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authorDave Airlie <airlied@redhat.com>2009-03-13 12:56:29 +1000
committerDave Airlie <airlied@redhat.com>2009-03-13 13:01:30 +1000
commitf70d7a0fd9ac3659d93511ab362eb80a7ff49777 (patch)
treeb4b1eb78521aeb960c2e5866984a05519b36ce3b /src/radeon.h
parent1fe0dcfe98dfe30499ba53c1f208c4ef10bef001 (diff)
r600: reload shaders into VRAM on resume
As VRAM gets zeroed out over s/r, we need to reload the shaders.
Diffstat (limited to 'src/radeon.h')
-rw-r--r--src/radeon.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/radeon.h b/src/radeon.h
index 4c966ec0..7bb720a0 100644
--- a/src/radeon.h
+++ b/src/radeon.h
@@ -1084,6 +1084,7 @@ extern void RADEONDoPrepareCopyMMIO(ScrnInfoPtr pScrn,
uint32_t datatype, int rop,
Pixel planemask);
extern Bool R600DrawInit(ScreenPtr pScreen);
+extern Bool R600LoadShaders(ScrnInfoPtr pScrn);
#endif
#if defined(XF86DRI) && defined(USE_EXA)