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/*
* Copyright 2008 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Author: Alex Deucher <alexander.deucher@amd.com>
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "xf86.h"
#include "exa.h"
#include "radeon.h"
#include "radeon_reg.h"
#include "r600_shader.h"
#include "r600_reg.h"
#include "r600_state.h"
#include "radeon_video.h"
#include <X11/extensions/Xv.h>
#include "fourcc.h"
#include "damage.h"
#include "radeon_exa_shared.h"
#include "radeon_vbo.h"
/* Parameters for ITU-R BT.601 and ITU-R BT.709 colour spaces
note the difference to the parameters used in overlay are due
to 10bit vs. float calcs */
static REF_TRANSFORM trans[2] =
{
{1.1643, 0.0, 1.5960, -0.3918, -0.8129, 2.0172, 0.0}, /* BT.601 */
{1.1643, 0.0, 1.7927, -0.2132, -0.5329, 2.1124, 0.0} /* BT.709 */
};
void
R600DisplayTexturedVideo(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv)
{
RADEONInfoPtr info = RADEONPTR(pScrn);
struct radeon_accel_state *accel_state = info->accel_state;
PixmapPtr pPixmap = pPriv->pPixmap;
BoxPtr pBox = REGION_RECTS(&pPriv->clip);
int nBox = REGION_NUM_RECTS(&pPriv->clip);
int dstxoff, dstyoff;
struct r600_accel_object src_obj, dst_obj;
cb_config_t cb_conf;
tex_resource_t tex_res;
tex_sampler_t tex_samp;
shader_config_t vs_conf, ps_conf;
/*
* y' = y - .0625
* u' = u - .5
* v' = v - .5;
*
* r = 1.1643 * y' + 0.0 * u' + 1.5958 * v'
* g = 1.1643 * y' - 0.39173 * u' - 0.81290 * v'
* b = 1.1643 * y' + 2.017 * u' + 0.0 * v'
*
* DP3 might look like the straightforward solution
* but we'd need to move the texture yuv values in
* the same reg for this to work. Therefore use MADs.
* Brightness just adds to the off constant.
* Contrast is multiplication of luminance.
* Saturation and hue change the u and v coeffs.
* Default values (before adjustments - depend on colorspace):
* yco = 1.1643
* uco = 0, -0.39173, 2.017
* vco = 1.5958, -0.8129, 0
* off = -0.0625 * yco + -0.5 * uco[r] + -0.5 * vco[r],
* -0.0625 * yco + -0.5 * uco[g] + -0.5 * vco[g],
* -0.0625 * yco + -0.5 * uco[b] + -0.5 * vco[b],
*
* temp = MAD(yco, yuv.yyyy, off)
* temp = MAD(uco, yuv.uuuu, temp)
* result = MAD(vco, yuv.vvvv, temp)
*/
/* TODO: calc consts in the shader */
const float Loff = -0.0627;
const float Coff = -0.502;
float uvcosf, uvsinf;
float yco;
float uco[3], vco[3], off[3];
float bright, cont, gamma;
int ref = pPriv->transform_index;
Bool needgamma = FALSE;
float ps_alu_consts[12];
float vs_alu_consts[4];
cont = RTFContrast(pPriv->contrast);
bright = RTFBrightness(pPriv->brightness);
gamma = (float)pPriv->gamma / 1000.0;
uvcosf = RTFSaturation(pPriv->saturation) * cos(RTFHue(pPriv->hue));
uvsinf = RTFSaturation(pPriv->saturation) * sin(RTFHue(pPriv->hue));
/* overlay video also does pre-gamma contrast/sat adjust, should we? */
yco = trans[ref].RefLuma * cont;
uco[0] = -trans[ref].RefRCr * uvsinf;
uco[1] = trans[ref].RefGCb * uvcosf - trans[ref].RefGCr * uvsinf;
uco[2] = trans[ref].RefBCb * uvcosf;
vco[0] = trans[ref].RefRCr * uvcosf;
vco[1] = trans[ref].RefGCb * uvsinf + trans[ref].RefGCr * uvcosf;
vco[2] = trans[ref].RefBCb * uvsinf;
off[0] = Loff * yco + Coff * (uco[0] + vco[0]) + bright;
off[1] = Loff * yco + Coff * (uco[1] + vco[1]) + bright;
off[2] = Loff * yco + Coff * (uco[2] + vco[2]) + bright;
// XXX
gamma = 1.0;
if (gamma != 1.0) {
needgamma = TRUE;
/* note: gamma correction is out = in ^ gamma;
gpu can only do LG2/EX2 therefore we transform into
in ^ gamma = 2 ^ (log2(in) * gamma).
Lots of scalar ops, unfortunately (better solution?) -
without gamma that's 3 inst, with gamma it's 10...
could use different gamma factors per channel,
if that's of any use. */
}
/* setup the ps consts */
ps_alu_consts[0] = off[0];
ps_alu_consts[1] = off[1];
ps_alu_consts[2] = off[2];
ps_alu_consts[3] = yco;
ps_alu_consts[4] = uco[0];
ps_alu_consts[5] = uco[1];
ps_alu_consts[6] = uco[2];
ps_alu_consts[7] = gamma;
ps_alu_consts[8] = vco[0];
ps_alu_consts[9] = vco[1];
ps_alu_consts[10] = vco[2];
ps_alu_consts[11] = 0.0;
CLEAR (cb_conf);
CLEAR (tex_res);
CLEAR (tex_samp);
CLEAR (vs_conf);
CLEAR (ps_conf);
#if defined(XF86DRM_MODE)
if (info->cs) {
dst_obj.offset = 0;
src_obj.offset = 0;
dst_obj.bo = radeon_get_pixmap_bo(pPixmap);
dst_obj.tiling_flags = radeon_get_pixmap_tiling(pPixmap);
} else
#endif
{
dst_obj.offset = exaGetPixmapOffset(pPixmap) + info->fbLocation + pScrn->fbOffset;
src_obj.offset = pPriv->src_offset + info->fbLocation + pScrn->fbOffset;
dst_obj.bo = src_obj.bo = NULL;
}
dst_obj.pitch = exaGetPixmapPitch(pPixmap) / (pPixmap->drawable.bitsPerPixel / 8);
src_obj.pitch = pPriv->src_pitch;
src_obj.width = pPriv->w;
src_obj.height = pPriv->h;
src_obj.bpp = 16;
src_obj.domain = RADEON_GEM_DOMAIN_VRAM | RADEON_GEM_DOMAIN_GTT;
src_obj.bo = pPriv->src_bo[pPriv->currentBuffer];
src_obj.tiling_flags = 0;
dst_obj.width = pPixmap->drawable.width;
dst_obj.height = pPixmap->drawable.height;
dst_obj.bpp = pPixmap->drawable.bitsPerPixel;
dst_obj.domain = RADEON_GEM_DOMAIN_VRAM;
if (!R600SetAccelState(pScrn,
&src_obj,
NULL,
&dst_obj,
accel_state->xv_vs_offset, accel_state->xv_ps_offset,
3, 0xffffffff))
return;
#ifdef COMPOSITE
dstxoff = -pPixmap->screen_x + pPixmap->drawable.x;
dstyoff = -pPixmap->screen_y + pPixmap->drawable.y;
#else
dstxoff = 0;
dstyoff = 0;
#endif
radeon_vbo_check(pScrn, &accel_state->vbo, 16);
radeon_cp_start(pScrn);
r600_set_default_state(pScrn, accel_state->ib);
r600_set_generic_scissor(pScrn, accel_state->ib, 0, 0, accel_state->dst_obj.width, accel_state->dst_obj.height);
r600_set_screen_scissor(pScrn, accel_state->ib, 0, 0, accel_state->dst_obj.width, accel_state->dst_obj.height);
r600_set_window_scissor(pScrn, accel_state->ib, 0, 0, accel_state->dst_obj.width, accel_state->dst_obj.height);
/* PS bool constant */
switch(pPriv->id) {
case FOURCC_YV12:
case FOURCC_I420:
r600_set_bool_consts(pScrn, accel_state->ib, SQ_BOOL_CONST_ps, (1 << 0));
break;
case FOURCC_UYVY:
case FOURCC_YUY2:
default:
r600_set_bool_consts(pScrn, accel_state->ib, SQ_BOOL_CONST_ps, (0 << 0));
break;
}
/* Shader */
vs_conf.shader_addr = accel_state->vs_mc_addr;
vs_conf.shader_size = accel_state->vs_size;
vs_conf.num_gprs = 2;
vs_conf.stack_size = 0;
vs_conf.bo = accel_state->shaders_bo;
r600_vs_setup(pScrn, accel_state->ib, &vs_conf, RADEON_GEM_DOMAIN_VRAM);
ps_conf.shader_addr = accel_state->ps_mc_addr;
ps_conf.shader_size = accel_state->ps_size;
ps_conf.num_gprs = 3;
ps_conf.stack_size = 1;
ps_conf.uncached_first_inst = 1;
ps_conf.clamp_consts = 0;
ps_conf.export_mode = 2;
ps_conf.bo = accel_state->shaders_bo;
r600_ps_setup(pScrn, accel_state->ib, &ps_conf, RADEON_GEM_DOMAIN_VRAM);
/* PS alu constants */
r600_set_alu_consts(pScrn, accel_state->ib, SQ_ALU_CONSTANT_ps,
sizeof(ps_alu_consts) / SQ_ALU_CONSTANT_offset, ps_alu_consts);
/* Texture */
switch(pPriv->id) {
case FOURCC_YV12:
case FOURCC_I420:
accel_state->src_size[0] = accel_state->src_obj[0].pitch * pPriv->h;
/* Y texture */
tex_res.id = 0;
tex_res.w = accel_state->src_obj[0].width;
tex_res.h = accel_state->src_obj[0].height;
tex_res.pitch = accel_state->src_obj[0].pitch;
tex_res.depth = 0;
tex_res.dim = SQ_TEX_DIM_2D;
tex_res.base = accel_state->src_obj[0].offset;
tex_res.mip_base = accel_state->src_obj[0].offset;
tex_res.size = accel_state->src_size[0];
tex_res.bo = accel_state->src_obj[0].bo;
tex_res.mip_bo = accel_state->src_obj[0].bo;
tex_res.format = FMT_8;
tex_res.dst_sel_x = SQ_SEL_X; /* Y */
tex_res.dst_sel_y = SQ_SEL_1;
tex_res.dst_sel_z = SQ_SEL_1;
tex_res.dst_sel_w = SQ_SEL_1;
tex_res.request_size = 1;
tex_res.base_level = 0;
tex_res.last_level = 0;
tex_res.perf_modulation = 0;
tex_res.interlaced = 0;
if (accel_state->src_obj[0].tiling_flags == 0)
tex_res.tile_mode = 1;
r600_set_tex_resource(pScrn, accel_state->ib, &tex_res, accel_state->src_obj[0].domain);
/* Y sampler */
tex_samp.id = 0;
tex_samp.clamp_x = SQ_TEX_CLAMP_LAST_TEXEL;
tex_samp.clamp_y = SQ_TEX_CLAMP_LAST_TEXEL;
tex_samp.clamp_z = SQ_TEX_WRAP;
/* xxx: switch to bicubic */
tex_samp.xy_mag_filter = SQ_TEX_XY_FILTER_BILINEAR;
tex_samp.xy_min_filter = SQ_TEX_XY_FILTER_BILINEAR;
tex_samp.z_filter = SQ_TEX_Z_FILTER_NONE;
tex_samp.mip_filter = 0; /* no mipmap */
r600_set_tex_sampler(pScrn, accel_state->ib, &tex_samp);
/* U or V texture */
tex_res.id = 1;
tex_res.format = FMT_8;
tex_res.w = accel_state->src_obj[0].width >> 1;
tex_res.h = accel_state->src_obj[0].height >> 1;
tex_res.pitch = RADEON_ALIGN(accel_state->src_obj[0].pitch >> 1, pPriv->hw_align);
tex_res.dst_sel_x = SQ_SEL_X; /* V or U */
tex_res.dst_sel_y = SQ_SEL_1;
tex_res.dst_sel_z = SQ_SEL_1;
tex_res.dst_sel_w = SQ_SEL_1;
tex_res.interlaced = 0;
tex_res.base = accel_state->src_obj[0].offset + pPriv->planev_offset;
tex_res.mip_base = accel_state->src_obj[0].offset + pPriv->planev_offset;
tex_res.size = tex_res.pitch * (pPriv->h >> 1);
if (accel_state->src_obj[0].tiling_flags == 0)
tex_res.tile_mode = 1;
r600_set_tex_resource(pScrn, accel_state->ib, &tex_res, accel_state->src_obj[0].domain);
/* U or V sampler */
tex_samp.id = 1;
r600_set_tex_sampler(pScrn, accel_state->ib, &tex_samp);
/* U or V texture */
tex_res.id = 2;
tex_res.format = FMT_8;
tex_res.w = accel_state->src_obj[0].width >> 1;
tex_res.h = accel_state->src_obj[0].height >> 1;
tex_res.pitch = RADEON_ALIGN(accel_state->src_obj[0].pitch >> 1, pPriv->hw_align);
tex_res.dst_sel_x = SQ_SEL_X; /* V or U */
tex_res.dst_sel_y = SQ_SEL_1;
tex_res.dst_sel_z = SQ_SEL_1;
tex_res.dst_sel_w = SQ_SEL_1;
tex_res.interlaced = 0;
tex_res.base = accel_state->src_obj[0].offset + pPriv->planeu_offset;
tex_res.mip_base = accel_state->src_obj[0].offset + pPriv->planeu_offset;
tex_res.size = tex_res.pitch * (pPriv->h >> 1);
if (accel_state->src_obj[0].tiling_flags == 0)
tex_res.tile_mode = 1;
r600_set_tex_resource(pScrn, accel_state->ib, &tex_res, accel_state->src_obj[0].domain);
/* UV sampler */
tex_samp.id = 2;
r600_set_tex_sampler(pScrn, accel_state->ib, &tex_samp);
break;
case FOURCC_UYVY:
case FOURCC_YUY2:
default:
accel_state->src_size[0] = accel_state->src_obj[0].pitch * pPriv->h;
/* Y texture */
tex_res.id = 0;
tex_res.w = accel_state->src_obj[0].width;
tex_res.h = accel_state->src_obj[0].height;
tex_res.pitch = accel_state->src_obj[0].pitch >> 1;
tex_res.depth = 0;
tex_res.dim = SQ_TEX_DIM_2D;
tex_res.base = accel_state->src_obj[0].offset;
tex_res.mip_base = accel_state->src_obj[0].offset;
tex_res.size = accel_state->src_size[0];
tex_res.bo = accel_state->src_obj[0].bo;
tex_res.mip_bo = accel_state->src_obj[0].bo;
tex_res.format = FMT_8_8;
if (pPriv->id == FOURCC_UYVY)
tex_res.dst_sel_x = SQ_SEL_Y; /* Y */
else
tex_res.dst_sel_x = SQ_SEL_X; /* Y */
tex_res.dst_sel_y = SQ_SEL_1;
tex_res.dst_sel_z = SQ_SEL_1;
tex_res.dst_sel_w = SQ_SEL_1;
tex_res.request_size = 1;
tex_res.base_level = 0;
tex_res.last_level = 0;
tex_res.perf_modulation = 0;
tex_res.interlaced = 0;
if (accel_state->src_obj[0].tiling_flags == 0)
tex_res.tile_mode = 1;
r600_set_tex_resource(pScrn, accel_state->ib, &tex_res, accel_state->src_obj[0].domain);
/* Y sampler */
tex_samp.id = 0;
tex_samp.clamp_x = SQ_TEX_CLAMP_LAST_TEXEL;
tex_samp.clamp_y = SQ_TEX_CLAMP_LAST_TEXEL;
tex_samp.clamp_z = SQ_TEX_WRAP;
/* xxx: switch to bicubic */
tex_samp.xy_mag_filter = SQ_TEX_XY_FILTER_BILINEAR;
tex_samp.xy_min_filter = SQ_TEX_XY_FILTER_BILINEAR;
tex_samp.z_filter = SQ_TEX_Z_FILTER_NONE;
tex_samp.mip_filter = 0; /* no mipmap */
r600_set_tex_sampler(pScrn, accel_state->ib, &tex_samp);
/* UV texture */
tex_res.id = 1;
tex_res.format = FMT_8_8_8_8;
tex_res.w = accel_state->src_obj[0].width >> 1;
tex_res.h = accel_state->src_obj[0].height;
tex_res.pitch = accel_state->src_obj[0].pitch >> 2;
if (pPriv->id == FOURCC_UYVY) {
tex_res.dst_sel_x = SQ_SEL_X; /* V */
tex_res.dst_sel_y = SQ_SEL_Z; /* U */
} else {
tex_res.dst_sel_x = SQ_SEL_Y; /* V */
tex_res.dst_sel_y = SQ_SEL_W; /* U */
}
tex_res.dst_sel_z = SQ_SEL_1;
tex_res.dst_sel_w = SQ_SEL_1;
tex_res.interlaced = 0;
tex_res.base = accel_state->src_obj[0].offset;
tex_res.mip_base = accel_state->src_obj[0].offset;
tex_res.size = accel_state->src_size[0];
if (accel_state->src_obj[0].tiling_flags == 0)
tex_res.tile_mode = 1;
r600_set_tex_resource(pScrn, accel_state->ib, &tex_res, accel_state->src_obj[0].domain);
/* UV sampler */
tex_samp.id = 1;
r600_set_tex_sampler(pScrn, accel_state->ib, &tex_samp);
break;
}
cb_conf.id = 0;
cb_conf.w = accel_state->dst_obj.pitch;
cb_conf.h = accel_state->dst_obj.height;
cb_conf.base = accel_state->dst_obj.offset;
cb_conf.bo = accel_state->dst_obj.bo;
switch (accel_state->dst_obj.bpp) {
case 16:
if (pPixmap->drawable.depth == 15) {
cb_conf.format = COLOR_1_5_5_5;
cb_conf.comp_swap = 1; /* ARGB */
} else {
cb_conf.format = COLOR_5_6_5;
cb_conf.comp_swap = 2; /* RGB */
}
#if X_BYTE_ORDER == X_BIG_ENDIAN
cb_conf.endian = ENDIAN_8IN16;
#endif
break;
case 32:
cb_conf.format = COLOR_8_8_8_8;
cb_conf.comp_swap = 1; /* ARGB */
#if X_BYTE_ORDER == X_BIG_ENDIAN
cb_conf.endian = ENDIAN_8IN32;
#endif
break;
default:
return;
}
cb_conf.source_format = 1;
cb_conf.blend_clamp = 1;
cb_conf.pmask = 0xf;
cb_conf.rop = 3;
if (accel_state->dst_obj.tiling_flags == 0)
cb_conf.array_mode = 1;
r600_set_render_target(pScrn, accel_state->ib, &cb_conf, accel_state->dst_obj.domain);
r600_set_spi(pScrn, accel_state->ib, (1 - 1), 1);
vs_alu_consts[0] = 1.0 / pPriv->w;
vs_alu_consts[1] = 1.0 / pPriv->h;
vs_alu_consts[2] = 0.0;
vs_alu_consts[3] = 0.0;
/* VS alu constants */
r600_set_alu_consts(pScrn, accel_state->ib, SQ_ALU_CONSTANT_vs,
sizeof(vs_alu_consts) / SQ_ALU_CONSTANT_offset, vs_alu_consts);
if (pPriv->vsync) {
xf86CrtcPtr crtc;
if (pPriv->desired_crtc)
crtc = pPriv->desired_crtc;
else
crtc = radeon_pick_best_crtc(pScrn,
pPriv->drw_x,
pPriv->drw_x + pPriv->dst_w,
pPriv->drw_y,
pPriv->drw_y + pPriv->dst_h);
if (crtc)
r600_cp_wait_vline_sync(pScrn, accel_state->ib, pPixmap,
crtc,
pPriv->drw_y - crtc->y,
(pPriv->drw_y - crtc->y) + pPriv->dst_h);
}
while (nBox--) {
int srcX, srcY, srcw, srch;
int dstX, dstY, dstw, dsth;
float *vb;
dstX = pBox->x1 + dstxoff;
dstY = pBox->y1 + dstyoff;
dstw = pBox->x2 - pBox->x1;
dsth = pBox->y2 - pBox->y1;
srcX = pPriv->src_x;
srcX += ((pBox->x1 - pPriv->drw_x) *
pPriv->src_w) / pPriv->dst_w;
srcY = pPriv->src_y;
srcY += ((pBox->y1 - pPriv->drw_y) *
pPriv->src_h) / pPriv->dst_h;
srcw = (pPriv->src_w * dstw) / pPriv->dst_w;
srch = (pPriv->src_h * dsth) / pPriv->dst_h;
vb = radeon_vbo_space(pScrn, &accel_state->vbo, 16);
vb[0] = (float)dstX;
vb[1] = (float)dstY;
vb[2] = (float)srcX;
vb[3] = (float)srcY;
vb[4] = (float)dstX;
vb[5] = (float)(dstY + dsth);
vb[6] = (float)srcX;
vb[7] = (float)(srcY + srch);
vb[8] = (float)(dstX + dstw);
vb[9] = (float)(dstY + dsth);
vb[10] = (float)(srcX + srcw);
vb[11] = (float)(srcY + srch);
radeon_vbo_commit(pScrn, &accel_state->vbo);
pBox++;
}
r600_finish_op(pScrn, 16);
DamageDamageRegion(pPriv->pDraw, &pPriv->clip);
}
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