# Exclude this test which might fail when a new extension is implemented. dEQP-VK.info.device_extensions # Exclude WSI related tests. dEQP-VK.image.swapchain_mutable.* dEQP-VK.wsi.* # Exclude this test which timeout most of the time. dEQP-VK.memory.pipeline_barrier.transfer_src_transfer_dst.1048576 # Exclude this test which fails on all GPUS except RDNA2+. dEQP-VK.api.driver_properties.conformance_version # Those cases take very long. dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1048576_1 dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1_1048576 dEQP-VK.ray_tracing_pipeline.build.*.*.*_65536_1_1 dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_65536_1 dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1_65536 dEQP-VK.ray_tracing_pipeline.build.*.*.*_4096_4_4 dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_4096_4 dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_4_4096 dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_65536_4 dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_4_65536 dEQP-VK.ray_tracing_pipeline.large_shader_set.*.4096 dEQP-VK.ray_tracing_pipeline.misc.maxrtinvocations_AABB dEQP-VK.ray_tracing_pipeline.misc.maxrtinvocations_tri # Those cases take very long and hang the gpu. dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_11 dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_12 dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_13 dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_14 dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_15 dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_11 dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_12 dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_13 dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_14 dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_15 # Those test either fail or hang so just exclude all of them for now. dEQP-VK.ray_tracing_pipeline.pipeline_no_null_shaders_flag.* # LLVM (soft hangs) dEQP-VK.graphicsfuzz.while-inside-switch # LLVM (timeouts) dEQP-VK.graphicsfuzz.spv-stable-maze-O-dead-code dEQP-VK.graphicsfuzz.spv-stable-maze-O-memory-accesses dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.uniform_32struct_to_16struct.uniform_buffer_block_geom # These tests create an ACE cmdbuf which waits for GFX, thus can cause # a deadlock when executed in parallel without gang submit. dEQP-VK.mesh_shader.nv.synchronization.* dEQP-VK.mesh_shader.ext.synchronization.* dEQP-VK.mesh_shader.nv.misc.many_task* dEQP-VK.mesh_shader.ext.misc.many_task*