summaryrefslogtreecommitdiff
path: root/src/gfx/gfx_rndr.c
blob: c5a46ac10b5da4ec26ca377251c2355cffb5e146 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
/* Copyright (c) 2005 Advanced Micro Devices, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to
 * deal in the Software without restriction, including without limitation the
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 * sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Neither the name of the Advanced Micro Devices, Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from this
 * software without specific prior written permission.
 * */

/*
 * This file contains routines to program the 2D acceleration hardware:
 * 
 *    gfx_set_bpp
 *    gfx_set_solid_pattern
 *    gfx_set_mono_pattern
 *    gfx_set_color_pattern
 *    gfx_load_color_pattern_line
 *    gfx_set_solid_source  
 *    gfx_set_mono_source
 *    gfx_set_raster_operation
 *    gfx_pattern_fill
 *    gfx_color_pattern_fill
 *    gfx_screen_to_screen_blt
 *    gfx_screen_to_screen_xblt
 *    gfx_color_bitmap_to_screen_blt
 *    gfx_color_bitmap_to_screen_xblt
 *    gfx_mono_bitmap_to_screen_blt
 *    gfx_bresenham_line 
 *    gfx_wait_until_idle   
 * */

/* STATIC VARIABLES */

unsigned short GFXbpp = 16;
unsigned short GFXbb0Base = 0x400;
unsigned short GFXbb1Base = 0x930;
unsigned short GFXbufferWidthPixels = 400;

unsigned short GFXpatternFlags = 0;
unsigned short GFXsourceFlags = 0;
unsigned long GFXsavedColor = 0;
unsigned short GFXsavedRop = 0;
unsigned short GFXusesDstData = 0;

/* INCLUDE SUPPORT FOR FIRST GENERATION, IF SPECIFIED. */

#if GFX_2DACCEL_GU1
#include "rndr_gu1.c"
#endif

/* INCLUDE SUPPORT FOR SECOND GENERATION, IF SPECIFIED. */

#if GFX_2DACCEL_GU2
#include "rndr_gu2.c"
#endif

/* WRAPPERS IF DYNAMIC SELECTION */
/* Extra layer to call either first or second generation routines. */

#if GFX_2DACCEL_DYNAMIC

/*---------------------------------------------------------------------------
 * gfx_reset_pitch (PRIVATE ROUTINE - NOT PART OF API)
 *---------------------------------------------------------------------------
 */
void
gfx_reset_pitch(unsigned short pitch)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_reset_pitch(pitch);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_set_bpp
 *---------------------------------------------------------------------------
 */
void
gfx_set_bpp(unsigned short bpp)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_set_bpp(bpp);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_set_bpp(bpp);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_set_solid_source
 *---------------------------------------------------------------------------
 */
void
gfx_set_solid_source(unsigned long color)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_set_solid_source(color);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_set_solid_source(color);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_set_mono_source
 *---------------------------------------------------------------------------
 */
void
gfx_set_mono_source(unsigned long bgcolor, unsigned long fgcolor,
    unsigned short transparent)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_set_mono_source(bgcolor, fgcolor, transparent);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_set_mono_source(bgcolor, fgcolor, transparent);
#endif
}

void
gfx_set_pattern_flags(unsigned short flags)
{
    GFXpatternFlags |= flags;
}

/*---------------------------------------------------------------------------
 * gfx_set_solid_pattern
 *---------------------------------------------------------------------------
 */
void
gfx_set_solid_pattern(unsigned long color)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_set_solid_pattern(color);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_set_solid_pattern(color);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_set_mono_pattern
 *---------------------------------------------------------------------------
 */
void
gfx_set_mono_pattern(unsigned long bgcolor, unsigned long fgcolor,
    unsigned long data0, unsigned long data1, unsigned char transparent)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_set_mono_pattern(bgcolor, fgcolor, data0, data1, transparent);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_set_mono_pattern(bgcolor, fgcolor, data0, data1, transparent);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_set_color_pattern
 *---------------------------------------------------------------------------
 */
void
gfx_set_color_pattern(unsigned long bgcolor, unsigned long fgcolor,
    unsigned long data0, unsigned long data1,
    unsigned long data2, unsigned long data3, unsigned char transparent)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_set_color_pattern(bgcolor, fgcolor, data0, data1, data2, data3,
            transparent);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_set_color_pattern(bgcolor, fgcolor, data0, data1, data2, data3,
            transparent);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_load_color_pattern_line
 *---------------------------------------------------------------------------
 */
void
gfx_load_color_pattern_line(short y, unsigned long *pattern_8x8)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_load_color_pattern_line(y, pattern_8x8);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_load_color_pattern_line(y, pattern_8x8);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_set_raster_operation
 *---------------------------------------------------------------------------
 */
void
gfx_set_raster_operation(unsigned char rop)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_set_raster_operation(rop);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_set_raster_operation(rop);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_pattern_fill
 *---------------------------------------------------------------------------
 */
void
gfx_pattern_fill(unsigned short x, unsigned short y,
    unsigned short width, unsigned short height)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_pattern_fill(x, y, width, height);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_pattern_fill(x, y, width, height);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_color_pattern_fill
 *---------------------------------------------------------------------------
 */
void
gfx_color_pattern_fill(unsigned short x, unsigned short y,
    unsigned short width, unsigned short height, unsigned long *pattern)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_color_pattern_fill(x, y, width, height, pattern);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_color_pattern_fill(x, y, width, height, pattern);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_screen_to_screen_blt
 *---------------------------------------------------------------------------
 */
void
gfx_screen_to_screen_blt(unsigned short srcx, unsigned short srcy,
    unsigned short dstx, unsigned short dsty, unsigned short width,
    unsigned short height)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_screen_to_screen_blt(srcx, srcy, dstx, dsty, width, height);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_screen_to_screen_blt(srcx, srcy, dstx, dsty, width, height);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_screen_to_screen_xblt
 *---------------------------------------------------------------------------
 */
void
gfx_screen_to_screen_xblt(unsigned short srcx, unsigned short srcy,
    unsigned short dstx, unsigned short dsty, unsigned short width,
    unsigned short height, unsigned long color)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_screen_to_screen_xblt(srcx, srcy, dstx, dsty, width, height,
            color);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_screen_to_screen_xblt(srcx, srcy, dstx, dsty, width, height,
            color);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_color_bitmap_to_screen_blt
 *---------------------------------------------------------------------------
 */
void
gfx_color_bitmap_to_screen_blt(unsigned short srcx, unsigned short srcy,
    unsigned short dstx, unsigned short dsty, unsigned short width,
    unsigned short height, unsigned char *data, long pitch)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_color_bitmap_to_screen_blt(srcx, srcy, dstx, dsty, width, height,
            data, pitch);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_color_bitmap_to_screen_blt(srcx, srcy, dstx, dsty, width, height,
            data, pitch);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_color_bitmap_to_screen_xblt
 *---------------------------------------------------------------------------
 */
void
gfx_color_bitmap_to_screen_xblt(unsigned short srcx, unsigned short srcy,
    unsigned short dstx, unsigned short dsty, unsigned short width,
    unsigned short height, unsigned char *data, long pitch,
    unsigned long color)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_color_bitmap_to_screen_xblt(srcx, srcy, dstx, dsty, width, height,
            data, pitch, color);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_color_bitmap_to_screen_xblt(srcx, srcy, dstx, dsty, width, height,
            data, pitch, color);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_mono_bitmap_to_screen_blt
 *---------------------------------------------------------------------------
 */
void
gfx_mono_bitmap_to_screen_blt(unsigned short srcx, unsigned short srcy,
    unsigned short dstx, unsigned short dsty, unsigned short width,
    unsigned short height, unsigned char *data, short pitch)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_mono_bitmap_to_screen_blt(srcx, srcy, dstx, dsty, width, height,
            data, pitch);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_mono_bitmap_to_screen_blt(srcx, srcy, dstx, dsty, width, height,
            data, pitch);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_text_blt
 *---------------------------------------------------------------------------
 */
void
gfx_text_blt(unsigned short dstx, unsigned short dsty, unsigned short width,
    unsigned short height, unsigned char *data)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_text_blt(dstx, dsty, width, height, data);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_text_blt(dstx, dsty, width, height, data);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_bresenham_line
 *---------------------------------------------------------------------------
 */
void
gfx_bresenham_line(unsigned short x, unsigned short y,
    unsigned short length, unsigned short initerr,
    unsigned short axialerr, unsigned short diagerr, unsigned short flags)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_bresenham_line(x, y, length, initerr, axialerr, diagerr, flags);
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_bresenham_line(x, y, length, initerr, axialerr, diagerr, flags);
#endif
}

/*---------------------------------------------------------------------------
 * gfx_wait_until_idle
 *---------------------------------------------------------------------------
 */
void
gfx_wait_until_idle(void)
{
#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        gu1_wait_until_idle();
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu2_wait_until_idle();
#endif
}

/*---------------------------------------------------------------------------
 * gfx_test_blt_pending
 *---------------------------------------------------------------------------
 */
int
gfx_test_blt_pending(void)
{
    int retval = 0;

#if GFX_2DACCEL_GU1
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU1)
        retval = gu1_test_blt_pending();
#endif
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        retval = gu2_test_blt_pending();
#endif
    return (retval);
}

/*---------------------------------------------------------------------------
 * NEW ROUTINES FOR REDCLOUD
 *---------------------------------------------------------------------------
 */

/*---------------------------------------------------------------------------
 * gfx2_set_source_stride
 *---------------------------------------------------------------------------
 */
void
gfx2_set_source_stride(unsigned short stride)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu22_set_source_stride(stride);
#endif
}

/*---------------------------------------------------------------------------
 * gfx2_set_destination_stride
 *---------------------------------------------------------------------------
 */
void
gfx2_set_destination_stride(unsigned short stride)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu22_set_destination_stride(stride);
#endif
}

/*---------------------------------------------------------------------------
 * gfx2_set_pattern_origin
 *---------------------------------------------------------------------------
 */
void
gfx2_set_pattern_origin(int x, int y)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu22_set_pattern_origin(x, y);
#endif
}

/*---------------------------------------------------------------------------
 * gfx2_set_source_transparency
 *---------------------------------------------------------------------------
 */
void
gfx2_set_source_transparency(unsigned long color, unsigned long mask)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu22_set_source_transparency(color, mask);
#endif
}

/*---------------------------------------------------------------------------
 * gfx2_set_alpha_mode
 *---------------------------------------------------------------------------
 */
void
gfx2_set_alpha_mode(int mode)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu22_set_alpha_mode(mode);
#endif
}

/*---------------------------------------------------------------------------
 * gfx2_set_alpha_value
 *---------------------------------------------------------------------------
 */
void
gfx2_set_alpha_value(unsigned char value)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu22_set_alpha_value(value);
#endif
}

/*---------------------------------------------------------------------------
 * gfx2_pattern_fill
 *---------------------------------------------------------------------------
 */
void
gfx2_pattern_fill(unsigned long dstoffset, unsigned short width,
    unsigned short height)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu22_pattern_fill(dstoffset, width, height);
#endif
}

/*---------------------------------------------------------------------------
 * gfx2_color_pattern_fill
 *---------------------------------------------------------------------------
 */
void
gfx2_color_pattern_fill(unsigned long dstoffset, unsigned short width,
    unsigned short height, unsigned long *pattern)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu22_color_pattern_fill(dstoffset, width, height, pattern);
#endif
}

/*---------------------------------------------------------------------------
 * gfx2_screen_to_screen_blt
 *---------------------------------------------------------------------------
 */
void
gfx2_screen_to_screen_blt(unsigned long srcoffset, unsigned long dstoffset,
    unsigned short width, unsigned short height, int flags)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu22_screen_to_screen_blt(srcoffset, dstoffset, width, height, flags);
#endif
}

/*---------------------------------------------------------------------------
 * gfx2_mono_expand_blt
 *---------------------------------------------------------------------------
 */
void
gfx2_mono_expand_blt(unsigned long srcbase, unsigned short srcx,
    unsigned short srcy, unsigned long dstoffset, unsigned short width,
    unsigned short height, int byte_packed)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu22_mono_expand_blt(srcbase, srcx, srcy, dstoffset, width, height,
            byte_packed);
#endif
}

/*---------------------------------------------------------------------------
 * gfx2_color_bitmap_to_screen_blt	
 *---------------------------------------------------------------------------
 */
void
gfx2_color_bitmap_to_screen_blt(unsigned short srcx, unsigned short srcy,
    unsigned long dstoffset, unsigned short width, unsigned short height,
    unsigned char *data, short pitch)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu22_color_bitmap_to_screen_blt(srcx, srcy, dstoffset, width, height,
            data, pitch);
#endif
}

/*---------------------------------------------------------------------------
 * gfx2_text_blt	
 *---------------------------------------------------------------------------
 */
void
gfx2_text_blt(unsigned long dstoffset, unsigned short width,
    unsigned short height, unsigned char *data)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu22_text_blt(dstoffset, width, height, data);
#endif
}

/*---------------------------------------------------------------------------
 * gfx2_mono_bitmap_to_screen_blt	
 *---------------------------------------------------------------------------
 */
void
gfx2_mono_bitmap_to_screen_blt(unsigned short srcx, unsigned short srcy,
    unsigned long dstoffset, unsigned short width, unsigned short height,
    unsigned char *data, short pitch)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu22_mono_bitmap_to_screen_blt(srcx, srcy, dstoffset, width, height,
            data, pitch);
#endif
}

/*---------------------------------------------------------------------------
 * gfx2_bresenham_line
 *---------------------------------------------------------------------------
 */
void
gfx2_bresenham_line(unsigned long dstoffset,
    unsigned short length, unsigned short initerr,
    unsigned short axialerr, unsigned short diagerr, unsigned short flags)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu22_bresenham_line(dstoffset, length, initerr, axialerr, diagerr,
            flags);
#endif
}

/*---------------------------------------------------------------------------
 * gfx2_sync_to_vblank
 *---------------------------------------------------------------------------
 */
void
gfx2_sync_to_vblank(void)
{
#if GFX_2DACCEL_GU2
    if (gfx_2daccel_type & GFX_2DACCEL_TYPE_GU2)
        gu22_sync_to_vblank();
#endif
}

#endif /* GFX_2DACCEL_DYNAMIC */

/* END OF FILE */