/* Copyright (c) 2017-2022 Hans-Kristian Arntzen * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include #include namespace Granite { struct ASTCQuantizationMode { uint8_t bits, trits, quints; }; // In order to decode color endpoints, we need to convert available bits and number of values // into a format of (bits, trits, quints). A simple LUT texture is a reasonable approach for this. // Decoders are expected to have some form of LUT to deal with this ... static const ASTCQuantizationMode astc_quantization_modes[] = { { 8, 0, 0 }, { 6, 1, 0 }, { 5, 0, 1 }, { 7, 0, 0 }, { 5, 1, 0 }, { 4, 0, 1 }, { 6, 0, 0 }, { 4, 1, 0 }, { 3, 0, 1 }, { 5, 0, 0 }, { 3, 1, 0 }, { 2, 0, 1 }, { 4, 0, 0 }, { 2, 1, 0 }, { 1, 0, 1 }, { 3, 0, 0 }, { 1, 1, 0 }, }; constexpr size_t astc_num_quantization_modes = sizeof(astc_quantization_modes) / sizeof(astc_quantization_modes[0]); static const ASTCQuantizationMode astc_weight_modes[] = { { 0, 0, 0 }, // Invalid { 0, 0, 0 }, // Invalid { 1, 0, 0 }, { 0, 1, 0 }, { 2, 0, 0 }, { 0, 0, 1 }, { 1, 1, 0 }, { 3, 0, 0 }, { 0, 0, 0 }, // Invalid { 0, 0, 0 }, // Invalid { 1, 0, 1 }, { 2, 1, 0 }, { 4, 0, 0 }, { 2, 0, 1 }, { 3, 1, 0 }, { 5, 0, 0 }, }; constexpr size_t astc_num_weight_modes = sizeof(astc_weight_modes) / sizeof(astc_weight_modes[0]); struct ASTCLutHolder { ASTCLutHolder(); void init_color_endpoint(); void init_weight_luts(); void init_trits_quints(); struct { size_t unquant_offset = 0; uint8_t unquant_lut[2048]; uint16_t lut[9][128][4]; size_t unquant_lut_offsets[astc_num_quantization_modes]; } color_endpoint; struct { size_t unquant_offset = 0; uint8_t unquant_lut[2048]; uint8_t lut[astc_num_weight_modes][4]; } weights; struct { uint16_t trits_quints[256 + 128]; } integer; struct PartitionTable { PartitionTable() = default; PartitionTable(unsigned width, unsigned height); std::vector lut_buffer; unsigned lut_width = 0; unsigned lut_height = 0; }; std::mutex table_lock; std::unordered_map tables; PartitionTable &get_partition_table(unsigned width, unsigned height); }; ASTCLutHolder &get_astc_luts(); }