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authorEric Anholt <eric@anholt.net>2009-10-06 16:30:08 -0700
committerEric Anholt <eric@anholt.net>2009-10-06 17:10:31 -0700
commit8ae0e44e42db645abe6d385f561260d2ae4a1960 (patch)
tree2002c65e2d302a32ec5d0b19a8708c3c7264b7c6 /src/i830_accel.c
parentb9b159c49854d8d9d2207946bb583537bb0d48d6 (diff)
Move to kernel coding style.
We've talked about doing this since the start of the project, putting it off until "some convenient time". Just after removing a third of the driver seems like a convenient time, when backporting's probably not happening much anyway.
Diffstat (limited to 'src/i830_accel.c')
-rw-r--r--src/i830_accel.c168
1 files changed, 81 insertions, 87 deletions
diff --git a/src/i830_accel.c b/src/i830_accel.c
index a298db62..bc71611b 100644
--- a/src/i830_accel.c
+++ b/src/i830_accel.c
@@ -49,54 +49,49 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "i830_ring.h"
#include "i915_drm.h"
-unsigned long
-intel_get_pixmap_pitch(PixmapPtr pPix)
+unsigned long intel_get_pixmap_pitch(PixmapPtr pPix)
{
- return (unsigned long)pPix->devKind;
+ return (unsigned long)pPix->devKind;
}
-void
-I830Sync(ScrnInfoPtr pScrn)
+void I830Sync(ScrnInfoPtr pScrn)
{
- I830Ptr pI830 = I830PTR(pScrn);
+ I830Ptr pI830 = I830PTR(pScrn);
- if (I810_DEBUG & (DEBUG_VERBOSE_ACCEL | DEBUG_VERBOSE_SYNC))
- ErrorF("I830Sync\n");
+ if (I810_DEBUG & (DEBUG_VERBOSE_ACCEL | DEBUG_VERBOSE_SYNC))
+ ErrorF("I830Sync\n");
- if (!pScrn->vtSema || !pI830->batch_bo)
- return;
+ if (!pScrn->vtSema || !pI830->batch_bo)
+ return;
- I830EmitFlush(pScrn);
+ I830EmitFlush(pScrn);
- intel_batch_flush(pScrn, TRUE);
- intel_batch_wait_last(pScrn);
+ intel_batch_flush(pScrn, TRUE);
+ intel_batch_wait_last(pScrn);
}
-void
-I830EmitFlush(ScrnInfoPtr pScrn)
+void I830EmitFlush(ScrnInfoPtr pScrn)
{
- I830Ptr pI830 = I830PTR(pScrn);
- int flags = MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE;
+ I830Ptr pI830 = I830PTR(pScrn);
+ int flags = MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE;
- if (IS_I965G(pI830))
- flags = 0;
+ if (IS_I965G(pI830))
+ flags = 0;
- {
- BEGIN_BATCH(1);
- OUT_BATCH(MI_FLUSH | flags);
- ADVANCE_BATCH();
- }
+ {
+ BEGIN_BATCH(1);
+ OUT_BATCH(MI_FLUSH | flags);
+ ADVANCE_BATCH();
+ }
}
-
#if (ALWAYS_SYNC || ALWAYS_FLUSH)
-void
-i830_debug_sync(ScrnInfoPtr scrn)
+void i830_debug_sync(ScrnInfoPtr scrn)
{
- if (ALWAYS_SYNC)
- I830Sync(scrn);
- else
- intel_batch_flush(scrn, FALSE);
+ if (ALWAYS_SYNC)
+ I830Sync(scrn);
+ else
+ intel_batch_flush(scrn, FALSE);
}
#endif
@@ -104,61 +99,60 @@ i830_debug_sync(ScrnInfoPtr scrn)
* from the FbInit() function in the SVGA driver, or before ScreenInit
* in a monolithic server.
*/
-Bool
-I830AccelInit(ScreenPtr pScreen)
+Bool I830AccelInit(ScreenPtr pScreen)
{
- ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
- I830Ptr pI830 = I830PTR(pScrn);
-
- /* Limits are described in the BLT engine chapter under Graphics Data Size
- * Limitations, and the descriptions of SURFACE_STATE, 3DSTATE_BUFFER_INFO,
- * 3DSTATE_DRAWING_RECTANGLE, 3DSTATE_MAP_INFO, and 3DSTATE_MAP_INFO.
- *
- * i845 through i965 limits 2D rendering to 65536 lines and pitch of 32768.
- *
- * i965 limits 3D surface to (2*element size)-aligned offset if un-tiled.
- * i965 limits 3D surface to 4kB-aligned offset if tiled.
- * i965 limits 3D surfaces to w,h of ?,8192.
- * i965 limits 3D surface to pitch of 1B - 128kB.
- * i965 limits 3D surface pitch alignment to 1 or 2 times the element size.
- * i965 limits 3D surface pitch alignment to 512B if tiled.
- * i965 limits 3D destination drawing rect to w,h of 8192,8192.
- *
- * i915 limits 3D textures to 4B-aligned offset if un-tiled.
- * i915 limits 3D textures to ~4kB-aligned offset if tiled.
- * i915 limits 3D textures to width,height of 2048,2048.
- * i915 limits 3D textures to pitch of 16B - 8kB, in dwords.
- * i915 limits 3D destination to ~4kB-aligned offset if tiled.
- * i915 limits 3D destination to pitch of 16B - 8kB, in dwords, if un-tiled.
- * i915 limits 3D destination to pitch 64B-aligned if used with depth.
- * i915 limits 3D destination to pitch of 512B - 8kB, in tiles, if tiled.
- * i915 limits 3D destination to POT aligned pitch if tiled.
- * i915 limits 3D destination drawing rect to w,h of 2048,2048.
- *
- * i845 limits 3D textures to 4B-aligned offset if un-tiled.
- * i845 limits 3D textures to ~4kB-aligned offset if tiled.
- * i845 limits 3D textures to width,height of 2048,2048.
- * i845 limits 3D textures to pitch of 4B - 8kB, in dwords.
- * i845 limits 3D destination to 4B-aligned offset if un-tiled.
- * i845 limits 3D destination to ~4kB-aligned offset if tiled.
- * i845 limits 3D destination to pitch of 8B - 8kB, in dwords.
- * i845 limits 3D destination drawing rect to w,h of 2048,2048.
- *
- * For the tiled issues, the only tiled buffer we draw to should be
- * the front, which will have an appropriate pitch/offset already set up,
- * so UXA doesn't need to worry.
- */
- if (IS_I965G(pI830)) {
- pI830->accel_pixmap_offset_alignment = 4 * 2;
- pI830->accel_pixmap_pitch_alignment = 64;
- pI830->accel_max_x = 8192;
- pI830->accel_max_y = 8192;
- } else {
- pI830->accel_pixmap_offset_alignment = 4;
- pI830->accel_pixmap_pitch_alignment = 64;
- pI830->accel_max_x = 2048;
- pI830->accel_max_y = 2048;
- }
-
- return i830_uxa_init(pScreen);
+ ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
+ I830Ptr pI830 = I830PTR(pScrn);
+
+ /* Limits are described in the BLT engine chapter under Graphics Data Size
+ * Limitations, and the descriptions of SURFACE_STATE, 3DSTATE_BUFFER_INFO,
+ * 3DSTATE_DRAWING_RECTANGLE, 3DSTATE_MAP_INFO, and 3DSTATE_MAP_INFO.
+ *
+ * i845 through i965 limits 2D rendering to 65536 lines and pitch of 32768.
+ *
+ * i965 limits 3D surface to (2*element size)-aligned offset if un-tiled.
+ * i965 limits 3D surface to 4kB-aligned offset if tiled.
+ * i965 limits 3D surfaces to w,h of ?,8192.
+ * i965 limits 3D surface to pitch of 1B - 128kB.
+ * i965 limits 3D surface pitch alignment to 1 or 2 times the element size.
+ * i965 limits 3D surface pitch alignment to 512B if tiled.
+ * i965 limits 3D destination drawing rect to w,h of 8192,8192.
+ *
+ * i915 limits 3D textures to 4B-aligned offset if un-tiled.
+ * i915 limits 3D textures to ~4kB-aligned offset if tiled.
+ * i915 limits 3D textures to width,height of 2048,2048.
+ * i915 limits 3D textures to pitch of 16B - 8kB, in dwords.
+ * i915 limits 3D destination to ~4kB-aligned offset if tiled.
+ * i915 limits 3D destination to pitch of 16B - 8kB, in dwords, if un-tiled.
+ * i915 limits 3D destination to pitch 64B-aligned if used with depth.
+ * i915 limits 3D destination to pitch of 512B - 8kB, in tiles, if tiled.
+ * i915 limits 3D destination to POT aligned pitch if tiled.
+ * i915 limits 3D destination drawing rect to w,h of 2048,2048.
+ *
+ * i845 limits 3D textures to 4B-aligned offset if un-tiled.
+ * i845 limits 3D textures to ~4kB-aligned offset if tiled.
+ * i845 limits 3D textures to width,height of 2048,2048.
+ * i845 limits 3D textures to pitch of 4B - 8kB, in dwords.
+ * i845 limits 3D destination to 4B-aligned offset if un-tiled.
+ * i845 limits 3D destination to ~4kB-aligned offset if tiled.
+ * i845 limits 3D destination to pitch of 8B - 8kB, in dwords.
+ * i845 limits 3D destination drawing rect to w,h of 2048,2048.
+ *
+ * For the tiled issues, the only tiled buffer we draw to should be
+ * the front, which will have an appropriate pitch/offset already set up,
+ * so UXA doesn't need to worry.
+ */
+ if (IS_I965G(pI830)) {
+ pI830->accel_pixmap_offset_alignment = 4 * 2;
+ pI830->accel_pixmap_pitch_alignment = 64;
+ pI830->accel_max_x = 8192;
+ pI830->accel_max_y = 8192;
+ } else {
+ pI830->accel_pixmap_offset_alignment = 4;
+ pI830->accel_pixmap_pitch_alignment = 64;
+ pI830->accel_max_x = 2048;
+ pI830->accel_max_y = 2048;
+ }
+
+ return i830_uxa_init(pScreen);
}