diff options
author | Zhigang Gong <zhigang.gong@linux.intel.com> | 2011-12-13 21:46:14 +0800 |
---|---|---|
committer | Chris Wilson <chris@chris-wilson.co.uk> | 2011-12-14 11:29:29 +0000 |
commit | f8b9a2a5473efd0fefb3d2878e70c24c320245ca (patch) | |
tree | 103680a78dd430d50aea8435ac46406786740352 | |
parent | d5456e40d9bebc9d6a121abdb124a90a2a8a6958 (diff) |
uxa/glamor: Enable the rest of the glamor rendering routines
This commit hooks up all the remaining rendering routines to call into
glamor; the takeover is nearly complete! When tested with the latest
glamor master branch, it passes rendercheck.
One thing need to be pointed out is the picture's handling.
Pictures support many different color formats, but glamor's
texture only support a few color formats. And the most common
scenario is that we create a pixmap with a color depth and
then attach it to a picture which has a specific color format
with the same color depth. But there is no way to change a
texture's internal format after the texture was allocated.
If you do that, the OpenGL will allocate a new texture. And
then the glamor side and UXA side will be inconsitent. So
for all the picture related operations, we can't fallback to
UXA path directly, even it is rather a straight forward
operation. So for the get_image, Addtraps.., we have to add
wrappers function for them to jump into glamor firstly.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
[ickle: prefer access; ok = glamor(); finish; if (!ok) goto fallback; return; ]
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
-rw-r--r-- | src/intel_uxa.c | 15 | ||||
-rw-r--r-- | uxa/uxa-accel.c | 137 | ||||
-rw-r--r-- | uxa/uxa-glamor.h | 16 | ||||
-rw-r--r-- | uxa/uxa-glyphs.c | 22 | ||||
-rw-r--r-- | uxa/uxa-priv.h | 8 | ||||
-rw-r--r-- | uxa/uxa-render.c | 208 | ||||
-rw-r--r-- | uxa/uxa.c | 4 |
7 files changed, 385 insertions, 25 deletions
diff --git a/src/intel_uxa.c b/src/intel_uxa.c index e4a52706..f24f39f5 100644 --- a/src/intel_uxa.c +++ b/src/intel_uxa.c @@ -1108,6 +1108,10 @@ intel_uxa_create_pixmap(ScreenPtr screen, int w, int h, int depth, list_del(&priv->in_flight); screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, stride, NULL); intel_set_pixmap_private(pixmap, priv); + + if (!intel_glamor_create_textured_pixmap(pixmap)) + intel_set_pixmap_bo(pixmap, NULL); + return pixmap; } } @@ -1145,8 +1149,15 @@ intel_uxa_create_pixmap(ScreenPtr screen, int w, int h, int depth, list_init(&priv->batch); list_init(&priv->flush); intel_set_pixmap_private(pixmap, priv); - - intel_glamor_create_textured_pixmap(pixmap); + /* Create textured pixmap failed means glamor fail to create + * a texture from the BO for some reasons, and then glamor + * create a new texture attached to the pixmap, and all the + * consequent rendering operations on this pixmap will never + * fallback to UXA path, so we don't need to hold the useless + * BO if it is the case. + */ + if (!intel_glamor_create_textured_pixmap(pixmap)) + intel_set_pixmap_bo(pixmap, NULL); } return pixmap; diff --git a/uxa/uxa-accel.c b/uxa/uxa-accel.c index e4afd137..67712d2d 100644 --- a/uxa/uxa-accel.c +++ b/uxa/uxa-accel.c @@ -52,14 +52,17 @@ uxa_fill_spans(DrawablePtr pDrawable, GCPtr pGC, int n, int off_x, off_y; if (uxa_screen->info->flags & UXA_USE_GLAMOR) { + int ok; + uxa_prepare_access(pDrawable, UXA_GLAMOR_ACCESS_RW); - if (glamor_fill_spans_nf(pDrawable, - pGC, n, ppt, pwidth, fSorted)) { - uxa_finish_access(pDrawable, UXA_GLAMOR_ACCESS_RW); - return; - } - uxa_finish_access(pDrawable, UXA_GLAMOR_ACCESS_RO); - goto fallback; + ok = glamor_fill_spans_nf(pDrawable, + pGC, n, ppt, pwidth, fSorted); + uxa_finish_access(pDrawable, UXA_GLAMOR_ACCESS_RW); + + if (!ok) + goto fallback; + + return; } if (uxa_screen->swappedOut || uxa_screen->force_fallback) @@ -207,10 +210,29 @@ static void uxa_put_image(DrawablePtr pDrawable, GCPtr pGC, int depth, int x, int y, int w, int h, int leftPad, int format, char *bits) { + uxa_screen_t *uxa_screen = uxa_get_screen(pDrawable->pScreen); + + if (uxa_screen->info->flags & UXA_USE_GLAMOR) { + int ok; + + uxa_prepare_access(pDrawable, UXA_GLAMOR_ACCESS_RW); + ok = glamor_put_image_nf(pDrawable, + pGC, depth, x, y, w, h, + leftPad, format, bits); + uxa_finish_access(pDrawable, UXA_GLAMOR_ACCESS_RW); + + if (!ok) + goto fallback; + + return; + } + if (!uxa_do_put_image(pDrawable, pGC, depth, x, y, w, h, format, bits, - PixmapBytePad(w, pDrawable->depth))) + PixmapBytePad(w, pDrawable->depth))) { +fallback: uxa_check_put_image(pDrawable, pGC, depth, x, y, w, h, leftPad, format, bits); + } } static Bool inline @@ -352,6 +374,24 @@ uxa_copy_n_to_n(DrawablePtr pSrcDrawable, int dst_off_x, dst_off_y; PixmapPtr pSrcPixmap, pDstPixmap; + if (uxa_screen->info->flags & UXA_USE_GLAMOR) { + int ok; + + uxa_prepare_access(pSrcDrawable, UXA_GLAMOR_ACCESS_RO); + uxa_prepare_access(pDstDrawable, UXA_GLAMOR_ACCESS_RW); + ok = glamor_copy_n_to_n_nf(pSrcDrawable, pDstDrawable, + pGC, pbox, nbox, dx, dy, + reverse, upsidedown, bitplane, + closure); + uxa_finish_access(pDstDrawable, UXA_GLAMOR_ACCESS_RW); + uxa_finish_access(pSrcDrawable, UXA_GLAMOR_ACCESS_RO); + + if (!ok) + goto fallback; + + return; + } + if (uxa_screen->swappedOut || uxa_screen->force_fallback) goto fallback; @@ -682,14 +722,16 @@ uxa_poly_fill_rect(DrawablePtr pDrawable, RegionPtr pReg = RECTS_TO_REGION(pScreen, nrect, prect, CT_UNSORTED); if (uxa_screen->info->flags & UXA_USE_GLAMOR) { + int ok; + uxa_prepare_access(pDrawable, UXA_GLAMOR_ACCESS_RW); - if (glamor_poly_fill_rect_nf(pDrawable, - pGC, nrect, prect)) { - uxa_finish_access(pDrawable, UXA_GLAMOR_ACCESS_RW); - return; - } - uxa_finish_access(pDrawable, UXA_GLAMOR_ACCESS_RO); - goto fallback; + ok = glamor_poly_fill_rect_nf(pDrawable, pGC, nrect, prect); + uxa_finish_access(pDrawable, UXA_GLAMOR_ACCESS_RW); + + if (!ok) + goto fallback; + + return; } /* Compute intersection of rects and clip region */ @@ -795,9 +837,60 @@ out: REGION_DESTROY(pScreen, pReg); } +void +uxa_get_spans(DrawablePtr pDrawable, + int wMax, + DDXPointPtr ppt, int *pwidth, int nspans, char *pdstStart) +{ + ScreenPtr screen = pDrawable->pScreen; + uxa_screen_t *uxa_screen = uxa_get_screen(screen); + + if (uxa_screen->info->flags & UXA_USE_GLAMOR) { + int ok; + + uxa_prepare_access(pDrawable, UXA_GLAMOR_ACCESS_RW); + ok = glamor_get_spans_nf(pDrawable, wMax, ppt, + pwidth, nspans, pdstStart); + uxa_finish_access(pDrawable, UXA_GLAMOR_ACCESS_RW); + + if (!ok) + goto fallback; + + return; + } + +fallback: + uxa_check_get_spans(pDrawable, wMax, ppt, pwidth, nspans, pdstStart); +} + +static void +uxa_set_spans(DrawablePtr pDrawable, GCPtr gc, char *src, + DDXPointPtr points, int *widths, int n, int sorted) +{ + ScreenPtr screen = pDrawable->pScreen; + uxa_screen_t *uxa_screen = uxa_get_screen(screen); + + if (uxa_screen->info->flags & UXA_USE_GLAMOR) { + int ok; + + uxa_prepare_access(pDrawable, UXA_GLAMOR_ACCESS_RW); + ok = glamor_set_spans_nf(pDrawable, gc, src, + points, widths, n, sorted); + uxa_finish_access(pDrawable, UXA_GLAMOR_ACCESS_RW); + + if (!ok) + goto fallback; + + return; + } + +fallback: + uxa_check_set_spans(pDrawable, gc, src, points, widths, n, sorted); +} + const GCOps uxa_ops = { uxa_fill_spans, - uxa_check_set_spans, + uxa_set_spans, uxa_put_image, uxa_copy_area, uxa_check_copy_plane, @@ -1002,6 +1095,18 @@ uxa_get_image(DrawablePtr pDrawable, int x, int y, int w, int h, Box.x2 = Box.x1 + w; Box.y2 = Box.y1 + h; + if (uxa_screen->info->flags & UXA_USE_GLAMOR) { + uxa_prepare_access(pDrawable, UXA_GLAMOR_ACCESS_RW); + ok = glamor_get_image_nf(pDrawable, x, y, w, h, + format, planeMask, d); + uxa_finish_access(pDrawable, UXA_GLAMOR_ACCESS_RW); + + if (!ok) + goto fallback; + + return; + } + if (uxa_screen->swappedOut || uxa_screen->force_fallback) goto fallback; diff --git a/uxa/uxa-glamor.h b/uxa/uxa-glamor.h index 2c230987..71a9c292 100644 --- a/uxa/uxa-glamor.h +++ b/uxa/uxa-glamor.h @@ -37,8 +37,20 @@ #ifdef USE_GLAMOR #include "glamor.h" #else -#define glamor_fill_spans_nf(...) FALSE -#define glamor_poly_fill_rect_nf(...) FALSE +#define glamor_fill_spans_nf(...) FALSE +#define glamor_poly_fill_rect_nf(...) FALSE +#define glamor_put_image_nf(...) FALSE +#define glamor_copy_n_to_n_nf(...) FALSE +#define glamor_get_spans_nf(...) FALSE +#define glamor_set_spans_nf(...) FALSE +#define glamor_get_image_nf(...) FALSE +#define glamor_glyphs_nf(...) FALSE +#define glamor_glyph_unrealize(...) ; +#define glamor_composite_nf(...) FALSE +#define glamor_composite_rects_nf(...) FALSE +#define glamor_trapezoids_nf(...) FALSE +#define glamor_triangles_nf(...) FALSE +#define glamor_add_traps_nf(...) FALSE #endif #endif /* UXA_GLAMOR_H */ diff --git a/uxa/uxa-glyphs.c b/uxa/uxa-glyphs.c index 6c9ea0d6..0091dc23 100644 --- a/uxa/uxa-glyphs.c +++ b/uxa/uxa-glyphs.c @@ -65,6 +65,7 @@ #include <stdlib.h> #include "uxa-priv.h" +#include "uxa-glamor.h" #include "../src/common.h" #include "mipict.h" @@ -304,6 +305,7 @@ uxa_glyph_unrealize(ScreenPtr screen, GlyphPtr glyph) { struct uxa_glyph *priv; + uxa_screen_t *uxa_screen = uxa_get_screen(screen); /* Use Lookup in case we have not attached to this glyph. */ priv = dixLookupPrivate(&glyph->devPrivates, &uxa_glyph_key); @@ -314,6 +316,9 @@ uxa_glyph_unrealize(ScreenPtr screen, uxa_glyph_set_private(glyph, NULL); free(priv); + + if (uxa_screen->info->flags & UXA_USE_GLAMOR) + glamor_glyph_unrealize(screen, glyph); } /* Cut and paste from render/glyph.c - probably should export it instead */ @@ -1062,6 +1067,23 @@ uxa_glyphs(CARD8 op, int width, height, ret; PicturePtr localDst = pDst; + if (uxa_screen->info->flags & UXA_USE_GLAMOR) { + int ok; + + uxa_picture_prepare_access(pDst, UXA_GLAMOR_ACCESS_RW); + uxa_picture_prepare_access(pSrc, UXA_GLAMOR_ACCESS_RO); + ok = glamor_glyphs_nf(op, + pSrc, pDst, maskFormat, + xSrc, ySrc, nlist, list, glyphs); + uxa_picture_finish_access(pSrc, UXA_GLAMOR_ACCESS_RO); + uxa_picture_finish_access(pDst, UXA_GLAMOR_ACCESS_RW); + + if (!ok) + goto fallback; + + return; + } + if (!uxa_screen->info->prepare_composite || uxa_screen->swappedOut || uxa_screen->force_fallback || diff --git a/uxa/uxa-priv.h b/uxa/uxa-priv.h index a455f25d..d6d857f1 100644 --- a/uxa/uxa-priv.h +++ b/uxa/uxa-priv.h @@ -292,6 +292,14 @@ void uxa_get_image(DrawablePtr pDrawable, int x, int y, int w, int h, unsigned int format, unsigned long planeMask, char *d); +void +uxa_get_spans(DrawablePtr pDrawable, int wMax, DDXPointPtr ppt, + int *pwidth, int nspans, char *pdstStart); + +void +uxa_add_traps(PicturePtr pPicture, + INT16 x_off, INT16 y_off, int ntrap, xTrap * traps); + extern const GCOps uxa_ops; #ifdef RENDER diff --git a/uxa/uxa-render.c b/uxa/uxa-render.c index 51c12f17..878b0288 100644 --- a/uxa/uxa-render.c +++ b/uxa/uxa-render.c @@ -29,11 +29,24 @@ #include <stdlib.h> #include "uxa-priv.h" +#include "uxa-glamor.h" #include <xorgVersion.h> #ifdef RENDER #include "mipict.h" +/* Note: when using glamor we can not fail through to the ordinary UXA + * code paths, as glamor keeps an internal texture which will become + * inconsistent with the original bo. (The texture is replaced whenever + * the format changes, e.g. switching between xRGB and ARGB, for which mesa + * will allocate its own bo.) + * + * Ergo it is unsafe to fall through to the original backend operations if + * glamor is enabled. + * + * XXX This has some serious implications for mixing Render, DRI, scanout... + */ + static void uxa_composite_fallback_pict_desc(PicturePtr pict, char *string, int n) { @@ -986,6 +999,20 @@ uxa_solid_rects (CARD8 op, if (!pixman_region_not_empty(dst->pCompositeClip)) return; + if (uxa_screen->info->flags & UXA_USE_GLAMOR) { + int ok; + + uxa_picture_prepare_access(dst, UXA_GLAMOR_ACCESS_RW); + ok = glamor_composite_rects_nf(op, dst, color, + num_rects, rects); + uxa_picture_finish_access(dst, UXA_GLAMOR_ACCESS_RW); + + if (!ok) + goto fallback; + + return; + } + if (dst->alphaMap) goto fallback; @@ -1530,6 +1557,30 @@ uxa_composite(CARD8 op, RegionRec region; int tx, ty; + if (uxa_screen->info->flags & UXA_USE_GLAMOR) { + int ok; + + uxa_picture_prepare_access(pDst, UXA_GLAMOR_ACCESS_RW); + uxa_picture_prepare_access(pSrc, UXA_GLAMOR_ACCESS_RO); + if (pMask) + uxa_picture_prepare_access(pMask, UXA_GLAMOR_ACCESS_RO); + + ok = glamor_composite_nf(op, + pSrc, pMask, pDst, xSrc, ySrc, + xMask, yMask, xDst, yDst, + width, height); + + if (pMask) + uxa_picture_finish_access(pMask, UXA_GLAMOR_ACCESS_RO); + uxa_picture_finish_access(pSrc, UXA_GLAMOR_ACCESS_RO); + uxa_picture_finish_access(pDst, UXA_GLAMOR_ACCESS_RW); + + if (!ok) + goto fallback; + + return; + } + if (uxa_screen->swappedOut || uxa_screen->force_fallback) goto fallback; @@ -1766,8 +1817,8 @@ uxa_create_alpha_picture(ScreenPtr pScreen, static void uxa_check_trapezoids(CARD8 op, PicturePtr src, PicturePtr dst, - PictFormatPtr maskFormat, INT16 xSrc, INT16 ySrc, - int ntrap, xTrapezoid * traps) + PictFormatPtr maskFormat, INT16 xSrc, INT16 ySrc, + int ntrap, xTrapezoid * traps) { ScreenPtr screen = dst->pDrawable->pScreen; @@ -1871,7 +1922,25 @@ uxa_trapezoids(CARD8 op, PicturePtr src, PicturePtr dst, BoxRec bounds; Bool direct; + if (uxa_screen->info->flags & UXA_USE_GLAMOR) { + int ok; + + uxa_picture_prepare_access(dst, UXA_GLAMOR_ACCESS_RW); + uxa_picture_prepare_access(src, UXA_GLAMOR_ACCESS_RO); + ok = glamor_trapezoids_nf(op, + src, dst, maskFormat, xSrc, + ySrc, ntrap, traps); + uxa_picture_finish_access(src, UXA_GLAMOR_ACCESS_RO); + uxa_picture_finish_access(dst, UXA_GLAMOR_ACCESS_RW); + + if (!ok) + goto fallback; + + return; + } + if (uxa_screen->swappedOut || uxa_screen->force_fallback) { +fallback: uxa_check_trapezoids(op, src, dst, maskFormat, xSrc, ySrc, ntrap, traps); return; } @@ -1976,6 +2045,88 @@ uxa_trapezoids(CARD8 op, PicturePtr src, PicturePtr dst, } } +static void +uxa_check_triangles(CARD8 op, PicturePtr src, PicturePtr dst, + PictFormatPtr maskFormat, INT16 xSrc, INT16 ySrc, + int ntri, xTriangle *tri) +{ + ScreenPtr screen = dst->pDrawable->pScreen; + + if (maskFormat) { + PixmapPtr scratch = NULL; + PicturePtr mask; + INT16 xDst, yDst; + INT16 xRel, yRel; + BoxRec bounds; + int width, height; + pixman_image_t *image; + pixman_format_code_t format; + int error; + + xDst = pixman_fixed_to_int(tri[0].p1.x); + yDst = pixman_fixed_to_int(tri[0].p1.y); + + miTriangleBounds (ntri, tri, &bounds); + if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2) + return; + + width = bounds.x2 - bounds.x1; + height = bounds.y2 - bounds.y1; + + format = maskFormat->format | + (BitsPerPixel(maskFormat->depth) << 24); + image = + pixman_image_create_bits(format, width, height, NULL, 0); + if (!image) + return; + + pixman_add_triangles(image, + -bounds.x1, -bounds.y1, + ntri, (pixman_triangle_t *)tri); + + scratch = GetScratchPixmapHeader(screen, width, height, + PIXMAN_FORMAT_DEPTH(format), + PIXMAN_FORMAT_BPP(format), + pixman_image_get_stride(image), + pixman_image_get_data(image)); + if (!scratch) { + pixman_image_unref(image); + return; + } + + mask = CreatePicture(0, &scratch->drawable, + PictureMatchFormat(screen, + PIXMAN_FORMAT_DEPTH(format), + format), + 0, 0, serverClient, &error); + if (!mask) { + FreeScratchPixmapHeader(scratch); + pixman_image_unref(image); + return; + } + + xRel = bounds.x1 + xSrc - xDst; + yRel = bounds.y1 + ySrc - yDst; + CompositePicture(op, src, mask, dst, + xRel, yRel, + 0, 0, + bounds.x1, bounds.y1, + width, height); + FreePicture(mask, 0); + + FreeScratchPixmapHeader(scratch); + pixman_image_unref(image); + } else { + if (dst->polyEdge == PolyEdgeSharp) + maskFormat = PictureMatchFormat(screen, 1, PICT_a1); + else + maskFormat = PictureMatchFormat(screen, 8, PICT_a8); + + for (; ntri; ntri--, tri++) + uxa_check_triangles(op, src, dst, maskFormat, xSrc, ySrc, 1, tri); + } +} + /** * uxa_triangles is essentially a copy of miTriangles that uses * uxa_create_alpha_picture instead of miCreateAlphaPicture. @@ -1995,10 +2146,36 @@ uxa_triangles(CARD8 op, PicturePtr pSrc, PicturePtr pDst, int ntri, xTriangle * tris) { ScreenPtr pScreen = pDst->pDrawable->pScreen; + uxa_screen_t *uxa_screen = uxa_get_screen(pScreen); PictureScreenPtr ps = GetPictureScreen(pScreen); BoxRec bounds; - Bool direct = op == PictOpAdd && miIsSolidAlpha(pSrc); + Bool direct; + + if (uxa_screen->info->flags & UXA_USE_GLAMOR) { + int ok; + + uxa_picture_prepare_access(pDst, UXA_GLAMOR_ACCESS_RW); + uxa_picture_prepare_access(pSrc, UXA_GLAMOR_ACCESS_RO); + ok = glamor_triangles_nf(op, + pSrc, pDst, maskFormat, xSrc, + ySrc, ntri, tris); + uxa_picture_finish_access(pSrc, UXA_GLAMOR_ACCESS_RO); + uxa_picture_finish_access(pDst, UXA_GLAMOR_ACCESS_RW); + + if (!ok) + goto fallback; + + return; + } + + if (uxa_screen->swappedOut || uxa_screen->force_fallback) { +fallback: + uxa_check_triangles(op, pSrc, pDst, maskFormat, + xSrc, ySrc, ntri, tris); + return; + } + direct = op == PictOpAdd && miIsSolidAlpha(pSrc); if (maskFormat || direct) { miTriangleBounds(ntri, tris, &bounds); @@ -2069,3 +2246,28 @@ uxa_triangles(CARD8 op, PicturePtr pSrc, PicturePtr pDst, tris); } } + +void +uxa_add_traps(PicturePtr pPicture, + INT16 x_off, INT16 y_off, int ntrap, xTrap * traps) +{ + ScreenPtr pScreen = pPicture->pDrawable->pScreen; + uxa_screen_t *uxa_screen = uxa_get_screen(pScreen); + + if (uxa_screen->info->flags & UXA_USE_GLAMOR) { + int ok; + + uxa_picture_prepare_access(pPicture, UXA_GLAMOR_ACCESS_RW); + ok = glamor_add_traps_nf(pPicture, + x_off, y_off, ntrap, traps); + uxa_picture_finish_access(pPicture, UXA_GLAMOR_ACCESS_RW); + + if (!ok) + goto fallback; + + return; + } + +fallback: + uxa_check_add_traps(pPicture, x_off, y_off, ntrap, traps); +} @@ -521,7 +521,7 @@ Bool uxa_driver_init(ScreenPtr screen, uxa_driver_t * uxa_driver) screen->GetImage = uxa_get_image; uxa_screen->SavedGetSpans = screen->GetSpans; - screen->GetSpans = uxa_check_get_spans; + screen->GetSpans = uxa_get_spans; uxa_screen->SavedCopyWindow = screen->CopyWindow; screen->CopyWindow = uxa_copy_window; @@ -559,7 +559,7 @@ Bool uxa_driver_init(ScreenPtr screen, uxa_driver_t * uxa_driver) ps->Trapezoids = uxa_trapezoids; uxa_screen->SavedAddTraps = ps->AddTraps; - ps->AddTraps = uxa_check_add_traps; + ps->AddTraps = uxa_add_traps; } } #endif |