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|
/*
* Copyright 2005 Eric Anholt
* Copyright 2005 Benjamin Herrenschmidt
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Eric Anholt <anholt@FreeBSD.org>
* Zack Rusin <zrusin@trolltech.com>
* Benjamin Herrenschmidt <benh@kernel.crashing.org>
* Alex Deucher <alexander.deucher@amd.com>
*
*/
#if defined(ACCEL_MMIO) && defined(ACCEL_CP)
#error Cannot define both MMIO and CP acceleration!
#endif
#if !defined(UNIXCPP) || defined(ANSICPP)
#define FUNC_NAME_CAT(prefix,suffix) prefix##suffix
#else
#define FUNC_NAME_CAT(prefix,suffix) prefix/**/suffix
#endif
#ifdef ACCEL_MMIO
#define FUNC_NAME(prefix) FUNC_NAME_CAT(prefix,MMIO)
#else
#ifdef ACCEL_CP
#define FUNC_NAME(prefix) FUNC_NAME_CAT(prefix,CP)
#else
#error No accel type defined!
#endif
#endif
#ifndef ACCEL_CP
#define ONLY_ONCE
#endif
/* Only include the following (generic) bits once. */
#ifdef ONLY_ONCE
struct blendinfo {
Bool dst_alpha;
Bool src_alpha;
uint32_t blend_cntl;
};
static struct blendinfo RadeonBlendOp[] = {
/* Clear */
{0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ZERO},
/* Src */
{0, 0, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ZERO},
/* Dst */
{0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ONE},
/* Over */
{0, 1, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
/* OverReverse */
{1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ONE},
/* In */
{1, 0, RADEON_SRC_BLEND_GL_DST_ALPHA | RADEON_DST_BLEND_GL_ZERO},
/* InReverse */
{0, 1, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_SRC_ALPHA},
/* Out */
{1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ZERO},
/* OutReverse */
{0, 1, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
/* Atop */
{1, 1, RADEON_SRC_BLEND_GL_DST_ALPHA | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
/* AtopReverse */
{1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_SRC_ALPHA},
/* Xor */
{1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
/* Add */
{0, 0, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ONE},
};
struct formatinfo {
int fmt;
uint32_t card_fmt;
};
/* Note on texture formats:
* TXFORMAT_Y8 expands to (Y,Y,Y,1). TXFORMAT_I8 expands to (I,I,I,I)
*/
static struct formatinfo R100TexFormats[] = {
{PICT_a8r8g8b8, RADEON_TXFORMAT_ARGB8888 | RADEON_TXFORMAT_ALPHA_IN_MAP},
{PICT_x8r8g8b8, RADEON_TXFORMAT_ARGB8888},
{PICT_r5g6b5, RADEON_TXFORMAT_RGB565},
{PICT_a1r5g5b5, RADEON_TXFORMAT_ARGB1555 | RADEON_TXFORMAT_ALPHA_IN_MAP},
{PICT_x1r5g5b5, RADEON_TXFORMAT_ARGB1555},
{PICT_a8, RADEON_TXFORMAT_I8 | RADEON_TXFORMAT_ALPHA_IN_MAP},
};
static struct formatinfo R200TexFormats[] = {
{PICT_a8r8g8b8, R200_TXFORMAT_ARGB8888 | R200_TXFORMAT_ALPHA_IN_MAP},
{PICT_x8r8g8b8, R200_TXFORMAT_ARGB8888},
{PICT_a8b8g8r8, R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP},
{PICT_x8b8g8r8, R200_TXFORMAT_ABGR8888},
{PICT_r5g6b5, R200_TXFORMAT_RGB565},
{PICT_a1r5g5b5, R200_TXFORMAT_ARGB1555 | R200_TXFORMAT_ALPHA_IN_MAP},
{PICT_x1r5g5b5, R200_TXFORMAT_ARGB1555},
{PICT_a8, R200_TXFORMAT_I8 | R200_TXFORMAT_ALPHA_IN_MAP},
};
static struct formatinfo R300TexFormats[] = {
{PICT_a8r8g8b8, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)},
{PICT_x8r8g8b8, R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8)},
{PICT_a8b8g8r8, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)},
{PICT_x8b8g8r8, R300_EASY_TX_FORMAT(Z, Y, X, ONE, W8Z8Y8X8)},
{PICT_r5g6b5, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)},
{PICT_a1r5g5b5, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)},
{PICT_x1r5g5b5, R300_EASY_TX_FORMAT(X, Y, Z, ONE, W1Z5Y5X5)},
{PICT_a8, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X8)},
};
/* Common Radeon setup code */
static Bool RADEONGetDestFormat(PicturePtr pDstPicture, uint32_t *dst_format)
{
switch (pDstPicture->format) {
case PICT_a8r8g8b8:
case PICT_x8r8g8b8:
*dst_format = RADEON_COLOR_FORMAT_ARGB8888;
break;
case PICT_r5g6b5:
*dst_format = RADEON_COLOR_FORMAT_RGB565;
break;
case PICT_a1r5g5b5:
case PICT_x1r5g5b5:
*dst_format = RADEON_COLOR_FORMAT_ARGB1555;
break;
case PICT_a8:
*dst_format = RADEON_COLOR_FORMAT_RGB8;
break;
default:
RADEON_FALLBACK(("Unsupported dest format 0x%x\n",
(int)pDstPicture->format));
}
return TRUE;
}
static Bool R300GetDestFormat(PicturePtr pDstPicture, uint32_t *dst_format)
{
switch (pDstPicture->format) {
case PICT_a8r8g8b8:
case PICT_x8r8g8b8:
*dst_format = R300_COLORFORMAT_ARGB8888;
break;
case PICT_r5g6b5:
*dst_format = R300_COLORFORMAT_RGB565;
break;
case PICT_a1r5g5b5:
case PICT_x1r5g5b5:
*dst_format = R300_COLORFORMAT_ARGB1555;
break;
case PICT_a8:
*dst_format = R300_COLORFORMAT_I8;
break;
default:
RADEON_FALLBACK(("Unsupported dest format 0x%x\n",
(int)pDstPicture->format));
}
return TRUE;
}
static uint32_t RADEONGetBlendCntl(int op, PicturePtr pMask, uint32_t dst_format)
{
uint32_t sblend, dblend;
sblend = RadeonBlendOp[op].blend_cntl & RADEON_SRC_BLEND_MASK;
dblend = RadeonBlendOp[op].blend_cntl & RADEON_DST_BLEND_MASK;
/* If there's no dst alpha channel, adjust the blend op so that we'll treat
* it as always 1.
*/
if (PICT_FORMAT_A(dst_format) == 0 && RadeonBlendOp[op].dst_alpha) {
if (sblend == RADEON_SRC_BLEND_GL_DST_ALPHA)
sblend = RADEON_SRC_BLEND_GL_ONE;
else if (sblend == RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA)
sblend = RADEON_SRC_BLEND_GL_ZERO;
}
/* If the source alpha is being used, then we should only be in a case where
* the source blend factor is 0, and the source blend value is the mask
* channels multiplied by the source picture's alpha.
*/
if (pMask && pMask->componentAlpha && RadeonBlendOp[op].src_alpha) {
if (dblend == RADEON_DST_BLEND_GL_SRC_ALPHA) {
dblend = RADEON_DST_BLEND_GL_SRC_COLOR;
} else if (dblend == RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA) {
dblend = RADEON_DST_BLEND_GL_ONE_MINUS_SRC_COLOR;
}
}
return sblend | dblend;
}
union intfloat {
float f;
uint32_t i;
};
/* Check if we need a software-fallback because of a repeating
* non-power-of-two texture.
*
* canTile: whether we can emulate a repeat by drawing in tiles:
* possible for the source, but not for the mask. (Actually
* we could do tiling for the mask too, but dealing with the
* combination of a tiled mask and a tiled source would be
* a lot of complexity, so we handle only the most common
* case of a repeating mask.)
*/
static Bool RADEONCheckTexturePOT(PicturePtr pPict, Bool canTile)
{
int w = pPict->pDrawable->width;
int h = pPict->pDrawable->height;
if (pPict->repeat && ((w & (w - 1)) != 0 || (h & (h - 1)) != 0) &&
!(!pPict->transform && canTile))
RADEON_FALLBACK(("NPOT repeating %s unsupported (%dx%d), transform=%d\n",
canTile ? "source" : "mask", w, h, pPict->transform != 0));
return TRUE;
}
/* Determine if the pitch of the pixmap meets the criteria for being
* used as a repeating texture: no padding or only a single line texture.
*/
static Bool RADEONPitchMatches(PixmapPtr pPix)
{
int w = pPix->drawable.width;
int h = pPix->drawable.height;
uint32_t txpitch = exaGetPixmapPitch(pPix);
if (h > 1 && ((w * pPix->drawable.bitsPerPixel / 8 + 31) & ~31) != txpitch)
return FALSE;
return TRUE;
}
/* We can't turn on repeats normally for a non-power-of-two dimension,
* but if the source isn't transformed, we can get the same effect
* by drawing the image in multiple tiles. (A common case that it's
* important to get right is drawing a strip of a NPOTxPOT texture
* repeating in the POT direction. With tiling, this ends up as a
* a single tile on R300 and newer, which is perfect.)
*
* canTile1d: On R300 and newer, we can repeat a texture that is NPOT in
* one direction and POT in the other in the POT direction; on
* older chips we can only repeat at all if the texture is POT in
* both directions.
*
* needMatchingPitch: On R100/R200, we can only repeat horizontally if
* there is no padding in the texture. Textures with small POT widths
* (1,2,4,8) thus can't be tiled.
*/
static Bool RADEONSetupSourceTile(PicturePtr pPict,
PixmapPtr pPix,
Bool canTile1d,
Bool needMatchingPitch)
{
RINFO_FROM_SCREEN(pPix->drawable.pScreen);
info->accel_state->need_src_tile_x = info->accel_state->need_src_tile_y = FALSE;
info->accel_state->src_tile_width = info->accel_state->src_tile_height = 65536; /* "infinite" */
if (pPict->repeat) {
Bool badPitch = needMatchingPitch && !RADEONPitchMatches(pPix);
int w = pPict->pDrawable->width;
int h = pPict->pDrawable->height;
if (pPict->transform) {
if (badPitch)
RADEON_FALLBACK(("Width %d and pitch %u not compatible for repeat\n",
w, (unsigned)exaGetPixmapPitch(pPix)));
} else {
info->accel_state->need_src_tile_x = (w & (w - 1)) != 0 || badPitch;
info->accel_state->need_src_tile_y = (h & (h - 1)) != 0;
if (!canTile1d)
info->accel_state->need_src_tile_x =
info->accel_state->need_src_tile_y =
info->accel_state->need_src_tile_x || info->accel_state->need_src_tile_y;
}
if (info->accel_state->need_src_tile_x)
info->accel_state->src_tile_width = w;
if (info->accel_state->need_src_tile_y)
info->accel_state->src_tile_height = h;
}
return TRUE;
}
/* R100-specific code */
static Bool R100CheckCompositeTexture(PicturePtr pPict, int unit)
{
int w = pPict->pDrawable->width;
int h = pPict->pDrawable->height;
int i;
if ((w > 0x7ff) || (h > 0x7ff))
RADEON_FALLBACK(("Picture w/h too large (%dx%d)\n", w, h));
for (i = 0; i < sizeof(R100TexFormats) / sizeof(R100TexFormats[0]); i++) {
if (R100TexFormats[i].fmt == pPict->format)
break;
}
if (i == sizeof(R100TexFormats) / sizeof(R100TexFormats[0]))
RADEON_FALLBACK(("Unsupported picture format 0x%x\n",
(int)pPict->format));
if (!RADEONCheckTexturePOT(pPict, unit == 0))
return FALSE;
if (pPict->filter != PictFilterNearest &&
pPict->filter != PictFilterBilinear)
{
RADEON_FALLBACK(("Unsupported filter 0x%x\n", pPict->filter));
}
return TRUE;
}
#endif /* ONLY_ONCE */
static Bool FUNC_NAME(R100TextureSetup)(PicturePtr pPict, PixmapPtr pPix,
int unit)
{
RINFO_FROM_SCREEN(pPix->drawable.pScreen);
uint32_t txfilter, txformat, txoffset, txpitch;
int w = pPict->pDrawable->width;
int h = pPict->pDrawable->height;
Bool repeat = pPict->repeat &&
!(unit == 0 && (info->accel_state->need_src_tile_x || info->accel_state->need_src_tile_y));
int i;
ACCEL_PREAMBLE();
txpitch = exaGetPixmapPitch(pPix);
txoffset = exaGetPixmapOffset(pPix) + info->fbLocation + pScrn->fbOffset;
if ((txoffset & 0x1f) != 0)
RADEON_FALLBACK(("Bad texture offset 0x%x\n", (int)txoffset));
if ((txpitch & 0x1f) != 0)
RADEON_FALLBACK(("Bad texture pitch 0x%x\n", (int)txpitch));
for (i = 0; i < sizeof(R100TexFormats) / sizeof(R100TexFormats[0]); i++)
{
if (R100TexFormats[i].fmt == pPict->format)
break;
}
txformat = R100TexFormats[i].card_fmt;
if (RADEONPixmapIsColortiled(pPix))
txoffset |= RADEON_TXO_MACRO_TILE;
if (repeat) {
if (!RADEONPitchMatches(pPix))
RADEON_FALLBACK(("Width %d and pitch %u not compatible for repeat\n",
w, (unsigned)txpitch));
txformat |= RADEONLog2(w) << RADEON_TXFORMAT_WIDTH_SHIFT;
txformat |= RADEONLog2(h) << RADEON_TXFORMAT_HEIGHT_SHIFT;
} else
txformat |= RADEON_TXFORMAT_NON_POWER2;
txformat |= unit << 24; /* RADEON_TXFORMAT_ST_ROUTE_STQX */
info->accel_state->texW[unit] = 1;
info->accel_state->texH[unit] = 1;
switch (pPict->filter) {
case PictFilterNearest:
txfilter = (RADEON_MAG_FILTER_NEAREST | RADEON_MIN_FILTER_NEAREST);
break;
case PictFilterBilinear:
txfilter = (RADEON_MAG_FILTER_LINEAR | RADEON_MIN_FILTER_LINEAR);
break;
default:
RADEON_FALLBACK(("Bad filter 0x%x\n", pPict->filter));
}
if (repeat)
txfilter |= RADEON_CLAMP_S_WRAP | RADEON_CLAMP_T_WRAP;
BEGIN_ACCEL(5);
if (unit == 0) {
OUT_ACCEL_REG(RADEON_PP_TXFILTER_0, txfilter);
OUT_ACCEL_REG(RADEON_PP_TXFORMAT_0, txformat);
OUT_ACCEL_REG(RADEON_PP_TXOFFSET_0, txoffset);
OUT_ACCEL_REG(RADEON_PP_TEX_SIZE_0,
(pPix->drawable.width - 1) |
((pPix->drawable.height - 1) << RADEON_TEX_VSIZE_SHIFT));
OUT_ACCEL_REG(RADEON_PP_TEX_PITCH_0, txpitch - 32);
} else {
OUT_ACCEL_REG(RADEON_PP_TXFILTER_1, txfilter);
OUT_ACCEL_REG(RADEON_PP_TXFORMAT_1, txformat);
OUT_ACCEL_REG(RADEON_PP_TXOFFSET_1, txoffset);
OUT_ACCEL_REG(RADEON_PP_TEX_SIZE_1,
(pPix->drawable.width - 1) |
((pPix->drawable.height - 1) << RADEON_TEX_VSIZE_SHIFT));
OUT_ACCEL_REG(RADEON_PP_TEX_PITCH_1, txpitch - 32);
}
FINISH_ACCEL();
if (pPict->transform != 0) {
info->accel_state->is_transform[unit] = TRUE;
info->accel_state->transform[unit] = pPict->transform;
} else {
info->accel_state->is_transform[unit] = FALSE;
}
return TRUE;
}
#ifdef ONLY_ONCE
static PixmapPtr
RADEONGetDrawablePixmap(DrawablePtr pDrawable)
{
if (pDrawable->type == DRAWABLE_WINDOW)
return pDrawable->pScreen->GetWindowPixmap((WindowPtr)pDrawable);
else
return (PixmapPtr)pDrawable;
}
static Bool R100CheckComposite(int op, PicturePtr pSrcPicture,
PicturePtr pMaskPicture, PicturePtr pDstPicture)
{
PixmapPtr pSrcPixmap, pDstPixmap;
uint32_t tmp1;
/* Check for unsupported compositing operations. */
if (op >= sizeof(RadeonBlendOp) / sizeof(RadeonBlendOp[0]))
RADEON_FALLBACK(("Unsupported Composite op 0x%x\n", op));
if (!pSrcPicture->pDrawable)
return FALSE;
pSrcPixmap = RADEONGetDrawablePixmap(pSrcPicture->pDrawable);
if (pSrcPixmap->drawable.width >= 2048 ||
pSrcPixmap->drawable.height >= 2048) {
RADEON_FALLBACK(("Source w/h too large (%d,%d).\n",
pSrcPixmap->drawable.width,
pSrcPixmap->drawable.height));
}
pDstPixmap = RADEONGetDrawablePixmap(pDstPicture->pDrawable);
if (pDstPixmap->drawable.width >= 2048 ||
pDstPixmap->drawable.height >= 2048) {
RADEON_FALLBACK(("Dest w/h too large (%d,%d).\n",
pDstPixmap->drawable.width,
pDstPixmap->drawable.height));
}
if (pMaskPicture) {
PixmapPtr pMaskPixmap = RADEONGetDrawablePixmap(pMaskPicture->pDrawable);
if (pMaskPixmap->drawable.width >= 2048 ||
pMaskPixmap->drawable.height >= 2048) {
RADEON_FALLBACK(("Mask w/h too large (%d,%d).\n",
pMaskPixmap->drawable.width,
pMaskPixmap->drawable.height));
}
if (pMaskPicture->componentAlpha) {
/* Check if it's component alpha that relies on a source alpha and
* on the source value. We can only get one of those into the
* single source value that we get to blend with.
*/
if (RadeonBlendOp[op].src_alpha &&
(RadeonBlendOp[op].blend_cntl & RADEON_SRC_BLEND_MASK) !=
RADEON_SRC_BLEND_GL_ZERO) {
RADEON_FALLBACK(("Component alpha not supported with source "
"alpha and source value blending.\n"));
}
}
if (!R100CheckCompositeTexture(pMaskPicture, 1))
return FALSE;
}
if (!R100CheckCompositeTexture(pSrcPicture, 0))
return FALSE;
if (!RADEONGetDestFormat(pDstPicture, &tmp1))
return FALSE;
return TRUE;
}
#endif /* ONLY_ONCE */
static Bool FUNC_NAME(R100PrepareComposite)(int op,
PicturePtr pSrcPicture,
PicturePtr pMaskPicture,
PicturePtr pDstPicture,
PixmapPtr pSrc,
PixmapPtr pMask,
PixmapPtr pDst)
{
RINFO_FROM_SCREEN(pDst->drawable.pScreen);
uint32_t dst_format, dst_offset, dst_pitch, colorpitch;
uint32_t pp_cntl, blendcntl, cblend, ablend;
int pixel_shift;
ACCEL_PREAMBLE();
TRACE;
if (!RADEONGetDestFormat(pDstPicture, &dst_format))
return FALSE;
if (pDstPicture->format == PICT_a8 && RadeonBlendOp[op].dst_alpha)
RADEON_FALLBACK("Can't dst alpha blend A8\n");
if (pMask)
info->accel_state->has_mask = TRUE;
else
info->accel_state->has_mask = FALSE;
pixel_shift = pDst->drawable.bitsPerPixel >> 4;
dst_offset = exaGetPixmapOffset(pDst) + info->fbLocation + pScrn->fbOffset;
dst_pitch = exaGetPixmapPitch(pDst);
colorpitch = dst_pitch >> pixel_shift;
if (RADEONPixmapIsColortiled(pDst))
colorpitch |= RADEON_COLOR_TILE_ENABLE;
dst_offset = exaGetPixmapOffset(pDst) + info->fbLocation + pScrn->fbOffset;
dst_pitch = exaGetPixmapPitch(pDst);
if ((dst_offset & 0x0f) != 0)
RADEON_FALLBACK(("Bad destination offset 0x%x\n", (int)dst_offset));
if (((dst_pitch >> pixel_shift) & 0x7) != 0)
RADEON_FALLBACK(("Bad destination pitch 0x%x\n", (int)dst_pitch));
if (!RADEONSetupSourceTile(pSrcPicture, pSrc, FALSE, TRUE))
return FALSE;
RADEON_SWITCH_TO_3D();
if (!FUNC_NAME(R100TextureSetup)(pSrcPicture, pSrc, 0))
return FALSE;
pp_cntl = RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE;
if (pMask != NULL) {
if (!FUNC_NAME(R100TextureSetup)(pMaskPicture, pMask, 1))
return FALSE;
pp_cntl |= RADEON_TEX_1_ENABLE;
} else {
info->accel_state->is_transform[1] = FALSE;
}
BEGIN_ACCEL(8);
OUT_ACCEL_REG(RADEON_PP_CNTL, pp_cntl);
OUT_ACCEL_REG(RADEON_RB3D_CNTL, dst_format | RADEON_ALPHA_BLEND_ENABLE);
OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, dst_offset);
OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, colorpitch);
/* IN operator: Multiply src by mask components or mask alpha.
* BLEND_CTL_ADD is A * B + C.
* If a source is a8, we have to explicitly zero its color values.
* If the destination is a8, we have to route the alpha to red, I think.
* If we're doing component alpha where the source for blending is going to
* be the source alpha (and there's no source value used), we have to zero
* the source's color values.
*/
cblend = RADEON_BLEND_CTL_ADD | RADEON_CLAMP_TX | RADEON_COLOR_ARG_C_ZERO;
ablend = RADEON_BLEND_CTL_ADD | RADEON_CLAMP_TX | RADEON_ALPHA_ARG_C_ZERO;
if (pDstPicture->format == PICT_a8 ||
(pMask && pMaskPicture->componentAlpha && RadeonBlendOp[op].src_alpha))
{
cblend |= RADEON_COLOR_ARG_A_T0_ALPHA;
} else if (pSrcPicture->format == PICT_a8)
cblend |= RADEON_COLOR_ARG_A_ZERO;
else
cblend |= RADEON_COLOR_ARG_A_T0_COLOR;
ablend |= RADEON_ALPHA_ARG_A_T0_ALPHA;
if (pMask) {
if (pMaskPicture->componentAlpha &&
pDstPicture->format != PICT_a8)
cblend |= RADEON_COLOR_ARG_B_T1_COLOR;
else
cblend |= RADEON_COLOR_ARG_B_T1_ALPHA;
ablend |= RADEON_ALPHA_ARG_B_T1_ALPHA;
} else {
cblend |= RADEON_COLOR_ARG_B_ZERO | RADEON_COMP_ARG_B;
ablend |= RADEON_ALPHA_ARG_B_ZERO | RADEON_COMP_ARG_B;
}
OUT_ACCEL_REG(RADEON_PP_TXCBLEND_0, cblend);
OUT_ACCEL_REG(RADEON_PP_TXABLEND_0, ablend);
if (pMask)
OUT_ACCEL_REG(RADEON_SE_VTX_FMT, (RADEON_SE_VTX_FMT_XY |
RADEON_SE_VTX_FMT_ST0 |
RADEON_SE_VTX_FMT_ST1));
else
OUT_ACCEL_REG(RADEON_SE_VTX_FMT, (RADEON_SE_VTX_FMT_XY |
RADEON_SE_VTX_FMT_ST0));
/* Op operator. */
blendcntl = RADEONGetBlendCntl(op, pMaskPicture, pDstPicture->format);
OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL, blendcntl);
FINISH_ACCEL();
return TRUE;
}
#ifdef ONLY_ONCE
static Bool R200CheckCompositeTexture(PicturePtr pPict, int unit)
{
int w = pPict->pDrawable->width;
int h = pPict->pDrawable->height;
int i;
if ((w > 0x7ff) || (h > 0x7ff))
RADEON_FALLBACK(("Picture w/h too large (%dx%d)\n", w, h));
for (i = 0; i < sizeof(R200TexFormats) / sizeof(R200TexFormats[0]); i++)
{
if (R200TexFormats[i].fmt == pPict->format)
break;
}
if (i == sizeof(R200TexFormats) / sizeof(R200TexFormats[0]))
RADEON_FALLBACK(("Unsupported picture format 0x%x\n",
(int)pPict->format));
if (!RADEONCheckTexturePOT(pPict, unit == 0))
return FALSE;
if (pPict->filter != PictFilterNearest &&
pPict->filter != PictFilterBilinear)
RADEON_FALLBACK(("Unsupported filter 0x%x\n", pPict->filter));
return TRUE;
}
#endif /* ONLY_ONCE */
static Bool FUNC_NAME(R200TextureSetup)(PicturePtr pPict, PixmapPtr pPix,
int unit)
{
RINFO_FROM_SCREEN(pPix->drawable.pScreen);
uint32_t txfilter, txformat, txoffset, txpitch;
int w = pPict->pDrawable->width;
int h = pPict->pDrawable->height;
Bool repeat = pPict->repeat &&
!(unit == 0 && (info->accel_state->need_src_tile_x || info->accel_state->need_src_tile_y));
int i;
ACCEL_PREAMBLE();
txpitch = exaGetPixmapPitch(pPix);
txoffset = exaGetPixmapOffset(pPix) + info->fbLocation + pScrn->fbOffset;
if ((txoffset & 0x1f) != 0)
RADEON_FALLBACK(("Bad texture offset 0x%x\n", (int)txoffset));
if ((txpitch & 0x1f) != 0)
RADEON_FALLBACK(("Bad texture pitch 0x%x\n", (int)txpitch));
for (i = 0; i < sizeof(R200TexFormats) / sizeof(R200TexFormats[0]); i++)
{
if (R200TexFormats[i].fmt == pPict->format)
break;
}
txformat = R200TexFormats[i].card_fmt;
if (RADEONPixmapIsColortiled(pPix))
txoffset |= R200_TXO_MACRO_TILE;
if (repeat) {
if (!RADEONPitchMatches(pPix))
RADEON_FALLBACK(("Width %d and pitch %u not compatible for repeat\n",
w, (unsigned)txpitch));
txformat |= RADEONLog2(w) << R200_TXFORMAT_WIDTH_SHIFT;
txformat |= RADEONLog2(h) << R200_TXFORMAT_HEIGHT_SHIFT;
} else
txformat |= R200_TXFORMAT_NON_POWER2;
txformat |= unit << R200_TXFORMAT_ST_ROUTE_SHIFT;
info->accel_state->texW[unit] = w;
info->accel_state->texH[unit] = h;
switch (pPict->filter) {
case PictFilterNearest:
txfilter = (R200_MAG_FILTER_NEAREST |
R200_MIN_FILTER_NEAREST);
break;
case PictFilterBilinear:
txfilter = (R200_MAG_FILTER_LINEAR |
R200_MIN_FILTER_LINEAR);
break;
default:
RADEON_FALLBACK(("Bad filter 0x%x\n", pPict->filter));
}
if (repeat)
txfilter |= R200_CLAMP_S_WRAP | R200_CLAMP_T_WRAP;
BEGIN_ACCEL(6);
if (unit == 0) {
OUT_ACCEL_REG(R200_PP_TXFILTER_0, txfilter);
OUT_ACCEL_REG(R200_PP_TXFORMAT_0, txformat);
OUT_ACCEL_REG(R200_PP_TXFORMAT_X_0, 0);
OUT_ACCEL_REG(R200_PP_TXSIZE_0, (pPix->drawable.width - 1) |
((pPix->drawable.height - 1) << RADEON_TEX_VSIZE_SHIFT));
OUT_ACCEL_REG(R200_PP_TXPITCH_0, txpitch - 32);
OUT_ACCEL_REG(R200_PP_TXOFFSET_0, txoffset);
} else {
OUT_ACCEL_REG(R200_PP_TXFILTER_1, txfilter);
OUT_ACCEL_REG(R200_PP_TXFORMAT_1, txformat);
OUT_ACCEL_REG(R200_PP_TXFORMAT_X_1, 0);
OUT_ACCEL_REG(R200_PP_TXSIZE_1, (pPix->drawable.width - 1) |
((pPix->drawable.height - 1) << RADEON_TEX_VSIZE_SHIFT));
OUT_ACCEL_REG(R200_PP_TXPITCH_1, txpitch - 32);
OUT_ACCEL_REG(R200_PP_TXOFFSET_1, txoffset);
}
FINISH_ACCEL();
if (pPict->transform != 0) {
info->accel_state->is_transform[unit] = TRUE;
info->accel_state->transform[unit] = pPict->transform;
} else {
info->accel_state->is_transform[unit] = FALSE;
}
return TRUE;
}
#ifdef ONLY_ONCE
static Bool R200CheckComposite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
PicturePtr pDstPicture)
{
PixmapPtr pSrcPixmap, pDstPixmap;
uint32_t tmp1;
TRACE;
if (!pSrcPicture->pDrawable)
return FALSE;
pSrcPixmap = RADEONGetDrawablePixmap(pSrcPicture->pDrawable);
if (pSrcPixmap->drawable.width >= 2048 ||
pSrcPixmap->drawable.height >= 2048) {
RADEON_FALLBACK(("Source w/h too large (%d,%d).\n",
pSrcPixmap->drawable.width,
pSrcPixmap->drawable.height));
}
pDstPixmap = RADEONGetDrawablePixmap(pDstPicture->pDrawable);
if (pDstPixmap->drawable.width >= 2048 ||
pDstPixmap->drawable.height >= 2048) {
RADEON_FALLBACK(("Dest w/h too large (%d,%d).\n",
pDstPixmap->drawable.width,
pDstPixmap->drawable.height));
}
if (pMaskPicture) {
PixmapPtr pMaskPixmap = RADEONGetDrawablePixmap(pMaskPicture->pDrawable);
if (pMaskPixmap->drawable.width >= 2048 ||
pMaskPixmap->drawable.height >= 2048) {
RADEON_FALLBACK(("Mask w/h too large (%d,%d).\n",
pMaskPixmap->drawable.width,
pMaskPixmap->drawable.height));
}
if (pMaskPicture->componentAlpha) {
/* Check if it's component alpha that relies on a source alpha and
* on the source value. We can only get one of those into the
* single source value that we get to blend with.
*/
if (RadeonBlendOp[op].src_alpha &&
(RadeonBlendOp[op].blend_cntl & RADEON_SRC_BLEND_MASK) !=
RADEON_SRC_BLEND_GL_ZERO) {
RADEON_FALLBACK(("Component alpha not supported with source "
"alpha and source value blending.\n"));
}
}
if (!R200CheckCompositeTexture(pMaskPicture, 1))
return FALSE;
}
if (!R200CheckCompositeTexture(pSrcPicture, 0))
return FALSE;
if (!RADEONGetDestFormat(pDstPicture, &tmp1))
return FALSE;
return TRUE;
}
#endif /* ONLY_ONCE */
static Bool FUNC_NAME(R200PrepareComposite)(int op, PicturePtr pSrcPicture,
PicturePtr pMaskPicture, PicturePtr pDstPicture,
PixmapPtr pSrc, PixmapPtr pMask, PixmapPtr pDst)
{
RINFO_FROM_SCREEN(pDst->drawable.pScreen);
uint32_t dst_format, dst_offset, dst_pitch;
uint32_t pp_cntl, blendcntl, cblend, ablend, colorpitch;
int pixel_shift;
ACCEL_PREAMBLE();
TRACE;
if (!RADEONGetDestFormat(pDstPicture, &dst_format))
return FALSE;
if (pDstPicture->format == PICT_a8 && RadeonBlendOp[op].dst_alpha)
RADEON_FALLBACK("Can't dst alpha blend A8\n");
if (pMask)
info->accel_state->has_mask = TRUE;
else
info->accel_state->has_mask = FALSE;
pixel_shift = pDst->drawable.bitsPerPixel >> 4;
dst_offset = exaGetPixmapOffset(pDst) + info->fbLocation + pScrn->fbOffset;
dst_pitch = exaGetPixmapPitch(pDst);
colorpitch = dst_pitch >> pixel_shift;
if (RADEONPixmapIsColortiled(pDst))
colorpitch |= RADEON_COLOR_TILE_ENABLE;
if ((dst_offset & 0x0f) != 0)
RADEON_FALLBACK(("Bad destination offset 0x%x\n", (int)dst_offset));
if (((dst_pitch >> pixel_shift) & 0x7) != 0)
RADEON_FALLBACK(("Bad destination pitch 0x%x\n", (int)dst_pitch));
if (!RADEONSetupSourceTile(pSrcPicture, pSrc, FALSE, TRUE))
return FALSE;
RADEON_SWITCH_TO_3D();
if (!FUNC_NAME(R200TextureSetup)(pSrcPicture, pSrc, 0))
return FALSE;
pp_cntl = RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE;
if (pMask != NULL) {
if (!FUNC_NAME(R200TextureSetup)(pMaskPicture, pMask, 1))
return FALSE;
pp_cntl |= RADEON_TEX_1_ENABLE;
} else {
info->accel_state->is_transform[1] = FALSE;
}
BEGIN_ACCEL(11);
OUT_ACCEL_REG(RADEON_PP_CNTL, pp_cntl);
OUT_ACCEL_REG(RADEON_RB3D_CNTL, dst_format | RADEON_ALPHA_BLEND_ENABLE);
OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, dst_offset);
OUT_ACCEL_REG(R200_SE_VTX_FMT_0, R200_VTX_XY);
if (pMask)
OUT_ACCEL_REG(R200_SE_VTX_FMT_1,
(2 << R200_VTX_TEX0_COMP_CNT_SHIFT) |
(2 << R200_VTX_TEX1_COMP_CNT_SHIFT));
else
OUT_ACCEL_REG(R200_SE_VTX_FMT_1,
(2 << R200_VTX_TEX0_COMP_CNT_SHIFT));
OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, colorpitch);
/* IN operator: Multiply src by mask components or mask alpha.
* BLEND_CTL_ADD is A * B + C.
* If a picture is a8, we have to explicitly zero its color values.
* If the destination is a8, we have to route the alpha to red, I think.
* If we're doing component alpha where the source for blending is going to
* be the source alpha (and there's no source value used), we have to zero
* the source's color values.
*/
cblend = R200_TXC_OP_MADD | R200_TXC_ARG_C_ZERO;
ablend = R200_TXA_OP_MADD | R200_TXA_ARG_C_ZERO;
if (pDstPicture->format == PICT_a8 ||
(pMask && pMaskPicture->componentAlpha && RadeonBlendOp[op].src_alpha))
{
cblend |= R200_TXC_ARG_A_R0_ALPHA;
} else if (pSrcPicture->format == PICT_a8)
cblend |= R200_TXC_ARG_A_ZERO;
else
cblend |= R200_TXC_ARG_A_R0_COLOR;
ablend |= R200_TXA_ARG_A_R0_ALPHA;
if (pMask) {
if (pMaskPicture->componentAlpha &&
pDstPicture->format != PICT_a8)
cblend |= R200_TXC_ARG_B_R1_COLOR;
else
cblend |= R200_TXC_ARG_B_R1_ALPHA;
ablend |= R200_TXA_ARG_B_R1_ALPHA;
} else {
cblend |= R200_TXC_ARG_B_ZERO | R200_TXC_COMP_ARG_B;
ablend |= R200_TXA_ARG_B_ZERO | R200_TXA_COMP_ARG_B;
}
OUT_ACCEL_REG(R200_PP_TXCBLEND_0, cblend);
OUT_ACCEL_REG(R200_PP_TXCBLEND2_0,
R200_TXC_CLAMP_0_1 | R200_TXC_OUTPUT_REG_R0);
OUT_ACCEL_REG(R200_PP_TXABLEND_0, ablend);
OUT_ACCEL_REG(R200_PP_TXABLEND2_0,
R200_TXA_CLAMP_0_1 | R200_TXA_OUTPUT_REG_R0);
/* Op operator. */
blendcntl = RADEONGetBlendCntl(op, pMaskPicture, pDstPicture->format);
OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL, blendcntl);
FINISH_ACCEL();
return TRUE;
}
#ifdef ONLY_ONCE
static Bool R300CheckCompositeTexture(PicturePtr pPict,
PicturePtr pDstPict,
int op,
int unit,
Bool is_r500)
{
int w = pPict->pDrawable->width;
int h = pPict->pDrawable->height;
int i;
int max_tex_w, max_tex_h;
if (is_r500) {
max_tex_w = 4096;
max_tex_h = 4096;
} else {
max_tex_w = 2048;
max_tex_h = 2048;
}
if ((w > max_tex_w) || (h > max_tex_h))
RADEON_FALLBACK(("Picture w/h too large (%dx%d)\n", w, h));
for (i = 0; i < sizeof(R300TexFormats) / sizeof(R300TexFormats[0]); i++)
{
if (R300TexFormats[i].fmt == pPict->format)
break;
}
if (i == sizeof(R300TexFormats) / sizeof(R300TexFormats[0]))
RADEON_FALLBACK(("Unsupported picture format 0x%x\n",
(int)pPict->format));
if (!RADEONCheckTexturePOT(pPict, unit == 0))
return FALSE;
if (pPict->filter != PictFilterNearest &&
pPict->filter != PictFilterBilinear)
RADEON_FALLBACK(("Unsupported filter 0x%x\n", pPict->filter));
/* for REPEAT_NONE, Render semantics are that sampling outside the source
* picture results in alpha=0 pixels. We can implement this with a border color
* *if* our source texture has an alpha channel, otherwise we need to fall
* back. If we're not transformed then we hope that upper layers have clipped
* rendering to the bounds of the source drawable, in which case it doesn't
* matter. I have not, however, verified that the X server always does such
* clipping.
*/
if (pPict->transform != 0 && !pPict->repeat && PICT_FORMAT_A(pPict->format) == 0) {
if (!(((op == PictOpSrc) || (op == PictOpClear)) && (PICT_FORMAT_A(pDstPict->format) == 0)))
RADEON_FALLBACK(("REPEAT_NONE unsupported for transformed xRGB source\n"));
}
return TRUE;
}
#endif /* ONLY_ONCE */
static Bool FUNC_NAME(R300TextureSetup)(PicturePtr pPict, PixmapPtr pPix,
int unit)
{
RINFO_FROM_SCREEN(pPix->drawable.pScreen);
uint32_t txfilter, txformat0, txformat1, txoffset, txpitch;
int w = pPict->pDrawable->width;
int h = pPict->pDrawable->height;
int i, pixel_shift;
ACCEL_PREAMBLE();
TRACE;
txpitch = exaGetPixmapPitch(pPix);
txoffset = exaGetPixmapOffset(pPix) + info->fbLocation + pScrn->fbOffset;
if ((txoffset & 0x1f) != 0)
RADEON_FALLBACK(("Bad texture offset 0x%x\n", (int)txoffset));
if ((txpitch & 0x1f) != 0)
RADEON_FALLBACK(("Bad texture pitch 0x%x\n", (int)txpitch));
/* TXPITCH = pixels (texels) per line - 1 */
pixel_shift = pPix->drawable.bitsPerPixel >> 4;
txpitch >>= pixel_shift;
txpitch -= 1;
if (RADEONPixmapIsColortiled(pPix))
txoffset |= R300_MACRO_TILE;
for (i = 0; i < sizeof(R300TexFormats) / sizeof(R300TexFormats[0]); i++)
{
if (R300TexFormats[i].fmt == pPict->format)
break;
}
txformat1 = R300TexFormats[i].card_fmt;
txformat0 = ((((w - 1) & 0x7ff) << R300_TXWIDTH_SHIFT) |
(((h - 1) & 0x7ff) << R300_TXHEIGHT_SHIFT));
if (IS_R500_3D && ((w - 1) & 0x800))
txpitch |= R500_TXWIDTH_11;
if (IS_R500_3D && ((h - 1) & 0x800))
txpitch |= R500_TXHEIGHT_11;
/* Use TXPITCH instead of TXWIDTH for address computations: we could
* omit this if there is no padding, but there is no apparent advantage
* in doing so.
*/
txformat0 |= R300_TXPITCH_EN;
info->accel_state->texW[unit] = w;
info->accel_state->texH[unit] = h;
if (pPict->repeat && !(unit == 0 && info->accel_state->need_src_tile_x))
txfilter = R300_TX_CLAMP_S(R300_TX_CLAMP_WRAP);
else
txfilter = R300_TX_CLAMP_S(R300_TX_CLAMP_CLAMP_GL);
if (pPict->repeat && !(unit == 0 && info->accel_state->need_src_tile_y))
txfilter |= R300_TX_CLAMP_T(R300_TX_CLAMP_WRAP);
else
txfilter |= R300_TX_CLAMP_T(R300_TX_CLAMP_CLAMP_GL);
txfilter |= (unit << R300_TX_ID_SHIFT);
switch (pPict->filter) {
case PictFilterNearest:
txfilter |= (R300_TX_MAG_FILTER_NEAREST | R300_TX_MIN_FILTER_NEAREST);
break;
case PictFilterBilinear:
txfilter |= (R300_TX_MAG_FILTER_LINEAR | R300_TX_MIN_FILTER_LINEAR);
break;
default:
RADEON_FALLBACK(("Bad filter 0x%x\n", pPict->filter));
}
BEGIN_ACCEL(pPict->repeat ? 6 : 7);
OUT_ACCEL_REG(R300_TX_FILTER0_0 + (unit * 4), txfilter);
OUT_ACCEL_REG(R300_TX_FILTER1_0 + (unit * 4), 0);
OUT_ACCEL_REG(R300_TX_FORMAT0_0 + (unit * 4), txformat0);
OUT_ACCEL_REG(R300_TX_FORMAT1_0 + (unit * 4), txformat1);
OUT_ACCEL_REG(R300_TX_FORMAT2_0 + (unit * 4), txpitch);
OUT_ACCEL_REG(R300_TX_OFFSET_0 + (unit * 4), txoffset);
if (!pPict->repeat)
OUT_ACCEL_REG(R300_TX_BORDER_COLOR_0 + (unit * 4), 0);
FINISH_ACCEL();
if (pPict->transform != 0) {
info->accel_state->is_transform[unit] = TRUE;
info->accel_state->transform[unit] = pPict->transform;
} else {
info->accel_state->is_transform[unit] = FALSE;
}
return TRUE;
}
#ifdef ONLY_ONCE
static Bool R300CheckComposite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
PicturePtr pDstPicture)
{
uint32_t tmp1;
ScreenPtr pScreen = pDstPicture->pDrawable->pScreen;
PixmapPtr pSrcPixmap, pDstPixmap;
ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
RADEONInfoPtr info = RADEONPTR(pScrn);
int max_tex_w, max_tex_h, max_dst_w, max_dst_h;
TRACE;
/* Check for unsupported compositing operations. */
if (op >= sizeof(RadeonBlendOp) / sizeof(RadeonBlendOp[0]))
RADEON_FALLBACK(("Unsupported Composite op 0x%x\n", op));
pSrcPixmap = RADEONGetDrawablePixmap(pSrcPicture->pDrawable);
if (IS_R500_3D) {
max_tex_w = 4096;
max_tex_h = 4096;
max_dst_w = 4096;
max_dst_h = 4096;
} else {
max_tex_w = 2048;
max_tex_h = 2048;
max_dst_w = 2560;
max_dst_h = 2560;
}
if (pSrcPixmap->drawable.width >= max_tex_w ||
pSrcPixmap->drawable.height >= max_tex_h) {
RADEON_FALLBACK(("Source w/h too large (%d,%d).\n",
pSrcPixmap->drawable.width,
pSrcPixmap->drawable.height));
}
pDstPixmap = RADEONGetDrawablePixmap(pDstPicture->pDrawable);
if (pDstPixmap->drawable.width >= max_dst_w ||
pDstPixmap->drawable.height >= max_dst_h) {
RADEON_FALLBACK(("Dest w/h too large (%d,%d).\n",
pDstPixmap->drawable.width,
pDstPixmap->drawable.height));
}
if (pMaskPicture) {
PixmapPtr pMaskPixmap = RADEONGetDrawablePixmap(pMaskPicture->pDrawable);
if (pMaskPixmap->drawable.width >= max_tex_w ||
pMaskPixmap->drawable.height >= max_tex_h) {
RADEON_FALLBACK(("Mask w/h too large (%d,%d).\n",
pMaskPixmap->drawable.width,
pMaskPixmap->drawable.height));
}
if (pMaskPicture->componentAlpha) {
/* Check if it's component alpha that relies on a source alpha and
* on the source value. We can only get one of those into the
* single source value that we get to blend with.
*/
if (RadeonBlendOp[op].src_alpha &&
(RadeonBlendOp[op].blend_cntl & RADEON_SRC_BLEND_MASK) !=
RADEON_SRC_BLEND_GL_ZERO) {
RADEON_FALLBACK(("Component alpha not supported with source "
"alpha and source value blending.\n"));
}
}
if (!R300CheckCompositeTexture(pMaskPicture, pDstPicture, op, 1, IS_R500_3D))
return FALSE;
}
if (!R300CheckCompositeTexture(pSrcPicture, pDstPicture, op, 0, IS_R500_3D))
return FALSE;
if (!R300GetDestFormat(pDstPicture, &tmp1))
return FALSE;
return TRUE;
}
#endif /* ONLY_ONCE */
static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture,
PicturePtr pMaskPicture, PicturePtr pDstPicture,
PixmapPtr pSrc, PixmapPtr pMask, PixmapPtr pDst)
{
RINFO_FROM_SCREEN(pDst->drawable.pScreen);
uint32_t dst_format, dst_offset, dst_pitch;
uint32_t txenable, colorpitch;
uint32_t blendcntl;
int pixel_shift;
ACCEL_PREAMBLE();
TRACE;
if (!R300GetDestFormat(pDstPicture, &dst_format))
return FALSE;
if (pMask)
info->accel_state->has_mask = TRUE;
else
info->accel_state->has_mask = FALSE;
pixel_shift = pDst->drawable.bitsPerPixel >> 4;
dst_offset = exaGetPixmapOffset(pDst) + info->fbLocation + pScrn->fbOffset;
dst_pitch = exaGetPixmapPitch(pDst);
colorpitch = dst_pitch >> pixel_shift;
if (RADEONPixmapIsColortiled(pDst))
colorpitch |= R300_COLORTILE;
colorpitch |= dst_format;
if ((dst_offset & 0x0f) != 0)
RADEON_FALLBACK(("Bad destination offset 0x%x\n", (int)dst_offset));
if (((dst_pitch >> pixel_shift) & 0x7) != 0)
RADEON_FALLBACK(("Bad destination pitch 0x%x\n", (int)dst_pitch));
if (!RADEONSetupSourceTile(pSrcPicture, pSrc, TRUE, FALSE))
return FALSE;
RADEON_SWITCH_TO_3D();
if (!FUNC_NAME(R300TextureSetup)(pSrcPicture, pSrc, 0))
return FALSE;
txenable = R300_TEX_0_ENABLE;
if (pMask != NULL) {
if (!FUNC_NAME(R300TextureSetup)(pMaskPicture, pMask, 1))
return FALSE;
txenable |= R300_TEX_1_ENABLE;
} else {
info->accel_state->is_transform[1] = FALSE;
}
/* setup the VAP */
if (info->accel_state->has_tcl) {
if (pMask)
BEGIN_ACCEL(8);
else
BEGIN_ACCEL(7);
} else {
if (pMask)
BEGIN_ACCEL(6);
else
BEGIN_ACCEL(5);
}
/* These registers define the number, type, and location of data submitted
* to the PVS unit of GA input (when PVS is disabled)
* DST_VEC_LOC is the slot in the PVS input vector memory when PVS/TCL is
* enabled. This memory provides the imputs to the vertex shader program
* and ordering is not important. When PVS/TCL is disabled, this field maps
* directly to the GA input memory and the order is signifigant. In
* PVS_BYPASS mode the order is as follows:
* Position
* Point Size
* Color 0-3
* Textures 0-7
* Fog
*/
if (pMask) {
OUT_ACCEL_REG(R300_VAP_PROG_STREAM_CNTL_0,
((R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_0_SHIFT) |
(0 << R300_SKIP_DWORDS_0_SHIFT) |
(0 << R300_DST_VEC_LOC_0_SHIFT) |
R300_SIGNED_0 |
(R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_1_SHIFT) |
(0 << R300_SKIP_DWORDS_1_SHIFT) |
(6 << R300_DST_VEC_LOC_1_SHIFT) |
R300_SIGNED_1));
OUT_ACCEL_REG(R300_VAP_PROG_STREAM_CNTL_1,
((R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_2_SHIFT) |
(0 << R300_SKIP_DWORDS_2_SHIFT) |
(7 << R300_DST_VEC_LOC_2_SHIFT) |
R300_LAST_VEC_2 |
R300_SIGNED_2));
} else
OUT_ACCEL_REG(R300_VAP_PROG_STREAM_CNTL_0,
((R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_0_SHIFT) |
(0 << R300_SKIP_DWORDS_0_SHIFT) |
(0 << R300_DST_VEC_LOC_0_SHIFT) |
R300_SIGNED_0 |
(R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_1_SHIFT) |
(0 << R300_SKIP_DWORDS_1_SHIFT) |
(6 << R300_DST_VEC_LOC_1_SHIFT) |
R300_LAST_VEC_1 |
R300_SIGNED_1));
/* load the vertex shader
* We pre-load vertex programs in RADEONInit3DEngine():
* - exa no mask
* - exa mask
* - Xv
* Here we select the offset of the vertex program we want to use
*/
if (info->accel_state->has_tcl) {
if (pMask) {
OUT_ACCEL_REG(R300_VAP_PVS_CODE_CNTL_0,
((0 << R300_PVS_FIRST_INST_SHIFT) |
(2 << R300_PVS_XYZW_VALID_INST_SHIFT) |
(2 << R300_PVS_LAST_INST_SHIFT)));
OUT_ACCEL_REG(R300_VAP_PVS_CODE_CNTL_1,
(2 << R300_PVS_LAST_VTX_SRC_INST_SHIFT));
} else {
OUT_ACCEL_REG(R300_VAP_PVS_CODE_CNTL_0,
((3 << R300_PVS_FIRST_INST_SHIFT) |
(4 << R300_PVS_XYZW_VALID_INST_SHIFT) |
(4 << R300_PVS_LAST_INST_SHIFT)));
OUT_ACCEL_REG(R300_VAP_PVS_CODE_CNTL_1,
(4 << R300_PVS_LAST_VTX_SRC_INST_SHIFT));
}
}
/* Position and one or two sets of 2 texture coordinates */
OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_0, R300_VTX_POS_PRESENT);
if (pMask)
OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_1,
((2 << R300_TEX_0_COMP_CNT_SHIFT) |
(2 << R300_TEX_1_COMP_CNT_SHIFT)));
else
OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_1,
(2 << R300_TEX_0_COMP_CNT_SHIFT));
OUT_ACCEL_REG(R300_TX_INVALTAGS, 0x0);
OUT_ACCEL_REG(R300_TX_ENABLE, txenable);
FINISH_ACCEL();
/* setup pixel shader */
if (IS_R300_3D) {
uint32_t output_fmt;
int src_color, src_alpha;
int mask_color, mask_alpha;
if (PICT_FORMAT_RGB(pSrcPicture->format) == 0)
src_color = R300_ALU_RGB_0_0;
else
src_color = R300_ALU_RGB_SRC0_RGB;
if (PICT_FORMAT_A(pSrcPicture->format) == 0)
src_alpha = R300_ALU_ALPHA_1_0;
else
src_alpha = R300_ALU_ALPHA_SRC0_A;
if (pMask && pMaskPicture->componentAlpha) {
if (RadeonBlendOp[op].src_alpha) {
if (PICT_FORMAT_A(pSrcPicture->format) == 0) {
src_color = R300_ALU_RGB_1_0;
src_alpha = R300_ALU_ALPHA_1_0;
} else {
src_color = R300_ALU_RGB_SRC0_AAA;
src_alpha = R300_ALU_ALPHA_SRC0_A;
}
mask_color = R300_ALU_RGB_SRC1_RGB;
if (PICT_FORMAT_A(pMaskPicture->format) == 0)
mask_alpha = R300_ALU_ALPHA_1_0;
else
mask_alpha = R300_ALU_ALPHA_SRC1_A;
} else {
src_color = R300_ALU_RGB_SRC0_RGB;
if (PICT_FORMAT_A(pSrcPicture->format) == 0)
src_alpha = R300_ALU_ALPHA_1_0;
else
src_alpha = R300_ALU_ALPHA_SRC0_A;
mask_color = R300_ALU_RGB_SRC1_RGB;
if (PICT_FORMAT_A(pMaskPicture->format) == 0)
mask_alpha = R300_ALU_ALPHA_1_0;
else
mask_alpha = R300_ALU_ALPHA_SRC1_A;
}
} else if (pMask) {
if (PICT_FORMAT_A(pMaskPicture->format) == 0)
mask_color = R300_ALU_RGB_1_0;
else
mask_color = R300_ALU_RGB_SRC1_AAA;
if (PICT_FORMAT_A(pMaskPicture->format) == 0)
mask_alpha = R300_ALU_ALPHA_1_0;
else
mask_alpha = R300_ALU_ALPHA_SRC1_A;
} else {
mask_color = R300_ALU_RGB_1_0;
mask_alpha = R300_ALU_ALPHA_1_0;
}
/* shader output swizzling */
switch (pDstPicture->format) {
case PICT_a8r8g8b8:
case PICT_x8r8g8b8:
default:
output_fmt = (R300_OUT_FMT_C4_8 |
R300_OUT_FMT_C0_SEL_BLUE |
R300_OUT_FMT_C1_SEL_GREEN |
R300_OUT_FMT_C2_SEL_RED |
R300_OUT_FMT_C3_SEL_ALPHA);
break;
case PICT_a8b8g8r8:
case PICT_x8b8g8r8:
output_fmt = (R300_OUT_FMT_C4_8 |
R300_OUT_FMT_C0_SEL_RED |
R300_OUT_FMT_C1_SEL_GREEN |
R300_OUT_FMT_C2_SEL_BLUE |
R300_OUT_FMT_C3_SEL_ALPHA);
break;
case PICT_a8:
output_fmt = (R300_OUT_FMT_C4_8 |
R300_OUT_FMT_C0_SEL_ALPHA);
break;
}
/* setup the rasterizer, load FS */
if (pMask) {
BEGIN_ACCEL(16);
/* 4 components: 2 for tex0, 2 for tex1 */
OUT_ACCEL_REG(R300_RS_COUNT,
((4 << R300_RS_COUNT_IT_COUNT_SHIFT) |
R300_RS_COUNT_HIRES_EN));
/* R300_INST_COUNT_RS - highest RS instruction used */
OUT_ACCEL_REG(R300_RS_INST_COUNT, R300_INST_COUNT_RS(1) | R300_TX_OFFSET_RS(6));
OUT_ACCEL_REG(R300_US_CODE_OFFSET, (R300_ALU_CODE_OFFSET(0) |
R300_ALU_CODE_SIZE(0) |
R300_TEX_CODE_OFFSET(0) |
R300_TEX_CODE_SIZE(1)));
OUT_ACCEL_REG(R300_US_CODE_ADDR_3,
(R300_ALU_START(0) |
R300_ALU_SIZE(0) |
R300_TEX_START(0) |
R300_TEX_SIZE(1) |
R300_RGBA_OUT));
} else {
BEGIN_ACCEL(15);
/* 2 components: 2 for tex0 */
OUT_ACCEL_REG(R300_RS_COUNT,
((2 << R300_RS_COUNT_IT_COUNT_SHIFT) |
R300_RS_COUNT_HIRES_EN));
OUT_ACCEL_REG(R300_RS_INST_COUNT, R300_INST_COUNT_RS(0) | R300_TX_OFFSET_RS(6));
OUT_ACCEL_REG(R300_US_CODE_OFFSET, (R300_ALU_CODE_OFFSET(0) |
R300_ALU_CODE_SIZE(0) |
R300_TEX_CODE_OFFSET(0) |
R300_TEX_CODE_SIZE(0)));
OUT_ACCEL_REG(R300_US_CODE_ADDR_3,
(R300_ALU_START(0) |
R300_ALU_SIZE(0) |
R300_TEX_START(0) |
R300_TEX_SIZE(0) |
R300_RGBA_OUT));
}
OUT_ACCEL_REG(R300_US_CONFIG, (0 << R300_NLEVEL_SHIFT) | R300_FIRST_TEX);
OUT_ACCEL_REG(R300_US_CODE_ADDR_0,
(R300_ALU_START(0) |
R300_ALU_SIZE(0) |
R300_TEX_START(0) |
R300_TEX_SIZE(0)));
OUT_ACCEL_REG(R300_US_CODE_ADDR_1,
(R300_ALU_START(0) |
R300_ALU_SIZE(0) |
R300_TEX_START(0) |
R300_TEX_SIZE(0)));
OUT_ACCEL_REG(R300_US_CODE_ADDR_2,
(R300_ALU_START(0) |
R300_ALU_SIZE(0) |
R300_TEX_START(0) |
R300_TEX_SIZE(0)));
OUT_ACCEL_REG(R300_US_PIXSIZE, 1); /* highest temp used */
/* shader output swizzling */
OUT_ACCEL_REG(R300_US_OUT_FMT_0, output_fmt);
/* tex inst for src texture */
OUT_ACCEL_REG(R300_US_TEX_INST(0),
(R300_TEX_SRC_ADDR(0) |
R300_TEX_DST_ADDR(0) |
R300_TEX_ID(0) |
R300_TEX_INST(R300_TEX_INST_LD)));
if (pMask) {
/* tex inst for mask texture */
OUT_ACCEL_REG(R300_US_TEX_INST(1),
(R300_TEX_SRC_ADDR(1) |
R300_TEX_DST_ADDR(1) |
R300_TEX_ID(1) |
R300_TEX_INST(R300_TEX_INST_LD)));
}
/* RGB inst
* temp addresses for texture inputs
* ALU_RGB_ADDR0 is src tex (temp 0)
* ALU_RGB_ADDR1 is mask tex (temp 1)
* R300_ALU_RGB_OMASK - output components to write
* R300_ALU_RGB_TARGET_A - render target
*/
OUT_ACCEL_REG(R300_US_ALU_RGB_ADDR(0),
(R300_ALU_RGB_ADDR0(0) |
R300_ALU_RGB_ADDR1(1) |
R300_ALU_RGB_ADDR2(0) |
R300_ALU_RGB_ADDRD(0) |
R300_ALU_RGB_OMASK((R300_ALU_RGB_MASK_R |
R300_ALU_RGB_MASK_G |
R300_ALU_RGB_MASK_B)) |
R300_ALU_RGB_TARGET_A));
/* RGB inst
* ALU operation
*/
OUT_ACCEL_REG(R300_US_ALU_RGB_INST(0),
(R300_ALU_RGB_SEL_A(src_color) |
R300_ALU_RGB_MOD_A(R300_ALU_RGB_MOD_NOP) |
R300_ALU_RGB_SEL_B(mask_color) |
R300_ALU_RGB_MOD_B(R300_ALU_RGB_MOD_NOP) |
R300_ALU_RGB_SEL_C(R300_ALU_RGB_0_0) |
R300_ALU_RGB_MOD_C(R300_ALU_RGB_MOD_NOP) |
R300_ALU_RGB_OP(R300_ALU_RGB_OP_MAD) |
R300_ALU_RGB_OMOD(R300_ALU_RGB_OMOD_NONE) |
R300_ALU_RGB_CLAMP));
/* Alpha inst
* temp addresses for texture inputs
* ALU_ALPHA_ADDR0 is src tex (0)
* ALU_ALPHA_ADDR1 is mask tex (1)
* R300_ALU_ALPHA_OMASK - output components to write
* R300_ALU_ALPHA_TARGET_A - render target
*/
OUT_ACCEL_REG(R300_US_ALU_ALPHA_ADDR(0),
(R300_ALU_ALPHA_ADDR0(0) |
R300_ALU_ALPHA_ADDR1(1) |
R300_ALU_ALPHA_ADDR2(0) |
R300_ALU_ALPHA_ADDRD(0) |
R300_ALU_ALPHA_OMASK(R300_ALU_ALPHA_MASK_A) |
R300_ALU_ALPHA_TARGET_A |
R300_ALU_ALPHA_OMASK_W(R300_ALU_ALPHA_MASK_NONE)));
/* Alpha inst
* ALU operation
*/
OUT_ACCEL_REG(R300_US_ALU_ALPHA_INST(0),
(R300_ALU_ALPHA_SEL_A(src_alpha) |
R300_ALU_ALPHA_MOD_A(R300_ALU_ALPHA_MOD_NOP) |
R300_ALU_ALPHA_SEL_B(mask_alpha) |
R300_ALU_ALPHA_MOD_B(R300_ALU_ALPHA_MOD_NOP) |
R300_ALU_ALPHA_SEL_C(R300_ALU_ALPHA_0_0) |
R300_ALU_ALPHA_MOD_C(R300_ALU_ALPHA_MOD_NOP) |
R300_ALU_ALPHA_OP(R300_ALU_ALPHA_OP_MAD) |
R300_ALU_ALPHA_OMOD(R300_ALU_ALPHA_OMOD_NONE) |
R300_ALU_ALPHA_CLAMP));
FINISH_ACCEL();
} else {
uint32_t output_fmt;
uint32_t src_color, src_alpha;
uint32_t mask_color, mask_alpha;
if (PICT_FORMAT_RGB(pSrcPicture->format) == 0)
src_color = (R500_ALU_RGB_R_SWIZ_A_0 |
R500_ALU_RGB_G_SWIZ_A_0 |
R500_ALU_RGB_B_SWIZ_A_0);
else
src_color = (R500_ALU_RGB_R_SWIZ_A_R |
R500_ALU_RGB_G_SWIZ_A_G |
R500_ALU_RGB_B_SWIZ_A_B);
if (PICT_FORMAT_A(pSrcPicture->format) == 0)
src_alpha = R500_ALPHA_SWIZ_A_1;
else
src_alpha = R500_ALPHA_SWIZ_A_A;
if (pMask && pMaskPicture->componentAlpha) {
if (RadeonBlendOp[op].src_alpha) {
if (PICT_FORMAT_A(pSrcPicture->format) == 0) {
src_color = (R500_ALU_RGB_R_SWIZ_A_1 |
R500_ALU_RGB_G_SWIZ_A_1 |
R500_ALU_RGB_B_SWIZ_A_1);
src_alpha = R500_ALPHA_SWIZ_A_1;
} else {
src_color = (R500_ALU_RGB_R_SWIZ_A_A |
R500_ALU_RGB_G_SWIZ_A_A |
R500_ALU_RGB_B_SWIZ_A_A);
src_alpha = R500_ALPHA_SWIZ_A_A;
}
mask_color = (R500_ALU_RGB_R_SWIZ_B_R |
R500_ALU_RGB_G_SWIZ_B_G |
R500_ALU_RGB_B_SWIZ_B_B);
if (PICT_FORMAT_A(pMaskPicture->format) == 0)
mask_alpha = R500_ALPHA_SWIZ_B_1;
else
mask_alpha = R500_ALPHA_SWIZ_B_A;
} else {
src_color = (R500_ALU_RGB_R_SWIZ_A_R |
R500_ALU_RGB_G_SWIZ_A_G |
R500_ALU_RGB_B_SWIZ_A_B);
if (PICT_FORMAT_A(pSrcPicture->format) == 0)
src_alpha = R500_ALPHA_SWIZ_A_1;
else
src_alpha = R500_ALPHA_SWIZ_A_A;
mask_color = (R500_ALU_RGB_R_SWIZ_B_R |
R500_ALU_RGB_G_SWIZ_B_G |
R500_ALU_RGB_B_SWIZ_B_B);
if (PICT_FORMAT_A(pMaskPicture->format) == 0)
mask_alpha = R500_ALPHA_SWIZ_B_1;
else
mask_alpha = R500_ALPHA_SWIZ_B_A;
}
} else if (pMask) {
if (PICT_FORMAT_A(pMaskPicture->format) == 0)
mask_color = (R500_ALU_RGB_R_SWIZ_B_1 |
R500_ALU_RGB_G_SWIZ_B_1 |
R500_ALU_RGB_B_SWIZ_B_1);
else
mask_color = (R500_ALU_RGB_R_SWIZ_B_A |
R500_ALU_RGB_G_SWIZ_B_A |
R500_ALU_RGB_B_SWIZ_B_A);
if (PICT_FORMAT_A(pMaskPicture->format) == 0)
mask_alpha = R500_ALPHA_SWIZ_B_1;
else
mask_alpha = R500_ALPHA_SWIZ_B_A;
} else {
mask_color = (R500_ALU_RGB_R_SWIZ_B_1 |
R500_ALU_RGB_G_SWIZ_B_1 |
R500_ALU_RGB_B_SWIZ_B_1);
mask_alpha = R500_ALPHA_SWIZ_B_1;
}
/* shader output swizzling */
switch (pDstPicture->format) {
case PICT_a8r8g8b8:
case PICT_x8r8g8b8:
default:
output_fmt = (R300_OUT_FMT_C4_8 |
R300_OUT_FMT_C0_SEL_BLUE |
R300_OUT_FMT_C1_SEL_GREEN |
R300_OUT_FMT_C2_SEL_RED |
R300_OUT_FMT_C3_SEL_ALPHA);
break;
case PICT_a8b8g8r8:
case PICT_x8b8g8r8:
output_fmt = (R300_OUT_FMT_C4_8 |
R300_OUT_FMT_C0_SEL_RED |
R300_OUT_FMT_C1_SEL_GREEN |
R300_OUT_FMT_C2_SEL_BLUE |
R300_OUT_FMT_C3_SEL_ALPHA);
break;
case PICT_a8:
output_fmt = (R300_OUT_FMT_C4_8 |
R300_OUT_FMT_C0_SEL_ALPHA);
break;
}
BEGIN_ACCEL(7);
if (pMask) {
/* 4 components: 2 for tex0, 2 for tex1 */
OUT_ACCEL_REG(R300_RS_COUNT,
((4 << R300_RS_COUNT_IT_COUNT_SHIFT) |
R300_RS_COUNT_HIRES_EN));
/* 2 RS instructions: 1 for tex0 (src), 1 for tex1 (mask) */
OUT_ACCEL_REG(R300_RS_INST_COUNT, R300_INST_COUNT_RS(1) | R300_TX_OFFSET_RS(6));
OUT_ACCEL_REG(R500_US_CODE_ADDR, (R500_US_CODE_START_ADDR(0) |
R500_US_CODE_END_ADDR(2)));
OUT_ACCEL_REG(R500_US_CODE_RANGE, (R500_US_CODE_RANGE_ADDR(0) |
R500_US_CODE_RANGE_SIZE(2)));
OUT_ACCEL_REG(R500_US_CODE_OFFSET, 0);
} else {
OUT_ACCEL_REG(R300_RS_COUNT,
((2 << R300_RS_COUNT_IT_COUNT_SHIFT) |
R300_RS_COUNT_HIRES_EN));
OUT_ACCEL_REG(R300_RS_INST_COUNT, R300_INST_COUNT_RS(0) | R300_TX_OFFSET_RS(6));
OUT_ACCEL_REG(R500_US_CODE_ADDR, (R500_US_CODE_START_ADDR(0) |
R500_US_CODE_END_ADDR(1)));
OUT_ACCEL_REG(R500_US_CODE_RANGE, (R500_US_CODE_RANGE_ADDR(0) |
R500_US_CODE_RANGE_SIZE(1)));
OUT_ACCEL_REG(R500_US_CODE_OFFSET, 0);
}
OUT_ACCEL_REG(R300_US_PIXSIZE, 1); /* highest temp used */
OUT_ACCEL_REG(R300_US_OUT_FMT_0, output_fmt);
FINISH_ACCEL();
if (pMask) {
BEGIN_ACCEL(19);
OUT_ACCEL_REG(R500_GA_US_VECTOR_INDEX, R500_US_VECTOR_INST_INDEX(0));
/* tex inst for src texture */
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_TEX |
R500_INST_RGB_WMASK_R |
R500_INST_RGB_WMASK_G |
R500_INST_RGB_WMASK_B |
R500_INST_ALPHA_WMASK |
R500_INST_RGB_CLAMP |
R500_INST_ALPHA_CLAMP));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_TEX_ID(0) |
R500_TEX_INST_LD |
R500_TEX_IGNORE_UNCOVERED));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_TEX_SRC_ADDR(0) |
R500_TEX_SRC_S_SWIZ_R |
R500_TEX_SRC_T_SWIZ_G |
R500_TEX_DST_ADDR(0) |
R500_TEX_DST_R_SWIZ_R |
R500_TEX_DST_G_SWIZ_G |
R500_TEX_DST_B_SWIZ_B |
R500_TEX_DST_A_SWIZ_A));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_DX_ADDR(0) |
R500_DX_S_SWIZ_R |
R500_DX_T_SWIZ_R |
R500_DX_R_SWIZ_R |
R500_DX_Q_SWIZ_R |
R500_DY_ADDR(0) |
R500_DY_S_SWIZ_R |
R500_DY_T_SWIZ_R |
R500_DY_R_SWIZ_R |
R500_DY_Q_SWIZ_R));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000);
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000);
/* tex inst for mask texture */
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_TEX |
R500_INST_TEX_SEM_WAIT |
R500_INST_RGB_WMASK_R |
R500_INST_RGB_WMASK_G |
R500_INST_RGB_WMASK_B |
R500_INST_ALPHA_WMASK |
R500_INST_RGB_CLAMP |
R500_INST_ALPHA_CLAMP));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_TEX_ID(1) |
R500_TEX_INST_LD |
R500_TEX_SEM_ACQUIRE |
R500_TEX_IGNORE_UNCOVERED));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_TEX_SRC_ADDR(1) |
R500_TEX_SRC_S_SWIZ_R |
R500_TEX_SRC_T_SWIZ_G |
R500_TEX_DST_ADDR(1) |
R500_TEX_DST_R_SWIZ_R |
R500_TEX_DST_G_SWIZ_G |
R500_TEX_DST_B_SWIZ_B |
R500_TEX_DST_A_SWIZ_A));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_DX_ADDR(1) |
R500_DX_S_SWIZ_R |
R500_DX_T_SWIZ_R |
R500_DX_R_SWIZ_R |
R500_DX_Q_SWIZ_R |
R500_DY_ADDR(1) |
R500_DY_S_SWIZ_R |
R500_DY_T_SWIZ_R |
R500_DY_R_SWIZ_R |
R500_DY_Q_SWIZ_R));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000);
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000);
} else {
BEGIN_ACCEL(13);
OUT_ACCEL_REG(R500_GA_US_VECTOR_INDEX, R500_US_VECTOR_INST_INDEX(0));
/* tex inst for src texture */
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_TEX |
R500_INST_TEX_SEM_WAIT |
R500_INST_RGB_WMASK_R |
R500_INST_RGB_WMASK_G |
R500_INST_RGB_WMASK_B |
R500_INST_ALPHA_WMASK |
R500_INST_RGB_CLAMP |
R500_INST_ALPHA_CLAMP));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_TEX_ID(0) |
R500_TEX_INST_LD |
R500_TEX_SEM_ACQUIRE |
R500_TEX_IGNORE_UNCOVERED));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_TEX_SRC_ADDR(0) |
R500_TEX_SRC_S_SWIZ_R |
R500_TEX_SRC_T_SWIZ_G |
R500_TEX_DST_ADDR(0) |
R500_TEX_DST_R_SWIZ_R |
R500_TEX_DST_G_SWIZ_G |
R500_TEX_DST_B_SWIZ_B |
R500_TEX_DST_A_SWIZ_A));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_DX_ADDR(0) |
R500_DX_S_SWIZ_R |
R500_DX_T_SWIZ_R |
R500_DX_R_SWIZ_R |
R500_DX_Q_SWIZ_R |
R500_DY_ADDR(0) |
R500_DY_S_SWIZ_R |
R500_DY_T_SWIZ_R |
R500_DY_R_SWIZ_R |
R500_DY_Q_SWIZ_R));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000);
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000);
}
/* ALU inst */
/* *_OMASK* - output component write mask */
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_OUT |
R500_INST_TEX_SEM_WAIT |
R500_INST_LAST |
R500_INST_RGB_OMASK_R |
R500_INST_RGB_OMASK_G |
R500_INST_RGB_OMASK_B |
R500_INST_ALPHA_OMASK |
R500_INST_RGB_CLAMP |
R500_INST_ALPHA_CLAMP));
/* ALU inst
* temp addresses for texture inputs
* RGB_ADDR0 is src tex (temp 0)
* RGB_ADDR1 is mask tex (temp 1)
*/
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_RGB_ADDR0(0) |
R500_RGB_ADDR1(1) |
R500_RGB_ADDR2(0)));
/* ALU inst
* temp addresses for texture inputs
* ALPHA_ADDR0 is src tex (temp 0)
* ALPHA_ADDR1 is mask tex (temp 1)
*/
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALPHA_ADDR0(0) |
R500_ALPHA_ADDR1(1) |
R500_ALPHA_ADDR2(0)));
/* R500_ALU_RGB_TARGET - RGB render target */
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALU_RGB_SEL_A_SRC0 |
src_color |
R500_ALU_RGB_SEL_B_SRC1 |
mask_color |
R500_ALU_RGB_TARGET(0)));
/* R500_ALPHA_RGB_TARGET - alpha render target */
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALPHA_OP_MAD |
R500_ALPHA_ADDRD(0) |
R500_ALPHA_SEL_A_SRC0 |
src_alpha |
R500_ALPHA_SEL_B_SRC1 |
mask_alpha |
R500_ALPHA_TARGET(0)));
OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALU_RGBA_OP_MAD |
R500_ALU_RGBA_ADDRD(0) |
R500_ALU_RGBA_R_SWIZ_0 |
R500_ALU_RGBA_G_SWIZ_0 |
R500_ALU_RGBA_B_SWIZ_0 |
R500_ALU_RGBA_A_SWIZ_0));
FINISH_ACCEL();
}
/* Clear out scissoring */
BEGIN_ACCEL(2);
OUT_ACCEL_REG(R300_SC_SCISSOR0, ((0 << R300_SCISSOR_X_SHIFT) |
(0 << R300_SCISSOR_Y_SHIFT)));
OUT_ACCEL_REG(R300_SC_SCISSOR1, ((8191 << R300_SCISSOR_X_SHIFT) |
(8191 << R300_SCISSOR_Y_SHIFT)));
FINISH_ACCEL();
BEGIN_ACCEL(3);
OUT_ACCEL_REG(R300_RB3D_COLOROFFSET0, dst_offset);
OUT_ACCEL_REG(R300_RB3D_COLORPITCH0, colorpitch);
blendcntl = RADEONGetBlendCntl(op, pMaskPicture, pDstPicture->format);
OUT_ACCEL_REG(R300_RB3D_BLENDCNTL, blendcntl | R300_ALPHA_BLEND_ENABLE | R300_READ_ENABLE);
FINISH_ACCEL();
BEGIN_ACCEL(1);
if (info->accel_state->has_mask)
OUT_ACCEL_REG(R300_VAP_VTX_SIZE, 6);
else
OUT_ACCEL_REG(R300_VAP_VTX_SIZE, 4);
FINISH_ACCEL();
return TRUE;
}
#ifdef ACCEL_CP
#define VTX_OUT_MASK(_dstX, _dstY, _srcX, _srcY, _maskX, _maskY) \
do { \
OUT_RING_F(_dstX); \
OUT_RING_F(_dstY); \
OUT_RING_F(_srcX); \
OUT_RING_F(_srcY); \
OUT_RING_F(_maskX); \
OUT_RING_F(_maskY); \
} while (0)
#define VTX_OUT(_dstX, _dstY, _srcX, _srcY) \
do { \
OUT_RING_F(_dstX); \
OUT_RING_F(_dstY); \
OUT_RING_F(_srcX); \
OUT_RING_F(_srcY); \
} while (0)
#else /* ACCEL_CP */
#define VTX_OUT_MASK(_dstX, _dstY, _srcX, _srcY, _maskX, _maskY) \
do { \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _dstX); \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _dstY); \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _srcX); \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _srcY); \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _maskX); \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _maskY); \
} while (0)
#define VTX_OUT(_dstX, _dstY, _srcX, _srcY) \
do { \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _dstX); \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _dstY); \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _srcX); \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _srcY); \
} while (0)
#endif /* !ACCEL_CP */
#ifdef ONLY_ONCE
static inline void transformPoint(PictTransform *transform, xPointFixed *point)
{
PictVector v;
v.vector[0] = point->x;
v.vector[1] = point->y;
v.vector[2] = xFixed1;
PictureTransformPoint(transform, &v);
point->x = v.vector[0];
point->y = v.vector[1];
}
#endif
static void FUNC_NAME(RadeonCompositeTile)(PixmapPtr pDst,
int srcX, int srcY,
int maskX, int maskY,
int dstX, int dstY,
int w, int h)
{
RINFO_FROM_SCREEN(pDst->drawable.pScreen);
int vtx_count;
xPointFixed srcTopLeft, srcTopRight, srcBottomLeft, srcBottomRight;
xPointFixed maskTopLeft, maskTopRight, maskBottomLeft, maskBottomRight;
ACCEL_PREAMBLE();
ENTER_DRAW(0);
/* ErrorF("RadeonComposite (%d,%d) (%d,%d) (%d,%d) (%d,%d)\n",
srcX, srcY, maskX, maskY,dstX, dstY, w, h); */
srcTopLeft.x = IntToxFixed(srcX);
srcTopLeft.y = IntToxFixed(srcY);
srcTopRight.x = IntToxFixed(srcX + w);
srcTopRight.y = IntToxFixed(srcY);
srcBottomLeft.x = IntToxFixed(srcX);
srcBottomLeft.y = IntToxFixed(srcY + h);
srcBottomRight.x = IntToxFixed(srcX + w);
srcBottomRight.y = IntToxFixed(srcY + h);
maskTopLeft.x = IntToxFixed(maskX);
maskTopLeft.y = IntToxFixed(maskY);
maskTopRight.x = IntToxFixed(maskX + w);
maskTopRight.y = IntToxFixed(maskY);
maskBottomLeft.x = IntToxFixed(maskX);
maskBottomLeft.y = IntToxFixed(maskY + h);
maskBottomRight.x = IntToxFixed(maskX + w);
maskBottomRight.y = IntToxFixed(maskY + h);
if (info->accel_state->is_transform[0]) {
transformPoint(info->accel_state->transform[0], &srcTopLeft);
transformPoint(info->accel_state->transform[0], &srcTopRight);
transformPoint(info->accel_state->transform[0], &srcBottomLeft);
transformPoint(info->accel_state->transform[0], &srcBottomRight);
}
if (info->accel_state->is_transform[1]) {
transformPoint(info->accel_state->transform[1], &maskTopLeft);
transformPoint(info->accel_state->transform[1], &maskTopRight);
transformPoint(info->accel_state->transform[1], &maskBottomLeft);
transformPoint(info->accel_state->transform[1], &maskBottomRight);
}
if (info->accel_state->has_mask)
vtx_count = 6;
else
vtx_count = 4;
FUNC_NAME(RADEONWaitForVLine)(pScrn, pDst, RADEONBiggerCrtcArea(pDst), dstY, dstY + h, info->accel_state->vsync);
#ifdef ACCEL_CP
if (info->ChipFamily < CHIP_FAMILY_R200) {
BEGIN_RING(3 * vtx_count + 3);
OUT_RING(CP_PACKET3(RADEON_CP_PACKET3_3D_DRAW_IMMD,
3 * vtx_count + 1));
if (info->accel_state->has_mask)
OUT_RING(RADEON_CP_VC_FRMT_XY |
RADEON_CP_VC_FRMT_ST0 |
RADEON_CP_VC_FRMT_ST1);
else
OUT_RING(RADEON_CP_VC_FRMT_XY |
RADEON_CP_VC_FRMT_ST0);
OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_RECT_LIST |
RADEON_CP_VC_CNTL_PRIM_WALK_RING |
RADEON_CP_VC_CNTL_MAOS_ENABLE |
RADEON_CP_VC_CNTL_VTX_FMT_RADEON_MODE |
(3 << RADEON_CP_VC_CNTL_NUM_SHIFT));
} else if (IS_R300_3D || IS_R500_3D) {
BEGIN_RING(4 * vtx_count + 4);
OUT_RING(CP_PACKET3(R200_CP_PACKET3_3D_DRAW_IMMD_2,
4 * vtx_count));
OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_QUAD_LIST |
RADEON_CP_VC_CNTL_PRIM_WALK_RING |
(4 << RADEON_CP_VC_CNTL_NUM_SHIFT));
} else {
BEGIN_RING(3 * vtx_count + 2);
OUT_RING(CP_PACKET3(R200_CP_PACKET3_3D_DRAW_IMMD_2,
3 * vtx_count));
OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_RECT_LIST |
RADEON_CP_VC_CNTL_PRIM_WALK_RING |
(3 << RADEON_CP_VC_CNTL_NUM_SHIFT));
}
#else /* ACCEL_CP */
if (IS_R300_3D || IS_R500_3D)
BEGIN_ACCEL(2 + vtx_count * 4);
else
BEGIN_ACCEL(1 + vtx_count * 3);
if (info->ChipFamily < CHIP_FAMILY_R200)
OUT_ACCEL_REG(RADEON_SE_VF_CNTL, (RADEON_VF_PRIM_TYPE_RECTANGLE_LIST |
RADEON_VF_PRIM_WALK_DATA |
RADEON_VF_RADEON_MODE |
(3 << RADEON_VF_NUM_VERTICES_SHIFT)));
else if (IS_R300_3D || IS_R500_3D)
OUT_ACCEL_REG(RADEON_SE_VF_CNTL, (RADEON_VF_PRIM_TYPE_QUAD_LIST |
RADEON_VF_PRIM_WALK_DATA |
(4 << RADEON_VF_NUM_VERTICES_SHIFT)));
else
OUT_ACCEL_REG(RADEON_SE_VF_CNTL, (RADEON_VF_PRIM_TYPE_RECTANGLE_LIST |
RADEON_VF_PRIM_WALK_DATA |
(3 << RADEON_VF_NUM_VERTICES_SHIFT)));
#endif
if (info->accel_state->has_mask) {
if (IS_R300_3D || IS_R500_3D) {
VTX_OUT_MASK((float)dstX, (float)dstY,
xFixedToFloat(srcTopLeft.x) / info->accel_state->texW[0], xFixedToFloat(srcTopLeft.y) / info->accel_state->texH[0],
xFixedToFloat(maskTopLeft.x) / info->accel_state->texW[1], xFixedToFloat(maskTopLeft.y) / info->accel_state->texH[1]);
}
VTX_OUT_MASK((float)dstX, (float)(dstY + h),
xFixedToFloat(srcBottomLeft.x) / info->accel_state->texW[0], xFixedToFloat(srcBottomLeft.y) / info->accel_state->texH[0],
xFixedToFloat(maskBottomLeft.x) / info->accel_state->texW[1], xFixedToFloat(maskBottomLeft.y) / info->accel_state->texH[1]);
VTX_OUT_MASK((float)(dstX + w), (float)(dstY + h),
xFixedToFloat(srcBottomRight.x) / info->accel_state->texW[0], xFixedToFloat(srcBottomRight.y) / info->accel_state->texH[0],
xFixedToFloat(maskBottomRight.x) / info->accel_state->texW[1], xFixedToFloat(maskBottomRight.y) / info->accel_state->texH[1]);
VTX_OUT_MASK((float)(dstX + w), (float)dstY,
xFixedToFloat(srcTopRight.x) / info->accel_state->texW[0], xFixedToFloat(srcTopRight.y) / info->accel_state->texH[0],
xFixedToFloat(maskTopRight.x) / info->accel_state->texW[1], xFixedToFloat(maskTopRight.y) / info->accel_state->texH[1]);
} else {
if (IS_R300_3D || IS_R500_3D) {
VTX_OUT((float)dstX, (float)dstY,
xFixedToFloat(srcTopLeft.x) / info->accel_state->texW[0], xFixedToFloat(srcTopLeft.y) / info->accel_state->texH[0]);
}
VTX_OUT((float)dstX, (float)(dstY + h),
xFixedToFloat(srcBottomLeft.x) / info->accel_state->texW[0], xFixedToFloat(srcBottomLeft.y) / info->accel_state->texH[0]);
VTX_OUT((float)(dstX + w), (float)(dstY + h),
xFixedToFloat(srcBottomRight.x) / info->accel_state->texW[0], xFixedToFloat(srcBottomRight.y) / info->accel_state->texH[0]);
VTX_OUT((float)(dstX + w), (float)dstY,
xFixedToFloat(srcTopRight.x) / info->accel_state->texW[0], xFixedToFloat(srcTopRight.y) / info->accel_state->texH[0]);
}
if (IS_R300_3D || IS_R500_3D)
/* flushing is pipelined, free/finish is not */
OUT_ACCEL_REG(R300_RB3D_DSTCACHE_CTLSTAT, R300_DC_FLUSH_3D);
#ifdef ACCEL_CP
ADVANCE_RING();
#else
FINISH_ACCEL();
#endif /* !ACCEL_CP */
LEAVE_DRAW(0);
}
#undef VTX_OUT
#undef VTX_OUT_MASK
static void FUNC_NAME(RadeonComposite)(PixmapPtr pDst,
int srcX, int srcY,
int maskX, int maskY,
int dstX, int dstY,
int width, int height)
{
int tileSrcY, tileMaskY, tileDstY;
int remainingHeight;
RINFO_FROM_SCREEN(pDst->drawable.pScreen);
if (!info->accel_state->need_src_tile_x && !info->accel_state->need_src_tile_y) {
FUNC_NAME(RadeonCompositeTile)(pDst,
srcX, srcY,
maskX, maskY,
dstX, dstY,
width, height);
return;
}
/* Tiling logic borrowed from exaFillRegionTiled */
modulus(srcY, info->accel_state->src_tile_height, tileSrcY);
tileMaskY = maskY;
tileDstY = dstY;
remainingHeight = height;
while (remainingHeight > 0) {
int remainingWidth = width;
int tileSrcX, tileMaskX, tileDstX;
int h = info->accel_state->src_tile_height - tileSrcY;
if (h > remainingHeight)
h = remainingHeight;
remainingHeight -= h;
modulus(srcX, info->accel_state->src_tile_width, tileSrcX);
tileMaskX = maskX;
tileDstX = dstX;
while (remainingWidth > 0) {
int w = info->accel_state->src_tile_width - tileSrcX;
if (w > remainingWidth)
w = remainingWidth;
remainingWidth -= w;
FUNC_NAME(RadeonCompositeTile)(pDst,
tileSrcX, tileSrcY,
tileMaskX, tileMaskY,
tileDstX, tileDstY,
w, h);
tileSrcX = 0;
tileMaskX += w;
tileDstX += w;
}
tileSrcY = 0;
tileMaskY += h;
tileDstY += h;
}
}
static void FUNC_NAME(RadeonDoneComposite)(PixmapPtr pDst)
{
RINFO_FROM_SCREEN(pDst->drawable.pScreen);
ACCEL_PREAMBLE();
ENTER_DRAW(0);
if (IS_R300_3D || IS_R500_3D) {
BEGIN_ACCEL(3);
OUT_ACCEL_REG(R300_SC_CLIP_RULE, 0xAAAA);
OUT_ACCEL_REG(R300_RB3D_DSTCACHE_CTLSTAT, R300_RB3D_DC_FLUSH_ALL);
} else
BEGIN_ACCEL(1);
OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
FINISH_ACCEL();
LEAVE_DRAW(0);
}
#undef ONLY_ONCE
#undef FUNC_NAME
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