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/*
* Copyright © 2011 Red Hat, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of the authors
* not be used in advertising or publicity pertaining to distribution of the
* software without specific, written prior permission. The authors make no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied
* warranty.
*
* THE AUTHORS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
/* Right mouse button emulation code.
* Emulates a right button event if the first button is held down for a
* timeout. If the device moves more than a certain amount before the
* timeout is over, the emulation is cancelled and a normal button event is
* generated.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "evdev.h"
#include <X11/Xatom.h>
#include <xf86.h>
#include <xf86Xinput.h>
#include <exevents.h>
#include <evdev-properties.h>
/* Threshold (in device coordinates) for devices to cancel emulation */
#define DEFAULT_MOVE_THRESHOLD 20
static Atom prop_3bemu; /* Right button emulation on/off property */
static Atom prop_3btimeout; /* Right button timeout property */
static Atom prop_3bbutton; /* Right button target physical button */
static Atom prop_3bthreshold; /* Right button move cancellation threshold */
/* State machine for 3rd button emulation */
enum EmulationState {
EM3B_OFF, /* no event */
EM3B_PENDING, /* timer pending */
EM3B_EMULATING /* in emulation */
};
static void
Evdev3BEmuPostButtonEvent(InputInfoPtr pInfo, int button, enum ButtonAction act)
{
EvdevPtr pEvdev = pInfo->private;
struct emulate3B *emu3B = &pEvdev->emulate3B;
int absolute = Relative;
/* if we cancel, emit the button down event at our start position,
* not at the current position. Only for absolute devices though. For
* relative events, this may be a bit iffy since pointer accel may shoot
* us back more than we moved and confuse the user.
*/
if (emu3B->flags & EVDEV_ABSOLUTE_EVENTS)
absolute = Absolute;
xf86PostButtonEventP(pInfo->dev, absolute, button,
(act == BUTTON_PRESS) ? 1 : 0, 0,
(absolute ? 2 : 0), emu3B->startpos);
}
/**
* Timer function. Post a button down event to the server.
*
* @param arg The InputInfoPtr for this device.
*/
CARD32
Evdev3BEmuTimer(OsTimerPtr timer, CARD32 time, pointer arg)
{
InputInfoPtr pInfo = (InputInfoPtr)arg;
EvdevPtr pEvdev = pInfo->private;
struct emulate3B *emu3B = &pEvdev->emulate3B;
int sigstate = 0;
sigstate = xf86BlockSIGIO ();
emu3B->state = EM3B_EMULATING;
Evdev3BEmuPostButtonEvent(pInfo, emu3B->button, BUTTON_PRESS);
xf86UnblockSIGIO (sigstate);
return 0;
}
/**
* Cancel all emulation, reset the timer and reset deltas.
*/
static void
Evdev3BCancel(InputInfoPtr pInfo)
{
EvdevPtr pEvdev = pInfo->private;
struct emulate3B *emu3B = &pEvdev->emulate3B;
if (emu3B->state != EM3B_OFF)
{
TimerCancel(emu3B->timer);
emu3B->state = EM3B_OFF;
memset(emu3B->delta, 0, sizeof(emu3B->delta));
}
emu3B->flags = 0;
}
/**
* Emulate a third button on button press. Note that emulation only triggers
* on button 1.
*
* Return TRUE if event was swallowed by middle mouse button emulation,
* FALSE otherwise.
*/
BOOL
Evdev3BEmuFilterEvent(InputInfoPtr pInfo, int button, BOOL press)
{
EvdevPtr pEvdev = pInfo->private;
struct emulate3B *emu3B = &pEvdev->emulate3B;
int ret = FALSE;
if (!emu3B->enabled)
goto out;
if (press)
emu3B->buttonstate |= button;
else
emu3B->buttonstate &= ~button;
/* Any other button pressed? Cancel timer */
if (button != 1)
{
switch (emu3B->state)
{
case EM3B_PENDING:
Evdev3BEmuPostButtonEvent(pInfo, 1, BUTTON_PRESS);
Evdev3BCancel(pInfo);
break;
case EM3B_EMULATING:
/* We're emulating and now the user pressed a different
* button. Just release the emulating one, tell the user to
* not do that and get on with life */
Evdev3BEmuPostButtonEvent(pInfo, emu3B->button, BUTTON_RELEASE);
Evdev3BCancel(pInfo);
break;
default:
break;
}
goto out;
}
/* Don't emulate if any other button is down */
if ((emu3B->buttonstate & ~0x1) != 0)
goto out;
/* Release event → cancel, send press and release now. */
if (!press)
{
switch(emu3B->state)
{
case EM3B_PENDING:
Evdev3BEmuPostButtonEvent(pInfo, 1, BUTTON_PRESS);
Evdev3BCancel(pInfo);
break;
case EM3B_EMULATING:
Evdev3BEmuPostButtonEvent(pInfo, emu3B->button, BUTTON_RELEASE);
Evdev3BCancel(pInfo);
ret = TRUE;
break;
default:
break;
}
goto out;
}
if (press && emu3B->state == EM3B_OFF)
{
emu3B->state = EM3B_PENDING;
emu3B->timer = TimerSet(emu3B->timer, 0, emu3B->timeout,
Evdev3BEmuTimer, pInfo);
ret = TRUE;
goto out;
}
out:
return ret;
}
/**
* Handle absolute x/y motion. If the motion is above the threshold, cancel
* emulation.
*/
void
Evdev3BEmuProcessAbsMotion(InputInfoPtr pInfo, ValuatorMask *vals)
{
EvdevPtr pEvdev = pInfo->private;
struct emulate3B *emu3B = &pEvdev->emulate3B;
int cancel = FALSE;
int axis = 0;
if (emu3B->state != EM3B_PENDING)
{
if (valuator_mask_isset(vals, 0))
emu3B->startpos[0] = valuator_mask_get(vals, 0);
if (valuator_mask_isset(vals, 1))
emu3B->startpos[1] = valuator_mask_get(vals, 1);
return;
}
if ((emu3B->flags & EVDEV_ABSOLUTE_EVENTS) == 0)
emu3B->flags |= EVDEV_ABSOLUTE_EVENTS;
while (axis <= 1 && !cancel)
{
if (valuator_mask_isset(vals, axis))
{
double delta = valuator_mask_get_double(vals, axis) - emu3B->startpos[axis];
if (fabs(delta) > emu3B->threshold)
cancel = TRUE;
}
axis++;
}
if (cancel)
{
Evdev3BEmuPostButtonEvent(pInfo, 1, BUTTON_PRESS);
Evdev3BCancel(pInfo);
}
}
/**
* Handle relative x/y motion. If the motion is above the threshold, cancel
* emulation.
*/
void
Evdev3BEmuProcessRelMotion(InputInfoPtr pInfo, double dx, double dy)
{
EvdevPtr pEvdev = pInfo->private;
struct emulate3B *emu3B = &pEvdev->emulate3B;
if (emu3B->state != EM3B_PENDING)
return;
emu3B->delta[0] += dx;
emu3B->delta[1] += dy;
emu3B->flags |= EVDEV_RELATIVE_EVENTS;
if (fabs(emu3B->delta[0]) > emu3B->threshold ||
fabs(emu3B->delta[1]) > emu3B->threshold)
{
Evdev3BEmuPostButtonEvent(pInfo, 1, BUTTON_PRESS);
Evdev3BCancel(pInfo);
}
}
void
Evdev3BEmuPreInit(InputInfoPtr pInfo)
{
EvdevPtr pEvdev = pInfo->private;
struct emulate3B *emu3B = &pEvdev->emulate3B;
emu3B->enabled = xf86SetBoolOption(pInfo->options,
"EmulateThirdButton",
FALSE);
emu3B->timeout = xf86SetIntOption(pInfo->options,
"EmulateThirdButtonTimeout",
1000);
emu3B->button = xf86SetIntOption(pInfo->options,
"EmulateThirdButtonButton",
3);
/* FIXME: this should be auto-configured based on axis ranges */
emu3B->threshold = xf86SetIntOption(pInfo->options,
"EmulateThirdButtonMoveThreshold",
DEFAULT_MOVE_THRESHOLD);
/* allocate now so we don't allocate in the signal handler */
emu3B->timer = TimerSet(NULL, 0, 0, NULL, NULL);
}
void
Evdev3BEmuOn(InputInfoPtr pInfo)
{
/* This function just exists for symmetry in evdev.c */
}
void
Evdev3BEmuFinalize(InputInfoPtr pInfo)
{
EvdevPtr pEvdev = pInfo->private;
struct emulate3B *emu3B = &pEvdev->emulate3B;
TimerFree(emu3B->timer);
emu3B->timer = NULL;
}
static int
Evdev3BEmuSetProperty(DeviceIntPtr dev, Atom atom, XIPropertyValuePtr val,
BOOL checkonly)
{
InputInfoPtr pInfo = dev->public.devicePrivate;
EvdevPtr pEvdev = pInfo->private;
struct emulate3B *emu3B = &pEvdev->emulate3B;
if (atom == prop_3bemu)
{
if (val->format != 8 || val->size != 1 || val->type != XA_INTEGER)
return BadMatch;
if (!checkonly)
emu3B->enabled = *((BOOL*)val->data);
} else if (atom == prop_3btimeout)
{
if (val->format != 32 || val->size != 1 || val->type != XA_INTEGER)
return BadMatch;
if (!checkonly)
emu3B->timeout = *((CARD32*)val->data);
} else if (atom == prop_3bbutton)
{
if (val->format != 8 || val->size != 1 || val->type != XA_INTEGER)
return BadMatch;
if (!checkonly)
emu3B->button = *((CARD8*)val->data);
} else if (atom == prop_3bthreshold)
{
if (val->format != 32 || val->size != 1 || val->type != XA_INTEGER)
return BadMatch;
if (!checkonly)
emu3B->threshold = *((CARD32*)val->data);
}
return Success;
}
/**
* Initialise properties for third button emulation
*/
void
Evdev3BEmuInitProperty(DeviceIntPtr dev)
{
InputInfoPtr pInfo = dev->public.devicePrivate;
EvdevPtr pEvdev = pInfo->private;
struct emulate3B *emu3B = &pEvdev->emulate3B;
int rc;
if (!dev->button) /* don't init prop for keyboards */
return;
/* third button emulation on/off */
prop_3bemu = MakeAtom(EVDEV_PROP_THIRDBUTTON, strlen(EVDEV_PROP_THIRDBUTTON), TRUE);
rc = XIChangeDeviceProperty(dev, prop_3bemu, XA_INTEGER, 8,
PropModeReplace, 1,
&emu3B->enabled,
FALSE);
if (rc != Success)
return;
XISetDevicePropertyDeletable(dev, prop_3bemu, FALSE);
/* third button emulation timeout */
prop_3btimeout = MakeAtom(EVDEV_PROP_THIRDBUTTON_TIMEOUT,
strlen(EVDEV_PROP_THIRDBUTTON_TIMEOUT),
TRUE);
rc = XIChangeDeviceProperty(dev, prop_3btimeout, XA_INTEGER, 32, PropModeReplace, 1,
&emu3B->timeout, FALSE);
if (rc != Success)
return;
XISetDevicePropertyDeletable(dev, prop_3btimeout, FALSE);
/* third button emulation button to be triggered */
prop_3bbutton = MakeAtom(EVDEV_PROP_THIRDBUTTON_BUTTON,
strlen(EVDEV_PROP_THIRDBUTTON_BUTTON),
TRUE);
rc = XIChangeDeviceProperty(dev, prop_3bbutton, XA_INTEGER, 8, PropModeReplace, 1,
&emu3B->button, FALSE);
if (rc != Success)
return;
XISetDevicePropertyDeletable(dev, prop_3bbutton, FALSE);
/* third button emulation movement threshold */
prop_3bthreshold = MakeAtom(EVDEV_PROP_THIRDBUTTON_THRESHOLD,
strlen(EVDEV_PROP_THIRDBUTTON_THRESHOLD),
TRUE);
rc = XIChangeDeviceProperty(dev, prop_3bthreshold, XA_INTEGER, 32, PropModeReplace, 1,
&emu3B->threshold, FALSE);
if (rc != Success)
return;
XISetDevicePropertyDeletable(dev, prop_3bthreshold, FALSE);
XIRegisterPropertyHandler(dev, Evdev3BEmuSetProperty, NULL, NULL);
}
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