diff options
author | Eric Anholt <eric@anholt.net> | 2009-10-06 16:30:08 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2009-10-06 17:10:31 -0700 |
commit | 8ae0e44e42db645abe6d385f561260d2ae4a1960 (patch) | |
tree | 2002c65e2d302a32ec5d0b19a8708c3c7264b7c6 /src/i830_accel.c | |
parent | b9b159c49854d8d9d2207946bb583537bb0d48d6 (diff) |
Move to kernel coding style.
We've talked about doing this since the start of the project, putting it off
until "some convenient time". Just after removing a third of the driver seems
like a convenient time, when backporting's probably not happening much anyway.
Diffstat (limited to 'src/i830_accel.c')
-rw-r--r-- | src/i830_accel.c | 168 |
1 files changed, 81 insertions, 87 deletions
diff --git a/src/i830_accel.c b/src/i830_accel.c index a298db62..bc71611b 100644 --- a/src/i830_accel.c +++ b/src/i830_accel.c @@ -49,54 +49,49 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "i830_ring.h" #include "i915_drm.h" -unsigned long -intel_get_pixmap_pitch(PixmapPtr pPix) +unsigned long intel_get_pixmap_pitch(PixmapPtr pPix) { - return (unsigned long)pPix->devKind; + return (unsigned long)pPix->devKind; } -void -I830Sync(ScrnInfoPtr pScrn) +void I830Sync(ScrnInfoPtr pScrn) { - I830Ptr pI830 = I830PTR(pScrn); + I830Ptr pI830 = I830PTR(pScrn); - if (I810_DEBUG & (DEBUG_VERBOSE_ACCEL | DEBUG_VERBOSE_SYNC)) - ErrorF("I830Sync\n"); + if (I810_DEBUG & (DEBUG_VERBOSE_ACCEL | DEBUG_VERBOSE_SYNC)) + ErrorF("I830Sync\n"); - if (!pScrn->vtSema || !pI830->batch_bo) - return; + if (!pScrn->vtSema || !pI830->batch_bo) + return; - I830EmitFlush(pScrn); + I830EmitFlush(pScrn); - intel_batch_flush(pScrn, TRUE); - intel_batch_wait_last(pScrn); + intel_batch_flush(pScrn, TRUE); + intel_batch_wait_last(pScrn); } -void -I830EmitFlush(ScrnInfoPtr pScrn) +void I830EmitFlush(ScrnInfoPtr pScrn) { - I830Ptr pI830 = I830PTR(pScrn); - int flags = MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE; + I830Ptr pI830 = I830PTR(pScrn); + int flags = MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE; - if (IS_I965G(pI830)) - flags = 0; + if (IS_I965G(pI830)) + flags = 0; - { - BEGIN_BATCH(1); - OUT_BATCH(MI_FLUSH | flags); - ADVANCE_BATCH(); - } + { + BEGIN_BATCH(1); + OUT_BATCH(MI_FLUSH | flags); + ADVANCE_BATCH(); + } } - #if (ALWAYS_SYNC || ALWAYS_FLUSH) -void -i830_debug_sync(ScrnInfoPtr scrn) +void i830_debug_sync(ScrnInfoPtr scrn) { - if (ALWAYS_SYNC) - I830Sync(scrn); - else - intel_batch_flush(scrn, FALSE); + if (ALWAYS_SYNC) + I830Sync(scrn); + else + intel_batch_flush(scrn, FALSE); } #endif @@ -104,61 +99,60 @@ i830_debug_sync(ScrnInfoPtr scrn) * from the FbInit() function in the SVGA driver, or before ScreenInit * in a monolithic server. */ -Bool -I830AccelInit(ScreenPtr pScreen) +Bool I830AccelInit(ScreenPtr pScreen) { - ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; - I830Ptr pI830 = I830PTR(pScrn); - - /* Limits are described in the BLT engine chapter under Graphics Data Size - * Limitations, and the descriptions of SURFACE_STATE, 3DSTATE_BUFFER_INFO, - * 3DSTATE_DRAWING_RECTANGLE, 3DSTATE_MAP_INFO, and 3DSTATE_MAP_INFO. - * - * i845 through i965 limits 2D rendering to 65536 lines and pitch of 32768. - * - * i965 limits 3D surface to (2*element size)-aligned offset if un-tiled. - * i965 limits 3D surface to 4kB-aligned offset if tiled. - * i965 limits 3D surfaces to w,h of ?,8192. - * i965 limits 3D surface to pitch of 1B - 128kB. - * i965 limits 3D surface pitch alignment to 1 or 2 times the element size. - * i965 limits 3D surface pitch alignment to 512B if tiled. - * i965 limits 3D destination drawing rect to w,h of 8192,8192. - * - * i915 limits 3D textures to 4B-aligned offset if un-tiled. - * i915 limits 3D textures to ~4kB-aligned offset if tiled. - * i915 limits 3D textures to width,height of 2048,2048. - * i915 limits 3D textures to pitch of 16B - 8kB, in dwords. - * i915 limits 3D destination to ~4kB-aligned offset if tiled. - * i915 limits 3D destination to pitch of 16B - 8kB, in dwords, if un-tiled. - * i915 limits 3D destination to pitch 64B-aligned if used with depth. - * i915 limits 3D destination to pitch of 512B - 8kB, in tiles, if tiled. - * i915 limits 3D destination to POT aligned pitch if tiled. - * i915 limits 3D destination drawing rect to w,h of 2048,2048. - * - * i845 limits 3D textures to 4B-aligned offset if un-tiled. - * i845 limits 3D textures to ~4kB-aligned offset if tiled. - * i845 limits 3D textures to width,height of 2048,2048. - * i845 limits 3D textures to pitch of 4B - 8kB, in dwords. - * i845 limits 3D destination to 4B-aligned offset if un-tiled. - * i845 limits 3D destination to ~4kB-aligned offset if tiled. - * i845 limits 3D destination to pitch of 8B - 8kB, in dwords. - * i845 limits 3D destination drawing rect to w,h of 2048,2048. - * - * For the tiled issues, the only tiled buffer we draw to should be - * the front, which will have an appropriate pitch/offset already set up, - * so UXA doesn't need to worry. - */ - if (IS_I965G(pI830)) { - pI830->accel_pixmap_offset_alignment = 4 * 2; - pI830->accel_pixmap_pitch_alignment = 64; - pI830->accel_max_x = 8192; - pI830->accel_max_y = 8192; - } else { - pI830->accel_pixmap_offset_alignment = 4; - pI830->accel_pixmap_pitch_alignment = 64; - pI830->accel_max_x = 2048; - pI830->accel_max_y = 2048; - } - - return i830_uxa_init(pScreen); + ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; + I830Ptr pI830 = I830PTR(pScrn); + + /* Limits are described in the BLT engine chapter under Graphics Data Size + * Limitations, and the descriptions of SURFACE_STATE, 3DSTATE_BUFFER_INFO, + * 3DSTATE_DRAWING_RECTANGLE, 3DSTATE_MAP_INFO, and 3DSTATE_MAP_INFO. + * + * i845 through i965 limits 2D rendering to 65536 lines and pitch of 32768. + * + * i965 limits 3D surface to (2*element size)-aligned offset if un-tiled. + * i965 limits 3D surface to 4kB-aligned offset if tiled. + * i965 limits 3D surfaces to w,h of ?,8192. + * i965 limits 3D surface to pitch of 1B - 128kB. + * i965 limits 3D surface pitch alignment to 1 or 2 times the element size. + * i965 limits 3D surface pitch alignment to 512B if tiled. + * i965 limits 3D destination drawing rect to w,h of 8192,8192. + * + * i915 limits 3D textures to 4B-aligned offset if un-tiled. + * i915 limits 3D textures to ~4kB-aligned offset if tiled. + * i915 limits 3D textures to width,height of 2048,2048. + * i915 limits 3D textures to pitch of 16B - 8kB, in dwords. + * i915 limits 3D destination to ~4kB-aligned offset if tiled. + * i915 limits 3D destination to pitch of 16B - 8kB, in dwords, if un-tiled. + * i915 limits 3D destination to pitch 64B-aligned if used with depth. + * i915 limits 3D destination to pitch of 512B - 8kB, in tiles, if tiled. + * i915 limits 3D destination to POT aligned pitch if tiled. + * i915 limits 3D destination drawing rect to w,h of 2048,2048. + * + * i845 limits 3D textures to 4B-aligned offset if un-tiled. + * i845 limits 3D textures to ~4kB-aligned offset if tiled. + * i845 limits 3D textures to width,height of 2048,2048. + * i845 limits 3D textures to pitch of 4B - 8kB, in dwords. + * i845 limits 3D destination to 4B-aligned offset if un-tiled. + * i845 limits 3D destination to ~4kB-aligned offset if tiled. + * i845 limits 3D destination to pitch of 8B - 8kB, in dwords. + * i845 limits 3D destination drawing rect to w,h of 2048,2048. + * + * For the tiled issues, the only tiled buffer we draw to should be + * the front, which will have an appropriate pitch/offset already set up, + * so UXA doesn't need to worry. + */ + if (IS_I965G(pI830)) { + pI830->accel_pixmap_offset_alignment = 4 * 2; + pI830->accel_pixmap_pitch_alignment = 64; + pI830->accel_max_x = 8192; + pI830->accel_max_y = 8192; + } else { + pI830->accel_pixmap_offset_alignment = 4; + pI830->accel_pixmap_pitch_alignment = 64; + pI830->accel_max_x = 2048; + pI830->accel_max_y = 2048; + } + + return i830_uxa_init(pScreen); } |