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|
/* Copyright (c) 2005 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Neither the name of the Advanced Micro Devices, Inc. nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
* */
/*
* This file contains routines to program the 2D acceleration hardware:
*
* gfx_set_bpp
* gfx_set_solid_pattern
* gfx_set_mono_pattern
* gfx_set_color_pattern
* gfx_load_color_pattern_line
* gfx_set_solid_source
* gfx_set_mono_source
* gfx_set_raster_operation
* gfx_pattern_fill
* gfx_color_pattern_fill
* gfx_screen_to_screen_blt
* gfx_screen_to_screen_xblt
* gfx_color_bitmap_to_screen_blt
* gfx_color_bitmap_to_screen_xblt
* gfx_mono_bitmap_to_screen_blt
* gfx_bresenham_line
* gfx_wait_until_idle
* */
/* STATIC VARIABLES */
unsigned short GFXbpp = 16;
unsigned short GFXbb0Base = 0x400;
unsigned short GFXbb1Base = 0x930;
unsigned short GFXbufferWidthPixels = 400;
unsigned short GFXpatternFlags = 0;
unsigned short GFXsourceFlags = 0;
unsigned long GFXsavedColor = 0;
unsigned short GFXsavedRop = 0;
unsigned short GFXusesDstData = 0;
/* INCLUDE SUPPORT FOR FIRST GENERATION, IF SPECIFIED. */
#if GFX_2DACCEL_GU1
#include "rndr_gu1.c"
#endif
/* INCLUDE SUPPORT FOR SECOND GENERATION, IF SPECIFIED. */
#if GFX_2DACCEL_GU2
#include "rndr_gu2.c"
#endif
/* WRAPPERS IF DYNAMIC SELECTION */
/* Extra layer to call either first or second generation routines. */
#if GFX_2DACCEL_DYNAMIC
/*---------------------------------------------------------------------------
* gfx_reset_pitch (PRIVATE ROUTINE - NOT PART OF API)
*---------------------------------------------------------------------------
*/
void
gfx_reset_pitch(unsigned short pitch)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_reset_pitch(pitch);
#endif
}
/*---------------------------------------------------------------------------
* gfx_set_bpp
*---------------------------------------------------------------------------
*/
void
gfx_set_bpp(unsigned short bpp)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_set_bpp(bpp);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_set_bpp(bpp);
#endif
}
/*---------------------------------------------------------------------------
* gfx_set_solid_source
*---------------------------------------------------------------------------
*/
void
gfx_set_solid_source(unsigned long color)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_set_solid_source(color);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_set_solid_source(color);
#endif
}
/*---------------------------------------------------------------------------
* gfx_set_mono_source
*---------------------------------------------------------------------------
*/
void
gfx_set_mono_source(unsigned long bgcolor, unsigned long fgcolor,
unsigned short transparent)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_set_mono_source(bgcolor, fgcolor, transparent);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_set_mono_source(bgcolor, fgcolor, transparent);
#endif
}
void
gfx_set_pattern_flags(unsigned short flags)
{
GFXpatternFlags |= flags;
}
/*---------------------------------------------------------------------------
* gfx_set_solid_pattern
*---------------------------------------------------------------------------
*/
void
gfx_set_solid_pattern(unsigned long color)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_set_solid_pattern(color);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_set_solid_pattern(color);
#endif
}
/*---------------------------------------------------------------------------
* gfx_set_mono_pattern
*---------------------------------------------------------------------------
*/
void
gfx_set_mono_pattern(unsigned long bgcolor, unsigned long fgcolor,
unsigned long data0, unsigned long data1, unsigned char transparent)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_set_mono_pattern(bgcolor, fgcolor, data0, data1, transparent);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_set_mono_pattern(bgcolor, fgcolor, data0, data1, transparent);
#endif
}
/*---------------------------------------------------------------------------
* gfx_set_color_pattern
*---------------------------------------------------------------------------
*/
void
gfx_set_color_pattern(unsigned long bgcolor, unsigned long fgcolor,
unsigned long data0, unsigned long data1,
unsigned long data2, unsigned long data3, unsigned char transparent)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_set_color_pattern(bgcolor, fgcolor, data0, data1, data2, data3,
transparent);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_set_color_pattern(bgcolor, fgcolor, data0, data1, data2, data3,
transparent);
#endif
}
/*---------------------------------------------------------------------------
* gfx_load_color_pattern_line
*---------------------------------------------------------------------------
*/
void
gfx_load_color_pattern_line(short y, unsigned long *pattern_8x8)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_load_color_pattern_line(y, pattern_8x8);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_load_color_pattern_line(y, pattern_8x8);
#endif
}
/*---------------------------------------------------------------------------
* gfx_set_raster_operation
*---------------------------------------------------------------------------
*/
void
gfx_set_raster_operation(unsigned char rop)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_set_raster_operation(rop);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_set_raster_operation(rop);
#endif
}
/*---------------------------------------------------------------------------
* gfx_pattern_fill
*---------------------------------------------------------------------------
*/
void
gfx_pattern_fill(unsigned short x, unsigned short y,
unsigned short width, unsigned short height)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_pattern_fill(x, y, width, height);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_pattern_fill(x, y, width, height);
#endif
}
/*---------------------------------------------------------------------------
* gfx_color_pattern_fill
*---------------------------------------------------------------------------
*/
void
gfx_color_pattern_fill(unsigned short x, unsigned short y,
unsigned short width, unsigned short height, unsigned long *pattern)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_color_pattern_fill(x, y, width, height, pattern);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_color_pattern_fill(x, y, width, height, pattern);
#endif
}
/*---------------------------------------------------------------------------
* gfx_screen_to_screen_blt
*---------------------------------------------------------------------------
*/
void
gfx_screen_to_screen_blt(unsigned short srcx, unsigned short srcy,
unsigned short dstx, unsigned short dsty, unsigned short width,
unsigned short height)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_screen_to_screen_blt(srcx, srcy, dstx, dsty, width, height);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_screen_to_screen_blt(srcx, srcy, dstx, dsty, width, height);
#endif
}
/*---------------------------------------------------------------------------
* gfx_screen_to_screen_xblt
*---------------------------------------------------------------------------
*/
void
gfx_screen_to_screen_xblt(unsigned short srcx, unsigned short srcy,
unsigned short dstx, unsigned short dsty, unsigned short width,
unsigned short height, unsigned long color)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_screen_to_screen_xblt(srcx, srcy, dstx, dsty, width, height,
color);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_screen_to_screen_xblt(srcx, srcy, dstx, dsty, width, height,
color);
#endif
}
/*---------------------------------------------------------------------------
* gfx_color_bitmap_to_screen_blt
*---------------------------------------------------------------------------
*/
void
gfx_color_bitmap_to_screen_blt(unsigned short srcx, unsigned short srcy,
unsigned short dstx, unsigned short dsty, unsigned short width,
unsigned short height, unsigned char *data, long pitch)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_color_bitmap_to_screen_blt(srcx, srcy, dstx, dsty, width, height,
data, pitch);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_color_bitmap_to_screen_blt(srcx, srcy, dstx, dsty, width, height,
data, pitch);
#endif
}
/*---------------------------------------------------------------------------
* gfx_color_bitmap_to_screen_xblt
*---------------------------------------------------------------------------
*/
void
gfx_color_bitmap_to_screen_xblt(unsigned short srcx, unsigned short srcy,
unsigned short dstx, unsigned short dsty, unsigned short width,
unsigned short height, unsigned char *data, long pitch,
unsigned long color)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_color_bitmap_to_screen_xblt(srcx, srcy, dstx, dsty, width, height,
data, pitch, color);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_color_bitmap_to_screen_xblt(srcx, srcy, dstx, dsty, width, height,
data, pitch, color);
#endif
}
/*---------------------------------------------------------------------------
* gfx_mono_bitmap_to_screen_blt
*---------------------------------------------------------------------------
*/
void
gfx_mono_bitmap_to_screen_blt(unsigned short srcx, unsigned short srcy,
unsigned short dstx, unsigned short dsty, unsigned short width,
unsigned short height, unsigned char *data, short pitch)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_mono_bitmap_to_screen_blt(srcx, srcy, dstx, dsty, width, height,
data, pitch);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_mono_bitmap_to_screen_blt(srcx, srcy, dstx, dsty, width, height,
data, pitch);
#endif
}
/*---------------------------------------------------------------------------
* gfx_text_blt
*---------------------------------------------------------------------------
*/
void
gfx_text_blt(unsigned short dstx, unsigned short dsty, unsigned short width,
unsigned short height, unsigned char *data)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_text_blt(dstx, dsty, width, height, data);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_text_blt(dstx, dsty, width, height, data);
#endif
}
/*---------------------------------------------------------------------------
* gfx_bresenham_line
*---------------------------------------------------------------------------
*/
void
gfx_bresenham_line(unsigned short x, unsigned short y,
unsigned short length, unsigned short initerr,
unsigned short axialerr, unsigned short diagerr, unsigned short flags)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_bresenham_line(x, y, length, initerr, axialerr, diagerr, flags);
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_bresenham_line(x, y, length, initerr, axialerr, diagerr, flags);
#endif
}
/*---------------------------------------------------------------------------
* gfx_wait_until_idle
*---------------------------------------------------------------------------
*/
void
gfx_wait_until_idle(void)
{
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
gu1_wait_until_idle();
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu2_wait_until_idle();
#endif
}
/*---------------------------------------------------------------------------
* gfx_test_blt_pending
*---------------------------------------------------------------------------
*/
int
gfx_test_blt_pending(void)
{
int retval = 0;
#if GFX_2DACCEL_GU1
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
retval = gu1_test_blt_pending();
#endif
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
retval = gu2_test_blt_pending();
#endif
return (retval);
}
/*---------------------------------------------------------------------------
* NEW ROUTINES FOR REDCLOUD
*---------------------------------------------------------------------------
*/
/*---------------------------------------------------------------------------
* gfx2_set_source_stride
*---------------------------------------------------------------------------
*/
void
gfx2_set_source_stride(unsigned short stride)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu22_set_source_stride(stride);
#endif
}
/*---------------------------------------------------------------------------
* gfx2_set_destination_stride
*---------------------------------------------------------------------------
*/
void
gfx2_set_destination_stride(unsigned short stride)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu22_set_destination_stride(stride);
#endif
}
/*---------------------------------------------------------------------------
* gfx2_set_pattern_origin
*---------------------------------------------------------------------------
*/
void
gfx2_set_pattern_origin(int x, int y)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu22_set_pattern_origin(x, y);
#endif
}
/*---------------------------------------------------------------------------
* gfx2_set_source_transparency
*---------------------------------------------------------------------------
*/
void
gfx2_set_source_transparency(unsigned long color, unsigned long mask)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu22_set_source_transparency(color, mask);
#endif
}
/*---------------------------------------------------------------------------
* gfx2_set_alpha_mode
*---------------------------------------------------------------------------
*/
void
gfx2_set_alpha_mode(int mode)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu22_set_alpha_mode(mode);
#endif
}
/*---------------------------------------------------------------------------
* gfx2_set_alpha_value
*---------------------------------------------------------------------------
*/
void
gfx2_set_alpha_value(unsigned char value)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu22_set_alpha_value(value);
#endif
}
/*---------------------------------------------------------------------------
* gfx2_pattern_fill
*---------------------------------------------------------------------------
*/
void
gfx2_pattern_fill(unsigned long dstoffset, unsigned short width,
unsigned short height)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu22_pattern_fill(dstoffset, width, height);
#endif
}
/*---------------------------------------------------------------------------
* gfx2_color_pattern_fill
*---------------------------------------------------------------------------
*/
void
gfx2_color_pattern_fill(unsigned long dstoffset, unsigned short width,
unsigned short height, unsigned long *pattern)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu22_color_pattern_fill(dstoffset, width, height, pattern);
#endif
}
/*---------------------------------------------------------------------------
* gfx2_screen_to_screen_blt
*---------------------------------------------------------------------------
*/
void
gfx2_screen_to_screen_blt(unsigned long srcoffset, unsigned long dstoffset,
unsigned short width, unsigned short height, int flags)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu22_screen_to_screen_blt(srcoffset, dstoffset, width, height, flags);
#endif
}
/*---------------------------------------------------------------------------
* gfx2_mono_expand_blt
*---------------------------------------------------------------------------
*/
void
gfx2_mono_expand_blt(unsigned long srcbase, unsigned short srcx,
unsigned short srcy, unsigned long dstoffset, unsigned short width,
unsigned short height, int byte_packed)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu22_mono_expand_blt(srcbase, srcx, srcy, dstoffset, width, height,
byte_packed);
#endif
}
/*---------------------------------------------------------------------------
* gfx2_color_bitmap_to_screen_blt
*---------------------------------------------------------------------------
*/
void
gfx2_color_bitmap_to_screen_blt(unsigned short srcx, unsigned short srcy,
unsigned long dstoffset, unsigned short width, unsigned short height,
unsigned char *data, short pitch)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu22_color_bitmap_to_screen_blt(srcx, srcy, dstoffset, width, height,
data, pitch);
#endif
}
/*---------------------------------------------------------------------------
* gfx2_text_blt
*---------------------------------------------------------------------------
*/
void
gfx2_text_blt(unsigned long dstoffset, unsigned short width,
unsigned short height, unsigned char *data)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu22_text_blt(dstoffset, width, height, data);
#endif
}
/*---------------------------------------------------------------------------
* gfx2_mono_bitmap_to_screen_blt
*---------------------------------------------------------------------------
*/
void
gfx2_mono_bitmap_to_screen_blt(unsigned short srcx, unsigned short srcy,
unsigned long dstoffset, unsigned short width, unsigned short height,
unsigned char *data, short pitch)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu22_mono_bitmap_to_screen_blt(srcx, srcy, dstoffset, width, height,
data, pitch);
#endif
}
/*---------------------------------------------------------------------------
* gfx2_bresenham_line
*---------------------------------------------------------------------------
*/
void
gfx2_bresenham_line(unsigned long dstoffset,
unsigned short length, unsigned short initerr,
unsigned short axialerr, unsigned short diagerr, unsigned short flags)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu22_bresenham_line(dstoffset, length, initerr, axialerr, diagerr,
flags);
#endif
}
/*---------------------------------------------------------------------------
* gfx2_sync_to_vblank
*---------------------------------------------------------------------------
*/
void
gfx2_sync_to_vblank(void)
{
#if GFX_2DACCEL_GU2
if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
gu22_sync_to_vblank();
#endif
}
#endif /* GFX_2DACCEL_DYNAMIC */
/* END OF FILE */
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