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authorDima Kogan <dkogan@secretsauce.net>2009-08-16 23:11:50 -0700
committerPeter Hutterer <peter.hutterer@who-t.net>2009-08-18 13:09:33 +1000
commitf4ba2bd785b25fd522967abd7775925d5fded70f (patch)
tree9150fa2363c0529ed1589571a9991f50655c7646 /man/evdev.man
parent2e5f68754fd5bc4e6b7fa5b95bdd30e2bb4e57fb (diff)
Allow 0 as wheel emulation button for unconditional scrolling (#20529)
If wheel emulation is on and the emulation button is 0, then any x/y motion of the device is converted into wheel events. The devices becomes a scrolling-only device. Signed-off-by: Dima Kogan <dkogan@cds.caltech.edu> Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Diffstat (limited to 'man/evdev.man')
-rw-r--r--man/evdev.man5
1 files changed, 4 insertions, 1 deletions
diff --git a/man/evdev.man b/man/evdev.man
index 07f125a..c3c5551 100644
--- a/man/evdev.man
+++ b/man/evdev.man
@@ -105,7 +105,10 @@ press/release events as specified for the
.B XAxisMapping
and
.B YAxisMapping
-settings. Default: 4. Property: "Evdev Wheel Emulation Button".
+settings. If the button is 0 and
+.BR EmulateWheel
+is on, any motion of the device is converted into wheel events. Default: 4.
+Property: "Evdev Wheel Emulation Button".
.TP 7
.BI "Option \*qEmulateWheelInertia\*q \*q" integer \*q
Specifies how far (in pixels) the pointer must move to generate button