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#ifndef _ANIMATE_H_
#define _ANIMATE_H_
/* Animation granularity. How many iterations use for the animation. */
#define ANIM_ITERATIONS 12
/* delay for each iteration of the animation in ms */
#define ANIM_DELAY 1
/* delay for each iteration of the close animation in ms */
#define ANIM_DELAY2 20
/* distance to spin frame around, 1.0 is one revolution.
with large values you should up ANIM_ITERATIONS as well */
#define ANIM_TWIST 0.5
/* default line width */
#define ANIM_WIDTH 0
/* default time */
#define ANIM_TIME 0
struct ASAnimate {
char *color;
int iterations;
int delay;
float twist;
int width;
void (*resize)(int, int, int, int, int, int, int, int);
clock_t time;
};
extern struct ASAnimate Animate;
#endif /* _ANIMATE_H_ */
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