1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
|
/*
* Copyright (c) 2013 Rob Clark <robdclark@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef IR3_H_
#define IR3_H_
#include <stdint.h>
#include <stdbool.h>
#include "instr-a3xx.h"
/* low level intermediate representation of an adreno shader program */
struct ir3_shader;
struct ir3_shader * fd_asm_parse(const char *src);
struct ir3_shader_info {
uint16_t sizedwords;
/* NOTE: max_reg, etc, does not include registers not touched
* by the shader (ie. vertex fetched via VFD_DECODE but not
* touched by shader)
*/
int8_t max_reg; /* highest GPR # used by shader */
int8_t max_half_reg;
int8_t max_const;
};
struct ir3_register {
enum {
IR3_REG_CONST = 0x001,
IR3_REG_IMMED = 0x002,
IR3_REG_HALF = 0x004,
IR3_REG_RELATIV= 0x008,
IR3_REG_R = 0x010,
IR3_REG_NEGATE = 0x020,
IR3_REG_ABS = 0x040,
IR3_REG_EVEN = 0x080,
IR3_REG_POS_INF= 0x100,
/* (ei) flag, end-input? Set on last bary, presumably to signal
* that the shader needs no more input:
*/
IR3_REG_EI = 0x200,
} flags;
union {
/* normal registers: */
struct {
/* the component is in the low two bits of the reg #, so
* rN.x becomes: (n << 2) | x
*/
int num;
int wrmask;
};
/* immediate: */
int iim_val;
float fim_val;
/* relative: */
int offset;
};
};
struct ir3_instruction {
struct ir3_shader *shader;
int category;
opc_t opc;
enum {
/* (sy) flag is set on first instruction, and after sample
* instructions (probably just on RAW hazard).
*/
IR3_INSTR_SY = 0x001,
/* (ss) flag is set on first instruction, and first instruction
* to depend on the result of "long" instructions (RAW hazard):
*
* rcp, rsq, log2, exp2, sin, cos, sqrt
*
* It seems to synchronize until all in-flight instructions are
* completed, for example:
*
* rsq hr1.w, hr1.w
* add.f hr2.z, (neg)hr2.z, hc0.y
* mul.f hr2.w, (neg)hr2.y, (neg)hr2.y
* rsq hr2.x, hr2.x
* (rpt1)nop
* mad.f16 hr2.w, hr2.z, hr2.z, hr2.w
* nop
* mad.f16 hr2.w, (neg)hr0.w, (neg)hr0.w, hr2.w
* (ss)(rpt2)mul.f hr1.x, (r)hr1.x, hr1.w
* (rpt2)mul.f hr0.x, (neg)(r)hr0.x, hr2.x
*
* The last mul.f does not have (ss) set, presumably because the
* (ss) on the previous instruction does the job.
*
* The blob driver also seems to set it on WAR hazards, although
* not really clear if this is needed or just blob compiler being
* sloppy. So far I haven't found a case where removing the (ss)
* causes problems for WAR hazard, but I could just be getting
* lucky:
*
* rcp r1.y, r3.y
* (ss)(rpt2)mad.f32 r3.y, (r)c9.x, r1.x, (r)r3.z
*
*/
IR3_INSTR_SS = 0x002,
/* (jp) flag is set on jump targets:
*/
IR3_INSTR_JP = 0x004,
IR3_INSTR_UL = 0x008,
IR3_INSTR_3D = 0x010,
IR3_INSTR_A = 0x020,
IR3_INSTR_O = 0x040,
IR3_INSTR_P = 0x080,
IR3_INSTR_S = 0x100,
IR3_INSTR_S2EN = 0x200,
} flags;
int repeat;
unsigned regs_count;
struct ir3_register *regs[4];
union {
struct {
char inv;
char comp;
int immed;
} cat0;
struct {
type_t src_type, dst_type;
} cat1;
struct {
enum {
IR3_COND_LT = 0,
IR3_COND_LE = 1,
IR3_COND_GT = 2,
IR3_COND_GE = 3,
IR3_COND_EQ = 4,
IR3_COND_NE = 5,
} condition;
} cat2;
struct {
unsigned samp, tex;
type_t type;
} cat5;
struct {
type_t type;
int offset;
int iim_val;
} cat6;
};
};
#define MAX_INSTRS 1024
struct ir3_shader {
unsigned instrs_count;
struct ir3_instruction *instrs[MAX_INSTRS];
uint32_t heap[128 * MAX_INSTRS];
unsigned heap_idx;
};
struct ir3_shader * ir3_shader_create(void);
void ir3_shader_destroy(struct ir3_shader *shader);
void * ir3_shader_assemble(struct ir3_shader *shader,
struct ir3_shader_info *info);
struct ir3_instruction * ir3_instr_create(struct ir3_shader *shader, int category, opc_t opc);
struct ir3_instruction * ir3_instr_clone(struct ir3_instruction *instr);
struct ir3_register * ir3_reg_create(struct ir3_instruction *instr,
int num, int flags);
#endif /* IR3_H_ */
|