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-rw-r--r--src/r600_exa.c26
-rw-r--r--src/r600_reg_r6xx.h9
-rw-r--r--src/r600_shader.c367
-rw-r--r--src/r600_state.h4
-rw-r--r--src/r600_textured_videofuncs.c10
-rw-r--r--src/r6xx_accel.c22
-rw-r--r--src/radeon.h1
7 files changed, 227 insertions, 212 deletions
diff --git a/src/r600_exa.c b/src/r600_exa.c
index 70c59b22..f4066308 100644
--- a/src/r600_exa.c
+++ b/src/r600_exa.c
@@ -1496,12 +1496,14 @@ static Bool R600PrepareComposite(int op, PicturePtr pSrcPicture,
accel_state->is_transform[1] = FALSE;
}
- if (pMask != NULL)
- accel_state->vs_mc_addr = info->fbLocation + pScrn->fbOffset + accel_state->shaders->offset +
- accel_state->comp_mask_vs_offset;
+ /* VS bool constant */
+ if (pMask)
+ set_bool_const(pScrn, accel_state->ib, 1, 1);
else
- accel_state->vs_mc_addr = info->fbLocation + pScrn->fbOffset + accel_state->shaders->offset +
- accel_state->comp_vs_offset;
+ set_bool_const(pScrn, accel_state->ib, 1, 0);
+
+ accel_state->vs_mc_addr = info->fbLocation + pScrn->fbOffset + accel_state->shaders->offset +
+ accel_state->comp_vs_offset;
memcpy ((char *)accel_state->ib->address + (accel_state->ib->total / 2) - 256, ps, sizeof(ps));
accel_state->ps_mc_addr = info->gartLocation + info->dri->bufStart +
@@ -1518,7 +1520,7 @@ static Bool R600PrepareComposite(int op, PicturePtr pSrcPicture,
vs_conf.shader_addr = accel_state->vs_mc_addr;
vs_conf.num_gprs = 3;
- vs_conf.stack_size = 0;
+ vs_conf.stack_size = 1;
vs_setup (pScrn, accel_state->ib, &vs_conf);
/* flush SQ cache */
@@ -1980,7 +1982,7 @@ R600LoadShaders(ScrnInfoPtr pScrn, ScreenPtr pScreen)
RADEONChipFamily ChipSet = info->ChipFamily;
uint32_t *shader;
/* 512 bytes per shader for now */
- int size = 512 * 11;
+ int size = 512 * 9;
accel_state->shaders = NULL;
@@ -2016,20 +2018,16 @@ R600LoadShaders(ScrnInfoPtr pScrn, ScreenPtr pScreen)
accel_state->comp_ps_offset = 2560;
/* not yet */
- /* comp mask vs --------------------------------------- */
- accel_state->comp_mask_vs_offset = 3072;
- R600_comp_mask_vs(ChipSet, shader + accel_state->comp_mask_vs_offset / 4);
-
/* comp mask ps --------------------------------------- */
- accel_state->comp_mask_ps_offset = 3584;
+ accel_state->comp_mask_ps_offset = 3072;
/* not yet */
/* xv vs --------------------------------------- */
- accel_state->xv_vs_offset = 4096;
+ accel_state->xv_vs_offset = 3584;
R600_xv_vs(ChipSet, shader + accel_state->xv_vs_offset / 4);
/* xv ps --------------------------------------- */
- accel_state->xv_ps_offset = 4608;
+ accel_state->xv_ps_offset = 4096;
R600_xv_ps(ChipSet, shader + accel_state->xv_ps_offset / 4);
return TRUE;
diff --git a/src/r600_reg_r6xx.h b/src/r600_reg_r6xx.h
index 2c9113ea..2e7dfa94 100644
--- a/src/r600_reg_r6xx.h
+++ b/src/r600_reg_r6xx.h
@@ -488,15 +488,6 @@ enum {
SQ_LOOP_CONST_ps = 0,
SQ_LOOP_CONST_vs = SQ_LOOP_CONST_ps + SQ_LOOP_CONST_ps_num,
SQ_LOOP_CONST_gs = SQ_LOOP_CONST_vs + SQ_LOOP_CONST_vs_num,
- SQ_BOOL_CONST = SQ_BOOL_CONST_0, /* 32 per PS, VS, GS */
- SQ_BOOL_CONST_ps_num = 32,
- SQ_BOOL_CONST_vs_num = 32,
- SQ_BOOL_CONST_gs_num = 32,
- SQ_BOOL_CONST_all_num = 96,
- SQ_BOOL_CONST_offset = 4,
- SQ_BOOL_CONST_ps = 0,
- SQ_BOOL_CONST_vs = SQ_BOOL_CONST_ps + SQ_BOOL_CONST_ps_num,
- SQ_BOOL_CONST_gs = SQ_BOOL_CONST_vs + SQ_BOOL_CONST_vs_num,
} ;
diff --git a/src/r600_shader.c b/src/r600_shader.c
index c5522f95..21c4c682 100644
--- a/src/r600_shader.c
+++ b/src/r600_shader.c
@@ -1244,156 +1244,6 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader)
return i;
}
-/* comp mask vs --------------------------------------- */
-int R600_comp_mask_vs(RADEONChipFamily ChipSet, uint32_t* shader)
-{
- int i = 0;
-
- /* 0 */
- shader[i++] = CF_DWORD0(ADDR(4));
- shader[i++] = CF_DWORD1(POP_COUNT(0),
- CF_CONST(0),
- COND(SQ_CF_COND_ACTIVE),
- I_COUNT(3),
- CALL_COUNT(0),
- END_OF_PROGRAM(0),
- VALID_PIXEL_MODE(0),
- CF_INST(SQ_CF_INST_VTX),
- WHOLE_QUAD_MODE(0),
- BARRIER(1));
- /* 1 - dst */
- shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_POS0),
- TYPE(SQ_EXPORT_POS),
- RW_GPR(2),
- RW_REL(ABSOLUTE),
- INDEX_GPR(0),
- ELEM_SIZE(0));
- shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X),
- SRC_SEL_Y(SQ_SEL_Y),
- SRC_SEL_Z(SQ_SEL_Z),
- SRC_SEL_W(SQ_SEL_W),
- R6xx_ELEM_LOOP(0),
- BURST_COUNT(1),
- END_OF_PROGRAM(0),
- VALID_PIXEL_MODE(0),
- CF_INST(SQ_CF_INST_EXPORT_DONE),
- WHOLE_QUAD_MODE(0),
- BARRIER(1));
- /* 2 - src */
- shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(0),
- TYPE(SQ_EXPORT_PARAM),
- RW_GPR(1),
- RW_REL(ABSOLUTE),
- INDEX_GPR(0),
- ELEM_SIZE(0));
- shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X),
- SRC_SEL_Y(SQ_SEL_Y),
- SRC_SEL_Z(SQ_SEL_Z),
- SRC_SEL_W(SQ_SEL_W),
- R6xx_ELEM_LOOP(0),
- BURST_COUNT(1),
- END_OF_PROGRAM(0),
- VALID_PIXEL_MODE(0),
- CF_INST(SQ_CF_INST_EXPORT),
- WHOLE_QUAD_MODE(0),
- BARRIER(0));
- /* 3 - mask */
- shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(1),
- TYPE(SQ_EXPORT_PARAM),
- RW_GPR(0),
- RW_REL(ABSOLUTE),
- INDEX_GPR(0),
- ELEM_SIZE(0));
- shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X),
- SRC_SEL_Y(SQ_SEL_Y),
- SRC_SEL_Z(SQ_SEL_Z),
- SRC_SEL_W(SQ_SEL_W),
- R6xx_ELEM_LOOP(0),
- BURST_COUNT(1),
- END_OF_PROGRAM(1),
- VALID_PIXEL_MODE(0),
- CF_INST(SQ_CF_INST_EXPORT_DONE),
- WHOLE_QUAD_MODE(0),
- BARRIER(0));
- /* 4/5 - dst */
- shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH),
- FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA),
- FETCH_WHOLE_QUAD(0),
- BUFFER_ID(0),
- SRC_GPR(0),
- SRC_REL(ABSOLUTE),
- SRC_SEL_X(SQ_SEL_X),
- MEGA_FETCH_COUNT(24));
- shader[i++] = VTX_DWORD1_GPR(DST_GPR(2),
- DST_REL(0),
- DST_SEL_X(SQ_SEL_X),
- DST_SEL_Y(SQ_SEL_Y),
- DST_SEL_Z(SQ_SEL_0),
- DST_SEL_W(SQ_SEL_1),
- USE_CONST_FIELDS(0),
- DATA_FORMAT(FMT_32_32_FLOAT), /* xxx */
- NUM_FORMAT_ALL(SQ_NUM_FORMAT_NORM), /* xxx */
- FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), /* xxx */
- SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE));
- shader[i++] = VTX_DWORD2(OFFSET(0),
- ENDIAN_SWAP(ENDIAN_NONE),
- CONST_BUF_NO_STRIDE(0),
- MEGA_FETCH(1));
- shader[i++] = VTX_DWORD_PAD;
- /* 6/7 - src */
- shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH),
- FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA),
- FETCH_WHOLE_QUAD(0),
- BUFFER_ID(0),
- SRC_GPR(0),
- SRC_REL(ABSOLUTE),
- SRC_SEL_X(SQ_SEL_X),
- MEGA_FETCH_COUNT(8));
- shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
- DST_REL(0),
- DST_SEL_X(SQ_SEL_X),
- DST_SEL_Y(SQ_SEL_Y),
- DST_SEL_Z(SQ_SEL_0),
- DST_SEL_W(SQ_SEL_1),
- USE_CONST_FIELDS(0),
- DATA_FORMAT(FMT_32_32_FLOAT), /* xxx */
- NUM_FORMAT_ALL(SQ_NUM_FORMAT_NORM), /* xxx */
- FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), /* xxx */
- SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE));
- shader[i++] = VTX_DWORD2(OFFSET(8),
- ENDIAN_SWAP(ENDIAN_NONE),
- CONST_BUF_NO_STRIDE(0),
- MEGA_FETCH(0));
- shader[i++] = VTX_DWORD_PAD;
- /* 8/9 - mask */
- shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH),
- FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA),
- FETCH_WHOLE_QUAD(0),
- BUFFER_ID(0),
- SRC_GPR(0),
- SRC_REL(ABSOLUTE),
- SRC_SEL_X(SQ_SEL_X),
- MEGA_FETCH_COUNT(8));
- shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
- DST_REL(0),
- DST_SEL_X(SQ_SEL_X),
- DST_SEL_Y(SQ_SEL_Y),
- DST_SEL_Z(SQ_SEL_0),
- DST_SEL_W(SQ_SEL_1),
- USE_CONST_FIELDS(0),
- DATA_FORMAT(FMT_32_32_FLOAT), /* xxx */
- NUM_FORMAT_ALL(SQ_NUM_FORMAT_NORM), /* xxx */
- FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), /* xxx */
- SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE));
- shader[i++] = VTX_DWORD2(OFFSET(16),
- ENDIAN_SWAP(ENDIAN_NONE),
- CONST_BUF_NO_STRIDE(0),
- MEGA_FETCH(0));
- shader[i++] = VTX_DWORD_PAD;
-
- return i;
-}
-
/* comp mask ps --------------------------------------- */
int R600_comp_mask_ps(RADEONChipFamily ChipSet,
uint32_t* shader,
@@ -1627,7 +1477,197 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
int i = 0;
/* 0 */
- shader[i++] = CF_DWORD0(ADDR(4));
+ shader[i++] = CF_DWORD0(ADDR(3));
+ shader[i++] = CF_DWORD1(POP_COUNT(0),
+ CF_CONST(0),
+ COND(SQ_CF_COND_BOOL),
+ I_COUNT(0),
+ CALL_COUNT(0),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_CALL),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(0));
+ /* 1 */
+ shader[i++] = CF_DWORD0(ADDR(14));
+ shader[i++] = CF_DWORD1(POP_COUNT(0),
+ CF_CONST(0),
+ COND(SQ_CF_COND_NOT_BOOL),
+ I_COUNT(0),
+ CALL_COUNT(0),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_CALL),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(0));
+ /* 2 */
+ shader[i++] = CF_DWORD0(0);
+ shader[i++] = CF_DWORD1(POP_COUNT(0),
+ CF_CONST(0),
+ COND(SQ_CF_COND_ACTIVE),
+ I_COUNT(0),
+ CALL_COUNT(0),
+ END_OF_PROGRAM(1),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_NOP),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
+ /* 3 - mask sub */
+ shader[i++] = CF_DWORD0(ADDR(8));
+ shader[i++] = CF_DWORD1(POP_COUNT(0),
+ CF_CONST(0),
+ COND(SQ_CF_COND_ACTIVE),
+ I_COUNT(3),
+ CALL_COUNT(0),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_VTX),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
+ /* 4 - dst */
+ shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_POS0),
+ TYPE(SQ_EXPORT_POS),
+ RW_GPR(2),
+ RW_REL(ABSOLUTE),
+ INDEX_GPR(0),
+ ELEM_SIZE(0));
+ shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X),
+ SRC_SEL_Y(SQ_SEL_Y),
+ SRC_SEL_Z(SQ_SEL_Z),
+ SRC_SEL_W(SQ_SEL_W),
+ R6xx_ELEM_LOOP(0),
+ BURST_COUNT(1),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_EXPORT_DONE),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
+ /* 5 - src */
+ shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(0),
+ TYPE(SQ_EXPORT_PARAM),
+ RW_GPR(1),
+ RW_REL(ABSOLUTE),
+ INDEX_GPR(0),
+ ELEM_SIZE(0));
+ shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X),
+ SRC_SEL_Y(SQ_SEL_Y),
+ SRC_SEL_Z(SQ_SEL_Z),
+ SRC_SEL_W(SQ_SEL_W),
+ R6xx_ELEM_LOOP(0),
+ BURST_COUNT(1),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_EXPORT),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(0));
+ /* 6 - mask */
+ shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(1),
+ TYPE(SQ_EXPORT_PARAM),
+ RW_GPR(0),
+ RW_REL(ABSOLUTE),
+ INDEX_GPR(0),
+ ELEM_SIZE(0));
+ shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X),
+ SRC_SEL_Y(SQ_SEL_Y),
+ SRC_SEL_Z(SQ_SEL_Z),
+ SRC_SEL_W(SQ_SEL_W),
+ R6xx_ELEM_LOOP(0),
+ BURST_COUNT(1),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_EXPORT_DONE),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(0));
+ /* 7 */
+ shader[i++] = CF_DWORD0(ADDR(0));
+ shader[i++] = CF_DWORD1(POP_COUNT(0),
+ CF_CONST(0),
+ COND(SQ_CF_COND_ACTIVE),
+ I_COUNT(0),
+ CALL_COUNT(0),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_RETURN),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
+ /* 8/9 - dst */
+ shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH),
+ FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA),
+ FETCH_WHOLE_QUAD(0),
+ BUFFER_ID(0),
+ SRC_GPR(0),
+ SRC_REL(ABSOLUTE),
+ SRC_SEL_X(SQ_SEL_X),
+ MEGA_FETCH_COUNT(24));
+ shader[i++] = VTX_DWORD1_GPR(DST_GPR(2),
+ DST_REL(0),
+ DST_SEL_X(SQ_SEL_X),
+ DST_SEL_Y(SQ_SEL_Y),
+ DST_SEL_Z(SQ_SEL_0),
+ DST_SEL_W(SQ_SEL_1),
+ USE_CONST_FIELDS(0),
+ DATA_FORMAT(FMT_32_32_FLOAT), /* xxx */
+ NUM_FORMAT_ALL(SQ_NUM_FORMAT_NORM), /* xxx */
+ FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), /* xxx */
+ SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE));
+ shader[i++] = VTX_DWORD2(OFFSET(0),
+ ENDIAN_SWAP(ENDIAN_NONE),
+ CONST_BUF_NO_STRIDE(0),
+ MEGA_FETCH(1));
+ shader[i++] = VTX_DWORD_PAD;
+ /* 10/11 - src */
+ shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH),
+ FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA),
+ FETCH_WHOLE_QUAD(0),
+ BUFFER_ID(0),
+ SRC_GPR(0),
+ SRC_REL(ABSOLUTE),
+ SRC_SEL_X(SQ_SEL_X),
+ MEGA_FETCH_COUNT(8));
+ shader[i++] = VTX_DWORD1_GPR(DST_GPR(1),
+ DST_REL(0),
+ DST_SEL_X(SQ_SEL_X),
+ DST_SEL_Y(SQ_SEL_Y),
+ DST_SEL_Z(SQ_SEL_0),
+ DST_SEL_W(SQ_SEL_1),
+ USE_CONST_FIELDS(0),
+ DATA_FORMAT(FMT_32_32_FLOAT), /* xxx */
+ NUM_FORMAT_ALL(SQ_NUM_FORMAT_NORM), /* xxx */
+ FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), /* xxx */
+ SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE));
+ shader[i++] = VTX_DWORD2(OFFSET(8),
+ ENDIAN_SWAP(ENDIAN_NONE),
+ CONST_BUF_NO_STRIDE(0),
+ MEGA_FETCH(0));
+ shader[i++] = VTX_DWORD_PAD;
+ /* 12/13 - mask */
+ shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH),
+ FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA),
+ FETCH_WHOLE_QUAD(0),
+ BUFFER_ID(0),
+ SRC_GPR(0),
+ SRC_REL(ABSOLUTE),
+ SRC_SEL_X(SQ_SEL_X),
+ MEGA_FETCH_COUNT(8));
+ shader[i++] = VTX_DWORD1_GPR(DST_GPR(0),
+ DST_REL(0),
+ DST_SEL_X(SQ_SEL_X),
+ DST_SEL_Y(SQ_SEL_Y),
+ DST_SEL_Z(SQ_SEL_0),
+ DST_SEL_W(SQ_SEL_1),
+ USE_CONST_FIELDS(0),
+ DATA_FORMAT(FMT_32_32_FLOAT), /* xxx */
+ NUM_FORMAT_ALL(SQ_NUM_FORMAT_NORM), /* xxx */
+ FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), /* xxx */
+ SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE));
+ shader[i++] = VTX_DWORD2(OFFSET(16),
+ ENDIAN_SWAP(ENDIAN_NONE),
+ CONST_BUF_NO_STRIDE(0),
+ MEGA_FETCH(0));
+ shader[i++] = VTX_DWORD_PAD;
+
+ /* 14 - non-mask sub */
+ shader[i++] = CF_DWORD0(ADDR(18));
shader[i++] = CF_DWORD1(POP_COUNT(0),
CF_CONST(0),
COND(SQ_CF_COND_ACTIVE),
@@ -1638,7 +1678,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CF_INST(SQ_CF_INST_VTX),
WHOLE_QUAD_MODE(0),
BARRIER(1));
- /* 1 - dst */
+ /* 15 - dst */
shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_POS0),
TYPE(SQ_EXPORT_POS),
RW_GPR(1),
@@ -1656,7 +1696,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CF_INST(SQ_CF_INST_EXPORT_DONE),
WHOLE_QUAD_MODE(0),
BARRIER(1));
- /* 2 - src */
+ /* 16 - src */
shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(0),
TYPE(SQ_EXPORT_PARAM),
RW_GPR(0),
@@ -1669,15 +1709,24 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
SRC_SEL_W(SQ_SEL_W),
R6xx_ELEM_LOOP(0),
BURST_COUNT(0),
- END_OF_PROGRAM(1),
+ END_OF_PROGRAM(0),
VALID_PIXEL_MODE(0),
CF_INST(SQ_CF_INST_EXPORT_DONE),
WHOLE_QUAD_MODE(0),
BARRIER(0));
- /* 3 */
- shader[i++] = 0x00000000;
- shader[i++] = 0x00000000;
- /* 4/5 - dst */
+ /* 17 */
+ shader[i++] = CF_DWORD0(ADDR(0));
+ shader[i++] = CF_DWORD1(POP_COUNT(0),
+ CF_CONST(0),
+ COND(SQ_CF_COND_ACTIVE),
+ I_COUNT(0),
+ CALL_COUNT(0),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_RETURN),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
+ /* 18/19 - dst */
shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH),
FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA),
FETCH_WHOLE_QUAD(0),
@@ -1702,7 +1751,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CONST_BUF_NO_STRIDE(0),
MEGA_FETCH(1));
shader[i++] = VTX_DWORD_PAD;
- /* 6/7 - src */
+ /* 20/21 - src */
shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH),
FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA),
FETCH_WHOLE_QUAD(0),
diff --git a/src/r600_state.h b/src/r600_state.h
index 8e7334dc..6621420b 100644
--- a/src/r600_state.h
+++ b/src/r600_state.h
@@ -255,9 +255,7 @@ ps_setup(ScrnInfoPtr pScrn, drmBufPtr ib, shader_config_t *ps_conf);
void
set_alu_consts(ScrnInfoPtr pScrn, drmBufPtr ib, int offset, int count, float *const_buf);
void
-set_bool_consts(ScrnInfoPtr pScrn, drmBufPtr ib, int offset, int count, uint32_t *const_buf);
-void
-set_loop_consts(ScrnInfoPtr pScrn, drmBufPtr ib, int offset, int count, uint32_t *const_buf);
+set_bool_const(ScrnInfoPtr pScrn, drmBufPtr ib, int offset, uint32_t val);
void
set_vtx_resource(ScrnInfoPtr pScrn, drmBufPtr ib, vtx_resource_t *res);
void
diff --git a/src/r600_textured_videofuncs.c b/src/r600_textured_videofuncs.c
index d208b076..56adc6d5 100644
--- a/src/r600_textured_videofuncs.c
+++ b/src/r600_textured_videofuncs.c
@@ -115,7 +115,6 @@ R600DisplayTexturedVideo(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv)
tex_sampler_t tex_samp;
shader_config_t vs_conf, ps_conf;
int uv_offset;
- uint32_t bool_consts[1] = { 0 };
static float ps_alu_consts[] = {
1.0, 0.0, 1.4020, 0, /* r - c[0] */
1.0, -0.34414, -0.71414, 0, /* g - c[1] */
@@ -169,15 +168,16 @@ R600DisplayTexturedVideo(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv)
accel_state->ps_mc_addr = info->fbLocation + pScrn->fbOffset + accel_state->shaders->offset +
accel_state->xv_ps_offset;
+ /* PS bool constant */
switch(pPriv->id) {
case FOURCC_YV12:
case FOURCC_I420:
- bool_consts[0] = 1;
+ set_bool_const(pScrn, accel_state->ib, 0, 1);
break;
case FOURCC_UYVY:
case FOURCC_YUY2:
default:
- bool_consts[0] = 0;
+ set_bool_const(pScrn, accel_state->ib, 0, 0);
break;
}
@@ -211,10 +211,6 @@ R600DisplayTexturedVideo(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv)
set_alu_consts(pScrn, accel_state->ib, SQ_ALU_CONSTANT_ps,
sizeof(ps_alu_consts) / SQ_ALU_CONSTANT_offset, ps_alu_consts);
- /* CF bool constants */
- set_bool_consts(pScrn, accel_state->ib, SQ_BOOL_CONST_ps,
- sizeof(bool_consts) / SQ_BOOL_CONST_offset, bool_consts);
-
/* Texture */
switch(pPriv->id) {
case FOURCC_YV12:
diff --git a/src/r6xx_accel.c b/src/r6xx_accel.c
index aa2ab86b..114ccf50 100644
--- a/src/r6xx_accel.c
+++ b/src/r6xx_accel.c
@@ -433,26 +433,10 @@ set_alu_consts(ScrnInfoPtr pScrn, drmBufPtr ib, int offset, int count, float *co
}
void
-set_bool_consts(ScrnInfoPtr pScrn, drmBufPtr ib, int offset, int count, uint32_t *const_buf)
+set_bool_const(ScrnInfoPtr pScrn, drmBufPtr ib, int offset, uint32_t val)
{
- int i;
- const int countreg = count * (SQ_BOOL_CONST_offset >> 2);
-
- PACK0(ib, SQ_BOOL_CONST + offset * SQ_BOOL_CONST_offset, countreg);
- for (i = 0; i < countreg; i++)
- E32(ib, const_buf[i]);
-
-}
-
-void
-set_loop_consts(ScrnInfoPtr pScrn, drmBufPtr ib, int offset, int count, uint32_t *const_buf)
-{
- int i;
- const int countreg = count * (SQ_LOOP_CONST_offset >> 2);
-
- PACK0(ib, SQ_LOOP_CONST + offset * SQ_LOOP_CONST_offset, countreg);
- for (i = 0; i < countreg; i++)
- E32(ib, const_buf[i]);
+ /* bool order is: ps, vs, gs, ps, vs, gs, ... */
+ EREG(ib, SQ_BOOL_CONST_0 + (offset << 2), val);
}
void
diff --git a/src/radeon.h b/src/radeon.h
index 6fcc36ae..355a9494 100644
--- a/src/radeon.h
+++ b/src/radeon.h
@@ -623,7 +623,6 @@ struct radeon_accel_state {
uint32_t copy_ps_offset;
uint32_t comp_vs_offset;
uint32_t comp_ps_offset;
- uint32_t comp_mask_vs_offset;
uint32_t comp_mask_ps_offset;
uint32_t xv_vs_offset;
uint32_t xv_ps_offset;