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authorEric Anholt <eric@anholt.net>2008-09-03 16:49:07 +0100
committerEric Anholt <eric@anholt.net>2008-09-04 16:26:44 +0100
commitfba9b5aff450d874ef98cafd3ecc0fd85f9597b5 (patch)
treebace8cc736d9ca9f1430c9236c09379061ca68ff /src/i830_accel.c
parent71ec627c3a65cfc7bca7353af43c60b18e73230d (diff)
DRI2: Move pixmap pitch alignment for use with depth to pixmap create.
The previous location for pitch fixup would have only worked when depth was used with the backbuffer, and no page flipping or other adventures occurred.
Diffstat (limited to 'src/i830_accel.c')
-rw-r--r--src/i830_accel.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/i830_accel.c b/src/i830_accel.c
index 4059121f..c6044a56 100644
--- a/src/i830_accel.c
+++ b/src/i830_accel.c
@@ -302,6 +302,7 @@ I830AccelInit(ScreenPtr pScreen)
* i915 limits 3D textures to pitch of 16B - 8kB, in dwords.
* i915 limits 3D destination to ~4kB-aligned offset if tiled.
* i915 limits 3D destination to pitch of 16B - 8kB, in dwords, if un-tiled.
+ * i915 limits 3D destination to pitch 64B-aligned if used with depth.
* i915 limits 3D destination to pitch of 512B - 8kB, in tiles, if tiled.
* i915 limits 3D destination to POT aligned pitch if tiled.
* i915 limits 3D destination drawing rect to w,h of 2048,2048.
@@ -326,7 +327,7 @@ I830AccelInit(ScreenPtr pScreen)
pI830->accel_max_y = 8192;
} else {
pI830->accel_pixmap_offset_alignment = 4;
- pI830->accel_pixmap_pitch_alignment = 16;
+ pI830->accel_pixmap_pitch_alignment = 64;
pI830->accel_max_x = 2048;
pI830->accel_max_y = 2048;
}