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authorKeith Packard <keithp@keithp.com>2008-03-31 23:50:20 -0700
committerKeith Packard <keithp@keithp.com>2008-03-31 23:50:20 -0700
commita6492661ae07310128eb73c3ef037c42ce7ab184 (patch)
tree0d72faeb2195da4618bf0d1f8fce460e80c99a74 /src/exa_wm_mask_projective.g4a
parentf8081178eb6fda0e405967cbacad532561619262 (diff)
Fix composite with mask using new compositing thread code
Clean up register allocation to never overlap Always write 4 values for each texture vertex.
Diffstat (limited to 'src/exa_wm_mask_projective.g4a')
-rw-r--r--src/exa_wm_mask_projective.g4a5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/exa_wm_mask_projective.g4a b/src/exa_wm_mask_projective.g4a
index 464f6c51..9acaaced 100644
--- a/src/exa_wm_mask_projective.g4a
+++ b/src/exa_wm_mask_projective.g4a
@@ -42,6 +42,11 @@ define(`wo', `mask_wo')
define(`u', `mask_u')
define(`v', `mask_v')
define(`w', `mask_w')
+
+define(`u_0', `mask_u_0')
+define(`v_0', `mask_v_0')
+define(`u_1', `mask_u_1')
+define(`v_1', `mask_v_1')
define(`w_0', `mask_w_0')
define(`w_1', `mask_w_1')