/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2022 Yongang Luo All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \file glheader.h * Wrapper for GL/gl*.h and GLES[3|2|]/gl*.h */ #ifndef GLHEADER_H #define GLHEADER_H #define GL_GLEXT_PROTOTYPES #if defined(_WIN32) && !defined(__CYGWIN__) /* Prevent glheader.h from including by defining APIENTRY */ #pragma push_macro("APIENTRY") #ifndef APIENTRY #define APIENTRY GLAPIENTRY #endif #include "GL/gl.h" #include "GL/glext.h" #pragma pop_macro("APIENTRY") #else /* !(defined(_WIN32) && !defined(__CYGWIN__)) */ #include "GL/gl.h" #include "GL/glext.h" #endif /* defined(_WIN32) && !defined(__CYGWIN__) */ /** * Define GL_API, GL_APICALL and GL_APIENTRY to avoid MSVC/MinGW warnings * about different dllimport attributes for prototypes between * GL/gl*.h and GLES[|3|2]/gl*.h */ #define GL_API GLAPI #define GL_APICALL GLAPI #define GL_APIENTRY GLAPIENTRY /** * The order for including GLES[|3|2]/gl*.h headers are from newest to oldest. * As the newer header contains extra symbols that are not present in the * older header, some extra symbols can be visible only when you include the * newer header first; otherwise, if the older header is included first, some * extra symbols will be hidden by the older header. * For example, suppose we move the inclusion of GLES/gl*.h to the front, * then GL_SAMPLER_EXTERNAL_OES will not be present and cause compiling error. */ #include "GLES3/gl3.h" #include "GLES3/gl31.h" #include "GLES3/gl32.h" #include "GLES3/gl3ext.h" #include "GLES2/gl2.h" #include "GLES2/gl2ext.h" #include "GLES/gl.h" #include "GLES/glext.h" #ifdef __cplusplus extern "C" { #endif /* Custom Mesa types to save space. */ typedef unsigned char GLenum8; /* only for primitive modes */ typedef unsigned short GLenum16; typedef unsigned char GLbitfield8; typedef unsigned short GLbitfield16; typedef GLuint64 GLbitfield64; /* There is no formal spec for the following extension. */ #ifndef GL_ATI_texture_compression_3dc #define GL_ATI_texture_compression_3dc 1 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 #endif /** * Internal token to represent a GLSL shader program (a collection of * one or more shaders that get linked together). Note that GLSL * shaders and shader programs share one name space (one hash table) * so we need a value that's different from any of the * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. */ #define GL_SHADER_PROGRAM_MESA 0x9999 #ifdef __cplusplus } #endif #endif /* GLHEADER_H */