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/*
* Copyright 1990,91 by Thomas Roell, Dinkelscherben, Germany.
* Copyright 1993 by David Dawes <dawes@xfree86.org>
* Copyright 2002 by SuSE Linux AG, Author: Egbert Eich
* Copyright 1994-2002 by The XFree86 Project, Inc.
* Copyright 2002 by Paul Elliott
* (Ported from xf86-input-mouse, above copyrights taken from there)
* Copyright © 2008 University of South Australia
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of the authors
* not be used in advertising or publicity pertaining to distribution of the
* software without specific, written prior permission. The authors make no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied
* warranty.
*
* THE AUTHORS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
/* Middle mouse button emulation code. */
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "evdev.h"
#include <X11/Xatom.h>
#include <xf86.h>
#include <xf86Xinput.h>
#include <exevents.h>
#include <evdev-properties.h>
#ifdef HAVE_PROPERTIES
static Atom prop_mbemu = 0; /* Middle button emulation on/off property */
static Atom prop_mbtimeout = 0; /* Middle button timeout property */
#endif
/*
* Lets create a simple finite-state machine for 3 button emulation:
*
* We track buttons 1 and 3 (left and right). There are 11 states:
* 0 ground - initial state
* 1 delayed left - left pressed, waiting for right
* 2 delayed right - right pressed, waiting for left
* 3 pressed middle - right and left pressed, emulated middle sent
* 4 pressed left - left pressed and sent
* 5 pressed right - right pressed and sent
* 6 released left - left released after emulated middle
* 7 released right - right released after emulated middle
* 8 repressed left - left pressed after released left
* 9 repressed right - right pressed after released right
* 10 pressed both - both pressed, not emulating middle
*
* At each state, we need handlers for the following events
* 0: no buttons down
* 1: left button down
* 2: right button down
* 3: both buttons down
* 4: emulate3Timeout passed without a button change
* Note that button events are not deltas, they are the set of buttons being
* pressed now. It's possible (ie, mouse hardware does it) to go from (eg)
* left down to right down without anything in between, so all cases must be
* handled.
*
* a handler consists of three values:
* 0: action1
* 1: action2
* 2: new emulation state
*
* action > 0: ButtonPress
* action = 0: nothing
* action < 0: ButtonRelease
*
* The comment preceeding each section is the current emulation state.
* The comments to the right are of the form
* <button state> (<events>) -> <new emulation state>
* which should be read as
* If the buttons are in <button state>, generate <events> then go to
* <new emulation state>.
*/
static signed char stateTab[11][5][3] = {
/* 0 ground */
{
{ 0, 0, 0 }, /* nothing -> ground (no change) */
{ 0, 0, 1 }, /* left -> delayed left */
{ 0, 0, 2 }, /* right -> delayed right */
{ 2, 0, 3 }, /* left & right (middle press) -> pressed middle */
{ 0, 0, -1 } /* timeout N/A */
},
/* 1 delayed left */
{
{ 1, -1, 0 }, /* nothing (left event) -> ground */
{ 0, 0, 1 }, /* left -> delayed left (no change) */
{ 1, -1, 2 }, /* right (left event) -> delayed right */
{ 2, 0, 3 }, /* left & right (middle press) -> pressed middle */
{ 1, 0, 4 }, /* timeout (left press) -> pressed left */
},
/* 2 delayed right */
{
{ 3, -3, 0 }, /* nothing (right event) -> ground */
{ 3, -3, 1 }, /* left (right event) -> delayed left (no change) */
{ 0, 0, 2 }, /* right -> delayed right (no change) */
{ 2, 0, 3 }, /* left & right (middle press) -> pressed middle */
{ 3, 0, 5 }, /* timeout (right press) -> pressed right */
},
/* 3 pressed middle */
{
{ -2, 0, 0 }, /* nothing (middle release) -> ground */
{ 0, 0, 7 }, /* left -> released right */
{ 0, 0, 6 }, /* right -> released left */
{ 0, 0, 3 }, /* left & right -> pressed middle (no change) */
{ 0, 0, -1 }, /* timeout N/A */
},
/* 4 pressed left */
{
{ -1, 0, 0 }, /* nothing (left release) -> ground */
{ 0, 0, 4 }, /* left -> pressed left (no change) */
{ -1, 0, 2 }, /* right (left release) -> delayed right */
{ 3, 0, 10 }, /* left & right (right press) -> pressed both */
{ 0, 0, -1 }, /* timeout N/A */
},
/* 5 pressed right */
{
{ -3, 0, 0 }, /* nothing (right release) -> ground */
{ -3, 0, 1 }, /* left (right release) -> delayed left */
{ 0, 0, 5 }, /* right -> pressed right (no change) */
{ 1, 0, 10 }, /* left & right (left press) -> pressed both */
{ 0, 0, -1 }, /* timeout N/A */
},
/* 6 released left */
{
{ -2, 0, 0 }, /* nothing (middle release) -> ground */
{ -2, 0, 1 }, /* left (middle release) -> delayed left */
{ 0, 0, 6 }, /* right -> released left (no change) */
{ 1, 0, 8 }, /* left & right (left press) -> repressed left */
{ 0, 0, -1 }, /* timeout N/A */
},
/* 7 released right */
{
{ -2, 0, 0 }, /* nothing (middle release) -> ground */
{ 0, 0, 7 }, /* left -> released right (no change) */
{ -2, 0, 2 }, /* right (middle release) -> delayed right */
{ 3, 0, 9 }, /* left & right (right press) -> repressed right */
{ 0, 0, -1 }, /* timeout N/A */
},
/* 8 repressed left */
{
{ -2, -1, 0 }, /* nothing (middle release, left release) -> ground */
{ -2, 0, 4 }, /* left (middle release) -> pressed left */
{ -1, 0, 6 }, /* right (left release) -> released left */
{ 0, 0, 8 }, /* left & right -> repressed left (no change) */
{ 0, 0, -1 }, /* timeout N/A */
},
/* 9 repressed right */
{
{ -2, -3, 0 }, /* nothing (middle release, right release) -> ground */
{ -3, 0, 7 }, /* left (right release) -> released right */
{ -2, 0, 5 }, /* right (middle release) -> pressed right */
{ 0, 0, 9 }, /* left & right -> repressed right (no change) */
{ 0, 0, -1 }, /* timeout N/A */
},
/* 10 pressed both */
{
{ -1, -3, 0 }, /* nothing (left release, right release) -> ground */
{ -3, 0, 4 }, /* left (right release) -> pressed left */
{ -1, 0, 5 }, /* right (left release) -> pressed right */
{ 0, 0, 10 }, /* left & right -> pressed both (no change) */
{ 0, 0, -1 }, /* timeout N/A */
},
};
int
EvdevMBEmuTimer(InputInfoPtr pInfo)
{
EvdevPtr pEvdev = pInfo->private;
int sigstate;
int id;
sigstate = xf86BlockSIGIO ();
pEvdev->emulateMB.pending = FALSE;
if ((id = stateTab[pEvdev->emulateMB.state][4][0]) != 0) {
EvdevPostButtonEvent(pInfo, abs(id), (id >= 0));
pEvdev->emulateMB.state =
stateTab[pEvdev->emulateMB.state][4][2];
} else {
ErrorF("Got unexpected buttonTimer in state %d\n",
pEvdev->emulateMB.state);
}
xf86UnblockSIGIO (sigstate);
return 0;
}
/**
* Emulate a middle button on button press.
*
* @param code button number (1 for left, 3 for right)
* @param press TRUE if press, FALSE if release.
*
* @return TRUE if event was swallowed by middle mouse button emulation, FALSE
* otherwise.
*/
BOOL
EvdevMBEmuFilterEvent(InputInfoPtr pInfo, int button, BOOL press)
{
EvdevPtr pEvdev = pInfo->private;
int id;
int *btstate;
int ret = FALSE;
if (!pEvdev->emulateMB.enabled)
return ret;
/* don't care about other buttons */
if (button != 1 && button != 3)
return ret;
btstate = &pEvdev->emulateMB.buttonstate;
if (press)
*btstate |= (button == 1) ? 0x1 : 0x2;
else
*btstate &= (button == 1) ? ~0x1 : ~0x2;
if ((id = stateTab[pEvdev->emulateMB.state][*btstate][0]) != 0)
{
EvdevQueueButtonEvent(pInfo, abs(id), (id >= 0));
ret = TRUE;
}
if ((id = stateTab[pEvdev->emulateMB.state][*btstate][1]) != 0)
{
EvdevQueueButtonEvent(pInfo, abs(id), (id >= 0));
ret = TRUE;
}
pEvdev->emulateMB.state =
stateTab[pEvdev->emulateMB.state][*btstate][2];
if (stateTab[pEvdev->emulateMB.state][4][0] != 0) {
pEvdev->emulateMB.expires = GetTimeInMillis () + pEvdev->emulateMB.timeout;
pEvdev->emulateMB.pending = TRUE;
ret = TRUE;
} else {
pEvdev->emulateMB.pending = FALSE;
}
return ret;
}
void EvdevMBEmuWakeupHandler(pointer data,
int i,
pointer LastSelectMask)
{
InputInfoPtr pInfo = (InputInfoPtr)data;
EvdevPtr pEvdev = (EvdevPtr)pInfo->private;
int ms;
if (pEvdev->emulateMB.pending)
{
ms = pEvdev->emulateMB.expires - GetTimeInMillis();
if (ms <= 0)
EvdevMBEmuTimer(pInfo);
}
}
void EvdevMBEmuBlockHandler(pointer data,
struct timeval **waitTime,
pointer LastSelectMask)
{
InputInfoPtr pInfo = (InputInfoPtr) data;
EvdevPtr pEvdev= (EvdevPtr) pInfo->private;
int ms;
if (pEvdev->emulateMB.pending)
{
ms = pEvdev->emulateMB.expires - GetTimeInMillis ();
if (ms <= 0)
ms = 0;
AdjustWaitForDelay (waitTime, ms);
}
}
void
EvdevMBEmuPreInit(InputInfoPtr pInfo)
{
EvdevPtr pEvdev = (EvdevPtr)pInfo->private;
pEvdev->emulateMB.enabled = xf86SetBoolOption(pInfo->options,
"Emulate3Buttons",
FALSE);
pEvdev->emulateMB.timeout = xf86SetIntOption(pInfo->options,
"Emulate3Timeout", 50);
}
void
EvdevMBEmuOn(InputInfoPtr pInfo)
{
if (!pInfo->dev->button) /* don't init for keyboards */
return;
RegisterBlockAndWakeupHandlers (EvdevMBEmuBlockHandler,
EvdevMBEmuWakeupHandler,
(pointer)pInfo);
}
void
EvdevMBEmuFinalize(InputInfoPtr pInfo)
{
if (!pInfo->dev->button) /* don't cleanup for keyboards */
return;
RemoveBlockAndWakeupHandlers (EvdevMBEmuBlockHandler,
EvdevMBEmuWakeupHandler,
(pointer)pInfo);
}
#ifdef HAVE_PROPERTIES
static int
EvdevMBEmuSetProperty(DeviceIntPtr dev, Atom atom, XIPropertyValuePtr val,
BOOL checkonly)
{
InputInfoPtr pInfo = dev->public.devicePrivate;
EvdevPtr pEvdev = pInfo->private;
if (atom == prop_mbemu)
{
if (val->format != 8 || val->size != 1 || val->type != XA_INTEGER)
return BadMatch;
if (!checkonly)
pEvdev->emulateMB.enabled = *((BOOL*)val->data);
} else if (atom == prop_mbtimeout)
{
if (val->format != 32 || val->size != 1 || val->type != XA_INTEGER)
return BadMatch;
if (!checkonly)
pEvdev->emulateMB.timeout = *((CARD32*)val->data);
}
return Success;
}
/**
* Initialise property for MB emulation on/off.
*/
void
EvdevMBEmuInitProperty(DeviceIntPtr dev)
{
InputInfoPtr pInfo = dev->public.devicePrivate;
EvdevPtr pEvdev = pInfo->private;
int rc;
if (!dev->button) /* don't init prop for keyboards */
return;
prop_mbemu = MakeAtom(EVDEV_PROP_MIDBUTTON, strlen(EVDEV_PROP_MIDBUTTON), TRUE);
rc = XIChangeDeviceProperty(dev, prop_mbemu, XA_INTEGER, 8,
PropModeReplace, 1,
&pEvdev->emulateMB.enabled,
FALSE);
if (rc != Success)
return;
XISetDevicePropertyDeletable(dev, prop_mbemu, FALSE);
prop_mbtimeout = MakeAtom(EVDEV_PROP_MIDBUTTON_TIMEOUT,
strlen(EVDEV_PROP_MIDBUTTON_TIMEOUT),
TRUE);
rc = XIChangeDeviceProperty(dev, prop_mbtimeout, XA_INTEGER, 32, PropModeReplace, 1,
&pEvdev->emulateMB.timeout, FALSE);
if (rc != Success)
return;
XISetDevicePropertyDeletable(dev, prop_mbtimeout, FALSE);
XIRegisterPropertyHandler(dev, EvdevMBEmuSetProperty, NULL, NULL);
}
#endif
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