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-rw-r--r-- | man/bitmap.man | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/man/bitmap.man b/man/bitmap.man index f04cfcf..f03d83a 100644 --- a/man/bitmap.man +++ b/man/bitmap.man @@ -174,13 +174,13 @@ may be used in creating cursors, icons, and tiles. .SH EDITING To edit a bitmap image simply click on one of the buttons with drawing commands (\fBPoint, Curve, Line, Rectangle,\fP etc.) and move the -pointer into the bitmap grid window. Press one of the buttons on your +pointer into the bitmap grid window. Press one of the buttons on your mouse and the appropriate action will take place. You can either set, clear or invert the gird squares. Setting a grid square corresponds to setting a bit in the bitmap image to 1. Clearing a grid square corresponds to setting a bit in the bitmap image to 0. Inverting a grid square corresponds to changing a bit in the bitmap image from 0 to -1 or 1 to 0, depending what its previous state was. The +1 or 1 to 0, depending what its previous state was. The default behavior of mouse buttons is as specified below. .sp .nf @@ -406,7 +406,7 @@ filename. It should be used if you want to change the filename. This command is used to resize the editing area to the new number of pixels. The size should be entered in the WIDTHxHEIGHT format. The information in the image being edited will not be lost unless the new -size is smaller that the current image size. The editor was not +size is smaller that the current image size. The editor was not designed to edit huge files. .TP 4 .B Rescale @@ -425,7 +425,7 @@ This command is used to change the basename, if a different one from the specified filename is desired. .TP 4 .B Quit -\This command will terminate the bitmap application. If the file was +This command will terminate the bitmap application. If the file was not saved, user will be prompted and asked whether to save the image or not. This command is preferred over killing the process. .SH EDIT MENU |