summaryrefslogtreecommitdiff
path: root/lib/mesa/include/d3dadapter/present.h
blob: 95e8d679e35c5d975e9a97e064614ab9256c9cad (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
/*
 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE. */

#ifndef _D3DADAPTER_PRESENT_H_
#define _D3DADAPTER_PRESENT_H_

#include <d3d9.h>

#ifndef D3DOK_WINDOW_OCCLUDED
#define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531)
#endif /* D3DOK_WINDOW_OCCLUDED */

#ifndef __cplusplus
typedef struct ID3DPresent ID3DPresent;
typedef struct ID3DPresentGroup ID3DPresentGroup;
typedef struct ID3DAdapter9 ID3DAdapter9;
typedef struct D3DWindowBuffer D3DWindowBuffer;

/* Available since version 1.3 */
typedef struct _D3DPRESENT_PARAMETERS2_ {
    /* Whether D3DSWAPEFFECT_DISCARD is allowed to release the
     * D3DWindowBuffers in any order, and eventually with a delay.
     * FALSE (Default): buffers should be released as soon as possible.
     * TRUE: it is allowed to release some buffers with a delay, and in
     * a random order. */
    BOOL AllowDISCARDDelayedRelease;
    /* User preference for D3DSWAPEFFECT_DISCARD with D3DPRESENT_INTERVAL_IMMEDIATE.
     * FALSE (Default): User prefers presentation to occur as soon as possible,
     * with potential tearings.
     * TRUE: User prefers presentation to be tear free. Requires
     * AllowDISCARDDelayedRelease to have any effect. */
    BOOL TearFreeDISCARD;
} D3DPRESENT_PARAMETERS2, *PD3DPRESENT_PARAMETERS2, *LPD3DPRESENT_PARAMETERS2;

/* Presentation backend for drivers to display their brilliant work */
typedef struct ID3DPresentVtbl
{
    /* IUnknown */
    HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject);
    ULONG (WINAPI *AddRef)(ID3DPresent *This);
    ULONG (WINAPI *Release)(ID3DPresent *This);

    /* ID3DPresent */
    /* This function initializes the screen and window provided at creation.
     * Hence why this should always be called as the one of first things a new
     * swap chain does */
    HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
    /* Make a buffer visible to the window system via dma-buf fd.
     * For better compatibility, it must be 32bpp and format ARGB/XRGB */
    HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out);
    HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
    /* After presenting a buffer to the window system, the buffer
     * may be used as is (no copy of the content) by the window system.
     * You must not use a non-released buffer, else the user may see undefined content.
     * Note: This function waits as well that the buffer content was displayed (this
     * can be after the release of the buffer if the window system decided to make
     * an internal copy and release early. */
    HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
    HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
    /* It is possible to do partial copy, but impossible to do resizing, which must
     * be done by the client after checking the front buffer size */
    HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags);
    HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus);
    HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
    HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats);
    HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint);
    HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint);
    /* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */
    HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow);
    HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
    HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This,  HWND hWnd, int *width, int *height, int *depth);
    /* Available since version 1.1 */
    BOOL (WINAPI *GetWindowOccluded)(ID3DPresent *This);
    /* Available since version 1.2 */
    BOOL (WINAPI *ResolutionMismatch)(ID3DPresent *This);
    HANDLE (WINAPI *CreateThread)(ID3DPresent *This, void *pThreadfunc, void *pParam);
    BOOL (WINAPI *WaitForThread)(ID3DPresent *This, HANDLE thread);
    /* Available since version 1.3 */
    HRESULT (WINAPI *SetPresentParameters2)(ID3DPresent *This, D3DPRESENT_PARAMETERS2 *pParameters);
    BOOL (WINAPI *IsBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
    /* Wait a buffer gets released. */
    HRESULT (WINAPI *WaitBufferReleaseEvent)(ID3DPresent *This);
} ID3DPresentVtbl;

struct ID3DPresent
{
    ID3DPresentVtbl *lpVtbl;
};

/* IUnknown macros */
#define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DPresent_Release(p) (p)->lpVtbl->Release(p)
/* ID3DPresent macros */
#define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
#define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b)
#define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g)
#define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a)
#define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a)
#define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a)
#define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f)
#define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
#define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
#define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
#define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
#define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
#define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c)
#define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowSize(p,a,b,c,d)
#define ID3DPresent_GetWindowOccluded(p) (p)->lpVtbl->GetWindowOccluded(p)
#define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p)
#define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b)
#define ID3DPresent_WaitForThread(p,a) (p)->lpVtbl->WaitForThread(p,a)
#define ID3DPresent_SetPresentParameters2(p,a) (p)->lpVtbl->SetPresentParameters2(p,a)
#define ID3DPresent_IsBufferReleased(p,a) (p)->lpVtbl->IsBufferReleased(p,a)
#define ID3DPresent_WaitBufferReleaseEvent(p) (p)->lpVtbl->WaitBufferReleaseEvent(p)

typedef struct ID3DPresentGroupVtbl
{
    /* IUnknown */
    HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject);
    ULONG (WINAPI *AddRef)(ID3DPresentGroup *This);
    ULONG (WINAPI *Release)(ID3DPresentGroup *This);

    /* ID3DPresentGroup */
    /* When creating a device, it's relevant for the driver to know how many
     * implicit swap chains to create. It has to create one per monitor in a
     * multi-monitor setup */
    UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This);
    /* returns only the implicit present interfaces */
    HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent);
    /* used to create additional presentation interfaces along the way */
    HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent);
    void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor);
} ID3DPresentGroupVtbl;

struct ID3DPresentGroup
{
    ID3DPresentGroupVtbl *lpVtbl;
};

/* IUnknown macros */
#define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p)
/* ID3DPresentGroup */
#define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p)
#define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b)
#define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b)
#define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b)

#endif /* __cplusplus */

#endif /* _D3DADAPTER_PRESENT_H_ */