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+/* Copyright (c) 2005 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Neither the name of the Advanced Micro Devices, Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from this
+ * software without specific prior written permission.
+ * */
+
+/*
+ * This is the main file used to add Durango graphics support to a software
+ * project. The main reason to have a single file include the other files
+ * is that it centralizes the location of the compiler options. This file
+ * should be tuned for a specific implementation, and then modified as needed
+ * for new Durango releases. The releases.txt file indicates any updates to
+ * this main file, such as a new definition for a new hardware platform.
+ *
+ * In other words, this file should be copied from the Durango source files
+ * once when a software project starts, and then maintained as necessary.
+ * It should not be recopied with new versions of Durango unless the
+ * developer is willing to tune the file again for the specific project.
+ * */
+
+/* COMPILER OPTIONS
+ * These compiler options specify how the Durango routines are compiled
+ * for the different hardware platforms. For best performance, a driver
+ * would build for a specific platform. The "dynamic" switches are set
+ * by diagnostic applications such as Darwin that will run on a variety
+ * of platforms and use the appropriate code at runtime. Each component
+ * may be separately dynamic, so that a driver has the option of being
+ * tuned for a specific 2D accelerator, but will still run with a variety
+ * of chipsets.
+ */
+
+#define GFX_DISPLAY_DYNAMIC 1 /* runtime selection */
+#define GFX_DISPLAY_GU1 1 /* 1st generation display controller */
+#define GFX_DISPLAY_GU2 1 /* 2nd generation display controller */
+#define GFX_DISPLAY_GU3 1 /* 3rd generation display controller */
+
+#define GFX_INIT_DYNAMIC 1 /* runtime selection */
+#define GFX_INIT_GU1 1 /* Geode family */
+#define GFX_INIT_GU2 1 /* Redcloud */
+#define GFX_INIT_GU3 1 /* Castle */
+
+#define GFX_MSR_DYNAMIC 1 /* runtime selection */
+#define GFX_MSR_REDCLOUD 1 /* Redcloud */
+
+#define GFX_2DACCEL_DYNAMIC 1 /* runtime selection */
+#define GFX_2DACCEL_GU1 1 /* 1st generation 2D accelerator */
+#define GFX_2DACCEL_GU2 1 /* 2nd generation 2D accelerator */
+
+#define GFX_VIDEO_DYNAMIC 1 /* runtime selection */
+#define GFX_VIDEO_CS5530 1 /* support for CS5530 */
+#define GFX_VIDEO_SC1200 1 /* support for SC1200 */
+#define GFX_VIDEO_REDCLOUD 1 /* support for Redcloud */
+#define GFX_VIDEO_CASTLE 1 /* support for Castle */
+
+#define GFX_VIP_DYNAMIC 1 /* runtime selection */
+#define GFX_VIP_SC1200 1 /* support for SC1200 */
+
+#define GFX_DECODER_DYNAMIC 1 /* runtime selection */
+#define GFX_DECODER_SAA7114 1 /* Philips SAA7114 decoder */
+
+#define GFX_TV_DYNAMIC 1 /* runtime selection */
+#define GFX_TV_FS451 1 /* Focus Enhancements FS450 */
+#define GFX_TV_SC1200 1 /* SC1200 integrated TV encoder */
+
+#define GFX_I2C_DYNAMIC 1 /* runtime selection */
+#define GFX_I2C_ACCESS 1 /* support for ACCESS.BUS */
+#define GFX_I2C_GPIO 1 /* support for CS5530 GPIOs */
+
+#define GFX_VGA_DYNAMIC 1 /* runtime selection */
+#define GFX_VGA_GU1 1 /* 1st generation graphics unit */
+
+#define FB4MB 1 /* Set to use 4Mb video ram for Pyramid */
+
+#define GFX_NO_IO_IN_WAIT_MACROS 0 /* Set to remove I/O accesses in GP
+ * bit testing */
+
+/* ROUTINES TO READ VALUES
+ * These are routines used by Darwin or other diagnostics to read the
+ * current state of the hardware. Display drivers or embedded applications
+ * can reduce the size of the Durango code by not including these routines.
+ */
+#define GFX_READ_ROUTINES 1 /* add routines to read values */
+
+/* VARIABLES USED FOR RUNTIME SELECTION
+ * If part of the graphics subsystem is declared as dynamic, then the
+ * following variables are used to specify which platform has been detected.
+ * The variables are set in the "gfx_detect_cpu" routine. The values should
+ * be bit flags to allow masks to be used to check for multiple platforms.
+ */
+
+#if GFX_DISPLAY_DYNAMIC
+int gfx_display_type = 0;
+#endif
+
+#if GFX_INIT_DYNAMIC
+int gfx_init_type = 0;
+#endif
+
+#if GFX_MSR_DYNAMIC
+int gfx_msr_type = 0;
+#endif
+
+#if GFX_2DACCEL_DYNAMIC
+int gfx_2daccel_type = 0;
+#endif
+
+#if GFX_VIDEO_DYNAMIC
+int gfx_video_type = 0;
+#endif
+
+#if GFX_VIP_DYNAMIC
+int gfx_vip_type = 0;
+#endif
+
+#if GFX_DECODER_DYNAMIC
+int gfx_decoder_type = 0;
+#endif
+
+#if GFX_TV_DYNAMIC
+int gfx_tv_type = 0;
+#endif
+
+#if GFX_I2C_DYNAMIC
+int gfx_i2c_type = 0;
+#endif
+
+#if GFX_VGA_DYNAMIC
+int gfx_vga_type = 0;
+#endif
+
+/* HEADER FILE FOR DURANGO ROUTINE DEFINITIONS
+ * Needed since some of the Durango routines call other Durango routines.
+ * Also defines the size of chipset array (GFX_CSPTR_SIZE).
+ */
+#include "gfx_rtns.h" /* routine definitions */
+
+/* INCLUDE PROTOTYPES FOR PRIVATE ROUTINES */
+
+#include "gfx_priv.h"
+
+/* DEFINE POINTERS TO MEMORY MAPPED REGIONS
+ * These pointers are used by the Durango routines to access the hardware.
+ * The variables must be set by the project's initialization code after
+ * mapping the regions in the appropriate manner.
+ */
+
+/* DEFINE VIRTUAL ADDRESSES */
+/* Note: These addresses define the starting base expected by all */
+/* Durango offsets. Under an OS that requires these pointers */
+/* to be mapped to linear addresses (i.e Windows), it may not */
+/* be possible to keep these base offsets. In these cases, */
+/* the addresses are modified to point to the beginning of the */
+/* relevant memory region and the access macros are adjusted */
+/* to subtract the offset from the default base. For example, */
+/* the register pointer could be moved to be 0x40008000, while */
+/* the WRITE_REG* macros are modified to subtract 0x8000 from */
+/* the offset. */
+
+unsigned char *gfx_virt_regptr = (unsigned char *)0x40000000;
+unsigned char *gfx_virt_fbptr = (unsigned char *)0x40800000;
+unsigned char *gfx_virt_vidptr = (unsigned char *)0x40010000;
+unsigned char *gfx_virt_vipptr = (unsigned char *)0x40015000;
+unsigned char *gfx_virt_spptr = (unsigned char *)0x40000000;
+unsigned char *gfx_virt_gpptr = (unsigned char *)0x40000000;
+
+/* DEFINE PHYSICAL ADDRESSES */
+
+unsigned char *gfx_phys_regptr = (unsigned char *)0x40000000;
+unsigned char *gfx_phys_fbptr = (unsigned char *)0x40800000;
+unsigned char *gfx_phys_vidptr = (unsigned char *)0x40010000;
+unsigned char *gfx_phys_vipptr = (unsigned char *)0x40015000;
+
+/* HEADER FILE FOR GRAPHICS REGISTER DEFINITIONS
+ * This contains only constant definitions, so it should be able to be
+ * included in any software project as is.
+ */
+#include "gfx_regs.h" /* graphics register definitions */
+
+/* HEADER FILE FOR REGISTER ACCESS MACROS
+ * This file contains the definitions of the WRITE_REG32 and similar macros
+ * used by the Durango routines to access the hardware. The file assumes
+ * that the environment can handle 32-bit pointer access. If this is not
+ * the case, or if there are special requirements, then this header file
+ * should not be included and the project must define the macros itself.
+ * (A project may define WRITE_REG32 to call a routine, for example).
+ */
+#include "gfx_defs.h" /* register access macros */
+
+/* IO MACROS AND ROUTINES
+ * These macros must be defined before the initialization or I2C
+ * routines will work properly.
+ */
+
+#if defined(OS_WIN32) /* For Windows */
+
+/* VSA II CALL */
+
+void
+gfx_msr_asm_read(unsigned short msrReg, unsigned long msrAddr,
+ unsigned long *ptrHigh, unsigned long *ptrLow)
+{
+ unsigned long temp1, temp2;
+
+ _asm {
+ mov dx, 0x0AC1C
+ mov eax, 0x0FC530007
+ out dx, eax add dl, 2 mov ecx, msrAddr mov cx, msrReg in ax, dx;
+ EDX:EAX will contain MSR contents.mov temp1, edx mov temp2, eax}
+
+ *ptrHigh = temp1;
+ *ptrLow = temp2;
+}
+
+void
+gfx_msr_asm_write(unsigned short msrReg, unsigned long msrAddr,
+ unsigned long *ptrHigh, unsigned long *ptrLow)
+{
+ unsigned long temp1 = *ptrHigh;
+ unsigned long temp2 = *ptrLow;
+
+ _asm {
+
+ mov dx, 0x0AC1C
+ mov eax, 0x0FC530007 out dx, eax add dl, 2 mov ecx, msrAddr;
+ ECX contains msrAddr | msrReg mov cx, msrReg;
+ mov ebx, temp1;
+
+ <OR_mask_hi > mov eax, temp2;
+ <OR_mask_hi > mov esi, 0;
+ <AND_mask_hi > mov edi, 0;
+ <AND_mask_lo > out dx, ax;
+ MSR is written at this point}
+}
+
+unsigned char
+gfx_inb(unsigned short port)
+{
+ unsigned char data;
+
+ _asm {
+ pushf mov dx, port in al, dx mov data, al popf}
+ return (data);
+}
+
+unsigned short
+gfx_inw(unsigned short port)
+{
+ unsigned short data;
+
+ _asm {
+ pushf mov dx, port in ax, dx mov data, ax popf}
+ return (data);
+}
+
+unsigned long
+gfx_ind(unsigned short port)
+{
+ unsigned long data;
+
+ _asm {
+ pushf mov dx, port in eax, dx mov data, eax popf}
+ return (data);
+}
+
+void
+gfx_outb(unsigned short port, unsigned char data)
+{
+ _asm {
+ pushf mov al, data mov dx, port out dx, al popf}
+}
+
+void
+gfx_outw(unsigned short port, unsigned short data)
+{
+ _asm {
+ pushf mov ax, data mov dx, port out dx, ax popf}
+}
+
+void
+gfx_outd(unsigned short port, unsigned long data)
+{
+ _asm {
+ pushf mov eax, data mov dx, port out dx, eax popf}
+}
+
+#elif defined(OS_VXWORKS) || defined (OS_LINUX) /* VxWorks and Linux */
+
+#if defined(OS_LINUX)
+#include "asm/msr.h"
+#endif
+
+void
+gfx_msr_asm_read(unsigned short msrReg, unsigned long msrAddr,
+ unsigned long *ptrHigh, unsigned long *ptrLow)
+{
+ unsigned long addr, val1, val2;
+
+ addr = msrAddr | (unsigned long)msrReg;
+ rdmsr(addr, val1, val2);
+
+ *ptrHigh = val2;
+ *ptrLow = val1;
+}
+
+void
+gfx_msr_asm_write(unsigned short msrReg, unsigned long msrAddr,
+ unsigned long *ptrHigh, unsigned long *ptrLow)
+{
+ unsigned long addr, val1, val2;
+
+ val2 = *ptrHigh;
+ val1 = *ptrLow;
+
+ addr = (msrAddr & 0xFFFF0000) | (unsigned long)msrReg;
+ wrmsr(addr, val1, val2);
+}
+
+unsigned char
+gfx_inb(unsigned short port)
+{
+ unsigned char value;
+ __asm__ volatile ("inb %1,%0":"=a" (value):"d"(port));
+
+ return value;
+}
+
+unsigned short
+gfx_inw(unsigned short port)
+{
+ unsigned short value;
+ __asm__ volatile ("in %1,%0":"=a" (value):"d"(port));
+
+ return value;
+}
+
+unsigned long
+gfx_ind(unsigned short port)
+{
+ unsigned long value;
+ __asm__ volatile ("inl %1,%0":"=a" (value):"d"(port));
+
+ return value;
+}
+
+void
+gfx_outb(unsigned short port, unsigned char data)
+{
+ __asm__ volatile ("outb %0,%1"::"a" (data), "d"(port));
+}
+
+void
+gfx_outw(unsigned short port, unsigned short data)
+{
+ __asm__ volatile ("out %0,%1"::"a" (data), "d"(port));
+}
+
+void
+gfx_outd(unsigned short port, unsigned long data)
+{
+ __asm__ volatile ("outl %0,%1"::"a" (data), "d"(port));
+}
+
+#else /* else nothing */
+
+unsigned char
+gfx_inb(unsigned short port)
+{
+ /* ADD OS SPECIFIC IMPLEMENTATION */
+ return (0);
+}
+
+unsigned short
+gfx_inw(unsigned short port)
+{
+ /* ADD OS SPECIFIC IMPLEMENTATION */
+ return (0);
+}
+
+unsigned long
+gfx_ind(unsigned short port)
+{
+ /* ADD OS SPECIFIC IMPLEMENTATION */
+ return (0);
+}
+
+void
+gfx_outb(unsigned short port, unsigned char data)
+{
+ /* ADD OS SPECIFIC IMPLEMENTATION */
+}
+
+void
+gfx_outw(unsigned short port, unsigned short data)
+{
+ /* ADD OS SPECIFIC IMPLEMENTATION */
+}
+
+void
+gfx_outd(unsigned short port, unsigned long data)
+{
+ /* ADD OS SPECIFIC IMPLEMENTATION */
+}
+#endif
+
+#define INB(port) gfx_inb(port)
+#define INW(port) gfx_inw(port)
+#define IND(port) gfx_ind(port)
+#define OUTB(port, data) gfx_outb(port, data)
+#define OUTW(port, data) gfx_outw(port, data)
+#define OUTD(port, data) gfx_outd(port, data)
+
+/* INITIALIZATION ROUTINES
+ * These routines are used during the initialization of the driver to
+ * perform such tasks as detecting the type of CPU and video hardware.
+ * The routines require the use of IO, so the above IO routines need
+ * to be implemented before the initialization routines will work
+ * properly.
+ */
+
+#include "gfx_init.c"
+
+/* INCLUDE MSR ACCESS ROUTINES */
+
+#include "gfx_msr.c"
+
+/* INCLUDE GRAPHICS ENGINE ROUTINES
+ * These routines are used to program the 2D graphics accelerator. If
+ * the project does not use graphics acceleration (direct frame buffer
+ * access only), then this file does not need to be included.
+ */
+#include "gfx_rndr.c" /* graphics engine routines */
+
+/* INCLUDE DISPLAY CONTROLLER ROUTINES
+ * These routines are used if the display mode is set directly. If the
+ * project uses VGA registers to set a display mode, then these files
+ * do not need to be included.
+ */
+#include "gfx_mode.h" /* display mode tables */
+#include "gfx_disp.c" /* display controller routines */
+
+/* INCLUDE VIDEO OVERLAY ROUTINES
+ * These routines control the video overlay hardware.
+ */
+#include "gfx_vid.c" /* video overlay routines */
+
+/* VIDEO PORT AND VIDEO DECODER ROUTINES
+ * These routines rely on the I2C routines.
+ */
+#include "gfx_vip.c" /* video port routines */
+#include "gfx_dcdr.c" /* video decoder routines */
+
+/* I2C BUS ACCESS ROUTINES
+ * These routines are used by the video decoder and possibly an
+ * external TV encoer.
+ */
+#include "gfx_i2c.c" /* I2C bus access routines */
+
+/* TV ENCODER ROUTINES
+ * This file does not need to be included if the system does not
+ * support TV output.
+ */
+#include "gfx_tv.c" /* TV encoder routines */
+
+/* VGA ROUTINES
+ * This file is used if setting display modes using VGA registers.
+ */
+#include "gfx_vga.c" /* VGA routines */
+
+/* END OF FILE */