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authorEric Anholt <eric@anholt.net>2009-07-15 16:38:07 -0700
committerEric Anholt <eric@anholt.net>2009-07-22 09:16:00 -0700
commit6b7728491c3b771bcba2c7ffd75330c0a0b37f44 (patch)
treef07b12a878b0948ec90df9588658c202d6bdf663 /src/i830_accel.c
parent22f7cbc32b70a89d55c79bbea39fb10c50a310ec (diff)
Only align DRI2 tiled pixmaps to the DRI2 tiled pixmap alignment requirement.
This should save significant amounts of memory for glyph and other small pixmap storage. Bug #21387
Diffstat (limited to 'src/i830_accel.c')
-rw-r--r--src/i830_accel.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/i830_accel.c b/src/i830_accel.c
index 96a7bde8..abefa559 100644
--- a/src/i830_accel.c
+++ b/src/i830_accel.c
@@ -232,9 +232,6 @@ I830AccelInit(ScreenPtr pScreen)
pI830->accel_max_x = 2048;
pI830->accel_max_y = 2048;
}
- /* Bump the pitch so that we can tile any pixmap we create. */
- if (pI830->directRenderingType >= DRI_DRI2)
- pI830->accel_pixmap_pitch_alignment = 512;
return i830_uxa_init(pScreen);
}