1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
|
/*
* Copyright © 2011 Intel Corporation.
* 2012 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including
* the next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef USE_GLAMOR
#include <xf86.h>
#include "amdgpu_bo_helper.h"
#include "amdgpu_pixmap.h"
#include "amdgpu_glamor.h"
#include <gbm.h>
#ifndef HAVE_GLAMOR_FINISH
#include <GL/gl.h>
#endif
DevPrivateKeyRec amdgpu_pixmap_index;
void amdgpu_glamor_exchange_buffers(PixmapPtr src, PixmapPtr dst)
{
AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(dst->drawable.pScreen));
if (!info->use_glamor)
return;
glamor_egl_exchange_buffers(src, dst);
}
Bool amdgpu_glamor_create_screen_resources(ScreenPtr screen)
{
PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen);
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
AMDGPUInfoPtr info = AMDGPUPTR(scrn);
if (!info->use_glamor)
return TRUE;
#ifdef HAVE_GLAMOR_GLYPHS_INIT
if (!glamor_glyphs_init(screen))
return FALSE;
#endif
return amdgpu_glamor_create_textured_pixmap(screen_pixmap,
info->front_buffer);
}
Bool amdgpu_glamor_pre_init(ScrnInfoPtr scrn)
{
AMDGPUInfoPtr info = AMDGPUPTR(scrn);
pointer glamor_module;
CARD32 version;
#if XORG_VERSION_CURRENT < XORG_VERSION_NUMERIC(1,20,99,0,0)
if (scrn->depth < 24) {
#else
if (scrn->depth < 15) {
#endif
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Depth %d not supported with glamor, disabling\n",
scrn->depth);
return FALSE;
}
/* Load glamor module */
if ((glamor_module = xf86LoadSubModule(scrn, GLAMOR_EGL_MODULE_NAME))) {
version = xf86GetModuleVersion(glamor_module);
if (version < MODULE_VERSION_NUMERIC(0, 3, 1)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Incompatible glamor version, required >= 0.3.0.\n");
return FALSE;
} else {
AMDGPUEntPtr pAMDGPUEnt = AMDGPUEntPriv(scrn);
if (scrn->depth == 30 &&
version < MODULE_VERSION_NUMERIC(1, 0, 1)) {
xf86DrvMsg(scrn->scrnIndex, X_WARNING,
"Depth 30 requires glamor >= 1.0.1 (xserver 1.20),"
" can't enable glamor\n");
return FALSE;
}
if (glamor_egl_init(scrn, pAMDGPUEnt->fd)) {
xf86DrvMsg(scrn->scrnIndex, X_INFO,
"glamor detected, initialising EGL layer.\n");
} else {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"glamor detected, failed to initialize EGL.\n");
return FALSE;
}
}
} else {
xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor not available\n");
return FALSE;
}
info->use_glamor = TRUE;
return TRUE;
}
Bool
amdgpu_glamor_create_textured_pixmap(PixmapPtr pixmap, struct amdgpu_buffer *bo)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen);
AMDGPUInfoPtr info = AMDGPUPTR(scrn);
if ((info->use_glamor) == 0)
return TRUE;
if (bo->flags & AMDGPU_BO_FLAGS_GBM) {
return glamor_egl_create_textured_pixmap_from_gbm_bo(pixmap,
bo->bo.gbm
#if XORG_VERSION_CURRENT > XORG_VERSION_NUMERIC(1,19,99,903,0)
, FALSE
#endif
);
} else {
uint32_t bo_handle;
if (!amdgpu_bo_get_handle(bo, &bo_handle))
return FALSE;
return glamor_egl_create_textured_pixmap(pixmap, bo_handle,
pixmap->devKind);
}
}
static Bool amdgpu_glamor_destroy_pixmap(PixmapPtr pixmap)
{
#ifndef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP
ScreenPtr screen = pixmap->drawable.pScreen;
AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen));
Bool ret;
#endif
if (pixmap->refcnt == 1) {
if (pixmap->devPrivate.ptr) {
struct amdgpu_buffer *bo = amdgpu_get_pixmap_bo(pixmap);
if (bo)
amdgpu_bo_unmap(bo);
}
#ifdef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP
glamor_egl_destroy_textured_pixmap(pixmap);
#endif
amdgpu_set_pixmap_bo(pixmap, NULL);
}
#ifdef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP
fbDestroyPixmap(pixmap);
return TRUE;
#else
screen->DestroyPixmap = info->glamor.SavedDestroyPixmap;
ret = screen->DestroyPixmap(pixmap);
info->glamor.SavedDestroyPixmap = screen->DestroyPixmap;
screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap;
return ret;
#endif
}
static PixmapPtr
amdgpu_glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
unsigned usage)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
PixmapFormatPtr format = xf86GetPixFormat(scrn, depth);
AMDGPUInfoPtr info = AMDGPUPTR(scrn);
struct amdgpu_pixmap *priv;
PixmapPtr pixmap, new_pixmap = NULL;
if (!format)
return NULL;
if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP &&
usage != CREATE_PIXMAP_USAGE_SHARED &&
!info->shadow_primary &&
w >= scrn->virtualX &&
w <= scrn->displayWidth &&
h == scrn->virtualY &&
format->bitsPerPixel == scrn->bitsPerPixel)
usage |= AMDGPU_CREATE_PIXMAP_SCANOUT;
if (!(usage & AMDGPU_CREATE_PIXMAP_SCANOUT) &&
!AMDGPU_CREATE_PIXMAP_SHARED(usage)) {
if (info->shadow_primary) {
if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP)
return fbCreatePixmap(screen, w, h, depth, usage);
usage |= AMDGPU_CREATE_PIXMAP_LINEAR |
AMDGPU_CREATE_PIXMAP_GTT;
} else if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP) {
pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
if (pixmap)
return pixmap;
}
}
if (w > 32767 || h > 32767)
return NullPixmap;
if (depth == 1)
return fbCreatePixmap(screen, w, h, depth, usage);
if (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 32 && h <= 32)
return fbCreatePixmap(screen, w, h, depth, usage);
pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
if (pixmap == NullPixmap)
return pixmap;
if (w && h) {
int stride;
priv = calloc(1, sizeof(struct amdgpu_pixmap));
if (!priv)
goto fallback_pixmap;
priv->bo = amdgpu_alloc_pixmap_bo(scrn, w, h, depth, usage,
pixmap->drawable.bitsPerPixel,
&stride);
if (!priv->bo)
goto fallback_priv;
amdgpu_set_pixmap_private(pixmap, priv);
screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, stride, NULL);
pixmap->devPrivate.ptr = NULL;
if (!amdgpu_glamor_create_textured_pixmap(pixmap, priv->bo))
goto fallback_glamor;
}
return pixmap;
fallback_glamor:
if (AMDGPU_CREATE_PIXMAP_SHARED(usage)) {
/* XXX need further work to handle the DRI2 failure case.
* Glamor don't know how to handle a BO only pixmap. Put
* a warning indicator here.
*/
xf86DrvMsg(scrn->scrnIndex, X_WARNING,
"Failed to create textured DRI2/PRIME pixmap.");
amdgpu_glamor_destroy_pixmap(pixmap);
return NullPixmap;
}
/* Create textured pixmap failed means glamor failed to
* create a texture from current BO for some reasons. We turn
* to create a new glamor pixmap and clean up current one.
* One thing need to be noted, this new pixmap doesn't
* has a priv and bo attached to it. It's glamor's responsbility
* to take care of it. Glamor will mark this new pixmap as a
* texture only pixmap and will never fallback to DDX layer
* afterwards.
*/
new_pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
amdgpu_bo_unref(&priv->bo);
fallback_priv:
free(priv);
fallback_pixmap:
fbDestroyPixmap(pixmap);
if (new_pixmap)
return new_pixmap;
else
return fbCreatePixmap(screen, w, h, depth, usage);
}
PixmapPtr
amdgpu_glamor_set_pixmap_bo(DrawablePtr drawable, PixmapPtr pixmap)
{
PixmapPtr old = get_drawable_pixmap(drawable);
ScreenPtr screen = drawable->pScreen;
struct amdgpu_pixmap *priv = amdgpu_get_pixmap_private(pixmap);
GCPtr gc;
/* With a glamor pixmap, 2D pixmaps are created in texture
* and without a static BO attached to it. To support DRI,
* we need to create a new textured-drm pixmap and
* need to copy the original content to this new textured-drm
* pixmap, and then convert the old pixmap to a coherent
* textured-drm pixmap which has a valid BO attached to it
* and also has a valid texture, thus both glamor and DRI2
* can access it.
*
*/
/* Copy the current contents of the pixmap to the bo. */
gc = GetScratchGC(drawable->depth, screen);
if (gc) {
ValidateGC(&pixmap->drawable, gc);
gc->ops->CopyArea(&old->drawable, &pixmap->drawable,
gc,
0, 0,
old->drawable.width,
old->drawable.height, 0, 0);
FreeScratchGC(gc);
}
/* And redirect the pixmap to the new bo (for 3D). */
glamor_egl_exchange_buffers(old, pixmap);
amdgpu_set_pixmap_private(pixmap, amdgpu_get_pixmap_private(old));
amdgpu_set_pixmap_private(old, priv);
screen->ModifyPixmapHeader(old,
old->drawable.width,
old->drawable.height,
0, 0, pixmap->devKind, NULL);
old->devPrivate.ptr = NULL;
screen->DestroyPixmap(pixmap);
return old;
}
static Bool
amdgpu_glamor_share_pixmap_backing(PixmapPtr pixmap, ScreenPtr secondary,
void **handle_p)
{
ScreenPtr screen = pixmap->drawable.pScreen;
AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen));
uint64_t tiling_info;
CARD16 stride;
CARD32 size;
Bool is_linear;
int fd;
tiling_info = amdgpu_pixmap_get_tiling_info(pixmap);
if (info->family >= AMDGPU_FAMILY_GC_12_0_0)
is_linear = AMDGPU_TILING_GET(tiling_info, GFX12_SWIZZLE_MODE) == 0;
else if (info->family >= AMDGPU_FAMILY_AI)
is_linear = AMDGPU_TILING_GET(tiling_info, SWIZZLE_MODE) == 0;
else
is_linear = AMDGPU_TILING_GET(tiling_info, ARRAY_MODE) == 1;
if (!is_linear) {
PixmapPtr linear;
/* We don't want to re-allocate the screen pixmap as
* linear, to avoid trouble with page flipping
*/
if (screen->GetScreenPixmap(screen) == pixmap)
return FALSE;
linear = screen->CreatePixmap(screen, pixmap->drawable.width,
pixmap->drawable.height,
pixmap->drawable.depth,
CREATE_PIXMAP_USAGE_SHARED);
if (!linear)
return FALSE;
amdgpu_glamor_set_pixmap_bo(&pixmap->drawable, linear);
}
fd = glamor_fd_from_pixmap(screen, pixmap, &stride, &size);
if (fd < 0)
return FALSE;
*handle_p = (void *)(long)fd;
return TRUE;
}
static Bool
amdgpu_glamor_set_shared_pixmap_backing(PixmapPtr pixmap, void *handle)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
int ihandle = (int)(long)handle;
struct amdgpu_pixmap *priv;
if (!amdgpu_set_shared_pixmap_backing(pixmap, handle))
return FALSE;
priv = amdgpu_get_pixmap_private(pixmap);
if (ihandle != -1 &&
!amdgpu_glamor_create_textured_pixmap(pixmap, priv->bo)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to get PRIME drawable for glamor pixmap.\n");
return FALSE;
}
screen->ModifyPixmapHeader(pixmap,
pixmap->drawable.width,
pixmap->drawable.height,
0, 0, 0, NULL);
return TRUE;
}
Bool amdgpu_glamor_init(ScreenPtr screen)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
AMDGPUInfoPtr info = AMDGPUPTR(scrn);
#ifdef RENDER
#ifdef HAVE_FBGLYPHS
UnrealizeGlyphProcPtr SavedUnrealizeGlyph = NULL;
#endif
PictureScreenPtr ps = NULL;
if (info->shadow_primary) {
ps = GetPictureScreenIfSet(screen);
if (ps) {
#ifdef HAVE_FBGLYPHS
SavedUnrealizeGlyph = ps->UnrealizeGlyph;
#endif
info->glamor.SavedGlyphs = ps->Glyphs;
info->glamor.SavedTriangles = ps->Triangles;
info->glamor.SavedTrapezoids = ps->Trapezoids;
}
}
#endif /* RENDER */
if (!glamor_init(screen, GLAMOR_USE_EGL_SCREEN | GLAMOR_USE_SCREEN |
GLAMOR_USE_PICTURE_SCREEN | GLAMOR_INVERTED_Y_AXIS |
GLAMOR_NO_DRI3)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to initialize glamor.\n");
return FALSE;
}
if (!glamor_egl_init_textured_pixmap(screen)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to initialize textured pixmap of screen for glamor.\n");
return FALSE;
}
if (!dixRegisterPrivateKey(&amdgpu_pixmap_index, PRIVATE_PIXMAP, 0))
return FALSE;
if (info->shadow_primary)
amdgpu_glamor_screen_init(screen);
#if defined(RENDER) && defined(HAVE_FBGLYPHS)
/* For ShadowPrimary, we need fbUnrealizeGlyph instead of
* glamor_unrealize_glyph
*/
if (ps)
ps->UnrealizeGlyph = SavedUnrealizeGlyph;
#endif
info->glamor.SavedCreatePixmap = screen->CreatePixmap;
screen->CreatePixmap = amdgpu_glamor_create_pixmap;
info->glamor.SavedDestroyPixmap = screen->DestroyPixmap;
screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap;
info->glamor.SavedSharePixmapBacking = screen->SharePixmapBacking;
screen->SharePixmapBacking = amdgpu_glamor_share_pixmap_backing;
info->glamor.SavedSetSharedPixmapBacking = screen->SetSharedPixmapBacking;
screen->SetSharedPixmapBacking =
amdgpu_glamor_set_shared_pixmap_backing;
xf86DrvMsg(scrn->scrnIndex, X_INFO, "Use GLAMOR acceleration.\n");
return TRUE;
}
void amdgpu_glamor_flush(ScrnInfoPtr pScrn)
{
AMDGPUInfoPtr info = AMDGPUPTR(pScrn);
if (info->use_glamor) {
glamor_block_handler(pScrn->pScreen);
}
info->gpu_flushed++;
}
void amdgpu_glamor_finish(ScrnInfoPtr pScrn)
{
AMDGPUInfoPtr info = AMDGPUPTR(pScrn);
if (info->use_glamor) {
#if HAVE_GLAMOR_FINISH
glamor_finish(pScrn->pScreen);
info->gpu_flushed++;
#else
amdgpu_glamor_flush(pScrn);
glFinish();
#endif
}
}
void
amdgpu_glamor_fini(ScreenPtr screen)
{
AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen));
if (!info->use_glamor)
return;
screen->CreatePixmap = info->glamor.SavedCreatePixmap;
screen->DestroyPixmap = info->glamor.SavedDestroyPixmap;
screen->SharePixmapBacking = info->glamor.SavedSharePixmapBacking;
screen->SetSharedPixmapBacking = info->glamor.SavedSetSharedPixmapBacking;
}
XF86VideoAdaptorPtr amdgpu_glamor_xv_init(ScreenPtr pScreen, int num_adapt)
{
return glamor_xv_init(pScreen, num_adapt);
}
#endif /* USE_GLAMOR */
|