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author | Alex Deucher <alexdeucher@gmail.com> | 2010-10-24 14:27:27 -0400 |
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committer | Alex Deucher <alexdeucher@gmail.com> | 2010-10-24 14:27:27 -0400 |
commit | df92245e1fd0ead2581b675cd96ac8bcc8cb65d7 (patch) | |
tree | 89d3dfd494373019cb84845158a251085ea69698 | |
parent | fc7aa6e3bbb86eaa2f34b827629f7e82cde65ac7 (diff) |
r100: add some missing bits in SE_COORD_FMT
Texture coordinates work fine with or without these,
but this should be more correct I think although
I don't think it matters since we aren't sending w
anyway.
-rw-r--r-- | src/radeon_commonfuncs.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/radeon_commonfuncs.c b/src/radeon_commonfuncs.c index 95193f69..2199daf9 100644 --- a/src/radeon_commonfuncs.c +++ b/src/radeon_commonfuncs.c @@ -810,6 +810,8 @@ static void FUNC_NAME(RADEONInit3DEngine)(ScrnInfoPtr pScrn) OUT_ACCEL_REG(RADEON_SE_CNTL_STATUS, RADEON_TCL_BYPASS); OUT_ACCEL_REG(RADEON_SE_COORD_FMT, RADEON_VTX_XY_PRE_MULT_1_OVER_W0 | + RADEON_VTX_ST0_PRE_MULT_1_OVER_W0 | + RADEON_VTX_ST1_PRE_MULT_1_OVER_W0 | RADEON_TEX1_W_ROUTING_USE_W0); FINISH_ACCEL(); |