summaryrefslogtreecommitdiff
path: root/app/glxgears/glxgears.c
blob: 92c75caa5e63d1de160a6b2f32d2814c89eea48d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
/*
 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/*
 * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
 * Port by Brian Paul  23 March 2001
 *
 * See usage() below for command line options.
 */


#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glxext.h>

#ifndef GLX_MESA_swap_control
#define GLX_MESA_swap_control 1
typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void);
#endif


#define BENCHMARK

#ifdef BENCHMARK

/* XXX this probably isn't very portable */

#include <sys/time.h>
#include <unistd.h>

/* return current time (in seconds) */
static double
current_time(void)
{
   struct timeval tv;
#ifdef __VMS
   (void) gettimeofday(&tv, NULL );
#else
   struct timezone tz;
   (void) gettimeofday(&tv, &tz);
#endif
   return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
}

#else /*BENCHMARK*/

/* dummy */
static double
current_time(void)
{
   /* update this function for other platforms! */
   static double t = 0.0;
   static int warn = 1;
   if (warn) {
      fprintf(stderr, "Warning: current_time() not implemented!!\n");
      warn = 0;
   }
   return t += 1.0;
}

#endif /*BENCHMARK*/



#ifndef M_PI
#define M_PI 3.14159265
#endif


/** Event handler results: */
#define NOP 0
#define EXIT 1
#define DRAW 2

static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLint gear1, gear2, gear3;
static GLfloat angle = 0.0;

static GLboolean fullscreen = GL_FALSE;	/* Create a single fullscreen window */
static GLboolean stereo = GL_FALSE;	/* Enable stereo.  */
static GLboolean animate = GL_TRUE;	/* Animation */
static GLfloat eyesep = 5.0;		/* Eye separation. */
static GLfloat fix_point = 40.0;	/* Fixation point distance.  */
static GLfloat left, right, asp;	/* Stereo frustum params.  */


/*
 *
 *  Draw a gear wheel.  You'll probably want to call this function when
 *  building a display list since we do a lot of trig here.
 * 
 *  Input:  inner_radius - radius of hole at center
 *          outer_radius - radius at center of teeth
 *          width - width of gear
 *          teeth - number of teeth
 *          tooth_depth - depth of tooth
 */
static void
gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
     GLint teeth, GLfloat tooth_depth)
{
   GLint i;
   GLfloat r0, r1, r2;
   GLfloat angle, da;
   GLfloat u, v, len;

   r0 = inner_radius;
   r1 = outer_radius - tooth_depth / 2.0;
   r2 = outer_radius + tooth_depth / 2.0;

   da = 2.0 * M_PI / teeth / 4.0;

   glShadeModel(GL_FLAT);

   glNormal3f(0.0, 0.0, 1.0);

   /* draw front face */
   glBegin(GL_QUAD_STRIP);
   for (i = 0; i <= teeth; i++) {
      angle = i * 2.0 * M_PI / teeth;
      glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
      glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
      if (i < teeth) {
	 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
	 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
		    width * 0.5);
      }
   }
   glEnd();

   /* draw front sides of teeth */
   glBegin(GL_QUADS);
   da = 2.0 * M_PI / teeth / 4.0;
   for (i = 0; i < teeth; i++) {
      angle = i * 2.0 * M_PI / teeth;

      glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
		 width * 0.5);
      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
		 width * 0.5);
   }
   glEnd();

   glNormal3f(0.0, 0.0, -1.0);

   /* draw back face */
   glBegin(GL_QUAD_STRIP);
   for (i = 0; i <= teeth; i++) {
      angle = i * 2.0 * M_PI / teeth;
      glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
      glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
      if (i < teeth) {
	 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
		    -width * 0.5);
	 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
      }
   }
   glEnd();

   /* draw back sides of teeth */
   glBegin(GL_QUADS);
   da = 2.0 * M_PI / teeth / 4.0;
   for (i = 0; i < teeth; i++) {
      angle = i * 2.0 * M_PI / teeth;

      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
		 -width * 0.5);
      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
		 -width * 0.5);
      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
      glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
   }
   glEnd();

   /* draw outward faces of teeth */
   glBegin(GL_QUAD_STRIP);
   for (i = 0; i < teeth; i++) {
      angle = i * 2.0 * M_PI / teeth;

      glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
      glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
      u = r2 * cos(angle + da) - r1 * cos(angle);
      v = r2 * sin(angle + da) - r1 * sin(angle);
      len = sqrt(u * u + v * v);
      u /= len;
      v /= len;
      glNormal3f(v, -u, 0.0);
      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
      glNormal3f(cos(angle), sin(angle), 0.0);
      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
		 width * 0.5);
      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
		 -width * 0.5);
      u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
      v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
      glNormal3f(v, -u, 0.0);
      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
		 width * 0.5);
      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
		 -width * 0.5);
      glNormal3f(cos(angle), sin(angle), 0.0);
   }

   glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
   glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);

   glEnd();

   glShadeModel(GL_SMOOTH);

   /* draw inside radius cylinder */
   glBegin(GL_QUAD_STRIP);
   for (i = 0; i <= teeth; i++) {
      angle = i * 2.0 * M_PI / teeth;
      glNormal3f(-cos(angle), -sin(angle), 0.0);
      glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
      glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
   }
   glEnd();
}


static void
draw(void)
{
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

   glPushMatrix();
   glRotatef(view_rotx, 1.0, 0.0, 0.0);
   glRotatef(view_roty, 0.0, 1.0, 0.0);
   glRotatef(view_rotz, 0.0, 0.0, 1.0);

   glPushMatrix();
   glTranslatef(-3.0, -2.0, 0.0);
   glRotatef(angle, 0.0, 0.0, 1.0);
   glCallList(gear1);
   glPopMatrix();

   glPushMatrix();
   glTranslatef(3.1, -2.0, 0.0);
   glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
   glCallList(gear2);
   glPopMatrix();

   glPushMatrix();
   glTranslatef(-3.1, 4.2, 0.0);
   glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
   glCallList(gear3);
   glPopMatrix();

   glPopMatrix();
}


static void
draw_gears(void)
{
   if (stereo) {
      /* First left eye.  */
      glDrawBuffer(GL_BACK_LEFT);

      glMatrixMode(GL_PROJECTION);
      glLoadIdentity();
      glFrustum(left, right, -asp, asp, 5.0, 60.0);

      glMatrixMode(GL_MODELVIEW);

      glPushMatrix();
      glTranslated(+0.5 * eyesep, 0.0, 0.0);
      draw();
      glPopMatrix();

      /* Then right eye.  */
      glDrawBuffer(GL_BACK_RIGHT);

      glMatrixMode(GL_PROJECTION);
      glLoadIdentity();
      glFrustum(-right, -left, -asp, asp, 5.0, 60.0);

      glMatrixMode(GL_MODELVIEW);

      glPushMatrix();
      glTranslated(-0.5 * eyesep, 0.0, 0.0);
      draw();
      glPopMatrix();
   }
   else {
      draw();
   }
}


/** Draw single frame, do SwapBuffers, compute FPS */
static void
draw_frame(Display *dpy, Window win)
{
   static int frames = 0;
   static double tRot0 = -1.0, tRate0 = -1.0;
   double dt, t = current_time();

   if (tRot0 < 0.0)
      tRot0 = t;
   dt = t - tRot0;
   tRot0 = t;

   if (animate) {
      /* advance rotation for next frame */
      angle += 70.0 * dt;  /* 70 degrees per second */
      if (angle > 3600.0)
         angle -= 3600.0;
   }

   draw_gears();
   glXSwapBuffers(dpy, win);

   frames++;
   
   if (tRate0 < 0.0)
      tRate0 = t;
   if (t - tRate0 >= 5.0) {
      GLfloat seconds = t - tRate0;
      GLfloat fps = frames / seconds;
      printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
             fps);
      tRate0 = t;
      frames = 0;
   }
}


/* new window size or exposure */
static void
reshape(int width, int height)
{
   glViewport(0, 0, (GLint) width, (GLint) height);

   if (stereo) {
      GLfloat w;

      asp = (GLfloat) height / (GLfloat) width;
      w = fix_point * (1.0 / 5.0);

      left = -5.0 * ((w - 0.5 * eyesep) / fix_point);
      right = 5.0 * ((w + 0.5 * eyesep) / fix_point);
   }
   else {
      GLfloat h = (GLfloat) height / (GLfloat) width;

      glMatrixMode(GL_PROJECTION);
      glLoadIdentity();
      glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
   }
   
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
   glTranslatef(0.0, 0.0, -40.0);
}
   


static void
init(void)
{
   static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
   static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
   static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
   static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };

   glLightfv(GL_LIGHT0, GL_POSITION, pos);
   glEnable(GL_CULL_FACE);
   glEnable(GL_LIGHTING);
   glEnable(GL_LIGHT0);
   glEnable(GL_DEPTH_TEST);

   /* make the gears */
   gear1 = glGenLists(1);
   glNewList(gear1, GL_COMPILE);
   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
   gear(1.0, 4.0, 1.0, 20, 0.7);
   glEndList();

   gear2 = glGenLists(1);
   glNewList(gear2, GL_COMPILE);
   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
   gear(0.5, 2.0, 2.0, 10, 0.7);
   glEndList();

   gear3 = glGenLists(1);
   glNewList(gear3, GL_COMPILE);
   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
   gear(1.3, 2.0, 0.5, 10, 0.7);
   glEndList();

   glEnable(GL_NORMALIZE);
}


/**
 * Remove window border/decorations.
 */
static void
no_border( Display *dpy, Window w)
{
   static const unsigned MWM_HINTS_DECORATIONS = (1 << 1);
   static const int PROP_MOTIF_WM_HINTS_ELEMENTS = 5;

   typedef struct
   {
      unsigned long       flags;
      unsigned long       functions;
      unsigned long       decorations;
      long                inputMode;
      unsigned long       status;
   } PropMotifWmHints;

   PropMotifWmHints motif_hints;
   Atom prop, proptype;
   unsigned long flags = 0;

   /* setup the property */
   motif_hints.flags = MWM_HINTS_DECORATIONS;
   motif_hints.decorations = flags;

   /* get the atom for the property */
   prop = XInternAtom( dpy, "_MOTIF_WM_HINTS", True );
   if (!prop) {
      /* something went wrong! */
      return;
   }

   /* not sure this is correct, seems to work, XA_WM_HINTS didn't work */
   proptype = prop;

   XChangeProperty( dpy, w,                         /* display, window */
                    prop, proptype,                 /* property, type */
                    32,                             /* format: 32-bit datums */
                    PropModeReplace,                /* mode */
                    (unsigned char *) &motif_hints, /* data */
                    PROP_MOTIF_WM_HINTS_ELEMENTS    /* nelements */
                  );
}


/*
 * Create an RGB, double-buffered window.
 * Return the window and context handles.
 */
static void
make_window( Display *dpy, const char *name,
             int x, int y, int width, int height,
             Window *winRet, GLXContext *ctxRet)
{
   int attribs[] = { GLX_RGBA,
                     GLX_RED_SIZE, 1,
                     GLX_GREEN_SIZE, 1,
                     GLX_BLUE_SIZE, 1,
                     GLX_DOUBLEBUFFER,
                     GLX_DEPTH_SIZE, 1,
                     None };
   int stereoAttribs[] = { GLX_RGBA,
                           GLX_RED_SIZE, 1,
                           GLX_GREEN_SIZE, 1,
                           GLX_BLUE_SIZE, 1,
                           GLX_DOUBLEBUFFER,
                           GLX_DEPTH_SIZE, 1,
                           GLX_STEREO,
                           None };
   int scrnum;
   XSetWindowAttributes attr;
   unsigned long mask;
   Window root;
   Window win;
   GLXContext ctx;
   XVisualInfo *visinfo;

   scrnum = DefaultScreen( dpy );
   root = RootWindow( dpy, scrnum );

   if (fullscreen) {
      x = 0; y = 0;
      width = DisplayWidth( dpy, scrnum );
      height = DisplayHeight( dpy, scrnum );
   }

   if (stereo)
      visinfo = glXChooseVisual( dpy, scrnum, stereoAttribs );
   else
      visinfo = glXChooseVisual( dpy, scrnum, attribs );
   if (!visinfo) {
      if (stereo) {
         printf("Error: couldn't get an RGB, "
                "Double-buffered, Stereo visual\n");
      } else
         printf("Error: couldn't get an RGB, Double-buffered visual\n");
      exit(1);
   }

   /* window attributes */
   attr.background_pixel = 0;
   attr.border_pixel = 0;
   attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
   attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
   /* XXX this is a bad way to get a borderless window! */
   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;

   win = XCreateWindow( dpy, root, x, y, width, height,
		        0, visinfo->depth, InputOutput,
		        visinfo->visual, mask, &attr );

   if (fullscreen)
      no_border(dpy, win);

   /* set hints and properties */
   {
      XSizeHints sizehints;
      sizehints.x = x;
      sizehints.y = y;
      sizehints.width  = width;
      sizehints.height = height;
      sizehints.flags = USSize | USPosition;
      XSetNormalHints(dpy, win, &sizehints);
      XSetStandardProperties(dpy, win, name, name,
                              None, (char **)NULL, 0, &sizehints);
   }

   ctx = glXCreateContext( dpy, visinfo, NULL, True );
   if (!ctx) {
      printf("Error: glXCreateContext failed\n");
      exit(1);
   }

   XFree(visinfo);

   *winRet = win;
   *ctxRet = ctx;
}


/**
 * Determine whether or not a GLX extension is supported.
 */
static int
is_glx_extension_supported(Display *dpy, const char *query)
{
   const int scrnum = DefaultScreen(dpy);
   const char *glx_extensions = NULL;
   const size_t len = strlen(query);
   const char *ptr;

   if (glx_extensions == NULL) {
      glx_extensions = glXQueryExtensionsString(dpy, scrnum);
   }

   ptr = strstr(glx_extensions, query);
   return ((ptr != NULL) && ((ptr[len] == ' ') || (ptr[len] == '\0')));
}


/**
 * Attempt to determine whether or not the display is synched to vblank.
 */
static void
query_vsync(Display *dpy, GLXDrawable drawable)
{
   int interval = 0;

#if defined(GLX_EXT_swap_control)
   if (is_glx_extension_supported(dpy, "GLX_EXT_swap_control")) {
       unsigned int tmp = -1;
       glXQueryDrawable(dpy, drawable, GLX_SWAP_INTERVAL_EXT, &tmp);
       interval = tmp;
   } else
#endif
   if (is_glx_extension_supported(dpy, "GLX_MESA_swap_control")) {
      PFNGLXGETSWAPINTERVALMESAPROC pglXGetSwapIntervalMESA =
          (PFNGLXGETSWAPINTERVALMESAPROC)
          glXGetProcAddressARB((const GLubyte *) "glXGetSwapIntervalMESA");

      interval = (*pglXGetSwapIntervalMESA)();
   } else if (is_glx_extension_supported(dpy, "GLX_SGI_swap_control")) {
      /* The default swap interval with this extension is 1.  Assume that it
       * is set to the default.
       *
       * Many Mesa-based drivers default to 0, but all of these drivers also
       * export GLX_MESA_swap_control.  In that case, this branch will never
       * be taken, and the correct result should be reported.
       */
      interval = 1;
   }


   if (interval > 0) {
      printf("Running synchronized to the vertical refresh.  The framerate should be\n");
      if (interval == 1) {
         printf("approximately the same as the monitor refresh rate.\n");
      } else if (interval > 1) {
         printf("approximately 1/%d the monitor refresh rate.\n",
                interval);
      }
   }
}

/**
 * Handle one X event.
 * \return NOP, EXIT or DRAW
 */
static int
handle_event(Display *dpy, Window win, XEvent *event)
{
   (void) dpy;
   (void) win;

   switch (event->type) {
   case Expose:
      return DRAW;
   case ConfigureNotify:
      reshape(event->xconfigure.width, event->xconfigure.height);
      break;
   case KeyPress:
      {
         char buffer[10];
         int r, code;
         code = XLookupKeysym(&event->xkey, 0);
         if (code == XK_Left) {
            view_roty += 5.0;
         }
         else if (code == XK_Right) {
            view_roty -= 5.0;
         }
         else if (code == XK_Up) {
            view_rotx += 5.0;
         }
         else if (code == XK_Down) {
            view_rotx -= 5.0;
         }
         else {
            r = XLookupString(&event->xkey, buffer, sizeof(buffer),
                              NULL, NULL);
            if (buffer[0] == 27) {
               /* escape */
               return EXIT;
            }
            else if (buffer[0] == 'a' || buffer[0] == 'A') {
               animate = !animate;
            }
         }
         return DRAW;
      }
   }
   return NOP;
}


static void
event_loop(Display *dpy, Window win)
{
   while (1) {
      int op;
      while (!animate || XPending(dpy) > 0) {
         XEvent event;
         XNextEvent(dpy, &event);
         op = handle_event(dpy, win, &event);
         if (op == EXIT)
            return;
         else if (op == DRAW)
            break;
      }

      draw_frame(dpy, win);
   }
}


static void
usage(void)
{
   printf("Usage:\n");
   printf("  -display <displayname>  set the display to run on\n");
   printf("  -stereo                 run in stereo mode\n");
   printf("  -fullscreen             run in fullscreen mode\n");
   printf("  -info                   display OpenGL renderer info\n");
   printf("  -geometry WxH+X+Y       window geometry\n");
}
 

int
main(int argc, char *argv[])
{
   unsigned int winWidth = 300, winHeight = 300;
   int x = 0, y = 0;
   Display *dpy;
   Window win;
   GLXContext ctx;
   char *dpyName = NULL;
   GLboolean printInfo = GL_FALSE;
   int i;

   for (i = 1; i < argc; i++) {
      if (strcmp(argv[i], "-display") == 0) {
         dpyName = argv[i+1];
         i++;
      }
      else if (strcmp(argv[i], "-info") == 0) {
         printInfo = GL_TRUE;
      }
      else if (strcmp(argv[i], "-stereo") == 0) {
         stereo = GL_TRUE;
      }
      else if (strcmp(argv[i], "-fullscreen") == 0) {
         fullscreen = GL_TRUE;
      }
      else if (i < argc-1 && strcmp(argv[i], "-geometry") == 0) {
         XParseGeometry(argv[i+1], &x, &y, &winWidth, &winHeight);
         i++;
      }
      else {
         usage();
         return -1;
      }
   }

   dpy = XOpenDisplay(dpyName);
   if (!dpy) {
      printf("Error: couldn't open display %s\n",
	     dpyName ? dpyName : getenv("DISPLAY"));
      return -1;
   }

   make_window(dpy, "glxgears", x, y, winWidth, winHeight, &win, &ctx);
   XMapWindow(dpy, win);
   glXMakeCurrent(dpy, win, ctx);
   query_vsync(dpy, win);

   if (printInfo) {
      printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER));
      printf("GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION));
      printf("GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR));
      printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
   }

   init();

   /* Set initial projection/viewing transformation.
    * We can't be sure we'll get a ConfigureNotify event when the window
    * first appears.
    */
   reshape(winWidth, winHeight);

   event_loop(dpy, win);

   glDeleteLists(gear1, 1);
   glDeleteLists(gear2, 1);
   glDeleteLists(gear3, 1);
   glXMakeCurrent(dpy, None, NULL);
   glXDestroyContext(dpy, ctx);
   XDestroyWindow(dpy, win);
   XCloseDisplay(dpy);

   return 0;
}