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authorPeter Hutterer <peter.hutterer@who-t.net>2009-02-26 12:09:33 +1000
committerPeter Hutterer <peter.hutterer@who-t.net>2009-02-26 14:35:46 +1000
commit178435832f5f6988e58fddc4ffe82ddc032d9dce (patch)
tree91268fba3cf55b9a75837a97409e6e46c4fa66b9
parentc9cab83bac32275f6851d2616bb749b3b2621ed6 (diff)
If scrollwheels are found, bump the button number by 4 (or up to 7).
Scrollwheel data is always posted as buttons, so we need to advertise at least enough buttons to accommodate for 6/7 (horizontal wheel). Note that this may mean that if you have a device that has scroll wheels and axes, but no buttons, it may be interpreted as a mouse. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
-rw-r--r--src/evdev.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/evdev.c b/src/evdev.c
index d9e1367..c53e3af 100644
--- a/src/evdev.c
+++ b/src/evdev.c
@@ -1450,6 +1450,11 @@ EvdevProbe(InputInfoPtr pInfo)
TestBit(REL_HWHEEL, pEvdev->rel_bitmask)) {
xf86Msg(X_INFO, "%s: Found scroll wheel(s)\n", pInfo->name);
has_scroll = TRUE;
+ if (!num_buttons)
+ xf86Msg(X_INFO, "%s: Forcing buttons for scroll wheel(s)\n",
+ pInfo->name);
+ num_buttons = (num_buttons < 3) ? 7 : num_buttons + 4;
+ pEvdev->buttons = num_buttons;
}
if (TestBit(ABS_X, pEvdev->abs_bitmask) &&