summaryrefslogtreecommitdiff
path: root/dist/Mesa/progs/redbook/multitex.c
blob: 118f0ea77ee50c895a309212e3bbc1089c3c136c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
/*
 * Copyright (c) 1993-2003, Silicon Graphics, Inc.
 * All Rights Reserved
 *
 * Permission to use, copy, modify, and distribute this software for any
 * purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright
 * notice and this permission notice appear in supporting documentation,
 * and that the name of Silicon Graphics, Inc. not be used in
 * advertising or publicity pertaining to distribution of the software
 * without specific, written prior permission.
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND
 * WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
 * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF
 * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD
 * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF
 * THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE
 * OR PERFORMANCE OF THIS SOFTWARE.
 *
 * US Government Users Restricted Rights 
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor clauses
 * in the FAR or the DOD or NASA FAR Supplement.  Unpublished - rights
 * reserved under the copyright laws of the United States.
 *
 * Contractor/manufacturer is:
 *	Silicon Graphics, Inc.
 *	1500 Crittenden Lane
 *	Mountain View, CA  94043
 *	United State of America
 *
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 */

/*  multitex.c
 */
#include <GL/glew.h>
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>


static GLubyte texels0[32][32][4];
static GLubyte texels1[16][16][4];

static void makeCheckImages(void)
{
   int i, j;
    
   for (i = 0; i < 32; i++) {
      for (j = 0; j < 32; j++) {
         texels0[i][j][0] = (GLubyte) (255 * i / 31);
         texels0[i][j][1] = (GLubyte) (255 * j / 31);
         texels0[i][j][2] = (GLubyte) (i*j)/255;
         texels0[i][j][3] = (GLubyte) 255;
      }
   }

   for (i = 0; i < 16; i++) {
      for (j = 0; j < 16; j++) {
         texels1[i][j][0] = (GLubyte) 255;
         texels1[i][j][1] = (GLubyte) (255 * i / 15);
         texels1[i][j][2] = (GLubyte) (255 * j / 15);
         texels1[i][j][3] = (GLubyte) 255;
      }
   }
}

static void init(void)
{    
   GLuint texNames[2];

   glClearColor (0.0, 0.0, 0.0, 0.0);
   glShadeModel(GL_FLAT);
   glEnable(GL_DEPTH_TEST);

   makeCheckImages();
   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

   glGenTextures(2, texNames);
   glBindTexture(GL_TEXTURE_2D, texNames[0]);
   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, 
		GL_UNSIGNED_BYTE, texels0);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 
                   GL_NEAREST);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
                   GL_NEAREST);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

   glBindTexture(GL_TEXTURE_2D, texNames[1]);
   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, 
		GL_UNSIGNED_BYTE, texels1);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
   /*  Use the two texture objects to define two texture units
    *  for use in multitexturing  */
   glActiveTextureARB (GL_TEXTURE0_ARB);
   glEnable(GL_TEXTURE_2D);
   glBindTexture(GL_TEXTURE_2D, texNames[0]);
   glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
   glMatrixMode (GL_TEXTURE);
      glLoadIdentity();
      glTranslatef(0.5f, 0.5f, 0.0f);
      glRotatef(45.0f, 0.0f, 0.0f, 1.0f);
      glTranslatef(-0.5f, -0.5f, 0.0f);
   glMatrixMode (GL_MODELVIEW);
   glActiveTextureARB (GL_TEXTURE1_ARB);
   glEnable(GL_TEXTURE_2D);
   glBindTexture(GL_TEXTURE_2D, texNames[1]);
   glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}

static void display(void)
{
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   glBegin(GL_TRIANGLES);
   glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.0, 0.0);
   glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 1.0, 0.0);
   glVertex2f(0.0, 0.0);
   glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.5, 1.0);
   glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 0.5, 0.0);
   glVertex2f(50.0, 100.0);
   glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 1.0, 0.0);
   glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 1.0, 1.0);
   glVertex2f(100.0, 0.0);
   glEnd();
   glFlush();
}

static void reshape(int w, int h)
{
   glViewport(0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   if (w <= h)
      gluOrtho2D(0.0, 100.0, 0.0, 100.0 * (GLdouble)h/(GLdouble)w);
   else
      gluOrtho2D(0.0, 100.0 * (GLdouble)w/(GLdouble)h, 0.0, 100.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
}

static void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 27:
         exit(0);
         break;
   }
}

int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
   glutInitWindowSize(250, 250);
   glutInitWindowPosition(100, 100);
   glutCreateWindow(argv[0]);
   glewInit();
   init();
   glutReshapeFunc(reshape);
   glutDisplayFunc(display);
   glutKeyboardFunc (keyboard);
   glutMainLoop();
   return 0; 
}