/* * Copyright 2006 Thomas Hellström. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "via_3d.h" #include "via_3d_reg.h" #include typedef struct { Bool supported; CARD32 col0; CARD32 col1; CARD32 al0; CARD32 al1; } ViaCompositeOperator; typedef struct { CARD32 pictFormat; Bool dstSupported; Bool texSupported; CARD32 dstFormat; CARD32 texFormat; } Via3DFormat; static ViaCompositeOperator viaOperatorModes[256]; static Via3DFormat via3DFormats[256]; #define VIA_NUM_3D_OPCODES 19 #define VIA_NUM_3D_FORMATS 15 #define VIA_FMT_HASH(arg) (((((arg) >> 1) + (arg)) >> 8) & 0xFF) static const CARD32 viaOpCodes[VIA_NUM_3D_OPCODES][5] = { {PictOpClear, 0x05, 0x45, 0x40, 0x80}, {PictOpSrc, 0x15, 0x45, 0x50, 0x80}, {PictOpDst, 0x05, 0x55, 0x40, 0x90}, {PictOpOver, 0x15, 0x52, 0x50, 0x91}, {PictOpOverReverse, 0x13, 0x45, 0x52, 0x90}, {PictOpIn, 0x03, 0x45, 0x42, 0x80}, {PictOpInReverse, 0x05, 0x42, 0x40, 0x81}, {PictOpOut, 0x13, 0x45, 0x52, 0x80}, {PictOpOutReverse, 0x05, 0x52, 0x40, 0x91}, {PictOpAtop, 0x03, 0x52, 0x42, 0x91}, {PictOpAtopReverse, 0x13, 0x42, 0x52, 0x81}, {PictOpXor, 0x15, 0x52, 0x52, 0x91}, {PictOpAdd, 0x15, 0x55, 0x50, 0x90}, {PictOpDisjointClear, 0x05, 0x45, 0x40, 0x80}, {PictOpDisjointSrc, 0x15, 0x45, 0x50, 0x80}, {PictOpDisjointDst, 0x05, 0x55, 0x40, 0x90}, {PictOpConjointClear, 0x05, 0x45, 0x40, 0x80}, {PictOpConjointSrc, 0x15, 0x45, 0x50, 0x80}, {PictOpConjointDst, 0x05, 0x55, 0x40, 0x90} }; static const CARD32 viaFormats[VIA_NUM_3D_FORMATS][5] = { {PICT_x1r5g5b5, HC_HDBFM_RGB555, HC_HTXnFM_RGB555, 1, 1}, {PICT_r5g6b5, HC_HDBFM_RGB565, HC_HTXnFM_RGB565, 1, 1}, {PICT_a4r4g4b4, HC_HDBFM_ARGB4444, HC_HTXnFM_ARGB4444, 1, 1}, {PICT_a1r5g5b5, HC_HDBFM_ARGB1555, HC_HTXnFM_ARGB1555, 1, 1}, {PICT_x1b5g5r5, HC_HDBFM_BGR555, HC_HTXnFM_BGR555, 1, 1}, {PICT_b5g6r5, HC_HDBFM_BGR565, HC_HTXnFM_BGR565, 1, 1}, {PICT_a4b4g4r4, HC_HDBFM_ABGR4444, HC_HTXnFM_ABGR4444, 1, 1}, {PICT_a1b5g5r5, HC_HDBFM_ABGR1555, HC_HTXnFM_ABGR1555, 1, 1}, {PICT_x8r8g8b8, HC_HDBFM_ARGB0888, HC_HTXnFM_ARGB0888, 1, 1}, {PICT_a8r8g8b8, HC_HDBFM_ARGB8888, HC_HTXnFM_ARGB8888, 1, 1}, {PICT_x8b8g8r8, HC_HDBFM_ABGR0888, HC_HTXnFM_ABGR0888, 1, 1}, {PICT_a8b8g8r8, HC_HDBFM_ABGR8888, HC_HTXnFM_ABGR8888, 1, 1}, {PICT_a8, 0x00, HC_HTXnFM_A8, 0, 1}, {PICT_a4, 0x00, HC_HTXnFM_A4, 0, 1}, {PICT_a1, 0x00, HC_HTXnFM_A1, 0, 1} }; static CARD32 via3DDstFormat(int format) { return via3DFormats[VIA_FMT_HASH(format)].dstFormat; } static CARD32 via3DTexFormat(int format) { return via3DFormats[VIA_FMT_HASH(format)].texFormat; } static Bool via3DDstSupported(int format) { Via3DFormat *fm = via3DFormats + VIA_FMT_HASH(format); if (fm->pictFormat != format) return FALSE; return fm->dstSupported; } static Bool via3DTexSupported(int format) { Via3DFormat *fm = via3DFormats + VIA_FMT_HASH(format); if (fm->pictFormat != format) return FALSE; return fm->texSupported; } static void viaSet3DDestination(Via3DState * v3d, CARD32 offset, CARD32 pitch, int format) { v3d->drawingDirty = TRUE; /* Affects planemask format. */ v3d->destDirty = TRUE; v3d->destOffset = offset; v3d->destPitch = pitch; v3d->destFormat = via3DDstFormat(format); v3d->destDepth = (v3d->destFormat < HC_HDBFM_ARGB0888) ? 16 : 32; } static void viaSet3DDrawing(Via3DState * v3d, int rop, CARD32 planeMask, CARD32 solidColor, CARD32 solidAlpha) { v3d->drawingDirty = TRUE; v3d->rop = rop; v3d->planeMask = planeMask; v3d->solidColor = solidColor; v3d->solidAlpha = solidAlpha; } static void viaSet3DFlags(Via3DState * v3d, int numTextures, Bool writeAlpha, Bool writeColor, Bool blend) { v3d->enableDirty = TRUE; v3d->blendDirty = TRUE; v3d->numTextures = numTextures; v3d->writeAlpha = writeAlpha; v3d->writeColor = writeColor; v3d->blend = blend; } static Bool viaOrder(CARD32 val, CARD32 * shift) { *shift = 0; while (val > (1 << *shift)) (*shift)++; return (val == (1 << *shift)); } static Bool viaSet3DTexture(Via3DState * v3d, int tex, CARD32 offset, CARD32 pitch, Bool npot, CARD32 width, CARD32 height, int format, ViaTextureModes sMode, ViaTextureModes tMode, ViaTexBlendingModes blendingMode, Bool agpTexture) { ViaTextureUnit *vTex = v3d->tex + tex; vTex->textureLevel0Offset = offset; vTex->npot = npot; if (!viaOrder(pitch, &vTex->textureLevel0Exp) && !vTex->npot) return FALSE; vTex->textureLevel0Pitch = pitch; if (!viaOrder(width, &vTex->textureLevel0WExp)) return FALSE; if (!viaOrder(height, &vTex->textureLevel0HExp)) return FALSE; if (pitch <= 4) { ErrorF("Warning: texture pitch <= 4 !\n"); } vTex->textureFormat = via3DTexFormat(format); switch (blendingMode) { case via_src: vTex->texCsat = (0x01 << 23) | (0x10 << 14) | (0x03 << 7) | 0x00; vTex->texAsat = ((0x0B << 14) | ((PICT_FORMAT_A(format) ? 0x04 : 0x02) << 7) | 0x03); vTex->texRCa = 0x00000000; vTex->texRAa = 0x00000000; vTex->texBColDirty = TRUE; break; case via_src_onepix_mask: vTex->texCsat = (0x01 << 23) | (0x09 << 14) | (0x03 << 7) | 0x00; vTex->texAsat = ((0x03 << 14) | ((PICT_FORMAT_A(format) ? 0x04 : 0x02) << 7) | 0x03); break; case via_src_onepix_comp_mask: vTex->texCsat = (0x01 << 23) | (0x09 << 14) | (0x03 << 7) | 0x00; vTex->texAsat = ((0x03 << 14) | ((PICT_FORMAT_A(format) ? 0x04 : 0x02) << 7) | 0x03); break; case via_mask: vTex->texCsat = (0x01 << 23) | (0x07 << 14) | (0x04 << 7) | 0x00; vTex->texAsat = (0x01 << 23) | (0x04 << 14) | (0x02 << 7) | 0x03; break; case via_comp_mask: vTex->texCsat = (0x01 << 23) | (0x03 << 14) | (0x04 << 7) | 0x00; vTex->texAsat = (0x01 << 23) | (0x04 << 14) | (0x02 << 7) | 0x03; break; default: return FALSE; } vTex->textureDirty = TRUE; vTex->textureModesS = sMode - via_single; vTex->textureModesT = tMode - via_single; vTex->agpTexture = agpTexture; return TRUE; } static void viaSet3DTexBlendCol(Via3DState * v3d, int tex, Bool component, CARD32 color) { CARD32 alpha; ViaTextureUnit *vTex = v3d->tex + tex; vTex->texRAa = (color >> 8) & 0x00FF0000; if (component) { vTex->texRCa = (color & 0x00FFFFFF); } else { alpha = color >> 24; vTex->texRCa = alpha | (alpha << 8) | (alpha << 16) | (alpha << 24); } vTex->texBColDirty = TRUE; } /* * Check if the compositing operator is supported and * return the corresponding register setting. */ static void viaSet3DCompositeOperator(Via3DState * v3d, CARD8 op) { ViaCompositeOperator *vOp = viaOperatorModes + op; v3d->blendDirty = TRUE; if (v3d && vOp->supported) { v3d->blendCol0 = vOp->col0 << 4; v3d->blendCol1 = vOp->col1 << 2; v3d->blendAl0 = vOp->al0 << 4; v3d->blendAl1 = vOp->al1 << 2; } } static Bool via3DOpSupported(CARD8 op) { return viaOperatorModes[op].supported; } static void via3DEmitQuad(Via3DState * v3d, ViaCommandBuffer * cb, int dstX, int dstY, int src0X, int src0Y, int src1X, int src1Y, int w, int h) { CARD32 acmd; float dx1, dx2, dy1, dy2, sx1[2], sx2[2], sy1[2], sy2[2], wf; double scalex, scaley; int i, numTex; ViaTextureUnit *vTex; numTex = v3d->numTextures; dx1 = dstX; dx2 = dstX + w; dy1 = dstY; dy2 = dstY + h; if (numTex) { sx1[0] = src0X; sx1[1] = src1X; sy1[0] = src0Y; sy1[1] = src1Y; for (i = 0; i < numTex; ++i) { vTex = v3d->tex + i; scalex = 1. / (double)((1 << vTex->textureLevel0WExp)); scaley = 1. / (double)((1 << vTex->textureLevel0HExp)); sx2[i] = sx1[i] + w; sy2[i] = sy1[i] + h; sx1[i] *= scalex; sy1[i] *= scaley; sx2[i] *= scalex; sy2[i] *= scaley; } } wf = 0.05; /* * Vertex buffer. Emit two 3-point triangles. The W or Z coordinate * is needed for AGP DMA, and the W coordinate is for some obscure * reason needed for texture mapping to be done correctly. So emit * a w value after the x and y coordinates. */ BEGIN_H2(HC_ParaType_CmdVdata, 22 + numTex * 6); acmd = ((1 << 14) | (1 << 13) | (1 << 11)); if (numTex) acmd |= ((1 << 7) | (1 << 8)); OUT_RING_SubA(0xEC, acmd); acmd = 2 << 16; OUT_RING_SubA(0xEE, acmd); OUT_RING(*((CARD32 *) (&dx1))); OUT_RING(*((CARD32 *) (&dy1))); OUT_RING(*((CARD32 *) (&wf))); for (i = 0; i < numTex; ++i) { OUT_RING(*((CARD32 *) (sx1 + i))); OUT_RING(*((CARD32 *) (sy1 + i))); } OUT_RING(*((CARD32 *) (&dx2))); OUT_RING(*((CARD32 *) (&dy1))); OUT_RING(*((CARD32 *) (&wf))); for (i = 0; i < numTex; ++i) { OUT_RING(*((CARD32 *) (sx2 + i))); OUT_RING(*((CARD32 *) (sy1 + i))); } OUT_RING(*((CARD32 *) (&dx1))); OUT_RING(*((CARD32 *) (&dy2))); OUT_RING(*((CARD32 *) (&wf))); for (i = 0; i < numTex; ++i) { OUT_RING(*((CARD32 *) (sx1 + i))); OUT_RING(*((CARD32 *) (sy2 + i))); } OUT_RING(*((CARD32 *) (&dx1))); OUT_RING(*((CARD32 *) (&dy2))); OUT_RING(*((CARD32 *) (&wf))); for (i = 0; i < numTex; ++i) { OUT_RING(*((CARD32 *) (sx1 + i))); OUT_RING(*((CARD32 *) (sy2 + i))); } OUT_RING(*((CARD32 *) (&dx2))); OUT_RING(*((CARD32 *) (&dy1))); OUT_RING(*((CARD32 *) (&wf))); for (i = 0; i < numTex; ++i) { OUT_RING(*((CARD32 *) (sx2 + i))); OUT_RING(*((CARD32 *) (sy1 + i))); } OUT_RING(*((CARD32 *) (&dx2))); OUT_RING(*((CARD32 *) (&dy2))); OUT_RING(*((CARD32 *) (&wf))); for (i = 0; i < numTex; ++i) { OUT_RING(*((CARD32 *) (sx2 + i))); OUT_RING(*((CARD32 *) (sy2 + i))); } OUT_RING_SubA(0xEE, acmd | HC_HPLEND_MASK | HC_HPMValidN_MASK | HC_HE3Fire_MASK); OUT_RING_SubA(0xEE, acmd | HC_HPLEND_MASK | HC_HPMValidN_MASK | HC_HE3Fire_MASK); ADVANCE_RING; } static void via3DEmitState(Via3DState * v3d, ViaCommandBuffer * cb, Bool forceUpload) { int i; Bool saveHas3dState; ViaTextureUnit *vTex; /* * Destination buffer location, format and pitch. */ if (forceUpload || v3d->destDirty) { v3d->destDirty = FALSE; BEGIN_H2(HC_ParaType_NotTex, 3); OUT_RING_SubA(HC_SubA_HDBBasL, v3d->destOffset & 0x00FFFFFF); OUT_RING_SubA(HC_SubA_HDBBasH, v3d->destOffset >> 24); OUT_RING_SubA(HC_SubA_HDBFM, v3d->destFormat | (v3d->destPitch & HC_HDBPit_MASK) | HC_HDBLoc_Local); } if (forceUpload || v3d->blendDirty) { v3d->blendDirty = FALSE; BEGIN_H2(HC_ParaType_NotTex, 6); OUT_RING_SubA(HC_SubA_HABLRFCa, 0x00); OUT_RING_SubA(HC_SubA_HABLRFCb, 0x00); OUT_RING_SubA(HC_SubA_HABLCsat, v3d->blendCol0); OUT_RING_SubA(HC_SubA_HABLCop, v3d->blendCol1); OUT_RING_SubA(HC_SubA_HABLAsat, v3d->blendAl0); OUT_RING_SubA(HC_SubA_HABLAop, v3d->blendAl1); } if (forceUpload || v3d->drawingDirty) { CARD32 planeMaskLo, planeMaskHi; v3d->drawingDirty = FALSE; BEGIN_H2(HC_ParaType_NotTex, 4); /* * Raster operation and Planemask. */ if ( /* v3d->destDepth == 16 Bad Docs? */ FALSE) { planeMaskLo = (v3d->planeMask & 0x000000FF) << 16; planeMaskHi = (v3d->planeMask & 0x0000FF00) >> 8; } else { planeMaskLo = v3d->planeMask & 0x00FFFFFF; planeMaskHi = v3d->planeMask >> 24; } OUT_RING_SubA(HC_SubA_HROP, ((v3d->rop & 0x0F) << 8) | planeMaskHi); OUT_RING_SubA(HC_SubA_HFBBMSKL, planeMaskLo); /* * Solid shading color and alpha. Pixel center at * floating coordinates (X.5,Y.5). */ OUT_RING_SubA(HC_SubA_HSolidCL, (v3d->solidColor & 0x00FFFFFF) | (0 << 23)); OUT_RING_SubA(HC_SubA_HPixGC, (((v3d->solidColor & 0xFF000000) >> 16) | (0 << 23) | (v3d->solidAlpha & 0xFF))); } if (forceUpload || v3d->enableDirty) { v3d->enableDirty = FALSE; BEGIN_H2(HC_ParaType_NotTex, 1); OUT_RING_SubA(HC_SubA_HEnable, ((v3d->writeColor) ? HC_HenCW_MASK : 0) | ((v3d->blend) ? HC_HenABL_MASK : 0) | ((v3d->numTextures) ? HC_HenTXMP_MASK : 0) | ((v3d->writeAlpha) ? HC_HenAW_MASK : 0)); if (v3d->numTextures) { BEGIN_H2((HC_ParaType_Tex | (HC_SubType_TexGeneral << 8)), 2); OUT_RING_SubA(HC_SubA_HTXSMD, (0 << 7) | (0 << 6) | (((v3d->numTextures - 1) & 0x1) << 3) | (0 << 1) | 1); OUT_RING_SubA(HC_SubA_HTXSMD, (0 << 7) | (0 << 6) | (((v3d->numTextures - 1) & 0x1) << 3) | (0 << 1) | 0); } } for (i = 0; i < v3d->numTextures; ++i) { vTex = v3d->tex + i; if (forceUpload || vTex->textureDirty) { vTex->textureDirty = FALSE; BEGIN_H2((HC_ParaType_Tex | (((i == 0) ? HC_SubType_Tex0 : HC_SubType_Tex1) << 8)), 13); OUT_RING_SubA(HC_SubA_HTXnFM, (vTex->textureFormat | (vTex-> agpTexture ? HC_HTXnLoc_AGP : HC_HTXnLoc_Local))); OUT_RING_SubA(HC_SubA_HTXnL0BasL, vTex->textureLevel0Offset & 0x00FFFFFF); OUT_RING_SubA(HC_SubA_HTXnL012BasH, vTex->textureLevel0Offset >> 24); if (vTex->npot) { OUT_RING_SubA(HC_SubA_HTXnL0Pit, (vTex->textureLevel0Pitch & HC_HTXnLnPit_MASK) | HC_HTXnEnPit_MASK); } else { OUT_RING_SubA(HC_SubA_HTXnL0Pit, vTex->textureLevel0Exp << HC_HTXnLnPitE_SHIFT); } OUT_RING_SubA(HC_SubA_HTXnL0_5WE, vTex->textureLevel0WExp); OUT_RING_SubA(HC_SubA_HTXnL0_5HE, vTex->textureLevel0HExp); OUT_RING_SubA(HC_SubA_HTXnL0OS, 0x00); OUT_RING_SubA(HC_SubA_HTXnTB, 0x00); OUT_RING_SubA(HC_SubA_HTXnMPMD, ((((unsigned)vTex->textureModesT) << 19) | (((unsigned)vTex->textureModesS) << 16))); OUT_RING_SubA(HC_SubA_HTXnTBLCsat, vTex->texCsat); OUT_RING_SubA(HC_SubA_HTXnTBLCop, (0x00 << 22) | (0x00 << 19) | (0x00 << 14) | (0x02 << 11) | (0x00 << 7) | (0x03 << 3) | 0x02); OUT_RING_SubA(HC_SubA_HTXnTBLAsat, vTex->texAsat); OUT_RING_SubA(HC_SubA_HTXnTBLRFog, 0x00); } } for (i = 0; i < v3d->numTextures; ++i) { vTex = v3d->tex + i; if (forceUpload || vTex->texBColDirty) { saveHas3dState = cb->has3dState; vTex->texBColDirty = FALSE; BEGIN_H2((HC_ParaType_Tex | (((i == 0) ? HC_SubType_Tex0 : HC_SubType_Tex1) << 8)), 2); OUT_RING_SubA(HC_SubA_HTXnTBLRAa, vTex->texRAa); OUT_RING_SubA(HC_SubA_HTXnTBLRCa, vTex->texRCa); cb->has3dState = saveHas3dState; } } } /* * Cliprect. Considered not important for the DRM 3D State, so restore the * has3dState flag afterwards. */ static void via3DEmitClipRect(Via3DState * v3d, ViaCommandBuffer * cb, int x, int y, int w, int h) { Bool saveHas3dState; saveHas3dState = cb->has3dState; BEGIN_H2(HC_ParaType_NotTex, 4); OUT_RING_SubA(HC_SubA_HClipTB, (y << 12) | (y + h)); OUT_RING_SubA(HC_SubA_HClipLR, (x << 12) | (x + w)); cb->has3dState = saveHas3dState; } void viaInit3DState(Via3DState * v3d) { ViaCompositeOperator *op; int i; CARD32 tmp, hash; Via3DFormat *format; v3d->setDestination = viaSet3DDestination; v3d->setDrawing = viaSet3DDrawing; v3d->setFlags = viaSet3DFlags; v3d->setTexture = viaSet3DTexture; v3d->setTexBlendCol = viaSet3DTexBlendCol; v3d->opSupported = via3DOpSupported; v3d->setCompositeOperator = viaSet3DCompositeOperator; v3d->emitQuad = via3DEmitQuad; v3d->emitState = via3DEmitState; v3d->emitClipRect = via3DEmitClipRect; v3d->dstSupported = via3DDstSupported; v3d->texSupported = via3DTexSupported; for (i = 0; i < 256; ++i) { viaOperatorModes[i].supported = FALSE; } for (i = 0; i < VIA_NUM_3D_OPCODES; ++i) { op = viaOperatorModes + viaOpCodes[i][0]; op->supported = TRUE; op->col0 = viaOpCodes[i][1]; op->col1 = viaOpCodes[i][2]; op->al0 = viaOpCodes[i][3]; op->al1 = viaOpCodes[i][4]; } for (i = 0; i < 256; ++i) { via3DFormats[i].pictFormat = 0x00; } for (i = 0; i < VIA_NUM_3D_FORMATS; ++i) { tmp = viaFormats[i][0]; hash = VIA_FMT_HASH(tmp); format = via3DFormats + hash; if (format->pictFormat) { ErrorF("BUG: Bad hash function\n"); } format->pictFormat = tmp; format->dstSupported = (viaFormats[i][3] != 0x00); format->texSupported = (viaFormats[i][4] != 0x00); format->dstFormat = viaFormats[i][1]; format->texFormat = viaFormats[i][2]; } }