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/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
*/
#ifndef INTEL_DEVICE_INFO_H
#define INTEL_DEVICE_INFO_H
#include <stdbool.h>
#include <stdint.h>
#include "util/macros.h"
#include "compiler/shader_enums.h"
#ifdef __cplusplus
extern "C" {
#endif
struct drm_i915_query_topology_info;
#define INTEL_DEVICE_MAX_NAME_SIZE 64
#define INTEL_DEVICE_MAX_SLICES (6) /* Maximum on gfx10 */
#define INTEL_DEVICE_MAX_SUBSLICES (8) /* Maximum on gfx11 */
#define INTEL_DEVICE_MAX_EUS_PER_SUBSLICE (16) /* Maximum on gfx12 */
#define INTEL_DEVICE_MAX_PIXEL_PIPES (3) /* Maximum on gfx12 */
/**
* Intel hardware information and quirks
*/
struct intel_device_info
{
/* Driver internal numbers used to differentiate platforms. */
int ver;
int verx10;
int display_ver;
int revision;
int gt;
bool is_g4x;
bool is_ivybridge;
bool is_baytrail;
bool is_haswell;
bool is_broadwell;
bool is_cherryview;
bool is_skylake;
bool is_broxton;
bool is_kabylake;
bool is_geminilake;
bool is_coffeelake;
bool is_elkhartlake;
bool is_tigerlake;
bool is_rocketlake;
bool is_dg1;
bool is_alderlake;
bool is_raptorlake;
bool is_dg2;
bool has_hiz_and_separate_stencil;
bool must_use_separate_stencil;
bool has_sample_with_hiz;
bool has_llc;
bool has_pln;
bool has_64bit_float;
bool has_64bit_int;
bool has_integer_dword_mul;
bool has_compr4;
bool has_surface_tile_offset;
bool supports_simd16_3src;
bool disable_ccs_repack;
bool has_aux_map;
bool has_tiling_uapi;
bool has_ray_tracing;
bool has_local_mem;
bool has_lsc;
/**
* \name Intel hardware quirks
* @{
*/
bool has_negative_rhw_bug;
/**
* Some versions of Gen hardware don't do centroid interpolation correctly
* on unlit pixels, causing incorrect values for derivatives near triangle
* edges. Enabling this flag causes the fragment shader to use
* non-centroid interpolation for unlit pixels, at the expense of two extra
* fragment shader instructions.
*/
bool needs_unlit_centroid_workaround;
/** @} */
/**
* \name GPU hardware limits
*
* In general, you can find shader thread maximums by looking at the "Maximum
* Number of Threads" field in the Intel PRM description of the 3DSTATE_VS,
* 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry
* limits come from the "Number of URB Entries" field in the
* 3DSTATE_URB_VS command and friends.
*
* These fields are used to calculate the scratch space to allocate. The
* amount of scratch space can be larger without being harmful on modern
* GPUs, however, prior to Haswell, programming the maximum number of threads
* to greater than the hardware maximum would cause GPU performance to tank.
*
* @{
*/
/**
* Total number of slices present on the device whether or not they've been
* fused off.
*
* XXX: CS thread counts are limited by the inability to do cross subslice
* communication. It is the effectively the number of logical threads which
* can be executed in a subslice. Fuse configurations may cause this number
* to change, so we program @max_cs_threads as the lower maximum.
*/
unsigned num_slices;
/**
* Maximum number of slices present on this device (can be more than
* num_slices if some slices are fused).
*/
unsigned max_slices;
/**
* Number of subslices for each slice (used to be uniform until CNL).
*/
unsigned num_subslices[INTEL_DEVICE_MAX_SUBSLICES];
/**
* Maximum number of subslices per slice present on this device (can be
* more than the maximum value in the num_subslices[] array if some
* subslices are fused).
*/
unsigned max_subslices_per_slice;
/**
* Number of subslices on each pixel pipe (ICL).
*/
unsigned ppipe_subslices[INTEL_DEVICE_MAX_PIXEL_PIPES];
/**
* Upper bound of number of EU per subslice (some SKUs might have just 1 EU
* fused across all subslices, like 47 EUs, in which case this number won't
* be acurate for one subslice).
*/
unsigned num_eu_per_subslice;
/**
* Maximum number of EUs per subslice (can be more than num_eu_per_subslice
* if some EUs are fused off).
*/
unsigned max_eu_per_subslice;
/**
* Number of threads per eu, varies between 4 and 8 between generations.
*/
unsigned num_thread_per_eu;
/**
* A bit mask of the slices available.
*/
uint8_t slice_masks;
/**
* An array of bit mask of the subslices available, use subslice_slice_stride
* to access this array.
*/
uint8_t subslice_masks[INTEL_DEVICE_MAX_SLICES *
DIV_ROUND_UP(INTEL_DEVICE_MAX_SUBSLICES, 8)];
/**
* The number of enabled subslices (considering fusing). For exactly which
* subslices are enabled, see subslice_masks[].
*/
unsigned subslice_total;
/**
* An array of bit mask of EUs available, use eu_slice_stride &
* eu_subslice_stride to access this array.
*/
uint8_t eu_masks[INTEL_DEVICE_MAX_SLICES *
INTEL_DEVICE_MAX_SUBSLICES *
DIV_ROUND_UP(INTEL_DEVICE_MAX_EUS_PER_SUBSLICE, 8)];
/**
* Stride to access subslice_masks[].
*/
uint16_t subslice_slice_stride;
/**
* Strides to access eu_masks[].
*/
uint16_t eu_slice_stride;
uint16_t eu_subslice_stride;
unsigned l3_banks;
unsigned max_vs_threads; /**< Maximum Vertex Shader threads */
unsigned max_tcs_threads; /**< Maximum Hull Shader threads */
unsigned max_tes_threads; /**< Maximum Domain Shader threads */
unsigned max_gs_threads; /**< Maximum Geometry Shader threads. */
/**
* Theoretical maximum number of Pixel Shader threads.
*
* PSD means Pixel Shader Dispatcher. On modern Intel GPUs, hardware will
* automatically scale pixel shader thread count, based on a single value
* programmed into 3DSTATE_PS.
*
* To calculate the maximum number of threads for Gfx8 beyond (which have
* multiple Pixel Shader Dispatchers):
*
* - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD"
* - Usually there's only one PSD per subslice, so use the number of
* subslices for number of PSDs.
* - For max_wm_threads, the total should be PSD threads * #PSDs.
*/
unsigned max_wm_threads;
/**
* Maximum Compute Shader threads.
*
* Thread count * number of EUs per subslice
*/
unsigned max_cs_threads;
/**
* Maximum number of threads per workgroup supported by the GPGPU_WALKER or
* COMPUTE_WALKER command.
*
* This may be smaller than max_cs_threads as it takes into account added
* restrictions on the GPGPU/COMPUTE_WALKER commands. While max_cs_threads
* expresses the total parallelism of the GPU, this expresses the maximum
* number of threads we can dispatch in a single workgroup.
*/
unsigned max_cs_workgroup_threads;
/**
* The maximum number of potential scratch ids. Due to hardware
* implementation details, the range of scratch ids may be larger than the
* number of subslices.
*/
unsigned max_scratch_ids[MESA_SHADER_STAGES];
struct {
/**
* Fixed size of the URB.
*
* On Gfx6 and DG1, this is measured in KB. Gfx4-5 instead measure
* this in 512b blocks, as that's more convenient there.
*
* On most Gfx7+ platforms, the URB is a section of the L3 cache,
* and can be resized based on the L3 programming. For those platforms,
* simply leave this field blank (zero) - it isn't used.
*/
unsigned size;
/**
* The minimum number of URB entries. See the 3DSTATE_URB_<XS> docs.
*/
unsigned min_entries[4];
/**
* The maximum number of URB entries. See the 3DSTATE_URB_<XS> docs.
*/
unsigned max_entries[4];
} urb;
/* Maximum size in Kb that can be allocated to constants in the URB, this
* is usually divided among the stages for implementing push constants.
* See 3DSTATE_PUSH_CONSTANT_ALLOC_*.
*/
unsigned max_constant_urb_size_kb;
/**
* Size of the command streamer prefetch. This is important to know for
* self modifying batches.
*/
unsigned cs_prefetch_size;
/**
* For the longest time the timestamp frequency for Gen's timestamp counter
* could be assumed to be 12.5MHz, where the least significant bit neatly
* corresponded to 80 nanoseconds.
*
* Since Gfx9 the numbers aren't so round, with a a frequency of 12MHz for
* SKL (or scale factor of 83.33333333) and a frequency of 19200000Hz for
* BXT.
*
* For simplicty to fit with the current code scaling by a single constant
* to map from raw timestamps to nanoseconds we now do the conversion in
* floating point instead of integer arithmetic.
*
* In general it's probably worth noting that the documented constants we
* have for the per-platform timestamp frequencies aren't perfect and
* shouldn't be trusted for scaling and comparing timestamps with a large
* delta.
*
* E.g. with crude testing on my system using the 'correct' scale factor I'm
* seeing a drift of ~2 milliseconds per second.
*/
uint64_t timestamp_frequency;
uint64_t aperture_bytes;
/**
* ID to put into the .aub files.
*/
int simulator_id;
/**
* holds the pci device id
*/
uint32_t chipset_id;
/**
* holds the name of the device
*/
char name[INTEL_DEVICE_MAX_NAME_SIZE];
/**
* no_hw is true when the chipset_id pci device id has been overridden
*/
bool no_hw;
/** @} */
};
#ifdef GFX_VER
#define intel_device_info_is_9lp(devinfo) \
(GFX_VER == 9 && ((devinfo)->is_broxton || (devinfo)->is_geminilake))
#else
#define intel_device_info_is_9lp(devinfo) \
((devinfo)->is_broxton || (devinfo)->is_geminilake)
#endif
static inline bool
intel_device_info_subslice_available(const struct intel_device_info *devinfo,
int slice, int subslice)
{
return (devinfo->subslice_masks[slice * devinfo->subslice_slice_stride +
subslice / 8] & (1U << (subslice % 8))) != 0;
}
static inline bool
intel_device_info_eu_available(const struct intel_device_info *devinfo,
int slice, int subslice, int eu)
{
unsigned subslice_offset = slice * devinfo->eu_slice_stride +
subslice * devinfo->eu_subslice_stride;
return (devinfo->eu_masks[subslice_offset + eu / 8] & (1U << eu % 8)) != 0;
}
static inline uint32_t
intel_device_info_subslice_total(const struct intel_device_info *devinfo)
{
uint32_t total = 0;
for (size_t i = 0; i < ARRAY_SIZE(devinfo->subslice_masks); i++) {
total += __builtin_popcount(devinfo->subslice_masks[i]);
}
return total;
}
static inline uint32_t
intel_device_info_eu_total(const struct intel_device_info *devinfo)
{
uint32_t total = 0;
for (uint32_t i = 0; i < ARRAY_SIZE(devinfo->eu_masks); i++)
total += __builtin_popcount(devinfo->eu_masks[i]);
return total;
}
static inline unsigned
intel_device_info_num_dual_subslices(UNUSED
const struct intel_device_info *devinfo)
{
unreachable("TODO");
}
int intel_device_name_to_pci_device_id(const char *name);
static inline uint64_t
intel_device_info_timebase_scale(const struct intel_device_info *devinfo,
uint64_t gpu_timestamp)
{
return (1000000000ull * gpu_timestamp) / devinfo->timestamp_frequency;
}
bool intel_get_device_info_from_fd(int fh, struct intel_device_info *devinfo);
bool intel_get_device_info_from_pci_id(int pci_id,
struct intel_device_info *devinfo);
int intel_get_aperture_size(int fd, uint64_t *size);
#ifdef __cplusplus
}
#endif
#endif /* INTEL_DEVICE_INFO_H */
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