + mapi_func _func = ((const mapi_func *) _tbl)[1124]; ((void (APIENTRY *)(GLenum light, GLenum pname, GLfixed param)) _func)(light, pname, param); } GLAPI void APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1121]; + mapi_func _func = ((const mapi_func *) _tbl)[1125]; ((void (APIENTRY *)(GLenum light, GLenum pname, const GLfixed *params)) _func)(light, pname, params); } GLAPI void APIENTRY glLineWidthx(GLfixed width) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1122]; + mapi_func _func = ((const mapi_func *) _tbl)[1126]; ((void (APIENTRY *)(GLfixed width)) _func)(width); } GLAPI void APIENTRY glLoadMatrixx(const GLfixed *m) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1123]; + mapi_func _func = ((const mapi_func *) _tbl)[1127]; ((void (APIENTRY *)(const GLfixed *m)) _func)(m); } GLAPI void APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1124]; + mapi_func _func = ((const mapi_func *) _tbl)[1128]; ((void (APIENTRY *)(GLenum face, GLenum pname, GLfixed param)) _func)(face, pname, param); } GLAPI void APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1125]; + mapi_func _func = ((const mapi_func *) _tbl)[1129]; ((void (APIENTRY *)(GLenum face, GLenum pname, const GLfixed *params)) _func)(face, pname, params); } GLAPI void APIENTRY glMultMatrixx(const GLfixed *m) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1126]; + mapi_func _func = ((const mapi_func *) _tbl)[1130]; ((void (APIENTRY *)(const GLfixed *m)) _func)(m); } GLAPI void APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1127]; + mapi_func _func = ((const mapi_func *) _tbl)[1131]; ((void (APIENTRY *)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)) _func)(target, s, t, r, q); } GLAPI void APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1128]; + mapi_func _func = ((const mapi_func *) _tbl)[1132]; ((void (APIENTRY *)(GLfixed nx, GLfixed ny, GLfixed nz)) _func)(nx, ny, nz); } GLAPI void APIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1129]; + mapi_func _func = ((const mapi_func *) _tbl)[1133]; ((void (APIENTRY *)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) _func)(left, right, bottom, top, zNear, zFar); } GLAPI void APIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1130]; + mapi_func _func = ((const mapi_func *) _tbl)[1134]; ((void (APIENTRY *)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) _func)(left, right, bottom, top, zNear, zFar); } GLAPI void APIENTRY glPointSizex(GLfixed size) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1131]; + mapi_func _func = ((const mapi_func *) _tbl)[1135]; ((void (APIENTRY *)(GLfixed size)) _func)(size); } GLAPI void APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1132]; + mapi_func _func = ((const mapi_func *) _tbl)[1136]; ((void (APIENTRY *)(GLfixed factor, GLfixed units)) _func)(factor, units); } GLAPI void APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1133]; + mapi_func _func = ((const mapi_func *) _tbl)[1137]; ((void (APIENTRY *)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)) _func)(angle, x, y, z); } GLAPI void APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1134]; + mapi_func _func = ((const mapi_func *) _tbl)[1138]; ((void (APIENTRY *)(GLclampx value, GLboolean invert)) _func)(value, invert); } GLAPI void APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1135]; + mapi_func _func = ((const mapi_func *) _tbl)[1139]; ((void (APIENTRY *)(GLfixed x, GLfixed y, GLfixed z)) _func)(x, y, z); } GLAPI void APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1136]; + mapi_func _func = ((const mapi_func *) _tbl)[1140]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfixed param)) _func)(target, pname, param); } GLAPI void APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1137]; + mapi_func _func = ((const mapi_func *) _tbl)[1141]; ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfixed *params)) _func)(target, pname, params); } GLAPI void APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1138]; + mapi_func _func = ((const mapi_func *) _tbl)[1142]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfixed param)) _func)(target, pname, param); } GLAPI void APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1139]; + mapi_func _func = ((const mapi_func *) _tbl)[1143]; ((void (APIENTRY *)(GLfixed x, GLfixed y, GLfixed z)) _func)(x, y, z); } GLAPI void APIENTRY glClipPlanef(GLenum plane, const GLfloat *equation) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1140]; + mapi_func _func = ((const mapi_func *) _tbl)[1144]; ((void (APIENTRY *)(GLenum plane, const GLfloat *equation)) _func)(plane, equation); } GLAPI void APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1141]; + mapi_func _func = ((const mapi_func *) _tbl)[1145]; ((void (APIENTRY *)(GLenum plane, const GLfixed *equation)) _func)(plane, equation); } GLAPI void APIENTRY glGetClipPlanef(GLenum plane, GLfloat *equation) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1142]; + mapi_func _func = ((const mapi_func *) _tbl)[1146]; ((void (APIENTRY *)(GLenum plane, GLfloat *equation)) _func)(plane, equation); } GLAPI void APIENTRY glGetClipPlanex(GLenum plane, GLfixed *equation) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1143]; + mapi_func _func = ((const mapi_func *) _tbl)[1147]; ((void (APIENTRY *)(GLenum plane, GLfixed *equation)) _func)(plane, equation); } GLAPI void APIENTRY glGetFixedv(GLenum pname, GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1144]; + mapi_func _func = ((const mapi_func *) _tbl)[1148]; ((void (APIENTRY *)(GLenum pname, GLfixed *params)) _func)(pname, params); } GLAPI void APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1145]; + mapi_func _func = ((const mapi_func *) _tbl)[1149]; ((void (APIENTRY *)(GLenum light, GLenum pname, GLfixed *params)) _func)(light, pname, params); } GLAPI void APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1146]; + mapi_func _func = ((const mapi_func *) _tbl)[1150]; ((void (APIENTRY *)(GLenum face, GLenum pname, GLfixed *params)) _func)(face, pname, params); } GLAPI void APIENTRY glGetTexEnvxv(GLenum target, GLenum pname, GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1147]; + mapi_func _func = ((const mapi_func *) _tbl)[1151]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfixed *params)) _func)(target, pname, params); } GLAPI void APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1148]; + mapi_func _func = ((const mapi_func *) _tbl)[1152]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfixed *params)) _func)(target, pname, params); } GLAPI void APIENTRY glPointParameterx(GLenum pname, GLfixed param) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1149]; + mapi_func _func = ((const mapi_func *) _tbl)[1153]; ((void (APIENTRY *)(GLenum pname, GLfixed param)) _func)(pname, param); } GLAPI void APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1150]; + mapi_func _func = ((const mapi_func *) _tbl)[1154]; ((void (APIENTRY *)(GLenum pname, const GLfixed *params)) _func)(pname, params); } GLAPI void APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params) { const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1151]; + mapi_func _func = ((const mapi_func *) _tbl)[1155]; ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfixed *params)) _func)(target, pname, params); } @@ -2524,145 +2528,145 @@ STUB_ASM_ENTRY("glDepthRangef")"\n" "\t"STUB_ASM_CODE("786")"\n" STUB_ASM_ENTRY("glPointSizePointerOES")"\n" -"\t"STUB_ASM_CODE("876")"\n" +"\t"STUB_ASM_CODE("880")"\n" STUB_ASM_ENTRY("glMultiDrawElementsEXT")"\n" -"\t"STUB_ASM_CODE("944")"\n" +"\t"STUB_ASM_CODE("948")"\n" STUB_ASM_ENTRY("glEGLImageTargetRenderbufferStorageOES")"\n" -"\t"STUB_ASM_CODE("1107")"\n" +"\t"STUB_ASM_CODE("1111")"\n" STUB_ASM_ENTRY("glEGLImageTargetTexture2DOES")"\n" -"\t"STUB_ASM_CODE("1108")"\n" +"\t"STUB_ASM_CODE("1112")"\n" STUB_ASM_ENTRY("glAlphaFuncx")"\n" -"\t"STUB_ASM_CODE("1109")"\n" +"\t"STUB_ASM_CODE("1113")"\n" STUB_ASM_ENTRY("glClearColorx")"\n" -"\t"STUB_ASM_CODE("1110")"\n" +"\t"STUB_ASM_CODE("1114")"\n" STUB_ASM_ENTRY("glClearDepthx")"\n" -"\t"STUB_ASM_CODE("1111")"\n" +"\t"STUB_ASM_CODE("1115")"\n" STUB_ASM_ENTRY("glColor4x")"\n" -"\t"STUB_ASM_CODE("1112")"\n" +"\t"STUB_ASM_CODE("1116")"\n" STUB_ASM_ENTRY("glDepthRangex")"\n" -"\t"STUB_ASM_CODE("1113")"\n" +"\t"STUB_ASM_CODE("1117")"\n" STUB_ASM_ENTRY("glFogx")"\n" -"\t"STUB_ASM_CODE("1114")"\n" +"\t"STUB_ASM_CODE("1118")"\n" STUB_ASM_ENTRY("glFogxv")"\n" -"\t"STUB_ASM_CODE("1115")"\n" +"\t"STUB_ASM_CODE("1119")"\n" STUB_ASM_ENTRY("glFrustumf")"\n" -"\t"STUB_ASM_CODE("1116")"\n" +"\t"STUB_ASM_CODE("1120")"\n" STUB_ASM_ENTRY("glFrustumx")"\n" -"\t"STUB_ASM_CODE("1117")"\n" +"\t"STUB_ASM_CODE("1121")"\n" STUB_ASM_ENTRY("glLightModelx")"\n" -"\t"STUB_ASM_CODE("1118")"\n" +"\t"STUB_ASM_CODE("1122")"\n" STUB_ASM_ENTRY("glLightModelxv")"\n" -"\t"STUB_ASM_CODE("1119")"\n" +"\t"STUB_ASM_CODE("1123")"\n" STUB_ASM_ENTRY("glLightx")"\n" -"\t"STUB_ASM_CODE("1120")"\n" +"\t"STUB_ASM_CODE("1124")"\n" STUB_ASM_ENTRY("glLightxv")"\n" -"\t"STUB_ASM_CODE("1121")"\n" +"\t"STUB_ASM_CODE("1125")"\n" STUB_ASM_ENTRY("glLineWidthx")"\n" -"\t"STUB_ASM_CODE("1122")"\n" +"\t"STUB_ASM_CODE("1126")"\n" STUB_ASM_ENTRY("glLoadMatrixx")"\n" -"\t"STUB_ASM_CODE("1123")"\n" +"\t"STUB_ASM_CODE("1127")"\n" STUB_ASM_ENTRY("glMaterialx")"\n" -"\t"STUB_ASM_CODE("1124")"\n" +"\t"STUB_ASM_CODE("1128")"\n" STUB_ASM_ENTRY("glMaterialxv")"\n" -"\t"STUB_ASM_CODE("1125")"\n" +"\t"STUB_ASM_CODE("1129")"\n" STUB_ASM_ENTRY("glMultMatrixx")"\n" -"\t"STUB_ASM_CODE("1126")"\n" +"\t"STUB_ASM_CODE("1130")"\n" STUB_ASM_ENTRY("glMultiTexCoord4x")"\n" -"\t"STUB_ASM_CODE("1127")"\n" +"\t"STUB_ASM_CODE("1131")"\n" STUB_ASM_ENTRY("glNormal3x")"\n" -"\t"STUB_ASM_CODE("1128")"\n" +"\t"STUB_ASM_CODE("1132")"\n" STUB_ASM_ENTRY("glOrthof")"\n" -"\t"STUB_ASM_CODE("1129")"\n" +"\t"STUB_ASM_CODE("1133")"\n" STUB_ASM_ENTRY("glOrthox")"\n" -"\t"STUB_ASM_CODE("1130")"\n" +"\t"STUB_ASM_CODE("1134")"\n" STUB_ASM_ENTRY("glPointSizex")"\n" -"\t"STUB_ASM_CODE("1131")"\n" +"\t"STUB_ASM_CODE("1135")"\n" STUB_ASM_ENTRY("glPolygonOffsetx")"\n" -"\t"STUB_ASM_CODE("1132")"\n" +"\t"STUB_ASM_CODE("1136")"\n" STUB_ASM_ENTRY("glRotatex")"\n" -"\t"STUB_ASM_CODE("1133")"\n" +"\t"STUB_ASM_CODE("1137")"\n" STUB_ASM_ENTRY("glSampleCoveragex")"\n" -"\t"STUB_ASM_CODE("1134")"\n" +"\t"STUB_ASM_CODE("1138")"\n" STUB_ASM_ENTRY("glScalex")"\n" -"\t"STUB_ASM_CODE("1135")"\n" +"\t"STUB_ASM_CODE("1139")"\n" STUB_ASM_ENTRY("glTexEnvx")"\n" -"\t"STUB_ASM_CODE("1136")"\n" +"\t"STUB_ASM_CODE("1140")"\n" STUB_ASM_ENTRY("glTexEnvxv")"\n" -"\t"STUB_ASM_CODE("1137")"\n" +"\t"STUB_ASM_CODE("1141")"\n" STUB_ASM_ENTRY("glTexParameterx")"\n" -"\t"STUB_ASM_CODE("1138")"\n" +"\t"STUB_ASM_CODE("1142")"\n" STUB_ASM_ENTRY("glTranslatex")"\n" -"\t"STUB_ASM_CODE("1139")"\n" +"\t"STUB_ASM_CODE("1143")"\n" STUB_ASM_ENTRY("glClipPlanef")"\n" -"\t"STUB_ASM_CODE("1140")"\n" +"\t"STUB_ASM_CODE("1144")"\n" STUB_ASM_ENTRY("glClipPlanex")"\n" -"\t"STUB_ASM_CODE("1141")"\n" +"\t"STUB_ASM_CODE("1145")"\n" STUB_ASM_ENTRY("glGetClipPlanef")"\n" -"\t"STUB_ASM_CODE("1142")"\n" +"\t"STUB_ASM_CODE("1146")"\n" STUB_ASM_ENTRY("glGetClipPlanex")"\n" -"\t"STUB_ASM_CODE("1143")"\n" +"\t"STUB_ASM_CODE("1147")"\n" STUB_ASM_ENTRY("glGetFixedv")"\n" -"\t"STUB_ASM_CODE("1144")"\n" +"\t"STUB_ASM_CODE("1148")"\n" STUB_ASM_ENTRY("glGetLightxv")"\n" -"\t"STUB_ASM_CODE("1145")"\n" +"\t"STUB_ASM_CODE("1149")"\n" STUB_ASM_ENTRY("glGetMaterialxv")"\n" -"\t"STUB_ASM_CODE("1146")"\n" +"\t"STUB_ASM_CODE("1150")"\n" STUB_ASM_ENTRY("glGetTexEnvxv")"\n" -"\t"STUB_ASM_CODE("1147")"\n" +"\t"STUB_ASM_CODE("1151")"\n" STUB_ASM_ENTRY("glGetTexParameterxv")"\n" -"\t"STUB_ASM_CODE("1148")"\n" +"\t"STUB_ASM_CODE("1152")"\n" STUB_ASM_ENTRY("glPointParameterx")"\n" -"\t"STUB_ASM_CODE("1149")"\n" +"\t"STUB_ASM_CODE("1153")"\n" STUB_ASM_ENTRY("glPointParameterxv")"\n" -"\t"STUB_ASM_CODE("1150")"\n" +"\t"STUB_ASM_CODE("1154")"\n" STUB_ASM_ENTRY("glTexParameterxv")"\n" -"\t"STUB_ASM_CODE("1151")"\n" +"\t"STUB_ASM_CODE("1155")"\n" ); #undef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN -- cgit v1.2.3